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No commits in common. "22798d1c76f881dac6d172fa2e3af8fd10ffe7a4" and "fb7b2b53904d9aff948077faf0a862c41cf21d4b" have entirely different histories.

18 changed files with 51 additions and 1219 deletions

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@ -27,14 +27,9 @@ public:
void saveAllSavedVariables();
/// Re-initialize the Lua VM and reload all addons (used by /reload).
bool reload();
private:
LuaEngine luaEngine_;
std::vector<TocFile> addons_;
game::GameHandler* gameHandler_ = nullptr;
std::string addonsPath_;
bool loadAddon(const TocFile& addon);
std::string getSavedVariablesPath(const TocFile& addon) const;

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@ -78,9 +78,6 @@ public:
// Chat notifications
void playWhisperReceived();
// Minimap ping
void playMinimapPing();
private:
struct UISample {
std::string path;
@ -129,7 +126,6 @@ private:
std::vector<UISample> selectTargetSounds_;
std::vector<UISample> deselectTargetSounds_;
std::vector<UISample> whisperSounds_;
std::vector<UISample> minimapPingSounds_;
// State tracking
float volumeScale_ = 1.0f;

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@ -294,14 +294,6 @@ public:
return spellIconPathResolver_ ? spellIconPathResolver_(spellId) : std::string{};
}
// Random property/suffix name resolver: randomPropertyId -> suffix name (e.g., "of the Eagle")
// Positive IDs → ItemRandomProperties.dbc; negative IDs → ItemRandomSuffix.dbc (abs value)
using RandomPropertyNameResolver = std::function<std::string(int32_t)>;
void setRandomPropertyNameResolver(RandomPropertyNameResolver r) { randomPropertyNameResolver_ = std::move(r); }
std::string getRandomPropertyName(int32_t id) const {
return randomPropertyNameResolver_ ? randomPropertyNameResolver_(id) : std::string{};
}
// Emote animation callback: (entityGuid, animationId)
using EmoteAnimCallback = std::function<void(uint64_t, uint32_t)>;
void setEmoteAnimCallback(EmoteAnimCallback cb) { emoteAnimCallback_ = std::move(cb); }
@ -876,7 +868,6 @@ public:
// 400ms spell-queue window: next spell to cast when current finishes
uint32_t getQueuedSpellId() const { return queuedSpellId_; }
void cancelQueuedSpell() { queuedSpellId_ = 0; queuedSpellTarget_ = 0; }
// Unit cast state (tracked per GUID for target frame + boss frames)
struct UnitCastState {
@ -1451,7 +1442,6 @@ public:
// roles bitmask: 0x02=tank, 0x04=healer, 0x08=dps; pass LFGDungeonEntry ID
void lfgJoin(uint32_t dungeonId, uint8_t roles);
void lfgLeave();
void lfgSetRoles(uint8_t roles);
void lfgAcceptProposal(uint32_t proposalId, bool accept);
void lfgSetBootVote(bool vote);
void lfgTeleport(bool toLfgDungeon = true);
@ -2662,7 +2652,6 @@ private:
AddonChatCallback addonChatCallback_;
AddonEventCallback addonEventCallback_;
SpellIconPathResolver spellIconPathResolver_;
RandomPropertyNameResolver randomPropertyNameResolver_;
EmoteAnimCallback emoteAnimCallback_;
// Targeting

View file

@ -30,7 +30,6 @@ public:
void setProgress(float progress) { loadProgress = progress; }
void setStatus(const std::string& status) { statusText = status; }
void setZoneName(const std::string& name) { zoneName = name; }
// Must be set before initialize() for Vulkan texture upload
void setVkContext(VkContext* ctx) { vkCtx = ctx; }
@ -54,7 +53,6 @@ private:
float loadProgress = 0.0f;
std::string statusText = "Loading...";
std::string zoneName;
int imageWidth = 0;
int imageHeight = 0;

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@ -28,8 +28,7 @@ public:
enum class Type {
NONE,
RAIN,
SNOW,
STORM
SNOW
};
Weather();

View file

@ -388,7 +388,6 @@ private:
void renderBgInvitePopup(game::GameHandler& gameHandler);
void renderBfMgrInvitePopup(game::GameHandler& gameHandler);
void renderLfgProposalPopup(game::GameHandler& gameHandler);
void renderLfgRoleCheckPopup(game::GameHandler& gameHandler);
void renderChatBubbles(game::GameHandler& gameHandler);
void renderMailWindow(game::GameHandler& gameHandler);
void renderMailComposeWindow(game::GameHandler& gameHandler);

View file

@ -11,14 +11,12 @@ AddonManager::AddonManager() = default;
AddonManager::~AddonManager() { shutdown(); }
bool AddonManager::initialize(game::GameHandler* gameHandler) {
gameHandler_ = gameHandler;
if (!luaEngine_.initialize()) return false;
luaEngine_.setGameHandler(gameHandler);
return true;
}
void AddonManager::scanAddons(const std::string& addonsPath) {
addonsPath_ = addonsPath;
addons_.clear();
std::error_code ec;
@ -123,26 +121,6 @@ void AddonManager::saveAllSavedVariables() {
}
}
bool AddonManager::reload() {
LOG_INFO("AddonManager: reloading all addons...");
saveAllSavedVariables();
addons_.clear();
luaEngine_.shutdown();
if (!luaEngine_.initialize()) {
LOG_ERROR("AddonManager: failed to reinitialize Lua VM during reload");
return false;
}
luaEngine_.setGameHandler(gameHandler_);
if (!addonsPath_.empty()) {
scanAddons(addonsPath_);
loadAllAddons();
}
LOG_INFO("AddonManager: reload complete");
return true;
}
void AddonManager::shutdown() {
saveAllSavedVariables();
addons_.clear();

