- Implement orbit camera with smooth zoom and collision detection
- Add 50° slope limiting with sliding (prevents mountain climbing)
- Add first-person mode that hides player model and weapons
- Add floor clearance check to prevent camera clipping through ground
- Improve WMO wall collision with proper height range checks
- Add two-sided floor collision detection for WMO geometry
- Increase M2 render distance slightly for better visibility
- Increase WMO render distance from 1500 to 3000 units for better city loading
- Increase M2 render distance from 500 to 1000 units
- Increase terrain load radius from 4 to 6 tiles (~3200 units)
- Add raycast-based camera collision that zooms in when obstructed by walls/objects
- Move spawn point outside chapel to road near Stormwind gate
- Add ground height smoothing to prevent stumbling on uneven terrain
Movement:
- Fix speed controls: Shift=sprint (28), normal run (14), Ctrl=walk (5)
- Reduce character height for doorway clearance (eye height 1.2)
- Add working crouch (C or X key) with smooth transition (eye height 0.6)
- Jump to stand up from crouch
M2 Animation:
- Add animation time tracking per M2 instance
- Add procedural swaying animation in vertex shader
- Update animation each frame for vegetation movement