Commit graph

3 commits

Author SHA1 Message Date
Kelsi
9c3faa0e16 Clarify World stub methods: terrain/entity state lives in subsystems
Remove TODO comments from World::update() and World::loadMap() and
replace with explanatory comments. World is an intentional thin token;
the actual work happens in Application (TerrainManager, camera) and
GameHandler (packet processing). This reflects the current architecture
rather than implying missing work.
2026-03-09 15:54:43 -07:00
kelsi davis
545cfbbc0e Upgrade to C++20 and fix all compilation warnings
- Upgrade from C++17 to C++20
- Remove unused helper functions (selectSpawnPreset, parseVec3Csv, parseYawPitchCsv)
- Mark unused parameters with [[maybe_unused]] attribute
- Remove unused variables (nameColor, currentRace, steppingUp, steppingDown, awayFromWallMotion)
- Fix all -Wunused-* warnings

Build now completes with zero warnings.
2026-02-07 11:43:37 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00