View file

@ -59,6 +59,15 @@ static int lua_wow_message(lua_State* L) {
return lua_wow_print(L);
}
// Helper: get player Unit from game handler
static game::Unit* getPlayerUnit(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) return nullptr;
auto entity = gh->getEntityManager().getEntity(gh->getPlayerGuid());
if (!entity) return nullptr;
return dynamic_cast<game::Unit*>(entity.get());
}
// Helper: resolve WoW unit IDs to GUID
static uint64_t resolveUnitGuid(game::GameHandler* gh, const std::string& uid) {
if (uid == "player") return gh->getPlayerGuid();
@ -379,50 +388,10 @@ static int lua_UnitAura(lua_State* L, bool wantBuff) {
if (!iconPath.empty()) lua_pushstring(L, iconPath.c_str());
else lua_pushnil(L); // icon texture path
lua_pushnumber(L, aura.charges); // count
// debuffType: resolve from Spell.dbc dispel type
{
uint8_t dt = gh->getSpellDispelType(aura.spellId);
switch (dt) {
case 1: lua_pushstring(L, "Magic"); break;
case 2: lua_pushstring(L, "Curse"); break;
case 3: lua_pushstring(L, "Disease"); break;
case 4: lua_pushstring(L, "Poison"); break;
default: lua_pushnil(L); break;
}
}
lua_pushnil(L); // debuffType
lua_pushnumber(L, aura.maxDurationMs > 0 ? aura.maxDurationMs / 1000.0 : 0); // duration
// expirationTime: GetTime() + remaining seconds (so addons can compute countdown)
if (aura.durationMs > 0) {
uint64_t auraNowMs = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now().time_since_epoch()).count());
int32_t remMs = aura.getRemainingMs(auraNowMs);
// GetTime epoch = steady_clock relative to engine start
static auto sStart = std::chrono::steady_clock::now();
double nowSec = std::chrono::duration<double>(
std::chrono::steady_clock::now() - sStart).count();
lua_pushnumber(L, nowSec + remMs / 1000.0);
} else {
lua_pushnumber(L, 0); // permanent aura
}
// caster: return unit ID string if caster is known
if (aura.casterGuid != 0) {
if (aura.casterGuid == gh->getPlayerGuid())
lua_pushstring(L, "player");
else if (aura.casterGuid == gh->getTargetGuid())
lua_pushstring(L, "target");
else if (aura.casterGuid == gh->getFocusGuid())
lua_pushstring(L, "focus");
else if (aura.casterGuid == gh->getPetGuid())
lua_pushstring(L, "pet");
else {
char cBuf[32];
snprintf(cBuf, sizeof(cBuf), "0x%016llX", (unsigned long long)aura.casterGuid);
lua_pushstring(L, cBuf);
}
} else {
lua_pushnil(L);
}
lua_pushnumber(L, 0); // expirationTime (would need absolute time)
lua_pushnil(L); // caster
lua_pushboolean(L, 0); // isStealable
lua_pushboolean(L, 0); // shouldConsolidate
lua_pushnumber(L, aura.spellId); // spellId
@ -436,17 +405,6 @@ static int lua_UnitAura(lua_State* L, bool wantBuff) {
static int lua_UnitBuff(lua_State* L) { return lua_UnitAura(L, true); }
static int lua_UnitDebuff(lua_State* L) { return lua_UnitAura(L, false); }
// UnitAura(unit, index, filter) — generic aura query with filter string
// filter: "HELPFUL" = buffs, "HARMFUL" = debuffs, "PLAYER" = cast by player,
// "HELPFUL|PLAYER" = buffs cast by player, etc.
static int lua_UnitAuraGeneric(lua_State* L) {
const char* filter = luaL_optstring(L, 3, "HELPFUL");
std::string f(filter ? filter : "HELPFUL");
for (char& c : f) c = static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
bool wantBuff = (f.find("HARMFUL") == std::string::npos);
return lua_UnitAura(L, wantBuff);
}
// --- Action API ---
static int lua_SendChatMessage(lua_State* L) {
@ -534,20 +492,9 @@ static int lua_GetSpellCooldown(lua_State* L) {
}
}
float cd = gh->getSpellCooldown(spellId);
// WoW returns (start, duration, enabled) where remaining = start + duration - GetTime()
// Compute start = GetTime() - elapsed, duration = total cooldown
static auto sStart = std::chrono::steady_clock::now();
double nowSec = std::chrono::duration<double>(
std::chrono::steady_clock::now() - sStart).count();
if (cd > 0.01f) {
lua_pushnumber(L, nowSec); // start (approximate — we don't track exact start)
lua_pushnumber(L, cd); // duration (remaining, used as total for simplicity)
} else {
lua_pushnumber(L, 0); // not on cooldown
lua_pushnumber(L, 0);
}
lua_pushnumber(L, 1); // enabled (always 1 — spell is usable)
return 3;
lua_pushnumber(L, 0); // start time (not tracked precisely, return 0)
lua_pushnumber(L, cd); // duration remaining
return 2;
}
static int lua_HasTarget(lua_State* L) {
@ -694,29 +641,6 @@ static int lua_GetCurrentMapAreaID(lua_State* L) {
return 1;
}
// GetZoneText() / GetRealZoneText() → current zone name
static int lua_GetZoneText(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, ""); return 1; }
uint32_t zoneId = gh->getWorldStateZoneId();
if (zoneId != 0) {
std::string name = gh->getWhoAreaName(zoneId);
if (!name.empty()) { lua_pushstring(L, name.c_str()); return 1; }
}
lua_pushstring(L, "");
return 1;
}
// GetSubZoneText() → subzone name (same as zone for now — server doesn't always send subzone)
static int lua_GetSubZoneText(lua_State* L) {
return lua_GetZoneText(L); // Best-effort: zone and subzone often overlap
}
// GetMinimapZoneText() → zone name displayed near minimap
static int lua_GetMinimapZoneText(lua_State* L) {
return lua_GetZoneText(L);
}
// --- Player State API ---
// These replace the hardcoded "return false" Lua stubs with real game state.
@ -785,310 +709,6 @@ static int lua_GetUnitSpeed(lua_State* L) {
return 1;
}
// --- Container/Bag API ---
// WoW bags: container 0 = backpack (16 slots), containers 1-4 = equipped bags
static int lua_GetContainerNumSlots(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
if (!gh) { lua_pushnumber(L, 0); return 1; }
const auto& inv = gh->getInventory();
if (container == 0) {
lua_pushnumber(L, inv.getBackpackSize());
} else if (container >= 1 && container <= 4) {
lua_pushnumber(L, inv.getBagSize(container - 1));
} else {
lua_pushnumber(L, 0);
}
return 1;
}
// GetContainerItemInfo(container, slot) → texture, count, locked, quality, readable, lootable, link
static int lua_GetContainerItemInfo(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
int slot = static_cast<int>(luaL_checknumber(L, 2));
if (!gh) { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const game::ItemSlot* itemSlot = nullptr;
if (container == 0 && slot >= 1 && slot <= inv.getBackpackSize()) {
itemSlot = &inv.getBackpackSlot(slot - 1); // WoW uses 1-based
} else if (container >= 1 && container <= 4) {
int bagIdx = container - 1;
int bagSize = inv.getBagSize(bagIdx);
if (slot >= 1 && slot <= bagSize)
itemSlot = &inv.getBagSlot(bagIdx, slot - 1);
}
if (!itemSlot || itemSlot->empty()) { lua_pushnil(L); return 1; }
// Get item info for quality/icon
const auto* info = gh->getItemInfo(itemSlot->item.itemId);
lua_pushnil(L); // texture (icon path — would need ItemDisplayInfo icon resolver)
lua_pushnumber(L, itemSlot->item.stackCount); // count
lua_pushboolean(L, 0); // locked
lua_pushnumber(L, info ? info->quality : 0); // quality
lua_pushboolean(L, 0); // readable
lua_pushboolean(L, 0); // lootable
// Build item link with quality color
std::string name = info ? info->name : ("Item #" + std::to_string(itemSlot->item.itemId));
uint32_t q = info ? info->quality : 0;
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = q < 8 ? q : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], itemSlot->item.itemId, name.c_str());
lua_pushstring(L, link); // link
return 7;
}
// GetContainerItemLink(container, slot) → item link string
static int lua_GetContainerItemLink(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
int slot = static_cast<int>(luaL_checknumber(L, 2));
if (!gh) { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const game::ItemSlot* itemSlot = nullptr;
if (container == 0 && slot >= 1 && slot <= inv.getBackpackSize()) {
itemSlot = &inv.getBackpackSlot(slot - 1);
} else if (container >= 1 && container <= 4) {
int bagIdx = container - 1;
int bagSize = inv.getBagSize(bagIdx);
if (slot >= 1 && slot <= bagSize)
itemSlot = &inv.getBagSlot(bagIdx, slot - 1);
}
if (!itemSlot || itemSlot->empty()) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(itemSlot->item.itemId);
std::string name = info ? info->name : ("Item #" + std::to_string(itemSlot->item.itemId));
uint32_t q = info ? info->quality : 0;
char link[256];
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = q < 8 ? q : 1u;
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], itemSlot->item.itemId, name.c_str());
lua_pushstring(L, link);
return 1;
}
// GetContainerNumFreeSlots(container) → numFreeSlots, bagType
static int lua_GetContainerNumFreeSlots(lua_State* L) {
auto* gh = getGameHandler(L);
int container = static_cast<int>(luaL_checknumber(L, 1));
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
const auto& inv = gh->getInventory();
int freeSlots = 0;
int totalSlots = 0;
if (container == 0) {
totalSlots = inv.getBackpackSize();
for (int i = 0; i < totalSlots; ++i)
if (inv.getBackpackSlot(i).empty()) ++freeSlots;
} else if (container >= 1 && container <= 4) {
totalSlots = inv.getBagSize(container - 1);
for (int i = 0; i < totalSlots; ++i)
if (inv.getBagSlot(container - 1, i).empty()) ++freeSlots;
}
lua_pushnumber(L, freeSlots);
lua_pushnumber(L, 0); // bagType (0 = normal)
return 2;
}
// --- Equipment Slot API ---
// WoW inventory slot IDs: 1=Head,2=Neck,3=Shoulders,4=Shirt,5=Chest,
// 6=Waist,7=Legs,8=Feet,9=Wrists,10=Hands,11=Ring1,12=Ring2,
// 13=Trinket1,14=Trinket2,15=Back,16=MainHand,17=OffHand,18=Ranged,19=Tabard
static int lua_GetInventoryItemLink(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
int slotId = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
if (slot.empty()) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(slot.item.itemId);
std::string name = info ? info->name : slot.item.name;
uint32_t q = info ? info->quality : static_cast<uint32_t>(slot.item.quality);
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = q < 8 ? q : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], slot.item.itemId, name.c_str());
lua_pushstring(L, link);
return 1;
}
static int lua_GetInventoryItemID(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
int slotId = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
if (slot.empty()) { lua_pushnil(L); return 1; }
lua_pushnumber(L, slot.item.itemId);
return 1;
}
static int lua_GetInventoryItemTexture(lua_State* L) {
auto* gh = getGameHandler(L);
const char* uid = luaL_optstring(L, 1, "player");
int slotId = static_cast<int>(luaL_checknumber(L, 2));
if (!gh || slotId < 1 || slotId > 19) { lua_pushnil(L); return 1; }
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (uidStr != "player") { lua_pushnil(L); return 1; }
const auto& inv = gh->getInventory();
const auto& slot = inv.getEquipSlot(static_cast<game::EquipSlot>(slotId - 1));
if (slot.empty()) { lua_pushnil(L); return 1; }
// Return spell icon path for the item's on-use spell, or nil
lua_pushnil(L);
return 1;
}
// --- Time & XP API ---
static int lua_GetGameTime(lua_State* L) {
// Returns server game time as hours, minutes
auto* gh = getGameHandler(L);
if (gh) {
float gt = gh->getGameTime();
int hours = static_cast<int>(gt) % 24;
int mins = static_cast<int>((gt - static_cast<int>(gt)) * 60.0f);
lua_pushnumber(L, hours);
lua_pushnumber(L, mins);
} else {
lua_pushnumber(L, 12);
lua_pushnumber(L, 0);
}
return 2;
}
static int lua_GetServerTime(lua_State* L) {
lua_pushnumber(L, static_cast<double>(std::time(nullptr)));
return 1;
}
static int lua_UnitXP(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); return 1; }
std::string u(uid);
for (char& c : u) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (u == "player") lua_pushnumber(L, gh->getPlayerXp());
else lua_pushnumber(L, 0);
return 1;
}
static int lua_UnitXPMax(lua_State* L) {
const char* uid = luaL_optstring(L, 1, "player");
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 1); return 1; }
std::string u(uid);
for (char& c : u) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (u == "player") {
uint32_t nlxp = gh->getPlayerNextLevelXp();
lua_pushnumber(L, nlxp > 0 ? nlxp : 1);
} else {
lua_pushnumber(L, 1);
}
return 1;
}
// GetXPExhaustion() → rested XP pool remaining (nil if none)
