Commit graph

135 commits

Author SHA1 Message Date
Kelsi
be424919e4 Fix WAV decode cache and spell lookup performance
- audio_engine.cpp: cache key was based on vector pointer address, not
  content — cache never hit since each asset load produces a new
  allocation. Replace with FNV-1a over head+tail bytes + size, giving
  correct content-based identity at O(1) cost. Add 256-entry cap with
  eviction to prevent unbounded growth over long sessions.

- game_handler.hpp/cpp, spellbook_screen, game_screen: knownSpells was
  a std::vector with O(n) std::find lookups scattered across packet
  handlers and UI code. Switch to std::unordered_set for O(1) insert,
  erase, and membership checks. Update all push_back/erase-remove/find
  call sites to use set operations.
2026-02-17 15:13:54 -08:00
Kelsi
b213a3a63b Fix action bar spell icons missing on Turtle WoW
Turtle/Classic Spell.csv files are garbled (field 0 is a string rather
than a numeric ID) so loadDBC() falls back to the WotLK binary Spell.dbc
(234 fields). getSpellIcon() was still using the Turtle layout (IconID at
field 117) to read the WotLK binary, producing garbage values and no icons.

When the loaded Spell.dbc has >=200 fields it is the WotLK binary; use the
WotLK IconID field (133) directly, matching the same approach already used
in spellbook_screen.cpp.
2026-02-17 14:55:32 -08:00
Kelsi
39959f9e46 Fix Turtle WoW compatibility: NPC spawning, quests, spells, realm display, and music
- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging
2026-02-17 05:27:03 -08:00
Kelsi
8e5d7c74b3 Improve UI layout, spell casting, and realm selection screen
- Fix action bar, bag bar, chat window to track window resize (Always pos)
- Show spell names in cast bar instead of spell IDs
- Play precast/cast-complete sounds via SpellSoundManager
- Fix hearthstone to use CMSG_CAST_SPELL directly (avoids slot sync issues)
- Show map name instead of coordinates in hearthstone tooltip
- Show cooldown time remaining in action bar tooltips
- Search equipped slots and bags for action bar item icons
- Redesign realm screen: back button, larger table/buttons, auto-select
  realm with characters, double-click to enter, proportional columns
2026-02-17 03:50:36 -08:00
Kelsi
97ea390969 Suppress login bind point message and auto-join Local channel
Only show "Your home has been set" when the player actively changes their
bind point (via innkeeper), not on the initial login sync from the server.
Add "Local" to the auto-join channel list for Turtle WoW compatibility,
with a settings checkbox and persistence.
2026-02-16 21:16:25 -08:00
Kelsi
1d1bc36ebf Implement bank, guild bank, and auction house systems
Add 27 new opcodes, packet builders/parsers, handler methods, inventory
extension with 28 bank slots + 7 bank bags, and UI windows for personal
bank, guild bank (6 tabs x 98 slots), and auction house (browse/sell/bid).
Fix Classic gossip parser to omit boxMoney/boxText fields not present in
Vanilla protocol, fix gossip icon labels with text-based NPC type detection,
and add Turtle WoW opcode mappings for bank and auction interactions.
2026-02-16 21:11:18 -08:00
Kelsi
2ece1bf1cf Add guild features, fix channel joining, and improve whisper reply
Guild: add disband, leader transfer, public/officer note commands with
roster context menu showing rank names and officer notes column. Auto-refresh
roster after guild events.

Channels: fix city/region channels not working by accepting SMSG_CHANNEL_NOTIFY
during ENTERING_WORLD state (server auto-joins before VERIFY_WORLD) and handling
PLAYER_ALREADY_MEMBER notification.

Whisper: /r now switches to whisper tab and sets target to last sender,
matching WoW behavior.

