Load AttributesEx from Spell.dbc for all expansions (Classic/TBC/WotLK/
Turtle). Check SPELL_ATTR_EX_NOT_INTERRUPTIBLE (bit 4 = 0x10) to classify
each cast as interruptible or not when SMSG_SPELL_START arrives.
Target frame and nameplate cast bars now use:
- Green: spell can be interrupted by Kick/Counterspell/Pummel etc.
- Red: spell is immune to interrupt (boss abilities, instant-cast effects)
Both colors pulse faster at >80% completion to signal the closing window.
Adds GameHandler::isSpellInterruptible() and UnitCastState::interruptible.
Parse SMSG_PLAY_SPELL_VISUAL (casterGuid + visualId) and spawn a
transient M2 spell effect at the caster's world position.
DBC chain: SpellVisual.dbc → SpellVisualKit.dbc → SpellVisualEffectName.dbc
Lookup priority: CastKit.SpecialEffect0, fallback to MissileModel.
Models are lazy-loaded and cached by path; instances auto-expire after 3.5s.
DBC layouts added to all four expansion layout files (Classic/TBC/WotLK/Turtle).
Read DispelType from Spell.dbc (new field in all expansion DBC layouts)
and use it to color debuff icon borders: magic=blue, curse=purple,
disease=brown, poison=green, other=red. Buffs remain green-bordered.
Adds getSpellDispelType() to GameHandler for lazy cache lookup.
AreaTable["ParentAreaNum"] was missing from all expansion DBC layouts,
causing getUInt32(i, 0xFFFFFFFF) to return 0 for every area's parent.
This made childBitsByParent keyed by 0 instead of the actual parent area
IDs, so sub-zone explore bits were never associated with their parent zones
on the world map.
Result: newly explored sub-zones (e.g. Stormwind Keep) would not reveal
their parent continent zones (Stormwind City) because the zone's exploreBits
only included the direct zone bit, not sub-zone bits.
Fix: add "MapID": 1, "ParentAreaNum": 2 to all expansion AreaTable layouts.
TBC 2.4.3: TBC added 7 fields after position 5 vs Classic 1.12, giving
a consistent +7 offset for all fields in the middle/upper range. Derive
CastingTimeIndex (22), PowerType (35), ManaCost (36), and RangeIndex (40)
from the verified Classic positions (15/28/29/33) using this offset.
This enables mana cost, cast time, and range display in the TBC spellbook.
Turtle WoW: Inherits Classic 1.12.1 Spell.dbc field layout. Add
CastingTimeIndex (15), PowerType (28), ManaCost (29), RangeIndex (33),
and SpellRange.MaxRange (2) matching Classic 1.12. Enables spell stat
display for Turtle WoW players.
Also update README: pet action bar (10 slots, icons, autocast tinting).
Previously all player spell casts played ARCANE school sounds regardless
of the actual spell school. Now loadSpellNameCache() reads SchoolMask
(bitmask, TBC/WotLK) or SchoolEnum (Vanilla/Classic) from Spell.dbc and
stores it in SpellNameEntry. handleSpellStart/handleSpellGo look up the
spell's school and select the correct MagicSchool for cast sounds.
DBC field indices: WotLK SchoolMask=225 (verified), TBC=215, Classic/Turtle
SchoolEnum=1 (Vanilla enum 0-6 converted to bitmask).
The binary DBC files for all expansions use the same field ordering
(VariationIndex=4, ColorIndex=5, Texture1=6), but classic/tbc/turtle
dbc_layouts.json had swapped texture and variation/color fields, causing
all skin/face/hair/underwear lookups to fail. Also adds generalized
NxN texture scaling and a second video to README.
- Clear introActive/idleOrbit in externalFollow block so mouse panning works during taxi
- Skip full world reload on same-map teleports (taxi landing) by tracking loadedMapId
- Collect all model IDs for a path when resolving gryphon display ID (fixes displayId=0)
- Remove incorrect MountDisplayId fields from Vanilla/Turtle TaxiNodes DBC layouts
- Add Vanilla fly animation IDs (234/229/233) to taxi mount animation candidates
Rebuild creature display lookups after expansion-specific DBC layout loads
(was using WotLK defaults before turtle layout was available). Add full
drag-and-drop support for bag items with server-side CMSG_SWAP_ITEM packets.
Add Classic-specific SMSG_ITEM_QUERY_SINGLE_RESPONSE parser for Vanilla
format differences (fewer damage types, no scaling stats, no Flags2).
CharSections fields were mapped incorrectly (Variation/Color at 4-5,
textures at 6-8) — corrected to textures at 4-6, Flags at 7,
Variation at 8, Color at 9. Fixed in both dbc_layout.cpp and all
expansion JSON configs. Also fix Warden HASH_REQUEST to SHA1 over
seed+moduleImage instead of just seed.
Binary ItemDisplayInfo.dbc has 23 fields with texture components at
14-21, not 15-22. The previous "fix" shifted all fields by +1 which
read wrong columns and broke both player and NPC equipment rendering.
Also fix local player texture cycling: rebuildOnlineInventory() was
called on every item query response (including for other players),
unconditionally setting onlineEquipDirty_ which triggered redundant
texture recompositing. Now tracks previous equipment displayInfoIds
and only sets dirty when they actually change.
Unified all 3 equipment texture code paths (local player, other
players, NPCs) to use the DBC layout system with correct field 14
base index.
Texture regions are at DBC fields 15-22, not 14-21. Field 14 is
HelmetGeosetVis[1] (uint32), and getString() on it returned random
strings from the DBC string block, causing garbled textures on
players and missing leg textures on other characters.
Cache composite textures by input key so identical NPC equipment
combos share one GPU texture. Use DBC layout system for
ItemDisplayInfo texture component fields instead of hardcoded
indices (cross-expansion support). Selective player equipment
re-emission on item query response instead of broadcasting to
all players.
Two bugs fixed:
1. SMSG_INSPECT_RESULTS (0x115) was falling through to the inspect
handler, but this opcode is not the real inspect response. Removed
the case so only SMSG_INSPECT_TALENT (0x3F4) triggers the handler.
2. EmotesText DBC layout was missing "ID" field in all 4 expansion
JSON files, causing operator[] to return 0xFFFFFFFF instead of 0.
This broke the dbcId reverse lookup, so other players' emotes
always fell back to generic "performs an emote" text. Added ID
and OthersTargetTextID/OthersNoTargetTextID to all layouts.
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager