Commit graph

71 commits

Author SHA1 Message Date
Kelsi
117bbad9ff Add GPU occlusion query culling for WMO groups
Renders bounding boxes in depth-only pre-pass and queries GPU for
visibility. Groups fully occluded in previous frame are skipped.
Significantly improves performance in dense areas like Stormwind.
2026-02-05 15:51:08 -08:00
Kelsi
77a21609a8 Add WMO portal culling infrastructure and fix single-player character flow
Portal-based visibility culling for WMO rendering (disabled by default,
needs debugging for complex WMOs like Stormwind). Skip character creation
screen when characters already exist in single-player mode.
2026-02-05 15:31:00 -08:00
Kelsi
ab4cb878ea Improve shadow stability and reduce foliage pop-in 2026-02-04 16:30:24 -08:00
Kelsi
979c0b5592 Stabilize shadows and soften foliage shadow casting 2026-02-04 16:22:18 -08:00
Kelsi
09e1ee0ae2 Enable HDR lighting with Reinhard tonemapping across all world shaders
Replace hardcoded specular multipliers with uLightColor * uSpecularIntensity
uniforms in all 4 world shaders (terrain, WMO, M2, character), set HDR sun
color (1.5, 1.4, 1.3) and specular intensity 0.5 so highlights can exceed
1.0, and switch the post-process pass from passthrough to exposure-compensated
Reinhard (exposure=1.8) for soft highlight roll-off without clipping.
2026-02-04 15:28:47 -08:00
Kelsi
aeccddddeb Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers
Anisotropic filtering now queries GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT once
and applies via a single applyAnisotropicFiltering() utility, replacing
hardcoded calls across all renderers. Fog (sky horizon color, 100-600
range) and Blinn-Phong specular highlights are added to WMO, M2, and
character shaders for visual parity with terrain. Shadow sampling
plumbing (sampler2DShadow with 3x3 PCF) is wired into all three shaders
gated by uShadowEnabled, ready for a future shadow map pass.
2026-02-04 15:05:46 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
0595e5f644 Fix docks ramp collision, ocean shading, and note Moonwell water issue 2026-02-03 21:30:59 -08:00
Kelsi
c825dbd752 Stabilize city rendering and water/collision behavior 2026-02-03 21:11:10 -08:00
Kelsi
871172d63e Tune collision behavior for ramps, props, and structural walls 2026-02-03 19:10:22 -08:00
Kelsi
f00d13bfc0 Improve performance and tune ramp/planter collision behavior 2026-02-03 17:21:04 -08:00
Kelsi
baca09828e Optimize collision queries with spatial grid and improve movement CCD 2026-02-03 16:21:48 -08:00
Kelsi
a3f351f395 Fix camera occlusion and stabilize WMO/M2 collision behavior 2026-02-03 16:04:21 -08:00
Kelsi
d03ff5ee4c Tune collision feel and align M2 movement/camera behavior 2026-02-03 15:17:54 -08:00
Kelsi
54dc27c2ec Add WoW-style camera system with collision and first-person mode
- Implement orbit camera with smooth zoom and collision detection
- Add 50° slope limiting with sliding (prevents mountain climbing)
- Add first-person mode that hides player model and weapons
- Add floor clearance check to prevent camera clipping through ground
- Improve WMO wall collision with proper height range checks
- Add two-sided floor collision detection for WMO geometry
- Increase M2 render distance slightly for better visibility
2026-02-03 14:26:08 -08:00
Kelsi
3e792af3e5 Reduce render distances for better performance
- Terrain load radius: 2 tiles (was 6) - 25 tiles max vs 169
- WMO render distance: 500 units (was 3000)
- M2 doodad distance: 300 units (was 1000)
2026-02-03 13:37:52 -08:00
Kelsi
01bf3b4c08 Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading
- Two loading screen images (orc and dwarf) randomly selected
- Display loading screen while terrain data loads
- Cache WMO inverse matrices to reduce per-frame computation
- Stub WMO liquid rendering (needs coordinate system fix)
- Update spawn point to Stormwind Trade District
2026-02-03 13:33:31 -08:00
Kelsi
a9dd685398 Fix terrain collision by correcting spawn coordinates
- Spawn position changed to (-9080, -100, 100) which is on actual terrain
- The terrain mesh uses WoW coordinates from ADT files directly
- Camera/spawn position must use same coordinate system as terrain
- Cleaned up getHeightAt comments to clarify coordinate system
- Removed debug logging from WMO floor detection
2026-02-02 23:36:49 -08:00
Kelsi
a8cf17e7e5 Improve rendering distances, camera collision, and spawn point
- Increase WMO render distance from 1500 to 3000 units for better city loading
- Increase M2 render distance from 500 to 1000 units
- Increase terrain load radius from 4 to 6 tiles (~3200 units)
- Add raycast-based camera collision that zooms in when obstructed by walls/objects
- Move spawn point outside chapel to road near Stormwind gate
- Add ground height smoothing to prevent stumbling on uneven terrain
2026-02-02 23:18:34 -08:00
Kelsi
4287878a73 Performance optimizations and collision improvements
Performance:
- Remove expensive inverse() from all vertex shaders (terrain, WMO, M2, water, character)
- Add uniform location caching to avoid repeated glGetUniformLocation calls
- Add proper frustum culling for WMO groups using AABB intersection
- Add distance-based culling for WMO and M2 instances
- Add cleanup of unused M2/WMO models when tiles unload

Collision & Movement:
- Add M2 doodad collision detection (fences, boxes, etc.)
- Reduce character eye height (5.0 -> 1.8) and collision radius (2.5 -> 0.5)
- Enable WoW-style movement speed by default (14 units/sec run, 5 walk, 9 back)
- Fix emote grammar ("You waves." -> "You wave.")

Misc:
- Rename window title to "Wowee"
2026-02-02 23:03:45 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00