Camera: extend WMO collision raycasting to work outside WMOs too.
2026-02-16 20:16:14 -08:00
Kelsi
e13e1064d4 Implement mailbox interaction and expansion-aware mail system
Fix mailbox right-click (transposed CMSG_GAMEOBJECT_USE opcode, missing
mail opcodes in Turtle WoW JSON, decorative GO type filtering). Add
expansion-aware mail packet handling via PacketParsers: Classic format
(single item, no msgSize prefix, Vanilla field order) vs WotLK format
(attachment arrays, enchant slots). Fix CMSG_MAIL_TAKE_ITEM and
CMSG_MAIL_DELETE for Vanilla (no trailing fields). Add pulsing "New
Mail" indicator below minimap, SMSG_RECEIVED_MAIL and
MSG_QUERY_NEXT_MAIL_TIME handlers, and async sender name backfill.
2026-02-16 18:46:44 -08:00
Kelsi
6b1f3e3637 Remove debug logging and add negative texture cache to fix lag spikes
Remove PPM composite dumps, MODEL1_BOUNDS vertex analysis, TEX_REGION
logging, FOUNTAIN_PARTICLES debug output, and verbose chat/warden gate
logging. Add negative cache for failed texture loads to prevent repeated
file I/O for missing textures like deathknighteyeglow.blp.
2026-02-16 00:45:47 -08:00
Kelsi
1a5c43d18a Fix character geoset mapping and texture corruption on equipment change
Corrected CharGeosets group assignments verified via vertex bounding boxes:
- Group 4 (401+) = gloves/forearms, Group 5 (501+) = boots/shins,
  Group 8 (801+) = sleeves (chest-controlled), Group 9 = kneepads,
  Group 13 (1301+) = pants/trousers, Group 20 (2002) = bare feet
- Changed bare shin default from 501 to 502 for better width match
  with thigh mesh (0.39 vs 0.32, thighs are 0.42)
- Added clearCompositeCache() to prevent stale composite textures
  from being reused across equipment changes
- Fixed character preview geoset defaults to match corrected mapping
2026-02-15 20:53:01 -08:00
Kelsi
27d6150ecb Add mailbox system and fix logging performance stutter
Implement full mail send/receive: SMSG_SHOW_MAILBOX, CMSG_GET_MAIL_LIST,
SMSG_MAIL_LIST_RESULT, CMSG_SEND_MAIL, SMSG_SEND_MAIL_RESULT, mail take
money/item/delete/mark-as-read, and inbox/compose UI windows.

Fix periodic stuttering in Stormwind caused by synchronous per-line disk
flushes in the logger — remove fileStream.flush() and std::endl, downgrade
high-volume per-packet/per-model/per-texture LOG_INFO to LOG_DEBUG.
2026-02-15 14:00:41 -08:00
Kelsi
1b33f47cf4 Fix PopStyleVar mismatches and character geoset IDs
Fix 9 PopStyleVar(2) calls that should be PopStyleVar(1) across
player frame, target frame, cast bar, party frames, buff bar, escape
menu, death dialog, and resurrect dialog. Fix action bar from
PopStyleVar(2) to PopStyleVar(4) to match 4 pushes.

Fix character geoset defaults: 301→302 (bare hands), 701→702 (ears),
1501→1502 (back/cloak), add 802 (wristbands). No WoW character model
uses geoset 301/701/1501; all use 302/702/1502 as base. This fixes
missing hands/arms on undead and other races with separate hand meshes.
2026-02-15 06:09:38 -08:00
Kelsi
ca6852c51d Fix PopStyleVar mismatch in settings window 2026-02-15 04:20:32 -08:00
Kelsi
2f49b9337c Unify asset system: one asset set, always high-res
Remove HDPackManager, expansion overlay manifests, and BLP size-comparison
logic. Assets now resolve through a single manifest with a simple override
directory (Data/override/) for future HD upgrades.
2026-02-15 04:18:34 -08:00
Kelsi
66e67daa19 Make bag bar draggable and fix slot sizing 2026-02-15 03:17:51 -08:00
Kelsi
60385d1111 Close chat input after sending 2026-02-14 22:00:26 -08:00
Kelsi
6b392a5dd8 Add chat channels, chat settings, and fix missing chat text
Fix WotLK chat parser not stripping null terminators from messages,
fix channel message local echo missing channelName, expand default
channels to General/Trade/LocalDefense/LookingForGroup with
configurable auto-join, add Classic packet format for join/leave
channel, display channel index prefix in chat, and add Chat settings
tab with timestamps, font size, and auto-join toggles.
2026-02-14 18:27:59 -08:00
Kelsi
02cba6c227 Fix empty chat messages and /dismount on Classic/Turtle
Chat: renderTextWithLinks now properly handles |cAARRGGBB color codes
that aren't item links (e.g. colored player names), rendering the text
in the specified color instead of discarding it.

