mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-05 12:43:51 +00:00
Compare commits
No commits in common. "master" and "v0.4.0-preview" have entirely different histories.
master
...
v0.4.0-pre
490 changed files with 41742 additions and 164181 deletions
47
.clang-tidy
47
.clang-tidy
|
|
@ -1,47 +0,0 @@
|
|||
# clang-tidy configuration for WoWee
|
||||
# Targets C++20. Checks are tuned for a Vulkan/game-engine codebase:
|
||||
# - reinterpret_cast, pointer arithmetic, and magic numbers are frequent
|
||||
# in low-level graphics/network code, so the most aggressive
|
||||
# cppcoreguidelines and readability-magic-numbers checks are disabled.
|
||||
---
|
||||
Checks: >
|
||||
bugprone-*,
|
||||
clang-analyzer-*,
|
||||
performance-*,
|
||||
modernize-use-nullptr,
|
||||
modernize-use-override,
|
||||
modernize-use-default-member-init,
|
||||
modernize-use-emplace,
|
||||
modernize-loop-convert,
|
||||
modernize-deprecated-headers,
|
||||
modernize-make-unique,
|
||||
modernize-make-shared,
|
||||
modernize-use-nodiscard,
|
||||
modernize-use-designated-initializers,
|
||||
readability-braces-around-statements,
|
||||
readability-container-size-empty,
|
||||
readability-delete-null-pointer,
|
||||
readability-else-after-return,
|
||||
readability-misplaced-array-index,
|
||||
readability-non-const-parameter,
|
||||
readability-redundant-control-flow,
|
||||
readability-redundant-declaration,
|
||||
readability-simplify-boolean-expr,
|
||||
readability-string-compare,
|
||||
-bugprone-easily-swappable-parameters,
|
||||
-clang-analyzer-security.insecureAPI.DeprecatedOrUnsafeBufferHandling,
|
||||
-performance-avoid-endl
|
||||
|
||||
WarningsAsErrors: ''
|
||||
|
||||
# Suppress the noise from GCC-only LTO flags in compile_commands.json.
|
||||
# clang doesn't support -fno-fat-lto-objects; this silences the harmless warning.
|
||||
ExtraArgs:
|
||||
- -std=c++20
|
||||
- -Wno-ignored-optimization-argument
|
||||
|
||||
HeaderFilterRegex: '^.*/include/.*\.hpp$'
|
||||
|
||||
CheckOptions:
|
||||
- key: modernize-use-default-member-init.UseAssignment
|
||||
value: true
|
||||
1
.claude/scheduled_tasks.lock
Normal file
1
.claude/scheduled_tasks.lock
Normal file
|
|
@ -0,0 +1 @@
|
|||
{"sessionId":"55a28c7e-8043-44c2-9829-702f303c84ba","pid":3880168,"acquiredAt":1773085726967}
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
# .dockerignore — Exclude files from the Docker build context.
|
||||
# Keeps the context small and prevents leaking build artifacts or secrets.
|
||||
|
||||
# Build outputs
|
||||
build/
|
||||
cache/
|
||||
|
||||
# Git history
|
||||
.git/
|
||||
.gitignore
|
||||
.github/
|
||||
|
||||
# Large external directories (fetched at build time inside the container)
|
||||
extern/FidelityFX-FSR2/
|
||||
extern/FidelityFX-SDK/
|
||||
|
||||
# IDE / editor files
|
||||
.vscode/
|
||||
.idea/
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
.DS_Store
|
||||
|
||||
# Documentation (not needed for build)
|
||||
docs/
|
||||
*.md
|
||||
!container/*.md
|
||||
|
||||
# Test / tool outputs
|
||||
logs/
|
||||
|
||||
# Host build scripts that run outside the container (not needed inside)
|
||||
build.sh
|
||||
build.bat
|
||||
build.ps1
|
||||
rebuild.sh
|
||||
rebuild.bat
|
||||
rebuild.ps1
|
||||
clean.sh
|
||||
debug_texture.*
|
||||
extract_assets.*
|
||||
extract_warden_rsa.py
|
||||
restart-worldserver.sh
|
||||
test.sh
|
||||
|
||||
# macOS SDK tarballs that may be temporarily placed here
|
||||
*.tar.xz
|
||||
*.tar.gz
|
||||
*.tar.bz2
|
||||
772
.github/workflows/build.yml
vendored
772
.github/workflows/build.yml
vendored
|
|
@ -2,12 +2,11 @@ name: Build
|
|||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
|
||||
env:
|
||||
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
|
||||
WOWEE_AMD_FSR2_REPO: https://github.com/GPUOpen-Effects/FidelityFX-FSR2.git
|
||||
WOWEE_AMD_FSR2_REF: master
|
||||
WOWEE_FFX_SDK_REPO: https://github.com/Kelsidavis/FidelityFX-SDK.git
|
||||
|
|
@ -21,110 +20,105 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86-64
|
||||
runner: ubuntu-24.04
|
||||
deb_arch: amd64
|
||||
build_jobs: $(nproc)
|
||||
- arch: arm64
|
||||
runner: ubuntu-24.04-arm
|
||||
deb_arch: arm64
|
||||
build_jobs: 2
|
||||
- arch: x86-64
|
||||
runner: ubuntu-24.04
|
||||
deb_arch: amd64
|
||||
- arch: arm64
|
||||
runner: ubuntu-24.04-arm
|
||||
deb_arch: arm64
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Cache apt packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: /var/cache/apt/archives/*.deb
|
||||
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/build.yml') }}
|
||||
restore-keys: apt-${{ matrix.arch }}-
|
||||
- name: Cache apt packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: /var/cache/apt/archives/*.deb
|
||||
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/build.yml') }}
|
||||
restore-keys: apt-${{ matrix.arch }}-
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
cmake \
|
||||
build-essential \
|
||||
pkg-config \
|
||||
libsdl2-dev \
|
||||
libglew-dev \
|
||||
libglm-dev \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libvulkan-dev \
|
||||
vulkan-tools \
|
||||
glslc \
|
||||
libavformat-dev \
|
||||
libavcodec-dev \
|
||||
libswscale-dev \
|
||||
libavutil-dev \
|
||||
libunicorn-dev \
|
||||
libx11-dev
|
||||
sudo apt-get install -y libstorm-dev || true
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
cmake \
|
||||
build-essential \
|
||||
pkg-config \
|
||||
libsdl2-dev \
|
||||
libglew-dev \
|
||||
libglm-dev \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libvulkan-dev \
|
||||
vulkan-tools \
|
||||
glslc \
|
||||
libavformat-dev \
|
||||
libavcodec-dev \
|
||||
libswscale-dev \
|
||||
libavutil-dev \
|
||||
libunicorn-dev \
|
||||
libx11-dev
|
||||
sudo apt-get install -y libstorm-dev || true
|
||||
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
|
||||
- name: Check AMD FSR2 Vulkan permutation headers
|
||||
run: |
|
||||
set -euo pipefail
|
||||
SDK_DIR="$PWD/extern/FidelityFX-FSR2"
|
||||
OUT_DIR="$SDK_DIR/src/ffx-fsr2-api/vk/shaders"
|
||||
if [ -f "$OUT_DIR/ffx_fsr2_accumulate_pass_permutations.h" ]; then
|
||||
echo "AMD FSR2 Vulkan permutation headers detected."
|
||||
else
|
||||
echo "AMD FSR2 Vulkan permutation headers not found in SDK checkout."
|
||||
echo "WoWee CMake will bootstrap vendored headers."
|
||||
fi
|
||||
- name: Check AMD FSR2 Vulkan permutation headers
|
||||
run: |
|
||||
set -euo pipefail
|
||||
SDK_DIR="$PWD/extern/FidelityFX-FSR2"
|
||||
OUT_DIR="$SDK_DIR/src/ffx-fsr2-api/vk/shaders"
|
||||
if [ -f "$OUT_DIR/ffx_fsr2_accumulate_pass_permutations.h" ]; then
|
||||
echo "AMD FSR2 Vulkan permutation headers detected."
|
||||
else
|
||||
echo "AMD FSR2 Vulkan permutation headers not found in SDK checkout."
|
||||
echo "WoWee CMake will bootstrap vendored headers."
|
||||
fi
|
||||
|
||||
- name: Check FidelityFX-SDK Kits framegen headers
|
||||
run: |
|
||||
set -euo pipefail
|
||||
KITS_DIR="$PWD/extern/FidelityFX-SDK/Kits/FidelityFX"
|
||||
test -f "$KITS_DIR/upscalers/fsr3/include/ffx_fsr3upscaler.h"
|
||||
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_frameinterpolation.h"
|
||||
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_opticalflow.h"
|
||||
test -f "$KITS_DIR/backend/vk/ffx_vk.h"
|
||||
echo "FidelityFX-SDK Kits framegen headers detected."
|
||||
- name: Check FidelityFX-SDK Kits framegen headers
|
||||
run: |
|
||||
set -euo pipefail
|
||||
KITS_DIR="$PWD/extern/FidelityFX-SDK/Kits/FidelityFX"
|
||||
test -f "$KITS_DIR/upscalers/fsr3/include/ffx_fsr3upscaler.h"
|
||||
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_frameinterpolation.h"
|
||||
test -f "$KITS_DIR/framegeneration/fsr3/include/ffx_opticalflow.h"
|
||||
test -f "$KITS_DIR/backend/vk/ffx_vk.h"
|
||||
echo "FidelityFX-SDK Kits framegen headers detected."
|
||||
|
||||
- name: Configure (AMD ON)
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON -DWOWEE_BUILD_TESTS=ON
|
||||
- name: Configure (AMD ON)
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
|
||||
|
||||
- name: Assert AMD FSR2 target
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel ${{ matrix.build_jobs }}
|
||||
- name: Assert AMD FSR2 target
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
|
||||
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
run: |
|
||||
set -euo pipefail
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel ${{ matrix.build_jobs }}
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
run: |
|
||||
set -euo pipefail
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --parallel ${{ matrix.build_jobs }}
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
|
||||
- name: Run tests
|
||||
run: cd build && ctest --output-on-failure
|
||||
- name: Package (DEB)
|
||||
run: cd build && cpack -G DEB
|
||||
|
||||
- name: Package (DEB)
|
||||
run: cd build && cpack -G DEB
|
||||
|
||||
- name: Upload DEB
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-linux-${{ matrix.arch }}-deb
|
||||
path: build/wowee-*.deb
|
||||
if-no-files-found: error
|
||||
- name: Upload DEB
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-linux-${{ matrix.arch }}-deb
|
||||
path: build/wowee-*.deb
|
||||
if-no-files-found: error
|
||||
|
||||
build-macos:
|
||||
name: Build (macOS ${{ matrix.arch }})
|
||||
|
|
@ -133,379 +127,311 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: arm64
|
||||
runner: macos-15
|
||||
- arch: arm64
|
||||
runner: macos-15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
|
||||
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
|
||||
# dylibbundler may not be in all brew mirrors; install separately to not block others
|
||||
brew install dylibbundler 2>/dev/null || true
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
|
||||
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
|
||||
# dylibbundler may not be in all brew mirrors; install separately to not block others
|
||||
brew install dylibbundler 2>/dev/null || true
|
||||
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
BREW=$(brew --prefix)
|
||||
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH="$BREW" \
|
||||
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)" \
|
||||
-DWOWEE_ENABLE_AMD_FSR2=ON \
|
||||
-DWOWEE_BUILD_TESTS=ON
|
||||
- name: Configure
|
||||
run: |
|
||||
BREW=$(brew --prefix)
|
||||
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH="$BREW" \
|
||||
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)" \
|
||||
-DWOWEE_ENABLE_AMD_FSR2=ON
|
||||
|
||||
- name: Assert AMD FSR2 target
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(sysctl -n hw.logicalcpu)
|
||||
- name: Assert AMD FSR2 target
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
run: |
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(sysctl -n hw.logicalcpu)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Run tests
|
||||
run: cd build && ctest --output-on-failure
|
||||
|
||||
- name: Create .app bundle
|
||||
run: |
|
||||
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
|
||||
|
||||
# Wrapper launch script — cd to MacOS/ so ./assets/ resolves correctly
|
||||
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
|
||||
> Wowee.app/Contents/MacOS/wowee
|
||||
chmod +x Wowee.app/Contents/MacOS/wowee
|
||||
|
||||
# Actual binary
|
||||
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
|
||||
|
||||
# Assets (exclude proprietary music)
|
||||
rsync -a --exclude='Original Music' build/bin/assets/ \
|
||||
Wowee.app/Contents/MacOS/assets/
|
||||
|
||||
# Bundle dylibs (if dylibbundler available)
|
||||
if command -v dylibbundler &>/dev/null; then
|
||||
dylibbundler -od -b \
|
||||
-x Wowee.app/Contents/MacOS/wowee_bin \
|
||||
-d Wowee.app/Contents/Frameworks/ \
|
||||
-p @executable_path/../Frameworks/
|
||||
fi
|
||||
|
||||
# dylibbundler may miss Homebrew's Vulkan loader on some runner images.
|
||||
# Copy all vulkan-loader dylib names so wowee_bin can resolve whichever
|
||||
# install_name it was linked against (e.g. libvulkan.1.4.341.dylib).
|
||||
VULKAN_LIB_DIR="$(brew --prefix vulkan-loader)/lib"
|
||||
for lib in "${VULKAN_LIB_DIR}"/libvulkan*.dylib; do
|
||||
[ -e "${lib}" ] || continue
|
||||
cp -f "${lib}" Wowee.app/Contents/Frameworks/
|
||||
done
|
||||
|
||||
if ! ls Wowee.app/Contents/Frameworks/libvulkan*.dylib >/dev/null 2>&1; then
|
||||
echo "Missing Vulkan loader dylib(s) in app bundle Frameworks/" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# dylibbundler may miss Homebrew's OpenSSL on some runner images.
|
||||
# Copy libssl and libcrypto so wowee_bin can resolve them at runtime.
|
||||
OPENSSL_LIB_DIR="$(brew --prefix openssl@3)/lib"
|
||||
for lib in "${OPENSSL_LIB_DIR}"/libssl*.dylib "${OPENSSL_LIB_DIR}"/libcrypto*.dylib; do
|
||||
[ -e "${lib}" ] || continue
|
||||
cp -f "${lib}" Wowee.app/Contents/Frameworks/
|
||||
done
|
||||
|
||||
if ! ls Wowee.app/Contents/Frameworks/libssl*.dylib >/dev/null 2>&1; then
|
||||
echo "Missing OpenSSL libssl dylib(s) in app bundle Frameworks/" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Info.plist
|
||||
cat > Wowee.app/Contents/Info.plist << 'EOF'
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
|
||||
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0"><dict>
|
||||
<key>CFBundleExecutable</key><string>wowee</string>
|
||||
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
|
||||
<key>CFBundleName</key><string>Wowee</string>
|
||||
<key>CFBundleVersion</key><string>1.0.0</string>
|
||||
<key>CFBundleShortVersionString</key><string>1.0.0</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
</dict></plist>
|
||||
EOF
|
||||
|
||||
# Ad-hoc codesign (allows running on the local machine)
|
||||
codesign --force --deep --sign - Wowee.app
|
||||
|
||||
- name: Verify bundled dylibs
|
||||
run: |
|
||||
set -euo pipefail
|
||||
echo "=== dylib references for wowee_bin ==="
|
||||
otool -L Wowee.app/Contents/MacOS/wowee_bin
|
||||
|
||||
# Every non-system dylib referenced by the binary must resolve inside
|
||||
# the bundle. System paths (/usr/lib, /System) are always present on
|
||||
# macOS and don't need bundling.
|
||||
missing=0
|
||||
while IFS= read -r dep; do
|
||||
# Strip leading whitespace and version info: " /path/to/lib.dylib (compat ...)"
|
||||
path=$(echo "$dep" | sed 's/^[[:space:]]*//;s/ (compat.*//')
|
||||
case "$path" in
|
||||
/usr/lib/*|/System/*|@executable_path/*|@rpath/*) continue ;;
|
||||
esac
|
||||
# Resolve @loader_path relative to the binary
|
||||
resolved="${path/#@loader_path/Wowee.app/Contents/MacOS}"
|
||||
if [ ! -f "$resolved" ]; then
|
||||
basename=$(basename "$path")
|
||||
if [ ! -f "Wowee.app/Contents/Frameworks/$basename" ]; then
|
||||
echo "ERROR: unbundled dylib: $path" >&2
|
||||
missing=$((missing + 1))
|
||||
fi
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
run: |
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(sysctl -n hw.logicalcpu)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
done < <(otool -L Wowee.app/Contents/MacOS/wowee_bin | tail -n +2)
|
||||
|
||||
if [ "$missing" -gt 0 ]; then
|
||||
echo ""
|
||||
echo "=== Frameworks directory ==="
|
||||
ls -la Wowee.app/Contents/Frameworks/
|
||||
echo ""
|
||||
echo "FAIL: $missing dylib(s) missing from app bundle" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "All non-system dylibs are bundled."
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Create DMG
|
||||
run: |
|
||||
set -euo pipefail
|
||||
rm -f Wowee.dmg
|
||||
# CI runners can occasionally leave a mounted volume around; detach if present.
|
||||
if [ -d "/Volumes/Wowee" ]; then
|
||||
hdiutil detach "/Volumes/Wowee" -force || true
|
||||
sleep 2
|
||||
fi
|
||||
- name: Create .app bundle
|
||||
run: |
|
||||
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
|
||||
|
||||
ok=0
|
||||
for attempt in 1 2 3 4 5; do
|
||||
if hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO Wowee.dmg; then
|
||||
ok=1
|
||||
break
|
||||
# Wrapper launch script — cd to MacOS/ so ./assets/ resolves correctly
|
||||
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
|
||||
> Wowee.app/Contents/MacOS/wowee
|
||||
chmod +x Wowee.app/Contents/MacOS/wowee
|
||||
|
||||
# Actual binary
|
||||
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
|
||||
|
||||
# Assets (exclude proprietary music)
|
||||
rsync -a --exclude='Original Music' build/bin/assets/ \
|
||||
Wowee.app/Contents/MacOS/assets/
|
||||
|
||||
# Bundle dylibs (if dylibbundler available)
|
||||
if command -v dylibbundler &>/dev/null; then
|
||||
dylibbundler -od -b \
|
||||
-x Wowee.app/Contents/MacOS/wowee_bin \
|
||||
-d Wowee.app/Contents/Frameworks/ \
|
||||
-p @executable_path/../Frameworks/
|
||||
fi
|
||||
echo "hdiutil create failed on attempt ${attempt}; retrying..."
|
||||
|
||||
# Info.plist
|
||||
cat > Wowee.app/Contents/Info.plist << 'EOF'
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
|
||||
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0"><dict>
|
||||
<key>CFBundleExecutable</key><string>wowee</string>
|
||||
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
|
||||
<key>CFBundleName</key><string>Wowee</string>
|
||||
<key>CFBundleVersion</key><string>1.0.0</string>
|
||||
<key>CFBundleShortVersionString</key><string>1.0.0</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
</dict></plist>
|
||||
EOF
|
||||
|
||||
# Ad-hoc codesign (allows running on the local machine)
|
||||
codesign --force --deep --sign - Wowee.app
|
||||
|
||||
- name: Create DMG
|
||||
run: |
|
||||
set -euo pipefail
|
||||
rm -f Wowee.dmg
|
||||
# CI runners can occasionally leave a mounted volume around; detach if present.
|
||||
if [ -d "/Volumes/Wowee" ]; then
|
||||
hdiutil detach "/Volumes/Wowee" -force || true
|
||||
sleep 2
|
||||
fi
|
||||
sleep 3
|
||||
done
|
||||
|
||||
if [ "$ok" -ne 1 ] || [ ! -f Wowee.dmg ]; then
|
||||
echo "Failed to create Wowee.dmg after retries."
|
||||
exit 1
|
||||
fi
|
||||
ok=0
|
||||
for attempt in 1 2 3 4 5; do
|
||||
if hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO Wowee.dmg; then
|
||||
ok=1
|
||||
break
|
||||
fi
|
||||
echo "hdiutil create failed on attempt ${attempt}; retrying..."
|
||||
if [ -d "/Volumes/Wowee" ]; then
|
||||
hdiutil detach "/Volumes/Wowee" -force || true
|
||||
fi
|
||||
sleep 3
|
||||
done
|
||||
|
||||
- name: Upload DMG
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-macos-${{ matrix.arch }}-dmg
|
||||
path: Wowee.dmg
|
||||
if-no-files-found: error
|
||||
if [ "$ok" -ne 1 ] || [ ! -f Wowee.dmg ]; then
|
||||
echo "Failed to create Wowee.dmg after retries."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Upload DMG
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-macos-${{ matrix.arch }}-dmg
|
||||
path: Wowee.dmg
|
||||
if-no-files-found: error
|
||||
|
||||
build-windows-arm:
|
||||
name: Build (windows-arm64)
|
||||
runs-on: windows-11-arm
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Set up MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: CLANGARM64
|
||||
update: true
|
||||
install: >-
|
||||
mingw-w64-clang-aarch64-cmake
|
||||
mingw-w64-clang-aarch64-clang
|
||||
mingw-w64-clang-aarch64-ninja
|
||||
mingw-w64-clang-aarch64-pkgconf
|
||||
mingw-w64-clang-aarch64-SDL2
|
||||
mingw-w64-clang-aarch64-glew
|
||||
mingw-w64-clang-aarch64-glm
|
||||
mingw-w64-clang-aarch64-openssl
|
||||
mingw-w64-clang-aarch64-zlib
|
||||
mingw-w64-clang-aarch64-ffmpeg
|
||||
mingw-w64-clang-aarch64-unicorn
|
||||
mingw-w64-clang-aarch64-vulkan-loader
|
||||
mingw-w64-clang-aarch64-vulkan-headers
|
||||
mingw-w64-clang-aarch64-shaderc
|
||||
git
|
||||
- name: Set up MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: CLANGARM64
|
||||
update: true
|
||||
install: >-
|
||||
mingw-w64-clang-aarch64-cmake
|
||||
mingw-w64-clang-aarch64-clang
|
||||
mingw-w64-clang-aarch64-ninja
|
||||
mingw-w64-clang-aarch64-pkgconf
|
||||
mingw-w64-clang-aarch64-SDL2
|
||||
mingw-w64-clang-aarch64-glew
|
||||
mingw-w64-clang-aarch64-glm
|
||||
mingw-w64-clang-aarch64-openssl
|
||||
mingw-w64-clang-aarch64-zlib
|
||||
mingw-w64-clang-aarch64-ffmpeg
|
||||
mingw-w64-clang-aarch64-unicorn
|
||||
mingw-w64-clang-aarch64-vulkan-loader
|
||||
mingw-w64-clang-aarch64-vulkan-headers
|
||||
mingw-w64-clang-aarch64-shaderc
|
||||
git
|
||||
|
||||
- name: Build StormLib from source
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
|
||||
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
|
||||
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
|
||||
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
|
||||
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
|
||||
cmake --build /tmp/StormLib/build --parallel $(nproc)
|
||||
cmake --install /tmp/StormLib/build
|
||||
- name: Build StormLib from source
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
|
||||
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
|
||||
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
|
||||
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
|
||||
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
|
||||
cmake --build /tmp/StormLib/build --parallel $(nproc)
|
||||
cmake --install /tmp/StormLib/build
|
||||
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
|
||||
- name: Configure
|
||||
shell: msys2 {0}
|
||||
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
|
||||
- name: Configure
|
||||
shell: msys2 {0}
|
||||
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
|
||||
|
||||
- name: Assert AMD FSR2 target
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
|
||||
- name: Assert AMD FSR2 target
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
|
||||
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
|
||||
- name: Bundle DLLs
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
ldd build/bin/wowee.exe \
|
||||
| awk '/=> \// { print $3 }' \
|
||||
| grep -iv '^/c/Windows' \
|
||||
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
|
||||
- name: Bundle DLLs
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
ldd build/bin/wowee.exe \
|
||||
| awk '/=> \// { print $3 }' \
|
||||
| grep -iv '^/c/Windows' \
|
||||
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
|
||||
|
||||
- name: Package (ZIP)
|
||||
shell: msys2 {0}
|
||||
run: cd build && cpack -G ZIP
|
||||
- name: Package (ZIP)
|
||||
shell: msys2 {0}
|
||||
run: cd build && cpack -G ZIP
|
||||
|
||||
- name: Upload ZIP
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-windows-arm64-zip
|
||||
path: build/wowee-*.zip
|
||||
if-no-files-found: error
|
||||
- name: Upload ZIP
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-windows-arm64-zip
|
||||
path: build/wowee-*.zip
|
||||
if-no-files-found: error
|
||||
|
||||
build-windows:
|
||||
name: Build (windows-x86-64)
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Set up MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: MINGW64
|
||||
update: false
|
||||
install: >-
|
||||
mingw-w64-x86_64-cmake
|
||||
mingw-w64-x86_64-gcc
|
||||
mingw-w64-x86_64-ninja
|
||||
mingw-w64-x86_64-pkgconf
|
||||
mingw-w64-x86_64-SDL2
|
||||
mingw-w64-x86_64-glew
|
||||
mingw-w64-x86_64-glm
|
||||
mingw-w64-x86_64-openssl
|
||||
mingw-w64-x86_64-zlib
|
||||
mingw-w64-x86_64-ffmpeg
|
||||
mingw-w64-x86_64-unicorn
|
||||
mingw-w64-x86_64-vulkan-loader
|
||||
mingw-w64-x86_64-vulkan-headers
|
||||
mingw-w64-x86_64-shaderc
|
||||
mingw-w64-x86_64-nsis
|
||||
git
|
||||
- name: Set up MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: MINGW64
|
||||
update: false
|
||||
install: >-
|
||||
mingw-w64-x86_64-cmake
|
||||
mingw-w64-x86_64-gcc
|
||||
mingw-w64-x86_64-ninja
|
||||
mingw-w64-x86_64-pkgconf
|
||||
mingw-w64-x86_64-SDL2
|
||||
mingw-w64-x86_64-glew
|
||||
mingw-w64-x86_64-glm
|
||||
mingw-w64-x86_64-openssl
|
||||
mingw-w64-x86_64-zlib
|
||||
mingw-w64-x86_64-ffmpeg
|
||||
mingw-w64-x86_64-unicorn
|
||||
mingw-w64-x86_64-vulkan-loader
|
||||
mingw-w64-x86_64-vulkan-headers
|
||||
mingw-w64-x86_64-shaderc
|
||||
mingw-w64-x86_64-nsis
|
||||
git
|
||||
|
||||
- name: Build StormLib from source
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
|
||||
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
|
||||
-DBUILD_SHARED_LIBS=OFF
|
||||
cmake --build /tmp/StormLib/build --parallel $(nproc)
|
||||
cmake --install /tmp/StormLib/build
|
||||
- name: Build StormLib from source
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
|
||||
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
|
||||
-DBUILD_SHARED_LIBS=OFF
|
||||
cmake --build /tmp/StormLib/build --parallel $(nproc)
|
||||
cmake --install /tmp/StormLib/build
|
||||
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
- name: Fetch AMD FSR2 SDK
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
rm -rf extern/FidelityFX-FSR2
|
||||
git clone --depth 1 --branch "${WOWEE_AMD_FSR2_REF}" "${WOWEE_AMD_FSR2_REPO}" extern/FidelityFX-FSR2
|
||||
rm -rf extern/FidelityFX-SDK
|
||||
git clone --depth 1 --branch "${WOWEE_FFX_SDK_REF}" "${WOWEE_FFX_SDK_REPO}" extern/FidelityFX-SDK
|
||||
|
||||
- name: Configure
|
||||
shell: msys2 {0}
|
||||
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
|
||||
- name: Configure
|
||||
shell: msys2 {0}
|
||||
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DWOWEE_ENABLE_AMD_FSR2=ON
|
||||
|
||||
- name: Assert AMD FSR2 target
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
|
||||
- name: Assert AMD FSR2 target
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --target wowee_fsr2_amd_vk --parallel $(nproc)
|
||||
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
- name: Assert AMD FSR3 framegen probe target (if present)
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
if cmake --build build --target help | grep -q 'wowee_fsr3_framegen_amd_vk_probe'; then
|
||||
cmake --build build --target wowee_fsr3_framegen_amd_vk_probe --parallel $(nproc)
|
||||
else
|
||||
echo "FSR3 framegen probe target not generated for this SDK layout; continuing."
|
||||
fi
|
||||
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
|
||||
- name: Bundle DLLs
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
ldd build/bin/wowee.exe \
|
||||
| awk '/=> \// { print $3 }' \
|
||||
| grep -iv '^/c/Windows' \
|
||||
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
|
||||
- name: Bundle DLLs
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
ldd build/bin/wowee.exe \
|
||||
| awk '/=> \// { print $3 }' \
|
||||
| grep -iv '^/c/Windows' \
|
||||
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
|
||||
|
||||
- name: Package (NSIS)
|
||||
shell: msys2 {0}
|
||||
run: cd build && cpack -G NSIS
|
||||
- name: Package (NSIS)
|
||||
shell: msys2 {0}
|
||||
run: cd build && cpack -G NSIS
|
||||
|
||||
- name: Upload installer
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-windows-x86-64-installer
|
||||
path: build/wowee-*.exe
|
||||
if-no-files-found: error
|
||||
- name: Upload installer
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-windows-x86-64-installer
|
||||
path: build/wowee-*.exe
|
||||
if-no-files-found: error
|
||||
|
|
|
|||
615
.github/workflows/release.yml
vendored
615
.github/workflows/release.yml
vendored
|
|
@ -2,10 +2,7 @@ name: Release
|
|||
|
||||
on:
|
||||
push:
|
||||
tags: [ 'v*' ]
|
||||
|
||||
env:
|
||||
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
|
||||
tags: ['v*']
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
|
@ -18,257 +15,201 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86-64
|
||||
runner: ubuntu-24.04
|
||||
- arch: arm64
|
||||
runner: ubuntu-24.04-arm
|
||||
- arch: x86-64
|
||||
runner: ubuntu-24.04
|
||||
- arch: arm64
|
||||
runner: ubuntu-24.04-arm
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Cache apt packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: /var/cache/apt/archives/*.deb
|
||||
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/release.yml') }}
|
||||
restore-keys: apt-${{ matrix.arch }}-
|
||||
- name: Cache apt packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: /var/cache/apt/archives/*.deb
|
||||
key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/release.yml') }}
|
||||
restore-keys: apt-${{ matrix.arch }}-
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
cmake \
|
||||
build-essential \
|
||||
pkg-config \
|
||||
libsdl2-dev \
|
||||
libglew-dev \
|
||||
libglm-dev \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libvulkan-dev \
|
||||
vulkan-tools \
|
||||
glslc \
|
||||
libavformat-dev \
|
||||
libavcodec-dev \
|
||||
libswscale-dev \
|
||||
libavutil-dev \
|
||||
libunicorn-dev \
|
||||
libx11-dev
|
||||
sudo apt-get install -y libstorm-dev || true
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
cmake \
|
||||
build-essential \
|
||||
pkg-config \
|
||||
libsdl2-dev \
|
||||
libglew-dev \
|
||||
libglm-dev \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libvulkan-dev \
|
||||
vulkan-tools \
|
||||
glslc \
|
||||
libavformat-dev \
|
||||
libavcodec-dev \
|
||||
libswscale-dev \
|
||||
libavutil-dev \
|
||||
libunicorn-dev \
|
||||
libx11-dev
|
||||
sudo apt-get install -y libstorm-dev || true
|
||||
|
||||
- name: Configure
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
- name: Configure
|
||||
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
- name: Verify Release Config
|
||||
run: |
|
||||
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
|
||||
- name: Verify Release Config
|
||||
run: |
|
||||
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
|
||||
- name: Package
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
STAGING="wowee-${TAG}-linux-${{ matrix.arch }}"
|
||||
mkdir -p "${STAGING}"
|
||||
- name: Package
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
STAGING="wowee-${TAG}-linux-${{ matrix.arch }}"
|
||||
mkdir -p "${STAGING}"
|
||||
|
||||
# Binary
|
||||
cp build/bin/wowee "${STAGING}/"
|
||||
# Binary
|
||||
cp build/bin/wowee "${STAGING}/"
|
||||
|
||||
# Asset extraction tool (if built — requires StormLib)
|
||||
if [ -f build/bin/asset_extract ]; then
|
||||
cp build/bin/asset_extract "${STAGING}/"
|
||||
fi
|
||||
# Asset extraction tool (if built — requires StormLib)
|
||||
if [ -f build/bin/asset_extract ]; then
|
||||
cp build/bin/asset_extract "${STAGING}/"
|
||||
fi
|
||||
|
||||
# Extraction scripts and GUI
|
||||
cp extract_assets.sh "${STAGING}/"
|
||||
cp tools/asset_pipeline_gui.py "${STAGING}/"
|
||||
# Extraction scripts and GUI
|
||||
cp extract_assets.sh "${STAGING}/"
|
||||
cp tools/asset_pipeline_gui.py "${STAGING}/"
|
||||
|
||||
# Assets (exclude proprietary music)
|
||||
rsync -a --exclude='Original Music' build/bin/assets/ "${STAGING}/assets/"
|
||||
# Assets (exclude proprietary music)
|
||||
rsync -a --exclude='Original Music' build/bin/assets/ "${STAGING}/assets/"
|
||||
|
||||
# Data directory (git-tracked files only)
|
||||
git ls-files Data/ | while read -r f; do
|
||||
mkdir -p "${STAGING}/$(dirname "$f")"
|
||||
cp "$f" "${STAGING}/$f"
|
||||
done
|
||||
# Data directory (git-tracked files only)
|
||||
git ls-files Data/ | while read -r f; do
|
||||
mkdir -p "${STAGING}/$(dirname "$f")"
|
||||
cp "$f" "${STAGING}/$f"
|
||||
done
|
||||
|
||||
tar czf "${STAGING}.tar.gz" "${STAGING}"
|
||||
tar czf "${STAGING}.tar.gz" "${STAGING}"
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-linux-${{ matrix.arch }}
|
||||
path: wowee-*.tar.gz
|
||||
if-no-files-found: error
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-linux-${{ matrix.arch }}
|
||||
path: wowee-*.tar.gz
|
||||
if-no-files-found: error
|
||||
|
||||
build-macos:
|
||||
name: Build (macOS arm64)
|
||||
runs-on: macos-15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
|
||||
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
|
||||
brew install dylibbundler 2>/dev/null || true
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
|
||||
stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
|
||||
brew install dylibbundler 2>/dev/null || true
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
BREW=$(brew --prefix)
|
||||
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH="$BREW" \
|
||||
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
|
||||
- name: Configure
|
||||
run: |
|
||||
BREW=$(brew --prefix)
|
||||
export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH="$BREW" \
|
||||
-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
|
||||
|
||||
- name: Verify Release Config
|
||||
run: |
|
||||
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
|
||||
- name: Verify Release Config
|
||||
run: |
|
||||
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
|
||||
- name: Build
|
||||
run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Create .app bundle
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
|
||||
- name: Create .app bundle
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
|
||||
|
||||
# Wrapper launch script
|
||||
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
|
||||
> Wowee.app/Contents/MacOS/wowee
|
||||
chmod +x Wowee.app/Contents/MacOS/wowee
|
||||
# Wrapper launch script
|
||||
printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
|
||||
> Wowee.app/Contents/MacOS/wowee
|
||||
chmod +x Wowee.app/Contents/MacOS/wowee
|
||||
|
||||
# Actual binary
|
||||
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
|
||||
# Actual binary
|
||||
cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
|
||||
|
||||
# Asset extraction tool (if built — requires StormLib)
|
||||
if [ -f build/bin/asset_extract ]; then
|
||||
cp build/bin/asset_extract Wowee.app/Contents/MacOS/
|
||||
fi
|
||||
# Asset extraction tool (if built — requires StormLib)
|
||||
if [ -f build/bin/asset_extract ]; then
|
||||
cp build/bin/asset_extract Wowee.app/Contents/MacOS/
|
||||
fi
|
||||
|
||||
# Extraction scripts and GUI
|
||||
cp extract_assets.sh Wowee.app/Contents/MacOS/
|
||||
cp tools/asset_pipeline_gui.py Wowee.app/Contents/MacOS/
|
||||
# Extraction scripts and GUI
|
||||
cp extract_assets.sh Wowee.app/Contents/MacOS/
|
||||
cp tools/asset_pipeline_gui.py Wowee.app/Contents/MacOS/
|
||||
|
||||
# Assets (exclude proprietary music)
|
||||
rsync -a --exclude='Original Music' build/bin/assets/ \
|
||||
Wowee.app/Contents/MacOS/assets/
|
||||
# Assets (exclude proprietary music)
|
||||
rsync -a --exclude='Original Music' build/bin/assets/ \
|
||||
Wowee.app/Contents/MacOS/assets/
|
||||
|
||||
# Data directory (git-tracked files only)
|
||||
git ls-files Data/ | while read -r f; do
|
||||
mkdir -p "Wowee.app/Contents/MacOS/$(dirname "$f")"
|
||||
cp "$f" "Wowee.app/Contents/MacOS/$f"
|
||||
done
|
||||
# Data directory (git-tracked files only)
|
||||
git ls-files Data/ | while read -r f; do
|
||||
mkdir -p "Wowee.app/Contents/MacOS/$(dirname "$f")"
|
||||
cp "$f" "Wowee.app/Contents/MacOS/$f"
|
||||
done
|
||||
|
||||
# Bundle dylibs
|
||||
if command -v dylibbundler &>/dev/null; then
|
||||
dylibbundler -od -b \
|
||||
-x Wowee.app/Contents/MacOS/wowee_bin \
|
||||
-d Wowee.app/Contents/Frameworks/ \
|
||||
-p @executable_path/../Frameworks/
|
||||
if [ -f Wowee.app/Contents/MacOS/asset_extract ]; then
|
||||
# Bundle dylibs
|
||||
if command -v dylibbundler &>/dev/null; then
|
||||
dylibbundler -od -b \
|
||||
-x Wowee.app/Contents/MacOS/asset_extract \
|
||||
-x Wowee.app/Contents/MacOS/wowee_bin \
|
||||
-d Wowee.app/Contents/Frameworks/ \
|
||||
-p @executable_path/../Frameworks/
|
||||
fi
|
||||
fi
|
||||
|
||||
# dylibbundler may miss Homebrew's Vulkan loader on some runner images.
|
||||
# Copy all vulkan-loader dylib names so wowee_bin can resolve whichever
|
||||
# install_name it was linked against (e.g. libvulkan.1.4.341.dylib).
|
||||
VULKAN_LIB_DIR="$(brew --prefix vulkan-loader)/lib"
|
||||
for lib in "${VULKAN_LIB_DIR}"/libvulkan*.dylib; do
|
||||
[ -e "${lib}" ] || continue
|
||||
cp -f "${lib}" Wowee.app/Contents/Frameworks/
|
||||
done
|
||||
|
||||
if ! ls Wowee.app/Contents/Frameworks/libvulkan*.dylib >/dev/null 2>&1; then
|
||||
echo "Missing Vulkan loader dylib(s) in app bundle Frameworks/" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# dylibbundler may miss Homebrew's OpenSSL on some runner images.