static int lua_GetXPExhaustion(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t rested = gh->getPlayerRestedXp();
if (rested > 0) lua_pushnumber(L, rested);
else lua_pushnil(L);
return 1;
}
// GetRestState() → 1 = normal, 2 = rested
static int lua_GetRestState(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, (gh && gh->isPlayerResting()) ? 2 : 1);
return 1;
}
// --- Quest Log API ---
static int lua_GetNumQuestLogEntries(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnumber(L, 0); lua_pushnumber(L, 0); return 2; }
const auto& ql = gh->getQuestLog();
lua_pushnumber(L, ql.size()); // numEntries
lua_pushnumber(L, 0); // numQuests (headers not tracked)
return 2;
}
// GetQuestLogTitle(index) → title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID
static int lua_GetQuestLogTitle(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) { lua_pushnil(L); return 1; }
const auto& ql = gh->getQuestLog();
if (index > static_cast<int>(ql.size())) { lua_pushnil(L); return 1; }
const auto& q = ql[index - 1]; // 1-based
lua_pushstring(L, q.title.c_str()); // title
lua_pushnumber(L, 0); // level (not tracked)
lua_pushnumber(L, 0); // suggestedGroup
lua_pushboolean(L, 0); // isHeader
lua_pushboolean(L, 0); // isCollapsed
lua_pushboolean(L, q.complete); // isComplete
lua_pushnumber(L, 0); // frequency
lua_pushnumber(L, q.questId); // questID
return 8;
}
// GetQuestLogQuestText(index) → description, objectives
static int lua_GetQuestLogQuestText(lua_State* L) {
auto* gh = getGameHandler(L);
int index = static_cast<int>(luaL_checknumber(L, 1));
if (!gh || index < 1) { lua_pushnil(L); return 1; }
const auto& ql = gh->getQuestLog();
if (index > static_cast<int>(ql.size())) { lua_pushnil(L); return 1; }
const auto& q = ql[index - 1];
lua_pushstring(L, ""); // description (not stored)
lua_pushstring(L, q.objectives.c_str()); // objectives
return 2;
}
// IsQuestComplete(questID) → boolean
static int lua_IsQuestComplete(lua_State* L) {
auto* gh = getGameHandler(L);
uint32_t questId = static_cast<uint32_t>(luaL_checknumber(L, 1));
if (!gh) { lua_pushboolean(L, 0); return 1; }
for (const auto& q : gh->getQuestLog()) {
if (q.questId == questId) {
lua_pushboolean(L, q.complete);
return 1;
}
}
lua_pushboolean(L, 0);
return 1;
}
// --- Additional WoW API ---
static int lua_UnitAffectingCombat(lua_State* L) {
@ -1222,198 +842,6 @@ static int lua_UnitCreatureType(lua_State* L) {
return 1;
}
// GetPlayerInfoByGUID(guid) → localizedClass, englishClass, localizedRace, englishRace, sex, name, realm
static int lua_GetPlayerInfoByGUID(lua_State* L) {
auto* gh = getGameHandler(L);
const char* guidStr = luaL_checkstring(L, 1);
if (!gh || !guidStr) {
for (int i = 0; i < 7; i++) lua_pushnil(L);
return 7;
}
// Parse hex GUID string "0x0000000000000001"
uint64_t guid = 0;
if (guidStr[0] == '0' && (guidStr[1] == 'x' || guidStr[1] == 'X'))
guid = strtoull(guidStr + 2, nullptr, 16);
else
guid = strtoull(guidStr, nullptr, 16);
if (guid == 0) { for (int i = 0; i < 7; i++) lua_pushnil(L); return 7; }
// Look up entity name
std::string name = gh->lookupName(guid);
if (name.empty() && guid == gh->getPlayerGuid()) {
const auto& chars = gh->getCharacters();
for (const auto& c : chars)
if (c.guid == guid) { name = c.name; break; }
}
// For player GUID, return class/race if it's the local player
const char* className = "Unknown";
const char* raceName = "Unknown";
if (guid == gh->getPlayerGuid()) {
static const char* kClasses[] = {"","Warrior","Paladin","Hunter","Rogue","Priest",
"Death Knight","Shaman","Mage","Warlock","","Druid"};
static const char* kRaces[] = {"","Human","Orc","Dwarf","Night Elf","Undead",
"Tauren","Gnome","Troll","","Blood Elf","Draenei"};
uint8_t cid = gh->getPlayerClass();
uint8_t rid = gh->getPlayerRace();
if (cid < 12) className = kClasses[cid];
if (rid < 12) raceName = kRaces[rid];
}
lua_pushstring(L, className); // 1: localizedClass
lua_pushstring(L, className); // 2: englishClass
lua_pushstring(L, raceName); // 3: localizedRace
lua_pushstring(L, raceName); // 4: englishRace
lua_pushnumber(L, 0); // 5: sex (0=unknown)
lua_pushstring(L, name.c_str()); // 6: name
lua_pushstring(L, ""); // 7: realm
return 7;
}
// GetItemLink(itemId) → "|cFFxxxxxx|Hitem:ID:...|h[Name]|h|r"
static int lua_GetItemLink(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t itemId = static_cast<uint32_t>(luaL_checknumber(L, 1));
if (itemId == 0) { lua_pushnil(L); return 1; }
const auto* info = gh->getItemInfo(itemId);
if (!info || info->name.empty()) { lua_pushnil(L); return 1; }
static const char* kQH[] = {"9d9d9d","ffffff","1eff00","0070dd","a335ee","ff8000","e6cc80","e6cc80"};
uint32_t qi = info->quality < 8 ? info->quality : 1u;
char link[256];
snprintf(link, sizeof(link), "|cff%s|Hitem:%u:0:0:0:0:0:0:0|h[%s]|h|r",
kQH[qi], itemId, info->name.c_str());
lua_pushstring(L, link);
return 1;
}
// GetSpellLink(spellIdOrName) → "|cFFxxxxxx|Hspell:ID|h[Name]|h|r"
static int lua_GetSpellLink(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushnil(L); return 1; }
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
if (!name || !*name) { lua_pushnil(L); return 1; }
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
if (spellId == 0) { lua_pushnil(L); return 1; }
std::string name = gh->getSpellName(spellId);
if (name.empty()) { lua_pushnil(L); return 1; }
char link[256];
snprintf(link, sizeof(link), "|cff71d5ff|Hspell:%u|h[%s]|h|r", spellId, name.c_str());
lua_pushstring(L, link);
return 1;
}
// IsUsableSpell(spellIdOrName) → usable, noMana
static int lua_IsUsableSpell(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
uint32_t spellId = 0;
if (lua_isnumber(L, 1)) {
spellId = static_cast<uint32_t>(lua_tonumber(L, 1));
} else if (lua_isstring(L, 1)) {
const char* name = lua_tostring(L, 1);
if (!name || !*name) { lua_pushboolean(L, 0); lua_pushboolean(L, 0); return 2; }
std::string nameLow(name);
for (char& c : nameLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
for (uint32_t sid : gh->getKnownSpells()) {
std::string sn = gh->getSpellName(sid);
for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (sn == nameLow) { spellId = sid; break; }
}
}
if (spellId == 0 || !gh->getKnownSpells().count(spellId)) {
lua_pushboolean(L, 0);
lua_pushboolean(L, 0);
return 2;
}
// Check if on cooldown
float cd = gh->getSpellCooldown(spellId);
bool onCooldown = (cd > 0.1f);
lua_pushboolean(L, onCooldown ? 0 : 1); // usable (not on cooldown)
lua_pushboolean(L, 0); // noMana (can't determine without spell cost data)
return 2;
}
// IsInInstance() → isInstance, instanceType
static int lua_IsInInstance(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushboolean(L, 0); lua_pushstring(L, "none"); return 2; }
bool inInstance = gh->isInInstance();
lua_pushboolean(L, inInstance);
lua_pushstring(L, inInstance ? "party" : "none"); // simplified: "none", "party", "raid", "pvp", "arena"
return 2;
}
// GetInstanceInfo() → name, type, difficultyIndex, difficultyName, maxPlayers, ...
static int lua_GetInstanceInfo(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) {
lua_pushstring(L, ""); lua_pushstring(L, "none"); lua_pushnumber(L, 0);
lua_pushstring(L, "Normal"); lua_pushnumber(L, 0);
return 5;
}
std::string mapName = gh->getMapName(gh->getCurrentMapId());
lua_pushstring(L, mapName.c_str()); // 1: name
lua_pushstring(L, gh->isInInstance() ? "party" : "none"); // 2: instanceType
lua_pushnumber(L, gh->getInstanceDifficulty()); // 3: difficultyIndex
static const char* kDiff[] = {"Normal", "Heroic", "25 Normal", "25 Heroic"};
uint32_t diff = gh->getInstanceDifficulty();
lua_pushstring(L, (diff < 4) ? kDiff[diff] : "Normal"); // 4: difficultyName
lua_pushnumber(L, 5); // 5: maxPlayers (default 5-man)
return 5;
}
// GetInstanceDifficulty() → difficulty (1=normal, 2=heroic, 3=25normal, 4=25heroic)
static int lua_GetInstanceDifficulty(lua_State* L) {
auto* gh = getGameHandler(L);
lua_pushnumber(L, gh ? (gh->getInstanceDifficulty() + 1) : 1); // WoW returns 1-based
return 1;
}
// UnitClassification(unit) → "normal", "elite", "rareelite", "worldboss", "rare"
static int lua_UnitClassification(lua_State* L) {
auto* gh = getGameHandler(L);
if (!gh) { lua_pushstring(L, "normal"); return 1; }
const char* uid = luaL_optstring(L, 1, "target");
std::string uidStr(uid);
for (char& c : uidStr) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
uint64_t guid = resolveUnitGuid(gh, uidStr);
if (guid == 0) { lua_pushstring(L, "normal"); return 1; }
auto entity = gh->getEntityManager().getEntity(guid);
if (!entity || entity->getType() == game::ObjectType::PLAYER) {
lua_pushstring(L, "normal");
return 1;
}
auto unit = std::dynamic_pointer_cast<game::Unit>(entity);
if (!unit) { lua_pushstring(L, "normal"); return 1; }
int rank = gh->getCreatureRank(unit->getEntry());
switch (rank) {
case 1: lua_pushstring(L, "elite"); break;
case 2: lua_pushstring(L, "rareelite"); break;
case 3: lua_pushstring(L, "worldboss"); break;
case 4: lua_pushstring(L, "rare"); break;
default: lua_pushstring(L, "normal"); break;
}
return 1;
}
// --- Frame System ---
// Minimal WoW-compatible frame objects with RegisterEvent/SetScript/GetScript.
// Frames are Lua tables with a metatable that provides methods.
@ -1747,7 +1175,6 @@ void LuaEngine::registerCoreAPI() {
{"InCombatLockdown", lua_InCombatLockdown},
{"UnitBuff", lua_UnitBuff},
{"UnitDebuff", lua_UnitDebuff},
{"UnitAura", lua_UnitAuraGeneric},
{"GetNumAddOns", lua_GetNumAddOns},
{"GetAddOnInfo", lua_GetAddOnInfo},
{"GetSpellInfo", lua_GetSpellInfo},
@ -1756,10 +1183,6 @@ void LuaEngine::registerCoreAPI() {
{"GetLocale", lua_GetLocale},
{"GetBuildInfo", lua_GetBuildInfo},
{"GetCurrentMapAreaID", lua_GetCurrentMapAreaID},
{"GetZoneText", lua_GetZoneText},
{"GetRealZoneText", lua_GetZoneText},
{"GetSubZoneText", lua_GetSubZoneText},
{"GetMinimapZoneText", lua_GetMinimapZoneText},
// Player state (replaces hardcoded stubs)
{"IsMounted", lua_IsMounted},
{"IsFlying", lua_IsFlying},
@ -1778,35 +1201,6 @@ void LuaEngine::registerCoreAPI() {
{"UnitIsFriend", lua_UnitIsFriend},
{"UnitIsEnemy", lua_UnitIsEnemy},
{"UnitCreatureType", lua_UnitCreatureType},
{"UnitClassification", lua_UnitClassification},
{"GetPlayerInfoByGUID", lua_GetPlayerInfoByGUID},
{"GetItemLink", lua_GetItemLink},
{"GetSpellLink", lua_GetSpellLink},
{"IsUsableSpell", lua_IsUsableSpell},
{"IsInInstance", lua_IsInInstance},
{"GetInstanceInfo", lua_GetInstanceInfo},
{"GetInstanceDifficulty", lua_GetInstanceDifficulty},
// Container/bag API
{"GetContainerNumSlots", lua_GetContainerNumSlots},
{"GetContainerItemInfo", lua_GetContainerItemInfo},
{"GetContainerItemLink", lua_GetContainerItemLink},
{"GetContainerNumFreeSlots", lua_GetContainerNumFreeSlots},
// Equipment slot API
{"GetInventoryItemLink", lua_GetInventoryItemLink},
{"GetInventoryItemID", lua_GetInventoryItemID},
{"GetInventoryItemTexture", lua_GetInventoryItemTexture},
// Time/XP API
{"GetGameTime", lua_GetGameTime},
{"GetServerTime", lua_GetServerTime},
{"UnitXP", lua_UnitXP},
{"UnitXPMax", lua_UnitXPMax},
{"GetXPExhaustion", lua_GetXPExhaustion},
{"GetRestState", lua_GetRestState},
// Quest log API
{"GetNumQuestLogEntries", lua_GetNumQuestLogEntries},
{"GetQuestLogTitle", lua_GetQuestLogTitle},
{"GetQuestLogQuestText", lua_GetQuestLogQuestText},
{"IsQuestComplete", lua_IsQuestComplete},
// Utilities
{"strsplit", lua_strsplit},
{"strtrim", lua_strtrim},
@ -1988,20 +1382,6 @@ void LuaEngine::registerCoreAPI() {
" SHAMAN={r=0.0,g=0.44,b=0.87}, MAGE={r=0.41,g=0.80,b=0.94},\n"
" WARLOCK={r=0.58,g=0.51,b=0.79}, DRUID={r=1.0,g=0.49,b=0.04},\n"
"}\n"
// Money formatting utility
"function GetCoinTextureString(copper)\n"
" if not copper or copper == 0 then return '0c' end\n"
" copper = math.floor(copper)\n"
" local g = math.floor(copper / 10000)\n"
" local s = math.floor(math.fmod(copper, 10000) / 100)\n"
" local c = math.fmod(copper, 100)\n"
" local r = ''\n"
" if g > 0 then r = r .. g .. 'g ' end\n"
" if s > 0 then r = r .. s .. 's ' end\n"
" if c > 0 or r == '' then r = r .. c .. 'c' end\n"
" return r\n"
"end\n"
"GetCoinText = GetCoinTextureString\n"
);
}

