Commit graph

8 commits

Author SHA1 Message Date
Kelsi
e7ff0ce0ce Add distance-based water opacity and procedural ocean foam
Makes distant water more opaque to hide underwater objects and improve
visual quality during flight. Also adds animated foam on wave crests.

Distance-based opacity:
- Water becomes more opaque from 80-400 units distance
- Smoothstep fade adds up to 50% opacity at far distances
- Hides underwater M2 models and terrain from aerial view
- Max alpha increased from 0.82 to 0.95 for distant water

Procedural foam:
- Generated on wave peaks (positive WaveOffset values)
- Uses noise function for natural foam texture
- Animated with time and texture coordinates
- Adds white highlights to wave crests for ocean realism

This improves taxi flight visuals by making oceans look more solid
and realistic from altitude, similar to authentic WoW.
2026-02-08 22:14:54 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
0595e5f644 Fix docks ramp collision, ocean shading, and note Moonwell water issue 2026-02-03 21:30:59 -08:00
Kelsi
c825dbd752 Stabilize city rendering and water/collision behavior 2026-02-03 21:11:10 -08:00
Kelsi
d0dac0df07 Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00
Kelsi
01bf3b4c08 Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading
- Two loading screen images (orc and dwarf) randomly selected
- Display loading screen while terrain data loads
- Cache WMO inverse matrices to reduce per-frame computation
- Stub WMO liquid rendering (needs coordinate system fix)
- Update spawn point to Stormwind Trade District
2026-02-03 13:33:31 -08:00
Kelsi
4287878a73 Performance optimizations and collision improvements
Performance:
- Remove expensive inverse() from all vertex shaders (terrain, WMO, M2, water, character)
- Add uniform location caching to avoid repeated glGetUniformLocation calls
- Add proper frustum culling for WMO groups using AABB intersection
- Add distance-based culling for WMO and M2 instances
- Add cleanup of unused M2/WMO models when tiles unload

Collision & Movement:
- Add M2 doodad collision detection (fences, boxes, etc.)
- Reduce character eye height (5.0 -> 1.8) and collision radius (2.5 -> 0.5)
- Enable WoW-style movement speed by default (14 units/sec run, 5 walk, 9 back)
- Fix emote grammar ("You waves." -> "You wave.")

Misc:
- Rename window title to "Wowee"
2026-02-02 23:03:45 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00