Dismount: Classic/Vanilla lacks CMSG_CANCEL_MOUNT_AURA (TBC+ opcode).
Track mount aura spell ID when mountDisplayId changes, then use
CMSG_CANCEL_AURA as fallback on expansions without the dedicated opcode.
2026-02-14 16:42:47 -08:00
Kelsi
48128c93f6 Fix equipment textures: correct DBC field indices and stop texture cycling
Binary ItemDisplayInfo.dbc has 23 fields with texture components at
14-21, not 15-22. The previous "fix" shifted all fields by +1 which
read wrong columns and broke both player and NPC equipment rendering.

Also fix local player texture cycling: rebuildOnlineInventory() was
called on every item query response (including for other players),
unconditionally setting onlineEquipDirty_ which triggered redundant
texture recompositing. Now tracks previous equipment displayInfoIds
and only sets dirty when they actually change.

Unified all 3 equipment texture code paths (local player, other
players, NPCs) to use the DBC layout system with correct field 14
base index.
2026-02-14 16:33:24 -08:00
Kelsi
cff95be8d7 Add clickable item links in chat with stat tooltips
Parse WoW item link format (|cXXXXXXXX|Hitem:ENTRY:...|h[Name]|h|r)
in chat messages. Item names render in quality color, hover shows
tooltip with slot type, armor, and stats. Shift-click inserts the
item link into the chat input. Automatically queries server for
item info on first encounter.
2026-02-14 15:58:54 -08:00
Kelsi
71c5278b75 Fix double 'You' prefix on local emote text 2026-02-14 15:13:54 -08:00
Kelsi
190fdd6126 Fix guild roster, /who, /inspect, and character preview bugs
Guild O tab: fallback to character guildId when guildName_ not yet
queried, re-query guild info on roster open. /who: add missing
stringCount field and fix maxLevel default (0→100). /inspect: add
SMSG_INSPECT_TALENT opcode (0x3F4) and rewrite parser for WotLK
PackedGUID+talent format. Character preview: reset all tracking
variables in setAssetManager() to force model reload on login.
2026-02-14 15:05:18 -08:00
Kelsi
3c98e4788b Fix SMSG_MESSAGECHAT parser missing receiverGuid for most chat types
The parser was not reading the uint64 receiverGuid that WoW 3.3.5
sends for SAY/GUILD/PARTY/YELL/WHISPER/RAID/etc types, causing all
incoming chat from other players to misparse (blank messages, wrong
type displayed). Also fix TEXT_EMOTE display to not prepend "You " for
incoming emotes from other players, and fix CHANNEL/ACHIEVEMENT types
to read the correct receiverGuid field.
2026-02-14 14:37:53 -08:00
Kelsi
a3ae03606b Add chat tabs, networked text emotes, channel system, and chat bubbles
Chat tabs filter messages into General/Combat/Whispers/Trade tabs. Text
emotes now send CMSG_TEXT_EMOTE to server and display incoming emotes
from other players. Channel system auto-joins General/Trade on login with
/join, /leave, and /1-/9 shortcuts. Chat bubbles render as ImGui overlays
above entities for SAY/YELL messages with fade-out animation.
2026-02-14 14:30:09 -08:00
Kelsi
a618827925 Add separate draggable bag windows, fix dismount and player equipment
Bags are now individual draggable ImGui windows (backpack + each equipped
bag) with per-bag toggle from the bag bar. B key opens/closes all. A
settings toggle under Gameplay lets users switch back to the original
aggregate single-window mode. Window width adapts to bag item name length.

Fix dismount by clearing local mount state immediately (optimistic) instead
of waiting for server confirmation, and allow buff bar right-click dismount
regardless of the aura's buff flag.