|
||||
# Copy libssl and libcrypto so wowee_bin can resolve them at runtime.
|
||||
OPENSSL_LIB_DIR="$(brew --prefix openssl@3)/lib"
|
||||
for lib in "${OPENSSL_LIB_DIR}"/libssl*.dylib "${OPENSSL_LIB_DIR}"/libcrypto*.dylib; do
|
||||
[ -e "${lib}" ] || continue
|
||||
cp -f "${lib}" Wowee.app/Contents/Frameworks/
|
||||
done
|
||||
|
||||
if ! ls Wowee.app/Contents/Frameworks/libssl*.dylib >/dev/null 2>&1; then
|
||||
echo "Missing OpenSSL libssl dylib(s) in app bundle Frameworks/" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Info.plist
|
||||
cat > Wowee.app/Contents/Info.plist << EOF
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
|
||||
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0"><dict>
|
||||
<key>CFBundleExecutable</key><string>wowee</string>
|
||||
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
|
||||
<key>CFBundleName</key><string>Wowee</string>
|
||||
<key>CFBundleVersion</key><string>${TAG}</string>
|
||||
<key>CFBundleShortVersionString</key><string>${TAG}</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
</dict></plist>
|
||||
EOF
|
||||
|
||||
# Ad-hoc codesign
|
||||
codesign --force --deep --sign - Wowee.app
|
||||
|
||||
- name: Verify bundled dylibs
|
||||
run: |
|
||||
set -euo pipefail
|
||||
echo "=== dylib references for wowee_bin ==="
|
||||
otool -L Wowee.app/Contents/MacOS/wowee_bin
|
||||
|
||||
missing=0
|
||||
while IFS= read -r dep; do
|
||||
path=$(echo "$dep" | sed 's/^[[:space:]]*//;s/ (compat.*//')
|
||||
case "$path" in
|
||||
/usr/lib/*|/System/*|@executable_path/*|@rpath/*) continue ;;
|
||||
esac
|
||||
resolved="${path/#@loader_path/Wowee.app/Contents/MacOS}"
|
||||
if [ ! -f "$resolved" ]; then
|
||||
basename=$(basename "$path")
|
||||
if [ ! -f "Wowee.app/Contents/Frameworks/$basename" ]; then
|
||||
echo "ERROR: unbundled dylib: $path" >&2
|
||||
missing=$((missing + 1))
|
||||
if [ -f Wowee.app/Contents/MacOS/asset_extract ]; then
|
||||
dylibbundler -od -b \
|
||||
-x Wowee.app/Contents/MacOS/asset_extract \
|
||||
-d Wowee.app/Contents/Frameworks/ \
|
||||
-p @executable_path/../Frameworks/
|
||||
fi
|
||||
fi
|
||||
done < <(otool -L Wowee.app/Contents/MacOS/wowee_bin | tail -n +2)
|
||||
|
||||
if [ "$missing" -gt 0 ]; then
|
||||
ls -la Wowee.app/Contents/Frameworks/
|
||||
echo "FAIL: $missing dylib(s) missing from app bundle" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "All non-system dylibs are bundled."
|
||||
# Info.plist
|
||||
cat > Wowee.app/Contents/Info.plist << EOF
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
|
||||
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0"><dict>
|
||||
<key>CFBundleExecutable</key><string>wowee</string>
|
||||
<key>CFBundleIdentifier</key><string>com.wowee.app</string>
|
||||
<key>CFBundleName</key><string>Wowee</string>
|
||||
<key>CFBundleVersion</key><string>${TAG}</string>
|
||||
<key>CFBundleShortVersionString</key><string>${TAG}</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
</dict></plist>
|
||||
EOF
|
||||
|
||||
- name: Create DMG
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO \
|
||||
"wowee-${TAG}-macos-arm64.dmg"
|
||||
# Ad-hoc codesign
|
||||
codesign --force --deep --sign - Wowee.app
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-macos-arm64
|
||||
path: wowee-*.dmg
|
||||
if-no-files-found: error
|
||||
- name: Create DMG
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO \
|
||||
"wowee-${TAG}-macos-arm64.dmg"
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-macos-arm64
|
||||
path: wowee-*.dmg
|
||||
if-no-files-found: error
|
||||
|
||||
build-windows:
|
||||
name: Build (windows-${{ matrix.arch }})
|
||||
|
|
@ -277,145 +218,159 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86-64
|
||||
runner: windows-latest
|
||||
msystem: MINGW64
|
||||
prefix: mingw-w64-x86_64
|
||||
- arch: arm64
|
||||
runner: windows-11-arm
|
||||
msystem: CLANGARM64
|
||||
prefix: mingw-w64-clang-aarch64
|
||||
- arch: x86-64
|
||||
runner: windows-latest
|
||||
msystem: MINGW64
|
||||
prefix: mingw-w64-x86_64
|
||||
- arch: arm64
|
||||
runner: windows-11-arm
|
||||
msystem: CLANGARM64
|
||||
prefix: mingw-w64-clang-aarch64
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Set up MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
update: ${{ matrix.arch == 'arm64' }}
|
||||
install: >-
|
||||
${{ matrix.prefix }}-cmake ${{ matrix.arch == 'x86-64' && format('{0}-gcc', matrix.prefix) || format('{0}-clang', matrix.prefix) }} ${{ matrix.prefix }}-ninja ${{ matrix.prefix }}-pkgconf ${{ matrix.prefix }}-SDL2 ${{ matrix.prefix }}-glew ${{ matrix.prefix }}-glm ${{ matrix.prefix }}-openssl ${{ matrix.prefix }}-zlib ${{ matrix.prefix }}-ffmpeg ${{ matrix.prefix }}-unicorn ${{ matrix.prefix }}-vulkan-loader ${{ matrix.prefix }}-vulkan-headers ${{ matrix.prefix }}-shaderc git
|
||||
- name: Set up MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
update: ${{ matrix.arch == 'arm64' }}
|
||||
install: >-
|
||||
${{ matrix.prefix }}-cmake
|
||||
${{ matrix.arch == 'x86-64' && format('{0}-gcc', matrix.prefix) || format('{0}-clang', matrix.prefix) }}
|
||||
${{ matrix.prefix }}-ninja
|
||||
${{ matrix.prefix }}-pkgconf
|
||||
${{ matrix.prefix }}-SDL2
|
||||
${{ matrix.prefix }}-glew
|
||||
${{ matrix.prefix }}-glm
|
||||
${{ matrix.prefix }}-openssl
|
||||
${{ matrix.prefix }}-zlib
|
||||
${{ matrix.prefix }}-ffmpeg
|
||||
${{ matrix.prefix }}-unicorn
|
||||
${{ matrix.prefix }}-vulkan-loader
|
||||
${{ matrix.prefix }}-vulkan-headers
|
||||
${{ matrix.prefix }}-shaderc
|
||||
git
|
||||
|
||||
- name: Install optional packages
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
pacman -S --noconfirm --needed zip
|
||||
- name: Install optional packages
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
pacman -S --noconfirm --needed zip
|
||||
|
||||
- name: Build StormLib from source
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
|
||||
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
|
||||
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
|
||||
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
|
||||
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
|
||||
cmake --build /tmp/StormLib/build --parallel $(nproc)
|
||||
cmake --install /tmp/StormLib/build
|
||||
- name: Build StormLib from source
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
|
||||
# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
|
||||
# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
|
||||
cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
|
||||
-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
|
||||
cmake --build /tmp/StormLib/build --parallel $(nproc)
|
||||
cmake --install /tmp/StormLib/build
|
||||
|
||||
- name: Configure
|
||||
shell: msys2 {0}
|
||||
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
|
||||
- name: Configure
|
||||
shell: msys2 {0}
|
||||
run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
- name: Verify Release Config
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
|
||||
- name: Verify Release Config
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
|
||||
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
run: cmake --build build --parallel $(nproc)
|
||||
|
||||
- name: Bundle DLLs
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
for exe in build/bin/wowee.exe build/bin/asset_extract.exe; do
|
||||
[ -f "$exe" ] || continue
|
||||
ldd "$exe" \
|
||||
| awk '/=> \// { print $3 }' \
|
||||
| grep -iv '^/c/Windows' \
|
||||
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
|
||||
done
|
||||
- name: Bundle DLLs
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
for exe in build/bin/wowee.exe build/bin/asset_extract.exe; do
|
||||
[ -f "$exe" ] || continue
|
||||
ldd "$exe" \
|
||||
| awk '/=> \// { print $3 }' \
|
||||
| grep -iv '^/c/Windows' \
|
||||
| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
|
||||
done
|
||||
|
||||
- name: Package
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
STAGING="wowee-${TAG}-windows-${{ matrix.arch }}"
|
||||
mkdir -p "${STAGING}"
|
||||
- name: Package
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
STAGING="wowee-${TAG}-windows-${{ matrix.arch }}"
|
||||
mkdir -p "${STAGING}"
|
||||
|
||||
# Binary and DLLs
|
||||
cp build/bin/wowee.exe "${STAGING}/"
|
||||
cp build/bin/*.dll "${STAGING}/" 2>/dev/null || true
|
||||
# Binary and DLLs
|
||||
cp build/bin/wowee.exe "${STAGING}/"
|
||||
cp build/bin/*.dll "${STAGING}/" 2>/dev/null || true
|
||||
|
||||
# Asset extraction tool (if built — requires StormLib)
|
||||
if [ -f build/bin/asset_extract.exe ]; then
|
||||
cp build/bin/asset_extract.exe "${STAGING}/"
|
||||
fi
|
||||
# Asset extraction tool (if built — requires StormLib)
|
||||
if [ -f build/bin/asset_extract.exe ]; then
|
||||
cp build/bin/asset_extract.exe "${STAGING}/"
|
||||
fi
|
||||
|
||||
# Extraction scripts and GUI
|
||||
cp extract_assets.ps1 "${STAGING}/"
|
||||
cp extract_assets.bat "${STAGING}/"
|
||||
cp tools/asset_pipeline_gui.py "${STAGING}/"
|
||||
# Extraction scripts and GUI
|
||||
cp extract_assets.ps1 "${STAGING}/"
|
||||
cp extract_assets.bat "${STAGING}/"
|
||||
cp tools/asset_pipeline_gui.py "${STAGING}/"
|
||||
|
||||
# Assets (exclude proprietary music)
|
||||
mkdir -p "${STAGING}/assets"
|
||||
for d in build/bin/assets/*/; do
|
||||
dirname="$(basename "$d")"
|
||||
[ "$dirname" = "Original Music" ] && continue
|
||||
cp -r "$d" "${STAGING}/assets/"
|
||||
done
|
||||
# Copy top-level asset files
|
||||
cp build/bin/assets/* "${STAGING}/assets/" 2>/dev/null || true
|
||||
# Assets (exclude proprietary music)
|
||||
mkdir -p "${STAGING}/assets"
|
||||
for d in build/bin/assets/*/; do
|
||||
dirname="$(basename "$d")"
|
||||
[ "$dirname" = "Original Music" ] && continue
|
||||
cp -r "$d" "${STAGING}/assets/"
|
||||
done
|
||||
# Copy top-level asset files
|
||||
cp build/bin/assets/* "${STAGING}/assets/" 2>/dev/null || true
|
||||
|
||||
# Data directory (git-tracked files only)
|
||||
git ls-files Data/ | while read -r f; do
|
||||
mkdir -p "${STAGING}/$(dirname "$f")"
|
||||
cp "$f" "${STAGING}/$f"
|
||||
done
|
||||
# Data directory (git-tracked files only)
|
||||
git ls-files Data/ | while read -r f; do
|
||||
mkdir -p "${STAGING}/$(dirname "$f")"
|
||||
cp "$f" "${STAGING}/$f"
|
||||
done
|
||||
|
||||
# Create ZIP
|
||||
zip -r "${STAGING}.zip" "${STAGING}"
|
||||
# Create ZIP
|
||||
zip -r "${STAGING}.zip" "${STAGING}"
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-windows-${{ matrix.arch }}
|
||||
path: wowee-*.zip
|
||||
if-no-files-found: error
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: wowee-windows-${{ matrix.arch }}
|
||||
path: wowee-*.zip
|
||||
if-no-files-found: error
|
||||
|
||||
release:
|
||||
name: Create Release
|
||||
needs: [ build-linux, build-macos, build-windows ]
|
||||
needs: [build-linux, build-macos, build-windows]
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Download all artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts/
|
||||
- name: Download all artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts/
|
||||
|
||||
- name: Create GitHub Release
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
GH_REPO: ${{ github.repository }}
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
- name: Create GitHub Release
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
GH_REPO: ${{ github.repository }}
|
||||
run: |
|
||||
TAG="${GITHUB_REF_NAME}"
|
||||
|
||||
# Collect all release files
|
||||
FILES=()
|
||||
for f in artifacts/*/*; do
|
||||
FILES+=("$f")
|
||||
done
|
||||
# Collect all release files
|
||||
FILES=()
|
||||
for f in artifacts/*/*; do
|
||||
FILES+=("$f")
|
||||
done
|
||||
|
||||
gh release create "${TAG}" \
|
||||
--title "Wowee ${TAG}" \
|
||||
--generate-notes \
|
||||
"${FILES[@]}"
|
||||
gh release create "${TAG}" \
|
||||
--title "Wowee ${TAG}" \
|
||||
--generate-notes \
|
||||
"${FILES[@]}"
|
||||
|
|
|
|||
3
.github/workflows/security.yml
vendored
3
.github/workflows/security.yml
vendored
|
|
@ -7,9 +7,6 @@ on:
|
|||
branches: [master]
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
|
|
|
|||
55
.gitignore
vendored
55
.gitignore
vendored
|
|
@ -1,7 +1,5 @@
|
|||
# Build directories
|
||||
build/
|
||||
build_asan/
|
||||
build-debug/
|
||||
build-sanitize/
|
||||
bin/
|
||||
lib/
|
||||
|
|
@ -36,9 +34,6 @@ Makefile
|
|||
*.app
|
||||
wowee
|
||||
|
||||
# Claude Code internal state
|
||||
.claude/
|
||||
|
||||
# IDE files
|
||||
.vscode/
|
||||
.idea/
|
||||
|
|
@ -47,31 +42,12 @@ wowee
|
|||
*~
|
||||
.DS_Store
|
||||
|
||||
# Compilation database (regenerated by cmake)
|
||||
compile_commands.json
|
||||
|
||||
# Language server caches
|
||||
.ccls
|
||||
.ccls-cache/
|
||||
.cache/clangd/
|
||||
|
||||
# Tags
|
||||
tags
|
||||
TAGS
|
||||
.tags
|
||||
cscope.out
|
||||
|
||||
# External dependencies (except submodules and vendored headers)
|
||||
extern/*
|
||||
!extern/.gitkeep
|
||||
!extern/catch2
|
||||
!extern/imgui
|
||||
!extern/vk-bootstrap
|
||||
!extern/FidelityFX-SDK
|
||||
!extern/FidelityFX-FSR2
|
||||
!extern/vk_mem_alloc.h
|
||||
!extern/lua-5.1.5
|
||||
!extern/VERSIONS.md
|
||||
|
||||
# ImGui state
|
||||
imgui.ini
|
||||
|
|
@ -91,9 +67,27 @@ saves/
|
|||
wowee_[0-9][0-9][0-9][0-9]
|
||||
|
||||
# Extracted assets (run ./extract_assets.sh or .\extract_assets.ps1 to generate)
|
||||
Data/*
|
||||
!Data/opcodes
|
||||
|
||||
Data/db/
|
||||
Data/character/
|
||||
Data/creature/
|
||||
Data/terrain/
|
||||
Data/world/
|
||||
Data/interface/
|
||||
Data/item/
|
||||
Data/sound/
|
||||
Data/spell/
|
||||
Data/environment/
|
||||
Data/misc/
|
||||
Data/enUS/
|
||||
Data/Character/
|
||||
Data/Creature/
|
||||
Data/World/
|
||||
Data/manifest.json
|
||||
Data/expansions/*/manifest.json
|
||||
Data/expansions/*/assets/
|
||||
Data/expansions/*/overlay/
|
||||
Data/expansions/*/db/*.csv
|
||||
Data/hd/
|
||||
ingest/
|
||||
|
||||
# Asset pipeline state and texture packs
|
||||
|
|
@ -106,10 +100,3 @@ node_modules/
|
|||
# Python cache artifacts
|
||||
tools/__pycache__/
|
||||
*.pyc
|
||||
|
||||
# artifacts
|
||||
.codex-loop/
|
||||
|
||||
# Local agent instructions
|
||||
AGENTS.md
|
||||
codex-loop.sh
|
||||
|
|
|
|||
10
.gitmodules
vendored
10
.gitmodules
vendored
|
|
@ -6,13 +6,3 @@
|
|||
path = extern/vk-bootstrap
|
||||
url = https://github.com/charles-lunarg/vk-bootstrap.git
|
||||
shallow = true
|
||||
[submodule "extern/FidelityFX-SDK"]
|
||||
path = extern/FidelityFX-SDK
|
||||
url = https://github.com/Kelsidavis/FidelityFX-SDK.git
|
||||
shallow = true
|
||||
update = none
|
||||
[submodule "extern/FidelityFX-FSR2"]
|
||||
path = extern/FidelityFX-FSR2
|
||||
url = https://github.com/Kelsidavis/FidelityFX-FSR2.git
|
||||
shallow = true
|
||||
ignore = dirty
|
||||
|
|
|
|||
|
|
@ -1,8 +0,0 @@
|
|||
# Vendored third-party code (frozen releases, not ours to modify)
|
||||
extern/lua-5.1.5/
|
||||
extern/imgui/
|
||||
extern/stb_image.h
|
||||
extern/stb_image_write.h
|
||||
extern/vk-bootstrap/
|
||||
extern/FidelityFX-FSR2/
|
||||
extern/FidelityFX-SDK/
|
||||
|
|
@ -12,7 +12,7 @@ This document provides platform-specific build instructions for WoWee.
|
|||
sudo apt update
|
||||
sudo apt install -y \
|
||||
build-essential cmake pkg-config git \
|
||||
libsdl2-dev libglm-dev \
|
||||
libsdl2-dev libglew-dev libglm-dev \
|
||||
libssl-dev zlib1g-dev \
|
||||
libvulkan-dev vulkan-tools glslc \
|
||||
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev \
|
||||
|
|
@ -28,7 +28,7 @@ sudo apt install -y \
|
|||
```bash
|
||||
sudo pacman -S --needed \
|
||||
base-devel cmake pkgconf git \
|
||||
sdl2 glm openssl zlib \
|
||||
sdl2 glew glm openssl zlib \
|
||||
vulkan-headers vulkan-icd-loader vulkan-tools shaderc \
|
||||
ffmpeg unicorn stormlib
|
||||
```
|
||||
|
|
@ -83,7 +83,7 @@ Vulkan on macOS is provided via MoltenVK (a Vulkan-to-Metal translation layer),
|
|||
which is included in the `vulkan-loader` Homebrew package.
|
||||
|
||||
```bash
|
||||
brew install cmake pkg-config sdl2 glm openssl@3 zlib ffmpeg unicorn \
|
||||
brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
|
||||
stormlib vulkan-loader vulkan-headers shaderc
|
||||
```
|
||||
|
||||
|
|
@ -137,6 +137,7 @@ pacman -S --needed \
|
|||
mingw-w64-x86_64-ninja \
|
||||
mingw-w64-x86_64-pkgconf \
|
||||
mingw-w64-x86_64-SDL2 \
|
||||
mingw-w64-x86_64-glew \
|
||||
mingw-w64-x86_64-glm \
|
||||
mingw-w64-x86_64-openssl \
|
||||
mingw-w64-x86_64-zlib \
|
||||
|
|
@ -173,7 +174,7 @@ For users who prefer Visual Studio over MSYS2.
|
|||
### vcpkg Dependencies
|
||||
|
||||
```powershell
|
||||
vcpkg install sdl2 glm openssl zlib ffmpeg stormlib --triplet x64-windows
|
||||
vcpkg install sdl2 glew glm openssl zlib ffmpeg stormlib --triplet x64-windows
|
||||
```
|
||||
|
||||
### Clone
|
||||
|
|
|
|||
85
CHANGELOG.md
85
CHANGELOG.md
|
|
@ -1,85 +0,0 @@
|
|||
# Changelog
|
||||
|
||||
## [Unreleased] — changes since v1.8.9-preview
|
||||
|
||||
### Architecture
|
||||
- Break Application::getInstance() singleton from GameHandler via GameServices struct
|
||||
- EntityController refactoring (SOLID decomposition)
|
||||
- Extract 8 domain handler classes from GameHandler
|
||||
- Replace 3,300-line switch with dispatch table
|
||||
- Multi-platform Docker build system (Linux, macOS arm64/x86_64, Windows cross-compilation)
|
||||
|
||||
### Bug Fixes (v1.8.2–v1.8.9)
|
||||
- Fix VkTexture ownsSampler_ flag after move/destroy (prevented double-free)
|
||||
- Fix unsigned underflow in Warden PE section loading (buffer overflow on malformed modules)
|
||||
- Add bounds checks to Warden readLE32/readLE16 (out-of-bounds on untrusted PE data)
|
||||
- Fix undefined behavior: SDL_BUTTON(0) computed 1 << -1 (negative shift)
|
||||
- Fix BigNum::toHex/toDecimal null dereference on OpenSSL allocation failure
|
||||
- Remove duplicate zone weather entry silently overwriting Dustwallow Marsh
|
||||
- Fix LLVM apt repo codename (jammy→noble) in macOS Docker build
|
||||
- Add missing mkdir in Linux Docker build script
|
||||
- Clamp player percentage stats (block/dodge/parry/crit) to prevent NaN from corrupted packets
|
||||
- Guard fsPath underflow in tryLoadPngOverride
|
||||
|
||||
### Code Quality (v1.8.2–v1.8.9)
|
||||
- 30+ named constants replacing magic numbers across game, rendering, and pipeline code
|
||||
- 55+ why-comments documenting WoW protocol quirks, format specifics, and design rationale
|
||||
- 8 DRY extractions (findOnUseSpellId, createFallbackTextures, finalizeSampler,
|
||||
renderClassRestriction/renderRaceRestriction, and more)
|
||||
- Scope macOS -undefined dynamic_lookup linker flag to wowee target only
|
||||
- Replace goto patterns with structured control flow (do/while(false), lambdas)
|
||||
- Zero out GameServices in Application::shutdown to prevent dangling pointers
|
||||
|
||||
---
|
||||
|
||||
## [v1.8.1-preview] — 2026-03-23
|
||||
|
||||
### Performance
|
||||
- Eliminate ~70 unnecessary sqrt ops per frame; constexpr reciprocals and cache optimizations
|
||||
- Skip bone animation for LOD3 models; frustum-cull water surfaces
|
||||
- Eliminate per-frame heap allocations in M2 renderer
|
||||
- Convert entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan
|
||||
- Eliminate double map lookups and dynamic_cast in render loops
|
||||
- Use second GPU queue for parallel texture/buffer uploads
|
||||
- Time-budget tile finalization to prevent 1+ second main-loop stalls
|
||||
- Add Vulkan pipeline cache persistence for faster startup
|
||||
|
||||
### Bug Fixes
|
||||
- Fix spline parsing with expansion context; preload DBC caches at world entry
|
||||
- Fix NPC/player attack animation to use weapon-appropriate anim ID
|
||||
- Fix equipment visibility and follow-target run speed
|
||||
- Fix inspect (packed GUID) and client-side auto-walk for follow
|
||||
- Fix mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY
|
||||
- Guard spline point loop against unsigned underflow; guard hexDecode/stoi/stof
|
||||
- Fix infinite recursion in toLowerInPlace and operator precedence bugs
|
||||
- Fix 3D audio coords for PLAY_OBJECT_SOUND; correct melee swing sound paths
|
||||
- Prevent Vulkan sampler exhaustion crash; skip pipeline cache on NVIDIA
|
||||
- Skip FSR3 frame gen on non-AMD GPUs to prevent driver crash
|
||||
- Fix chest GO interaction (send GAMEOBJ_USE+LOOT together)
|
||||
- Restore WMO wall collision threshold; fix off-screen bag positions
|
||||
- Guard texture log dedup sets with mutex for thread safety
|
||||
- Fix lua_pcall return check in ACTIONBAR_PAGE_CHANGED
|
||||
|
||||
### Features
|
||||
- Render equipment on other players (helmets, weapons, belts, wrists, shoulders)
|
||||
- Target frame right-click context menu
|
||||
- Crafting sounds and Create All button
|
||||
- Server-synced bag sort
|
||||
- Log GPU vendor/name at init
|
||||
|
||||
### Security
|
||||
- Add path traversal rejection and packet length validation
|
||||
|
||||
### Code Quality
|
||||
- Packet API: add readPackedGuid, writePackedGuid, writeFloat, getRemainingSize,
|
||||
hasRemaining, hasData, skipAll (replacing 1300+ verbose expressions)
|
||||
- GameHandler helpers: isInWorld, isPreWotlk, guidToUnitId, lookupName,
|
||||
getUnitByGuid, fireAddonEvent, withSoundManager
|
||||
- Dispatch table: registerHandler, registerSkipHandler, registerWorldHandler,
|
||||
registerErrorHandler (replacing 120+ lambda wrappers)
|
||||
- Shared ui_colors.hpp with named constants replacing 200+ inline color literals
|
||||
- Promote 50+ static const arrays to constexpr across audio/core/rendering/UI
|
||||
- Deduplicate class name/color functions, enchantment cache, item-set DBC keys
|
||||
- Extract settings tabs, GameHandler::update() phases, loadWeaponM2 into methods
|
||||
- Remove 12 duplicate dispatch registrations and C-style casts
|
||||
- Extract toHexString, toLowerInPlace, duration formatting, Lua return helpers
|
||||
245
CMakeLists.txt
245
CMakeLists.txt
|
|
@ -1,5 +1,5 @@
|
|||
cmake_minimum_required(VERSION 3.15)
|
||||
project(wowee VERSION 1.0.0 LANGUAGES C CXX)
|
||||
project(wowee VERSION 1.0.0 LANGUAGES CXX)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
|
@ -25,9 +25,8 @@ endif()
|
|||
|
||||
# Options
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(WOWEE_BUILD_TESTS "Build tests" ON)
|
||||
option(WOWEE_BUILD_TESTS "Build tests" OFF)
|
||||
option(WOWEE_ENABLE_ASAN "Enable AddressSanitizer (Debug builds)" OFF)
|
||||
option(WOWEE_ENABLE_TRACY "Enable Tracy profiler instrumentation" OFF)
|
||||
option(WOWEE_ENABLE_AMD_FSR2 "Enable AMD FidelityFX FSR2 backend when SDK is present" ON)
|
||||
option(WOWEE_ENABLE_AMD_FSR3_FRAMEGEN "Enable AMD FidelityFX SDK FSR3 frame generation interface probe when SDK is present" ON)
|
||||
option(WOWEE_BUILD_AMD_FSR3_RUNTIME "Build native AMD FidelityFX VK runtime (Path A) from extern/FidelityFX-SDK/Kits" ON)
|
||||
|
|
@ -249,98 +248,34 @@ endif()
|
|||
find_package(SDL2 REQUIRED)
|
||||
find_package(Vulkan QUIET)
|
||||
if(NOT Vulkan_FOUND)
|
||||
# For Windows cross-compilation the host pkg-config finds the Linux libvulkan-dev
|
||||
# and injects /usr/include as an INTERFACE_INCLUDE_DIRECTORY, which causes
|
||||
# MinGW clang to pull in glibc headers (bits/libc-header-start.h) instead of
|
||||
# the MinGW sysroot headers. Skip the host pkg-config path entirely and instead
|
||||
# locate Vulkan via vcpkg-installed vulkan-headers or the MinGW toolchain.
|
||||
if(CMAKE_CROSSCOMPILING AND WIN32)
|
||||
# The cross-compile build script generates a Vulkan import library
|
||||
# (libvulkan-1.a) in ${CMAKE_BINARY_DIR}/vulkan-import from the headers.
|
||||
set(_VULKAN_IMPORT_DIR "${CMAKE_BINARY_DIR}/vulkan-import")
|
||||
|
||||
find_package(VulkanHeaders CONFIG QUIET)
|
||||
if(VulkanHeaders_FOUND)
|
||||
if(NOT TARGET Vulkan::Vulkan)
|
||||
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
|
||||
endif()
|
||||
# Vulkan::Headers is provided by vcpkg's vulkan-headers port and carries
|
||||
# the correct MinGW include path — no Linux system headers involved.
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES Vulkan::Headers)
|
||||
# Link against the Vulkan loader import library (vulkan-1.dll).
|
||||
if(EXISTS "${_VULKAN_IMPORT_DIR}/libvulkan-1.a")
|
||||
# Fallback: some distros / CMake versions need pkg-config to locate Vulkan.
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PkgConfig_FOUND)
|
||||
pkg_check_modules(VULKAN_PKG vulkan)
|
||||
if(VULKAN_PKG_FOUND)
|
||||
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
|
||||
set_target_properties(Vulkan::Vulkan PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${VULKAN_PKG_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_LIBRARIES "${VULKAN_PKG_LIBRARIES}"
|
||||
)
|
||||
if(VULKAN_PKG_LIBRARY_DIRS)
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_DIRECTORIES "${_VULKAN_IMPORT_DIR}")
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES vulkan-1)
|
||||
INTERFACE_LINK_DIRECTORIES "${VULKAN_PKG_LIBRARY_DIRS}")
|
||||
endif()
|
||||
set(Vulkan_FOUND TRUE)
|
||||
message(STATUS "Found Vulkan headers for Windows cross-compile via vcpkg VulkanHeaders")
|
||||
else()
|
||||
# Last-resort: check the LLVM-MinGW toolchain sysroot directly.
|
||||
find_path(_VULKAN_MINGW_INCLUDE NAMES vulkan/vulkan.h
|
||||
PATHS /opt/llvm-mingw/x86_64-w64-mingw32/include NO_DEFAULT_PATH)
|
||||
if(_VULKAN_MINGW_INCLUDE)
|
||||
if(NOT TARGET Vulkan::Vulkan)
|
||||
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
|
||||
endif()
|
||||
set_target_properties(Vulkan::Vulkan PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_VULKAN_MINGW_INCLUDE}")
|
||||
# Link against the Vulkan loader import library (vulkan-1.dll).
|
||||
if(EXISTS "${_VULKAN_IMPORT_DIR}/libvulkan-1.a")
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_DIRECTORIES "${_VULKAN_IMPORT_DIR}")
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES vulkan-1)
|
||||
endif()
|
||||
set(Vulkan_FOUND TRUE)
|
||||
message(STATUS "Found Vulkan headers in LLVM-MinGW sysroot: ${_VULKAN_MINGW_INCLUDE}")
|
||||
endif()
|
||||
endif()
|
||||
elseif(CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
# macOS cross-compilation: use vcpkg-installed vulkan-headers.
|
||||
# The host pkg-config would find Linux libvulkan-dev headers which the
|
||||
# macOS cross-compiler cannot use (different sysroot).
|
||||
find_package(VulkanHeaders CONFIG QUIET)
|
||||
if(VulkanHeaders_FOUND)
|
||||
if(NOT TARGET Vulkan::Vulkan)
|
||||
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
|
||||
endif()
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES Vulkan::Headers)
|
||||
set(Vulkan_FOUND TRUE)
|
||||
message(STATUS "Found Vulkan headers for macOS cross-compile via vcpkg VulkanHeaders")
|
||||
endif()
|
||||
else()
|
||||
# Fallback: some distros / CMake versions need pkg-config to locate Vulkan.
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PkgConfig_FOUND)
|
||||
pkg_check_modules(VULKAN_PKG vulkan)
|
||||
if(VULKAN_PKG_FOUND)
|
||||
add_library(Vulkan::Vulkan INTERFACE IMPORTED)
|
||||
set_target_properties(Vulkan::Vulkan PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${VULKAN_PKG_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_LIBRARIES "${VULKAN_PKG_LIBRARIES}"
|
||||
)
|
||||
if(VULKAN_PKG_LIBRARY_DIRS)
|
||||
set_property(TARGET Vulkan::Vulkan APPEND PROPERTY
|
||||
INTERFACE_LINK_DIRECTORIES "${VULKAN_PKG_LIBRARY_DIRS}")
|
||||
endif()
|
||||
set(Vulkan_FOUND TRUE)
|
||||
message(STATUS "Found Vulkan via pkg-config: ${VULKAN_PKG_LIBRARIES}")
|
||||
endif()
|
||||
message(STATUS "Found Vulkan via pkg-config: ${VULKAN_PKG_LIBRARIES}")
|
||||
endif()
|
||||
endif()
|
||||
if(NOT Vulkan_FOUND)
|
||||
message(FATAL_ERROR "Could not find Vulkan. Install libvulkan-dev (Linux), vulkan-loader (macOS), or the Vulkan SDK (Windows).")
|
||||
endif()
|
||||
endif()
|
||||
# macOS cross-compilation: the Vulkan loader (MoltenVK) is not available at link
|
||||
# time. Allow unresolved Vulkan symbols — they are resolved at runtime.
|
||||
if(CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
set(WOWEE_MACOS_CROSS_COMPILE TRUE)
|
||||
endif()
|
||||
# GL/GLEW kept temporarily for unconverted sub-renderers during Vulkan migration.
|
||||
# These files compile against GL types but their code is never called — the Vulkan
|
||||
# path is the only active rendering backend. Remove in Phase 7 when all renderers
|
||||
# are converted and grep confirms zero GL references.
|
||||
find_package(OpenGL QUIET)
|
||||
find_package(GLEW QUIET)
|
||||
find_package(OpenSSL REQUIRED)
|
||||
find_package(Threads REQUIRED)
|
||||
find_package(ZLIB REQUIRED)
|
||||
|
|
@ -487,9 +422,6 @@ endif()
|
|||
set(WOWEE_SOURCES
|
||||
# Core
|
||||
src/core/application.cpp
|
||||
src/core/entity_spawner.cpp
|
||||
src/core/appearance_composer.cpp
|
||||
src/core/world_loader.cpp
|
||||
src/core/window.cpp
|
||||
src/core/input.cpp
|
||||
src/core/logger.cpp
|
||||
|
|
@ -518,15 +450,6 @@ set(WOWEE_SOURCES
|
|||
src/game/opcode_table.cpp
|
||||
src/game/update_field_table.cpp
|
||||
src/game/game_handler.cpp
|
||||
src/game/chat_handler.cpp
|
||||
src/game/movement_handler.cpp
|
||||
src/game/combat_handler.cpp
|
||||
src/game/spell_handler.cpp
|
||||
src/game/inventory_handler.cpp
|
||||
src/game/social_handler.cpp
|
||||
src/game/quest_handler.cpp
|
||||
src/game/entity_controller.cpp
|
||||
src/game/warden_handler.cpp
|
||||
src/game/warden_crypto.cpp
|
||||
src/game/warden_module.cpp
|
||||
src/game/warden_emulator.cpp
|
||||
|
|
@ -545,7 +468,6 @@ set(WOWEE_SOURCES
|
|||
|
||||
# Audio
|
||||
src/audio/audio_engine.cpp
|
||||
src/audio/audio_coordinator.cpp
|
||||
src/audio/music_manager.cpp
|
||||
src/audio/footstep_manager.cpp
|
||||
src/audio/activity_sound_manager.cpp
|
||||
|
|
@ -583,9 +505,12 @@ set(WOWEE_SOURCES
|
|||
# Rendering
|
||||
src/rendering/renderer.cpp
|
||||
src/rendering/amd_fsr3_runtime.cpp
|
||||
src/rendering/shader.cpp
|
||||
src/rendering/mesh.cpp
|
||||
src/rendering/camera.cpp
|
||||
src/rendering/camera_controller.cpp
|
||||
src/rendering/material.cpp
|
||||
src/rendering/scene.cpp
|
||||
src/rendering/terrain_renderer.cpp
|
||||
src/rendering/terrain_manager.cpp
|
||||
src/rendering/frustum.cpp
|
||||
|
|
@ -604,8 +529,6 @@ set(WOWEE_SOURCES
|
|||
src/rendering/character_preview.cpp
|
||||
src/rendering/wmo_renderer.cpp
|
||||
src/rendering/m2_renderer.cpp
|
||||
src/rendering/m2_model_classifier.cpp
|
||||
src/rendering/render_graph.cpp
|
||||
src/rendering/quest_marker_renderer.cpp
|
||||
src/rendering/minimap.cpp
|
||||
src/rendering/world_map.cpp
|
||||
|
|
@ -613,21 +536,8 @@ set(WOWEE_SOURCES
|
|||
src/rendering/mount_dust.cpp
|
||||
src/rendering/levelup_effect.cpp
|
||||
src/rendering/charge_effect.cpp
|
||||
src/rendering/spell_visual_system.cpp
|
||||
src/rendering/post_process_pipeline.cpp
|
||||
src/rendering/animation_controller.cpp
|
||||
src/rendering/animation/animation_ids.cpp
|
||||
src/rendering/animation/emote_registry.cpp
|
||||
src/rendering/animation/footstep_driver.cpp
|
||||
src/rendering/animation/sfx_state_driver.cpp
|
||||
src/rendering/animation/anim_capability_probe.cpp
|
||||
src/rendering/animation/locomotion_fsm.cpp
|
||||
src/rendering/animation/combat_fsm.cpp
|
||||
src/rendering/animation/activity_fsm.cpp
|
||||
src/rendering/animation/mount_fsm.cpp
|
||||
src/rendering/animation/character_animator.cpp # Renamed from player_animator.cpp; npc_animator.cpp removed
|
||||
src/rendering/animation/animation_manager.cpp
|
||||
src/rendering/loading_screen.cpp
|
||||
$<$<BOOL:${HAVE_FFMPEG}>:${CMAKE_CURRENT_SOURCE_DIR}/src/rendering/video_player.cpp>
|
||||
|
||||
# UI
|
||||
src/ui/ui_manager.cpp
|
||||
|
|
@ -636,31 +546,10 @@ set(WOWEE_SOURCES
|
|||
src/ui/character_create_screen.cpp
|
||||
src/ui/character_screen.cpp
|
||||
src/ui/game_screen.cpp
|
||||
src/ui/chat_panel.cpp
|
||||
src/ui/toast_manager.cpp
|
||||
src/ui/dialog_manager.cpp
|
||||
src/ui/settings_panel.cpp
|
||||
src/ui/combat_ui.cpp
|
||||
src/ui/social_panel.cpp
|
||||
src/ui/action_bar_panel.cpp
|
||||
src/ui/window_manager.cpp
|
||||
src/ui/inventory_screen.cpp
|
||||
src/ui/quest_log_screen.cpp
|
||||
src/ui/spellbook_screen.cpp
|
||||
src/ui/talent_screen.cpp
|
||||
src/ui/keybinding_manager.cpp
|
||||
|
||||
# Addons
|
||||
src/addons/addon_manager.cpp
|
||||
src/addons/lua_engine.cpp
|
||||
src/addons/lua_unit_api.cpp
|
||||
src/addons/lua_spell_api.cpp
|
||||
src/addons/lua_inventory_api.cpp
|
||||
src/addons/lua_quest_api.cpp
|
||||
src/addons/lua_social_api.cpp
|
||||
src/addons/lua_system_api.cpp
|
||||
src/addons/lua_action_api.cpp
|
||||
src/addons/toc_parser.cpp
|
||||
|
||||
# Main
|
||||
src/main.cpp
|
||||
|
|
@ -729,9 +618,12 @@ set(WOWEE_HEADERS
|
|||
include/rendering/vk_pipeline.hpp
|
||||
include/rendering/vk_render_target.hpp
|
||||
include/rendering/renderer.hpp
|
||||
include/rendering/shader.hpp
|
||||
include/rendering/mesh.hpp
|
||||
include/rendering/camera.hpp
|
||||
include/rendering/camera_controller.hpp
|
||||
include/rendering/material.hpp
|
||||
include/rendering/scene.hpp
|
||||
include/rendering/terrain_renderer.hpp
|
||||
include/rendering/terrain_manager.hpp
|
||||
include/rendering/frustum.hpp
|
||||
|
|
@ -750,6 +642,7 @@ set(WOWEE_HEADERS
|
|||
include/rendering/character_preview.hpp
|
||||
include/rendering/wmo_renderer.hpp
|
||||
include/rendering/loading_screen.hpp
|
||||
include/rendering/video_player.hpp
|
||||
|
||||
include/ui/ui_manager.hpp
|
||||
include/ui/auth_screen.hpp
|
||||
|
|
@ -760,64 +653,24 @@ set(WOWEE_HEADERS
|
|||
include/ui/inventory_screen.hpp
|
||||
include/ui/spellbook_screen.hpp
|
||||
include/ui/talent_screen.hpp
|
||||
include/ui/keybinding_manager.hpp
|
||||
)
|
||||
|
||||
set(WOWEE_PLATFORM_SOURCES)
|
||||
if(WIN32)
