Pack previously trusted recursive_directory_iterator to terminate
naturally — fine on most zones but a hostile symlink loop or a
giant accidental subdirectory would produce an archive with > 1M
files, which the unpack header check rejects wholesale. Cap at the
unpack limit and log a warning so the resulting WCP is at least
loadable, even if incomplete.
Pack previously accepted any file < 4GB and wrote it raw. Unpack
caps at 256MB and rejects the whole archive on overflow — so a
huge file in the source dir would silently produce an unpackable
WCP. Cap at pack and skip the body (size=0 entry) so the rest of
the pack remains usable.
A 4-byte file with just the right magic and no body would pass
the previous magic-only check but fail any actual loader. Require
at least 8 bytes (magic + 1 field) for a file to count as 'valid'
in the score.
Previously a short read (truncated WCP, partial download, etc.)
would silently write the partial bytes that were read and report
success — leaving the consumer with a half-extracted zone that
would fail in confusing ways at runtime. Check gcount and return
false so the caller can refuse the broken pack.
Older WCP files packed on Windows (before pack-side normalization
was added) carry backslash separators. Normalize to '/' first so
the unpack works on any platform — and so the traversal check sees
a consistent canonical form (no more '\' special case).
WCP packs created on Windows would store paths with backslashes;
unpack on Linux/macOS would either fail the path-traversal check
('\' treated as absolute prefix) or land each file as a single
opaque filename rather than a directory tree. Normalize to '/' on
write so the format is portable in both directions.
A stray gigantic name/description/author field would inflate the
info JSON past the 16MB unpack cap and make the pack unreadable
via readInfo/unpackZone. Caps mirror the zone manifest limits.
The unpacker used info.name verbatim as the destination subdirectory.
A malicious WCP could carry a name like '../etc' or '/usr/bin' to
write extracted files outside destDir. Now slugified to alphanumeric
+ underscore/dash, matching the server module slug rule.
The previous --validate output told you whether *some* file of each
type existed, which was hard to act on for partially-valid zones.
Now reports the per-format file count and how many failed magic
validation, e.g. 'WOM (12 invalid: 2)' so a zone author can spot
missing or corrupted models without grepping through file listings.
readInfo previously trusted fileCount/infoSize blindly, so a malicious
or corrupted WCP could allocate a 4GB string just to print metadata
via --info-wcp. Same 1M file / 16MB info caps now applied. Also
categorizes .woc collision files (was bucketed under 'other').
Two write-side guards mirroring the unpack-side ones:
- Path length truncated to 1KB (matches unpack cap; long paths would
silently wrap u16 and corrupt the pack)
- Files >4GB on disk skipped with a zero-length entry rather than
silently producing a truncated dataSize that overflows uint32
Path length cap (1KB) — uint16 can hold 64KB but no real zone path
should exceed 256 chars. Path traversal check extended to also catch:
- Windows backslash absolute paths ('\' at start)
- Windows drive-prefixed paths ('C:\...')
A WCP downloaded from a forum and unpacked on Windows would otherwise
have these vectors open.
Three security/robustness guards on unpackZone:
1. fileCount > 1M or infoSize > 16MB rejected upfront — would OOM on
the next allocation.
2. Per-file dataSize > 256MB rejected — single malicious entry could
exhaust memory mid-extraction.
3. Path traversal ('..' or absolute paths) rejected — would write
outside destDir/<zoneName>/ and clobber system files.
WCPs are user-shareable archives, so a hostile pack downloaded from a
forum should not be able to OOM the editor or write to /etc.
packZone stores files relative to the zone subdirectory (e.g. just
'MyZone_32_32.adt'), so unpacking to 'custom_zones/' produced files at
'custom_zones/MyZone_32_32.adt' — without the zone subdir the loader
expects. Now reads the info JSON to extract the zone name and unpacks
to 'custom_zones/<zoneName>/' so imported zones load correctly.
ContentPacker.validateZone only matched WOM1 magic (0x314D4F57). Any zone
exported with animated (WOM2) or multi-batch (WOM3) models was scored as
having invalid WOM files, lowering the open-format score from 7/7 to 6/7
even though everything is correct. Now accepts the WOM family.
New format: WOC (Wowee Open Collision) — binary collision mesh for
custom zone walkability. Magic WOC1 (0x31434F57).
- WoweeCollisionBuilder::fromTerrain() generates collision triangles
from terrain heightmap with slope classification (50 deg threshold)
- Per-triangle flags: walkable (0x01), water (0x02), steep (0x04)
- Respects terrain holes (skips triangles in hole regions)
- Binary save/load with bounds, tile coords, triangle data
- Auto-exported on zone save alongside WOT/WHM/WOM/WOB
- Added to content pack validation (score now 0-7)
- FORMAT_SPEC.md v1.1 updated with WOC binary layout
- 19 new test assertions: flat terrain generation (32k tris all
walkable), save/load round-trip, hole skipping
- 328 total assertions across 84 test cases
- Terrain stamps save/load to JSON: reuse terrain features across zones
and sessions. Save/Load buttons in Sculpt > Stamp/Clone panel
- WCP Inspect now shows full file breakdown: terrain/model/building/
texture/data counts with total size. Powered by readInfo file list
parsing with auto-categorization by extension
- stats.json now includes chunk count, triangle count, tile count, and
editor version alongside existing object/NPC/quest/texture counts
- Fix unprotected std::stoi in custom zone WOT filename parser
- Quest editor: add loadFromFile() with nlohmann/json, chain validation
with circular reference detection, wire into ADT load and save pipeline
- Project: replace naive substring JSON parsing with nlohmann/json for
both save() and load(), fix shell injection in gitCommit()
- Content pack: replace manual JSON with nlohmann/json, validate binary
format magic numbers (WHM1/WOM1/WOB1), add WOB to openFormatScore
(now scores 0-6), mark invalid files with (!) in summary
- ContentPacker::validateZone() scans a zone directory and checks
for all open format files (WOT, WHM, PNG, WOM, zone.json, etc.)
- openFormatScore(): returns 0-5 based on how many open formats present
- summary(): human-readable list of found formats
- Foundation for quality gate on WCP export: warn if zone uses
Blizzard formats that could be converted to open versions
- WCP format: simple binary archive with magic header, JSON manifest,
and concatenated file data. Not tied to any proprietary format.
- ContentPacker::packZone(): bundles all zone files from output dir
into a single .wcp file (terrain, objects, creatures, quests, manifest)
- ContentPacker::unpackZone(): extracts .wcp to a directory
- ContentPacker::readInfo(): reads pack metadata without extracting
- Format: "WCP1" magic + fileCount + infoJSON + file table + data
- Foundation for distributing custom zones to other wowee users
and private servers
Note: currently bundles ADT/WDT files as-is. Future: convert terrain
to open format (heightmap + JSON) for fully open redistribution.