Commit graph

59 commits

Author SHA1 Message Date
Kelsi
e6e3093467 Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
Kelsi
979c0b5592 Stabilize shadows and soften foliage shadow casting 2026-02-04 16:22:18 -08:00
Kelsi
f17b15395d Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
Kelsi
1f672e1d73 Add HDR post-process FBO pipeline with 4x MSAA
Render the world into an off-screen MSAA RGBA16F framebuffer, resolve
to a regular texture, then blit to screen via a fullscreen quad shader.
This sets up the infrastructure for future HDR tonemapping and SSAO
(depth texture preserved for sampling). Currently a passthrough until
HDR light sources are added. Login screen bypasses the FBO and renders
directly to the default framebuffer.
2026-02-04 15:21:04 -08:00
Kelsi
d0dac0df07 Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00
Kelsi
8bc50818a9 Implement activity SFX and decouple camera orbit from movement facing 2026-02-03 19:49:56 -08:00
Kelsi
baca09828e Optimize collision queries with spatial grid and improve movement CCD 2026-02-03 16:21:48 -08:00
Kelsi
dfb1f3cfdc Add WoW-style footsteps and improve third-person movement/collision 2026-02-03 14:55:32 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00