Commit graph

27 commits

Author SHA1 Message Date
Kelsi
becc94d4ba Fix NPC voices and add tavern music support
NPC voice fixes:
- Changed sound paths from "Greeting" to "Hello" emote (more reliable)
- Added warning log when no voice samples load
- Voice files should now play when clicking NPCs

Tavern music:
- Detect tavern WMOs by model ID (inn buildings)
- Play tavern-specific music when inside taverns
- Crossfade back to zone music when exiting taverns
- Adds cozy ambient music to inn/tavern buildings
2026-02-09 01:39:12 -08:00
Kelsi
eb288d2064 Implement NPC greeting voice lines
Added NPC voice manager that plays greeting sounds when clicking on NPCs:

Features:
- Voice line library with multiple race/gender voice types (Human, Dwarf,
  Night Elf, etc.)
- 3D positional audio - voice comes from NPC location
- Cooldown system prevents spam clicking same NPC
- Randomized pitch/volume for variety
- Loads greeting sounds from character voice files in MPQ
- Generic fallback voices for NPCs without specific voice types

Voice lines trigger automatically when gossip window opens (SMSG_GOSSIP_MESSAGE).
Uses same audio system as other sound effects with ma_sound_set_position.
2026-02-09 01:29:44 -08:00
Kelsi
c95c3db03a Add mount dust particle effects
Implemented dust cloud particles that spawn at mount feet when running
on the ground, similar to the original WoW. Features:

- Brownish/tan dust particles using point sprite rendering
- Spawn rate proportional to movement speed
- Particles rise up, drift backward, and fade out naturally
- Only active when mounted, moving, and on ground (not flying)
- Smooth particle animation with size growth and alpha fade

Uses similar particle system architecture as swim effects with
GL_POINTS rendering and custom shaders for soft circular particles.
2026-02-09 01:24:17 -08:00
Kelsi
0fed931aa0 Implement mount ambient sounds
Added full mount sound system with:
- Wing flap sounds for flying mounts (gryphon/wyvern) when moving
- Wing idle/hovering sounds when stationary in air
- Breathing/snorting sounds for ground mounts when idle
- Occasional whinny sounds for ground mounts when moving

Sounds are loaded from MPQ files and played via AudioEngine with
randomized pitch/volume variation. Mount sound manager tracks mount
type, movement state, and flying state to play appropriate ambient
sounds at natural intervals.

Updated setMounted() to accept creature display ID and notify the
mount sound manager, which uses display ID ranges to detect mount
type (flying vs ground).
2026-02-09 01:19:35 -08:00
Kelsi
f9ba6aa1b0 Add MountSoundManager skeleton for mount audio
Implement framework for playing mount sounds (flapping, galloping) based on mount type and movement state. Actual sound playback to be implemented next.
2026-02-09 01:04:53 -08:00
Kelsi
bd3f1921d1 Replace process-spawning audio with miniaudio for non-blocking playback
Eliminates severe stuttering from fork/exec + disk I/O by streaming audio directly from memory using miniaudio library.
2026-02-09 00:40:50 -08:00
Kelsi
92031102e4 Add mount pitch and roll for realistic taxi flight animation
Flying mounts now tilt and bank realistically during taxi flights:
- Pitch (up/down): calculated from spline tangent's z-component (altitude change)
- Roll (banking): proportional to turn rate, clamped to ~40 degrees
- Yaw: existing horizontal orientation from spline direction

Implementation:
- Added mountPitch_ and mountRoll_ to Renderer (radians)
- Updated TaxiOrientationCallback to pass yaw, pitch, roll
- Calculate pitch using asin(tangent.z) for altitude tilt
- Calculate roll from yaw change rate: -orientDiff * 2.5, clamped to ±0.7 rad
- Applied to mount rotation: glm::vec3(pitch, roll, yaw)

