diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml
new file mode 100644
index 00000000..52579ddc
--- /dev/null
+++ b/.github/workflows/release.yml
@@ -0,0 +1,349 @@
+name: Release
+
+on:
+ push:
+ tags: ['v*']
+
+permissions:
+ contents: write
+
+jobs:
+ build-linux:
+ name: Build (linux-${{ matrix.arch }})
+ runs-on: ${{ matrix.runner }}
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - arch: x86-64
+ runner: ubuntu-24.04
+ - arch: arm64
+ runner: ubuntu-24.04-arm
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ submodules: true
+
+ - name: Cache apt packages
+ uses: actions/cache@v4
+ with:
+ path: /var/cache/apt/archives/*.deb
+ key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/release.yml') }}
+ restore-keys: apt-${{ matrix.arch }}-
+
+ - name: Install dependencies
+ run: |
+ sudo apt-get update
+ sudo apt-get install -y \
+ cmake \
+ build-essential \
+ pkg-config \
+ libsdl2-dev \
+ libglew-dev \
+ libglm-dev \
+ libssl-dev \
+ zlib1g-dev \
+ libvulkan-dev \
+ vulkan-tools \
+ glslc \
+ libavformat-dev \
+ libavcodec-dev \
+ libswscale-dev \
+ libavutil-dev \
+ libunicorn-dev \
+ libx11-dev
+ sudo apt-get install -y libstormlib-dev || true
+
+ - name: Configure
+ run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
+
+ - name: Build
+ run: cmake --build build --parallel $(nproc)
+
+ - name: Package
+ run: |
+ TAG="${GITHUB_REF_NAME}"
+ STAGING="wowee-${TAG}-linux-${{ matrix.arch }}"
+ mkdir -p "${STAGING}"
+
+ # Binary
+ cp build/bin/wowee "${STAGING}/"
+
+ # Asset extraction tool (if built — requires StormLib)
+ if [ -f build/bin/asset_extract ]; then
+ cp build/bin/asset_extract "${STAGING}/"
+ fi
+
+ # Extraction scripts and GUI
+ cp extract_assets.sh "${STAGING}/"
+ cp tools/asset_pipeline_gui.py "${STAGING}/"
+
+ # Assets (exclude proprietary music)
+ rsync -a --exclude='Original Music' build/bin/assets/ "${STAGING}/assets/"
+
+ # Data directory (git-tracked files only)
+ git ls-files Data/ | while read -r f; do
+ mkdir -p "${STAGING}/$(dirname "$f")"
+ cp "$f" "${STAGING}/$f"
+ done
+
+ tar czf "${STAGING}.tar.gz" "${STAGING}"
+
+ - name: Upload artifact
+ uses: actions/upload-artifact@v4
+ with:
+ name: wowee-linux-${{ matrix.arch }}
+ path: wowee-*.tar.gz
+ if-no-files-found: error
+
+ build-macos:
+ name: Build (macOS arm64)
+ runs-on: macos-15
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ submodules: true
+
+ - name: Install dependencies
+ run: |
+ brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
+ stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
+ brew install dylibbundler 2>/dev/null || true
+
+ - name: Configure
+ run: |
+ BREW=$(brew --prefix)
+ export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
+ cmake -S . -B build \
+ -DCMAKE_BUILD_TYPE=Release \
+ -DCMAKE_PREFIX_PATH="$BREW" \
+ -DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
+
+ - name: Build
+ run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
+
+ - name: Create .app bundle
+ run: |
+ TAG="${GITHUB_REF_NAME}"
+ mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
+
+ # Wrapper launch script
+ printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
+ > Wowee.app/Contents/MacOS/wowee
+ chmod +x Wowee.app/Contents/MacOS/wowee
+
+ # Actual binary
+ cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
+
+ # Asset extraction tool (if built — requires StormLib)
+ if [ -f build/bin/asset_extract ]; then
+ cp build/bin/asset_extract Wowee.app/Contents/MacOS/
+ fi
+
+ # Extraction scripts and GUI
+ cp extract_assets.sh Wowee.app/Contents/MacOS/
+ cp tools/asset_pipeline_gui.py Wowee.app/Contents/MacOS/
+
+ # Assets (exclude proprietary music)
+ rsync -a --exclude='Original Music' build/bin/assets/ \
+ Wowee.app/Contents/MacOS/assets/
+
+ # Data directory (git-tracked files only)
+ git ls-files Data/ | while read -r f; do
+ mkdir -p "Wowee.app/Contents/MacOS/$(dirname "$f")"
+ cp "$f" "Wowee.app/Contents/MacOS/$f"
+ done
+
+ # Bundle dylibs
+ if command -v dylibbundler &>/dev/null; then
+ dylibbundler -od -b \
+ -x Wowee.app/Contents/MacOS/wowee_bin \
+ -d Wowee.app/Contents/Frameworks/ \
+ -p @executable_path/../Frameworks/
+ if [ -f Wowee.app/Contents/MacOS/asset_extract ]; then
+ dylibbundler -od -b \
+ -x Wowee.app/Contents/MacOS/asset_extract \
+ -d Wowee.app/Contents/Frameworks/ \
+ -p @executable_path/../Frameworks/
+ fi
+ fi
+
+ # Info.plist
+ cat > Wowee.app/Contents/Info.plist << EOF
+
+
+
+ CFBundleExecutablewowee
+ CFBundleIdentifiercom.wowee.app
+ CFBundleNameWowee
+ CFBundleVersion${TAG}
+ CFBundleShortVersionString${TAG}
+ CFBundlePackageTypeAPPL
+
+ EOF
+
+ # Ad-hoc codesign
+ codesign --force --deep --sign - Wowee.app
+
+ - name: Create DMG
+ run: |
+ TAG="${GITHUB_REF_NAME}"
+ hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO \
+ "wowee-${TAG}-macos-arm64.dmg"
+
+ - name: Upload artifact
+ uses: actions/upload-artifact@v4
+ with:
+ name: wowee-macos-arm64
+ path: wowee-*.dmg
+ if-no-files-found: error
+
+ build-windows:
+ name: Build (windows-${{ matrix.arch }})
+ runs-on: ${{ matrix.runner }}
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - arch: x86-64
+ runner: windows-latest
+ msystem: MINGW64
+ prefix: mingw-w64-x86_64
+ - arch: arm64
+ runner: windows-11-arm
+ msystem: CLANGARM64
+ prefix: mingw-w64-clang-aarch64
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ submodules: true
+
+ - name: Set up MSYS2
+ uses: msys2/setup-msys2@v2
+ with:
+ msystem: ${{ matrix.msystem }}
+ update: ${{ matrix.arch == 'arm64' }}
+ install: >-
+ ${{ matrix.prefix }}-cmake
+ ${{ matrix.arch == 'x86-64' && format('{0}-gcc', matrix.prefix) || format('{0}-clang', matrix.prefix) }}
+ ${{ matrix.prefix }}-ninja
+ ${{ matrix.prefix }}-pkgconf
+ ${{ matrix.prefix }}-SDL2
+ ${{ matrix.prefix }}-glew
+ ${{ matrix.prefix }}-glm
+ ${{ matrix.prefix }}-openssl
+ ${{ matrix.prefix }}-zlib
+ ${{ matrix.prefix }}-ffmpeg
+ ${{ matrix.prefix }}-unicorn
+ ${{ matrix.prefix }}-vulkan-loader
+ ${{ matrix.prefix }}-vulkan-headers
+ ${{ matrix.prefix }}-shaderc
+ git
+
+ - name: Install optional packages
+ shell: msys2 {0}
+ run: |
+ pacman -S --noconfirm --needed ${{ matrix.prefix }}-stormlib || true
+ pacman -S --noconfirm --needed zip
+
+ - name: Configure