Fix other players appearing naked by queuing them for auto-inspect when
the visible item field layout hasn't been detected yet.
2026-02-13 22:51:49 -08:00
Kelsi
6fac60641b Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
2026-02-13 21:39:48 -08:00
Kelsi
d9cbf1ffc8 Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct
  vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9)
- Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field)
- Add MSG_MOVE_* handlers for other player movement relay
- Add ClassicPacketParsers::parseMessageChat with targetGuid read
  and monster-type name handling
- Resolve chat sender names from player name cache before display
- Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled
  Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo)
- Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and
  fall back to binary DBC files
- Fix ItemDisplayInfo texture component field index (14+ not 15+)
  for binary DBC with gender-aware suffix resolution
- Spawn other players as visible M2 models via creature callback
- Map name cache dedup prevents overwrites from duplicate CSV records
2026-02-13 18:59:09 -08:00
Kelsi
90a1aa8a92 Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
2026-02-12 22:56:36 -08:00
Kelsi
0ff0f2f995 Fix character appearance, previews, mount seat, and online unequip 2026-02-12 14:55:27 -08:00
Kelsi
74062aa25f Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
Kelsi
b0af2c928d Fix NPC visibility and stabilize world transport/taxi updates 2026-02-11 18:25:04 -08:00
Kelsi
6ff27e789b Stabilize transports and correct minimap orientation 2026-02-11 17:30:57 -08:00
Kelsi
6bca624e98 Add transport system, fix NPC spawning, and improve water rendering
Transport System (Phases 1-7):
- Implement TransportManager with Catmull-Rom spline path interpolation
- Add WMO dynamic transforms for moving transport instances
- Implement player attachment via world position composition
- Add test transport with circular path around Stormwind harbor
- Add /transport board and /transport leave console commands
- Reuse taxi flight spline system and external follow camera mode

NPC Spawn Fixes:
- Add smart ocean spawn filter: blocks land creatures at high altitude over water (Z>50)
- Allow legitimate water creatures at sea level (Z≤50) to spawn correctly
- Fixes Elder Grey Bears, Highland Striders, and Plainscreepers spawning over ocean
- Snap online creatures to terrain height when valid ground exists

NpcManager Removal:
- Remove deprecated NpcManager (offline mode no longer supported)
- Delete npc_manager.hpp and npc_manager.cpp
- Simplify NPC animation callbacks to use only creatureInstances_ map
- Move NPC callbacks to game initialization in application.cpp

Water Rendering:
- Fix tile seam gaps caused by per-vertex wave randomization
- Add distance-based blending: seamless waves up close (<150u), grid effect far away (>400u)
- Smooth transition between seamless and grid modes (150-400 unit range)
- Preserves aesthetic grid pattern at horizon while eliminating gaps when swimming
2026-02-10 21:29:10 -08:00
Kelsi
453e41674c Implement WoW 3.3.5a DBC-driven lighting system
Add complete Blizzard-style time-of-day lighting pipeline:

Spatial Volume System (Light.dbc):
- Light volumes with position + inner/outer radius
- Distance-based weighting with smoothstep falloff
- Multi-volume blending (top 2 with normalized weights)
- X,Z,Y coordinate handling + LIGHT_COORD_SCALE for ×36 quirk
- Smooth zone transitions without popping

Profile Selection (LightParams.dbc):
- Weather variants: clear/rain/underwater
- Links to 18 color + 6 float band curves per profile
- Block indexing: LightParamsID × 18/6 + channel

Time-of-Day Band Sampling (LightIntBand/LightFloatBand):
- Half-minutes format (0-2879) with time clamping
- Keyframe interpolation with midnight wrap
- Wrap-safe initialization for edge cases
- BGR color unpacking

Multi-Volume Blending:
- Weighted sum of all lighting params
- Proper direction blending: normalize(sum(dir × weight))
- Blends ambient, diffuse, fog, sky, cloud density

Temporal Smoothing:
- Exponential blend to prevent frame snapping
- Smooths ALL parameters (colors, fog, direction, sky)

Game Time Support:
- Accepts server-sent game time (WoW standard)
- Falls back to local time if not provided
- Manual override for testing

Debug Features:
- Volume distance/weight logging
- Fog params logging
- Coordinate scale verification

Also: Move buff bar to top-left under player frame
2026-02-10 13:44:22 -08:00
Kelsi
5f2eef42d2 Fix trainer system and add critical spell/quest opcodes
Trainer System Fixes:
- Fix CMSG_TRAINER_BUY_SPELL packet: remove incorrect trainerType field (12 bytes not 16)
- Correct spell state interpretation: 0=available, 1=unavailable, 2=known
- Add dynamic prerequisite re-evaluation in real-time as spells are learned
- Immediately update knownSpells on SMSG_TRAINER_BUY_SUCCEEDED
- Add "Show unavailable spells" checkbox filter to trainer window
- Override server state when prerequisites become met client-side