View file

@ -130,12 +130,6 @@ bool UiSoundManager::initialize(pipeline::AssetManager* assets) {
}
}
// Minimap ping sound
minimapPingSounds_.resize(1);
if (!loadSound("Sound\\Interface\\MapPing.wav", minimapPingSounds_[0], assets)) {
minimapPingSounds_ = selectTargetSounds_; // fallback to target select sound
}
LOG_INFO("UISoundManager: Window sounds - Bag: ", (bagOpenLoaded && bagCloseLoaded) ? "YES" : "NO",
", QuestLog: ", (questLogOpenLoaded && questLogCloseLoaded) ? "YES" : "NO",
", CharSheet: ", (charSheetOpenLoaded && charSheetCloseLoaded) ? "YES" : "NO");
@ -242,8 +236,5 @@ void UiSoundManager::playTargetDeselect() { playSound(deselectTargetSounds_); }
// Chat notifications
void UiSoundManager::playWhisperReceived() { playSound(whisperSounds_); }
// Minimap ping
void UiSoundManager::playMinimapPing() { playSound(minimapPingSounds_); }
} // namespace audio
} // namespace wowee

View file

@ -413,38 +413,6 @@ bool Application::initialize() {
return pit->second;
});
}
// Wire random property/suffix name resolver for item display
{
auto propNames = std::make_shared<std::unordered_map<int32_t, std::string>>();
auto propLoaded = std::make_shared<bool>(false);
auto* amPtr = assetManager.get();
gameHandler->setRandomPropertyNameResolver([propNames, propLoaded, amPtr](int32_t id) -> std::string {
if (!amPtr || id == 0) return {};
if (!*propLoaded) {
*propLoaded = true;
// ItemRandomProperties.dbc: ID=0, Name=4 (string)
if (auto dbc = amPtr->loadDBC("ItemRandomProperties.dbc"); dbc && dbc->isLoaded()) {
uint32_t nameField = (dbc->getFieldCount() > 4) ? 4 : 1;
for (uint32_t r = 0; r < dbc->getRecordCount(); ++r) {
int32_t rid = static_cast<int32_t>(dbc->getUInt32(r, 0));
std::string name = dbc->getString(r, nameField);
if (!name.empty() && rid > 0) (*propNames)[rid] = name;
}
}
// ItemRandomSuffix.dbc: ID=0, Name=4 (string) — stored as negative IDs
if (auto dbc = amPtr->loadDBC("ItemRandomSuffix.dbc"); dbc && dbc->isLoaded()) {
uint32_t nameField = (dbc->getFieldCount() > 4) ? 4 : 1;
for (uint32_t r = 0; r < dbc->getRecordCount(); ++r) {
int32_t rid = static_cast<int32_t>(dbc->getUInt32(r, 0));
std::string name = dbc->getString(r, nameField);
if (!name.empty() && rid > 0) (*propNames)[-rid] = name;
}
}
}
auto it = propNames->find(id);
return (it != propNames->end()) ? it->second : std::string{};
});
}
LOG_INFO("Addon system initialized, found ", addonManager_->getAddons().size(), " addon(s)");
} else {
LOG_WARNING("Failed to initialize addon system");
@ -678,15 +646,6 @@ void Application::run() {
LOG_ERROR("GPU device lost — exiting application");
window->setShouldClose(true);
}
// Soft frame rate cap when vsync is off to prevent 100% CPU usage.
// Target ~240 FPS max (~4.2ms per frame); vsync handles its own pacing.
if (!window->isVsyncEnabled() && deltaTime < 0.004f) {
float sleepMs = (0.004f - deltaTime) * 1000.0f;
if (sleepMs > 0.5f)
std::this_thread::sleep_for(std::chrono::microseconds(
static_cast<int64_t>(sleepMs * 900.0f))); // 90% of target to account for sleep overshoot
}
}
} catch (...) {
watchdogRunning.store(false, std::memory_order_release);
@ -4327,15 +4286,6 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
window->swapBuffers();
};
// Set zone name on loading screen from Map.dbc
if (gameHandler) {
std::string mapDisplayName = gameHandler->getMapName(mapId);
if (!mapDisplayName.empty())
loadingScreen.setZoneName(mapDisplayName);
else
loadingScreen.setZoneName("Loading...");
}
showProgress("Entering world...", 0.0f);
// --- Clean up previous map's state on map change ---

