Spell descriptions now substitute \$d with actual duration values:
Before: "X damage over X sec"
After: "30 damage over 18 sec"
Implementation:
- DurationIndex field (40) added to all expansion Spell.dbc layouts
- SpellDuration.dbc loaded during cache build: maps index → base ms
- cleanSpellDescription substitutes \$d with resolved seconds/minutes
- getSpellDuration() accessor on GameHandler
Combined with \$s1/\$s2/\$s3 from the previous commit, most common
spell description templates are now fully resolved with real values.
Spell descriptions now substitute \$s1/\$s2/\$s3 template variables
with actual effect base points from Spell.dbc (field 80/81/82).
For example: "causes \$s1 Fire Damage" → "causes 562 Fire Damage".
Implementation:
- Added EffectBasePoints0/1/2 to all 4 expansion DBC layouts
- SpellNameEntry now stores effectBasePoints[3]
- loadSpellNameCache reads base points during DBC iteration
- cleanSpellDescription substitutes \$s1→abs(base)+1 when available
- getSpellEffectBasePoints() accessor on GameHandler
Values are DBC base points (before spell power scaling). Still uses
"X" placeholder for unresolved variables (\$d, \$o1, etc.).
PR #19 (572bb4ef) swapped CharSections.dbc field indices, placing
Texture1-3 at fields 4-6 and VariationIndex/ColorIndex at 8-9. Binary
analysis of the actual DBC files (Classic, TBC, Turtle — all identical
layout, no WotLK-specific override) confirms the correct order is:
Field 4 = VariationIndex
Field 5 = ColorIndex
Field 6 = Texture1 (string)
Field 7 = Texture2 (string)
Field 8 = Texture3 (string)
Field 9 = Flags
With the wrong indices, VariationIndex/ColorIndex reads returned string
offsets (garbage values that never matched), so all CharSections lookups
failed silently — producing white untextured character models at the
login screen and in-world.
Fixes all 4 expansion JSON layouts, hardcoded fallbacks in
character_preview.cpp, application.cpp, and character_create_screen.cpp.
Also handles the single-layer edge case (body skin only, no face/underwear)
by loading the texture directly instead of skipping compositing.
Load AttributesEx from Spell.dbc for all expansions (Classic/TBC/WotLK/
Turtle). Check SPELL_ATTR_EX_NOT_INTERRUPTIBLE (bit 4 = 0x10) to classify
each cast as interruptible or not when SMSG_SPELL_START arrives.
Target frame and nameplate cast bars now use:
- Green: spell can be interrupted by Kick/Counterspell/Pummel etc.
- Red: spell is immune to interrupt (boss abilities, instant-cast effects)
Both colors pulse faster at >80% completion to signal the closing window.
Adds GameHandler::isSpellInterruptible() and UnitCastState::interruptible.
Parse SMSG_PLAY_SPELL_VISUAL (casterGuid + visualId) and spawn a
transient M2 spell effect at the caster's world position.
DBC chain: SpellVisual.dbc → SpellVisualKit.dbc → SpellVisualEffectName.dbc
Lookup priority: CastKit.SpecialEffect0, fallback to MissileModel.
Models are lazy-loaded and cached by path; instances auto-expire after 3.5s.
DBC layouts added to all four expansion layout files (Classic/TBC/WotLK/Turtle).
Add LFGDungeons.dbc cache (loadLfgDungeonDbc / getLfgDungeonName) and
use it to enrich three LFG chat messages in WotLK:
- handleLfgJoinResult: "Joined the queue for Culling of Stratholme."
- handleLfgProposalUpdate case 1: "Group found for Halls of Lightning!"
- handleLfgProposalUpdate case 2: "A group has been found for ... Accept or decline."
Falls back to generic text when DBC is unavailable or dungeon ID unknown.
Previously SMSG_TITLE_EARNED only showed the numeric bit index.
Now it lazy-loads CharTitles.dbc and formats the full title string
with the player's name (e.g. "Title earned: Commander Kelsi!").
- Add CharTitles layout to WotLK (TitleBit=36) and TBC (TitleBit=20) layouts
- loadTitleNameCache() maps each titleBit to its English title string
- SMSG_TITLE_EARNED substitutes %s placeholder with local player's name
- Falls back to "Title earned (bit N)!" if DBC is unavailable
The Criteria tab now loads AchievementCriteria.dbc to display each
criterion's description text, parent achievement name, and a
current/required progress counter (e.g. "25/100") instead of the
raw numeric IDs. The search filter now also matches by achievement name.
AchievementCriteria DBC layout added to wotlk/dbc_layouts.json.
Hovering an earned achievement now shows its point value (gold badge),
description text from Achievement.dbc field 21, and the earn date.
loadAchievementNameCache() also populates achievementDescCache_ and
achievementPointsCache_ in a single DBC pass; Points field (39) added
to the WotLK Achievement DBC layout.
Read DispelType from Spell.dbc (new field in all expansion DBC layouts)
and use it to color debuff icon borders: magic=blue, curse=purple,
disease=brown, poison=green, other=red. Buffs remain green-bordered.
Adds getSpellDispelType() to GameHandler for lazy cache lookup.
AreaTable["ParentAreaNum"] was missing from all expansion DBC layouts,
causing getUInt32(i, 0xFFFFFFFF) to return 0 for every area's parent.
This made childBitsByParent keyed by 0 instead of the actual parent area
IDs, so sub-zone explore bits were never associated with their parent zones
on the world map.