New Spell Opcodes:
- SMSG_SUPERCEDED_SPELL (0x12C): handle spell rank upgrades
- SMSG_SEND_UNLEARN_SPELLS (0x41F): handle bulk unlearning (respec/dual-spec)
- CMSG_TRAINER_LIST (0x1B0): trainer request opcode

Quest System:
- SMSG_QUESTUPDATE_COMPLETE (0x195): mark quests complete when objectives done
- Show "Quest Complete" message and enable turn-in UI

Detailed logging:
- SMSG_INITIAL_SPELLS now logs packet size and first 10 spell IDs
- Money values logged during trainer purchases
- Trainer spell states and prerequisites logged for debugging

This enables proper spell progression chains, spec changes, and quest completion
notifications matching retail WoW 3.3.5a behavior.
2026-02-10 01:24:37 -08:00
Kelsi
4bef9602bc Implement WoW-style 3D billboard quest markers
Replace 2D ImGui text markers with proper 3D billboard sprites using BLP textures.

Features:
- Billboard rendering using Interface\GossipFrame\ BLP textures (yellow !, yellow ?, grey ?)
- WoW-style visual effects: bob animation, distance-based scaling, glow pass, distance fade
- Proper NPC height positioning with bounding box detection
- Camera-facing quads with depth testing but no depth write
- Shader-based alpha modulation for glow and fade effects

Technical changes:
- Created QuestMarkerRenderer class with billboard sprite system
- Integrated into Renderer initialization for both online and offline terrain loading
- Rewrote updateQuestMarkers() to use billboard system instead of M2 models
- Disabled old 2D ImGui renderQuestMarkers() in game_screen.cpp
- Added debug logging for initialization and marker tracking

Quest markers now render with proper WoW visual fidelity.
2026-02-09 23:41:38 -08:00
Kelsi
84b6151982 Re-enable 2D quest markers since 3D M2 files not in MPQ archives 2026-02-09 23:18:49 -08:00
Kelsi
dcfef2259b Disable old 2D ImGui quest markers in favor of 3D M2 markers 2026-02-09 23:06:50 -08:00
Kelsi
ad42644d2b Fix trainer prerequisite checking
Issue: Trainer buttons were all greyed out because alreadyKnown was incorrectly
calculated using (state == 0 || isKnown(spellId)), which marked spells with
state=0 as 'already known' even when they weren't in the knownSpells list.
This caused prerequisite checks to fail since they only check knownSpells.

Fix: Changed alreadyKnown to only check isKnown(spellId), removing the state==0
check. Now prerequisites work correctly.

Added extensive debug logging to track:
- Known spells count and spell IDs
- Individual prerequisite checks (chain1, chain2, chain3)
- Whether spells are in initial SMSG_INITIAL_SPELLS packet

Note: Some trainers may still show greyed buttons due to server-side data issues
where prerequisite spells are marked as unavailable (state=0) even though they
haven't been learned yet. This is correct client behavior.
2026-02-09 22:13:31 -08:00
Kelsi
4e3750c00e Fix NPC spawning at initial player position
NPCs were not spawning when the player first entered the world because
spawnNpcs() was defined but never called. Added call to spawnNpcs() in
Application::update() when in IN_GAME state.

The function has a guard (npcsSpawned flag) so it only runs once. NPCs now
appear immediately at spawn instead of requiring the player to walk away first.

Added logging to help debug spawn preconditions.
2026-02-09 21:59:00 -08:00
Kelsi
ebac7eb135 Add player name placeholder and improve dialog text substitution
Adds $n placeholder for player character names in quest and gossip dialog. Enhances documentation for three-option gender placeholders to clarify support for neutral terms like friend/champion/sibling. Player name defaults to 'Adventurer' when character not loaded.
2026-02-09 17:46:45 -08:00
Kelsi
9f3a7d962e Add nonbinary gender support with pronoun system and server compatibility
Extends gender system beyond WoW's binary male/female to support nonbinary characters with proper they/them pronouns. Implements client-side gender mapping (nonbinary→male) for 3.3.5a server compatibility while preserving player identity through local config persistence. Adds pronoun placeholders ($p/$o/$s/$S) and three-option gender text parsing ($g<male>:<female>:<nonbinary>;) for inclusive quest and dialog text.
2026-02-09 17:39:21 -08:00
Kelsi
e12cf762c7 Implement immediate settings application and fix escape menu behavior
Settings Changes:
- All settings now apply immediately without Apply button
- Each slider/checkbox instantly updates the game state and saves
- Escape key closes settings window if open (no longer shows escape menu behind it)
- Restore Defaults buttons now also apply settings immediately