View file

@ -784,22 +784,7 @@ void GameHandler::disconnect() {
wardenLoadedModule_.reset();
pendingIncomingPackets_.clear();
pendingUpdateObjectWork_.clear();
// Fire despawn callbacks so the renderer releases M2/character model resources.
for (const auto& [guid, entity] : entityManager.getEntities()) {
if (guid == playerGuid) continue;
if (entity->getType() == ObjectType::UNIT && creatureDespawnCallback_)
creatureDespawnCallback_(guid);
else if (entity->getType() == ObjectType::PLAYER && playerDespawnCallback_)
playerDespawnCallback_(guid);
else if (entity->getType() == ObjectType::GAMEOBJECT && gameObjectDespawnCallback_)
gameObjectDespawnCallback_(guid);
}
otherPlayerVisibleItemEntries_.clear();
otherPlayerVisibleDirty_.clear();
otherPlayerMoveTimeMs_.clear();
unitCastStates_.clear();
unitAurasCache_.clear();
combatText.clear();
// Clear entity state so reconnect sees fresh CREATE_OBJECT for all visible objects.
entityManager.clear();
setState(WorldState::DISCONNECTED);
LOG_INFO("Disconnected from world server");
@ -1978,7 +1963,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
/*uint32_t itemSlot =*/ packet.readUInt32();
uint32_t itemId = packet.readUInt32();
/*uint32_t suffixFactor =*/ packet.readUInt32();
int32_t randomProp = static_cast<int32_t>(packet.readUInt32());
/*int32_t randomProp =*/ static_cast<int32_t>(packet.readUInt32());
uint32_t count = packet.readUInt32();
/*uint32_t totalCount =*/ packet.readUInt32();
@ -1987,11 +1972,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (const ItemQueryResponseData* info = getItemInfo(itemId)) {
// Item info already cached — emit immediately.
std::string itemName = info->name.empty() ? ("item #" + std::to_string(itemId)) : info->name;
// Append random suffix name (e.g., "of the Eagle") if present
if (randomProp != 0) {
std::string suffix = getRandomPropertyName(randomProp);
if (!suffix.empty()) itemName += " " + suffix;
}
uint32_t quality = info->quality;
std::string link = buildItemLink(itemId, quality, itemName);
std::string msg = "Received: " + link;
@ -2002,9 +1982,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
sfx->playLootItem();
}
if (itemLootCallback_) itemLootCallback_(itemId, count, quality, itemName);
// Fire CHAT_MSG_LOOT for loot tracking addons
if (addonEventCallback_)
addonEventCallback_("CHAT_MSG_LOOT", {msg, "", std::to_string(itemId), std::to_string(count)});
} else {
// Item info not yet cached; defer until SMSG_ITEM_QUERY_SINGLE_RESPONSE.
pendingItemPushNotifs_.push_back({itemId, count});
@ -2304,8 +2281,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
: ("Spell cast failed (error " + std::to_string(castResult) + ")");
addUIError(errMsg);
if (spellCastFailedCallback_) spellCastFailedCallback_(castResultSpellId);
if (addonEventCallback_)
addonEventCallback_("UNIT_SPELLCAST_FAILED", {"player", std::to_string(castResultSpellId)});
MessageChatData msg;
msg.type = ChatType::SYSTEM;
msg.language = ChatLanguage::UNIVERSAL;
@ -2375,10 +2350,9 @@ void GameHandler::handlePacket(network::Packet& packet) {
/*uint32_t mapId =*/ packet.readUInt32();
uint32_t slot = packet.readUInt32();
uint32_t itemId = packet.readUInt32();
int32_t rollRandProp = 0;
if (isWotLK) {
/*uint32_t randSuffix =*/ packet.readUInt32();
rollRandProp = static_cast<int32_t>(packet.readUInt32());
/*uint32_t randProp =*/ packet.readUInt32();
}
uint32_t countdown = packet.readUInt32();
uint8_t voteMask = packet.readUInt8();
@ -2388,14 +2362,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
pendingLootRoll_.slot = slot;
pendingLootRoll_.itemId = itemId;
// Ensure item info is queried so the roll popup can show the name/icon.
// The popup re-reads getItemInfo() live, so the name will populate once
// SMSG_ITEM_QUERY_SINGLE_RESPONSE arrives (usually within ~100 ms).
queryItemInfo(itemId, 0);
auto* info = getItemInfo(itemId);
std::string rollItemName = info ? info->name : std::to_string(itemId);
if (rollRandProp != 0) {
std::string suffix = getRandomPropertyName(rollRandProp);
if (!suffix.empty()) rollItemName += " " + suffix;
}
pendingLootRoll_.itemName = rollItemName;
pendingLootRoll_.itemName = info ? info->name : std::to_string(itemId);
pendingLootRoll_.itemQuality = info ? static_cast<uint8_t>(info->quality) : 0;
pendingLootRoll_.rollCountdownMs = (countdown > 0 && countdown <= 120000) ? countdown : 60000;
pendingLootRoll_.voteMask = voteMask;
@ -2551,8 +2522,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
poi.icon = icon;
poi.data = data;
poi.name = std::move(name);
// Cap POI count to prevent unbounded growth from rapid gossip queries
if (gossipPois_.size() >= 200) gossipPois_.erase(gossipPois_.begin());
gossipPois_.push_back(std::move(poi));
LOG_DEBUG("SMSG_GOSSIP_POI: x=", poiX, " y=", poiY, " icon=", icon);
break;
@ -3412,15 +3381,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
}
}
// Fire UNIT_SPELLCAST_INTERRUPTED for Lua addons
if (addonEventCallback_) {
std::string unitId;
if (failGuid == playerGuid || failGuid == 0) unitId = "player";
else if (failGuid == targetGuid) unitId = "target";
else if (failGuid == focusGuid) unitId = "focus";
if (!unitId.empty())
addonEventCallback_("UNIT_SPELLCAST_INTERRUPTED", {unitId});
}
if (failGuid == playerGuid || failGuid == 0) {
// Player's own cast failed — clear gather-node loot target so the
// next timed cast doesn't try to loot a stale interrupted gather node.
@ -3558,13 +3518,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
ping.wowY = pingX; // canonical WoW Y = west = server's posX
ping.age = 0.0f;
minimapPings_.push_back(ping);
// Play ping sound for other players' pings (not our own)
if (senderGuid != playerGuid) {
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* sfx = renderer->getUiSoundManager())
sfx->playMinimapPing();
}
}
break;
}
case Opcode::SMSG_ZONE_UNDER_ATTACK: {
@ -4192,8 +4145,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
addSystemChatMessage(buf);
watchedFactionId_ = factionId;
if (repChangeCallback_) repChangeCallback_(name, delta, standing);
if (addonEventCallback_)
addonEventCallback_("UPDATE_FACTION", {});
}
LOG_DEBUG("SMSG_SET_FACTION_STANDING: faction=", factionId, " standing=", standing);
}
@ -4592,7 +4543,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
}
LOG_INFO("SMSG_ACTION_BUTTONS: populated action bar from server");
if (addonEventCallback_) addonEventCallback_("ACTIONBAR_SLOT_CHANGED", {});
packet.setReadPos(packet.getSize());
break;
}
@ -5030,14 +4980,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
uint64_t progress = packet.readUInt64();
packet.readUInt32(); // elapsedTime
packet.readUInt32(); // creationTime
uint64_t oldProgress = 0;
auto cpit = criteriaProgress_.find(criteriaId);
if (cpit != criteriaProgress_.end()) oldProgress = cpit->second;
criteriaProgress_[criteriaId] = progress;
LOG_DEBUG("SMSG_CRITERIA_UPDATE: id=", criteriaId, " progress=", progress);
// Fire addon event for achievement tracking addons
if (addonEventCallback_ && progress != oldProgress)
addonEventCallback_("CRITERIA_UPDATE", {std::to_string(criteriaId), std::to_string(progress)});
}
break;
}
@ -5121,27 +5065,12 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_ENCHANTMENTLOG: {
// uint64 targetGuid + uint64 casterGuid + uint32 spellId + uint32 displayId + uint32 animType
if (packet.getSize() - packet.getReadPos() >= 28) {
uint64_t enchTargetGuid = packet.readUInt64();
uint64_t enchCasterGuid = packet.readUInt64();
uint32_t enchSpellId = packet.readUInt32();
/*uint64_t targetGuid =*/ packet.readUInt64();
/*uint64_t casterGuid =*/ packet.readUInt64();
uint32_t spellId = packet.readUInt32();
/*uint32_t displayId =*/ packet.readUInt32();
/*uint32_t animType =*/ packet.readUInt32();
LOG_DEBUG("SMSG_ENCHANTMENTLOG: spellId=", enchSpellId);
// Show enchant message if the player is involved
if (enchTargetGuid == playerGuid || enchCasterGuid == playerGuid) {
const std::string& enchName = getSpellName(enchSpellId);
std::string casterName = lookupName(enchCasterGuid);
if (!enchName.empty()) {
std::string msg;
if (enchCasterGuid == playerGuid)
msg = "You enchant with " + enchName + ".";
else if (!casterName.empty())
msg = casterName + " enchants your item with " + enchName + ".";
else
msg = "Your item has been enchanted with " + enchName + ".";
addSystemChatMessage(msg);
}
}
LOG_DEBUG("SMSG_ENCHANTMENTLOG: spellId=", spellId);
}
break;
}
@ -5334,7 +5263,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
}
}
if (addonEventCallback_) addonEventCallback_("QUEST_LOG_UPDATE", {});
// Re-query all nearby quest giver NPCs so markers refresh
if (socket) {
for (const auto& [guid, entity] : entityManager.getEntities()) {
@ -6209,23 +6137,16 @@ void GameHandler::handlePacket(network::Packet& packet) {
handleAuctionCommandResult(packet);
break;
case Opcode::SMSG_AUCTION_OWNER_NOTIFICATION: {
// auctionId(u32) + action(u32) + error(u32) + itemEntry(u32) + randomPropertyId(u32) + ...
// auctionId(u32) + action(u32) + error(u32) + itemEntry(u32) + ...
// action: 0=sold/won, 1=expired, 2=bid placed on your auction
if (packet.getSize() - packet.getReadPos() >= 16) {
/*uint32_t auctionId =*/ packet.readUInt32();
uint32_t action = packet.readUInt32();
/*uint32_t error =*/ packet.readUInt32();
uint32_t itemEntry = packet.readUInt32();
int32_t ownerRandProp = 0;
if (packet.getSize() - packet.getReadPos() >= 4)
ownerRandProp = static_cast<int32_t>(packet.readUInt32());
ensureItemInfo(itemEntry);
auto* info = getItemInfo(itemEntry);
std::string rawName = info && !info->name.empty() ? info->name : ("Item #" + std::to_string(itemEntry));
if (ownerRandProp != 0) {
std::string suffix = getRandomPropertyName(ownerRandProp);
if (!suffix.empty()) rawName += " " + suffix;
}
uint32_t aucQuality = info ? info->quality : 1u;
std::string itemLink = buildItemLink(itemEntry, aucQuality, rawName);
if (action == 1)
@ -6239,21 +6160,14 @@ void GameHandler::handlePacket(network::Packet& packet) {
break;
}
case Opcode::SMSG_AUCTION_BIDDER_NOTIFICATION: {
// auctionHouseId(u32) + auctionId(u32) + bidderGuid(u64) + bidAmount(u32) + outbidAmount(u32) + itemEntry(u32) + randomPropertyId(u32)
// auctionId(u32) + itemEntry(u32) + ...
if (packet.getSize() - packet.getReadPos() >= 8) {
/*uint32_t auctionId =*/ packet.readUInt32();
uint32_t auctionId = packet.readUInt32();
uint32_t itemEntry = packet.readUInt32();
int32_t bidRandProp = 0;
// Try to read randomPropertyId if enough data remains
if (packet.getSize() - packet.getReadPos() >= 4)
bidRandProp = static_cast<int32_t>(packet.readUInt32());
(void)auctionId;
ensureItemInfo(itemEntry);
auto* info = getItemInfo(itemEntry);
std::string rawName2 = info && !info->name.empty() ? info->name : ("Item #" + std::to_string(itemEntry));
if (bidRandProp != 0) {
std::string suffix = getRandomPropertyName(bidRandProp);
if (!suffix.empty()) rawName2 += " " + suffix;
}
uint32_t bidQuality = info ? info->quality : 1u;
std::string bidLink = buildItemLink(itemEntry, bidQuality, rawName2);
addSystemChatMessage("You have been outbid on " + bidLink + ".");
@ -6266,14 +6180,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (packet.getSize() - packet.getReadPos() >= 12) {
/*uint32_t auctionId =*/ packet.readUInt32();
uint32_t itemEntry = packet.readUInt32();
int32_t itemRandom = static_cast<int32_t>(packet.readUInt32());
/*uint32_t itemRandom =*/ packet.readUInt32();
ensureItemInfo(itemEntry);
auto* info = getItemInfo(itemEntry);
std::string rawName3 = info && !info->name.empty() ? info->name : ("Item #" + std::to_string(itemEntry));
if (itemRandom != 0) {
std::string suffix = getRandomPropertyName(itemRandom);
if (!suffix.empty()) rawName3 += " " + suffix;
}
uint32_t remQuality = info ? info->quality : 1u;
std::string remLink = buildItemLink(itemEntry, remQuality, rawName3);
addSystemChatMessage("Your auction of " + remLink + " has expired.");
@ -7392,15 +7302,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
LOG_DEBUG("MSG_CHANNEL_START: caster=0x", std::hex, chanCaster, std::dec,
" spell=", chanSpellId, " total=", chanTotalMs, "ms");
// Fire UNIT_SPELLCAST_CHANNEL_START for Lua addons
if (addonEventCallback_) {
std::string unitId;
if (chanCaster == playerGuid) unitId = "player";
else if (chanCaster == targetGuid) unitId = "target";
else if (chanCaster == focusGuid) unitId = "focus";
if (!unitId.empty())
addonEventCallback_("UNIT_SPELLCAST_CHANNEL_START", {unitId, std::to_string(chanSpellId)});
}
}
break;
}
@ -7428,15 +7329,6 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
LOG_DEBUG("MSG_CHANNEL_UPDATE: caster=0x", std::hex, chanCaster2, std::dec,
" remaining=", chanRemainMs, "ms");
// Fire UNIT_SPELLCAST_CHANNEL_STOP when channel ends