Result: newly explored sub-zones (e.g. Stormwind Keep) would not reveal
their parent continent zones (Stormwind City) because the zone's exploreBits
only included the direct zone bit, not sub-zone bits.
Fix: add "MapID": 1, "ParentAreaNum": 2 to all expansion AreaTable layouts.
SpellRange.dbc layout fix:
- Classic 1.12 uses field 2 (MaxRange), TBC/WotLK use field 4 (MaxRangeHostile)
- Add SpellRange layout to each expansion's dbc_layouts.json
- Replace hardcoded field 5 with layout-driven lookup in SpellRange loading
- Corrects previously wrong range values in WotLK spellbook tooltips
Classic 1.12 Spell.dbc field additions:
- Add CastingTimeIndex=15, PowerType=28, ManaCost=29, RangeIndex=33 to
classic/dbc_layouts.json so Classic spellbook shows mana cost, cast time,
and range in tooltips
Trainer fieldCount guard:
- Lower Trainer::loadSpellNameCache() Spell.dbc fieldCount threshold from
154 to 148 so Classic trainers correctly resolve spell names from Spell.dbc
Lower fieldCount threshold from 154→148 so Classic 1.12 and Turtle WoW Spell.dbc
(148 fields, Tooltip at index 147) are accepted by the spellbook loader instead of
being silently skipped.
Add PowerType/ManaCost/CastingTimeIndex/RangeIndex to the WotLK dbc_layouts.json
Spell section so mana cost, cast time, and range continue to display correctly when
the DBC layout path is active (the old hardcoded-index fallback path is now bypassed
since layout-path loads spell names first and spellData.empty() is no longer true).
Previously "Achievement earned! (ID 1234)" was the only message. Now
loadAchievementNameCache() lazily loads Achievement.dbc (field 4 = Title,
verified against WotLK 3.3.5a binary) on first earned event and shows
"Achievement earned: Level 10" or "Player has earned the achievement: ..."
Falls back to ID if DBC is unavailable or entry is missing.
Previously all player spell casts played ARCANE school sounds regardless
of the actual spell school. Now loadSpellNameCache() reads SchoolMask
(bitmask, TBC/WotLK) or SchoolEnum (Vanilla/Classic) from Spell.dbc and
stores it in SpellNameEntry. handleSpellStart/handleSpellGo look up the
spell's school and select the correct MagicSchool for cast sounds.
DBC field indices: WotLK SchoolMask=225 (verified), TBC=215, Classic/Turtle
SchoolEnum=1 (Vanilla enum 0-6 converted to bitmask).
Corrected CharGeosets group assignments verified via vertex bounding boxes:
- Group 4 (401+) = gloves/forearms, Group 5 (501+) = boots/shins,
Group 8 (801+) = sleeves (chest-controlled), Group 9 = kneepads,
Group 13 (1301+) = pants/trousers, Group 20 (2002) = bare feet
- Changed bare shin default from 501 to 502 for better width match
with thigh mesh (0.39 vs 0.32, thighs are 0.42)
- Added clearCompositeCache() to prevent stale composite textures
from being reused across equipment changes
- Fixed character preview geoset defaults to match corrected mapping
CharSections fields were mapped incorrectly (Variation/Color at 4-5,
textures at 6-8) — corrected to textures at 4-6, Flags at 7,
Variation at 8, Color at 9. Fixed in both dbc_layout.cpp and all
expansion JSON configs. Also fix Warden HASH_REQUEST to SHA1 over
seed+moduleImage instead of just seed.
Binary ItemDisplayInfo.dbc has 23 fields with texture components at
14-21, not 15-22. The previous "fix" shifted all fields by +1 which
read wrong columns and broke both player and NPC equipment rendering.
Also fix local player texture cycling: rebuildOnlineInventory() was
called on every item query response (including for other players),
unconditionally setting onlineEquipDirty_ which triggered redundant
texture recompositing. Now tracks previous equipment displayInfoIds
and only sets dirty when they actually change.
Unified all 3 equipment texture code paths (local player, other
players, NPCs) to use the DBC layout system with correct field 14
base index.
Texture regions are at DBC fields 15-22, not 14-21. Field 14 is
HelmetGeosetVis[1] (uint32), and getString() on it returned random
strings from the DBC string block, causing garbled textures on
players and missing leg textures on other characters.
Cache composite textures by input key so identical NPC equipment
combos share one GPU texture. Use DBC layout system for
ItemDisplayInfo texture component fields instead of hardcoded
indices (cross-expansion support). Selective player equipment
re-emission on item query response instead of broadcasting to
all players.
Two bugs fixed:
1. SMSG_INSPECT_RESULTS (0x115) was falling through to the inspect
handler, but this opcode is not the real inspect response. Removed
the case so only SMSG_INSPECT_TALENT (0x3F4) triggers the handler.
2. EmotesText DBC layout was missing "ID" field in all 4 expansion
JSON files, causing operator[] to return 0xFFFFFFFF instead of 0.
This broke the dbcId reverse lookup, so other players' emotes
always fell back to generic "performs an emote" text. Added ID
and OthersTargetTextID/OthersNoTargetTextID to all layouts.
Expansion overlays allow each expansion to supplement the base asset data
via an assetManifest field in expansion.json, loaded at priority 50 (below
HD packs). The asset extractor gains --reference-manifest for delta-only
extraction. Also fixes CharSections field indices (VariationIndex=4,
ColorIndex=5, Texture1=6) across all DBC layout references.
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).
Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown