Render mount M2 model under player with seated animation, apply creature skin textures, server-driven speed via SMSG_FORCE_RUN_SPEED_CHANGE, and /dismount command. X11 XUngrabPointer on crash/hang to always release mouse.
- Upgrade from C++17 to C++20 - Remove unused helper functions (selectSpawnPreset, parseVec3Csv, parseYawPitchCsv) - Mark unused parameters with [[maybe_unused]] attribute - Remove unused variables (nameColor, currentRace, steppingUp, steppingDown, awayFromWallMotion) - Fix all -Wunused-* warnings Build now completes with zero warnings.
Update application name in startup logs and window title.