Extends asset_extract with two more open-format emitters:
--emit-wom foo.m2 (+ foo00.skin) → foo.wom
--emit-wob foo.wmo (+ foo_NNN.wmo groups) → foo.wob
--emit-open now also turns these on
Originals are preserved so private servers still load .m2/.wmo
through the manifest path; the wowee runtime/editor pick up the
.wom/.wob next to them via the existing open-format search rules.
Implementation:
- New WoweeModelLoader::fromM2Bytes(m2Data, skinData) shares the
conversion body with fromM2(path, am) via a static helper
(convertM2ToWom). Lets the extractor convert without standing
up an AssetManager.
- fromM2(path, am) moved to a separate translation unit
(wowee_model_fromm2.cpp) so asset_extract doesn't have to
link the AssetManager dependency.
- WoweeBuildingLoader::fromWMO already takes a WMOModel directly,
so emitWobFromWmo just needs to read root + group files and
call save().
- Group sub-files (<base>_NNN.wmo) are skipped during the walk
since they're merged into the root WMO.
The asset_extract tool now optionally writes wowee open-format
copies next to each extracted proprietary file:
--emit-png foo.blp → foo.png
--emit-json-dbc foo.dbc → foo.json
--emit-open shortcut for both
Originals are left untouched, so private servers (AzerothCore,
TrinityCore) that load from the manifest's .blp/.dbc paths
continue to work unchanged. The wowee runtime / editor can now
consume the open formats directly without an extra conversion pass.
Implementation:
- New tools/asset_extract/open_format_emitter.{hpp,cpp} encapsulates
the post-extract walk + per-file conversion.
- BLP→PNG uses BLPLoader::load + stbi_write_png with the same
dimension/buffer-size sanity guards the editor's texture exporter
applies.
- DBC→JSON mirrors the editor's DBCExporter::exportAsJson schema
(string/float/uint heuristic) so the runtime DBC overlay loader
can consume the output drop-in.