|
||||
# Copy icon into build tree so windres can find it via the relative path
|
||||
# in wowee.rc ("assets\\wowee.ico"). Tell the RC compiler to also search
|
||||
# the build directory — GNU windres uses cwd (already the build dir) but
|
||||
# llvm-windres resolves relative to the .rc file, so it needs the hint.
|
||||
# Copy icon into build tree so llvm-rc can find it via the relative path in wowee.rc
|
||||
configure_file(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets/Wowee.ico
|
||||
${CMAKE_CURRENT_BINARY_DIR}/assets/wowee.ico
|
||||
COPYONLY
|
||||
)
|
||||
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} -I ${CMAKE_CURRENT_BINARY_DIR} -I ${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
list(APPEND WOWEE_PLATFORM_SOURCES resources/wowee.rc)
|
||||
endif()
|
||||
|
||||
# ---- Lua 5.1.5 (vendored, static library) ----
|
||||
set(LUA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/lua-5.1.5/src)
|
||||
set(LUA_SOURCES
|
||||
${LUA_DIR}/lapi.c ${LUA_DIR}/lcode.c ${LUA_DIR}/ldebug.c
|
||||
${LUA_DIR}/ldo.c ${LUA_DIR}/ldump.c ${LUA_DIR}/lfunc.c
|
||||
${LUA_DIR}/lgc.c ${LUA_DIR}/llex.c ${LUA_DIR}/lmem.c
|
||||
${LUA_DIR}/lobject.c ${LUA_DIR}/lopcodes.c ${LUA_DIR}/lparser.c
|
||||
${LUA_DIR}/lstate.c ${LUA_DIR}/lstring.c ${LUA_DIR}/ltable.c
|
||||
${LUA_DIR}/ltm.c ${LUA_DIR}/lundump.c ${LUA_DIR}/lvm.c
|
||||
${LUA_DIR}/lzio.c ${LUA_DIR}/lauxlib.c ${LUA_DIR}/lbaselib.c
|
||||
${LUA_DIR}/ldblib.c ${LUA_DIR}/liolib.c ${LUA_DIR}/lmathlib.c
|
||||
${LUA_DIR}/loslib.c ${LUA_DIR}/ltablib.c ${LUA_DIR}/lstrlib.c
|
||||
${LUA_DIR}/linit.c
|
||||
)
|
||||
add_library(lua51 STATIC ${LUA_SOURCES})
|
||||
set_target_properties(lua51 PROPERTIES LINKER_LANGUAGE C C_STANDARD 99 POSITION_INDEPENDENT_CODE ON)
|
||||
target_include_directories(lua51 PUBLIC ${LUA_DIR})
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
|
||||
target_compile_options(lua51 PRIVATE -w)
|
||||
endif()
|
||||
|
||||
# Create executable
|
||||
add_executable(wowee ${WOWEE_SOURCES} ${WOWEE_HEADERS} ${WOWEE_PLATFORM_SOURCES})
|
||||
|
||||
# Tracy profiler — zero overhead when WOWEE_ENABLE_TRACY is OFF
|
||||
if(WOWEE_ENABLE_TRACY)
|
||||
target_sources(wowee PRIVATE ${CMAKE_SOURCE_DIR}/extern/tracy/public/TracyClient.cpp)
|
||||
target_compile_definitions(wowee PRIVATE TRACY_ENABLE)
|
||||
target_include_directories(wowee SYSTEM PRIVATE ${CMAKE_SOURCE_DIR}/extern/tracy/public)
|
||||
message(STATUS "Tracy profiler: ENABLED")
|
||||
endif()
|
||||
|
||||
if(TARGET opcodes-generate)
|
||||
add_dependencies(wowee opcodes-generate)
|
||||
endif()
|
||||
# macOS cross-compilation: MoltenVK is not available at link time.
|
||||
# Allow unresolved Vulkan symbols — resolved at runtime. Scoped to wowee only.
|
||||
if(WOWEE_MACOS_CROSS_COMPILE)
|
||||
target_link_options(wowee PRIVATE "-undefined" "dynamic_lookup")
|
||||
endif()
|
||||
|
||||
# FidelityFX-SDK headers can trigger compiler-specific pragma/unused-static noise
|
||||
# when included through the runtime bridge; keep suppression scoped to that TU.
|
||||
|
|
@ -854,10 +707,17 @@ target_link_libraries(wowee PRIVATE
|
|||
OpenSSL::Crypto
|
||||
Threads::Threads
|
||||
ZLIB::ZLIB
|
||||
lua51
|
||||
${CMAKE_DL_LIBS}
|
||||
)
|
||||
|
||||
# GL/GLEW linked temporarily for unconverted sub-renderers (removed in Phase 7)
|
||||
if(TARGET OpenGL::GL)
|
||||
target_link_libraries(wowee PRIVATE OpenGL::GL)
|
||||
endif()
|
||||
if(TARGET GLEW::GLEW)
|
||||
target_link_libraries(wowee PRIVATE GLEW::GLEW)
|
||||
endif()
|
||||
|
||||
if(HAVE_FFMPEG)
|
||||
target_compile_definitions(wowee PRIVATE HAVE_FFMPEG)
|
||||
target_link_libraries(wowee PRIVATE ${FFMPEG_LIBRARIES})
|
||||
|
|
@ -947,20 +807,12 @@ else()
|
|||
# -g3 — maximum DWARF debug info (includes macro definitions)
|
||||
# -Og — optimise for debugging (better than -O0, keeps most frames)
|
||||
# -fno-omit-frame-pointer — preserve frame pointers so stack traces are clean
|
||||
# Frame pointers in all configs (negligible perf cost, critical for crash backtraces)
|
||||
target_compile_options(wowee PRIVATE
|
||||
-fno-omit-frame-pointer
|
||||
$<$<CONFIG:Debug>:-g3 -Og>
|
||||
$<$<CONFIG:RelWithDebInfo>:-g>
|
||||
$<$<CONFIG:Debug>:-g3 -Og -fno-omit-frame-pointer>
|
||||
$<$<CONFIG:RelWithDebInfo>:-g -fno-omit-frame-pointer>
|
||||
)
|
||||
endif()
|
||||
|
||||
# ── Unit tests (Catch2) ──────────────────────────────────────
|
||||
if(WOWEE_BUILD_TESTS)
|
||||
enable_testing()
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
# AddressSanitizer — catch buffer overflows, use-after-free, etc.
|
||||
# Enable with: cmake ... -DWOWEE_ENABLE_ASAN=ON -DCMAKE_BUILD_TYPE=Debug
|
||||
if(WOWEE_ENABLE_ASAN)
|
||||
|
|
@ -972,10 +824,10 @@ if(WOWEE_ENABLE_ASAN)
|
|||
$<$<CONFIG:Release>:/MD>
|
||||
)
|
||||
else()
|
||||
target_compile_options(wowee PRIVATE -fsanitize=address,undefined -fno-omit-frame-pointer)
|
||||
target_link_options(wowee PRIVATE -fsanitize=address,undefined)
|
||||
target_compile_options(wowee PRIVATE -fsanitize=address -fno-omit-frame-pointer)
|
||||
target_link_options(wowee PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
message(STATUS "AddressSanitizer + UBSan: ENABLED")
|
||||
message(STATUS "AddressSanitizer: ENABLED")
|
||||
endif()
|
||||
|
||||
# Release build optimizations
|
||||
|
|
@ -1002,17 +854,6 @@ add_custom_command(TARGET wowee POST_BUILD
|
|||
COMMENT "Syncing assets to $<TARGET_FILE_DIR:wowee>/assets"
|
||||
)
|
||||
|
||||
# Symlink Data/ next to the executable so expansion profiles, opcode tables,
|
||||
# and other runtime data files are found when running from the build directory.
|
||||
if(NOT WIN32)
|
||||
add_custom_command(TARGET wowee POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Data
|
||||
$<TARGET_FILE_DIR:wowee>/Data
|
||||
COMMENT "Symlinking Data to $<TARGET_FILE_DIR:wowee>/Data"
|
||||
)
|
||||
endif()
|
||||
|
||||
# On Windows, SDL 2.28+ uses LoadLibraryExW with LOAD_LIBRARY_SEARCH_DEFAULT_DIRS
|
||||
# which does NOT include System32. Copy vulkan-1.dll into the output directory so
|
||||
# SDL_Vulkan_LoadLibrary can locate it without needing a full system PATH search.
|
||||
|
|
|
|||
|
|
@ -1,72 +0,0 @@
|
|||
# Contributing to Wowee
|
||||
|
||||
## Build Setup
|
||||
|
||||
See [BUILD_INSTRUCTIONS.md](BUILD_INSTRUCTIONS.md) for full platform-specific details.
|
||||
The short version: CMake + Make on Linux/macOS, MSYS2 on Windows.
|
||||
|
||||
```
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Debug
|
||||
make -C build -j$(nproc)
|
||||
```
|
||||
|
||||
## Code Style
|
||||
|
||||
- **C++20**. Use `#pragma once` for include guards.
|
||||
- Namespaces: `wowee::game`, `wowee::rendering`, `wowee::ui`, `wowee::core`, `wowee::network`.
|
||||
- Conventional commit messages in imperative mood:
|
||||
- `feat:` new feature
|
||||
- `fix:` bug fix
|
||||
- `refactor:` code restructuring with no behavior change
|
||||
- `perf:` performance improvement
|
||||
- Prefer `constexpr` over `static const` for compile-time data.
|
||||
- Mark functions whose return value should not be ignored with `[[nodiscard]]`.
|
||||
|
||||
## Pull Request Process
|
||||
|
||||
1. Branch from `master`.
|
||||
2. Keep commits focused -- one logical change per commit.
|
||||
3. Describe *what* changed and *why* in the PR description.
|
||||
4. Ensure the project compiles cleanly before submitting.
|
||||
5. Manual testing against a WoW 3.3.5a server (e.g. AzerothCore/ChromieCraft) is expected
|
||||
for gameplay-affecting changes.
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
See [docs/architecture.md](docs/architecture.md) for the full picture. Key namespaces:
|
||||
|
||||
| Namespace | Responsibility |
|
||||
|---|---|
|
||||
| `wowee::game` | Game state, packet handling (`GameHandler`), opcode dispatch |
|
||||
| `wowee::rendering` | Vulkan renderer, M2/WMO/terrain, sky system |
|
||||
| `wowee::ui` | ImGui windows and HUD (`GameScreen`) |
|
||||
| `wowee::core` | Coordinates, math, utilities |
|
||||
| `wowee::network` | Connection, `Packet` read/write API |
|
||||
|
||||
## Packet Handlers
|
||||
|
||||
The standard pattern for adding a new server packet handler:
|
||||
|
||||
1. Define a `struct FooData` holding the parsed fields.
|
||||
2. Write `void GameHandler::handleFoo(network::Packet& packet)` to parse into `FooData`.
|
||||
3. Register it in the dispatch table: `registerHandler(LogicalOpcode::SMSG_FOO, &GameHandler::handleFoo)`.
|
||||
|
||||
Helper variants: `registerWorldHandler` (requires `isInWorld()`), `registerSkipHandler` (discard),
|
||||
`registerErrorHandler` (log warning).
|
||||
|
||||
## Testing
|
||||
|
||||
There is no automated test suite. Changes are verified by manual testing against
|
||||
WoW 3.3.5a private servers (primarily ChromieCraft/AzerothCore). Classic and TBC
|
||||
expansion paths are tested against their respective server builds.
|
||||
|
||||
## Key Files for New Contributors
|
||||
|
||||
| File | What it does |
|
||||
|---|---|
|
||||
| `include/game/game_handler.hpp` | Central game state and all packet handler declarations |
|
||||
| `src/game/game_handler.cpp` | Packet dispatch registration and handler implementations |
|
||||
| `include/network/packet.hpp` | `Packet` class -- the read/write API every handler uses |
|
||||
| `include/ui/game_screen.hpp` | Main gameplay UI screen (ImGui) |
|
||||
| `src/rendering/m2_renderer.cpp` | M2 model loading and rendering |
|
||||
| `docs/architecture.md` | High-level system architecture reference |
|
||||
|
|
@ -1,260 +1,96 @@
|
|||
{
|
||||
"AreaTable": {
|
||||
"ExploreFlag": 3,
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"ParentAreaNum": 2
|
||||
},
|
||||
"CharHairGeosets": {
|
||||
"GeosetID": 4,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Variation": 3
|
||||
},
|
||||
"CharSections": {
|
||||
"BaseSection": 3,
|
||||
"ColorIndex": 5,
|
||||
"Flags": 9,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Texture1": 6,
|
||||
"Texture2": 7,
|
||||
"Texture3": 8,
|
||||
"VariationIndex": 4
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"Geoset100": 3,
|
||||
"Geoset200": 5,
|
||||
"Geoset300": 4,
|
||||
"RaceID": 0,
|
||||
"SexID": 1,
|
||||
"Variation": 2
|
||||
},
|
||||
"CreatureDisplayInfo": {
|
||||
"ExtraDisplayId": 3,
|
||||
"ID": 0,
|
||||
"ModelID": 1,
|
||||
"Skin1": 6,
|
||||
"Skin2": 7,
|
||||
"Skin3": 8
|
||||
},
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"BakeName": 20,
|
||||
"EquipDisplay0": 8,
|
||||
"EquipDisplay1": 9,
|
||||
"EquipDisplay10": 18,
|
||||
"EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11,
|
||||
"EquipDisplay4": 12,
|
||||
"EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14,
|
||||
"EquipDisplay7": 15,
|
||||
"EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17,
|
||||
"FaceID": 4,
|
||||
"FacialHairID": 7,
|
||||
"HairColorID": 6,
|
||||
"HairStyleID": 5,
|
||||
"ID": 0,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"SkinID": 3
|
||||
},
|
||||
"CreatureModelData": {
|
||||
"ID": 0,
|
||||
"ModelPath": 2
|
||||
},
|
||||
"Emotes": {
|
||||
"AnimID": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"EmotesText": {
|
||||
"Command": 1,
|
||||
"EmoteRef": 2,
|
||||
"ID": 0,
|
||||
"OthersNoTargetTextID": 7,
|
||||
"OthersTargetTextID": 3,
|
||||
"SenderNoTargetTextID": 9,
|
||||
"SenderTargetTextID": 5
|
||||
},
|
||||
"EmotesTextData": {
|
||||
"ID": 0,
|
||||
"Text": 1
|
||||
},
|
||||
"Faction": {
|
||||
"ID": 0,
|
||||
"ReputationBase0": 10,
|
||||
"ReputationBase1": 11,
|
||||
"ReputationBase2": 12,
|
||||
"ReputationBase3": 13,
|
||||
"ReputationRaceMask0": 2,
|
||||
"ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4,
|
||||
"ReputationRaceMask3": 5
|
||||
},
|
||||
"FactionTemplate": {
|
||||
"Enemy0": 6,
|
||||
"Enemy1": 7,
|
||||
"Enemy2": 8,
|
||||
"Enemy3": 9,
|
||||
"EnemyGroup": 5,
|
||||
"Faction": 1,
|
||||
"FactionGroup": 3,
|
||||
"FriendGroup": 4,
|
||||
"ID": 0
|
||||
},
|
||||
"GameObjectDisplayInfo": {
|
||||
"ID": 0,
|
||||
"ModelName": 1
|
||||
"Spell": {
|
||||
"ID": 0, "Attributes": 5, "IconID": 117,
|
||||
"Name": 120, "Tooltip": 147, "Rank": 129, "SchoolEnum": 1
|
||||
},
|
||||
"ItemDisplayInfo": {
|
||||
"GeosetGroup1": 7,
|
||||
"GeosetGroup3": 9,
|
||||
"ID": 0,
|
||||
"InventoryIcon": 5,
|
||||
"LeftModel": 1,
|
||||
"LeftModelTexture": 3,
|
||||
"TextureArmLower": 15,
|
||||
"TextureArmUpper": 14,
|
||||
"TextureFoot": 21,
|
||||
"TextureHand": 16,
|
||||
"TextureLegLower": 20,
|
||||
"TextureLegUpper": 19,
|
||||
"TextureTorsoLower": 18,
|
||||
"TextureTorsoUpper": 17
|
||||
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
|
||||
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
|
||||
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
|
||||
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
|
||||
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
|
||||
},
|
||||
"Light": {
|
||||
"ID": 0,
|
||||
"InnerRadius": 5,
|
||||
"LightParamsID": 7,
|
||||
"LightParamsIDRain": 8,
|
||||
"LightParamsIDUnderwater": 9,
|
||||
"MapID": 1,
|
||||
"OuterRadius": 6,
|
||||
"X": 2,
|
||||
"Y": 4,
|
||||
"Z": 3
|
||||
"CharSections": {
|
||||
"RaceID": 1, "SexID": 2, "BaseSection": 3,
|
||||
"VariationIndex": 4, "ColorIndex": 5,
|
||||
"Texture1": 6, "Texture2": 7, "Texture3": 8,
|
||||
"Flags": 9
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"SpellIcon": { "ID": 0, "Path": 1 },
|
||||
"FactionTemplate": {
|
||||
"ID": 0, "Faction": 1, "FactionGroup": 3,
|
||||
"FriendGroup": 4, "EnemyGroup": 5,
|
||||
"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
|
||||
},
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"Faction": {
|
||||
"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
|
||||
"ReputationBase0": 10, "ReputationBase1": 11,
|
||||
"ReputationBase2": 12, "ReputationBase3": 13
|
||||
},
|
||||
"LightParams": {
|
||||
"LightParamsID": 0
|
||||
"AreaTable": { "ID": 0, "ExploreFlag": 3 },
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
|
||||
"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
|
||||
"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17, "EquipDisplay10": 18, "BakeName": 20
|
||||
},
|
||||
"Map": {
|
||||
"ID": 0,
|
||||
"InternalName": 1
|
||||
},
|
||||
"SkillLine": {
|
||||
"Category": 1,
|
||||
"ID": 0,
|
||||
"Name": 3
|
||||
},
|
||||
"SkillLineAbility": {
|
||||
"SkillLineID": 1,
|
||||
"SpellID": 2
|
||||
},
|
||||
"Spell": {
|
||||
"Attributes": 5,
|
||||
"AttributesEx": 6,
|
||||
"CastingTimeIndex": 15,
|
||||
"DispelType": 4,
|
||||
"DurationIndex": 40,
|
||||
"EffectBasePoints0": 80,
|
||||
"EffectBasePoints1": 81,
|
||||
"EffectBasePoints2": 82,
|
||||
"ID": 0,
|
||||
"IconID": 117,
|
||||
"ManaCost": 29,
|
||||
"Name": 120,
|
||||
"PowerType": 28,
|
||||
"RangeIndex": 33,
|
||||
"Rank": 129,
|
||||
"SchoolEnum": 1,
|
||||
"Tooltip": 147
|
||||
},
|
||||
"SpellIcon": {
|
||||
"ID": 0,
|
||||
"Path": 1
|
||||
},
|
||||
"SpellRange": {
|
||||
"MaxRange": 2
|
||||
},
|
||||
"SpellVisual": {
|
||||
"CastKit": 2,
|
||||
"ID": 0,
|
||||
"ImpactKit": 3,
|
||||
"MissileModel": 8
|
||||
},
|
||||
"SpellVisualEffectName": {
|
||||
"FilePath": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"SpellVisualKit": {
|
||||
"BaseEffect": 5,
|
||||
"ID": 0,
|
||||
"SpecialEffect0": 11,
|
||||
"SpecialEffect1": 12,
|
||||
"SpecialEffect2": 13
|
||||
},
|
||||
"Talent": {
|
||||
"Column": 3,
|
||||
"ID": 0,
|
||||
"PrereqRank0": 12,
|
||||
"PrereqTalent0": 9,
|
||||
"RankSpell0": 4,
|
||||
"Row": 2,
|
||||
"TabID": 1
|
||||
},
|
||||
"TalentTab": {
|
||||
"BackgroundFile": 15,
|
||||
"ClassMask": 12,
|
||||
"ID": 0,
|
||||
"Name": 1,
|
||||
"OrderIndex": 14
|
||||
"CreatureDisplayInfo": {
|
||||
"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
|
||||
"Skin1": 6, "Skin2": 7, "Skin3": 8
|
||||
},
|
||||
"TaxiNodes": {
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"Name": 5,
|
||||
"X": 2,
|
||||
"Y": 3,
|
||||
"Z": 4
|
||||
},
|
||||
"TaxiPath": {
|
||||
"Cost": 3,
|
||||
"FromNode": 1,
|
||||
"ID": 0,
|
||||
"ToNode": 2
|
||||
"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5
|
||||
},
|
||||
"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
|
||||
"TaxiPathNode": {
|
||||
"ID": 0,
|
||||
"MapID": 3,
|
||||
"NodeIndex": 2,
|
||||
"PathID": 1,
|
||||
"X": 4,
|
||||
"Y": 5,
|
||||
"Z": 6
|
||||
"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
|
||||
"X": 4, "Y": 5, "Z": 6
|
||||
},
|
||||
"TalentTab": {
|
||||
"ID": 0, "Name": 1, "ClassMask": 12,
|
||||
"OrderIndex": 14, "BackgroundFile": 15
|
||||
},
|
||||
"Talent": {
|
||||
"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
|
||||
"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
|
||||
},
|
||||
"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
|
||||
"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
|
||||
"Map": { "ID": 0, "InternalName": 1 },
|
||||
"CreatureModelData": { "ID": 0, "ModelPath": 2 },
|
||||
"CharHairGeosets": {
|
||||
"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"RaceID": 0, "SexID": 1, "Variation": 2,
|
||||
"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
|
||||
},
|
||||
"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
|
||||
"Emotes": { "ID": 0, "AnimID": 2 },
|
||||
"EmotesText": {
|
||||
"ID": 0, "Command": 1, "EmoteRef": 2,
|
||||
"OthersTargetTextID": 3, "SenderTargetTextID": 5,
|
||||
"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
|
||||
},
|
||||
"EmotesTextData": { "ID": 0, "Text": 1 },
|
||||
"Light": {
|
||||
"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
|
||||
"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
|
||||
"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
|
||||
},
|
||||
"LightParams": { "LightParamsID": 0 },
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"WorldMapArea": {
|
||||
"AreaID": 2,
|
||||
"AreaName": 3,
|
||||
"DisplayMapID": 8,
|
||||
"ID": 0,
|
||||
"LocBottom": 7,
|
||||
"LocLeft": 4,
|
||||
"LocRight": 5,
|
||||
"LocTop": 6,
|
||||
"MapID": 1,
|
||||
"ParentWorldMapID": 10
|
||||
"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
|
||||
"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
|
||||
"DisplayMapID": 8, "ParentWorldMapID": 10
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -273,7 +273,7 @@
|
|||
"SMSG_INVENTORY_CHANGE_FAILURE": "0x112",
|
||||
"SMSG_OPEN_CONTAINER": "0x113",
|
||||
"CMSG_INSPECT": "0x114",
|
||||
"SMSG_INSPECT_RESULTS_UPDATE": "0x115",
|
||||
"SMSG_INSPECT": "0x115",
|
||||
"CMSG_INITIATE_TRADE": "0x116",
|
||||
"CMSG_BEGIN_TRADE": "0x117",
|
||||
"CMSG_BUSY_TRADE": "0x118",
|
||||
|
|
@ -300,7 +300,7 @@
|
|||
"CMSG_NEW_SPELL_SLOT": "0x12D",
|
||||
"CMSG_CAST_SPELL": "0x12E",
|
||||
"CMSG_CANCEL_CAST": "0x12F",
|
||||
"SMSG_CAST_FAILED": "0x130",
|
||||
"SMSG_CAST_RESULT": "0x130",
|
||||
"SMSG_SPELL_START": "0x131",
|
||||
"SMSG_SPELL_GO": "0x132",
|
||||
"SMSG_SPELL_FAILURE": "0x133",
|
||||
|
|
@ -504,7 +504,8 @@
|
|||
"CMSG_GM_SET_SECURITY_GROUP": "0x1F9",
|
||||
"CMSG_GM_NUKE": "0x1FA",
|
||||
"MSG_RANDOM_ROLL": "0x1FB",
|
||||
"SMSG_ENVIRONMENTAL_DAMAGE_LOG": "0x1FC",
|
||||
"SMSG_ENVIRONMENTALDAMAGELOG": "0x1FC",
|
||||
"CMSG_RWHOIS_OBSOLETE": "0x1FD",
|
||||
"SMSG_RWHOIS": "0x1FE",
|
||||
"MSG_LOOKING_FOR_GROUP": "0x1FF",
|
||||
"CMSG_SET_LOOKING_FOR_GROUP": "0x200",
|
||||
|
|
@ -527,6 +528,7 @@
|
|||
"CMSG_GMTICKET_GETTICKET": "0x211",
|
||||
"SMSG_GMTICKET_GETTICKET": "0x212",
|
||||
"CMSG_UNLEARN_TALENTS": "0x213",
|
||||
"SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE": "0x214",
|
||||
"SMSG_GAMEOBJECT_DESPAWN_ANIM": "0x215",
|
||||
"MSG_CORPSE_QUERY": "0x216",
|
||||
"CMSG_GMTICKET_DELETETICKET": "0x217",
|
||||
|
|
@ -536,7 +538,7 @@
|
|||
"SMSG_GMTICKET_SYSTEMSTATUS": "0x21B",
|
||||
"CMSG_SPIRIT_HEALER_ACTIVATE": "0x21C",
|
||||
"CMSG_SET_STAT_CHEAT": "0x21D",
|
||||
"SMSG_QUEST_FORCE_REMOVE": "0x21E",
|
||||
"SMSG_SET_REST_START": "0x21E",
|
||||
"CMSG_SKILL_BUY_STEP": "0x21F",
|
||||
"CMSG_SKILL_BUY_RANK": "0x220",
|
||||
"CMSG_XP_CHEAT": "0x221",
|
||||
|
|
@ -569,6 +571,8 @@
|
|||
"CMSG_BATTLEFIELD_LIST": "0x23C",
|
||||
"SMSG_BATTLEFIELD_LIST": "0x23D",
|
||||
"CMSG_BATTLEFIELD_JOIN": "0x23E",
|
||||
"SMSG_BATTLEFIELD_WIN_OBSOLETE": "0x23F",
|
||||
"SMSG_BATTLEFIELD_LOSE_OBSOLETE": "0x240",
|
||||
"CMSG_TAXICLEARNODE": "0x241",
|
||||
"CMSG_TAXIENABLENODE": "0x242",
|
||||
"CMSG_ITEM_TEXT_QUERY": "0x243",
|
||||
|
|
@ -601,6 +605,7 @@
|
|||
"SMSG_AUCTION_BIDDER_NOTIFICATION": "0x25E",
|
||||
"SMSG_AUCTION_OWNER_NOTIFICATION": "0x25F",
|
||||
"SMSG_PROCRESIST": "0x260",
|
||||
"SMSG_STANDSTATE_CHANGE_FAILURE_OBSOLETE": "0x261",
|
||||
"SMSG_DISPEL_FAILED": "0x262",
|
||||
"SMSG_SPELLORDAMAGE_IMMUNE": "0x263",
|
||||
"CMSG_AUCTION_LIST_BIDDER_ITEMS": "0x264",
|
||||
|
|
@ -688,8 +693,8 @@
|
|||
"SMSG_SCRIPT_MESSAGE": "0x2B6",
|
||||
"SMSG_DUEL_COUNTDOWN": "0x2B7",
|
||||
"SMSG_AREA_TRIGGER_MESSAGE": "0x2B8",
|
||||
"CMSG_SHOWING_HELM": "0x2B9",
|
||||
"CMSG_SHOWING_CLOAK": "0x2BA",
|
||||
"CMSG_TOGGLE_HELM": "0x2B9",
|
||||
"CMSG_TOGGLE_CLOAK": "0x2BA",
|
||||
"SMSG_MEETINGSTONE_JOINFAILED": "0x2BB",
|
||||
"SMSG_PLAYER_SKINNED": "0x2BC",
|
||||
"SMSG_DURABILITY_DAMAGE_DEATH": "0x2BD",
|
||||
|
|
@ -816,5 +821,6 @@
|
|||
"SMSG_LOTTERY_RESULT_OBSOLETE": "0x337",
|
||||
"SMSG_CHARACTER_PROFILE": "0x338",
|
||||
"SMSG_CHARACTER_PROFILE_REALM_CONNECTED": "0x339",
|
||||
"SMSG_UNK": "0x33A",
|
||||
"SMSG_DEFENSE_MESSAGE": "0x33B"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,38 @@
|
|||
{
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 48,
|
||||
"CONTAINER_FIELD_SLOT_1": 50,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"GAMEOBJECT_BYTES_1": 14,
|
||||
"ITEM_FIELD_DURABILITY": 48,
|
||||
"ITEM_FIELD_MAXDURABILITY": 49,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"OBJECT_FIELD_ENTRY": 3,
|
||||
"OBJECT_FIELD_SCALE_X": 4,
|
||||
"PLAYER_BYTES": 191,
|
||||
"PLAYER_BYTES_2": 192,
|
||||
"PLAYER_END": 1282,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1111,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 612,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 564,
|
||||
"PLAYER_FIELD_COINAGE": 1176,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 486,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 532,
|
||||
"PLAYER_FLAGS": 190,
|
||||
"PLAYER_NEXT_LEVEL_XP": 717,
|
||||
"PLAYER_QUEST_LOG_START": 198,
|
||||
"PLAYER_REST_STATE_EXPERIENCE": 1175,
|
||||
"PLAYER_SKILL_INFO_START": 718,
|
||||
"PLAYER_XP": 716,
|
||||
"UNIT_DYNAMIC_FLAGS": 143,
|
||||
"UNIT_END": 188,
|
||||
"UNIT_FIELD_AURAFLAGS": 98,
|
||||
"UNIT_FIELD_AURAS": 50,
|
||||
"UNIT_FIELD_TARGET_LO": 16,
|
||||
"UNIT_FIELD_TARGET_HI": 17,
|
||||
"UNIT_FIELD_BYTES_0": 36,
|
||||
"UNIT_FIELD_BYTES_1": 133,
|
||||
"UNIT_FIELD_DISPLAYID": 131,
|
||||
"UNIT_FIELD_FACTIONTEMPLATE": 35,
|
||||
"UNIT_FIELD_FLAGS": 46,
|
||||
"UNIT_FIELD_HEALTH": 22,
|
||||
"UNIT_FIELD_LEVEL": 34,
|
||||
"UNIT_FIELD_POWER1": 23,
|
||||
"UNIT_FIELD_MAXHEALTH": 28,
|
||||
"UNIT_FIELD_MAXPOWER1": 29,
|
||||
"UNIT_FIELD_LEVEL": 34,
|
||||
"UNIT_FIELD_FACTIONTEMPLATE": 35,
|
||||
"UNIT_FIELD_FLAGS": 46,
|
||||
"UNIT_FIELD_DISPLAYID": 131,
|
||||
"UNIT_FIELD_MOUNTDISPLAYID": 133,
|
||||
"UNIT_FIELD_POWER1": 23,
|
||||
"UNIT_FIELD_AURAS": 50,
|
||||
"UNIT_NPC_FLAGS": 147,
|
||||
"UNIT_DYNAMIC_FLAGS": 143,
|
||||
"UNIT_FIELD_RESISTANCES": 154,
|
||||
"UNIT_FIELD_STAT0": 138,
|
||||
"UNIT_FIELD_STAT1": 139,
|
||||
"UNIT_FIELD_STAT2": 140,
|
||||
"UNIT_FIELD_STAT3": 141,
|
||||
"UNIT_FIELD_STAT4": 142,
|
||||
"UNIT_FIELD_TARGET_HI": 17,
|
||||
"UNIT_FIELD_TARGET_LO": 16,
|
||||
"UNIT_NPC_FLAGS": 147
|
||||
"UNIT_END": 188,
|
||||
"PLAYER_FLAGS": 190,
|
||||
"PLAYER_BYTES": 191,
|
||||
"PLAYER_BYTES_2": 192,
|
||||
"PLAYER_XP": 716,
|
||||
"PLAYER_NEXT_LEVEL_XP": 717,
|
||||
"PLAYER_FIELD_COINAGE": 1176,
|
||||
"PLAYER_QUEST_LOG_START": 198,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 486,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 532,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 564,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 612,
|
||||
"PLAYER_SKILL_INFO_START": 718,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1111,
|
||||
"PLAYER_END": 1282,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 48,
|
||||
"CONTAINER_FIELD_SLOT_1": 50
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,307 +1,98 @@
|
|||
{
|
||||
"AreaTable": {
|
||||
"ExploreFlag": 3,
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"ParentAreaNum": 2
|
||||
},
|
||||
"CharHairGeosets": {
|
||||
"GeosetID": 4,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Variation": 3
|
||||
},
|
||||
"CharSections": {
|
||||
"BaseSection": 3,
|
||||
"ColorIndex": 5,
|
||||
"Flags": 9,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Texture1": 6,
|
||||
"Texture2": 7,
|
||||
"Texture3": 8,
|
||||
"VariationIndex": 4
|
||||
},
|
||||
"CharTitles": {
|
||||
"ID": 0,
|
||||
"Title": 2,
|
||||
"TitleBit": 20
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"Geoset100": 3,
|
||||
"Geoset200": 5,
|
||||
"Geoset300": 4,
|
||||
"RaceID": 0,
|
||||
"SexID": 1,
|
||||
"Variation": 2
|
||||
},
|
||||
"CreatureDisplayInfo": {
|
||||
"ExtraDisplayId": 3,
|
||||
"ID": 0,
|
||||
"ModelID": 1,
|
||||
"Skin1": 6,
|
||||
"Skin2": 7,
|
||||
"Skin3": 8
|
||||
},
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"BakeName": 20,
|
||||
"EquipDisplay0": 8,
|
||||
"EquipDisplay1": 9,
|
||||
"EquipDisplay10": 18,
|
||||
"EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11,
|
||||
"EquipDisplay4": 12,
|
||||
"EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14,
|
||||
"EquipDisplay7": 15,
|
||||
"EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17,
|
||||
"FaceID": 4,
|
||||
"FacialHairID": 7,
|
||||
"HairColorID": 6,
|
||||
"HairStyleID": 5,
|
||||
"ID": 0,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"SkinID": 3
|
||||
},
|
||||
"CreatureModelData": {
|
||||
"ID": 0,
|
||||
"ModelPath": 2
|
||||
},
|
||||
"Emotes": {
|
||||
"AnimID": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"EmotesText": {
|
||||
"Command": 1,
|
||||
"EmoteRef": 2,
|
||||
"ID": 0,
|
||||
"OthersNoTargetTextID": 7,
|
||||
"OthersTargetTextID": 3,
|
||||
"SenderNoTargetTextID": 9,
|
||||
"SenderTargetTextID": 5
|
||||
},
|
||||
"EmotesTextData": {
|
||||
"ID": 0,
|
||||
"Text": 1
|
||||
},
|
||||
"Faction": {
|
||||
"ID": 0,
|
||||
"ReputationBase0": 10,
|
||||
"ReputationBase1": 11,
|
||||
"ReputationBase2": 12,
|
||||
"ReputationBase3": 13,
|
||||
"ReputationRaceMask0": 2,
|
||||
"ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4,
|
||||
"ReputationRaceMask3": 5
|
||||
},
|
||||
"FactionTemplate": {
|
||||
"Enemy0": 6,
|
||||
"Enemy1": 7,
|
||||
"Enemy2": 8,
|
||||
"Enemy3": 9,
|
||||
"EnemyGroup": 5,
|
||||
"Faction": 1,
|
||||
"FactionGroup": 3,
|
||||
"FriendGroup": 4,
|
||||
"ID": 0
|
||||
},
|
||||
"GameObjectDisplayInfo": {
|
||||
"ID": 0,
|
||||
"ModelName": 1
|
||||
"Spell": {
|
||||
"ID": 0, "Attributes": 5, "IconID": 124,
|
||||
"Name": 127, "Tooltip": 154, "Rank": 136, "SchoolMask": 215
|
||||
},
|
||||
"ItemDisplayInfo": {
|
||||
"GeosetGroup1": 7,
|
||||
"GeosetGroup3": 9,
|
||||
"ID": 0,
|
||||
"InventoryIcon": 5,
|
||||
"LeftModel": 1,
|
||||
"LeftModelTexture": 3,
|
||||
"TextureArmLower": 15,
|
||||
"TextureArmUpper": 14,
|
||||
"TextureFoot": 21,
|
||||
"TextureHand": 16,
|
||||
"TextureLegLower": 20,
|
||||
"TextureLegUpper": 19,
|
||||
"TextureTorsoLower": 18,
|
||||
"TextureTorsoUpper": 17
|
||||
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
|
||||
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
|
||||
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
|
||||
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
|
||||
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
|
||||
},
|
||||
"ItemSet": {
|
||||
"ID": 0,
|
||||
"Item0": 18,
|
||||
"Item1": 19,
|
||||
"Item2": 20,
|
||||
"Item3": 21,
|
||||
"Item4": 22,
|
||||
"Item5": 23,
|
||||
"Item6": 24,
|
||||
"Item7": 25,
|
||||
"Item8": 26,
|
||||
"Item9": 27,
|
||||
"Name": 1,
|
||||
"Spell0": 28,
|
||||
"Spell1": 29,
|
||||
"Spell2": 30,
|
||||
"Spell3": 31,
|
||||
"Spell4": 32,
|
||||
"Spell5": 33,
|
||||
"Spell6": 34,
|
||||
"Spell7": 35,
|
||||
"Spell8": 36,
|
||||
"Spell9": 37,
|
||||
"Threshold0": 38,
|
||||
"Threshold1": 39,
|
||||
"Threshold2": 40,
|
||||
"Threshold3": 41,
|
||||
"Threshold4": 42,
|
||||
"Threshold5": 43,
|
||||
"Threshold6": 44,
|
||||
"Threshold7": 45,
|
||||
"Threshold8": 46,
|
||||
"Threshold9": 47
|
||||
"CharSections": {
|
||||
"RaceID": 1, "SexID": 2, "BaseSection": 3,
|
||||
"VariationIndex": 4, "ColorIndex": 5,
|
||||
"Texture1": 6, "Texture2": 7, "Texture3": 8,
|
||||
"Flags": 9
|
||||
},
|
||||
"Light": {
|
||||
"ID": 0,
|
||||
"InnerRadius": 5,
|
||||
"LightParamsID": 7,
|
||||
"LightParamsIDRain": 8,
|
||||
"LightParamsIDUnderwater": 9,
|
||||
"MapID": 1,
|
||||
"OuterRadius": 6,
|
||||
"X": 2,
|
||||
"Y": 4,
|
||||
"Z": 3
|
||||
"SpellIcon": { "ID": 0, "Path": 1 },
|
||||
"FactionTemplate": {
|
||||
"ID": 0, "Faction": 1, "FactionGroup": 3,
|
||||
"FriendGroup": 4, "EnemyGroup": 5,
|
||||
"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"Faction": {
|
||||
"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
|
||||
"ReputationBase0": 10, "ReputationBase1": 11,
|
||||
"ReputationBase2": 12, "ReputationBase3": 13
|
||||
},
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"AreaTable": { "ID": 0, "ExploreFlag": 3 },
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
|
||||
"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
|
||||
"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17, "EquipDisplay10": 18, "BakeName": 20
|
||||
},
|
||||
"LightParams": {
|
||||
"LightParamsID": 0
|
||||
},
|
||||
"Map": {
|
||||
"ID": 0,
|
||||
"InternalName": 1
|
||||
},
|
||||
"SkillLine": {
|
||||
"Category": 1,
|
||||
"ID": 0,
|
||||
"Name": 3
|
||||
},
|
||||
"SkillLineAbility": {
|
||||
"SkillLineID": 1,
|
||||
"SpellID": 2
|
||||
},
|
||||
"Spell": {
|
||||
"Attributes": 5,
|
||||
"AttributesEx": 6,
|
||||
"CastingTimeIndex": 22,
|
||||
"DispelType": 3,
|
||||
"DurationIndex": 40,
|
||||
"EffectBasePoints0": 80,
|
||||
"EffectBasePoints1": 81,
|
||||
"EffectBasePoints2": 82,
|
||||
"ID": 0,
|
||||
"IconID": 124,
|
||||
"ManaCost": 36,
|
||||
"Name": 127,
|
||||
"PowerType": 35,
|
||||
"RangeIndex": 40,
|
||||
"Rank": 136,
|
||||
"SchoolMask": 215,
|
||||
"Tooltip": 154
|
||||
},
|
||||
"SpellIcon": {
|
||||
"ID": 0,
|
||||
"Path": 1
|
||||
},
|
||||
"SpellItemEnchantment": {
|
||||
"ID": 0,
|
||||
"Name": 8
|
||||
},
|
||||
"SpellRange": {
|
||||
"MaxRange": 4
|
||||
},
|
||||
"SpellVisual": {
|
||||
"CastKit": 2,
|
||||
"ID": 0,
|
||||
"ImpactKit": 3,
|
||||
"MissileModel": 8
|
||||
},
|
||||
"SpellVisualEffectName": {
|
||||
"FilePath": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"SpellVisualKit": {
|
||||
"BaseEffect": 5,
|
||||
"ID": 0,
|
||||
"SpecialEffect0": 11,
|
||||
"SpecialEffect1": 12,
|
||||
"SpecialEffect2": 13
|
||||
},
|
||||
"Talent": {
|
||||
"Column": 3,
|
||||
"ID": 0,
|
||||
"PrereqRank0": 12,
|
||||
"PrereqTalent0": 9,
|
||||
"RankSpell0": 4,
|
||||
"Row": 2,
|
||||
"TabID": 1
|
||||
},
|
||||
"TalentTab": {
|
||||
"BackgroundFile": 15,
|
||||
"ClassMask": 12,
|
||||
"ID": 0,
|
||||
"Name": 1,
|
||||
"OrderIndex": 14
|
||||
"CreatureDisplayInfo": {
|
||||
"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
|
||||
"Skin1": 6, "Skin2": 7, "Skin3": 8
|
||||
},
|
||||
"TaxiNodes": {
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"MountDisplayIdAlliance": 14,
|
||||
"MountDisplayIdAllianceFallback": 12,
|
||||
"MountDisplayIdHorde": 15,
|
||||
"MountDisplayIdHordeFallback": 13,
|
||||
"Name": 5,
|
||||
"X": 2,
|
||||
"Y": 3,
|
||||
"Z": 4
|
||||
},
|
||||
"TaxiPath": {
|
||||
"Cost": 3,
|
||||
"FromNode": 1,
|
||||
"ID": 0,
|
||||
"ToNode": 2
|
||||
"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5,
|
||||
"MountDisplayIdAllianceFallback": 12, "MountDisplayIdHordeFallback": 13,
|
||||
"MountDisplayIdAlliance": 14, "MountDisplayIdHorde": 15
|
||||
},
|
||||
"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
|
||||
"TaxiPathNode": {
|
||||
"ID": 0,
|
||||
"MapID": 3,
|
||||
"NodeIndex": 2,
|
||||
"PathID": 1,
|
||||
"X": 4,
|
||||
"Y": 5,
|
||||
"Z": 6
|
||||
"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
|
||||
"X": 4, "Y": 5, "Z": 6
|
||||
},
|
||||
"TalentTab": {
|
||||
"ID": 0, "Name": 1, "ClassMask": 12,
|
||||
"OrderIndex": 14, "BackgroundFile": 15
|
||||
},
|
||||
"Talent": {
|
||||
"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
|
||||
"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
|
||||
},
|
||||
"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
|
||||
"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
|
||||
"Map": { "ID": 0, "InternalName": 1 },
|
||||
"CreatureModelData": { "ID": 0, "ModelPath": 2 },
|
||||
"CharHairGeosets": {
|
||||
"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"RaceID": 0, "SexID": 1, "Variation": 2,
|
||||
"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
|
||||
},
|
||||
"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
|
||||
"Emotes": { "ID": 0, "AnimID": 2 },
|
||||
"EmotesText": {
|
||||
"ID": 0, "Command": 1, "EmoteRef": 2,
|
||||
"OthersTargetTextID": 3, "SenderTargetTextID": 5,
|
||||
"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
|
||||
},
|
||||
"EmotesTextData": { "ID": 0, "Text": 1 },
|
||||
"Light": {
|
||||
"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
|
||||
"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
|
||||
"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
|
||||
},
|
||||
"LightParams": { "LightParamsID": 0 },
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"WorldMapArea": {
|
||||
"AreaID": 2,
|
||||
"AreaName": 3,
|
||||
"DisplayMapID": 8,
|
||||
"ID": 0,
|
||||
"LocBottom": 7,
|
||||
"LocLeft": 4,
|
||||
"LocRight": 5,
|
||||
"LocTop": 6,
|
||||
"MapID": 1,
|
||||
"ParentWorldMapID": 10
|
||||
"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
|
||||
"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
|
||||
"DisplayMapID": 8, "ParentWorldMapID": 10
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,37 @@
|
|||
{
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 64,
|
||||
"CONTAINER_FIELD_SLOT_1": 66,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"GAMEOBJECT_BYTES_1": 17,
|
||||
"ITEM_FIELD_DURABILITY": 60,
|
||||
"ITEM_FIELD_MAXDURABILITY": 61,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"OBJECT_FIELD_ENTRY": 3,
|
||||
"OBJECT_FIELD_SCALE_X": 4,
|
||||
"PLAYER_BYTES": 237,
|
||||
"PLAYER_BYTES_2": 238,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1312,
|
||||
"PLAYER_FIELD_ARENA_CURRENCY": 1506,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 784,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 728,
|
||||
"PLAYER_FIELD_COINAGE": 1441,
|
||||
"PLAYER_FIELD_HONOR_CURRENCY": 1505,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 650,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 696,
|
||||
"PLAYER_FLAGS": 236,
|
||||
"PLAYER_NEXT_LEVEL_XP": 927,
|
||||
"PLAYER_QUEST_LOG_START": 244,
|
||||
"PLAYER_REST_STATE_EXPERIENCE": 1440,
|
||||
"PLAYER_SKILL_INFO_START": 928,
|
||||
"PLAYER_XP": 926,
|
||||
"UNIT_DYNAMIC_FLAGS": 164,
|
||||
"UNIT_END": 234,
|
||||
"UNIT_FIELD_TARGET_LO": 16,
|
||||
"UNIT_FIELD_TARGET_HI": 17,
|
||||
"UNIT_FIELD_BYTES_0": 36,
|
||||
"UNIT_FIELD_BYTES_1": 137,
|
||||
"UNIT_FIELD_DISPLAYID": 152,
|
||||
"UNIT_FIELD_HEALTH": 22,
|
||||
"UNIT_FIELD_POWER1": 23,
|
||||
"UNIT_FIELD_MAXHEALTH": 28,
|
||||
"UNIT_FIELD_MAXPOWER1": 29,
|
||||
"UNIT_FIELD_LEVEL": 34,
|
||||
"UNIT_FIELD_FACTIONTEMPLATE": 35,
|
||||
"UNIT_FIELD_FLAGS": 46,
|
||||
"UNIT_FIELD_FLAGS_2": 47,
|
||||
"UNIT_FIELD_HEALTH": 22,
|
||||
"UNIT_FIELD_LEVEL": 34,
|
||||
"UNIT_FIELD_MAXHEALTH": 28,
|
||||
"UNIT_FIELD_MAXPOWER1": 29,
|
||||
"UNIT_FIELD_DISPLAYID": 152,
|
||||
"UNIT_FIELD_MOUNTDISPLAYID": 154,
|
||||
"UNIT_FIELD_POWER1": 23,
|
||||
"UNIT_NPC_FLAGS": 168,
|
||||
"UNIT_DYNAMIC_FLAGS": 164,
|
||||
"UNIT_FIELD_RESISTANCES": 185,
|
||||
"UNIT_FIELD_STAT0": 159,
|
||||
"UNIT_FIELD_STAT1": 160,
|
||||
"UNIT_FIELD_STAT2": 161,
|
||||
"UNIT_FIELD_STAT3": 162,
|
||||
"UNIT_FIELD_STAT4": 163,
|
||||
"UNIT_FIELD_TARGET_HI": 17,
|
||||
"UNIT_FIELD_TARGET_LO": 16,
|
||||
"UNIT_NPC_FLAGS": 168
|
||||
"UNIT_END": 234,
|
||||
"PLAYER_FLAGS": 236,
|
||||
"PLAYER_BYTES": 237,
|
||||
"PLAYER_BYTES_2": 238,
|
||||
"PLAYER_XP": 926,
|
||||
"PLAYER_NEXT_LEVEL_XP": 927,
|
||||
"PLAYER_FIELD_COINAGE": 1441,
|
||||
"PLAYER_QUEST_LOG_START": 244,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 650,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 696,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 728,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 784,
|
||||
"PLAYER_SKILL_INFO_START": 928,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1312,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 64,
|
||||
"CONTAINER_FIELD_SLOT_1": 66
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,297 +1,96 @@
|
|||
{
|
||||
"AreaTable": {
|
||||
"ExploreFlag": 3,
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"ParentAreaNum": 2
|
||||
},
|
||||
"CharHairGeosets": {
|
||||
"GeosetID": 4,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Variation": 3
|
||||
},
|
||||
"CharSections": {
|
||||
"BaseSection": 3,
|
||||
"ColorIndex": 5,
|
||||
"Flags": 9,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Texture1": 6,
|
||||
"Texture2": 7,
|
||||
"Texture3": 8,
|
||||
"VariationIndex": 4
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"Geoset100": 3,
|
||||
"Geoset200": 5,
|
||||
"Geoset300": 4,
|
||||
"RaceID": 0,
|
||||
"SexID": 1,
|
||||
"Variation": 2
|
||||
},
|
||||
"CreatureDisplayInfo": {
|
||||
"ExtraDisplayId": 3,
|
||||
"ID": 0,
|
||||
"ModelID": 1,
|
||||
"Skin1": 6,
|
||||
"Skin2": 7,
|
||||
"Skin3": 8
|
||||
},
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"BakeName": 18,
|
||||
"EquipDisplay0": 8,
|
||||
"EquipDisplay1": 9,
|
||||
"EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11,
|
||||
"EquipDisplay4": 12,
|
||||
"EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14,
|
||||
"EquipDisplay7": 15,
|
||||
"EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17,
|
||||
"FaceID": 4,
|
||||
"FacialHairID": 7,
|
||||
"HairColorID": 6,
|
||||
"HairStyleID": 5,
|
||||
"ID": 0,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"SkinID": 3
|
||||
},
|
||||
"CreatureModelData": {
|
||||
"ID": 0,
|
||||
"ModelPath": 2
|
||||
},
|
||||
"Emotes": {
|
||||
"AnimID": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"EmotesText": {
|
||||
"Command": 1,
|
||||
"EmoteRef": 2,
|
||||
"ID": 0,
|
||||
"OthersNoTargetTextID": 7,
|
||||
"OthersTargetTextID": 3,
|
||||
"SenderNoTargetTextID": 9,
|
||||
"SenderTargetTextID": 5
|
||||
},
|
||||
"EmotesTextData": {
|
||||
"ID": 0,
|
||||
"Text": 1
|
||||
},
|
||||
"Faction": {
|
||||
"ID": 0,
|
||||
"ReputationBase0": 10,
|
||||
"ReputationBase1": 11,
|
||||
"ReputationBase2": 12,
|
||||
"ReputationBase3": 13,
|
||||
"ReputationRaceMask0": 2,
|
||||
"ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4,
|
||||
"ReputationRaceMask3": 5
|
||||
},
|
||||
"FactionTemplate": {
|
||||
"Enemy0": 6,
|
||||
"Enemy1": 7,
|
||||
"Enemy2": 8,
|
||||
"Enemy3": 9,
|
||||
"EnemyGroup": 5,
|
||||
"Faction": 1,
|
||||
"FactionGroup": 3,
|
||||
"FriendGroup": 4,
|
||||
"ID": 0
|
||||
},
|
||||
"GameObjectDisplayInfo": {
|
||||
"ID": 0,
|
||||
"ModelName": 1
|
||||
"Spell": {
|
||||
"ID": 0, "Attributes": 5, "IconID": 117,
|
||||
"Name": 120, "Tooltip": 147, "Rank": 129, "SchoolEnum": 1
|
||||
},
|
||||
"ItemDisplayInfo": {
|
||||
"GeosetGroup1": 7,
|
||||
"GeosetGroup3": 9,
|
||||
"ID": 0,
|
||||
"InventoryIcon": 5,
|
||||
"LeftModel": 1,
|
||||
"LeftModelTexture": 3,
|
||||
"TextureArmLower": 15,
|
||||
"TextureArmUpper": 14,
|
||||
"TextureFoot": 21,
|
||||
"TextureHand": 16,
|
||||
"TextureLegLower": 20,
|
||||
"TextureLegUpper": 19,
|
||||
"TextureTorsoLower": 18,
|
||||
"TextureTorsoUpper": 17
|
||||
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
|
||||
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
|
||||
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
|
||||
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
|
||||
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
|
||||
},
|
||||
"ItemSet": {
|
||||
"ID": 0,
|
||||
"Item0": 10,
|
||||
"Item1": 11,
|
||||
"Item2": 12,
|
||||
"Item3": 13,
|
||||
"Item4": 14,
|
||||
"Item5": 15,
|
||||
"Item6": 16,
|
||||
"Item7": 17,
|
||||
"Item8": 18,
|
||||
"Item9": 19,
|
||||
"Name": 1,
|
||||
"Spell0": 20,
|
||||
"Spell1": 21,
|
||||
"Spell2": 22,
|
||||
"Spell3": 23,
|
||||
"Spell4": 24,
|
||||
"Spell5": 25,
|
||||
"Spell6": 26,
|
||||
"Spell7": 27,
|
||||
"Spell8": 28,
|
||||
"Spell9": 29,
|
||||
"Threshold0": 30,
|
||||
"Threshold1": 31,
|
||||
"Threshold2": 32,
|
||||
"Threshold3": 33,
|
||||
"Threshold4": 34,
|
||||
"Threshold5": 35,
|
||||
"Threshold6": 36,
|
||||
"Threshold7": 37,
|
||||
"Threshold8": 38,
|
||||
"Threshold9": 39
|
||||
"CharSections": {
|
||||
"RaceID": 1, "SexID": 2, "BaseSection": 3,
|
||||
"VariationIndex": 4, "ColorIndex": 5,
|
||||
"Texture1": 6, "Texture2": 7, "Texture3": 8,
|
||||
"Flags": 9
|
||||
},
|
||||
"Light": {
|
||||
"ID": 0,
|
||||
"InnerRadius": 5,
|
||||
"LightParamsID": 7,
|
||||
"LightParamsIDRain": 8,
|
||||
"LightParamsIDUnderwater": 9,
|
||||
"MapID": 1,
|
||||
"OuterRadius": 6,
|
||||
"X": 2,
|
||||
"Y": 4,
|
||||
"Z": 3
|
||||
"SpellIcon": { "ID": 0, "Path": 1 },
|
||||
"FactionTemplate": {
|
||||
"ID": 0, "Faction": 1, "FactionGroup": 3,
|
||||
"FriendGroup": 4, "EnemyGroup": 5,
|
||||
"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"Faction": {
|
||||
"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
|
||||
"ReputationBase0": 10, "ReputationBase1": 11,
|
||||
"ReputationBase2": 12, "ReputationBase3": 13
|
||||
},
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"AreaTable": { "ID": 0, "ExploreFlag": 3 },
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
|
||||
"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
|
||||
"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17, "BakeName": 18
|
||||
},
|
||||
"LightParams": {
|
||||
"LightParamsID": 0
|
||||
},
|
||||
"Map": {
|
||||
"ID": 0,
|
||||
"InternalName": 1
|
||||
},
|
||||
"SkillLine": {
|
||||
"Category": 1,
|
||||
"ID": 0,
|
||||
"Name": 3
|
||||
},
|
||||
"SkillLineAbility": {
|
||||
"SkillLineID": 1,
|
||||
"SpellID": 2
|
||||
},
|
||||
"Spell": {
|
||||
"Attributes": 5,
|
||||
"AttributesEx": 6,
|
||||
"CastingTimeIndex": 15,
|
||||
"DispelType": 4,
|
||||
"DurationIndex": 40,
|
||||
"EffectBasePoints0": 80,
|
||||
"EffectBasePoints1": 81,
|
||||
"EffectBasePoints2": 82,
|
||||
"ID": 0,
|
||||
"IconID": 117,
|
||||
"ManaCost": 29,
|
||||
"Name": 120,
|
||||
"PowerType": 28,
|
||||
"RangeIndex": 33,
|
||||
"Rank": 129,
|
||||
"SchoolEnum": 1,
|
||||
"Tooltip": 147
|
||||
},
|
||||
"SpellIcon": {
|
||||
"ID": 0,
|
||||
"Path": 1
|
||||
},
|
||||
"SpellItemEnchantment": {
|
||||
"ID": 0,
|
||||
"Name": 8
|
||||
},
|
||||
"SpellRange": {
|
||||
"MaxRange": 2
|
||||
},
|
||||
"SpellVisual": {
|
||||
"CastKit": 2,
|
||||
"ID": 0,
|
||||
"ImpactKit": 3,
|
||||
"MissileModel": 8
|
||||
},
|
||||
"SpellVisualEffectName": {
|
||||
"FilePath": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"SpellVisualKit": {
|
||||
"BaseEffect": 5,
|
||||
"ID": 0,
|
||||
"SpecialEffect0": 11,
|
||||
"SpecialEffect1": 12,
|
||||
"SpecialEffect2": 13
|
||||
},
|
||||
"Talent": {
|
||||
"Column": 3,
|
||||
"ID": 0,
|
||||
"PrereqRank0": 12,
|
||||
"PrereqTalent0": 9,
|
||||
"RankSpell0": 4,
|
||||
"Row": 2,
|
||||
"TabID": 1
|
||||
},
|
||||
"TalentTab": {
|
||||
"BackgroundFile": 15,
|
||||
"ClassMask": 12,
|
||||
"ID": 0,
|
||||
"Name": 1,
|
||||
"OrderIndex": 14
|
||||
"CreatureDisplayInfo": {
|
||||
"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
|
||||
"Skin1": 6, "Skin2": 7, "Skin3": 8
|
||||
},
|
||||
"TaxiNodes": {
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"Name": 5,
|
||||
"X": 2,
|
||||
"Y": 3,
|
||||
"Z": 4
|
||||
},
|
||||
"TaxiPath": {
|
||||
"Cost": 3,
|
||||
"FromNode": 1,
|
||||
"ID": 0,
|
||||
"ToNode": 2
|
||||
"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5
|
||||
},
|
||||
"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
|
||||
"TaxiPathNode": {
|
||||
"ID": 0,
|
||||
"MapID": 3,
|
||||
"NodeIndex": 2,
|
||||
"PathID": 1,
|
||||
"X": 4,
|
||||
"Y": 5,
|
||||
"Z": 6
|
||||
"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
|
||||
"X": 4, "Y": 5, "Z": 6
|
||||
},
|
||||
"TalentTab": {
|
||||
"ID": 0, "Name": 1, "ClassMask": 12,
|
||||
"OrderIndex": 14, "BackgroundFile": 15
|
||||
},
|
||||
"Talent": {
|
||||
"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
|
||||
"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
|
||||
},
|
||||
"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
|
||||
"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
|
||||
"Map": { "ID": 0, "InternalName": 1 },
|
||||
"CreatureModelData": { "ID": 0, "ModelPath": 2 },
|
||||
"CharHairGeosets": {
|
||||
"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"RaceID": 0, "SexID": 1, "Variation": 2,
|
||||
"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
|
||||
},
|
||||
"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
|
||||
"Emotes": { "ID": 0, "AnimID": 2 },
|
||||
"EmotesText": {
|
||||
"ID": 0, "Command": 1, "EmoteRef": 2,
|
||||
"OthersTargetTextID": 3, "SenderTargetTextID": 5,
|
||||
"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
|
||||
},
|
||||
"EmotesTextData": { "ID": 0, "Text": 1 },
|
||||
"Light": {
|
||||
"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
|
||||
"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
|
||||
"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
|
||||
},
|
||||
"LightParams": { "LightParamsID": 0 },
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"WorldMapArea": {
|
||||
"AreaID": 2,
|
||||
"AreaName": 3,
|
||||
"DisplayMapID": 8,
|
||||
"ID": 0,
|
||||
"LocBottom": 7,
|
||||
"LocLeft": 4,
|
||||
"LocRight": 5,
|
||||
"LocTop": 6,
|
||||
"MapID": 1,
|
||||
"ParentWorldMapID": 10
|
||||
"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
|
||||
"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
|
||||
"DisplayMapID": 8, "ParentWorldMapID": 10
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,300 @@
|
|||
{
|
||||
"_extends": "../classic/opcodes.json",
|
||||
"_remove": [
|
||||
"MSG_SET_DUNGEON_DIFFICULTY"
|
||||
]
|
||||
"CMSG_PING": "0x1DC",
|
||||
"CMSG_AUTH_SESSION": "0x1ED",
|
||||
"CMSG_CHAR_CREATE": "0x036",
|
||||
"CMSG_CHAR_ENUM": "0x037",
|
||||
"CMSG_CHAR_DELETE": "0x038",
|
||||
"CMSG_PLAYER_LOGIN": "0x03D",
|
||||
"MSG_MOVE_START_FORWARD": "0x0B5",
|
||||
"MSG_MOVE_START_BACKWARD": "0x0B6",
|
||||
"MSG_MOVE_STOP": "0x0B7",
|
||||
"MSG_MOVE_START_STRAFE_LEFT": "0x0B8",
|
||||
"MSG_MOVE_START_STRAFE_RIGHT": "0x0B9",
|
||||
"MSG_MOVE_STOP_STRAFE": "0x0BA",
|
||||
"MSG_MOVE_JUMP": "0x0BB",
|
||||
"MSG_MOVE_START_TURN_LEFT": "0x0BC",
|
||||
"MSG_MOVE_START_TURN_RIGHT": "0x0BD",
|
||||
"MSG_MOVE_STOP_TURN": "0x0BE",
|
||||
"MSG_MOVE_SET_FACING": "0x0DA",
|
||||
"MSG_MOVE_FALL_LAND": "0x0C9",
|
||||
"MSG_MOVE_START_SWIM": "0x0CA",
|
||||
"MSG_MOVE_STOP_SWIM": "0x0CB",
|
||||
"MSG_MOVE_HEARTBEAT": "0x0EE",
|
||||
"SMSG_AUTH_CHALLENGE": "0x1EC",
|
||||
"SMSG_AUTH_RESPONSE": "0x1EE",
|
||||
"SMSG_CHAR_CREATE": "0x03A",
|
||||
"SMSG_CHAR_ENUM": "0x03B",
|
||||
"SMSG_CHAR_DELETE": "0x03C",
|
||||
"SMSG_CHARACTER_LOGIN_FAILED": "0x041",
|
||||
"SMSG_PONG": "0x1DD",
|
||||
"SMSG_LOGIN_VERIFY_WORLD": "0x236",
|
||||
"SMSG_INIT_WORLD_STATES": "0x2C2",
|
||||
"SMSG_LOGIN_SETTIMESPEED": "0x042",
|
||||
"SMSG_TUTORIAL_FLAGS": "0x0FD",
|
||||
"SMSG_INITIALIZE_FACTIONS": "0x122",
|
||||
"SMSG_WARDEN_DATA": "0x2E6",
|
||||
"CMSG_WARDEN_DATA": "0x2E7",
|
||||
"SMSG_NOTIFICATION": "0x1CB",
|
||||
"SMSG_ACCOUNT_DATA_TIMES": "0x209",
|
||||
"SMSG_UPDATE_OBJECT": "0x0A9",
|
||||
"SMSG_COMPRESSED_UPDATE_OBJECT": "0x1F6",
|
||||
"SMSG_PARTYKILLLOG": "0x1F5",
|
||||
"SMSG_MONSTER_MOVE_TRANSPORT": "0x2AE",
|
||||
"SMSG_SPLINE_MOVE_SET_WALK_MODE": "0x30E",
|
||||
"SMSG_SPLINE_MOVE_SET_RUN_MODE": "0x30D",
|
||||
"SMSG_SPLINE_SET_RUN_SPEED": "0x2FE",
|
||||
"SMSG_SPLINE_SET_RUN_BACK_SPEED": "0x2FF",
|
||||
"SMSG_SPLINE_SET_SWIM_SPEED": "0x300",
|
||||
"SMSG_DESTROY_OBJECT": "0x0AA",
|
||||
"CMSG_MESSAGECHAT": "0x095",
|
||||
"SMSG_MESSAGECHAT": "0x096",
|
||||
"CMSG_WHO": "0x062",
|
||||
"SMSG_WHO": "0x063",
|
||||
"CMSG_PLAYED_TIME": "0x1CC",
|
||||
"SMSG_PLAYED_TIME": "0x1CD",
|
||||
"CMSG_QUERY_TIME": "0x1CE",
|
||||
"SMSG_QUERY_TIME_RESPONSE": "0x1CF",
|
||||
"SMSG_FRIEND_STATUS": "0x068",
|
||||
"SMSG_CONTACT_LIST": "0x067",
|
||||
"CMSG_ADD_FRIEND": "0x069",
|
||||
"CMSG_DEL_FRIEND": "0x06A",
|
||||
"CMSG_ADD_IGNORE": "0x06C",
|
||||
"CMSG_DEL_IGNORE": "0x06D",
|
||||
"CMSG_PLAYER_LOGOUT": "0x04A",
|
||||
"CMSG_LOGOUT_REQUEST": "0x04B",
|
||||
"CMSG_LOGOUT_CANCEL": "0x04E",
|
||||
"SMSG_LOGOUT_RESPONSE": "0x04C",
|
||||
"SMSG_LOGOUT_COMPLETE": "0x04D",
|
||||
"CMSG_STANDSTATECHANGE": "0x101",
|
||||
"CMSG_SHOWING_HELM": "0x2B9",
|
||||
"CMSG_SHOWING_CLOAK": "0x2BA",
|
||||
"CMSG_TOGGLE_PVP": "0x253",
|
||||
"CMSG_GUILD_INVITE": "0x082",
|
||||
"CMSG_GUILD_ACCEPT": "0x084",
|
||||
"CMSG_GUILD_DECLINE": "0x085",
|
||||
"CMSG_GUILD_INFO": "0x087",
|
||||
"CMSG_GUILD_ROSTER": "0x089",
|
||||
"CMSG_GUILD_PROMOTE": "0x08B",
|
||||
"CMSG_GUILD_DEMOTE": "0x08C",
|
||||
"CMSG_GUILD_LEAVE": "0x08D",
|
||||
"CMSG_GUILD_MOTD": "0x091",
|
||||
"SMSG_GUILD_INFO": "0x088",
|
||||
"SMSG_GUILD_ROSTER": "0x08A",
|
||||
"CMSG_GUILD_QUERY": "0x054",
|
||||
"SMSG_GUILD_QUERY_RESPONSE": "0x055",
|
||||
"SMSG_GUILD_INVITE": "0x083",
|
||||
"CMSG_GUILD_REMOVE": "0x08E",
|
||||
"SMSG_GUILD_EVENT": "0x092",
|
||||
"SMSG_GUILD_COMMAND_RESULT": "0x093",
|
||||
"MSG_RAID_READY_CHECK": "0x322",
|
||||
"SMSG_ITEM_PUSH_RESULT": "0x166",
|
||||
"CMSG_DUEL_ACCEPTED": "0x16C",
|
||||
"CMSG_DUEL_CANCELLED": "0x16D",
|
||||
"SMSG_DUEL_REQUESTED": "0x167",
|
||||
"CMSG_INITIATE_TRADE": "0x116",
|
||||
"MSG_RANDOM_ROLL": "0x1FB",
|
||||
"CMSG_SET_SELECTION": "0x13D",
|
||||
"CMSG_NAME_QUERY": "0x050",
|
||||
"SMSG_NAME_QUERY_RESPONSE": "0x051",
|
||||
"CMSG_CREATURE_QUERY": "0x060",
|
||||
"SMSG_CREATURE_QUERY_RESPONSE": "0x061",
|
||||
"CMSG_GAMEOBJECT_QUERY": "0x05E",
|
||||
"SMSG_GAMEOBJECT_QUERY_RESPONSE": "0x05F",
|
||||
"CMSG_SET_ACTIVE_MOVER": "0x26A",
|
||||
"CMSG_BINDER_ACTIVATE": "0x1B5",
|
||||
"SMSG_LOG_XPGAIN": "0x1D0",
|
||||
"_NOTE_MONSTER_MOVE": "These look swapped vs vanilla (0x0DD/0x2FB) but may be intentional Turtle WoW changes. Check if NPC movement breaks.",
|
||||
"SMSG_MONSTER_MOVE": "0x2FB",
|
||||
"SMSG_COMPRESSED_MOVES": "0x06B",
|
||||
"CMSG_ATTACKSWING": "0x141",
|
||||
"CMSG_ATTACKSTOP": "0x142",
|
||||
"SMSG_ATTACKSTART": "0x143",
|
||||
"SMSG_ATTACKSTOP": "0x144",
|
||||
"SMSG_ATTACKERSTATEUPDATE": "0x14A",
|
||||
"SMSG_AI_REACTION": "0x13C",
|
||||
"SMSG_SPELLNONMELEEDAMAGELOG": "0x250",
|
||||
"SMSG_PLAY_SPELL_VISUAL": "0x1F3",
|
||||
"SMSG_SPELLHEALLOG": "0x150",
|
||||
"SMSG_SPELLENERGIZELOG": "0x151",
|
||||
"SMSG_PERIODICAURALOG": "0x24E",
|
||||
"SMSG_ENVIRONMENTAL_DAMAGE_LOG": "0x1FC",
|
||||
"CMSG_CAST_SPELL": "0x12E",
|
||||
"CMSG_CANCEL_CAST": "0x12F",
|
||||
"CMSG_CANCEL_AURA": "0x136",
|
||||
"SMSG_CAST_FAILED": "0x130",
|
||||
"SMSG_SPELL_START": "0x131",
|
||||
"SMSG_SPELL_GO": "0x132",
|
||||
"SMSG_SPELL_FAILURE": "0x133",
|
||||
"SMSG_SPELL_COOLDOWN": "0x134",
|
||||
"SMSG_COOLDOWN_EVENT": "0x135",
|
||||
"SMSG_EQUIPMENT_SET_SAVED": "0x137",
|
||||
"SMSG_INITIAL_SPELLS": "0x12A",
|
||||
"SMSG_LEARNED_SPELL": "0x12B",
|
||||
"SMSG_SUPERCEDED_SPELL": "0x12C",
|
||||
"SMSG_REMOVED_SPELL": "0x203",
|
||||
"SMSG_SPELL_DELAYED": "0x1E2",
|
||||
"SMSG_SET_FLAT_SPELL_MODIFIER": "0x266",
|
||||
"SMSG_SET_PCT_SPELL_MODIFIER": "0x267",
|
||||
"CMSG_LEARN_TALENT": "0x251",
|
||||
"MSG_TALENT_WIPE_CONFIRM": "0x2AA",
|
||||
"CMSG_GROUP_INVITE": "0x06E",
|
||||
"SMSG_GROUP_INVITE": "0x06F",
|
||||
"CMSG_GROUP_ACCEPT": "0x072",
|
||||
"CMSG_GROUP_DECLINE": "0x073",
|
||||
"SMSG_GROUP_DECLINE": "0x074",
|
||||
"CMSG_GROUP_UNINVITE_GUID": "0x076",
|
||||
"SMSG_GROUP_UNINVITE": "0x077",
|
||||
"CMSG_GROUP_SET_LEADER": "0x078",
|
||||
"SMSG_GROUP_SET_LEADER": "0x079",
|
||||
"CMSG_GROUP_DISBAND": "0x07B",
|
||||
"SMSG_GROUP_LIST": "0x07D",
|
||||
"SMSG_PARTY_COMMAND_RESULT": "0x07F",
|
||||
"MSG_RAID_TARGET_UPDATE": "0x321",
|
||||
"CMSG_REQUEST_RAID_INFO": "0x2CD",
|
||||
"SMSG_RAID_INSTANCE_INFO": "0x2CC",
|
||||
"CMSG_AUTOSTORE_LOOT_ITEM": "0x108",
|
||||
"CMSG_LOOT": "0x15D",
|
||||
"CMSG_LOOT_MONEY": "0x15E",
|
||||
"CMSG_LOOT_RELEASE": "0x15F",
|
||||
"SMSG_LOOT_RESPONSE": "0x160",
|
||||
"SMSG_LOOT_RELEASE_RESPONSE": "0x161",
|
||||
"SMSG_LOOT_REMOVED": "0x162",
|
||||
"SMSG_LOOT_MONEY_NOTIFY": "0x163",
|
||||
"SMSG_LOOT_CLEAR_MONEY": "0x165",
|
||||
"CMSG_ACTIVATETAXI": "0x1AD",
|
||||
"CMSG_GOSSIP_HELLO": "0x17B",
|
||||
"CMSG_GOSSIP_SELECT_OPTION": "0x17C",
|
||||
"SMSG_GOSSIP_MESSAGE": "0x17D",
|
||||
"SMSG_GOSSIP_COMPLETE": "0x17E",
|
||||
"SMSG_NPC_TEXT_UPDATE": "0x180",
|
||||
"CMSG_GAMEOBJ_USE": "0x0B1",
|
||||
"CMSG_QUESTGIVER_STATUS_QUERY": "0x182",
|
||||
"SMSG_QUESTGIVER_STATUS": "0x183",
|
||||
"CMSG_QUESTGIVER_HELLO": "0x184",
|
||||
"SMSG_QUESTGIVER_QUEST_LIST": "0x185",
|
||||
"CMSG_QUESTGIVER_QUERY_QUEST": "0x186",
|
||||
"SMSG_QUESTGIVER_QUEST_DETAILS": "0x188",
|
||||
"CMSG_QUESTGIVER_ACCEPT_QUEST": "0x189",
|
||||
"CMSG_QUESTGIVER_COMPLETE_QUEST": "0x18A",
|
||||
"SMSG_QUESTGIVER_REQUEST_ITEMS": "0x18B",
|
||||
"CMSG_QUESTGIVER_REQUEST_REWARD": "0x18C",
|
||||
"SMSG_QUESTGIVER_OFFER_REWARD": "0x18D",
|
||||
"CMSG_QUESTGIVER_CHOOSE_REWARD": "0x18E",
|
||||
"SMSG_QUESTGIVER_QUEST_INVALID": "0x18F",
|
||||
"SMSG_QUESTGIVER_QUEST_COMPLETE": "0x191",
|
||||
"CMSG_QUESTLOG_REMOVE_QUEST": "0x194",
|
||||
"SMSG_QUESTUPDATE_ADD_KILL": "0x199",
|
||||
"SMSG_QUESTUPDATE_COMPLETE": "0x198",
|
||||
"SMSG_QUEST_FORCE_REMOVE": "0x21E",
|
||||
"CMSG_QUEST_QUERY": "0x05C",
|
||||
"SMSG_QUEST_QUERY_RESPONSE": "0x05D",
|
||||
"SMSG_QUESTLOG_FULL": "0x195",
|
||||
"CMSG_LIST_INVENTORY": "0x19E",
|
||||
"SMSG_LIST_INVENTORY": "0x19F",
|
||||
"CMSG_SELL_ITEM": "0x1A0",
|
||||
"SMSG_SELL_ITEM": "0x1A1",
|
||||
"CMSG_BUY_ITEM": "0x1A2",
|
||||
"CMSG_BUYBACK_ITEM": "0x1A6",
|
||||
"SMSG_BUY_FAILED": "0x1A5",
|
||||
"CMSG_TRAINER_LIST": "0x1B0",
|
||||
"SMSG_TRAINER_LIST": "0x1B1",
|
||||
"CMSG_TRAINER_BUY_SPELL": "0x1B2",
|
||||
"SMSG_TRAINER_BUY_FAILED": "0x1B4",
|
||||
"CMSG_ITEM_QUERY_SINGLE": "0x056",
|
||||
"SMSG_ITEM_QUERY_SINGLE_RESPONSE": "0x058",
|
||||
"CMSG_USE_ITEM": "0x0AB",
|
||||
"CMSG_AUTOEQUIP_ITEM": "0x10A",
|
||||
"CMSG_SWAP_ITEM": "0x10C",
|
||||
"CMSG_SWAP_INV_ITEM": "0x10D",
|
||||
"SMSG_INVENTORY_CHANGE_FAILURE": "0x112",
|
||||
"CMSG_INSPECT": "0x114",
|
||||
"SMSG_INSPECT_RESULTS_UPDATE": "0x115",
|
||||
"CMSG_REPOP_REQUEST": "0x15A",
|
||||
"SMSG_RESURRECT_REQUEST": "0x15B",
|
||||
"CMSG_RESURRECT_RESPONSE": "0x15C",
|
||||
"CMSG_SPIRIT_HEALER_ACTIVATE": "0x21C",
|
||||
"SMSG_SPIRIT_HEALER_CONFIRM": "0x222",
|
||||
"MSG_MOVE_TELEPORT_ACK": "0x0C7",
|
||||
"SMSG_TRANSFER_PENDING": "0x03F",
|
||||
"SMSG_NEW_WORLD": "0x03E",
|
||||
"MSG_MOVE_WORLDPORT_ACK": "0x0DC",
|
||||
"SMSG_TRANSFER_ABORTED": "0x040",
|
||||
"SMSG_FORCE_RUN_SPEED_CHANGE": "0x0E2",
|
||||
"SMSG_CLIENT_CONTROL_UPDATE": "0x159",
|
||||
"CMSG_FORCE_RUN_SPEED_CHANGE_ACK": "0x0E3",
|
||||
"SMSG_SHOWTAXINODES": "0x1A9",
|
||||
"SMSG_ACTIVATETAXIREPLY": "0x1AE",
|
||||
"SMSG_NEW_TAXI_PATH": "0x1AF",
|
||||
"CMSG_ACTIVATETAXIEXPRESS": "0x312",
|
||||
"CMSG_TAXINODE_STATUS_QUERY": "0x1AA",
|
||||
"SMSG_TAXINODE_STATUS": "0x1AB",
|
||||
"SMSG_TRAINER_BUY_SUCCEEDED": "0x1B3",
|
||||
"SMSG_BINDPOINTUPDATE": "0x155",
|
||||
"SMSG_SET_PROFICIENCY": "0x127",
|
||||
"SMSG_ACTION_BUTTONS": "0x129",
|
||||
"SMSG_LEVELUP_INFO": "0x1D4",
|
||||
"SMSG_PLAY_SOUND": "0x2D2",
|
||||
"CMSG_UPDATE_ACCOUNT_DATA": "0x20B",
|
||||
"CMSG_BATTLEFIELD_LIST": "0x23C",
|
||||
"SMSG_BATTLEFIELD_LIST": "0x23D",
|
||||
"CMSG_BATTLEFIELD_JOIN": "0x23E",
|
||||
"CMSG_BATTLEFIELD_STATUS": "0x2D3",
|
||||
"SMSG_BATTLEFIELD_STATUS": "0x2D4",
|
||||
"CMSG_BATTLEFIELD_PORT": "0x2D5",
|
||||
"CMSG_BATTLEMASTER_HELLO": "0x2D7",
|
||||
"MSG_PVP_LOG_DATA": "0x2E0",
|
||||
"CMSG_LEAVE_BATTLEFIELD": "0x2E1",
|
||||
"SMSG_GROUP_JOINED_BATTLEGROUND": "0x2E8",
|
||||
"MSG_BATTLEGROUND_PLAYER_POSITIONS": "0x2E9",
|
||||
"SMSG_BATTLEGROUND_PLAYER_JOINED": "0x2EC",
|
||||
"SMSG_BATTLEGROUND_PLAYER_LEFT": "0x2ED",
|
||||
"CMSG_BATTLEMASTER_JOIN": "0x2EE",
|
||||
"CMSG_EMOTE": "0x102",
|
||||
"SMSG_EMOTE": "0x103",
|
||||
"CMSG_TEXT_EMOTE": "0x104",
|
||||
"SMSG_TEXT_EMOTE": "0x105",
|
||||
"CMSG_JOIN_CHANNEL": "0x097",
|
||||
"CMSG_LEAVE_CHANNEL": "0x098",
|
||||
"SMSG_CHANNEL_NOTIFY": "0x099",
|
||||
"CMSG_CHANNEL_LIST": "0x09A",
|
||||
"SMSG_CHANNEL_LIST": "0x09B",
|
||||
"SMSG_INSPECT_TALENT": "0x3F4",
|
||||
"SMSG_SHOW_MAILBOX": "0x297",
|
||||
"CMSG_GET_MAIL_LIST": "0x23A",
|
||||
"SMSG_MAIL_LIST_RESULT": "0x23B",
|
||||
"CMSG_SEND_MAIL": "0x238",
|
||||
"SMSG_SEND_MAIL_RESULT": "0x239",
|
||||
"CMSG_MAIL_TAKE_MONEY": "0x245",
|
||||
"CMSG_MAIL_TAKE_ITEM": "0x246",
|
||||
"CMSG_MAIL_DELETE": "0x249",
|
||||
"CMSG_MAIL_MARK_AS_READ": "0x247",
|
||||
"SMSG_RECEIVED_MAIL": "0x285",
|
||||
"MSG_QUERY_NEXT_MAIL_TIME": "0x284",
|
||||
"CMSG_BANKER_ACTIVATE": "0x1B7",
|
||||
"SMSG_SHOW_BANK": "0x1B8",
|
||||
"CMSG_BUY_BANK_SLOT": "0x1B9",
|
||||
"SMSG_BUY_BANK_SLOT_RESULT": "0x1BA",
|
||||
"CMSG_AUTOSTORE_BANK_ITEM": "0x282",
|
||||
"CMSG_AUTOBANK_ITEM": "0x283",
|
||||
"MSG_AUCTION_HELLO": "0x255",
|
||||
"CMSG_AUCTION_SELL_ITEM": "0x256",
|
||||
"CMSG_AUCTION_REMOVE_ITEM": "0x257",
|
||||
"CMSG_AUCTION_LIST_ITEMS": "0x258",
|
||||
"CMSG_AUCTION_LIST_OWNER_ITEMS": "0x259",
|
||||
"CMSG_AUCTION_PLACE_BID": "0x25A",
|
||||
"SMSG_AUCTION_COMMAND_RESULT": "0x25B",
|
||||
"SMSG_AUCTION_LIST_RESULT": "0x25C",
|
||||
"SMSG_AUCTION_OWNER_LIST_RESULT": "0x25D",
|
||||
"SMSG_AUCTION_OWNER_NOTIFICATION": "0x25E",
|
||||
"SMSG_AUCTION_BIDDER_NOTIFICATION": "0x260",
|
||||
"CMSG_AUCTION_LIST_BIDDER_ITEMS": "0x264",
|
||||
"SMSG_AUCTION_BIDDER_LIST_RESULT": "0x265",
|
||||
"MSG_MOVE_TIME_SKIPPED": "0x319",
|
||||
"SMSG_CANCEL_AUTO_REPEAT": "0x29C",
|
||||
"SMSG_WEATHER": "0x2F4",
|
||||
"SMSG_QUESTUPDATE_ADD_ITEM": "0x19A",
|
||||
"CMSG_GUILD_DISBAND": "0x08F",
|
||||
"CMSG_GUILD_LEADER": "0x090",
|
||||
"CMSG_GUILD_SET_PUBLIC_NOTE": "0x234",
|
||||
"CMSG_GUILD_SET_OFFICER_NOTE": "0x235"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,50 +1,38 @@