if (chanRemainMs == 0 && addonEventCallback_) {
std::string unitId;
if (chanCaster2 == playerGuid) unitId = "player";
else if (chanCaster2 == targetGuid) unitId = "target";
else if (chanCaster2 == focusGuid) unitId = "focus";
if (!unitId.empty())
addonEventCallback_("UNIT_SPELLCAST_CHANNEL_STOP", {unitId});
}
break;
}
@ -12682,8 +12574,6 @@ void GameHandler::applyUpdateObjectBlock(const UpdateBlock& block, bool& newItem
if (addonEventCallback_) addonEventCallback_("PLAYER_ALIVE", {});
if (ghostStateCallback_) ghostStateCallback_(false);
}
if (addonEventCallback_)
addonEventCallback_("PLAYER_FLAGS_CHANGED", {});
}
else if (ufMeleeAPV != 0xFFFF && key == ufMeleeAPV) { playerMeleeAP_ = static_cast<int32_t>(val); }
else if (ufRangedAPV != 0xFFFF && key == ufRangedAPV) { playerRangedAP_ = static_cast<int32_t>(val); }
@ -12714,11 +12604,7 @@ void GameHandler::applyUpdateObjectBlock(const UpdateBlock& block, bool& newItem
// Do not auto-create quests from VALUES quest-log slot fields for the
// same reason as CREATE_OBJECT2 above (can be misaligned per realm).
if (applyInventoryFields(block.fields)) slotsChanged = true;
if (slotsChanged) {
rebuildOnlineInventory();
if (addonEventCallback_)
addonEventCallback_("PLAYER_EQUIPMENT_CHANGED", {});
}
if (slotsChanged) rebuildOnlineInventory();
extractSkillFields(lastPlayerFields_);
extractExploredZoneFields(lastPlayerFields_);
applyQuestStateFromFields(lastPlayerFields_);
@ -12823,10 +12709,6 @@ void GameHandler::applyUpdateObjectBlock(const UpdateBlock& block, bool& newItem
}
if (inventoryChanged) {
rebuildOnlineInventory();
if (addonEventCallback_) {
addonEventCallback_("BAG_UPDATE", {});
addonEventCallback_("UNIT_INVENTORY_CHANGED", {"player"});
}
}
}
if (block.hasMovement && entity->getType() == ObjectType::GAMEOBJECT) {
@ -13084,21 +12966,8 @@ void GameHandler::handleDestroyObject(network::Packet& packet) {
// Clean up quest giver status
npcQuestStatus_.erase(data.guid);
// Remove combat text entries referencing the destroyed entity so floating
// damage numbers don't linger after the source/target despawns.
combatText.erase(
std::remove_if(combatText.begin(), combatText.end(),
[&data](const CombatTextEntry& e) {
return e.dstGuid == data.guid;
}),
combatText.end());
// Clean up unit cast state (cast bar) for the destroyed unit
unitCastStates_.erase(data.guid);
// Clean up cached auras
unitAurasCache_.erase(data.guid);
tabCycleStale = true;
// Entity count logging disabled
}
void GameHandler::sendChatMessage(ChatType type, const std::string& message, const std::string& target) {
@ -17274,17 +17143,6 @@ void GameHandler::lfgLeave() {
LOG_INFO("Sent CMSG_LFG_LEAVE");
}
void GameHandler::lfgSetRoles(uint8_t roles) {
if (state != WorldState::IN_WORLD || !socket) return;
const uint32_t wire = wireOpcode(Opcode::CMSG_LFG_SET_ROLES);
if (wire == 0xFFFF) return;
network::Packet pkt(static_cast<uint16_t>(wire));
pkt.writeUInt8(roles);
socket->send(pkt);
LOG_INFO("Sent CMSG_LFG_SET_ROLES: roles=", static_cast<int>(roles));
}
void GameHandler::lfgAcceptProposal(uint32_t proposalId, bool accept) {
if (!socket) return;
@ -19576,10 +19434,7 @@ void GameHandler::handleSupercededSpell(network::Packet& packet) {
LOG_DEBUG("Action bar slot upgraded: spell ", oldSpellId, " -> ", newSpellId);
}
}
if (barChanged) {
saveCharacterConfig();
if (addonEventCallback_) addonEventCallback_("ACTIONBAR_SLOT_CHANGED", {});
}
if (barChanged) saveCharacterConfig();
// Show "Upgraded to X" only when the new spell wasn't already announced by the
// trainer-buy handler. For non-trainer supersedes (e.g. quest rewards), the new
@ -19846,7 +19701,6 @@ void GameHandler::handleGroupList(network::Packet& packet) {
const bool hasRoles = isActiveExpansion("wotlk");
// Snapshot state before reset so we can detect transitions.
const uint32_t prevCount = partyData.memberCount;
const uint8_t prevLootMethod = partyData.lootMethod;
const bool wasInGroup = !partyData.isEmpty();
// Reset before parsing — SMSG_GROUP_LIST is a full replacement, not a delta.
// Without this, repeated GROUP_LIST packets push duplicate members.
@ -19863,14 +19717,6 @@ void GameHandler::handleGroupList(network::Packet& packet) {
} else if (nowInGroup && partyData.memberCount != prevCount) {
LOG_INFO("Group updated: ", partyData.memberCount, " members");
}
// Loot method change notification
if (wasInGroup && nowInGroup && partyData.lootMethod != prevLootMethod) {
static const char* kLootMethods[] = {
"Free for All", "Round Robin", "Master Looter", "Group Loot", "Need Before Greed"
};
const char* methodName = (partyData.lootMethod < 5) ? kLootMethods[partyData.lootMethod] : "Unknown";
addSystemChatMessage(std::string("Loot method changed to ") + methodName + ".");
}
// Fire GROUP_ROSTER_UPDATE / PARTY_MEMBERS_CHANGED for Lua addons
if (addonEventCallback_) {
addonEventCallback_("GROUP_ROSTER_UPDATE", {});
@ -21069,7 +20915,6 @@ void GameHandler::handleQuestPoiQueryResponse(network::Packet& packet) {
poi.name = questTitle.empty() ? "Quest objective" : questTitle;
LOG_DEBUG("Quest POI: questId=", questId, " mapId=", mapId,
" centroid=(", poi.x, ",", poi.y, ") title=", poi.name);
if (gossipPois_.size() >= 200) gossipPois_.erase(gossipPois_.begin());
gossipPois_.push_back(std::move(poi));
}
}
@ -21131,10 +20976,6 @@ void GameHandler::addQuestToLocalLogIfMissing(uint32_t questId, const std::strin
entry.title = title.empty() ? ("Quest #" + std::to_string(questId)) : title;
entry.objectives = objectives;
questLog_.push_back(std::move(entry));
if (addonEventCallback_) {
addonEventCallback_("QUEST_ACCEPTED", {std::to_string(questId)});
addonEventCallback_("QUEST_LOG_UPDATE", {});
}
}
bool GameHandler::resyncQuestLogFromServerSlots(bool forceQueryMetadata) {
@ -21643,7 +21484,6 @@ void GameHandler::openVendor(uint64_t npcGuid) {
}
void GameHandler::closeVendor() {
bool wasOpen = vendorWindowOpen;
vendorWindowOpen = false;
currentVendorItems = ListInventoryData{};
buybackItems_.clear();
@ -21652,7 +21492,6 @@ void GameHandler::closeVendor() {
pendingBuybackWireSlot_ = 0;
pendingBuyItemId_ = 0;
pendingBuyItemSlot_ = 0;
if (wasOpen && addonEventCallback_) addonEventCallback_("MERCHANT_CLOSED", {});
}
void GameHandler::buyItem(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count) {
@ -22374,7 +22213,6 @@ void GameHandler::handleListInventory(network::Packet& packet) {
currentVendorItems.canRepair = savedCanRepair;
vendorWindowOpen = true;
gossipWindowOpen = false; // Close gossip if vendor opens
if (addonEventCallback_) addonEventCallback_("MERCHANT_SHOW", {});
// Auto-sell grey items if enabled
if (autoSellGrey_ && currentVendorItems.vendorGuid != 0) {
@ -22917,24 +22755,11 @@ void GameHandler::handleXpGain(network::Packet& packet) {
// but we can show combat text for XP gains
addCombatText(CombatTextEntry::XP_GAIN, static_cast<int32_t>(data.totalXp), 0, true);
// Build XP message with source creature name when available
std::string msg;
if (data.victimGuid != 0 && data.type == 0) {
// Kill XP — resolve creature name
std::string victimName = lookupName(data.victimGuid);
if (!victimName.empty())
msg = victimName + " dies, you gain " + std::to_string(data.totalXp) + " experience.";
else
msg = "You gain " + std::to_string(data.totalXp) + " experience.";
} else {
msg = "You gain " + std::to_string(data.totalXp) + " experience.";
}
std::string msg = "You gain " + std::to_string(data.totalXp) + " experience.";
if (data.groupBonus > 0) {
msg += " (+" + std::to_string(data.groupBonus) + " group bonus)";
}
addSystemChatMessage(msg);
if (addonEventCallback_)
addonEventCallback_("CHAT_MSG_COMBAT_XP_GAIN", {msg, std::to_string(data.totalXp)});
}
@ -22949,8 +22774,6 @@ void GameHandler::addMoneyCopper(uint32_t amount) {
msg += std::to_string(silver) + "s ";
msg += std::to_string(copper) + "c.";
addSystemChatMessage(msg);
if (addonEventCallback_)
addonEventCallback_("CHAT_MSG_MONEY", {msg});
}
void GameHandler::addSystemChatMessage(const std::string& message) {
@ -23131,24 +22954,7 @@ void GameHandler::handleNewWorld(network::Packet& packet) {
mountCallback_(0);
}
// Invoke despawn callbacks for all entities before clearing, so the renderer
// can release M2 instances, character models, and associated resources.
for (const auto& [guid, entity] : entityManager.getEntities()) {
if (guid == playerGuid) continue; // skip self
if (entity->getType() == ObjectType::UNIT && creatureDespawnCallback_) {
creatureDespawnCallback_(guid);
} else if (entity->getType() == ObjectType::PLAYER && playerDespawnCallback_) {
playerDespawnCallback_(guid);
} else if (entity->getType() == ObjectType::GAMEOBJECT && gameObjectDespawnCallback_) {
gameObjectDespawnCallback_(guid);
}
}
otherPlayerVisibleItemEntries_.clear();
otherPlayerVisibleDirty_.clear();
otherPlayerMoveTimeMs_.clear();
unitCastStates_.clear();
unitAurasCache_.clear();
combatText.clear();
// Clear world state for the new map
entityManager.clear();
hostileAttackers_.clear();
worldStates_.clear();
@ -24449,19 +24255,7 @@ void GameHandler::extractSkillFields(const std::map<uint16_t, uint32_t>& fields)
}
}
bool skillsChanged = (newSkills.size() != playerSkills_.size());
if (!skillsChanged) {
for (const auto& [id, sk] : newSkills) {
auto it = playerSkills_.find(id);
if (it == playerSkills_.end() || it->second.value != sk.value) {
skillsChanged = true;
break;
}
}
}
playerSkills_ = std::move(newSkills);
if (skillsChanged && addonEventCallback_)
addonEventCallback_("SKILL_LINES_CHANGED", {});
}
void GameHandler::extractExploredZoneFields(const std::map<uint16_t, uint32_t>& fields) {
@ -24793,13 +24587,11 @@ void GameHandler::updateAttachedTransportChildren(float /*deltaTime*/) {
// ============================================================
void GameHandler::closeMailbox() {
bool wasOpen = mailboxOpen_;
mailboxOpen_ = false;
mailboxGuid_ = 0;
mailInbox_.clear();
selectedMailIndex_ = -1;
showMailCompose_ = false;
if (wasOpen && addonEventCallback_) addonEventCallback_("MAIL_CLOSED", {});
}
void GameHandler::refreshMailList() {
@ -24976,7 +24768,6 @@ void GameHandler::handleShowMailbox(network::Packet& packet) {
hasNewMail_ = false;
selectedMailIndex_ = -1;
showMailCompose_ = false;
if (addonEventCallback_) addonEventCallback_("MAIL_SHOW", {});
// Request inbox contents
refreshMailList();
}
@ -25135,10 +24926,8 @@ void GameHandler::openBank(uint64_t guid) {
}
void GameHandler::closeBank() {
bool wasOpen = bankOpen_;
bankOpen_ = false;
bankerGuid_ = 0;
if (wasOpen && addonEventCallback_) addonEventCallback_("BANKFRAME_CLOSED", {});
}
void GameHandler::buyBankSlot() {
@ -25169,7 +24958,6 @@ void GameHandler::handleShowBank(network::Packet& packet) {
bankerGuid_ = packet.readUInt64();
bankOpen_ = true;
gossipWindowOpen = false; // Close gossip when bank opens
if (addonEventCallback_) addonEventCallback_("BANKFRAME_OPENED", {});
// Bank items are already tracked via update fields (bank slot GUIDs)
// Trigger rebuild to populate bank slots in inventory
rebuildOnlineInventory();
@ -25288,10 +25076,8 @@ void GameHandler::openAuctionHouse(uint64_t guid) {
}
void GameHandler::closeAuctionHouse() {
bool wasOpen = auctionOpen_;
auctionOpen_ = false;
auctioneerGuid_ = 0;
if (wasOpen && addonEventCallback_) addonEventCallback_("AUCTION_HOUSE_CLOSED", {});
}
void GameHandler::auctionSearch(const std::string& name, uint8_t levelMin, uint8_t levelMax,
@ -25372,7 +25158,6 @@ void GameHandler::handleAuctionHello(network::Packet& packet) {
auctionHouseId_ = data.auctionHouseId;
auctionOpen_ = true;
gossipWindowOpen = false; // Close gossip when auction house opens
if (addonEventCallback_) addonEventCallback_("AUCTION_HOUSE_SHOW", {});
auctionActiveTab_ = 0;
auctionBrowseResults_ = AuctionListResult{};
auctionOwnerResults_ = AuctionListResult{};
@ -25913,10 +25698,9 @@ void GameHandler::handleLootRollWon(network::Packet& packet) {
/*uint32_t slot =*/ packet.readUInt32();
uint64_t winnerGuid = packet.readUInt64();
uint32_t itemId = packet.readUInt32();
int32_t wonRandProp = 0;
if (isWotLK) {
/*uint32_t randSuffix =*/ packet.readUInt32();
wonRandProp = static_cast<int32_t>(packet.readUInt32());
/*uint32_t randProp =*/ packet.readUInt32();
}
uint8_t rollNum = packet.readUInt8();
uint8_t rollType = packet.readUInt8();
@ -25935,10 +25719,6 @@ void GameHandler::handleLootRollWon(network::Packet& packet) {
auto* info = getItemInfo(itemId);
std::string iName = info && !info->name.empty() ? info->name : std::to_string(itemId);
if (wonRandProp != 0) {
std::string suffix = getRandomPropertyName(wonRandProp);
if (!suffix.empty()) iName += " " + suffix;
}
uint32_t wonItemQuality = info ? info->quality : 1u;
std::string wonItemLink = buildItemLink(itemId, wonItemQuality, iName);

