Add kCastGreen (interruptible cast bar, 5 uses) and kQueueGreen
(queue status / talent met, 7 uses across game_screen + talent_screen).
Remove commented-out renderQuestMarkers call (replaced by 3D billboards).
- Move itemKeys/spellKeys/thrKeys to shared kItemSetItemKeys/
kItemSetSpellKeys/kItemSetThresholdKeys in ui_colors.hpp, removing
5 identical local definitions across game_screen and inventory_screen
- Widen totem timer snprintf buffer from 8 to 16 bytes (defensive)
- Promote kStatTooltips to constexpr
Deduplicate class/race bitmask arrays (3 copies each → 1 shared) and
socket type definitions (3 copies → 1 shared). Eliminates ~80 lines of
repeated struct definitions across game_screen.cpp and inventory_screen.cpp.
Add kDarkRed, kSoftRed, kHostileRed, kMediumGray to ui_colors.hpp and
replace 31 inline ImVec4 literals across game_screen, character_screen,
inventory_screen, and performance_hud. Also replace local color aliases
in performance_hud with shared constants.
- Add kBrightGold, kPaleRed, kBrightRed, kLightBlue, kManaBlue, kCyan to ui_colors.hpp
- Replace 61 inline ImVec4 color literals across game_screen, inventory_screen,
talent_screen, and world_map with named constants
- Remove const_cast in character_renderer render loop by using non-const iteration
Add colors::kTooltipGold to ui_colors.hpp and replace 14 inline
ImVec4(1.0f, 0.82f, 0.0f, 1.0f) literals in inventory_screen.cpp
for item set names, unique markers, and quest item indicators.
Add getInventorySlotName() and renderBindingType() to ui_colors.hpp,
replacing 3 copies of the 26-case slot name switch (2 inventory_screen
+ 1 game_screen) and 2 copies of the binding type switch. Removes ~80
lines of duplicate tooltip code.
Add renderCoinsFromCopper(uint64_t) overload in ui_colors.hpp that
decomposes copper into gold/silver/copper and renders. Replace 14
manual 3-line decomposition blocks across game_screen and
inventory_screen with single-line calls.
Create shared include/ui/ui_colors.hpp with common ImGui color constants,
item quality color lookup, and renderCoinsText utility. Remove 3 duplicate
renderCoinsText implementations and 3 duplicate quality color switch
blocks across game_screen, inventory_screen, and quest_log_screen.