Commit graph

22 commits

Author SHA1 Message Date
Kelsi
4a7e599764 Fix NPC voices to use correct WAV format and gender detection
WotLK 3.3.5a uses .wav files for NPC voices, not .ogg as shown in retail Wowhead. Fixed audio engine to preserve original sample rate from WAV files (preventing chipmunk playback). Implemented race/gender detection using CreatureDisplayInfo.dbc and CreatureDisplayInfoExtra.dbc to play correct voice types for each NPC.
2026-02-09 02:22:20 -08:00
Kelsi
f6eaa2cf70 Add idle yawn emote and hearth home tooltip 2026-02-08 03:39:02 -08:00
Kelsi
6736ec328b Fix taxi flights, mounts, and movement recovery 2026-02-08 03:05:38 -08:00
Kelsi
e5c48dc9b7 Add gameobject interaction and taxi activation 2026-02-07 19:44:03 -08:00
Kelsi
0874f4f239 Fix mount stability, speed parsing, combat dismount, and self-targeting
- Fix SMSG_FORCE_RUN_SPEED_CHANGE parsing (missing uint32 field caused garbage speed)
- Always send speed ACK to prevent server stall, even on invalid values
- Defer mount model loading to next frame to avoid render-loop hang
- Compute mount height from tight vertex bounds instead of M2 header bounds
- Dismount when entering combat or casting spells while mounted
- Prevent auto-attacking yourself when self-targeted
- Leave combat when 40+ yards from target, close vendor at 15+ yards
- Pre-open X11 display for reliable mouse release in signal handlers
2026-02-07 18:33:14 -08:00
Kelsi
643611ee79 Add mount system and crash mouse-release handler
Render mount M2 model under player with seated animation, apply creature
skin textures, server-driven speed via SMSG_FORCE_RUN_SPEED_CHANGE, and
/dismount command. X11 XUngrabPointer on crash/hang to always release mouse.
2026-02-07 17:59:40 -08:00
kelsi davis
352d179aaa Fix compilation errors from single-player removal
- Rename spRace_, spGender_, spClass_ to playerRace_, playerGender_, playerClass_
- Remove swingTimer_ reference (server-side combat only)
- Remove teleporter panel UI and all references
- Remove T key binding for teleporter

Build now completes successfully with zero errors.
2026-02-07 11:26:49 -08:00
kelsi davis
99d5f9a33a Remove single-player mode to focus on multiplayer
Removed all single-player/offline mode functionality:
- Removed ~2,200 lines of SQLite database code
- Removed 11 public SP methods from GameHandler
- Removed SP member variables and state flags
- Removed SP UI elements (auth screen button, game settings)
- Removed SQLite3 build dependency
- Deleted docs/single-player.md
- Updated documentation (README, FEATURES, CHANGELOG)

Files modified:
- src/game/game_handler.cpp: 2,852 lines (down from 4,921)
- include/game/game_handler.hpp: Removed SP API
- src/core/application.cpp/hpp: Removed startSinglePlayer()
- src/ui/*: Removed SP UI logic
- CMakeLists.txt: Removed SQLite3

All online multiplayer features preserved and tested.
2026-02-06 23:52:16 -08:00
Kelsi
fdc614902b Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
Kelsi
7436420cd1 Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST
- Detect player death/resurrection via health updates (VALUES and CREATE)
- Faction hostility map now built per-character race instead of hardcoded Human
- CharSections.dbc texture lookup enabled for all races (was Human-only)
- Fallback texture paths use race folder names instead of hardcoded Human
- Player name in unit frame is clickable for self-targeting
2026-02-06 17:27:20 -08:00
Kelsi
7128ea1417 Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
2026-02-06 13:47:03 -08:00
Kelsi
e8fecfb3be Fix NPC hair/geoset rendering using DBC lookups
Use CharHairGeosets.dbc to map (race, sex, hairStyleId) to the correct
group 0 scalp mesh instead of the broken 101+hairStyleId formula. Filter
group 0 submeshes so only the body base and correct hair mesh render
(prevents overlapping scalp variants). Fix ItemDisplayInfo.dbc column
indices (5→7) and geoset formulas for equipment. Add CharSections.dbc
hair texture lookup and CharacterFacialHairStyles.dbc support.
2026-02-06 01:02:35 -08:00
Kelsi
9083eec974 Add equipment geosets for humanoid NPCs
Load equipment display IDs from CreatureDisplayInfoExtra.dbc and look up
geoset groups from ItemDisplayInfo.dbc. Apply appropriate geosets for
chest, pants, boots, gloves, tabard, and cape. Hide hair when NPC wears
a helmet.
2026-02-05 22:57:32 -08:00
Kelsi
0d11886dee Fix humanoid NPC textures using baked NPC textures from DBC
Load CreatureDisplayInfoExtra.dbc to get baked texture names for humanoid
NPCs. Apply textures from Textures\BakedNpcTextures\ to type-1 texture
slots. Also spawn player model in online mode and set active character
GUID for both single-player and online modes.
2026-02-05 22:47:21 -08:00
Kelsi
c28376e193 Fix online mode creature spawning and packet parsing
- Fix encryption desync by tracking decrypted header bytes in world socket
- Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags
- Fix UNIT_FIELD_DISPLAYID index (67, not 71)
- Add creature spawn/despawn callbacks with DBC-based model loading
- Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
2026-02-05 21:55:52 -08:00
Kelsi
a4fcc38c12 Load terrain when entering world in online mode
Add world entry callback that triggers terrain loading when receiving
SMSG_LOGIN_VERIFY_WORLD. Fix coordinate conversion by applying
serverToCanonical() to properly swap X/Y axes from server format.
2026-02-05 21:28:21 -08:00
Kelsi
66f78bb192 Add /logout chat command 2026-02-05 15:59:06 -08:00
Kelsi
c89fccdfeb Use created character data and DB start items/spells 2026-02-05 14:35:12 -08:00
Kelsi
0605d1522d Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00
Kelsi
28a8e806e1 Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
Kelsi
d8e2becbaa Add teleporter panel and server-compatible coordinate conversions
Teleporter panel (T key) lets the player teleport between Goldshire,
Stormwind Gate, Ironforge, and Westfall in single-player mode. Adds
serverToCanonical/canonicalToServer conversion at the network packet
boundary so positions are compatible with TrinityCore/MaNGOS/AzerothCore
emulator servers.
2026-02-04 18:27:52 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00