Kelsi
4287878a73
Performance optimizations and collision improvements
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Performance:
- Remove expensive inverse() from all vertex shaders (terrain, WMO, M2, water, character)
- Add uniform location caching to avoid repeated glGetUniformLocation calls
- Add proper frustum culling for WMO groups using AABB intersection
- Add distance-based culling for WMO and M2 instances
- Add cleanup of unused M2/WMO models when tiles unload
Collision & Movement:
- Add M2 doodad collision detection (fences, boxes, etc.)
- Reduce character eye height (5.0 -> 1.8) and collision radius (2.5 -> 0.5)
- Enable WoW-style movement speed by default (14 units/sec run, 5 walk, 9 back)
- Fix emote grammar ("You waves." -> "You wave.")
Misc:
- Rename window title to "Wowee"
2026-02-02 23:03:45 -08:00
Kelsi
0c85fcd444
Add attribution and source citations for open source release
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- Create ATTRIBUTION.md crediting WoWDev Wiki, TrinityCore, MaNGOS,
and third-party libraries used
- Add WoWDev Wiki format specification links to file format parsers
(ADT, BLP, DBC loaders)
- Add protocol documentation reference to opcodes.hpp
2026-02-02 22:09:33 -08:00