This fixes the "weirdness" where mounts flew sideways or without natural banking.
2026-02-08 22:05:38 -08:00
Kelsi
6736ec328b Fix taxi flights, mounts, and movement recovery 2026-02-08 03:05:38 -08:00
Kelsi
0ebf4d1e5e Load emotes from DBC 2026-02-07 20:02:14 -08:00
Kelsi
35fff9307d Add mount rider bob and hoofbeat sounds, improve world map
- Rider character bobs with mount's run animation (sinusoidal, 0.12u amplitude)
- Mount hoofbeat footstep sounds triggered at 4 points per animation cycle
- M key opens map directly to player's current zone instead of continent
- Mouse wheel scroll zooms map in/out between world, continent, and zone views
- Fog of war darkens unexplored zones on continent view, clears on visit
2026-02-07 18:38:36 -08:00
Kelsi
643611ee79 Add mount system and crash mouse-release handler
Render mount M2 model under player with seated animation, apply creature
skin textures, server-driven speed via SMSG_FORCE_RUN_SPEED_CHANGE, and
/dismount command. X11 XUngrabPointer on crash/hang to always release mouse.
2026-02-07 17:59:40 -08:00
Kelsi
7c9661472f Fix ramp clipping by tightening sweep steps, disable shadows by default
Sweep step size reduced from 1.0f back to 0.65f with max 3 steps (was 2)
to prevent clipping through ramps in Stormwind. All paths updated: follow,
free-fly, and swimming.

Shadows disabled by default in renderer, settings UI, and settings defaults.
2026-02-07 16:00:57 -08:00
Kelsi
05870c1f03 Only face target when in combat, not when selecting friendly NPCs 2026-02-07 13:56:58 -08:00
Kelsi
2ddef93f52 Fix spell targeting, item query parsing, loot UI, hair/skin textures, and attack animations
Fix spell cast target fallback using selected target instead of no-op tautology.
Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE to always read 10 stat pairs (server sends
all 10 regardless of statsCount), fixing misaligned armor/stat reads. Fix XP gain
parser to read float groupRate + uint8 RAF instead of bogus uint32 groupBonus.
Add item icons and quality-colored names to loot window. Use actual character
appearance bytes for CharSections.dbc skin/face/hair lookups instead of hardcoded
defaults. Add weapon-type-aware attack animation selection (2H prioritizes anim 18).
Add readable spell cast failure messages and vendor sell hint.
2026-02-06 15:41:29 -08:00
Kelsi
7128ea1417 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
1530900bc7 Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
Kelsi
ebf349ec7c Add shadow toggle (F4) and distance-based WMO group culling
Shadow toggle allows disabling shadow pass for performance testing.
Distance culling skips WMO groups beyond 200 units. Occlusion queries
disabled by default as overhead outweighs benefits in dense scenes.
2026-02-05 16:11:24 -08:00
Kelsi
205db7d3b6 Play tavern music file on login screen 2026-02-05 15:44:42 -08:00
Kelsi
e6e3093467 Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
Kelsi
979c0b5592 Stabilize shadows and soften foliage shadow casting 2026-02-04 16:22:18 -08:00
Kelsi
f17b15395d Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
Kelsi
1f672e1d73 Add HDR post-process FBO pipeline with 4x MSAA
Render the world into an off-screen MSAA RGBA16F framebuffer, resolve
to a regular texture, then blit to screen via a fullscreen quad shader.
This sets up the infrastructure for future HDR tonemapping and SSAO
(depth texture preserved for sampling). Currently a passthrough until
HDR light sources are added. Login screen bypasses the FBO and renders
directly to the default framebuffer.
2026-02-04 15:21:04 -08:00
Kelsi
d0dac0df07 Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00
Kelsi
8bc50818a9 Implement activity SFX and decouple camera orbit from movement facing 2026-02-03 19:49:56 -08:00
Kelsi
baca09828e Optimize collision queries with spatial grid and improve movement CCD 2026-02-03 16:21:48 -08:00
Kelsi
dfb1f3cfdc Add WoW-style footsteps and improve third-person movement/collision 2026-02-03 14:55:32 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00