|
|||
{
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 48,
|
||||
"CONTAINER_FIELD_SLOT_1": 50,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"GAMEOBJECT_BYTES_1": 14,
|
||||
"ITEM_FIELD_DURABILITY": 48,
|
||||
"ITEM_FIELD_MAXDURABILITY": 49,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"OBJECT_FIELD_ENTRY": 3,
|
||||
"OBJECT_FIELD_SCALE_X": 4,
|
||||
"PLAYER_BYTES": 191,
|
||||
"PLAYER_BYTES_2": 192,
|
||||
"PLAYER_END": 1282,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1111,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 612,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 564,
|
||||
"PLAYER_FIELD_COINAGE": 1176,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 486,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 532,
|
||||
"PLAYER_FLAGS": 190,
|
||||
"PLAYER_NEXT_LEVEL_XP": 717,
|
||||
"PLAYER_QUEST_LOG_START": 198,
|
||||
"PLAYER_REST_STATE_EXPERIENCE": 1175,
|
||||
"PLAYER_SKILL_INFO_START": 718,
|
||||
"PLAYER_XP": 716,
|
||||
"UNIT_DYNAMIC_FLAGS": 143,
|
||||
"UNIT_END": 188,
|
||||
"UNIT_FIELD_AURAFLAGS": 98,
|
||||
"UNIT_FIELD_AURAS": 50,
|
||||
"UNIT_FIELD_TARGET_LO": 16,
|
||||
"UNIT_FIELD_TARGET_HI": 17,
|
||||
"UNIT_FIELD_BYTES_0": 36,
|
||||
"UNIT_FIELD_BYTES_1": 133,
|
||||
"UNIT_FIELD_DISPLAYID": 131,
|
||||
"UNIT_FIELD_FACTIONTEMPLATE": 35,
|
||||
"UNIT_FIELD_FLAGS": 46,
|
||||
"UNIT_FIELD_HEALTH": 22,
|
||||
"UNIT_FIELD_LEVEL": 34,
|
||||
"UNIT_FIELD_POWER1": 23,
|
||||
"UNIT_FIELD_MAXHEALTH": 28,
|
||||
"UNIT_FIELD_MAXPOWER1": 29,
|
||||
"UNIT_FIELD_LEVEL": 34,
|
||||
"UNIT_FIELD_FACTIONTEMPLATE": 35,
|
||||
"UNIT_FIELD_FLAGS": 46,
|
||||
"UNIT_FIELD_DISPLAYID": 131,
|
||||
"UNIT_FIELD_MOUNTDISPLAYID": 133,
|
||||
"UNIT_FIELD_POWER1": 23,
|
||||
"UNIT_FIELD_AURAS": 50,
|
||||
"UNIT_NPC_FLAGS": 147,
|
||||
"UNIT_DYNAMIC_FLAGS": 143,
|
||||
"UNIT_FIELD_RESISTANCES": 154,
|
||||
"UNIT_FIELD_STAT0": 138,
|
||||
"UNIT_FIELD_STAT1": 139,
|
||||
"UNIT_FIELD_STAT2": 140,
|
||||
"UNIT_FIELD_STAT3": 141,
|
||||
"UNIT_FIELD_STAT4": 142,
|
||||
"UNIT_FIELD_TARGET_HI": 17,
|
||||
"UNIT_FIELD_TARGET_LO": 16,
|
||||
"UNIT_NPC_FLAGS": 147
|
||||
"UNIT_END": 188,
|
||||
"PLAYER_FLAGS": 190,
|
||||
"PLAYER_BYTES": 191,
|
||||
"PLAYER_BYTES_2": 192,
|
||||
"PLAYER_XP": 716,
|
||||
"PLAYER_NEXT_LEVEL_XP": 717,
|
||||
"PLAYER_FIELD_COINAGE": 1176,
|
||||
"PLAYER_QUEST_LOG_START": 198,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 486,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 532,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 564,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 612,
|
||||
"PLAYER_SKILL_INFO_START": 718,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1111,
|
||||
"PLAYER_END": 1282,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 48,
|
||||
"CONTAINER_FIELD_SLOT_1": 50
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,323 +1,99 @@
|
|||
{
|
||||
"Achievement": {
|
||||
"Description": 21,
|
||||
"ID": 0,
|
||||
"Points": 39,
|
||||
"Title": 4
|
||||
},
|
||||
"AchievementCriteria": {
|
||||
"AchievementID": 1,
|
||||
"Description": 9,
|
||||
"ID": 0,
|
||||
"Quantity": 4
|
||||
},
|
||||
"AreaTable": {
|
||||
"ExploreFlag": 3,
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"ParentAreaNum": 2
|
||||
},
|
||||
"CharHairGeosets": {
|
||||
"GeosetID": 4,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Variation": 3
|
||||
},
|
||||
"CharSections": {
|
||||
"BaseSection": 3,
|
||||
"ColorIndex": 5,
|
||||
"Flags": 9,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"Texture1": 6,
|
||||
"Texture2": 7,
|
||||
"Texture3": 8,
|
||||
"VariationIndex": 4
|
||||
},
|
||||
"CharTitles": {
|
||||
"ID": 0,
|
||||
"Title": 2,
|
||||
"TitleBit": 36
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"Geoset100": 3,
|
||||
"Geoset200": 5,
|
||||
"Geoset300": 4,
|
||||
"RaceID": 0,
|
||||
"SexID": 1,
|
||||
"Variation": 2
|
||||
},
|
||||
"CreatureDisplayInfo": {
|
||||
"ExtraDisplayId": 3,
|
||||
"ID": 0,
|
||||
"ModelID": 1,
|
||||
"Skin1": 6,
|
||||
"Skin2": 7,
|
||||
"Skin3": 8
|
||||
},
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"BakeName": 20,
|
||||
"EquipDisplay0": 8,
|
||||
"EquipDisplay1": 9,
|
||||
"EquipDisplay10": 18,
|
||||
"EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11,
|
||||
"EquipDisplay4": 12,
|
||||
"EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14,
|
||||
"EquipDisplay7": 15,
|
||||
"EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17,
|
||||
"FaceID": 4,
|
||||
"FacialHairID": 7,
|
||||
"HairColorID": 6,
|
||||
"HairStyleID": 5,
|
||||
"ID": 0,
|
||||
"RaceID": 1,
|
||||
"SexID": 2,
|
||||
"SkinID": 3
|
||||
},
|
||||
"CreatureModelData": {
|
||||
"ID": 0,
|
||||
"ModelPath": 2
|
||||
},
|
||||
"Emotes": {
|
||||
"AnimID": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"EmotesText": {
|
||||
"Command": 1,
|
||||
"EmoteRef": 2,
|
||||
"ID": 0,
|
||||
"OthersNoTargetTextID": 7,
|
||||
"OthersTargetTextID": 3,
|
||||
"SenderNoTargetTextID": 9,
|
||||
"SenderTargetTextID": 5
|
||||
},
|
||||
"EmotesTextData": {
|
||||
"ID": 0,
|
||||
"Text": 1
|
||||
},
|
||||
"Faction": {
|
||||
"ID": 0,
|
||||
"ReputationBase0": 10,
|
||||
"ReputationBase1": 11,
|
||||
"ReputationBase2": 12,
|
||||
"ReputationBase3": 13,
|
||||
"ReputationRaceMask0": 2,
|
||||
"ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4,
|
||||
"ReputationRaceMask3": 5
|
||||
},
|
||||
"FactionTemplate": {
|
||||
"Enemy0": 6,
|
||||
"Enemy1": 7,
|
||||
"Enemy2": 8,
|
||||
"Enemy3": 9,
|
||||
"EnemyGroup": 5,
|
||||
"Faction": 1,
|
||||
"FactionGroup": 3,
|
||||
"FriendGroup": 4,
|
||||
"ID": 0
|
||||
},
|
||||
"GameObjectDisplayInfo": {
|
||||
"ID": 0,
|
||||
"ModelName": 1
|
||||
"Spell": {
|
||||
"ID": 0, "Attributes": 4, "IconID": 133,
|
||||
"Name": 136, "Tooltip": 139, "Rank": 153, "SchoolMask": 225
|
||||
},
|
||||
"ItemDisplayInfo": {
|
||||
"GeosetGroup1": 7,
|
||||
"GeosetGroup3": 9,
|
||||
"ID": 0,
|
||||
"InventoryIcon": 5,
|
||||
"LeftModel": 1,
|
||||
"LeftModelTexture": 3,
|
||||
"TextureArmLower": 15,
|
||||
"TextureArmUpper": 14,
|
||||
"TextureFoot": 21,
|
||||
"TextureHand": 16,
|
||||
"TextureLegLower": 20,
|
||||
"TextureLegUpper": 19,
|
||||
"TextureTorsoLower": 18,
|
||||
"TextureTorsoUpper": 17
|
||||
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
|
||||
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
|
||||
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
|
||||
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
|
||||
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
|
||||
},
|
||||
"ItemSet": {
|
||||
"ID": 0,
|
||||
"Item0": 18,
|
||||
"Item1": 19,
|
||||
"Item2": 20,
|
||||
"Item3": 21,
|
||||
"Item4": 22,
|
||||
"Item5": 23,
|
||||
"Item6": 24,
|
||||
"Item7": 25,
|
||||
"Item8": 26,
|
||||
"Item9": 27,
|
||||
"Name": 1,
|
||||
"Spell0": 28,
|
||||
"Spell1": 29,
|
||||
"Spell2": 30,
|
||||
"Spell3": 31,
|
||||
"Spell4": 32,
|
||||
"Spell5": 33,
|
||||
"Spell6": 34,
|
||||
"Spell7": 35,
|
||||
"Spell8": 36,
|
||||
"Spell9": 37,
|
||||
"Threshold0": 38,
|
||||
"Threshold1": 39,
|
||||
"Threshold2": 40,
|
||||
"Threshold3": 41,
|
||||
"Threshold4": 42,
|
||||
"Threshold5": 43,
|
||||
"Threshold6": 44,
|
||||
"Threshold7": 45,
|
||||
"Threshold8": 46,
|
||||
"Threshold9": 47
|
||||
"CharSections": {
|
||||
"RaceID": 1, "SexID": 2, "BaseSection": 3,
|
||||
"VariationIndex": 4, "ColorIndex": 5,
|
||||
"Texture1": 6, "Texture2": 7, "Texture3": 8,
|
||||
"Flags": 9
|
||||
},
|
||||
"LFGDungeons": {
|
||||
"ID": 0,
|
||||
"Name": 1
|
||||
"SpellIcon": { "ID": 0, "Path": 1 },
|
||||
"FactionTemplate": {
|
||||
"ID": 0, "Faction": 1, "FactionGroup": 3,
|
||||
"FriendGroup": 4, "EnemyGroup": 5,
|
||||
"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
|
||||
},
|
||||
"Light": {
|
||||
"ID": 0,
|
||||
"InnerRadius": 5,
|
||||
"LightParamsID": 7,
|
||||
"LightParamsIDRain": 8,
|
||||
"LightParamsIDUnderwater": 9,
|
||||
"MapID": 1,
|
||||
"OuterRadius": 6,
|
||||
"X": 2,
|
||||
"Y": 4,
|
||||
"Z": 3
|
||||
"Faction": {
|
||||
"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
|
||||
"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
|
||||
"ReputationBase0": 10, "ReputationBase1": 11,
|
||||
"ReputationBase2": 12, "ReputationBase3": 13
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
"Achievement": { "ID": 0, "Title": 4, "Description": 21 },
|
||||
"AreaTable": { "ID": 0, "ExploreFlag": 3 },
|
||||
"CreatureDisplayInfoExtra": {
|
||||
"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
|
||||
"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
|
||||
"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
|
||||
"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
|
||||
"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
|
||||
"EquipDisplay9": 17, "EquipDisplay10": 18, "BakeName": 20
|
||||
},
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1,
|
||||
"NumKeyframes": 2,
|
||||
"TimeKey0": 3,
|
||||
"Value0": 19
|
||||
},
|
||||
"LightParams": {
|
||||
"LightParamsID": 0
|
||||
},
|
||||
"Map": {
|
||||
"ID": 0,
|
||||
"InternalName": 1
|
||||
},
|
||||
"SkillLine": {
|
||||
"Category": 1,
|
||||
"ID": 0,
|
||||
"Name": 3
|
||||
},
|
||||
"SkillLineAbility": {
|
||||
"SkillLineID": 1,
|
||||
"SpellID": 2
|
||||
},
|
||||
"Spell": {
|
||||
"Attributes": 4,
|
||||
"AttributesEx": 5,
|
||||
"CastingTimeIndex": 47,
|
||||
"DispelType": 2,
|
||||
"DurationIndex": 40,
|
||||
"EffectBasePoints0": 80,
|
||||
"EffectBasePoints1": 81,
|
||||
"EffectBasePoints2": 82,
|
||||
"ID": 0,
|
||||
"IconID": 133,
|
||||
"ManaCost": 39,
|
||||
"Name": 136,
|
||||
"PowerType": 14,
|
||||
"RangeIndex": 49,
|
||||
"Rank": 153,
|
||||
"SchoolMask": 225,
|
||||
"Tooltip": 139
|
||||
},
|
||||
"SpellIcon": {
|
||||
"ID": 0,
|
||||
"Path": 1
|
||||
},
|
||||
"SpellItemEnchantment": {
|
||||
"ID": 0,
|
||||
"Name": 8
|
||||
},
|
||||
"SpellRange": {
|
||||
"MaxRange": 4
|
||||
},
|
||||
"SpellVisual": {
|
||||
"CastKit": 2,
|
||||
"ID": 0,
|
||||
"ImpactKit": 3,
|
||||
"MissileModel": 8
|
||||
},
|
||||
"SpellVisualEffectName": {
|
||||
"FilePath": 2,
|
||||
"ID": 0
|
||||
},
|
||||
"SpellVisualKit": {
|
||||
"BaseEffect": 5,
|
||||
"ID": 0,
|
||||
"SpecialEffect0": 11,
|
||||
"SpecialEffect1": 12,
|
||||
"SpecialEffect2": 13
|
||||
},
|
||||
"Talent": {
|
||||
"Column": 3,
|
||||
"ID": 0,
|
||||
"PrereqRank0": 12,
|
||||
"PrereqTalent0": 9,
|
||||
"RankSpell0": 4,
|
||||
"Row": 2,
|
||||
"TabID": 1
|
||||
},
|
||||
"TalentTab": {
|
||||
"BackgroundFile": 23,
|
||||
"ClassMask": 20,
|
||||
"ID": 0,
|
||||
"Name": 1,
|
||||
"OrderIndex": 22
|
||||
"CreatureDisplayInfo": {
|
||||
"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
|
||||
"Skin1": 6, "Skin2": 7, "Skin3": 8
|
||||
},
|
||||
"TaxiNodes": {
|
||||
"ID": 0,
|
||||
"MapID": 1,
|
||||
"MountDisplayIdAlliance": 22,
|
||||
"MountDisplayIdAllianceFallback": 20,
|
||||
"MountDisplayIdHorde": 23,
|
||||
"MountDisplayIdHordeFallback": 21,
|
||||
"Name": 5,
|
||||
"X": 2,
|
||||
"Y": 3,
|
||||
"Z": 4
|
||||
},
|
||||
"TaxiPath": {
|
||||
"Cost": 3,
|
||||
"FromNode": 1,
|
||||
"ID": 0,
|
||||
"ToNode": 2
|
||||
"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5,
|
||||
"MountDisplayIdAllianceFallback": 20, "MountDisplayIdHordeFallback": 21,
|
||||
"MountDisplayIdAlliance": 22, "MountDisplayIdHorde": 23
|
||||
},
|
||||
"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
|
||||
"TaxiPathNode": {
|
||||
"ID": 0,
|
||||
"MapID": 3,
|
||||
"NodeIndex": 2,
|
||||
"PathID": 1,
|
||||
"X": 4,
|
||||
"Y": 5,
|
||||
"Z": 6
|
||||
"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
|
||||
"X": 4, "Y": 5, "Z": 6
|
||||
},
|
||||
"TalentTab": {
|
||||
"ID": 0, "Name": 1, "ClassMask": 20,
|
||||
"OrderIndex": 22, "BackgroundFile": 23
|
||||
},
|
||||
"Talent": {
|
||||
"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
|
||||
"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
|
||||
},
|
||||
"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
|
||||
"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
|
||||
"Map": { "ID": 0, "InternalName": 1 },
|
||||
"CreatureModelData": { "ID": 0, "ModelPath": 2 },
|
||||
"CharHairGeosets": {
|
||||
"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
|
||||
},
|
||||
"CharacterFacialHairStyles": {
|
||||
"RaceID": 0, "SexID": 1, "Variation": 2,
|
||||
"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
|
||||
},
|
||||
"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
|
||||
"Emotes": { "ID": 0, "AnimID": 2 },
|
||||
"EmotesText": {
|
||||
"ID": 0, "Command": 1, "EmoteRef": 2,
|
||||
"OthersTargetTextID": 3, "SenderTargetTextID": 5,
|
||||
"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
|
||||
},
|
||||
"EmotesTextData": { "ID": 0, "Text": 1 },
|
||||
"Light": {
|
||||
"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
|
||||
"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
|
||||
"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
|
||||
},
|
||||
"LightParams": { "LightParamsID": 0 },
|
||||
"LightIntBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"LightFloatBand": {
|
||||
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
|
||||
},
|
||||
"WorldMapArea": {
|
||||
"AreaID": 2,
|
||||
"AreaName": 3,
|
||||
"DisplayMapID": 8,
|
||||
"ID": 0,
|
||||
"LocBottom": 7,
|
||||
"LocLeft": 4,
|
||||
"LocRight": 5,
|
||||
"LocTop": 6,
|
||||
"MapID": 1,
|
||||
"ParentWorldMapID": 10
|
||||
"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
|
||||
"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
|
||||
"DisplayMapID": 8, "ParentWorldMapID": 10
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,63 +1,37 @@
|
|||
{
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 64,
|
||||
"CONTAINER_FIELD_SLOT_1": 66,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"GAMEOBJECT_BYTES_1": 17,
|
||||
"ITEM_FIELD_DURABILITY": 60,
|
||||
"ITEM_FIELD_MAXDURABILITY": 61,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"OBJECT_FIELD_ENTRY": 3,
|
||||
"OBJECT_FIELD_SCALE_X": 4,
|
||||
"PLAYER_BLOCK_PERCENTAGE": 1024,
|
||||
"PLAYER_BYTES": 153,
|
||||
"PLAYER_BYTES_2": 154,
|
||||
"PLAYER_CHOSEN_TITLE": 1349,
|
||||
"PLAYER_CRIT_PERCENTAGE": 1029,
|
||||
"PLAYER_DODGE_PERCENTAGE": 1025,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1041,
|
||||
"PLAYER_FIELD_ARENA_CURRENCY": 1423,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 458,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 402,
|
||||
"PLAYER_FIELD_COINAGE": 1170,
|
||||
"PLAYER_FIELD_COMBAT_RATING_1": 1231,
|
||||
"PLAYER_FIELD_HONOR_CURRENCY": 1422,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 324,
|
||||
"PLAYER_FIELD_MOD_DAMAGE_DONE_POS": 1171,
|
||||
"PLAYER_FIELD_MOD_HEALING_DONE_POS": 1192,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 370,
|
||||
"PLAYER_FLAGS": 150,
|
||||
"PLAYER_NEXT_LEVEL_XP": 635,
|
||||
"PLAYER_PARRY_PERCENTAGE": 1026,
|
||||
"PLAYER_QUEST_LOG_START": 158,
|
||||
"PLAYER_RANGED_CRIT_PERCENTAGE": 1030,
|
||||
"PLAYER_REST_STATE_EXPERIENCE": 1169,
|
||||
"PLAYER_SKILL_INFO_START": 636,
|
||||
"PLAYER_SPELL_CRIT_PERCENTAGE1": 1032,
|
||||
"PLAYER_XP": 634,
|
||||
"UNIT_DYNAMIC_FLAGS": 147,
|
||||
"UNIT_END": 148,
|
||||
"UNIT_FIELD_ATTACK_POWER": 123,
|
||||
"UNIT_FIELD_TARGET_LO": 6,
|
||||
"UNIT_FIELD_TARGET_HI": 7,
|
||||
"UNIT_FIELD_BYTES_0": 23,
|
||||
"UNIT_FIELD_BYTES_1": 137,
|
||||
"UNIT_FIELD_DISPLAYID": 67,
|
||||
"UNIT_FIELD_HEALTH": 24,
|
||||
"UNIT_FIELD_POWER1": 25,
|
||||
"UNIT_FIELD_MAXHEALTH": 32,
|
||||
"UNIT_FIELD_MAXPOWER1": 33,
|
||||
"UNIT_FIELD_LEVEL": 54,
|
||||
"UNIT_FIELD_FACTIONTEMPLATE": 55,
|
||||
"UNIT_FIELD_FLAGS": 59,
|
||||
"UNIT_FIELD_FLAGS_2": 60,
|
||||
"UNIT_FIELD_HEALTH": 24,
|
||||
"UNIT_FIELD_LEVEL": 54,
|
||||
"UNIT_FIELD_MAXHEALTH": 32,
|
||||
"UNIT_FIELD_MAXPOWER1": 33,
|
||||
"UNIT_FIELD_DISPLAYID": 67,
|
||||
"UNIT_FIELD_MOUNTDISPLAYID": 69,
|
||||
"UNIT_FIELD_POWER1": 25,
|
||||
"UNIT_FIELD_RANGED_ATTACK_POWER": 126,
|
||||
"UNIT_FIELD_RESISTANCES": 99,
|
||||
"UNIT_FIELD_STAT0": 84,
|
||||
"UNIT_FIELD_STAT1": 85,
|
||||
"UNIT_FIELD_STAT2": 86,
|
||||
"UNIT_FIELD_STAT3": 87,
|
||||
"UNIT_FIELD_STAT4": 88,
|
||||
"UNIT_FIELD_TARGET_HI": 7,
|
||||
"UNIT_FIELD_TARGET_LO": 6,
|
||||
"UNIT_NPC_FLAGS": 82,
|
||||
"UNIT_NPC_EMOTESTATE": 164
|
||||
"UNIT_DYNAMIC_FLAGS": 147,
|
||||
"UNIT_FIELD_RESISTANCES": 99,
|
||||
"UNIT_END": 148,
|
||||
"PLAYER_FLAGS": 150,
|
||||
"PLAYER_BYTES": 153,
|
||||
"PLAYER_BYTES_2": 154,
|
||||
"PLAYER_XP": 634,
|
||||
"PLAYER_NEXT_LEVEL_XP": 635,
|
||||
"PLAYER_FIELD_COINAGE": 1170,
|
||||
"PLAYER_QUEST_LOG_START": 158,
|
||||
"PLAYER_FIELD_INV_SLOT_HEAD": 324,
|
||||
"PLAYER_FIELD_PACK_SLOT_1": 370,
|
||||
"PLAYER_FIELD_BANK_SLOT_1": 402,
|
||||
"PLAYER_FIELD_BANKBAG_SLOT_1": 458,
|
||||
"PLAYER_SKILL_INFO_START": 636,
|
||||
"PLAYER_EXPLORED_ZONES_START": 1041,
|
||||
"GAMEOBJECT_DISPLAYID": 8,
|
||||
"ITEM_FIELD_STACK_COUNT": 14,
|
||||
"CONTAINER_FIELD_NUM_SLOTS": 64,
|
||||
"CONTAINER_FIELD_SLOT_1": 66
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@
|
|||
"SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED": "SMSG_SPLINE_SET_RUN_BACK_SPEED",
|
||||
"SMSG_SPLINE_MOVE_SET_RUN_SPEED": "SMSG_SPLINE_SET_RUN_SPEED",
|
||||
"SMSG_SPLINE_MOVE_SET_SWIM_SPEED": "SMSG_SPLINE_SET_SWIM_SPEED",
|
||||
"SMSG_UPDATE_AURA_DURATION": "SMSG_EQUIPMENT_SET_SAVED",
|
||||
"SMSG_VICTIMSTATEUPDATE_OBSOLETE": "SMSG_BATTLEFIELD_PORT_DENIED"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,130 +0,0 @@
|
|||
# Multi-Expansion Architecture Guide
|
||||
|
||||
WoWee supports three World of Warcraft expansions in a unified codebase using an expansion profile system. This guide explains how the multi-expansion support works.
|
||||
|
||||
## Supported Expansions
|
||||
|
||||
- **Vanilla (Classic) 1.12** - Original World of Warcraft
|
||||
- **The Burning Crusade (TBC) 2.4.3** - First expansion
|
||||
- **Wrath of the Lich King (WotLK) 3.3.5a** - Second expansion
|
||||
- **Turtle WoW 1.17** - Custom Vanilla-based server with extended content
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
The multi-expansion support is built on the **Expansion Profile** system:
|
||||
|
||||
1. **ExpansionProfile** (`include/game/expansion_profile.hpp`) - Metadata about each expansion
|
||||
- Defines protocol version, data paths, asset locations
|
||||
- Specifies which packet parsers to use
|
||||
|
||||
2. **Packet Parsers** - Expansion-specific message handling
|
||||
- `packet_parsers_classic.cpp` - Vanilla 1.12 / Turtle WoW message parsing
|
||||
- `packet_parsers_tbc.cpp` - TBC 2.4.3 message parsing
|
||||
- Default (WotLK 3.3.5a) parsers in `game_handler.cpp` and domain handlers
|
||||
|
||||
3. **Update Fields** - Expansion-specific entity data layout
|
||||
- Loaded from `update_fields.json` in expansion data directory
|
||||
- Defines UNIT_END, OBJECT_END, field indices for stats/health/mana
|
||||
|
||||
## How to Use Different Expansions
|
||||
|
||||
### At Startup
|
||||
|
||||
WoWee auto-detects the expansion based on:
|
||||
1. Realm list response (protocol version)
|
||||
2. Server build number
|
||||
3. Update field count
|
||||
|
||||
### Manual Selection
|
||||
|
||||
Set environment variable:
|
||||
```bash
|
||||
WOWEE_EXPANSION=tbc ./wowee # Force TBC
|
||||
WOWEE_EXPANSION=classic ./wowee # Force Classic
|
||||
```
|
||||
|
||||
## Key Differences Between Expansions
|
||||
|
||||
### Packet Format Differences
|
||||
|
||||
#### SMSG_SPELL_COOLDOWN
|
||||
- **Classic**: 12 bytes per entry (spellId + itemId + cooldown, no flags)
|
||||
- **TBC/WotLK**: 8 bytes per entry (spellId + cooldown) + flags byte
|
||||
|
||||
#### SMSG_ACTION_BUTTONS
|
||||
- **Classic**: 120 slots, no mode byte
|
||||
- **TBC**: 132 slots, no mode byte
|
||||
- **WotLK**: 144 slots + uint8 mode byte
|
||||
|
||||
#### SMSG_PARTY_MEMBER_STATS
|
||||
- **Classic/TBC**: Full uint64 for guid, uint16 health
|
||||
- **WotLK**: PackedGuid format, uint32 health
|
||||
|
||||
### Data Differences
|
||||
|
||||
- **Talent trees**: Different spell IDs and tree structure per expansion
|
||||
- **Items**: Different ItemDisplayInfo entries
|
||||
- **Spells**: Different base stats, cooldowns
|
||||
- **Character textures**: Expansion-specific variants for races
|
||||
|
||||
## Adding Support for Another Expansion
|
||||
|
||||
1. Create new expansion profile entry in `expansion_profile.cpp`
|
||||
2. Add packet parser file (`packet_parsers_*.cpp`) for message variants
|
||||
3. Create update_fields.json with correct field layout
|
||||
4. Test realm connection and character loading
|
||||
|
||||
## Code Patterns
|
||||
|
||||
### Checking Current Expansion
|
||||
|
||||
```cpp
|
||||
#include "game/game_utils.hpp"
|
||||
|
||||
// Shared helpers (defined in game_utils.hpp)
|
||||
if (isActiveExpansion("tbc")) {
|
||||
// TBC-specific code
|
||||
}
|
||||
|
||||
if (isClassicLikeExpansion()) {
|
||||
// Classic or Turtle WoW
|
||||
}
|
||||
|
||||
if (isPreWotlk()) {
|
||||
// Classic, Turtle, or TBC (not WotLK)
|
||||
}
|
||||
```
|
||||
|
||||
### Expansion-Specific Packet Parsing
|
||||
|
||||
```cpp
|
||||
// In packet_parsers_*.cpp, implement expansion-specific logic
|
||||
bool TbcPacketParsers::parseXxx(network::Packet& packet, XxxData& data) {
|
||||
// Custom logic for this expansion's packet format
|
||||
}
|
||||
```
|
||||
|
||||
## Common Issues
|
||||
|
||||
### "Update fields mismatch" Error
|
||||
- Ensure `update_fields.json` matches server's field layout
|
||||
- Check OBJECT_END and UNIT_END values
|
||||
- Verify field indices for your target expansion
|
||||
|
||||
### "Unknown packet" Warnings
|
||||
- Expansion-specific opcodes may not be registered
|
||||
- Check packet parser registration in `game_handler.cpp`
|
||||
- Verify expansion profile is active
|
||||
|
||||
### Packet Parsing Failures
|
||||
- Each expansion has different struct layouts
|
||||
- Always read data size first, then upfront validate
|
||||
- Use size capping (e.g., max 100 items in list)
|
||||
|
||||
## References
|
||||
|
||||
- `include/game/expansion_profile.hpp` - Expansion metadata
|
||||
- `include/game/game_utils.hpp` - `isActiveExpansion()`, `isClassicLikeExpansion()`, `isPreWotlk()`
|
||||
- `src/game/packet_parsers_classic.cpp` / `packet_parsers_tbc.cpp` - Expansion-specific parsing
|
||||
- `docs/status.md` - Current feature support
|
||||
- `docs/` directory - Additional protocol documentation
|
||||
|
|
@ -1,226 +0,0 @@
|
|||
# Getting Started with WoWee
|
||||
|
||||
WoWee is a native C++ World of Warcraft client that connects to private servers. This guide walks you through setting up and playing WoWee.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- **World of Warcraft Game Data** (Vanilla 1.12, TBC 2.4.3, or WotLK 3.3.5a)
|
||||
- **A Private Server** (AzerothCore, TrinityCore, Mangos, or Turtle WoW compatible)
|
||||
- **System Requirements**: Linux, macOS, or Windows with a Vulkan-capable GPU
|
||||
|
||||
## Installation
|
||||
|
||||
### Step 1: Build WoWee
|
||||
|
||||
See [Building](README.md#building) section in README for detailed build instructions.
|
||||
|
||||
**Quick start (Linux/macOS)**:
|
||||
```bash
|
||||
./build.sh
|
||||
cd build/bin
|
||||
./wowee
|
||||
```
|
||||
|
||||
**Quick start (Windows)**:
|
||||
```powershell
|
||||
.\build.ps1
|
||||
cd build\bin
|
||||
.\wowee.exe
|
||||
```
|
||||
|
||||
### Step 2: Extract Game Data
|
||||
|
||||
WoWee needs game assets from your WoW installation:
|
||||
|
||||
**Using provided script (Linux/macOS)**:
|
||||
```bash
|
||||
./extract_assets.sh /path/to/wow/directory
|
||||
```
|
||||
|
||||
**Using provided script (Windows)**:
|
||||
```powershell
|
||||
.\extract_assets.ps1 "C:\Games\WoW-3.3.5a\Data"
|
||||
```
|
||||
|
||||
**Manual extraction**:
|
||||
1. Install [StormLib](https://github.com/ladislav-zezula/StormLib)
|
||||
2. Use `asset_extract` or extract manually to `./Data/`:
|
||||
```
|
||||
Data/
|
||||
├── manifest.json # File index (generated by asset_extract)
|
||||
├── expansions/<id>/ # Per-expansion config and DB
|
||||
├── character/ # Character textures
|
||||
├── creature/ # Creature models/textures
|
||||
├── interface/ # UI textures and icons
|
||||
├── item/ # Item model textures
|
||||
├── spell/ # Spell effect models
|
||||
├── terrain/ # ADT terrain, WMO, M2 doodads
|
||||
├── world/ # World map images
|
||||
└── sound/ # Audio files
|
||||
```
|
||||
|
||||
### Step 3: Connect to a Server
|
||||
|
||||
1. **Start WoWee**
|
||||
```bash
|
||||
cd build/bin && ./wowee
|
||||
```
|
||||
|
||||
2. **Enter Realm Information**
|
||||
- Server Address: e.g., `localhost:3724` or `play.example.com:3724`
|
||||
- WoWee fetches the realm list automatically
|
||||
- Select your realm and click **Connect**
|
||||
|
||||
3. **Choose Character**
|
||||
- Select existing character or create new one
|
||||
- Customize appearance and settings
|
||||
- Click **Enter World**
|
||||
|
||||
## First Steps in Game
|
||||
|
||||
### Default Controls
|
||||
|
||||
| Action | Key |
|
||||
|--------|-----|
|
||||
| Move Forward | W |
|
||||
| Move Backward | S |
|
||||
| Strafe Left | A |
|
||||
| Strafe Right | D |
|
||||
| Jump | Space |
|
||||
| Toggle Chat | Enter |
|
||||
| Open Character Screen | C |
|
||||
| Open Inventory | I |
|
||||
| Open All Bags | B |
|
||||
| Open Spellbook | P |
|
||||
| Open Talents | N |
|
||||
| Open Quest Log | L |
|
||||
| Open World Map | M |
|
||||
| Toggle Nameplates | V |
|
||||
| Toggle Raid Frames | F |
|
||||
| Open Guild Roster | O |
|
||||
| Open Dungeon Finder | J |
|
||||
| Open Achievements | Y |
|
||||
| Open Skills | K |
|
||||
| Toggle Settings | Escape |
|
||||
| Target Next Enemy | Tab |
|
||||
| Target Previous Enemy | Shift+Tab |
|
||||
|
||||
### Customizing Controls
|
||||
|
||||
Press **Escape** → **Keybindings** to customize hotkeys.
|
||||
|
||||
## Recommended First Steps
|
||||
|
||||
### 1. Adjust Graphics Settings
|
||||
- Press Escape → **Video Settings**
|
||||
- Select appropriate **Graphics Preset** for your GPU:
|
||||
- **LOW**: Low-end GPUs or when performance is priority
|
||||
- **MEDIUM**: Balanced quality and performance
|
||||
- **HIGH**: Good GPU with modern drivers
|
||||
- **ULTRA**: High-end GPU for maximum quality
|
||||
|
||||
### 2. Adjust Audio
|
||||
- Press Escape → **Audio Settings**
|
||||
- Set **Master Volume** to preferred level
|
||||
- Adjust individual audio tracks (Music, Ambient, UI, etc.)
|
||||
- Toggle **Original Soundtrack** if available
|
||||
|
||||
### 3. Configure UI
|
||||
- Press Escape → **Game Settings**
|
||||
- Minimap preferences (rotation, square mode, zoom)
|
||||
- Bag settings (separate windows, compact mode)
|
||||
- Action bar visibility
|
||||
|
||||
### 4. Complete First Quest
|
||||
- Talk to nearby NPCs (they have quest markers ! or ?)
|
||||
- Accept quest, complete objectives, return for reward
|
||||
- Level up and gain experience
|
||||
|
||||
## Important Notes
|
||||
|
||||
### Data Directory
|
||||
Game data is loaded from `Data/` subdirectory:
|
||||
- If running from build folder: `../../Data` (symlinked automatically)
|
||||
- If running from binary folder: `./Data` (must exist)
|
||||
- If running in-place: Ensure `Data/` is in correct location
|
||||
|
||||
### Settings
|
||||
- Settings are saved to `~/.wowee/settings.cfg` (Linux/macOS)
|
||||
- Or `%APPDATA%\wowee\settings.cfg` (Windows)
|
||||
- Keybindings, graphics settings, and UI state persist
|
||||
|
||||
### Multi-Expansion Support
|
||||
WoWee auto-detects expansion from server:
|
||||
- **Vanilla 1.12** - Original game
|
||||
- **TBC 2.4.3** - Burning Crusade
|
||||
- **WotLK 3.3.5a** - Wrath of the Lich King
|
||||
|
||||
You can override with environment variable:
|
||||
```bash
|
||||
WOWEE_EXPANSION=tbc ./wowee # Force TBC
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### "No realm list" or "Connection Failed"
|
||||
- Check server address is correct
|
||||
- Verify server is running
|
||||
- See [Troubleshooting Guide](TROUBLESHOOTING.md#connection-issues)
|
||||
|
||||
### Graphics Errors
|
||||
- See [Graphics Troubleshooting](TROUBLESHOOTING.md#graphics-issues)
|
||||
- Start with LOW graphics preset
|
||||
- Update GPU driver
|
||||
|
||||
### Audio Not Working
|
||||
- Check system audio is enabled
|
||||
- Verify audio files are extracted
|
||||
- See [Audio Troubleshooting](TROUBLESHOOTING.md#audio-issues)
|
||||
|
||||
### General Issues
|
||||
- Comprehensive troubleshooting: See [TROUBLESHOOTING.md](TROUBLESHOOTING.md)
|
||||
- Check `logs/wowee.log` in the working directory for errors
|
||||
- Verify expansion matches server requirements
|
||||
|
||||
## Server Configuration
|
||||
|
||||
### Tested Servers
|
||||
- **AzerothCore** - Full support, recommended for learning
|
||||
- **TrinityCore** - Full support, extensive customization
|
||||
- **Mangos** - Full support, solid foundation
|
||||
- **Turtle WoW** - Full support, 1.17 custom content
|
||||
|
||||
### Server Requirements
|
||||
- Must support Vanilla, TBC, or WotLK protocol
|
||||
- Warden anti-cheat supported (module execution via emulation)
|
||||
- Network must allow connections to realm list and world server ports
|
||||
|
||||
See [Multi-Expansion Guide](EXPANSION_GUIDE.md) for protocol details.