+ shell: msys2 {0}
+ run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
+
+ - name: Build
+ shell: msys2 {0}
+ run: cmake --build build --parallel $(nproc)
+
+ - name: Bundle DLLs
+ shell: msys2 {0}
+ run: |
+ for exe in build/bin/wowee.exe build/bin/asset_extract.exe; do
+ [ -f "$exe" ] || continue
+ ldd "$exe" \
+ | awk '/=> \// { print $3 }' \
+ | grep -iv '^/c/Windows' \
+ | xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
+ done
+
+ - name: Package
+ shell: msys2 {0}
+ run: |
+ TAG="${GITHUB_REF_NAME}"
+ STAGING="wowee-${TAG}-windows-${{ matrix.arch }}"
+ mkdir -p "${STAGING}"
+
+ # Binary and DLLs
+ cp build/bin/wowee.exe "${STAGING}/"
+ cp build/bin/*.dll "${STAGING}/" 2>/dev/null || true
+
+ # Asset extraction tool (if built — requires StormLib)
+ if [ -f build/bin/asset_extract.exe ]; then
+ cp build/bin/asset_extract.exe "${STAGING}/"
+ fi
+
+ # Extraction scripts and GUI
+ cp extract_assets.ps1 "${STAGING}/"
+ cp extract_assets.bat "${STAGING}/"
+ cp tools/asset_pipeline_gui.py "${STAGING}/"
+
+ # Assets (exclude proprietary music)
+ mkdir -p "${STAGING}/assets"
+ for d in build/bin/assets/*/; do
+ dirname="$(basename "$d")"
+ [ "$dirname" = "Original Music" ] && continue
+ cp -r "$d" "${STAGING}/assets/"
+ done
+ # Copy top-level asset files
+ cp build/bin/assets/* "${STAGING}/assets/" 2>/dev/null || true
+
+ # Data directory (git-tracked files only)
+ git ls-files Data/ | while read -r f; do
+ mkdir -p "${STAGING}/$(dirname "$f")"
+ cp "$f" "${STAGING}/$f"
+ done
+
+ # Create ZIP
+ zip -r "${STAGING}.zip" "${STAGING}"
+
+ - name: Upload artifact
+ uses: actions/upload-artifact@v4
+ with:
+ name: wowee-windows-${{ matrix.arch }}
+ path: wowee-*.zip
+ if-no-files-found: error
+
+ release:
+ name: Create Release
+ needs: [build-linux, build-macos, build-windows]
+ runs-on: ubuntu-latest
+
+ steps:
+ - name: Download all artifacts
+ uses: actions/download-artifact@v4
+ with:
+ path: artifacts/
+
+ - name: Create GitHub Release
+ env:
+ GH_TOKEN: ${{ github.token }}
+ GH_REPO: ${{ github.repository }}
+ run: |
+ TAG="${GITHUB_REF_NAME}"
+
+ # Collect all release files
+ FILES=()
+ for f in artifacts/*/*; do
+ FILES+=("$f")
+ done
+
+ gh release create "${TAG}" \
+ --title "Wowee ${TAG}" \
+ --generate-notes \
+ "${FILES[@]}"
diff --git a/src/game/warden_module.cpp b/src/game/warden_module.cpp
index bad36430..68a2fc9c 100644
--- a/src/game/warden_module.cpp
+++ b/src/game/warden_module.cpp
@@ -529,34 +529,23 @@ bool WardenModule::parseExecutableFormat(const std::vector& exeData) {
std::cout << "[WardenModule] Allocated " << moduleSize_ << " bytes of executable memory at "
<< moduleMemory_ << '\n';
- // Parse skip/copy pairs
- // Format: repeated [2B skip_count][2B copy_count][copy_count bytes data]
- // Skip = advance dest pointer (zeros), Copy = copy from source to dest
- // Terminates when skip_count == 0
+ // Parse copy/skip pairs (MaNGOS/TrinityCore format)
+ // Format: repeated [2B copy_count][copy_count bytes data][2B skip_count]
+ // Copy = copy from source to dest, Skip = advance dest pointer (zeros)
+ // Terminates when copy_count == 0
