Commit graph

2 commits

Author SHA1 Message Date
Kelsi
eadb6a5886 feat(woc): add WMO collision meshes to exported zone collision
WoweeCollision previously only contained terrain triangles; placed WMO
buildings had no collision in the exported zone, so players could walk
through walls. Added WoweeCollisionBuilder::addMesh() that transforms a
local-space mesh into world space with slope-based walkability flags,
and the editor's exportZone now walks every placed WMO and feeds each
group's geometry through it. Indoor vs outdoor groups are tagged via
the WMO group flag.
2026-05-06 02:33:22 -07:00
Kelsi
4d5eef480e feat: WOC collision mesh format — 7th novel open format
New format: WOC (Wowee Open Collision) — binary collision mesh for
custom zone walkability. Magic WOC1 (0x31434F57).

- WoweeCollisionBuilder::fromTerrain() generates collision triangles
  from terrain heightmap with slope classification (50 deg threshold)
- Per-triangle flags: walkable (0x01), water (0x02), steep (0x04)
- Respects terrain holes (skips triangles in hole regions)
- Binary save/load with bounds, tile coords, triangle data
- Auto-exported on zone save alongside WOT/WHM/WOM/WOB
- Added to content pack validation (score now 0-7)
- FORMAT_SPEC.md v1.1 updated with WOC binary layout
- 19 new test assertions: flat terrain generation (32k tris all
  walkable), save/load round-trip, hole skipping
- 328 total assertions across 84 test cases
2026-05-05 15:23:58 -07:00