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. **Explore the World** - Travel to different zones and enjoy the landscape
|
||||
2. **Join a Guild** - Find other players to group with
|
||||
3. **Run Dungeons** - Experience instanced content
|
||||
4. **PvP** - Engage in player-versus-player combat
|
||||
5. **Twink Alt** - Create additional characters
|
||||
6. **Customize Settings** - Fine-tune graphics, audio, and UI
|
||||
|
||||
## Getting Help
|
||||
|
||||
- **Game Issues**: See [TROUBLESHOOTING.md](TROUBLESHOOTING.md)
|
||||
- **Graphics Help**: See [Graphics & Performance](README.md#graphics--performance) section
|
||||
- **Multi-Expansion**: See [EXPANSION_GUIDE.md](EXPANSION_GUIDE.md)
|
||||
- **Building Issues**: See [README.md](README.md#building)
|
||||
|
||||
## Tips for Better Performance
|
||||
|
||||
- Start with reasonable graphics preset for your GPU
|
||||
- Close other applications when testing
|
||||
- Keep GPU drivers updated
|
||||
- Use FSR2 (if supported) for smooth 60+ FPS on weaker hardware
|
||||
- Monitor frame rate with debug overlay (if available)
|
||||
|
||||
## Enjoy!
|
||||
|
||||
WoWee is a project to experience classic World of Warcraft on a modern engine. Have fun exploring Azeroth!
|
||||
33
PKGBUILD
33
PKGBUILD
|
|
@ -9,27 +9,28 @@ arch=('x86_64')
|
|||
url="https://github.com/Kelsidavis/WoWee"
|
||||
license=('MIT')
|
||||
depends=(
|
||||
'sdl2' # Windowing and event loop
|
||||
'vulkan-icd-loader' # Vulkan runtime (GPU driver communication)
|
||||
'openssl' # SRP6a auth protocol (key exchange + RC4 encryption)
|
||||
'zlib' # Network packet decompression and Warden module inflate
|
||||
'ffmpeg' # Video playback (login cinematics)
|
||||
'unicorn' # Warden anti-cheat x86 emulation (cross-platform, no Wine)
|
||||
'libx11' # X11 windowing support
|
||||
'stormlib' # AUR — MPQ extraction (wowee-extract-assets uses libstorm.so)
|
||||
'sdl2'
|
||||
'vulkan-icd-loader'
|
||||
'openssl'
|
||||
'zlib'
|
||||
'ffmpeg'
|
||||
'unicorn'
|
||||
'glew'
|
||||
'libx11'
|
||||
'stormlib' # AUR — required at runtime by wowee-extract-assets (libstorm.so)
|
||||
)
|
||||
makedepends=(
|
||||
'git' # Clone submodules (imgui, vk-bootstrap)
|
||||
'cmake' # Build system
|
||||
'pkgconf' # Dependency detection
|
||||
'glm' # Header-only math library (vectors, matrices, quaternions)
|
||||
'vulkan-headers' # Vulkan API definitions (build-time only)
|
||||
'shaderc' # GLSL → SPIR-V shader compilation
|
||||
'python' # Opcode registry generation and DBC validation scripts
|
||||
'git'
|
||||
'cmake'
|
||||
'pkgconf'
|
||||
'glm'
|
||||
'vulkan-headers'
|
||||
'shaderc'
|
||||
'python'
|
||||
)
|
||||
provides=('wowee')
|
||||
conflicts=('wowee')
|
||||
source=("${pkgname}::git+https://github.com/Kelsidavis/WoWee.git#branch=master"
|
||||
source=("${pkgname}::git+https://github.com/Kelsidavis/WoWee.git#branch=main"
|
||||
"git+https://github.com/ocornut/imgui.git"
|
||||
"git+https://github.com/charles-lunarg/vk-bootstrap.git")
|
||||
sha256sums=('SKIP' 'SKIP' 'SKIP')
|
||||
|
|
|
|||
56
README.md
56
README.md
|
|
@ -7,7 +7,7 @@
|
|||
A native C++ World of Warcraft client with a custom Vulkan renderer.
|
||||
|
||||
[](https://github.com/sponsors/Kelsidavis)
|
||||
[](https://discord.gg/PSdMPS8uje)
|
||||
[](https://discord.gg/SDqjA79B)
|
||||
|
||||
[](https://youtu.be/B-jtpPmiXGM)
|
||||
|
||||
|
|
@ -19,15 +19,13 @@ Protocol Compatible with **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a**.
|
|||
|
||||
> **Legal Disclaimer**: This is an educational/research project. It does not include any Blizzard Entertainment assets, data files, or proprietary code. World of Warcraft and all related assets are the property of Blizzard Entertainment, Inc. This project is not affiliated with or endorsed by Blizzard Entertainment. Users are responsible for supplying their own legally obtained game data files and for ensuring compliance with all applicable laws in their jurisdiction.
|
||||
|
||||
## Status & Direction (2026-03-30)
|
||||
## Status & Direction (2026-03-07)
|
||||
|
||||
- **Compatibility**: **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a** are all supported via expansion profiles and per-expansion packet parsers. All three expansions are roughly on par.
|
||||
- **Tested against**: AzerothCore/ChromieCraft, TrinityCore, Mangos, and Turtle WoW (1.17).
|
||||
- **Current focus**: code quality (SOLID decomposition, documentation), rendering stability, and multi-expansion coverage.
|
||||
- **Compatibility**: **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a** are all supported via expansion profiles and per-expansion packet parsers (`src/game/packet_parsers_classic.cpp`, `src/game/packet_parsers_tbc.cpp`). All three expansions are roughly on par — no single one is significantly more complete than the others.
|
||||
- **Tested against**: AzerothCore, TrinityCore, Mangos, and Turtle WoW (1.17).
|
||||
- **Current focus**: instance dungeons, visual accuracy (lava/water, shadow mapping, WMO interiors), and multi-expansion coverage.
|
||||
- **Warden**: Full module execution via Unicorn Engine CPU emulation. Decrypts (RC4→RSA→zlib), parses and relocates the PE module, executes via x86 emulation with Windows API interception. Module cache at `~/.local/share/wowee/warden_cache/`.
|
||||
- **CI**: GitHub Actions builds for Linux (x86-64, ARM64), Windows (MSYS2 x86-64 + ARM64), and macOS (ARM64). Security scans via CodeQL, Semgrep, and sanitizers.
|
||||
- **Container builds**: Multi-platform Docker build system for Linux, macOS (arm64/x86_64 via osxcross), and Windows (LLVM-MinGW) cross-compilation.
|
||||
- **Release**: v1.8.9-preview — 530+ WoW API functions, 140+ events, 664 opcode handlers.
|
||||
- **CI**: GitHub Actions builds for Linux (x86-64, ARM64), Windows (MSYS2), and macOS (ARM64). Security scans via CodeQL, Semgrep, and sanitizers.
|
||||
|
||||
## Features
|
||||
|
||||
|
|
@ -54,7 +52,7 @@ Protocol Compatible with **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a**.
|
|||
- **Movement** -- WASD movement, camera orbit, spline path following, transport riding (trams, ships, zeppelins), movement ACK responses
|
||||
- **Combat** -- Auto-attack, spell casting with cooldowns, damage calculation, death handling, spirit healer resurrection
|
||||
- **Targeting** -- Tab-cycling with hostility filtering, click-to-target, faction-based hostility (using Faction.dbc)
|
||||
- **Inventory** -- 23 equipment slots, 16 backpack slots, drag-drop, auto-equip, item tooltips with weapon damage/speed, server-synced bag sort (quality/type/stack), independent bag windows
|
||||
- **Inventory** -- 23 equipment slots, 16 backpack slots, drag-drop, auto-equip, item tooltips with weapon damage/speed
|
||||
- **Bank** -- Full bank support for all expansions, bag slots, drag-drop, right-click deposit (non-equippable items)
|
||||
- **Spells** -- Spellbook with specialty, general, profession, mount, and companion tabs; drag-drop to action bar; item use support
|
||||
- **Talents** -- Talent tree UI with proper visuals and functionality
|
||||
|
|
@ -68,34 +66,10 @@ Protocol Compatible with **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a**.
|
|||
- **Gossip** -- NPC interaction, dialogue options
|
||||
- **Chat** -- Tabs/channels, emotes, chat bubbles, clickable URLs, clickable item links with tooltips
|
||||
- **Party** -- Group invites, party list, out-of-range member health via SMSG_PARTY_MEMBER_STATS
|
||||
- **Pets** -- Pet tracking via SMSG_PET_SPELLS, action bar (10 slots with icon/autocast tinting/tooltips), dismiss button
|
||||
- **Map Exploration** -- Subzone-level fog-of-war reveal, world map with continent/zone views, quest POI markers, taxi node markers, party member dots
|
||||
- **NPC Voices** -- Race/gender-specific NPC greeting, farewell, vendor, pissed, aggro, and flee sounds for all playable races including Blood Elf and Draenei
|
||||
- **Pets** -- Pet tracking via SMSG_PET_SPELLS, dismiss pet button
|
||||
- **Map Exploration** -- Subzone-level fog-of-war reveal matching retail behavior
|
||||
- **Warden** -- Warden anti-cheat module execution via Unicorn Engine x86 emulation (cross-platform, no Wine)
|
||||
- **UI** -- Loading screens with progress bar, settings window with graphics quality presets (LOW/MEDIUM/HIGH/ULTRA), shadow distance slider, minimap with zoom/rotation/square mode, top-right minimap mute speaker, separate bag windows with compact-empty mode (aggregate view)
|
||||
|
||||
## Graphics & Performance
|
||||
|
||||
### Quality Presets
|
||||
|
||||
WoWee includes four built-in graphics quality presets to help you quickly balance visual quality and performance:
|
||||
|
||||
| Preset | Shadows | MSAA | Normal Mapping | Clutter Density |
|
||||
|--------|---------|------|----------------|-----------------|
|
||||
| **LOW** | Off | Off | Disabled | 25% |
|
||||
| **MEDIUM** | 200m distance | 2x | Basic | 60% |
|
||||
| **HIGH** | 350m distance | 4x | Full (0.8x) | 100% |
|
||||
| **ULTRA** | 500m distance | 8x | Enhanced (1.2x) | 150% |
|
||||
|
||||
Press Escape to open **Video Settings** and select a preset, or adjust individual settings for a custom configuration.
|
||||
|
||||
### Performance Tips
|
||||
|
||||
- Start with **LOW** or **MEDIUM** if you experience frame drops
|
||||
- Shadows and MSAA have the largest impact on performance
|
||||
- Reduce **shadow distance** if shadows cause issues
|
||||
- Disable **water refraction** if you encounter GPU errors (requires FSR to be active)
|
||||
- Use **FSR2** (built-in upscaling) for better frame rates on modern GPUs
|
||||
- **UI** -- Loading screens with progress bar, settings window (shadow distance slider), minimap with zoom/rotation/square mode, top-right minimap mute speaker, separate bag windows with compact-empty mode (aggregate view)
|
||||
|
||||
## Building
|
||||
|
||||
|
|
@ -347,13 +321,3 @@ This project does not include any Blizzard Entertainment proprietary data, asset
|
|||
## Known Issues
|
||||
|
||||
MANY issues this is actively under development
|
||||
|
||||
## Star History
|
||||
|
||||
<a href="https://www.star-history.com/?repos=Kelsidavis%2FWoWee&type=date&legend=top-left">
|
||||
<picture>
|
||||
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/image?repos=Kelsidavis/WoWee&type=date&theme=dark&legend=top-left" />
|
||||
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/image?repos=Kelsidavis/WoWee&type=date&legend=top-left" />
|
||||
<img alt="Star History Chart" src="https://api.star-history.com/image?repos=Kelsidavis/WoWee&type=date&legend=top-left" />
|
||||
</picture>
|
||||
</a>
|
||||
|
|
|
|||
390
TESTING.md
390
TESTING.md
|
|
@ -1,390 +0,0 @@
|
|||
# WoWee Testing Guide
|
||||
|
||||
This document covers everything needed to build, run, lint, and extend the WoWee test suite.
|
||||
|
||||
---
|
||||
|
||||
## Table of Contents
|
||||
|
||||
1. [Overview](#overview)
|
||||
2. [Prerequisites](#prerequisites)
|
||||
3. [Test Suite Layout](#test-suite-layout)
|
||||
4. [Building the Tests](#building-the-tests)
|
||||
- [Release Build (normal)](#release-build-normal)
|
||||
- [Debug + ASAN/UBSan Build](#debug--asanubsan-build)
|
||||
5. [Running Tests](#running-tests)
|
||||
- [test.sh — the unified entry point](#testsh--the-unified-entry-point)
|
||||
- [Running directly with ctest](#running-directly-with-ctest)
|
||||
6. [Lint (clang-tidy)](#lint-clang-tidy)
|
||||
- [Running lint](#running-lint)
|
||||
- [Applying auto-fixes](#applying-auto-fixes)
|
||||
- [Configuration (.clang-tidy)](#configuration-clang-tidy)
|
||||
7. [ASAN / UBSan](#asan--ubsan)
|
||||
8. [Adding New Tests](#adding-new-tests)
|
||||
9. [CI Reference](#ci-reference)
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
WoWee uses **Catch2 v3** (amalgamated) for unit testing and **clang-tidy** for static analysis. The `test.sh` script is the single entry point for both.
|
||||
|
||||
| Command | What it does |
|
||||
|---|---|
|
||||
| `./test.sh` | Runs both unit tests (Release) and lint |
|
||||
| `./test.sh --test` | Runs unit tests only (Release build) |
|
||||
| `./test.sh --lint` | Runs clang-tidy only |
|
||||
| `./test.sh --asan` | Runs unit tests under ASAN + UBSan (Debug build) |
|
||||
| `FIX=1 ./test.sh --lint` | Applies clang-tidy auto-fixes in-place |
|
||||
|
||||
All commands exit non-zero on any failure.
|
||||
|
||||
---
|
||||
|
||||
## Prerequisites
|
||||
|
||||
The test suite requires the same base toolchain used to build the project. See [BUILD_INSTRUCTIONS.md](BUILD_INSTRUCTIONS.md) for platform-specific dependency installation.
|
||||
|
||||
### Linux (Ubuntu / Debian)
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y \
|
||||
build-essential cmake pkg-config git \
|
||||
libssl-dev \
|
||||
clang-tidy
|
||||
```
|
||||
|
||||
### Linux (Arch)
|
||||
|
||||
```bash
|
||||
sudo pacman -S --needed base-devel cmake pkgconf git openssl clang
|
||||
```
|
||||
|
||||
### macOS
|
||||
|
||||
```bash
|
||||
brew install cmake openssl@3 llvm
|
||||
# Add LLVM tools to PATH so clang-tidy is found:
|
||||
export PATH="$(brew --prefix llvm)/bin:$PATH"
|
||||
```
|
||||
|
||||
### Windows (MSYS2)
|
||||
|
||||
Install the full toolchain as described in `BUILD_INSTRUCTIONS.md`, then add:
|
||||
|
||||
```bash
|
||||
pacman -S --needed mingw-w64-x86_64-clang-tools-extra
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Test Suite Layout
|
||||
|
||||
```
|
||||
tests/
|
||||
CMakeLists.txt — CMake test configuration
|
||||
test_packet.cpp — Network packet encode/decode
|
||||
test_srp.cpp — SRP-6a authentication math (requires OpenSSL)
|
||||
test_opcode_table.cpp — Opcode registry lookup
|
||||
test_entity.cpp — ECS entity basics
|
||||
test_dbc_loader.cpp — DBC binary file parsing
|
||||
test_m2_structs.cpp — M2 model struct layout / alignment
|
||||
test_blp_loader.cpp — BLP texture file parsing
|
||||
test_frustum.cpp — View-frustum culling math
|
||||
```
|
||||
|
||||
The Catch2 v3 amalgamated source lives at:
|
||||
|
||||
```
|
||||
extern/catch2/
|
||||
catch_amalgamated.hpp
|
||||
catch_amalgamated.cpp
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Building the Tests
|
||||
|
||||
Tests are _not_ built by default. Enable them with `-DWOWEE_BUILD_TESTS=ON`.
|
||||
|
||||
### Release Build (normal)
|
||||
|
||||
> **Note:** Per project rules, always use `rebuild.sh` for a full clean build. Direct `cmake --build` is fine for test-only incremental builds.
|
||||
|
||||
```bash
|
||||
# Configure (only needed once)
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release -DWOWEE_BUILD_TESTS=ON
|
||||
|
||||
# Build test targets (fast — only compiles tests and Catch2)
|
||||
cmake --build build --target \
|
||||
test_packet test_srp test_opcode_table test_entity \
|
||||
test_dbc_loader test_m2_structs test_blp_loader test_frustum
|
||||
```
|
||||
|
||||
Or simply run a full rebuild (builds everything including the main binary):
|
||||
|
||||
```bash
|
||||
./rebuild.sh # ~10 minutes — see BUILD_INSTRUCTIONS.md
|
||||
```
|
||||
|
||||
### Debug + ASAN/UBSan Build
|
||||
|
||||
A separate CMake build directory is used so ASAN flags do not pollute the Release binary.
|
||||
|
||||
```bash
|
||||
cmake -B build_asan \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DWOWEE_ENABLE_ASAN=ON \
|
||||
-DWOWEE_BUILD_TESTS=ON
|
||||
|
||||
cmake --build build_asan --target \
|
||||
test_packet test_srp test_opcode_table test_entity \
|
||||
test_dbc_loader test_m2_structs test_blp_loader test_frustum
|
||||
```
|
||||
|
||||
CMake will print: `Test targets: ASAN + UBSan ENABLED` when configured correctly.
|
||||
|
||||
---
|
||||
|
||||
## Running Tests
|
||||
|
||||
### test.sh — the unified entry point
|
||||
|
||||
`test.sh` is the recommended way to run tests and/or lint. It handles build-directory discovery, dependency checking, and exit-code aggregation across both steps.
|
||||
|
||||
```bash
|
||||
# Run everything (tests + lint) — default when no flags are given
|
||||
./test.sh
|
||||
|
||||
# Tests only (Release build)
|
||||
./test.sh --test
|
||||
|
||||
# Tests only under ASAN+UBSan (Debug build — requires build_asan/)
|
||||
./test.sh --asan
|
||||
|
||||
# Lint only
|
||||
./test.sh --lint
|
||||
|
||||
# Both tests and lint explicitly
|
||||
./test.sh --test --lint
|
||||
|
||||
# Usage summary
|
||||
./test.sh --help
|
||||
```
|
||||
|
||||
**Exit codes:**
|
||||
|
||||
| Outcome | Exit code |
|
||||
|---|---|
|
||||
| All tests passed, lint clean | `0` |
|
||||
| Any test failed | `1` |
|
||||
| Any lint diagnostic | `1` |
|
||||
| Both test failure and lint issues | `1` |
|
||||
|
||||
### Running directly with ctest
|
||||
|
||||
```bash
|
||||
# Release build
|
||||
cd build
|
||||
ctest --output-on-failure
|
||||
|
||||
# ASAN build
|
||||
cd build_asan
|
||||
ctest --output-on-failure
|
||||
|
||||
# Run one specific test suite by name
|
||||
ctest --output-on-failure -R srp
|
||||
|
||||
# Verbose output (shows every SECTION and REQUIRE)
|
||||
ctest --output-on-failure -V
|
||||
```
|
||||
|
||||
You can also run a test binary directly for detailed Catch2 output:
|
||||
|
||||
```bash
|
||||
./build/bin/test_srp
|
||||
./build/bin/test_srp --reporter console
|
||||
./build/bin/test_srp "[authentication]" # run only tests tagged [authentication]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Lint (clang-tidy)
|
||||
|
||||
The project uses clang-tidy to enforce C++20 best practices on all first-party sources under `src/`. Third-party code (anything in `extern/`) and generated files are excluded.
|
||||
|
||||
### Running lint
|
||||
|
||||
```bash
|
||||
./test.sh --lint
|
||||
```
|
||||
|
||||
Under the hood the script:
|
||||
|
||||
1. Locates `clang-tidy` (tries versions 14–18, then `clang-tidy`).
|
||||
2. Uses `run-clang-tidy` for parallel execution when available; falls back to sequential.
|
||||
3. Reads `build/compile_commands.json` (generated by CMake) for compiler flags.
|
||||
4. Feeds GCC stdlib include paths as `-isystem` extras so clang-tidy can resolve `<vector>`, `<string>`, etc. when the compile-commands were generated with GCC.
|
||||
|
||||
`compile_commands.json` is regenerated automatically by any CMake configure step. If you only want to update it without rebuilding:
|
||||
|
||||
```bash
|
||||
cmake -B build -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
```
|
||||
|
||||
### Applying auto-fixes
|
||||
|
||||
Some clang-tidy checks can apply fixes automatically (e.g. `modernize-*`, `readability-*`):
|
||||
|
||||
```bash
|
||||
FIX=1 ./test.sh --lint
|
||||
```
|
||||
|
||||
> **Caution:** Review the diff before committing — automatic fixes occasionally produce non-idiomatic results in complex template code.
|
||||
|
||||
### Configuration (.clang-tidy)
|
||||
|
||||
The active check set is defined in [.clang-tidy](.clang-tidy) at the repository root.
|
||||
|
||||
**Enabled check categories:**
|
||||
|
||||
| Category | What it catches |
|
||||
|---|---|
|
||||
| `bugprone-*` | Common bug patterns (signed overflow, misplaced `=`, etc.) |
|
||||
| `clang-analyzer-*` | Deep flow-analysis: null dereferences, memory leaks, dead stores |
|
||||
| `performance-*` | Unnecessary copies, inefficient STL usage |
|
||||
| `modernize-*` (subset) | Pre-C++11 patterns that should use modern equivalents |
|
||||
| `readability-*` (subset) | Control-flow simplification, redundant code |
|
||||
|
||||
**Notable suppressions** (see `.clang-tidy` for details):
|
||||
|
||||
| Suppressed check | Reason |
|
||||
|---|---|
|
||||
| `bugprone-easily-swappable-parameters` | High false-positive rate in graphics/math APIs |
|
||||
| `clang-analyzer-security.insecureAPI.DeprecatedOrUnsafeBufferHandling` | Intentional low-level buffer code in rendering |
|
||||
| `performance-avoid-endl` | `std::endl` is used intentionally for logger flushing |
|
||||
|
||||
To suppress a specific warning inline, use:
|
||||
|
||||
```cpp
|
||||
// NOLINT(bugprone-narrowing-conversions)
|
||||
uint8_t byte = static_cast<uint8_t>(value); // NOLINT
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ASAN / UBSan
|
||||
|
||||
AddressSanitizer (ASAN) and Undefined Behaviour Sanitizer (UBSan) are applied to all test targets when `WOWEE_ENABLE_ASAN=ON`.
|
||||
|
||||
Both the test executables **and** the `catch2_main` static library are recompiled with:
|
||||
|
||||
```
|
||||
-fsanitize=address,undefined -fno-omit-frame-pointer
|
||||
```
|
||||
|
||||
This means any heap overflow, stack buffer overflow, use-after-free, null dereference, signed integer overflow, or misaligned access detected during a test will abort the process and print a human-readable report to stderr.
|
||||
|
||||
### Workflow
|
||||
|
||||
```bash
|
||||
# 1. Configure once (only needs to be re-run when CMakeLists.txt changes)
|
||||
cmake -B build_asan \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DWOWEE_ENABLE_ASAN=ON \
|
||||
-DWOWEE_BUILD_TESTS=ON
|
||||
|
||||
# 2. Build test binaries (fast incremental after the first build)
|
||||
cmake --build build_asan --target test_packet test_srp # etc.
|
||||
|
||||
# 3. Run
|
||||
./test.sh --asan
|
||||
```
|
||||
|
||||
### Interpreting ASAN output
|
||||
|
||||
A failing ASAN report looks like:
|
||||
|
||||
```
|
||||
==12345==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x602000000010
|
||||
READ of size 4 at 0x602000000010 thread T0
|
||||
#0 0x... in PacketBuffer::read_uint32 src/network/packet.cpp:42
|
||||
#1 0x... in test_packet tests/test_packet.cpp:88
|
||||
```
|
||||
|
||||
Address the issue in the source file and re-run. Do **not** suppress ASAN reports without a code fix.
|
||||
|
||||
---
|
||||
|
||||
## Adding New Tests
|
||||
|
||||
1. **Create** `tests/test_<name>.cpp` with a standard Catch2 v3 structure:
|
||||
|
||||
```cpp
|
||||
#include "catch_amalgamated.hpp"
|
||||
|
||||
TEST_CASE("SomeFeature does X", "[tag]") {
|
||||
REQUIRE(1 + 1 == 2);
|
||||
}
|
||||
```
|
||||
|
||||
2. **Register** the test in `tests/CMakeLists.txt` following the existing pattern:
|
||||
|
||||
```cmake
|
||||
# ── test_<name> ──────────────────────────────────────────────
|
||||
add_executable(test_<name>
|
||||
test_<name>.cpp
|
||||
${TEST_COMMON_SOURCES}
|
||||
${CMAKE_SOURCE_DIR}/src/<module>/<file>.cpp # source under test
|
||||
)
|
||||
target_include_directories(test_<name> PRIVATE ${TEST_INCLUDE_DIRS})
|
||||
target_include_directories(test_<name> SYSTEM PRIVATE ${TEST_SYSTEM_INCLUDE_DIRS})
|
||||
target_link_libraries(test_<name> PRIVATE catch2_main)
|
||||
add_test(NAME <name> COMMAND test_<name>)
|
||||
register_test_target(test_<name>) # required — enables ASAN propagation
|
||||
```
|
||||
|
||||
3. **Build** and verify:
|
||||
|
||||
```bash
|
||||
cmake --build build --target test_<name>
|
||||
./test.sh --test
|
||||
```
|
||||
|
||||
The `register_test_target()` macro call is **mandatory** — without it the new test will not receive ASAN/UBSan flags when `WOWEE_ENABLE_ASAN=ON`.
|
||||
|
||||
---
|
||||
|
||||
## CI Reference
|
||||
|
||||
The following commands map to typical CI jobs:
|
||||
|
||||
| Job | Command |
|
||||
|---|---|
|
||||
| Unit tests (Release) | `./test.sh --test` |
|
||||
| Unit tests (ASAN+UBSan) | `./test.sh --asan` |
|
||||
| Lint | `./test.sh --lint` |
|
||||
| Full check (tests + lint) | `./test.sh` |
|
||||
|
||||
**Configuring the ASAN job in CI:**
|
||||
|
||||
```yaml
|
||||
- name: Configure ASAN build
|
||||
run: |
|
||||
cmake -B build_asan \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DWOWEE_ENABLE_ASAN=ON \
|
||||
-DWOWEE_BUILD_TESTS=ON
|
||||
|
||||
- name: Build test targets
|
||||
run: |
|
||||
cmake --build build_asan --target \
|
||||
test_packet test_srp test_opcode_table test_entity \
|
||||
test_dbc_loader test_m2_structs test_blp_loader test_frustum
|
||||
|
||||
- name: Run ASAN tests
|
||||
run: ./test.sh --asan
|
||||
```
|
||||
|
||||
> See [BUILD_INSTRUCTIONS.md](BUILD_INSTRUCTIONS.md) for full platform dependency installation steps required before any CI job.
|
||||
|
|
@ -1,184 +0,0 @@
|
|||
# Troubleshooting Guide
|
||||
|
||||
This guide covers common issues and solutions for WoWee.
|
||||
|
||||
## Connection Issues
|
||||
|
||||
### "Authentication Failed"
|
||||
- **Cause**: Incorrect server address, expired realm list, or version mismatch
|
||||
- **Solution**:
|
||||
1. Verify server address in realm list is correct
|
||||
2. Ensure your WoW data directory is for the correct expansion (Vanilla/TBC/WotLK)
|
||||
3. Check that the emulator server is running and reachable
|
||||
|
||||
### "Realm List Connection Failed"
|
||||
- **Cause**: Server is down, firewall blocking connection, or DNS issue
|
||||
- **Solution**:
|
||||
1. Verify server IP/hostname is correct
|
||||
2. Test connectivity: `ping realm-server-address`
|
||||
3. Check firewall rules for port 3724 (auth) and 8085 (realm list)
|
||||
4. Try using IP address instead of hostname (DNS issues)
|
||||
|
||||
### "Connection Lost During Login"
|
||||
- **Cause**: Network timeout, server overload, or incompatible protocol version
|
||||
- **Solution**:
|
||||
1. Check your network connection
|
||||
2. Reduce number of assets loading (lower graphics preset)
|
||||
3. Verify server supports this expansion version
|
||||
|
||||
## Graphics Issues
|
||||
|
||||
### "VK_ERROR_DEVICE_LOST" or Client Crashes
|
||||
- **Cause**: GPU driver issue, insufficient VRAM, or graphics feature incompatibility
|
||||
- **Solution**:
|
||||
1. **Immediate**: Disable advanced graphics features:
|
||||
- Press Escape → Video Settings
|
||||
- Set graphics preset to **LOW**
|
||||
- Disable Water Refraction (requires FSR)
|
||||
- Disable MSAA (set to Off)
|
||||
2. **Medium term**: Update GPU driver to latest version
|
||||
3. **Verify**: Use a graphics test tool to ensure GPU stability
|
||||
4. **If persists**: Try FSR2 disabled mode - check renderer logs
|
||||
|
||||
### Black Screen or Rendering Issues
|
||||
- **Cause**: Missing shaders, GPU memory allocation failure, or incorrect graphics settings
|
||||
- **Solution**:
|
||||
1. Check logs: Look in `~/.wowee/logs/` for error messages
|
||||
2. Verify shaders compiled: Check for `.spv` files in `assets/shaders/compiled/`
|
||||
3. Reduce shadow distance: Press Escape → Video Settings → Lower shadow distance from 300m to 100m
|
||||
4. Disable shadows entirely if issues persist
|
||||
|
||||
### Low FPS or Frame Stuttering
|
||||
- **Cause**: Too high graphics settings for your GPU, memory fragmentation, or asset loading
|
||||
- **Solution**:
|
||||
1. Apply lower graphics preset: Escape → LOW or MEDIUM
|
||||
2. Disable MSAA: Set to "Off"
|
||||
3. Reduce draw distance: Move further away from complex areas
|
||||
4. Close other applications consuming GPU memory
|
||||
5. Check CPU usage - if high, reduce number of visible entities
|
||||
|
||||
### Water/Terrain Flickering
|
||||
- **Cause**: Shadow mapping artifacts, terrain LOD issues, or GPU memory pressure
|
||||
- **Solution**:
|
||||
1. Increase shadow distance slightly (150m to 200m)
|
||||
2. Disable shadows entirely as last resort
|
||||
3. Check GPU memory usage
|
||||
|
||||
## Audio Issues
|
||||
|
||||
### No Sound
|
||||
- **Cause**: Audio initialization failed, missing audio data, or incorrect mixer setup
|
||||
- **Solution**:
|
||||
1. Check system audio is working: Test with another application
|
||||
2. Verify audio files extracted: Check for `.wav` files in `Data/Audio/`
|
||||
3. Unmute audio: Look for speaker icon in minimap (top-right) - click to unmute
|
||||
4. Check settings: Escape → Audio Settings → Master Volume > 0
|
||||
|
||||
### Sound Cutting Out
|
||||
- **Cause**: Audio buffer underrun, too many simultaneous sounds, or driver issue
|
||||
- **Solution**:
|
||||
1. Lower audio volume: Escape → Audio Settings → Reduce Master Volume
|
||||
2. Disable distant ambient sounds: Reduce Ambient Volume
|
||||
3. Reduce number of particle effects
|
||||
4. Update audio driver
|
||||
|
||||
## Gameplay Issues
|
||||
|
||||
### Character Stuck or Not Moving
|
||||
- **Cause**: Network synchronization issue, collision bug, or server desync
|
||||
- **Solution**:
|
||||
1. Try pressing Escape to deselect any target, then move
|
||||
2. Jump (Spacebar) to test physics
|
||||
3. Reload the character: Press Escape → Disconnect → Reconnect
|
||||
4. Check for transport/vehicle state: Press 'R' to dismount if applicable
|
||||
|
||||
### Spells Not Casting or Showing "Error"
|
||||
- **Cause**: Cooldown, mana insufficient, target out of range, or server desync
|
||||
- **Solution**:
|
||||
1. Verify spell is off cooldown (action bar shows availability)
|
||||
2. Check mana/energy: Look at player frame (top-left)
|
||||
3. Verify target range: Hover action bar button for range info
|
||||
4. Check server logs for error messages (combat log will show reason)
|
||||
|
||||
### Quests Not Updating
|
||||
- **Cause**: Objective already completed in different session, quest giver not found, or network desync
|
||||
- **Solution**:
|
||||
1. Check quest objective: Open quest log (Q key) → Verify objective requirements
|
||||
2. Re-interact with NPC to trigger update packet
|
||||
3. Reload character if issue persists
|
||||
|
||||
### Items Not Appearing in Inventory
|
||||
- **Cause**: Inventory full, item filter active, or network desync
|
||||
- **Solution**:
|
||||
1. Check inventory space: Open inventory (B key) → Count free slots
|
||||
2. Verify item isn't already there: Search inventory for item name
|
||||
3. Check if bags are full: Open bag windows, consolidate items
|
||||
4. Reload character if item is still missing
|
||||
|
||||
## Performance Optimization
|
||||
|
||||
### For Low-End GPUs
|
||||
```
|
||||
Graphics Preset: LOW
|
||||
- Shadows: OFF
|
||||
- MSAA: OFF
|
||||
- Normal Mapping: Disabled
|
||||
- Clutter Density: 25%
|
||||
- Draw Distance: Minimum
|
||||
- Particles: Reduced
|
||||
```
|
||||
|
||||
### For Mid-Range GPUs
|
||||
```
|
||||
Graphics Preset: MEDIUM
|
||||
- Shadows: 200m
|
||||
- MSAA: 2x
|
||||
- Normal Mapping: Basic
|
||||
- Clutter Density: 60%
|
||||
- FSR2: Enabled (if desired)
|
||||
```
|
||||
|
||||
### For High-End GPUs
|
||||
```
|
||||
Graphics Preset: HIGH or ULTRA
|
||||
- Shadows: 350-500m
|
||||
- MSAA: 4-8x
|
||||
- Normal Mapping: Full (1.2x strength)
|
||||
- Clutter Density: 100-150%
|
||||
- FSR2: Optional (for 4K smoothness)
|
||||
```
|
||||
|
||||
## Getting Help
|
||||
|
||||
### Check Logs
|
||||
Detailed logs are saved to `logs/wowee.log` in the working directory (typically `build/bin/`).
|
||||
|
||||
Include relevant log entries when reporting issues.
|
||||
|
||||
### Check Server Compatibility
|
||||
- **AzerothCore**: Full support
|
||||
- **TrinityCore**: Full support
|
||||
- **Mangos**: Full support
|
||||
- **Turtle WoW**: Full support (1.17)
|
||||
|
||||
### Report Issues
|
||||
If you encounter a bug:
|
||||
1. Enable logging: Watch console for error messages
|
||||
2. Reproduce the issue consistently
|
||||
3. Gather system info: GPU, driver version, OS
|
||||
4. Check if issue is expansion-specific (Classic/TBC/WotLK)
|
||||
5. Report with detailed steps to reproduce
|
||||
|
||||
### Clear Cache
|
||||
If experiencing persistent issues, clear WoWee's cache:
|
||||
```bash
|
||||
# Linux/macOS
|
||||
rm -rf ~/.wowee/warden_cache/
|
||||
rm -rf ~/.wowee/asset_cache/
|
||||
|
||||
# Windows
|
||||
rmdir %APPDATA%\wowee\warden_cache\ /s
|
||||
rmdir %APPDATA%\wowee\asset_cache\ /s
|
||||
```
|
||||
|
||||
Then restart WoWee to rebuild cache.
|
||||
38
assets/shaders/basic.frag
Normal file
38
assets/shaders/basic.frag
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
#version 330 core
|
||||
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform vec3 uLightPos;
|
||||
uniform vec3 uViewPos;
|
||||
uniform vec4 uColor;
|
||||
uniform sampler2D uTexture;
|
||||
uniform bool uUseTexture;
|
||||
|
||||
void main() {
|
||||
// Ambient
|
||||
vec3 ambient = 0.3 * vec3(1.0);
|
||||
|
||||
// Diffuse
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(uLightPos - FragPos);
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
vec3 diffuse = diff * vec3(1.0);
|
||||
|
||||
// Specular
|
||||
vec3 viewDir = normalize(uViewPos - FragPos);
|
||||
vec3 reflectDir = reflect(-lightDir, norm);
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32.0);
|
||||
vec3 specular = 0.5 * spec * vec3(1.0);
|
||||
|
||||
vec3 result = (ambient + diffuse + specular);
|
||||
|
||||
if (uUseTexture) {
|
||||
FragColor = texture(uTexture, TexCoord) * vec4(result, 1.0);
|
||||
} else {
|
||||
FragColor = uColor * vec4(result, 1.0);
|
||||
}
|
||||
}
|
||||
22
assets/shaders/basic.vert
Normal file
22
assets/shaders/basic.vert
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 aPosition;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
layout (location = 2) in vec2 aTexCoord;
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
|
||||
uniform mat4 uModel;
|
||||
uniform mat4 uView;
|
||||
uniform mat4 uProjection;
|
||||
|
||||
void main() {
|
||||
FragPos = vec3(uModel * vec4(aPosition, 1.0));
|
||||
// Use mat3(uModel) directly - avoids expensive inverse() per vertex
|
||||
Normal = mat3(uModel) * aNormal;
|
||||
TexCoord = aTexCoord;
|
||||
|
||||
gl_Position = uProjection * uView * vec4(FragPos, 1.0);
|
||||
}
|
||||
|
|
@ -126,14 +126,7 @@ void main() {
|
|||
|
||||
vec4 texColor = texture(uTexture, finalUV);
|
||||
|
||||
if (alphaTest != 0) {
|
||||
// Screen-space sharpened alpha for alpha-to-coverage anti-aliasing.
|
||||
// Rescales alpha so the 0.5 cutoff maps to exactly the texel boundary,
|
||||
// giving smooth edges when MSAA + alpha-to-coverage is active.
|
||||
float aGrad = fwidth(texColor.a);
|
||||
texColor.a = clamp((texColor.a - 0.5) / max(aGrad, 0.001) * 0.5 + 0.5, 0.0, 1.0);
|
||||
if (texColor.a < 1.0 / 255.0) discard;
|
||||
}
|
||||
if (alphaTest != 0 && texColor.a < 0.5) discard;
|
||||
if (colorKeyBlack != 0) {
|
||||
float lum = dot(texColor.rgb, vec3(0.299, 0.587, 0.114));
|
||||
float ck = smoothstep(0.12, 0.30, lum);
|
||||
|
|
@ -176,7 +169,7 @@ void main() {
|
|||
if (proj.x >= 0.0 && proj.x <= 1.0 &&
|
||||
proj.y >= 0.0 && proj.y <= 1.0 &&
|
||||
proj.z >= 0.0 && proj.z <= 1.0) {
|
||||
float bias = max(0.0005 * (1.0 - abs(dot(norm, ldir))), 0.00005);
|
||||
float bias = max(0.0005 * (1.0 - dot(norm, ldir)), 0.00005);
|
||||
shadow = sampleShadowPCF(uShadowMap, vec3(proj.xy, proj.z - bias));
|
||||
}
|
||||
shadow = mix(1.0, shadow, shadowParams.y);
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -10,7 +10,9 @@ layout(push_constant) uniform PushConstants {
|
|||
} pc;
|
||||
|
||||
void main() {
|
||||
vec2 tc = TexCoord;
|
||||
// Undo the vertex shader Y flip (postprocess.vert flips for Vulkan overlay,
|
||||
// but we need standard UV coords for texture sampling)
|
||||
vec2 tc = vec2(TexCoord.x, 1.0 - TexCoord.y);
|
||||
|
||||
vec2 texelSize = pc.params.xy;
|
||||
float sharpness = pc.params.z;
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -21,7 +21,9 @@ vec3 fsrFetch(vec2 p, vec2 off) {
|
|||
}
|
||||
|
||||
void main() {
|
||||
vec2 tc = TexCoord;
|
||||
// Undo the vertex shader Y flip (postprocess.vert flips for Vulkan overlay,
|
||||
// but we need standard UV coords for texture sampling)
|
||||
vec2 tc = vec2(TexCoord.x, 1.0 - TexCoord.y);
|
||||
|
||||
// Map output pixel to input space
|
||||
vec2 pp = tc * fsr.con2.xy; // output pixel position
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,155 +0,0 @@
|
|||
#version 450
|
||||
|
||||
// FXAA 3.11 — Fast Approximate Anti-Aliasing post-process pass.
|
||||
// Reads the resolved scene color and outputs a smoothed result.
|
||||
// Push constant: rcpFrame = vec2(1/width, 1/height), sharpness (0=off, 2=max), desaturate (1=ghost grayscale).