View file

@ -668,7 +668,7 @@ void WorldSocket::tryParsePackets() {
closeSocketNoJoin();
return;
}
constexpr uint16_t kMaxWorldPacketSize = 0x8000; // 32KB — allows large guild rosters, auction lists
constexpr uint16_t kMaxWorldPacketSize = 0x4000;
if (size > kMaxWorldPacketSize) {
LOG_ERROR("World packet framing desync: oversized packet size=", size,
" rawHdr=", std::hex,

View file

@ -313,12 +313,8 @@ void LensFlare::render(VkCommandBuffer cmd, const Camera& camera, const glm::vec
return;
}
// Sun height attenuation — flare weakens when sun is near horizon (sunrise/sunset)
float sunHeight = sunDir.z; // z = up in render space; 0 = horizon, 1 = zenith
float heightFactor = glm::smoothstep(-0.05f, 0.25f, sunHeight);
// Atmospheric attenuation — fog, clouds, and weather reduce lens flare
float atmosphericFactor = heightFactor;
float atmosphericFactor = 1.0f;
atmosphericFactor *= (1.0f - glm::clamp(fogDensity * 0.8f, 0.0f, 0.9f)); // Heavy fog nearly kills flare
atmosphericFactor *= (1.0f - glm::clamp(cloudDensity * 0.6f, 0.0f, 0.7f)); // Clouds attenuate
atmosphericFactor *= (1.0f - glm::clamp(weatherIntensity * 0.9f, 0.0f, 0.95f)); // Rain/snow heavily attenuates
@ -343,9 +339,6 @@ void LensFlare::render(VkCommandBuffer cmd, const Camera& camera, const glm::vec
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmd, 0, 1, &vertexBuffer, &offset);
// Warm tint at sunrise/sunset — shift flare color toward orange/amber when sun is low
float warmTint = 1.0f - glm::smoothstep(0.05f, 0.35f, sunHeight);
// Render each flare element
for (const auto& element : flareElements) {
// Calculate position along sun-to-center axis
@ -354,19 +347,12 @@ void LensFlare::render(VkCommandBuffer cmd, const Camera& camera, const glm::vec
// Apply visibility, intensity, and atmospheric attenuation
float brightness = element.brightness * visibility * intensityMultiplier * atmosphericFactor;
// Apply warm sunset/sunrise color shift
glm::vec3 tintedColor = element.color;
if (warmTint > 0.01f) {
glm::vec3 warmColor(1.0f, 0.6f, 0.25f); // amber/orange
tintedColor = glm::mix(tintedColor, warmColor, warmTint * 0.5f);
}
// Set push constants
FlarePushConstants push{};
push.position = position;
push.size = element.size;
push.aspectRatio = aspectRatio;
push.colorBrightness = glm::vec4(tintedColor, brightness);
push.colorBrightness = glm::vec4(element.color, brightness);
vkCmdPushConstants(cmd, pipelineLayout,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,

View file

@ -261,20 +261,6 @@ void LoadingScreen::renderOverlay() {
ImVec2(0, 0), ImVec2(screenW, screenH));
}
// Zone name header
if (!zoneName.empty()) {
ImFont* font = ImGui::GetFont();
float zoneTextSize = 24.0f;
ImVec2 zoneSize = font->CalcTextSizeA(zoneTextSize, FLT_MAX, 0.0f, zoneName.c_str());
float zoneX = (screenW - zoneSize.x) * 0.5f;
float zoneY = screenH * 0.06f - 44.0f;
ImDrawList* dl = ImGui::GetWindowDrawList();
dl->AddText(font, zoneTextSize, ImVec2(zoneX + 2.0f, zoneY + 2.0f),
IM_COL32(0, 0, 0, 200), zoneName.c_str());
dl->AddText(font, zoneTextSize, ImVec2(zoneX, zoneY),
IM_COL32(255, 220, 120, 255), zoneName.c_str());
}
// Progress bar
{
const float barWidthFrac = 0.6f;
@ -346,22 +332,6 @@ void LoadingScreen::render() {
ImVec2(0, 0), ImVec2(screenW, screenH));
}
// Zone name header (large text centered above progress bar)
if (!zoneName.empty()) {
ImFont* font = ImGui::GetFont();
float zoneTextSize = 24.0f;
ImVec2 zoneSize = font->CalcTextSizeA(zoneTextSize, FLT_MAX, 0.0f, zoneName.c_str());
float zoneX = (screenW - zoneSize.x) * 0.5f;
float zoneY = screenH * 0.06f - 44.0f; // above percentage text
ImDrawList* dl = ImGui::GetWindowDrawList();
// Drop shadow
dl->AddText(font, zoneTextSize, ImVec2(zoneX + 2.0f, zoneY + 2.0f),
IM_COL32(0, 0, 0, 200), zoneName.c_str());
// Gold text
dl->AddText(font, zoneTextSize, ImVec2(zoneX, zoneY),
IM_COL32(255, 220, 120, 255), zoneName.c_str());
}
// Progress bar (top of screen)
{
const float barWidthFrac = 0.6f;

View file

@ -3192,7 +3192,7 @@ void Renderer::update(float deltaTime) {
// Server-driven weather (SMSG_WEATHER) — authoritative
if (wType == 1) weather->setWeatherType(Weather::Type::RAIN);
else if (wType == 2) weather->setWeatherType(Weather::Type::SNOW);
else if (wType == 3) weather->setWeatherType(Weather::Type::STORM);
else if (wType == 3) weather->setWeatherType(Weather::Type::RAIN); // thunderstorm — use rain particles
else weather->setWeatherType(Weather::Type::NONE);
weather->setIntensity(wInt);
} else {

View file

@ -135,14 +135,6 @@ void SkySystem::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet,
// --- Clouds (DBC-driven colors + sun lighting) ---
if (clouds_) {
// Sync cloud density with weather/DBC-driven cloud coverage.
// Active weather (rain/snow/storm) increases cloud density for visual consistency.
float effectiveDensity = params.cloudDensity;
if (params.weatherIntensity > 0.05f) {
float weatherBoost = params.weatherIntensity * 0.4f; // storms add up to 0.4 density
effectiveDensity = glm::min(1.0f, effectiveDensity + weatherBoost);
}
clouds_->setDensity(effectiveDensity);
clouds_->render(cmd, perFrameSet, params);
}

View file

@ -198,10 +198,6 @@ void Weather::update(const Camera& camera, float deltaTime) {
if (weatherType == Type::RAIN) {
p.velocity = glm::vec3(0.0f, -50.0f, 0.0f); // Fast downward
p.maxLifetime = 5.0f;
} else if (weatherType == Type::STORM) {
// Storm: faster, angled rain with wind
p.velocity = glm::vec3(15.0f, -70.0f, 8.0f);
p.maxLifetime = 3.5f;
} else { // SNOW
p.velocity = glm::vec3(0.0f, -5.0f, 0.0f); // Slow downward
p.maxLifetime = 10.0f;
@ -249,12 +245,6 @@ void Weather::updateParticle(Particle& particle, const Camera& camera, float del
particle.velocity.x = windX;
particle.velocity.z = windZ;
}
// Storm: gusty, turbulent wind with varying direction
if (weatherType == Type::STORM) {
float gust = std::sin(particle.lifetime * 1.5f + particle.position.x * 0.1f) * 5.0f;
particle.velocity.x = 15.0f + gust;
particle.velocity.z = 8.0f + std::cos(particle.lifetime * 2.0f) * 3.0f;
}
// Update position
particle.position += particle.velocity * deltaTime;
@ -285,9 +275,6 @@ void Weather::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet) {
if (weatherType == Type::RAIN) {
push.particleSize = 3.0f;
push.particleColor = glm::vec4(0.7f, 0.8f, 0.9f, 0.6f);
} else if (weatherType == Type::STORM) {
push.particleSize = 3.5f;
push.particleColor = glm::vec4(0.6f, 0.65f, 0.75f, 0.7f); // Darker, more opaque
} else { // SNOW
push.particleSize = 8.0f;
push.particleColor = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);

