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2 commits

Author SHA1 Message Date
Kelsi
069dd36698 fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
When spline parsing consumes the wrong number of bytes, the subsequent
blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT).
Previously the parser logged a warning but continued, reading garbage
mask/field data until hitting truncation. Now it returns false for
CREATE_OBJECT blocks with suspicious counts, letting the block loop
skip cleanly to the next entity.

Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across
17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.)
to reduce log noise and make real warnings visible.
2026-04-05 20:12:17 -07:00
Paul
6dcc06697b refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers
Extract ~1,700 lines / 60+ inline [this]-capturing lambdas from the monolithic
Application::setupUICallbacks() into 7 focused callback handler classes following
the ToastManager/ChatPanel::setupCallbacks() pattern already in the codebase.

New handlers (include/core/ + src/core/):
  - NPCInteractionCallbackHandler  NPC greeting/farewell/vendor/aggro voice
  - AudioCallbackHandler           Music, positional sound, level-up, achievement, LFG
  - EntitySpawnCallbackHandler     Creature/player/GO spawn, despawn, move, state
  - AnimationCallbackHandler       Death, respawn, combat, emotes, charge, sprint, vehicle
  - TransportCallbackHandler       Mount, taxi, transport spawn/move
  - WorldEntryCallbackHandler      World entry, unstuck, hearthstone, bind point
  - UIScreenCallbackHandler        Auth, realm selection, char selection/creation/deletion

application.cpp:  4,462 → 2,791 lines  (−1,671)
setupUICallbacks: ~1,700 → ~50 lines (thin orchestrator)

Deduplication:
  resolveSoundEntryPath()   — was 3× copy-paste of SoundEntries.dbc lookup
  resolveNpcVoiceType()     — was 4× copy-paste of display-ID→voice detection
  precacheNearbyTiles()     — was 3× copy-paste of 17×17 tile loop
  4 helper lambdas          — promoted to private methods on WorldEntryCallbackHandler

State migration out of Application:
  charge* (6 vars)          → AnimationCallbackHandler
  hearth*/worldEntry*/taxi* → WorldEntryCallbackHandler
  pendingCreatedCharacterName_ → UIScreenCallbackHandler

Bug fixes:
  - Duplicate `namespace core {` in application.hpp caused wowee::std pollution
  - AppState forward decl in ui_screen_callback_handler.hpp was at wrong scope
  - world_loader.cpp accessed moved member vars directly via friend; now uses handler API
2026-04-05 16:48:17 +03:00