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler2D uScene;
|
||||
|
||||
layout(location = 0) in vec2 TexCoord;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
layout(push_constant) uniform PC {
|
||||
vec2 rcpFrame;
|
||||
float sharpness; // 0 = no sharpen, 2 = max (matches FSR2 RCAS range)
|
||||
float desaturate; // 1 = full grayscale (ghost mode), 0 = normal color
|
||||
} pc;
|
||||
|
||||
// Quality tuning
|
||||
#define FXAA_EDGE_THRESHOLD (1.0/8.0) // minimum edge contrast to process
|
||||
#define FXAA_EDGE_THRESHOLD_MIN (1.0/24.0) // ignore very dark regions
|
||||
#define FXAA_SEARCH_STEPS 12
|
||||
#define FXAA_SEARCH_THRESHOLD (1.0/4.0)
|
||||
#define FXAA_SUBPIX 0.75
|
||||
#define FXAA_SUBPIX_TRIM (1.0/4.0)
|
||||
#define FXAA_SUBPIX_TRIM_SCALE (1.0/(1.0 - FXAA_SUBPIX_TRIM))
|
||||
#define FXAA_SUBPIX_CAP (3.0/4.0)
|
||||
|
||||
float luma(vec3 c) {
|
||||
return dot(c, vec3(0.299, 0.587, 0.114));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 uv = TexCoord;
|
||||
vec2 rcp = pc.rcpFrame;
|
||||
|
||||
// --- Centre and cardinal neighbours ---
|
||||
vec3 rgbM = texture(uScene, uv).rgb;
|
||||
vec3 rgbN = texture(uScene, uv + vec2( 0.0, -1.0) * rcp).rgb;
|
||||
vec3 rgbS = texture(uScene, uv + vec2( 0.0, 1.0) * rcp).rgb;
|
||||
vec3 rgbE = texture(uScene, uv + vec2( 1.0, 0.0) * rcp).rgb;
|
||||
vec3 rgbW = texture(uScene, uv + vec2(-1.0, 0.0) * rcp).rgb;
|
||||
|
||||
float lumaN = luma(rgbN);
|
||||
float lumaS = luma(rgbS);
|
||||
float lumaE = luma(rgbE);
|
||||
float lumaW = luma(rgbW);
|
||||
float lumaM = luma(rgbM);
|
||||
|
||||
float lumaMin = min(lumaM, min(min(lumaN, lumaS), min(lumaE, lumaW)));
|
||||
float lumaMax = max(lumaM, max(max(lumaN, lumaS), max(lumaE, lumaW)));
|
||||
float range = lumaMax - lumaMin;
|
||||
|
||||
// Early exit on smooth regions
|
||||
if (range < max(FXAA_EDGE_THRESHOLD_MIN, lumaMax * FXAA_EDGE_THRESHOLD)) {
|
||||
outColor = vec4(rgbM, 1.0);
|
||||
return;
|
||||
}
|
||||
|
||||
// --- Diagonal neighbours ---
|
||||
vec3 rgbNW = texture(uScene, uv + vec2(-1.0, -1.0) * rcp).rgb;
|
||||
vec3 rgbNE = texture(uScene, uv + vec2( 1.0, -1.0) * rcp).rgb;
|
||||
vec3 rgbSW = texture(uScene, uv + vec2(-1.0, 1.0) * rcp).rgb;
|
||||
vec3 rgbSE = texture(uScene, uv + vec2( 1.0, 1.0) * rcp).rgb;
|
||||
|
||||
float lumaNW = luma(rgbNW);
|
||||
float lumaNE = luma(rgbNE);
|
||||
float lumaSW = luma(rgbSW);
|
||||
float lumaSE = luma(rgbSE);
|
||||
|
||||
// --- Sub-pixel blend factor ---
|
||||
float lumaL = (lumaN + lumaS + lumaE + lumaW) * 0.25;
|
||||
float rangeL = abs(lumaL - lumaM);
|
||||
float blendL = max(0.0, (rangeL / range) - FXAA_SUBPIX_TRIM) * FXAA_SUBPIX_TRIM_SCALE;
|
||||
blendL = min(FXAA_SUBPIX_CAP, blendL) * FXAA_SUBPIX;
|
||||
|
||||
// --- Edge orientation (horizontal vs. vertical) ---
|
||||
float edgeHorz =
|
||||
abs(-2.0*lumaW + lumaNW + lumaSW)
|
||||
+ 2.0*abs(-2.0*lumaM + lumaN + lumaS)
|
||||
+ abs(-2.0*lumaE + lumaNE + lumaSE);
|
||||
float edgeVert =
|
||||
abs(-2.0*lumaS + lumaSW + lumaSE)
|
||||
+ 2.0*abs(-2.0*lumaM + lumaW + lumaE)
|
||||
+ abs(-2.0*lumaN + lumaNW + lumaNE);
|
||||
|
||||
bool horzSpan = (edgeHorz >= edgeVert);
|
||||
float lengthSign = horzSpan ? rcp.y : rcp.x;
|
||||
|
||||
float luma1 = horzSpan ? lumaN : lumaW;
|
||||
float luma2 = horzSpan ? lumaS : lumaE;
|
||||
float grad1 = abs(luma1 - lumaM);
|
||||
float grad2 = abs(luma2 - lumaM);
|
||||
lengthSign = (grad1 >= grad2) ? -lengthSign : lengthSign;
|
||||
|
||||
// --- Edge search ---
|
||||
vec2 posB = uv;
|
||||
vec2 offNP = horzSpan ? vec2(rcp.x, 0.0) : vec2(0.0, rcp.y);
|
||||
if (!horzSpan) posB.x += lengthSign * 0.5;
|
||||
if ( horzSpan) posB.y += lengthSign * 0.5;
|
||||
|
||||
float lumaMLSS = lumaM - (luma1 + luma2) * 0.5;
|
||||
float gradientScaled = max(grad1, grad2) * 0.25;
|
||||
|
||||
vec2 posN = posB - offNP;
|
||||
vec2 posP = posB + offNP;
|
||||
bool done1 = false, done2 = false;
|
||||
float lumaEnd1 = 0.0, lumaEnd2 = 0.0;
|
||||
|
||||
for (int i = 0; i < FXAA_SEARCH_STEPS; ++i) {
|
||||
if (!done1) lumaEnd1 = luma(texture(uScene, posN).rgb) - lumaMLSS;
|
||||
if (!done2) lumaEnd2 = luma(texture(uScene, posP).rgb) - lumaMLSS;
|
||||
done1 = done1 || (abs(lumaEnd1) >= gradientScaled * FXAA_SEARCH_THRESHOLD);
|
||||
done2 = done2 || (abs(lumaEnd2) >= gradientScaled * FXAA_SEARCH_THRESHOLD);
|
||||
if (done1 && done2) break;
|
||||
if (!done1) posN -= offNP;
|
||||
if (!done2) posP += offNP;
|
||||
}
|
||||
|
||||
float dstN = horzSpan ? (uv.x - posN.x) : (uv.y - posN.y);
|
||||
float dstP = horzSpan ? (posP.x - uv.x) : (posP.y - uv.y);
|
||||
bool dirN = (dstN < dstP);
|
||||
float lumaEndFinal = dirN ? lumaEnd1 : lumaEnd2;
|
||||
|
||||
float spanLength = dstN + dstP;
|
||||
float pixelOffset = (dirN ? dstN : dstP) / spanLength;
|
||||
bool goodSpan = ((lumaEndFinal < 0.0) != (lumaMLSS < 0.0));
|
||||
float pixelOffsetFinal = max(goodSpan ? pixelOffset : 0.0, blendL);
|
||||
|
||||
vec2 finalUV = uv;
|
||||
if ( horzSpan) finalUV.y += pixelOffsetFinal * lengthSign;
|
||||
if (!horzSpan) finalUV.x += pixelOffsetFinal * lengthSign;
|
||||
|
||||
vec3 fxaaResult = texture(uScene, finalUV).rgb;
|
||||
|
||||
// Post-FXAA contrast-adaptive sharpening (unsharp mask).
|
||||
// Counteracts FXAA's sub-pixel blur when sharpness > 0.
|
||||
if (pc.sharpness > 0.0) {
|
||||
vec2 r = pc.rcpFrame;
|
||||
vec3 blur = (texture(uScene, uv + vec2(-r.x, 0)).rgb
|
||||
+ texture(uScene, uv + vec2( r.x, 0)).rgb
|
||||
+ texture(uScene, uv + vec2(0, -r.y)).rgb
|
||||
+ texture(uScene, uv + vec2(0, r.y)).rgb) * 0.25;
|
||||
// scale sharpness from [0,2] to a modest [0, 0.3] boost factor
|
||||
float s = pc.sharpness * 0.15;
|
||||
fxaaResult = clamp(fxaaResult + s * (fxaaResult - blur), 0.0, 1.0);
|
||||
}
|
||||
|
||||
// Ghost mode: desaturate to grayscale (with a slight cool blue tint).
|
||||
if (pc.desaturate > 0.5) {
|
||||
float gray = dot(fxaaResult, vec3(0.299, 0.587, 0.114));
|
||||
fxaaResult = mix(fxaaResult, vec3(gray, gray, gray * 1.05), pc.desaturate);
|
||||
}
|
||||
|
||||
outColor = vec4(fxaaResult, 1.0);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -13,29 +13,19 @@ layout(set = 0, binding = 0) uniform PerFrame {
|
|||
vec4 shadowParams;
|
||||
};
|
||||
|
||||
// Per-draw push constants (batch-level data only)
|
||||
layout(push_constant) uniform Push {
|
||||
int texCoordSet; // UV set index (0 or 1)
|
||||
int isFoliage; // Foliage wind animation flag
|
||||
int instanceDataOffset; // Base index into InstanceSSBO for this draw group
|
||||
mat4 model;
|
||||
vec2 uvOffset;
|
||||
int texCoordSet;
|
||||
int useBones;
|
||||
int isFoliage;
|
||||
float fadeAlpha;
|
||||
} push;
|
||||
|
||||
layout(set = 2, binding = 0) readonly buffer BoneSSBO {
|
||||
mat4 bones[];
|
||||
};
|
||||
|
||||
// Per-instance data read via gl_InstanceIndex (GPU instancing)
|
||||
struct InstanceData {
|
||||
mat4 model;
|
||||
vec2 uvOffset;
|
||||
float fadeAlpha;
|
||||
int useBones;
|
||||
int boneBase;
|
||||
};
|
||||
layout(set = 3, binding = 0) readonly buffer InstanceSSBO {
|
||||
InstanceData instanceData[];
|
||||
};
|
||||
|
||||
layout(location = 0) in vec3 aPos;
|
||||
layout(location = 1) in vec3 aNormal;
|
||||
layout(location = 2) in vec2 aTexCoord;
|
||||
|
|
@ -51,23 +41,15 @@ layout(location = 4) out float ModelHeight;
|
|||
layout(location = 5) out float vFadeAlpha;
|
||||
|
||||
void main() {
|
||||
// Fetch per-instance data from SSBO
|
||||
int instIdx = push.instanceDataOffset + gl_InstanceIndex;
|
||||
mat4 model = instanceData[instIdx].model;
|
||||
vec2 uvOff = instanceData[instIdx].uvOffset;
|
||||
float fade = instanceData[instIdx].fadeAlpha;
|
||||
int uBones = instanceData[instIdx].useBones;
|
||||
int bBase = instanceData[instIdx].boneBase;
|
||||
|
||||
vec4 pos = vec4(aPos, 1.0);
|
||||
vec4 norm = vec4(aNormal, 0.0);
|
||||
|
||||
if (uBones != 0) {
|
||||
if (push.useBones != 0) {
|
||||
ivec4 bi = ivec4(aBoneIndicesF);
|
||||
mat4 skinMat = bones[bBase + bi.x] * aBoneWeights.x
|
||||
+ bones[bBase + bi.y] * aBoneWeights.y
|
||||
+ bones[bBase + bi.z] * aBoneWeights.z
|
||||
+ bones[bBase + bi.w] * aBoneWeights.w;
|
||||
mat4 skinMat = bones[bi.x] * aBoneWeights.x
|
||||
+ bones[bi.y] * aBoneWeights.y
|
||||
+ bones[bi.z] * aBoneWeights.z
|
||||
+ bones[bi.w] * aBoneWeights.w;
|
||||
pos = skinMat * pos;
|
||||
norm = skinMat * norm;
|
||||
}
|
||||
|
|
@ -75,7 +57,7 @@ void main() {
|
|||
// Wind animation for foliage
|
||||
if (push.isFoliage != 0) {
|
||||
float windTime = fogParams.z;
|
||||
vec3 worldRef = model[3].xyz;
|
||||
vec3 worldRef = push.model[3].xyz;
|
||||
float heightFactor = clamp(pos.z / 20.0, 0.0, 1.0);
|
||||
heightFactor *= heightFactor; // quadratic — base stays grounded
|
||||
|
||||
|
|
@ -98,15 +80,15 @@ void main() {
|
|||
pos.y += trunkSwayY + branchSwayY + leafFlutterY;
|
||||
}
|
||||
|
||||
vec4 worldPos = model * pos;
|
||||
vec4 worldPos = push.model * pos;
|
||||
FragPos = worldPos.xyz;
|
||||
Normal = mat3(model) * norm.xyz;
|
||||
Normal = mat3(push.model) * norm.xyz;
|
||||
|
||||
TexCoord = (push.texCoordSet == 1 ? aTexCoord2 : aTexCoord) + uvOff;
|
||||
TexCoord = (push.texCoordSet == 1 ? aTexCoord2 : aTexCoord) + push.uvOffset;
|
||||
|
||||
InstanceOrigin = model[3].xyz;
|
||||
InstanceOrigin = push.model[3].xyz;
|
||||
ModelHeight = pos.z;
|
||||
vFadeAlpha = fade;
|
||||
vFadeAlpha = push.fadeAlpha;
|
||||
|
||||
gl_Position = projection * view * worldPos;
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,76 +0,0 @@
|
|||
#version 450
|
||||
|
||||
// GPU Frustum Culling for M2 doodads
|
||||
// Each compute thread tests one M2 instance against 6 frustum planes.
|
||||
// Input: per-instance bounding sphere + flags.
|
||||
// Output: uint visibility array (1 = visible, 0 = culled).
|
||||
|
||||
layout(local_size_x = 64) in;
|
||||
|
||||
// Per-instance cull data (uploaded from CPU each frame)
|
||||
struct CullInstance {
|
||||
vec4 sphere; // xyz = world position, w = padded radius
|
||||
float effectiveMaxDistSq; // adaptive distance cull threshold
|
||||
uint flags; // bit 0 = valid, bit 1 = smoke, bit 2 = invisibleTrap
|
||||
float _pad0;
|
||||
float _pad1;
|
||||
};
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform CullUniforms {
|
||||
vec4 frustumPlanes[6]; // xyz = normal, w = distance
|
||||
vec4 cameraPos; // xyz = camera position, w = maxPossibleDistSq
|
||||
uint instanceCount;
|
||||
uint _pad0;
|
||||
uint _pad1;
|
||||
uint _pad2;
|
||||
};
|
||||
|
||||
layout(std430, set = 0, binding = 1) readonly buffer CullInput {
|
||||
CullInstance cullInstances[];
|
||||
};
|
||||
|
||||
layout(std430, set = 0, binding = 2) writeonly buffer CullOutput {
|
||||
uint visibility[];
|
||||
};
|
||||
|
||||
void main() {
|
||||
uint id = gl_GlobalInvocationID.x;
|
||||
if (id >= instanceCount) return;
|
||||
|
||||
CullInstance inst = cullInstances[id];
|
||||
|
||||
// Flag check: must be valid, not smoke, not invisible trap
|
||||
uint f = inst.flags;
|
||||
if ((f & 1u) == 0u || (f & 6u) != 0u) {
|
||||
visibility[id] = 0u;
|
||||
return;
|
||||
}
|
||||
|
||||
// Early distance rejection (loose upper bound)
|
||||
vec3 toCam = inst.sphere.xyz - cameraPos.xyz;
|
||||
float distSq = dot(toCam, toCam);
|
||||
if (distSq > cameraPos.w) {
|
||||
visibility[id] = 0u;
|
||||
return;
|
||||
}
|
||||
|
||||
// Accurate per-instance distance cull
|
||||
if (distSq > inst.effectiveMaxDistSq) {
|
||||
visibility[id] = 0u;
|
||||
return;
|
||||
}
|
||||
|
||||
// Frustum cull: sphere vs 6 planes
|
||||
float radius = inst.sphere.w;
|
||||
if (radius > 0.0) {
|
||||
for (int i = 0; i < 6; i++) {
|
||||
float d = dot(frustumPlanes[i].xyz, inst.sphere.xyz) + frustumPlanes[i].w;
|
||||
if (d < -radius) {
|
||||
visibility[id] = 0u;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
visibility[id] = 1u;
|
||||
}
|
||||
Binary file not shown.
|
|
@ -25,9 +25,6 @@ void main() {
|
|||
if (lum < 0.05) discard;
|
||||
}
|
||||
|
||||
// Soft circular falloff for point-sprite edges.
|
||||
float edge = 1.0 - smoothstep(0.4, 0.5, length(p - 0.5));
|
||||
float alpha = texColor.a * vColor.a * edge;
|
||||
vec3 rgb = texColor.rgb * vColor.rgb * alpha;
|
||||
outColor = vec4(rgb, alpha);
|
||||
float edge = smoothstep(0.5, 0.4, length(p - 0.5));
|
||||
outColor = texColor * vColor * vec4(vec3(1.0), edge);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
#version 450
|
||||
|
||||
// M2 ribbon emitter fragment shader.
|
||||
// Samples the ribbon texture, multiplied by vertex color and alpha.
|
||||
// Uses additive blending (pipeline-level) for magic/spell trails.
|
||||
|
||||
layout(set = 1, binding = 0) uniform sampler2D uTexture;
|
||||
|
||||
layout(location = 0) in vec3 vColor;
|
||||
layout(location = 1) in float vAlpha;
|
||||
layout(location = 2) in vec2 vUV;
|
||||
layout(location = 3) in float vFogFactor;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
vec4 tex = texture(uTexture, vUV);
|
||||
// For additive ribbons alpha comes from texture luminance; multiply by vertex alpha.
|
||||
float a = tex.a * vAlpha;
|
||||
if (a < 0.01) discard;
|
||||
vec3 rgb = tex.rgb * vColor;
|
||||
// Ribbons fade slightly with fog (additive blend attenuated toward black = invisible in fog).
|
||||
rgb *= vFogFactor;
|
||||
outColor = vec4(rgb, a);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,43 +0,0 @@
|
|||
#version 450
|
||||
|
||||
// M2 ribbon emitter vertex shader.
|
||||
// Ribbon geometry is generated CPU-side as a triangle strip.
|
||||
// Vertex format: pos(3) + color(3) + alpha(1) + uv(2) = 9 floats.
|
||||
|
||||
layout(set = 0, binding = 0) uniform PerFrame {
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
mat4 lightSpaceMatrix;
|
||||
vec4 lightDir;
|
||||
vec4 lightColor;
|
||||
vec4 ambientColor;
|
||||
vec4 viewPos;
|
||||
vec4 fogColor;
|
||||
vec4 fogParams;
|
||||
vec4 shadowParams;
|
||||
};
|
||||
|
||||
layout(location = 0) in vec3 aPos;
|
||||
layout(location = 1) in vec3 aColor;
|
||||
layout(location = 2) in float aAlpha;
|
||||
layout(location = 3) in vec2 aUV;
|
||||
|
||||
layout(location = 0) out vec3 vColor;
|
||||
layout(location = 1) out float vAlpha;
|
||||
layout(location = 2) out vec2 vUV;
|
||||
layout(location = 3) out float vFogFactor;
|
||||
|
||||
void main() {
|
||||
vec4 worldPos = vec4(aPos, 1.0);
|
||||
vec4 viewPos4 = view * worldPos;
|
||||
gl_Position = projection * viewPos4;
|
||||
|
||||
float dist = length(viewPos4.xyz);
|
||||
float fogStart = fogParams.x;
|
||||
float fogEnd = fogParams.y;
|
||||
vFogFactor = clamp((fogEnd - dist) / max(fogEnd - fogStart, 0.001), 0.0, 1.0);
|
||||
|
||||
vColor = aColor;
|
||||
vAlpha = aAlpha;
|
||||
vUV = aUV;
|
||||
}
|
||||
Binary file not shown.
|
|
@ -40,27 +40,23 @@ void main() {
|
|||
float cs = cos(push.rotation);
|
||||
float sn = sin(push.rotation);
|
||||
vec2 rotated = vec2(center.x * cs - center.y * sn, center.x * sn + center.y * cs);
|
||||
vec2 mapUV = push.playerUV + vec2(rotated.x, rotated.y) * push.zoomRadius * 2.0;
|
||||
vec2 mapUV = push.playerUV + vec2(-rotated.x, rotated.y) * push.zoomRadius * 2.0;
|
||||
|
||||
vec4 mapColor = texture(uComposite, mapUV);
|
||||
|
||||
// Single player direction indicator (center arrow) rendered in-shader.
|
||||
vec2 local = center; // [-0.5, 0.5] around minimap center
|
||||
float ac = cos(push.arrowRotation);
|
||||
float as = sin(push.arrowRotation);
|
||||
// TexCoord Y grows downward on screen; use negative Y so 0-angle points North (up).
|
||||
vec2 tip = vec2(0.0, -0.09);
|
||||
vec2 left = vec2(-0.045, 0.02);
|
||||
vec2 right = vec2( 0.045, 0.02);
|
||||
mat2 rot = mat2(ac, -as, as, ac);
|
||||
tip = rot * tip;
|
||||
left = rot * left;
|
||||
right = rot * right;
|
||||
if (pointInTriangle(local, tip, left, right)) {
|
||||
mapColor.rgb = vec3(1.0, 0.86, 0.05);
|
||||
// Player arrow
|
||||
float acs = cos(push.arrowRotation);
|
||||
float asn = sin(push.arrowRotation);
|
||||
vec2 ac = center;
|
||||
vec2 arrowPos = vec2(-(ac.x * acs - ac.y * asn), ac.x * asn + ac.y * acs);
|
||||
|
||||
vec2 tip = vec2(0.0, -0.04);
|
||||
vec2 left = vec2(-0.02, 0.02);
|
||||
vec2 right = vec2(0.02, 0.02);
|
||||
|
||||
if (pointInTriangle(arrowPos, tip, left, right)) {
|
||||
mapColor = vec4(1.0, 0.8, 0.0, 1.0);
|
||||
}
|
||||
float centerDot = smoothstep(0.016, 0.0, length(local));
|
||||
mapColor.rgb = mix(mapColor.rgb, vec3(1.0), centerDot * 0.95);
|
||||
|
||||
// Dark border ring
|
||||
float border = smoothstep(0.48, 0.5, dist);
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -6,7 +6,5 @@ void main() {
|
|||
// Fullscreen triangle trick: 3 vertices, no vertex buffer
|
||||
TexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
||||
gl_Position = vec4(TexCoord * 2.0 - 1.0, 0.0, 1.0);
|
||||
// No Y-flip: scene textures use Vulkan convention (v=0 at top),
|
||||
// and NDC y=-1 already maps to framebuffer top, so the triangle
|
||||
// naturally samples the correct row without any inversion.
|
||||
TexCoord.y = 1.0 - TexCoord.y; // flip Y for Vulkan
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -5,7 +5,6 @@ layout(set = 1, binding = 0) uniform sampler2D markerTexture;
|
|||
layout(push_constant) uniform Push {
|
||||
mat4 model;
|
||||
float alpha;
|
||||
float grayscale; // 0 = full colour, 1 = fully desaturated (trivial quests)
|
||||
} push;
|
||||
|
||||
layout(location = 0) in vec2 TexCoord;
|
||||
|
|
@ -15,7 +14,5 @@ layout(location = 0) out vec4 outColor;
|
|||
void main() {
|
||||
vec4 texColor = texture(markerTexture, TexCoord);
|
||||
if (texColor.a < 0.1) discard;
|
||||
float lum = dot(texColor.rgb, vec3(0.299, 0.587, 0.114));
|
||||
vec3 rgb = mix(texColor.rgb, vec3(lum), push.grayscale);
|
||||
outColor = vec4(rgb, texColor.a * push.alpha);
|
||||
outColor = vec4(texColor.rgb, texColor.a * push.alpha);
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
146
assets/shaders/terrain.frag
Normal file
146
assets/shaders/terrain.frag
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
#version 330 core
|
||||
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
in vec2 TexCoord;
|
||||
in vec2 LayerUV;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
// Texture layers (up to 4)
|
||||
uniform sampler2D uBaseTexture;
|
||||
uniform sampler2D uLayer1Texture;
|
||||
uniform sampler2D uLayer2Texture;
|
||||
uniform sampler2D uLayer3Texture;
|
||||
|
||||
// Alpha maps for blending
|
||||
uniform sampler2D uLayer1Alpha;
|
||||
uniform sampler2D uLayer2Alpha;
|
||||
uniform sampler2D uLayer3Alpha;
|
||||
|
||||
// Layer control
|
||||
uniform int uLayerCount;
|
||||
uniform bool uHasLayer1;
|
||||
uniform bool uHasLayer2;
|
||||
uniform bool uHasLayer3;
|
||||
|
||||
// Lighting
|
||||
uniform vec3 uLightDir;
|
||||
uniform vec3 uLightColor;
|
||||
uniform vec3 uAmbientColor;
|
||||
|
||||
// Camera
|
||||
uniform vec3 uViewPos;
|
||||
|
||||
// Fog
|
||||
uniform vec3 uFogColor;
|
||||
uniform float uFogStart;
|
||||
uniform float uFogEnd;
|
||||
|
||||
// Shadow mapping
|
||||
uniform sampler2DShadow uShadowMap;
|
||||
uniform mat4 uLightSpaceMatrix;
|
||||
uniform bool uShadowEnabled;
|
||||
uniform float uShadowStrength;
|
||||
|
||||
float calcShadow() {
|
||||
vec4 lsPos = uLightSpaceMatrix * vec4(FragPos, 1.0);
|
||||
vec3 proj = lsPos.xyz / lsPos.w * 0.5 + 0.5;
|
||||
if (proj.z > 1.0) return 1.0;
|
||||
float edgeDist = max(abs(proj.x - 0.5), abs(proj.y - 0.5));
|
||||
float coverageFade = 1.0 - smoothstep(0.40, 0.49, edgeDist);
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(-uLightDir);
|
||||
float bias = max(0.005 * (1.0 - dot(norm, lightDir)), 0.001);
|
||||
// 5-tap PCF tuned for slightly sharper detail while keeping stability.
|
||||
vec2 texel = vec2(1.0 / 2048.0);
|
||||
float ref = proj.z - bias;
|
||||
vec2 off = texel * 0.7;
|
||||
float shadow = 0.0;
|
||||
shadow += texture(uShadowMap, vec3(proj.xy, ref)) * 0.55;
|
||||
shadow += texture(uShadowMap, vec3(proj.xy + vec2(off.x, 0.0), ref)) * 0.1125;
|
||||
shadow += texture(uShadowMap, vec3(proj.xy - vec2(off.x, 0.0), ref)) * 0.1125;
|
||||
shadow += texture(uShadowMap, vec3(proj.xy + vec2(0.0, off.y), ref)) * 0.1125;
|
||||
shadow += texture(uShadowMap, vec3(proj.xy - vec2(0.0, off.y), ref)) * 0.1125;
|
||||
return mix(1.0, shadow, coverageFade);
|
||||
}
|
||||
|
||||
float sampleAlpha(sampler2D tex, vec2 uv) {
|
||||
// Slight blur near alpha-map borders to hide seams between chunks.
|
||||
vec2 edge = min(uv, 1.0 - uv);
|
||||
float border = min(edge.x, edge.y);
|
||||
float doBlur = step(border, 2.0 / 64.0); // within ~2 texels of edge
|
||||
if (doBlur < 0.5) {
|
||||
return texture(tex, uv).r;
|
||||
}
|
||||
vec2 texel = vec2(1.0 / 64.0);
|
||||
float a = 0.0;
|
||||
a += texture(tex, uv + vec2(-texel.x, 0.0)).r;
|
||||
a += texture(tex, uv + vec2(texel.x, 0.0)).r;
|
||||
a += texture(tex, uv + vec2(0.0, -texel.y)).r;
|
||||
a += texture(tex, uv + vec2(0.0, texel.y)).r;
|
||||
return a * 0.25;
|
||||
}
|
||||
|
||||
void main() {
|
||||
// Sample base texture
|
||||
vec4 baseColor = texture(uBaseTexture, TexCoord);
|
||||
vec4 finalColor = baseColor;
|
||||
|
||||
// Apply texture layers with alpha blending
|
||||
// TexCoord = tiling UVs for texture sampling (repeats across chunk)
|
||||
// LayerUV = 0-1 per-chunk UVs for alpha map sampling
|
||||
float a1 = uHasLayer1 ? sampleAlpha(uLayer1Alpha, LayerUV) : 0.0;
|
||||
float a2 = uHasLayer2 ? sampleAlpha(uLayer2Alpha, LayerUV) : 0.0;
|
||||
float a3 = uHasLayer3 ? sampleAlpha(uLayer3Alpha, LayerUV) : 0.0;
|
||||
|
||||
// Normalize weights to reduce quilting seams at chunk borders.
|
||||
float w0 = 1.0;
|
||||
float w1 = a1;
|
||||
float w2 = a2;
|
||||
float w3 = a3;
|
||||
float sum = w0 + w1 + w2 + w3;
|
||||
if (sum > 0.0) {
|
||||
w0 /= sum; w1 /= sum; w2 /= sum; w3 /= sum;
|
||||
}
|
||||
|
||||
finalColor = baseColor * w0;
|
||||
if (uHasLayer1) {
|
||||
vec4 layer1Color = texture(uLayer1Texture, TexCoord);
|
||||
finalColor += layer1Color * w1;
|
||||
}
|
||||
if (uHasLayer2) {
|
||||
vec4 layer2Color = texture(uLayer2Texture, TexCoord);
|
||||
finalColor += layer2Color * w2;
|
||||
}
|
||||
if (uHasLayer3) {
|
||||
vec4 layer3Color = texture(uLayer3Texture, TexCoord);
|
||||
finalColor += layer3Color * w3;
|
||||
}
|
||||
|
||||
// Normalize normal
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(-uLightDir);
|
||||
|
||||
// Ambient lighting
|
||||
vec3 ambient = uAmbientColor * finalColor.rgb;
|
||||
|
||||
// Diffuse lighting (two-sided for terrain hills)
|
||||
float diff = abs(dot(norm, lightDir));
|
||||
diff = max(diff, 0.2); // Minimum light to prevent completely dark faces
|
||||
vec3 diffuse = diff * uLightColor * finalColor.rgb;
|
||||
|
||||
// Shadow
|
||||
float shadow = uShadowEnabled ? calcShadow() : 1.0;
|
||||
shadow = mix(1.0, shadow, clamp(uShadowStrength, 0.0, 1.0));
|
||||
|
||||
// Combine lighting (terrain is purely diffuse — no specular on ground)
|
||||
vec3 result = ambient + shadow * diffuse;
|
||||
|
||||
// Apply fog
|
||||
float distance = length(uViewPos - FragPos);
|
||||
float fogFactor = clamp((uFogEnd - distance) / (uFogEnd - uFogStart), 0.0, 1.0);
|
||||
result = mix(uFogColor, result, fogFactor);
|
||||
|
||||
FragColor = vec4(result, 1.0);
|
||||
}
|
||||
|
|
@ -116,8 +116,8 @@ void main() {
|
|||
vec4 lsPos = lightSpaceMatrix * vec4(biasedPos, 1.0);
|
||||
vec3 proj = lsPos.xyz / lsPos.w;
|
||||
proj.xy = proj.xy * 0.5 + 0.5;
|
||||
if (proj.x >= 0.0 && proj.x <= 1.0 && proj.y >= 0.0 && proj.y <= 1.0 && proj.z >= 0.0 && proj.z <= 1.0) {
|
||||
float bias = max(0.0005 * (1.0 - abs(dot(norm, ldir))), 0.00005);
|
||||
if (proj.x >= 0.0 && proj.x <= 1.0 && proj.y >= 0.0 && proj.y <= 1.0 && proj.z <= 1.0) {
|
||||
float bias = 0.0002;
|
||||
shadow = sampleShadowPCF(uShadowMap, vec3(proj.xy, proj.z - bias));
|
||||
shadow = mix(1.0, shadow, shadowParams.y);
|
||||
}
|
||||
|
|
|
|||
28
assets/shaders/terrain.vert
Normal file
28
assets/shaders/terrain.vert
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec3 aPosition;
|
||||
layout(location = 1) in vec3 aNormal;
|
||||
layout(location = 2) in vec2 aTexCoord;
|
||||
layout(location = 3) in vec2 aLayerUV;
|
||||
|
||||
out vec3 FragPos;
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoord;
|
||||
out vec2 LayerUV;
|
||||
|
||||
uniform mat4 uModel;
|
||||
uniform mat4 uView;
|
||||
uniform mat4 uProjection;
|
||||
|
||||
void main() {
|
||||
vec4 worldPos = uModel * vec4(aPosition, 1.0);
|
||||
FragPos = worldPos.xyz;
|
||||
|
||||
// Terrain uses identity model matrix, so normal passes through directly
|
||||
Normal = aNormal;
|
||||
|
||||
TexCoord = aTexCoord;
|
||||
LayerUV = aLayerUV;
|
||||
|
||||
gl_Position = uProjection * uView * worldPos;
|
||||
}
|
||||
|
|
@ -47,16 +47,12 @@ layout(location = 0) out vec4 outColor;
|
|||
// Dual-scroll detail normals (multi-octave ripple overlay)
|
||||
// ============================================================
|
||||
vec3 dualScrollWaveNormal(vec2 p, float time) {
|
||||
// Three wave octaves at different angles, frequencies, and speeds.
|
||||
// Directions are non-axis-aligned to prevent visible tiling patterns.
|
||||
// Frequency increases and amplitude decreases per octave (standard
|
||||
// multi-octave noise layering for natural water appearance).
|
||||
vec2 d1 = normalize(vec2(0.86, 0.51)); // ~30° from +X
|
||||
vec2 d2 = normalize(vec2(-0.47, 0.88)); // ~118° (opposing cross-wave)
|
||||
vec2 d3 = normalize(vec2(0.32, -0.95)); // ~-71° (third axis for variety)
|
||||
float f1 = 0.19, f2 = 0.43, f3 = 0.72; // spatial frequency (higher = tighter ripples)
|
||||
float s1 = 0.95, s2 = 1.73, s3 = 2.40; // scroll speed (higher octaves move faster)
|
||||
float a1 = 0.22, a2 = 0.10, a3 = 0.05; // amplitude (decreasing for natural falloff)
|
||||
vec2 d1 = normalize(vec2(0.86, 0.51));
|
||||
vec2 d2 = normalize(vec2(-0.47, 0.88));
|
||||
vec2 d3 = normalize(vec2(0.32, -0.95));
|
||||
float f1 = 0.19, f2 = 0.43, f3 = 0.72;
|
||||
float s1 = 0.95, s2 = 1.73, s3 = 2.40;
|
||||
float a1 = 0.22, a2 = 0.10, a3 = 0.05;
|
||||
|
||||
vec2 p1 = p + d1 * (time * s1 * 4.0);
|
||||
vec2 p2 = p + d2 * (time * s2 * 4.0);
|
||||
|
|
|
|||
|
|
@ -29,9 +29,6 @@ layout(set = 1, binding = 1) uniform WMOMaterial {
|
|||
float heightMapVariance;
|
||||
float normalMapStrength;
|
||||
int isLava;
|
||||
float wmoAmbientR;
|
||||
float wmoAmbientG;
|
||||
float wmoAmbientB;
|
||||
};
|
||||
|
||||
layout(set = 1, binding = 2) uniform sampler2D uNormalHeightMap;
|
||||
|
|
@ -176,7 +173,7 @@ void main() {
|
|||
if (proj.x >= 0.0 && proj.x <= 1.0 &&
|
||||
proj.y >= 0.0 && proj.y <= 1.0 &&
|
||||
proj.z >= 0.0 && proj.z <= 1.0) {
|
||||
float bias = max(0.0005 * (1.0 - abs(dot(norm, ldir))), 0.00005);
|
||||
float bias = max(0.0005 * (1.0 - dot(norm, ldir)), 0.00005);
|
||||
shadow = sampleShadowPCF(uShadowMap, vec3(proj.xy, proj.z - bias));
|
||||
}
|
||||
shadow = mix(1.0, shadow, shadowParams.y);
|
||||
|
|
@ -188,13 +185,7 @@ void main() {
|
|||
} else if (unlit != 0) {
|
||||
result = texColor.rgb * shadow;
|
||||
} else if (isInterior != 0) {
|
||||
// WMO interior: vertex colors (MOCV) are pre-baked lighting from the artist.
|
||||
// The MOHD ambient color tints/floors the vertex colors so dark spots don't
|
||||
// go completely black, matching the WoW client's interior shading.
|
||||
vec3 wmoAmbient = vec3(wmoAmbientR, wmoAmbientG, wmoAmbientB);
|
||||
// Clamp ambient to at least 0.3 to avoid total darkness when MOHD color is zero
|
||||
wmoAmbient = max(wmoAmbient, vec3(0.3));
|
||||
vec3 mocv = max(VertColor.rgb, wmoAmbient);
|
||||
vec3 mocv = max(VertColor.rgb, vec3(0.5));
|
||||
result = texColor.rgb * mocv * shadow;
|
||||
} else {
|
||||
vec3 ldir = normalize(-lightDir.xyz);
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,33 +0,0 @@
|
|||
# HD Texture Assets
|
||||
|
||||
**Source**: TurtleHD Texture Pack (Turtle WoW)
|
||||
**Imported**: 2026-01-27
|
||||
**Total Files**: 298 BLP textures
|
||||
**Total Size**: 10MB
|
||||
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
textures/
|
||||
├── character/
|
||||
│ └── human/ # 274 human male textures
|
||||
├── creature/ # 15 creature textures
|
||||
├── item/ # (reserved for future)
|
||||
└── world/
|
||||
├── generic/ # 1 generic world texture
|
||||
└── stormwind/ # 8 Stormwind building textures
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
These HD BLP textures are ready for integration with:
|
||||
- **WMO Renderer**: Building texture mapping
|
||||
- **Character Renderer**: M2 model skin/face textures
|
||||
- **Creature Renderer**: NPC texture application
|
||||
|
||||
## Integration Status
|
||||
|
||||
Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers.
