Commit graph

2 commits

Author SHA1 Message Date
Kelsi
6c3f5cb33f feat(editor): add --validate-wom static sanity checker
Adds a validator for .wom files mirroring --validate-wol /
--validate-wow. Catches malformed hand-built or import-
corrupted models before they reach the renderer (where bad
data usually crashes or renders blank with no diagnostic).

Hard errors (exit non-zero):
  • version not in 1..3
  • empty vertex / index list
  • index count not a multiple of 3
  • triangle indices referencing out-of-range vertices
  • boneIndices referencing out-of-range bones
  • parentBone referencing out-of-range bones
  • inverted AABB (boundMin > boundMax on any axis)
  • WOM3 batch.textureIndex out of range
  • WOM3 batch range past end of index buffer
  • animation has wrong number of bone tracks

Warnings (informational, exit zero):
  • boneWeight slots not summing to 0 or 255
  • triangles uncovered or double-covered by WOM3 batches
  • boundRadius <= 0 (frustum-cull failure)

Adds 451st kArgRequired entry. Smoke test: 0/0/0 errors on
all generated procedural primitives. Both text and --json
output supported, mirroring the other validators.
2026-05-09 14:34:22 -07:00
Kelsi
efe0a91335 refactor(editor): extract WOM info handlers into cli_wom_info.cpp
Moves the WOM model inspection commands out of main.cpp:

  --info               (bare WOM summary)
  --info-batches       (per-batch material info)
  --info-textures      (texture path list)
  --info-doodads       (WOB doodad set / instance list)
  --info-attachments   ⎫ combined handler with same M2 load +
  --info-particles     ⎬ skin merge but different sub-array
  --info-sequences     ⎭ iteration
  --info-bones         (bone hierarchy)
  --export-bones-dot   (Graphviz DOT output)

main.cpp drops 20,005 → 19,446 lines (-559). Behavior verified
by running --info, --info-batches, --info-textures on a fresh
WOM. Build error during extraction (combined-or handler header
spanned 4 lines, the transform script only stripped the first;
also missing #include for WoweeBuildingLoader) caught by build
and fixed before commit.
2026-05-09 01:18:09 -07:00