Commit graph

5 commits

Author SHA1 Message Date
Kelsi
02cf0e4df3 Background normal map generation, queue-draining load screen warmup
- Normal map CPU work (luminance→blur→Sobel) moved to background threads,
  main thread only does GPU upload (~1-2ms vs 15-22ms per texture)
- Load screen warmup now waits until ALL spawn/equipment/gameobject queues
  are drained before transitioning (prevents naked character, NPC pop-in)
- Exit condition: min 2s + 5 consecutive empty iterations, hard cap 15s
- Equipment queue processes 8 items per warmup iteration instead of 1
- Added LoadingScreen::renderOverlay() for future world-behind-loading use
2026-03-07 18:40:24 -08:00
Kelsi
570dec8b88 Fix loading screen graphical artifacts on window resize
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Recreate Vulkan swapchain in LoadingScreen::render() when the dirty flag
is set, so resizing the window during world loading no longer renders
into a stale swapchain with mismatched framebuffers.
2026-02-25 03:45:13 -08:00
Kelsi
83b576e8d9 Vulcan Nightmare
Experimentally bringing up vulcan support
2026-02-21 22:04:17 -08:00
Kelsi
6f33392155 Add progress bar to loading screen and handle resize during loading
Loading screen now shows a gold progress bar with percentage and status
text. All loading steps poll SDL events for window resize and quit.
2026-02-06 14:43:18 -08:00
Kelsi
01bf3b4c08 Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading
- Two loading screen images (orc and dwarf) randomly selected
- Display loading screen while terrain data loads
- Cache WMO inverse matrices to reduce per-frame computation
- Stub WMO liquid rendering (needs coordinate system fix)
- Update spawn point to Stormwind Trade District
2026-02-03 13:33:31 -08:00