Commit graph

7 commits

Author SHA1 Message Date
Kelsi
c28376e193 Fix online mode creature spawning and packet parsing
- Fix encryption desync by tracking decrypted header bytes in world socket
- Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags
- Fix UNIT_FIELD_DISPLAYID index (67, not 71)
- Add creature spawn/despawn callbacks with DBC-based model loading
- Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
2026-02-05 21:55:52 -08:00
Kelsi
82a44659b4 Fix world server authentication for AzerothCore
- Use 6-byte CMSG header (uint16 size + uint32 opcode) for client-to-server
- Enable RC4 encryption immediately after sending AUTH_SESSION
- Encrypt all 6 header bytes to match AzerothCore expectations
- Add 8-byte addon info (addonCount + clientTime) for proper parsing
- Fix CharCreateResult enum to use correct WoW 3.3.5a response codes
- Add CHAR_NAME_* error codes for name validation messages
- Allow character list refresh from CHAR_LIST_RECEIVED state
2026-02-05 21:03:11 -08:00
Kelsi
0605d1522d Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00
Kelsi
78442f8aea Add XP tracking with level-up, kill XP formula, and server-compatible SMSG_LOG_XPGAIN support 2026-02-05 12:07:58 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
c49bb58e47 Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:31:03 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00