size_t pos = 4; // Skip 4-byte size header
size_t destOffset = 0;
int pairCount = 0;
while (pos + 2 <= exeData.size()) {
- // Read skip count (2 bytes LE)
- uint16_t skipCount = exeData[pos] | (exeData[pos + 1] << 8);
- pos += 2;
-
- if (skipCount == 0) {
- break; // End of skip/copy pairs
- }
-
- // Advance dest pointer by skipCount (gaps are zero-filled from memset)
- destOffset += skipCount;
-
// Read copy count (2 bytes LE)
- if (pos + 2 > exeData.size()) {
- std::cerr << "[WardenModule] Unexpected end of data reading copy count" << '\n';
- break;
- }
uint16_t copyCount = exeData[pos] | (exeData[pos + 1] << 8);
pos += 2;
+ if (copyCount == 0) {
+ break; // End of copy/skip pairs
+ }
+
if (copyCount > 0) {
if (pos + copyCount > exeData.size()) {
std::cerr << "[WardenModule] Copy section extends beyond data bounds" << '\n';
@@ -589,9 +578,19 @@ bool WardenModule::parseExecutableFormat(const std::vector& exeData) {
destOffset += copyCount;
}
+ // Read skip count (2 bytes LE)
+ uint16_t skipCount = 0;
+ if (pos + 2 <= exeData.size()) {
+ skipCount = exeData[pos] | (exeData[pos + 1] << 8);
+ pos += 2;
+ }
+
+ // Advance dest pointer by skipCount (gaps are zero-filled from memset)
+ destOffset += skipCount;
+
pairCount++;
- std::cout << "[WardenModule] Pair " << pairCount << ": skip " << skipCount
- << ", copy " << copyCount << " (dest offset=" << destOffset << ")" << '\n';
+ std::cout << "[WardenModule] Pair " << pairCount << ": copy " << copyCount
+ << ", skip " << skipCount << " (dest offset=" << destOffset << ")" << '\n';
}
// Save position — remaining decompressed data contains relocation entries
diff --git a/src/pipeline/asset_manager.cpp b/src/pipeline/asset_manager.cpp
index bacb3aa5..f7ffbdbb 100644
--- a/src/pipeline/asset_manager.cpp
+++ b/src/pipeline/asset_manager.cpp
@@ -294,10 +294,36 @@ std::shared_ptr AssetManager::loadDBC(const std::string& name) {
if (dbcData.empty()) {
std::string dbcPath = "DBFilesClient\\" + name;
dbcData = readFile(dbcPath);
- if (dbcData.empty()) {
- LOG_WARNING("DBC not found: ", name);
- return nullptr;
+ }
+
+ // If binary DBC not found and we skipped CSV earlier (forceBinaryForVisualDbc),
+ // try CSV as a last resort — better than no data at all (e.g. Classic expansion
+ // where binary DBCs come from MPQ extraction the user may not have done).
+ if (dbcData.empty() && forceBinaryForVisualDbc && !expansionDataPath_.empty()) {
+ std::string baseName = name;
+ auto dot = baseName.rfind('.');
+ if (dot != std::string::npos) {
+ baseName = baseName.substr(0, dot);
}
+ std::string csvPath = expansionDataPath_ + "/db/" + baseName + ".csv";
+ if (std::filesystem::exists(csvPath)) {
+ std::ifstream f(csvPath, std::ios::binary | std::ios::ate);
+ if (f) {
+ auto size = f.tellg();
+ if (size > 0) {
+ f.seekg(0);
+ dbcData.resize(static_cast(size));
+ f.read(reinterpret_cast(dbcData.data()), size);
+ LOG_INFO("Binary DBC not found, using CSV fallback: ", csvPath);
+ loadedFromCSV = true;
+ }
+ }
+ }
+ }
+
+ if (dbcData.empty()) {
+ LOG_WARNING("DBC not found: ", name);
+ return nullptr;
}
auto dbc = std::make_shared();