Audio Changes:
- Increased NPC voice volume from 0.6 to 1.0 (60% to 100% base volume)
- Helper lambda in Audio tab for efficient volume application
- Master volume multiplier applied to all audio systems in real-time

UX Improvements:
- Removed redundant Apply button
- Settings save automatically on every change
- More intuitive settings flow - see changes instantly
- Cleaner escape key handling priority
2026-02-09 17:12:35 -08:00
Kelsi
447f008e75 Implement comprehensive audio control panel with tabbed settings interface
Adds complete audio volume controls for all 11 audio systems with master volume. Reorganizes settings window into Video, Audio, and Gameplay tabs for better UX.

Audio Features:
- Master volume control affecting all audio systems
- Individual volume sliders for: Music, Ambient, UI, Combat, Spell, Movement, Footsteps, NPC Voices, Mounts, Activity sounds
- Real-time volume adjustment with master volume multiplier
- Restore defaults button per tab

Technical Changes:
- Added getVolumeScale() getters to all audio managers
- Integrated all 10 audio managers into renderer (UI, Combat, Spell, Movement added)
- Expanded game_screen.hpp with 11 pending volume variables
- Reorganized settings window using ImGui tab bars (Video/Audio/Gameplay)
- Audio settings uses scrollable child window for 11 volume controls
- Settings window expanded to 520x720px to accommodate comprehensive controls
2026-02-09 17:07:22 -08:00
Kelsi
f80b492751 Fix action bar not clickable: remove NoInputs flag
The ImGuiWindowFlags_NoInputs flag was blocking all input including mouse clicks.
Removed this flag to restore action bar clickability while keeping keyboard shortcuts functional.
2026-02-09 01:40:29 -08:00
Kelsi
d3da7fb029 Remove confusing north indicator from minimap
Removed the "N" indicator that was showing on the minimap when rotation
was enabled. The indicator was confusing and not needed - when rotation
is disabled (default), north is always at the top of the minimap, and
when rotation is enabled, the map itself rotating shows the orientation.
2026-02-09 01:21:12 -08:00
Kelsi
b815f499d7 Disable minimap rotation by default and fix settings checkbox
Changed default value from true to false in three places:
- Minimap class (rotateWithCamera member)
- GameScreen settings (minimapRotate_ and pendingMinimapRotate)
- Restore Interface Defaults button

The minimap will now remain fixed/north-up by default, and the settings
checkbox properly controls the rotation behavior.
2026-02-09 01:13:56 -08:00
Kelsi
d0f0c3f952 Fix action bar keyboard shortcuts not working
Added ImGuiWindowFlags_NoInputs to action bar window so it doesn't capture
keyboard input. Previously, hovering over or clicking the action bar would
set WantCaptureKeyboard=true, blocking the 1-9,0,-,= hotkeys from working.
2026-02-09 01:11:49 -08:00
Kelsi
44fdd5e3aa Fix trainer buy packet and grey out unmet prerequisites
CMSG_TRAINER_BUY_SPELL was missing the trainerId field — server expects
guid(8) + trainerId(4) + spellId(4) = 16 bytes, not 12. Spells with
unmet prerequisites (chainNode1/2/3), insufficient level, or already
known are now greyed out with disabled Train buttons. Tooltips show
prerequisite status in green/red.
2026-02-08 15:03:43 -08:00
Kelsi
f15dba80ba Fix trainer buy spell and add specialization tabs
Fix SMSG_BINDPOINTUPDATE opcode from 0x1B3 to 0x155 — the old value
collided with SMSG_TRAINER_BUY_SUCCEEDED, causing buy responses to be
misinterpreted as bindpoint updates. Add specialization tabs using
SkillLineAbility.dbc to group spells by class spec (category 7).
2026-02-08 14:46:01 -08:00