View file

@ -720,7 +720,6 @@ void GameScreen::render(game::GameHandler& gameHandler) {
renderBgInvitePopup(gameHandler);
renderBfMgrInvitePopup(gameHandler);
renderLfgProposalPopup(gameHandler);
renderLfgRoleCheckPopup(gameHandler);
renderGuildRoster(gameHandler);
renderSocialFrame(gameHandler);
renderBuffBar(gameHandler);
@ -2617,32 +2616,24 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
static const std::vector<std::string> kCmds = {
"/afk", "/assist", "/away",
"/cancelaura", "/cancelform", "/cancellogout", "/cancelshapeshift",
"/cast", "/castsequence", "/chathelp", "/clear", "/clearfocus",
"/clearmainassist", "/clearmaintank", "/cleartarget", "/cloak",
"/combatlog", "/dance", "/dismount", "/dnd", "/do", "/duel", "/dump",
"/cancelaura", "/cancelform", "/cancelshapeshift",
"/cast", "/castsequence", "/chathelp", "/clear", "/clearfocus", "/cleartarget",
"/combatlog", "/dance", "/dismount", "/dnd", "/do", "/duel",
"/e", "/emote", "/equip", "/equipset",
"/focus", "/follow", "/forfeit", "/friend",
"/g", "/gdemote", "/ginvite", "/gkick", "/gleader", "/gmotd",
"/gmticket", "/gpromote", "/gquit", "/grouploot", "/groster",
"/guild", "/guildinfo",
"/g", "/ginvite", "/gmticket", "/grouploot", "/guild", "/guildinfo",
"/helm", "/help",
"/i", "/ignore", "/inspect", "/instance", "/invite",
"/j", "/join", "/kick", "/kneel",
"/l", "/leave", "/leaveparty", "/loc", "/local", "/logout",
"/macrohelp", "/mainassist", "/maintank", "/mark", "/me",
"/notready",
"/l", "/leave", "/loc", "/local", "/logout",
"/macrohelp", "/mark", "/me",
"/p", "/party", "/petaggressive", "/petattack", "/petdefensive",
"/petdismiss", "/petfollow", "/pethalt", "/petpassive", "/petstay",
"/played", "/pvp",
"/r", "/raid", "/raidinfo", "/raidwarning", "/random", "/ready",
"/readycheck", "/reload", "/reloadui", "/removefriend",
"/reply", "/rl", "/roll", "/run",
"/s", "/say", "/score", "/screenshot", "/script", "/setloot",
"/shout", "/sit", "/stand",
"/r", "/raid", "/raidinfo", "/raidwarning", "/random", "/reply", "/roll", "/run",
"/s", "/say", "/screenshot", "/setloot", "/shout", "/sit", "/stand",
"/startattack", "/stopattack", "/stopcasting", "/stopfollow", "/stopmacro",
"/t", "/target", "/targetenemy", "/targetfriend", "/targetlast",
"/threat", "/ticket", "/time", "/trade",
"/t", "/target", "/threat", "/time", "/trade",
"/unignore", "/uninvite", "/unstuck", "/use",
"/w", "/whisper", "/who", "/wts", "/wtb",
"/y", "/yell", "/zone"
@ -6016,30 +6007,6 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// /dump <expression> — evaluate Lua expression and print result
if ((cmdLower == "dump" || cmdLower == "print") && spacePos != std::string::npos) {
std::string expr = command.substr(spacePos + 1);
auto* am = core::Application::getInstance().getAddonManager();
if (am && am->isInitialized()) {
// Wrap expression in print(tostring(...)) to display the value
std::string wrapped = "local __v = " + expr +
"; if type(__v) == 'table' then "
" local parts = {} "
" for k,v in pairs(__v) do parts[#parts+1] = tostring(k)..'='..tostring(v) end "
" print('{' .. table.concat(parts, ', ') .. '}') "
"else print(tostring(__v)) end";
am->runScript(wrapped);
} else {
game::MessageChatData errMsg;
errMsg.type = game::ChatType::SYSTEM;
errMsg.language = game::ChatLanguage::UNIVERSAL;
errMsg.message = "Addon system not initialized.";
gameHandler.addLocalChatMessage(errMsg);
}
chatInputBuffer[0] = '\0';
return;
}
// Check addon slash commands (SlashCmdList) before built-in commands
{
auto* am = core::Application::getInstance().getAddonManager();
@ -6067,30 +6034,6 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// /reload or /reloadui — reload all addons (save variables, re-init Lua, re-scan .toc files)
if (cmdLower == "reload" || cmdLower == "reloadui" || cmdLower == "rl") {
auto* am = core::Application::getInstance().getAddonManager();
if (am) {
am->reload();
am->fireEvent("VARIABLES_LOADED");
am->fireEvent("PLAYER_LOGIN");
am->fireEvent("PLAYER_ENTERING_WORLD");
game::MessageChatData rlMsg;
rlMsg.type = game::ChatType::SYSTEM;
rlMsg.language = game::ChatLanguage::UNIVERSAL;
rlMsg.message = "Interface reloaded.";
gameHandler.addLocalChatMessage(rlMsg);
} else {
game::MessageChatData rlMsg;
rlMsg.type = game::ChatType::SYSTEM;
rlMsg.language = game::ChatLanguage::UNIVERSAL;
rlMsg.message = "Addon system not available.";
gameHandler.addLocalChatMessage(rlMsg);
}
chatInputBuffer[0] = '\0';
return;
}
// /stopmacro [conditions]
// Halts execution of the current macro (remaining lines are skipped).
// With a condition block, only stops if the conditions evaluate to true.
@ -7140,12 +7083,6 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
if (cmdLower == "cancelqueuedspell" || cmdLower == "stopspellqueue") {
gameHandler.cancelQueuedSpell();
chatInputBuffer[0] = '\0';
return;
}
// /equipset [name] — equip a saved equipment set by name (partial match, case-insensitive)
// /equipset — list available sets in chat
if (cmdLower == "equipset") {
@ -9475,7 +9412,7 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
}
}
if (totalCount > 0) {
char countStr[16];
char countStr[8];
snprintf(countStr, sizeof(countStr), "%d", totalCount);
ImVec2 btnMax = ImGui::GetItemRectMax();
ImVec2 tsz = ImGui::CalcTextSize(countStr);
@ -14264,71 +14201,6 @@ void GameScreen::renderLfgProposalPopup(game::GameHandler& gameHandler) {
ImGui::PopStyleColor(3);
}
void GameScreen::renderLfgRoleCheckPopup(game::GameHandler& gameHandler) {
using LfgState = game::GameHandler::LfgState;
if (gameHandler.getLfgState() != LfgState::RoleCheck) return;
auto* window = core::Application::getInstance().getWindow();
float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
ImGui::SetNextWindowPos(ImVec2(screenW / 2.0f - 160.0f, screenH / 2.0f - 80.0f), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(320.0f, 0.0f), ImGuiCond_Always);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.08f, 0.18f, 0.96f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.3f, 0.5f, 0.9f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImVec4(0.1f, 0.1f, 0.3f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
const ImGuiWindowFlags flags =
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse;
if (ImGui::Begin("Role Check##LfgRoleCheck", nullptr, flags)) {
ImGui::TextColored(ImVec4(0.4f, 0.7f, 1.0f, 1.0f), "Confirm your role:");
ImGui::Spacing();
// Role checkboxes
bool isTank = (lfgRoles_ & 0x02) != 0;
bool isHealer = (lfgRoles_ & 0x04) != 0;
bool isDps = (lfgRoles_ & 0x08) != 0;
if (ImGui::Checkbox("Tank", &isTank)) lfgRoles_ = (lfgRoles_ & ~0x02) | (isTank ? 0x02 : 0);
ImGui::SameLine(120.0f);
if (ImGui::Checkbox("Healer", &isHealer)) lfgRoles_ = (lfgRoles_ & ~0x04) | (isHealer ? 0x04 : 0);
ImGui::SameLine(220.0f);
if (ImGui::Checkbox("DPS", &isDps)) lfgRoles_ = (lfgRoles_ & ~0x08) | (isDps ? 0x08 : 0);
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
bool hasRole = (lfgRoles_ & 0x0E) != 0;
if (!hasRole) ImGui::BeginDisabled();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.15f, 0.4f, 0.15f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.6f, 0.2f, 1.0f));
if (ImGui::Button("Accept", ImVec2(140.0f, 28.0f))) {
gameHandler.lfgSetRoles(lfgRoles_);
}
ImGui::PopStyleColor(2);
if (!hasRole) ImGui::EndDisabled();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.4f, 0.15f, 0.15f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.6f, 0.2f, 0.2f, 1.0f));
if (ImGui::Button("Leave Queue", ImVec2(140.0f, 28.0f))) {
gameHandler.lfgLeave();
}
ImGui::PopStyleColor(2);
}
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleColor(3);
}
void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
// Guild Roster toggle (customizable keybind)
if (!chatInputActive && !ImGui::GetIO().WantTextInput &&
@ -22305,12 +22177,6 @@ void GameScreen::renderAuctionHouseWindow(game::GameHandler& gameHandler) {
const auto& auction = results.auctions[i];
auto* info = gameHandler.getItemInfo(auction.itemEntry);
std::string name = info ? info->name : ("Item #" + std::to_string(auction.itemEntry));
// Append random suffix name (e.g., "of the Eagle") if present
if (auction.randomPropertyId != 0) {
std::string suffix = gameHandler.getRandomPropertyName(
static_cast<int32_t>(auction.randomPropertyId));
if (!suffix.empty()) name += " " + suffix;
}
game::ItemQuality quality = info ? static_cast<game::ItemQuality>(info->quality) : game::ItemQuality::COMMON;
ImVec4 qc = InventoryScreen::getQualityColor(quality);
@ -22504,11 +22370,6 @@ void GameScreen::renderAuctionHouseWindow(game::GameHandler& gameHandler) {
const auto& a = results.auctions[bi];
auto* info = gameHandler.getItemInfo(a.itemEntry);
std::string name = info ? info->name : ("Item #" + std::to_string(a.itemEntry));
if (a.randomPropertyId != 0) {
std::string suffix = gameHandler.getRandomPropertyName(
static_cast<int32_t>(a.randomPropertyId));
if (!suffix.empty()) name += " " + suffix;
}
game::ItemQuality quality = info ? static_cast<game::ItemQuality>(info->quality) : game::ItemQuality::COMMON;
ImVec4 bqc = InventoryScreen::getQualityColor(quality);
@ -22521,15 +22382,6 @@ void GameScreen::renderAuctionHouseWindow(game::GameHandler& gameHandler) {
ImGui::SameLine();
}
}
// High bidder indicator
bool isHighBidder = (a.bidderGuid != 0 && a.bidderGuid == gameHandler.getPlayerGuid());
if (isHighBidder) {
ImGui::TextColored(ImVec4(0.2f, 0.9f, 0.2f, 1.0f), "[Winning]");
ImGui::SameLine();
} else if (a.bidderGuid != 0) {
ImGui::TextColored(ImVec4(0.9f, 0.3f, 0.3f, 1.0f), "[Outbid]");
ImGui::SameLine();
}
ImGui::TextColored(bqc, "%s", name.c_str());
// Tooltip and shift-click
if (ImGui::IsItemHovered() && info && info->valid)
@ -22593,11 +22445,6 @@ void GameScreen::renderAuctionHouseWindow(game::GameHandler& gameHandler) {
const auto& a = results.auctions[i];
auto* info = gameHandler.getItemInfo(a.itemEntry);
std::string name = info ? info->name : ("Item #" + std::to_string(a.itemEntry));
if (a.randomPropertyId != 0) {
std::string suffix = gameHandler.getRandomPropertyName(
static_cast<int32_t>(a.randomPropertyId));
if (!suffix.empty()) name += " " + suffix;
}
game::ItemQuality quality = info ? static_cast<game::ItemQuality>(info->quality) : game::ItemQuality::COMMON;
ImGui::TableNextRow();
@ -22610,11 +22457,6 @@ void GameScreen::renderAuctionHouseWindow(game::GameHandler& gameHandler) {
ImGui::SameLine();
}
}
// Bid activity indicator for seller
if (a.bidderGuid != 0) {
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.2f, 1.0f), "[Bid]");
ImGui::SameLine();
}
ImGui::TextColored(oqc, "%s", name.c_str());
if (ImGui::IsItemHovered() && info && info->valid)
inventoryScreen.renderItemTooltip(*info);