Commit graph

9 commits

Author SHA1 Message Date
Kelsi
7c28b80135 Add body type selection for nonbinary characters and reduce preview rotation sensitivity
Nonbinary characters can now choose between masculine and feminine body types in character creation, with real-time preview updates and full appearance customization. Body type preference is saved to character config and persists across sessions. Also reduces character preview drag-to-rotate sensitivity from 0.5 to 0.2 for better control.
2026-02-09 17:56:04 -08:00
Kelsi
9f3a7d962e Add nonbinary gender support with pronoun system and server compatibility
Extends gender system beyond WoW's binary male/female to support nonbinary characters with proper they/them pronouns. Implements client-side gender mapping (nonbinary→male) for 3.3.5a server compatibility while preserving player identity through local config persistence. Adds pronoun placeholders ($p/$o/$s/$S) and three-option gender text parsing ($g<male>:<female>:<nonbinary>;) for inclusive quest and dialog text.
2026-02-09 17:39:21 -08:00
kelsi davis
ad62b8fce8 Upgrade to C++20 and fix all compilation warnings
- Upgrade from C++17 to C++20
- Remove unused helper functions (selectSpawnPreset, parseVec3Csv, parseYawPitchCsv)
- Mark unused parameters with [[maybe_unused]] attribute
- Remove unused variables (nameColor, currentRace, steppingUp, steppingDown, awayFromWallMotion)
- Fix all -Wunused-* warnings

Build now completes with zero warnings.
2026-02-07 11:43:37 -08:00
Kelsi
39a7acd304 Fix NPC head/facial hair rendering and add helmet model loading
- Add race/gender suffix to helmet M2 paths (e.g. _HuM for Human Male)
  so helmet models actually load from MPQ archives
- Include bald scalp mesh (submeshId=1) for hairStyle=0 to cover the
  hole at the crown of the body base mesh
- Fix CharacterFacialHairStyles.dbc column indices (no ID column, so
  cols 0/1/2 for race/sex/variation instead of 1/2/3)
- Convert facial hair DBC values to proper submeshIds by adding group
  base (100+, 200+, 300+)
- Hide hair geosets under helmets and replace with bald scalp cap
2026-02-06 01:36:06 -08:00
Kelsi
9a0a05329f Clamp facial hair using DBC 2026-02-05 18:38:12 -08:00
Kelsi
a1d831f6d1 Clear name error and trim input 2026-02-05 18:25:07 -08:00
Kelsi
8a9a2c6d3d Clamp character appearance using DBC ranges 2026-02-05 18:22:11 -08:00
Kelsi
060f2bbb9f Add 3D character model preview to character creation screen
Render an animated M2 character model in the creation screen using a
dedicated CharacterRenderer with an offscreen FBO. Preview updates on
race/gender/appearance changes, supports mouse-drag rotation, and
composites skin, face, hair scalp, and underwear textures from
CharSections.dbc. Extracts getPlayerModelPath() to a shared free
function in game/character.
2026-02-05 14:58:45 -08:00
Kelsi
cf54db4554 Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00