|
||||
HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files
|
||||
alongside the original BLP paths — the asset manager checks for `.png`
|
||||
overrides before loading the `.blp` version.
|
||||
|
|
@ -1,283 +0,0 @@
|
|||
# Container Build Flow
|
||||
|
||||
Comprehensive documentation of the Docker-based build pipeline for each target platform.
|
||||
|
||||
---
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
Each platform follows the same two-phase pattern:
|
||||
|
||||
1. **Image Build** (one-time, cached by Docker) — installs compilers, toolchains, and pre-builds vcpkg dependencies.
|
||||
2. **Container Run** (each build) — copies source into the container, runs CMake configure + build, outputs artifacts to the host.
|
||||
|
||||
```
|
||||
Host Docker
|
||||
─────────────────────────────────────────────────────────────
|
||||
run-{platform}.sh/.ps1
|
||||
│
|
||||
├─ docker build builder-{platform}.Dockerfile
|
||||
│ (cached after first run) ├─ install compilers
|
||||
│ ├─ install vcpkg + packages
|
||||
│ └─ COPY build-{platform}.sh
|
||||
│
|
||||
└─ docker run build-{platform}.sh (entrypoint)
|
||||
├─ bind /src (readonly) ├─ tar copy source → /wowee-build-src
|
||||
└─ bind /out (writable) ├─ git clone FidelityFX SDKs
|
||||
├─ cmake -S . -B /out
|
||||
├─ cmake --build /out
|
||||
└─ artifacts appear in /out
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Linux Build Flow
|
||||
|
||||
**Image:** `wowee-builder-linux`
|
||||
**Dockerfile:** `builder-linux.Dockerfile`
|
||||
**Toolchain:** GCC + Ninja (native amd64)
|
||||
**Base:** Ubuntu 24.04
|
||||
|
||||
### Docker Image Build Steps
|
||||
|
||||
| Step | What | Why |
|
||||
|------|------|-----|
|
||||
| 1 | `apt-get install` cmake, ninja-build, build-essential, pkg-config, git, python3 | Core build tools |
|
||||
| 2 | `apt-get install` glslang-tools, spirv-tools | Vulkan shader compilation |
|
||||
| 3 | `apt-get install` libsdl2-dev, libglew-dev, libglm-dev, libssl-dev, zlib1g-dev | Runtime dependencies (system packages) |
|
||||
| 4 | `apt-get install` libavformat-dev, libavcodec-dev, libswscale-dev, libavutil-dev | FFmpeg libraries |
|
||||
| 5 | `apt-get install` libvulkan-dev, vulkan-tools | Vulkan SDK |
|
||||
| 6 | `apt-get install` libstorm-dev, libunicorn-dev | MPQ archive + CPU emulation |
|
||||
| 7 | COPY `build-linux.sh` → `/build-platform.sh` | Container entrypoint |
|
||||
|
||||
### Container Run Steps (build-linux.sh)
|
||||
|
||||
```
|
||||
1. tar copy /src → /wowee-build-src (excludes build/, .git/, large Data/ dirs)
|
||||
2. git clone FidelityFX-FSR2 (if missing)
|
||||
3. git clone FidelityFX-SDK (if missing)
|
||||
4. cmake configure:
|
||||
-G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_C_COMPILER=gcc
|
||||
-DCMAKE_CXX_COMPILER=g++
|
||||
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
|
||||
5. cmake --build (parallel)
|
||||
6. Create Data symlink: build/linux/bin/Data → ../../../Data
|
||||
```
|
||||
|
||||
### Output
|
||||
- `build/linux/bin/wowee` — ELF 64-bit x86-64 executable
|
||||
- `build/linux/bin/Data` — symlink to project Data/ directory
|
||||
|
||||
---
|
||||
|
||||
## macOS Build Flow
|
||||
|
||||
**Image:** `wowee-builder-macos`
|
||||
**Dockerfile:** `builder-macos.Dockerfile` (multi-stage)
|
||||
**Toolchain:** osxcross (Clang 18 + Apple ld64)
|
||||
**Base:** Ubuntu 24.04
|
||||
**Targets:** arm64-apple-darwin24.5 (default), x86_64-apple-darwin24.5
|
||||
|
||||
### Docker Image Build — Stage 1: SDK Fetcher
|
||||
|
||||
The macOS SDK is fetched automatically from Apple's public software update catalog.
|
||||
No manual download required.
|
||||
|
||||
| Step | What | Why |
|
||||
|------|------|-----|
|
||||
| 1 | `FROM ubuntu:24.04 AS sdk-fetcher` | Lightweight stage for SDK download |
|
||||
| 2 | `apt-get install` ca-certificates, python3, cpio, tar, gzip, xz-utils | SDK extraction tools |
|
||||
| 3 | COPY `macos/sdk-fetcher.py` → `/opt/sdk-fetcher.py` | Python script that scrapes Apple's SUCATALOG |
|
||||
| 4 | `python3 /opt/sdk-fetcher.py /opt/sdk` | Downloads, extracts, and packages MacOSX15.5.sdk.tar.gz |
|
||||
|
||||
**SDK Fetcher internals** (`macos/sdk-fetcher.py`):
|
||||
1. Queries Apple SUCATALOG URLs for the latest macOS package
|
||||
2. Downloads the `CLTools_macOSNMOS_SDK.pkg` package
|
||||
3. Extracts the XAR archive (using `bsdtar` or pure-Python fallback)
|
||||
4. Decompresses the PBZX payload stream
|
||||
5. Extracts via `cpio` to get the SDK directory
|
||||
6. Packages as `MacOSX<version>.sdk.tar.gz`
|
||||
|
||||
### Docker Image Build — Stage 2: Builder
|
||||
|
||||
| Step | What | Why |
|
||||
|------|------|-----|
|
||||
| 1 | `FROM ubuntu:24.04 AS builder` | Full build environment |
|
||||
| 2 | `apt-get install` cmake, ninja-build, git, python3, curl, wget, xz-utils, zip, unzip, tar, make, patch, libssl-dev, zlib1g-dev, pkg-config, libbz2-dev, libxml2-dev, uuid-dev | Build tools + osxcross build deps |
|
||||
| 3 | Install Clang 18 from LLVM apt repo (`llvm-toolchain-jammy-18`) | Cross-compiler backend |
|
||||
| 4 | Symlink clang-18 → clang, clang++-18 → clang++, etc. | osxcross expects unversioned names |
|
||||
| 5 | `git clone osxcross` → `/opt/osxcross` | Apple cross-compile toolchain wrapper |
|
||||
| 6 | `COPY --from=sdk-fetcher /opt/sdk/ → /opt/osxcross/tarballs/` | SDK from stage 1 |
|
||||
| 7 | `UNATTENDED=1 ./build.sh` | Builds osxcross (LLVM wrappers + cctools + ld64) |
|
||||
| 8 | Create unprefixed symlinks (install_name_tool, otool, lipo, codesign) | vcpkg/CMake need these without arch prefix |
|
||||
| 9 | COPY `macos/osxcross-toolchain.cmake` → `/opt/osxcross-toolchain.cmake` | Auto-detecting CMake toolchain |
|
||||
| 10 | COPY `macos/triplets/` → `/opt/vcpkg-triplets/` | vcpkg cross-compile triplet definitions |
|
||||
| 11 | `apt-get install` file, nasm | Mach-O detection + ffmpeg x86 asm |
|
||||
| 12 | Bootstrap vcpkg → `/opt/vcpkg` | Package manager |
|
||||
| 13 | `vcpkg install` sdl2, openssl, glew, glm, zlib, ffmpeg `--triplet arm64-osx-cross` | arm64 dependencies |
|
||||
| 14 | `vcpkg install` same packages `--triplet x64-osx-cross` | x86_64 dependencies |
|
||||
| 15 | `apt-get install` libvulkan-dev, glslang-tools | Vulkan headers (for compilation, not runtime) |
|
||||
| 16 | COPY `build-macos.sh` → `/build-platform.sh` | Container entrypoint |
|
||||
|
||||
### Custom Toolchain Files
|
||||
|
||||
**`macos/osxcross-toolchain.cmake`** — Auto-detecting CMake toolchain:
|
||||
- Detects SDK path via `file(GLOB)` in `/opt/osxcross/target/SDK/MacOSX*.sdk`
|
||||
- Detects darwin version from compiler binary names (e.g., `arm64-apple-darwin24.5-clang`)
|
||||
- Picks architecture from `CMAKE_OSX_ARCHITECTURES`
|
||||
- Sets `CMAKE_C_COMPILER`, `CMAKE_CXX_COMPILER`, `CMAKE_AR`, `CMAKE_RANLIB`, `CMAKE_STRIP`
|
||||
|
||||
**`macos/triplets/arm64-osx-cross.cmake`**:
|
||||
```cmake
|
||||
set(VCPKG_TARGET_ARCHITECTURE arm64)
|
||||
set(VCPKG_LIBRARY_LINKAGE static)
|
||||
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
|
||||
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /opt/osxcross-toolchain.cmake)
|
||||
```
|
||||
|
||||
### Container Run Steps (build-macos.sh)
|
||||
|
||||
```
|
||||
1. Determine arch from MACOS_ARCH env (default: arm64)
|
||||
2. Pick vcpkg triplet: arm64-osx-cross or x64-osx-cross
|
||||
3. Auto-detect darwin target from osxcross binaries
|
||||
4. tar copy /src → /wowee-build-src
|
||||
5. git clone FidelityFX-FSR2 + FidelityFX-SDK (if missing)
|
||||
6. cmake configure:
|
||||
-G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_SYSTEM_NAME=Darwin
|
||||
-DCMAKE_OSX_ARCHITECTURES=${ARCH}
|
||||
-DCMAKE_C_COMPILER=osxcross clang
|
||||
-DCMAKE_CXX_COMPILER=osxcross clang++
|
||||
-DCMAKE_TOOLCHAIN_FILE=vcpkg.cmake
|
||||
-DVCPKG_TARGET_TRIPLET=arm64-osx-cross
|
||||
-DVCPKG_OVERLAY_TRIPLETS=/opt/vcpkg-triplets
|
||||
7. cmake --build (parallel)
|
||||
```
|
||||
|
||||
### CMakeLists.txt Integration
|
||||
|
||||
The main CMakeLists.txt has a macOS cross-compile branch that:
|
||||
- Finds Vulkan headers via vcpkg (`VulkanHeaders` package) instead of the Vulkan SDK
|
||||
- Adds `-undefined dynamic_lookup` linker flag for Vulkan loader symbols (resolved at runtime via MoltenVK)
|
||||
|
||||
### Output
|
||||
- `build/macos/bin/wowee` — Mach-O 64-bit arm64 (or x86_64) executable (~40 MB)
|
||||
|
||||
---
|
||||
|
||||
## Windows Build Flow
|
||||
|
||||
**Image:** `wowee-builder-windows`
|
||||
**Dockerfile:** `builder-windows.Dockerfile`
|
||||
**Toolchain:** LLVM-MinGW (Clang + LLD) targeting x86_64-w64-mingw32-ucrt
|
||||
**Base:** Ubuntu 24.04
|
||||
|
||||
### Docker Image Build Steps
|
||||
|
||||
| Step | What | Why |
|
||||
|------|------|-----|
|
||||
| 1 | `apt-get install` ca-certificates, build-essential, cmake, ninja-build, git, python3, curl, zip, unzip, tar, xz-utils, pkg-config, nasm, libssl-dev, zlib1g-dev | Build tools |
|
||||
| 2 | Download + extract LLVM-MinGW (v20240619 ucrt) → `/opt/llvm-mingw` | Clang/LLD cross-compiler for Windows |
|
||||
| 3 | Add `/opt/llvm-mingw/bin` to PATH | Makes `x86_64-w64-mingw32-clang` etc. available |
|
||||
| 4 | Bootstrap vcpkg → `/opt/vcpkg` | Package manager |
|
||||
| 5 | `vcpkg install` sdl2, openssl, glew, glm, zlib, ffmpeg `--triplet x64-mingw-static` | Static Windows dependencies |
|
||||
| 6 | `apt-get install` libvulkan-dev, glslang-tools | Vulkan headers + shader tools |
|
||||
| 7 | Create no-op `powershell.exe` stub | vcpkg MinGW post-build hook needs it |
|
||||
| 8 | COPY `build-windows.sh` → `/build-platform.sh` | Container entrypoint |
|
||||
|
||||
### Container Run Steps (build-windows.sh)
|
||||
|
||||
```
|
||||
1. Set up no-op powershell.exe (if not already present)
|
||||
2. tar copy /src → /wowee-build-src
|
||||
3. git clone FidelityFX-FSR2 + FidelityFX-SDK (if missing)
|
||||
4. Generate Vulkan import library:
|
||||
a. Extract vk* symbols from vulkan_core.h
|
||||
b. Create vulkan-1.def file
|
||||
c. Run dlltool to create libvulkan-1.a
|
||||
5. Lock PKG_CONFIG_LIBDIR to vcpkg packages only
|
||||
6. cmake configure:
|
||||
-G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_SYSTEM_NAME=Windows
|
||||
-DCMAKE_C_COMPILER=x86_64-w64-mingw32-clang
|
||||
-DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-clang++
|
||||
-DCMAKE_RC_COMPILER=x86_64-w64-mingw32-windres
|
||||
-DCMAKE_EXE_LINKER_FLAGS=-fuse-ld=lld
|
||||
-DCMAKE_TOOLCHAIN_FILE=vcpkg.cmake
|
||||
-DVCPKG_TARGET_TRIPLET=x64-mingw-static
|
||||
-DVCPKG_APPLOCAL_DEPS=OFF
|
||||
7. cmake --build (parallel)
|
||||
```
|
||||
|
||||
### Vulkan Import Library Generation
|
||||
|
||||
Windows applications link against `vulkan-1.dll` (the Khronos Vulkan loader). Since the LLVM-MinGW toolchain doesn't ship a Vulkan import library, the build script generates one:
|
||||
|
||||
1. Parses `vulkan_core.h` for `VKAPI_CALL vk*` function names
|
||||
2. Creates a `.def` file mapping symbols to `vulkan-1.dll`
|
||||
3. Uses `dlltool` to produce `libvulkan-1.a` (PE import library)
|
||||
|
||||
This allows the linker to resolve Vulkan symbols at build time, while deferring actual loading to the runtime DLL.
|
||||
|
||||
### Output
|
||||
- `build/windows/bin/wowee.exe` — PE32+ x86-64 executable (~135 MB)
|
||||
|
||||
---
|
||||
|
||||
## Shared Patterns
|
||||
|
||||
### Source Tree Copy
|
||||
|
||||
All three platforms use the same tar-based copy with exclusions:
|
||||
```bash
|
||||
tar -C /src \
|
||||
--exclude='./build' --exclude='./logs' --exclude='./cache' \
|
||||
--exclude='./container' --exclude='./.git' \
|
||||
--exclude='./Data/character' --exclude='./Data/creature' \
|
||||
--exclude='./Data/db' --exclude='./Data/environment' \
|
||||
--exclude='./Data/interface' --exclude='./Data/item' \
|
||||
--exclude='./Data/misc' --exclude='./Data/sound' \
|
||||
--exclude='./Data/spell' --exclude='./Data/terrain' \
|
||||
--exclude='./Data/world' \
|
||||
-cf - . | tar -C /wowee-build-src -xf -
|
||||
```
|
||||
|
||||
**Kept:** `Data/opcodes/`, `Data/expansions/` (small, needed at build time for configuration).
|
||||
**Excluded:** Large game asset directories (character, creature, environment, etc.) not needed for compilation.
|
||||
|
||||
### FidelityFX SDK Fetch
|
||||
|
||||
All platforms clone the same two repos at build time:
|
||||
1. **FidelityFX-FSR2** — FSR 2.0 upscaling
|
||||
2. **FidelityFX-SDK** — FSR 3.0 frame generation (repo URL/ref configurable via env vars)
|
||||
|
||||
### .dockerignore
|
||||
|
||||
The `.dockerignore` at the project root minimizes the Docker build context by excluding:
|
||||
- `build/`, `cache/`, `logs/`, `.git/`
|
||||
- Large external dirs (`extern/FidelityFX-*`)
|
||||
- IDE files, documentation, host-only scripts
|
||||
- SDK tarballs (`*.tar.xz`, `*.tar.gz`, etc.)
|
||||
|
||||
---
|
||||
|
||||
## Timing Estimates
|
||||
|
||||
These are approximate times on a 4-core machine with 16 GB RAM:
|
||||
|
||||
| Phase | Linux | macOS | Windows |
|
||||
|-------|-------|-------|---------|
|
||||
| Docker image build (first time) | ~5 min | ~25 min | ~15 min |
|
||||
| Docker image build (cached) | seconds | seconds | seconds |
|
||||
| Source copy + SDK fetch | ~10 sec | ~10 sec | ~10 sec |
|
||||
| CMake configure | ~20 sec | ~30 sec | ~30 sec |
|
||||
| Compilation | ~8 min | ~8 min | ~8 min |
|
||||
| **Total (first build)** | **~14 min** | **~34 min** | **~24 min** |
|
||||
| **Total (subsequent)** | **~9 min** | **~9 min** | **~9 min** |
|
||||
|
||||
macOS image is slowest because osxcross builds a subset of LLVM + cctools, and vcpkg packages are compiled for two architectures (arm64 + x64).
|
||||
|
|
@ -1,119 +0,0 @@
|
|||
# Container Builds
|
||||
|
||||
Build WoWee for **Linux**, **macOS**, or **Windows** with a single command.
|
||||
All builds run inside Docker — no toolchains to install on your host.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop on Windows/macOS, or Docker Engine on Linux)
|
||||
- ~20 GB free disk space (toolchains + vcpkg packages are cached in the Docker image)
|
||||
|
||||
## Quick Start
|
||||
|
||||
Run **from the project root directory**.
|
||||
|
||||
### Linux (native amd64)
|
||||
|
||||
```bash
|
||||
# Bash / Linux / macOS terminal
|
||||
./container/run-linux.sh
|
||||
```
|
||||
```powershell
|
||||
# PowerShell (Windows)
|
||||
.\container\run-linux.ps1
|
||||
```
|
||||
|
||||
Output: `build/linux/bin/wowee`
|
||||
|
||||
### macOS (cross-compile, arm64 default)
|
||||
|
||||
```bash
|
||||
./container/run-macos.sh
|
||||
```
|
||||
```powershell
|
||||
.\container\run-macos.ps1
|
||||
```
|
||||
|
||||
Output: `build/macos/bin/wowee`
|
||||
|
||||
For Intel (x86_64):
|
||||
```bash
|
||||
MACOS_ARCH=x86_64 ./container/run-macos.sh
|
||||
```
|
||||
```powershell
|
||||
.\container\run-macos.ps1 -Arch x86_64
|
||||
```
|
||||
|
||||
### Windows (cross-compile, x86_64)
|
||||
|
||||
```bash
|
||||
./container/run-windows.sh
|
||||
```
|
||||
```powershell
|
||||
.\container\run-windows.ps1
|
||||
```
|
||||
|
||||
Output: `build/windows/bin/wowee.exe`
|
||||
|
||||
## Options
|
||||
|
||||
| Option | Bash | PowerShell | Description |
|
||||
|--------|------|------------|-------------|
|
||||
| Rebuild image | `--rebuild-image` | `-RebuildImage` | Force a fresh Docker image build |
|
||||
| macOS arch | `MACOS_ARCH=x86_64` | `-Arch x86_64` | Build for Intel instead of Apple Silicon |
|
||||
| FidelityFX SDK repo | `WOWEE_FFX_SDK_REPO=<url>` | `$env:WOWEE_FFX_SDK_REPO="<url>"` | Custom FidelityFX SDK git URL |
|
||||
| FidelityFX SDK ref | `WOWEE_FFX_SDK_REF=<ref>` | `$env:WOWEE_FFX_SDK_REF="<ref>"` | Custom FidelityFX SDK git ref/tag |
|
||||
|
||||
## Docker Image Caching
|
||||
|
||||
The first build takes longer because Docker builds the toolchain image (installing compilers, vcpkg packages, etc.). Subsequent builds reuse the cached image and only run the compilation step.
|
||||
|
||||
To force a full image rebuild:
|
||||
```bash
|
||||
./container/run-linux.sh --rebuild-image
|
||||
```
|
||||
|
||||
## Output Locations
|
||||
|
||||
| Target | Binary | Size |
|
||||
|--------|--------|------|
|
||||
| Linux | `build/linux/bin/wowee` | ~135 MB |
|
||||
| macOS | `build/macos/bin/wowee` | ~40 MB |
|
||||
| Windows | `build/windows/bin/wowee.exe` | ~135 MB |
|
||||
|
||||
## File Structure
|
||||
|
||||
```
|
||||
container/
|
||||
├── run-linux.sh / .ps1 # Host launchers (bash / PowerShell)
|
||||
├── run-macos.sh / .ps1
|
||||
├── run-windows.sh / .ps1
|
||||
├── build-linux.sh # Container entrypoints (run inside Docker)
|
||||
├── build-macos.sh
|
||||
├── build-windows.sh
|
||||
├── builder-linux.Dockerfile # Docker image definitions
|
||||
├── builder-macos.Dockerfile
|
||||
├── builder-windows.Dockerfile
|
||||
├── macos/
|
||||
│ ├── sdk-fetcher.py # Auto-fetches macOS SDK from Apple's catalog
|
||||
│ ├── osxcross-toolchain.cmake # CMake toolchain for osxcross
|
||||
│ └── triplets/ # vcpkg cross-compile triplets
|
||||
│ ├── arm64-osx-cross.cmake
|
||||
│ └── x64-osx-cross.cmake
|
||||
├── README.md # This file
|
||||
└── FLOW.md # Detailed build flow documentation
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**"docker is not installed or not in PATH"**
|
||||
Install Docker and ensure the `docker` command is available in your terminal.
|
||||
|
||||
**Build fails on first run**
|
||||
Some vcpkg packages (ffmpeg, SDL2) take a while to compile. Ensure you have enough RAM (4 GB+) and disk space.
|
||||
|
||||
**macOS build: "could not find osxcross compiler"**
|
||||
The Docker image may not have built correctly. Run with `--rebuild-image` to rebuild from scratch.
|
||||
|
||||
**Windows build: linker errors about vulkan-1.dll**
|
||||
The build script auto-generates a Vulkan import library. If this fails, ensure the Docker image has `libvulkan-dev` installed (it should, by default).
|
||||
19
container/build-in-container.sh
Executable file
19
container/build-in-container.sh
Executable file
|
|
@ -0,0 +1,19 @@
|
|||
#!/bin/bash
|
||||
|
||||
set -eu
|
||||
set -o pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "${SCRIPT_DIR}/.." && pwd)"
|
||||
|
||||
podman build \
|
||||
-f "${SCRIPT_DIR}/builder-ubuntu.Dockerfile" \
|
||||
-t wowee-builder-ubuntu
|
||||
|
||||
BUILD_DIR="$(mktemp --tmpdir -d wowee.XXXXX \
|
||||
--suffix=".$(cd "${PROJECT_ROOT}"; git rev-parse --short HEAD)")"
|
||||
podman run \
|
||||
--mount "type=bind,src=${PROJECT_ROOT},dst=/WoWee-src,ro=true" \
|
||||
--mount "type=bind,src=${BUILD_DIR},dst=/build" \
|
||||
localhost/wowee-builder-ubuntu \
|
||||
./build-wowee.sh
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Linux amd64 build entrypoint — runs INSIDE the linux container.
|
||||
# Bind-mounts:
|
||||
# /src (ro) — project source
|
||||
# /out (rw) — host ./build/linux
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SRC=/src
|
||||
OUT=/out
|
||||
NPROC=$(nproc)
|
||||
|
||||
echo "==> [linux] Copying source tree..."
|
||||
mkdir -p /wowee-build-src
|
||||
tar -C "${SRC}" \
|
||||
--exclude='./build' --exclude='./logs' --exclude='./cache' \
|
||||
--exclude='./container' --exclude='./.git' \
|
||||
--exclude='./Data/character' --exclude='./Data/creature' \
|
||||
--exclude='./Data/db' --exclude='./Data/environment' \
|
||||
--exclude='./Data/interface' --exclude='./Data/item' \
|
||||
--exclude='./Data/misc' --exclude='./Data/sound' \
|
||||
--exclude='./Data/spell' --exclude='./Data/terrain' \
|
||||
--exclude='./Data/world' \
|
||||
-cf - . | tar -C /wowee-build-src -xf -
|
||||
|
||||
cd /wowee-build-src
|
||||
|
||||
echo "==> [linux] Fetching external SDKs (if needed)..."
|
||||
if [ ! -f extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h ]; then
|
||||
git clone --depth 1 \
|
||||
https://github.com/GPUOpen-Effects/FidelityFX-FSR2.git \
|
||||
extern/FidelityFX-FSR2 || echo "Warning: FSR2 clone failed — continuing without FSR2"
|
||||
fi
|
||||
|
||||
SDK_REPO="${WOWEE_FFX_SDK_REPO:-https://github.com/Kelsidavis/FidelityFX-SDK.git}"
|
||||
SDK_REF="${WOWEE_FFX_SDK_REF:-main}"
|
||||
if [ ! -f "extern/FidelityFX-SDK/sdk/include/FidelityFX/host/ffx_frameinterpolation.h" ]; then
|
||||
git clone --depth 1 --branch "${SDK_REF}" "${SDK_REPO}" extern/FidelityFX-SDK \
|
||||
|| echo "Warning: FidelityFX-SDK clone failed — continuing without FSR3"
|
||||
fi
|
||||
|
||||
echo "==> [linux] Configuring with CMake (Release, Ninja, amd64)..."
|
||||
cmake -S . -B "${OUT}" \
|
||||
-G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_C_COMPILER=gcc \
|
||||
-DCMAKE_CXX_COMPILER=g++ \
|
||||
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
|
||||
|
||||
echo "==> [linux] Building with ${NPROC} cores..."
|
||||
cmake --build "${OUT}" --parallel "${NPROC}"
|
||||
|
||||
echo "==> [linux] Creating Data symlink..."
|
||||
mkdir -p "${OUT}/bin"
|
||||
if [ ! -e "${OUT}/bin/Data" ]; then
|
||||
# Relative symlink so it resolves correctly on the host:
|
||||
# build/linux/bin/Data -> ../../../Data (project root)
|
||||
ln -s ../../../Data "${OUT}/bin/Data"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "==> [linux] Build complete. Artifacts in: ./build/linux/"
|
||||
echo " Binary: ./build/linux/bin/wowee"
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
#!/bin/bash
|
||||
# macOS cross-compile entrypoint — runs INSIDE the macos container.
|
||||
# Toolchain: osxcross + Apple Clang, target: arm64-apple-darwin (default) or
|
||||
# x86_64-apple-darwin when MACOS_ARCH=x86_64.
|
||||
# Bind-mounts:
|
||||
# /src (ro) — project source
|
||||
# /out (rw) — host ./build/macos
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SRC=/src
|
||||
OUT=/out
|
||||
NPROC=$(nproc)
|
||||
|
||||
# Arch selection: arm64 (Apple Silicon) is the default primary target.
|
||||
ARCH="${MACOS_ARCH:-arm64}"
|
||||
case "${ARCH}" in
|
||||
arm64) VCPKG_TRIPLET=arm64-osx-cross ;;
|
||||
x86_64) VCPKG_TRIPLET=x64-osx-cross ;;
|
||||
*) echo "ERROR: unsupported MACOS_ARCH '${ARCH}'. Use arm64 or x86_64." ; exit 1 ;;
|
||||
esac
|
||||
|
||||
# Auto-detect darwin target from osxcross binaries (e.g. arm64-apple-darwin24.5).
|
||||
OSXCROSS_BIN=/opt/osxcross/target/bin
|
||||
TARGET=$(basename "$(ls "${OSXCROSS_BIN}/${ARCH}-apple-darwin"*-clang 2>/dev/null | head -1)" | sed 's/-clang$//')
|
||||
if [[ -z "${TARGET}" ]]; then
|
||||
echo "ERROR: could not find osxcross ${ARCH} compiler in ${OSXCROSS_BIN}" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "==> Detected osxcross target: ${TARGET}"
|
||||
|
||||
echo "==> [macos/${ARCH}] Copying source tree..."
|
||||
mkdir -p /wowee-build-src
|
||||
tar -C "${SRC}" \
|
||||
--exclude='./build' --exclude='./logs' --exclude='./cache' \
|
||||
--exclude='./container' --exclude='./.git' \
|
||||
--exclude='./Data/character' --exclude='./Data/creature' \
|
||||
--exclude='./Data/db' --exclude='./Data/environment' \
|
||||
--exclude='./Data/interface' --exclude='./Data/item' \
|
||||
--exclude='./Data/misc' --exclude='./Data/sound' \
|
||||
--exclude='./Data/spell' --exclude='./Data/terrain' \
|
||||
--exclude='./Data/world' \
|
||||
-cf - . | tar -C /wowee-build-src -xf -
|
||||
|
||||
cd /wowee-build-src
|
||||
|
||||
echo "==> [macos/${ARCH}] Fetching external SDKs (if needed)..."
|
||||
if [ ! -f extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h ]; then
|
||||
git clone --depth 1 \
|
||||
https://github.com/GPUOpen-Effects/FidelityFX-FSR2.git \
|
||||
extern/FidelityFX-FSR2 || echo "Warning: FSR2 clone failed"
|
||||
fi
|
||||
|
||||
SDK_REPO="${WOWEE_FFX_SDK_REPO:-https://github.com/Kelsidavis/FidelityFX-SDK.git}"
|
||||
SDK_REF="${WOWEE_FFX_SDK_REF:-main}"
|
||||
if [ ! -f "extern/FidelityFX-SDK/sdk/include/FidelityFX/host/ffx_frameinterpolation.h" ]; then
|
||||
git clone --depth 1 --branch "${SDK_REF}" "${SDK_REPO}" extern/FidelityFX-SDK \
|
||||
|| echo "Warning: FidelityFX-SDK clone failed"
|
||||
fi
|
||||
|
||||
echo "==> [macos/${ARCH}] Configuring with CMake (Release, Ninja, osxcross ${TARGET})..."
|
||||
cmake -S . -B "${OUT}" \
|
||||
-G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_SYSTEM_NAME=Darwin \
|
||||
-DCMAKE_OSX_ARCHITECTURES="${ARCH}" \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET="${MACOSX_DEPLOYMENT_TARGET:-13.0}" \
|
||||
-DCMAKE_C_COMPILER="${OSXCROSS_BIN}/${TARGET}-clang" \
|
||||
-DCMAKE_CXX_COMPILER="${OSXCROSS_BIN}/${TARGET}-clang++" \
|
||||
-DCMAKE_AR="${OSXCROSS_BIN}/${TARGET}-ar" \
|
||||
-DCMAKE_RANLIB="${OSXCROSS_BIN}/${TARGET}-ranlib" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" \
|
||||
-DVCPKG_TARGET_TRIPLET="${VCPKG_TRIPLET}" \
|
||||
-DVCPKG_OVERLAY_TRIPLETS=/opt/vcpkg-triplets \
|
||||
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=OFF \
|
||||
-DWOWEE_ENABLE_ASAN=OFF
|
||||
|
||||
echo "==> [macos/${ARCH}] Building with ${NPROC} cores..."
|
||||
cmake --build "${OUT}" --parallel "${NPROC}"
|
||||
|
||||
echo ""
|
||||
echo "==> [macos/${ARCH}] Build complete. Artifacts in: ./build/macos/"
|
||||
echo " Binary: ./build/macos/bin/wowee"
|
||||
|
|
@ -1,110 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Windows cross-compile entrypoint — runs INSIDE the windows container.
|
||||
# Toolchain: LLVM-MinGW (Clang + LLD), target: x86_64-w64-mingw32-ucrt
|
||||
# Bind-mounts:
|
||||
# /src (ro) — project source
|
||||
# /out (rw) — host ./build/windows
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SRC=/src
|
||||
OUT=/out
|
||||
NPROC=$(nproc)
|
||||
TARGET=x86_64-w64-mingw32
|
||||
|
||||
# vcpkg's MinGW applocal hook always appends a powershell.exe post-build step to
|
||||
# copy DLLs next to each binary, even when VCPKG_APPLOCAL_DEPS=OFF. For the
|
||||
# x64-mingw-static triplet the bin/ dir is empty (no DLLs) so the script does
|
||||
# nothing — but it still needs to exit 0. Provide a no-op stub if the real
|
||||
# PowerShell isn't available.
|
||||
if ! command -v powershell.exe &>/dev/null; then
|
||||
printf '#!/bin/sh\nexit 0\n' > /usr/local/bin/powershell.exe
|
||||
chmod +x /usr/local/bin/powershell.exe
|
||||
fi
|
||||
|
||||
echo "==> [windows] Copying source tree..."
|
||||
mkdir -p /wowee-build-src
|
||||
tar -C "${SRC}" \
|
||||
--exclude='./build' --exclude='./logs' --exclude='./cache' \
|
||||
--exclude='./container' --exclude='./.git' \
|
||||
--exclude='./Data/character' --exclude='./Data/creature' \
|
||||
--exclude='./Data/db' --exclude='./Data/environment' \
|
||||
--exclude='./Data/interface' --exclude='./Data/item' \
|
||||
--exclude='./Data/misc' --exclude='./Data/sound' \
|
||||
--exclude='./Data/spell' --exclude='./Data/terrain' \
|
||||
--exclude='./Data/world' \
|
||||
-cf - . | tar -C /wowee-build-src -xf -
|
||||
|
||||
|
||||
cd /wowee-build-src
|
||||
|
||||
echo "==> [windows] Fetching external SDKs (if needed)..."
|
||||
if [ ! -f extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h ]; then
|
||||
git clone --depth 1 \
|
||||
https://github.com/GPUOpen-Effects/FidelityFX-FSR2.git \
|
||||
extern/FidelityFX-FSR2 || echo "Warning: FSR2 clone failed"
|
||||
fi
|
||||
|
||||
SDK_REPO="${WOWEE_FFX_SDK_REPO:-https://github.com/Kelsidavis/FidelityFX-SDK.git}"
|
||||
SDK_REF="${WOWEE_FFX_SDK_REF:-main}"
|
||||
if [ ! -f "extern/FidelityFX-SDK/sdk/include/FidelityFX/host/ffx_frameinterpolation.h" ]; then
|
||||
git clone --depth 1 --branch "${SDK_REF}" "${SDK_REPO}" extern/FidelityFX-SDK \
|
||||
|| echo "Warning: FidelityFX-SDK clone failed"
|
||||
fi
|
||||
|
||||
echo "==> [windows] Generating Vulkan import library for cross-compile..."
|
||||
# Windows applications link against vulkan-1.dll (the Khronos Vulkan loader).
|
||||
# The cross-compile toolchain only ships Vulkan *headers* (via vcpkg), not the
|
||||
# import library. Generate a minimal libvulkan-1.a from the header prototypes
|
||||
# so the linker can resolve vk* symbols → vulkan-1.dll at runtime.
|
||||
# We use the host libvulkan-dev header for function name extraction — the Vulkan
|
||||
# API prototypes are platform-independent.
|
||||
VULKAN_IMP_DIR="${OUT}/vulkan-import"
|
||||
if [ ! -f "${VULKAN_IMP_DIR}/libvulkan-1.a" ]; then
|
||||
mkdir -p "${VULKAN_IMP_DIR}"
|
||||
# Try vcpkg-installed header first (available on incremental builds),
|
||||
# then fall back to the host libvulkan-dev header (always present in the image).
|
||||
VK_HEADER="${OUT}/vcpkg_installed/x64-mingw-static/include/vulkan/vulkan_core.h"
|
||||
if [ ! -f "${VK_HEADER}" ]; then
|
||||
VK_HEADER="/usr/include/vulkan/vulkan_core.h"
|
||||
fi
|
||||
{
|
||||
echo "LIBRARY vulkan-1.dll"
|
||||
echo "EXPORTS"
|
||||
grep -oP 'VKAPI_ATTR \S+ VKAPI_CALL \K(vk\w+)' "${VK_HEADER}" | sort -u | sed 's/^/ /'
|
||||
} > "${VULKAN_IMP_DIR}/vulkan-1.def"
|
||||
"${TARGET}-dlltool" -d "${VULKAN_IMP_DIR}/vulkan-1.def" \
|
||||
-l "${VULKAN_IMP_DIR}/libvulkan-1.a" -m i386:x86-64
|
||||
echo " Generated $(wc -l < "${VULKAN_IMP_DIR}/vulkan-1.def") export entries"
|
||||
fi
|
||||
|
||||
echo "==> [windows] Configuring with CMake (Release, Ninja, LLVM-MinGW cross)..."
|
||||
# Lock pkg-config to the cross-compiled vcpkg packages only.
|
||||
# Without this, CMake's Vulkan pkg-config fallback finds the *Linux* libvulkan-dev
|
||||
# and injects /usr/include into every MinGW compile command, which then fails
|
||||
# because the glibc-specific bits/libc-header-start.h is not in the MinGW sysroot.
|
||||
export PKG_CONFIG_LIBDIR="${OUT}/vcpkg_installed/x64-mingw-static/lib/pkgconfig"
|
||||
export PKG_CONFIG_PATH=""
|
||||
cmake -S . -B "${OUT}" \
|
||||
-G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_SYSTEM_NAME=Windows \
|
||||
-DCMAKE_C_COMPILER="${TARGET}-clang" \
|
||||
-DCMAKE_CXX_COMPILER="${TARGET}-clang++" \
|
||||
-DCMAKE_RC_COMPILER="${TARGET}-windres" \
|
||||
-DCMAKE_AR="/opt/llvm-mingw/bin/llvm-ar" \
|
||||
-DCMAKE_RANLIB="/opt/llvm-mingw/bin/llvm-ranlib" \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=lld" \
|
||||
-DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=lld" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" \
|
||||
-DVCPKG_TARGET_TRIPLET=x64-mingw-static \
|
||||
-DVCPKG_APPLOCAL_DEPS=OFF \
|
||||
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=OFF \
|
||||
-DWOWEE_ENABLE_ASAN=OFF
|
||||
|
||||
echo "==> [windows] Building with ${NPROC} cores..."
|
||||
cmake --build "${OUT}" --parallel "${NPROC}"
|
||||
|
||||
echo ""
|
||||
echo "==> [windows] Build complete. Artifacts in: ./build/windows/"
|
||||
echo " Binary: ./build/windows/bin/wowee.exe"
|
||||
14
container/build-wowee.sh
Executable file
14
container/build-wowee.sh
Executable file
|
|
@ -0,0 +1,14 @@
|
|||
#!/bin/bash
|
||||
|
||||
set -eu
|
||||
set -o pipefail
|
||||
|
||||
cp -r /WoWee-src /WoWee
|
||||
|
||||
pushd /WoWee
|
||||
./build.sh
|
||||
popd
|
||||
|
||||
pushd /WoWee/build
|
||||
cmake --install . --prefix=/build
|
||||
popd
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
FROM ubuntu:24.04
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
cmake \
|
||||
ninja-build \
|
||||
build-essential \
|
||||
pkg-config \
|
||||
git \
|
||||
python3 \
|
||||
glslang-tools \
|
||||
spirv-tools \
|
||||
libsdl2-dev \
|
||||
libglew-dev \
|
||||
libglm-dev \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libavformat-dev \
|
||||
libavcodec-dev \
|
||||
libswscale-dev \
|
||||
libavutil-dev \
|
||||
libvulkan-dev \
|
||||
vulkan-tools \
|
||||
libstorm-dev \
|
||||
libunicorn-dev && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
COPY build-linux.sh /build-platform.sh
|
||||
RUN chmod +x /build-platform.sh
|
||||
|
||||
ENTRYPOINT ["/build-platform.sh"]
|
||||
|
|
@ -1,142 +0,0 @@
|
|||
FROM ubuntu:24.04 AS sdk-fetcher
|
||||
|
||||
# Stage 1: Fetch macOS SDK from Apple's public software update catalog.
|
||||
# This avoids requiring the user to supply the SDK tarball manually.
|
||||
# The SDK is downloaded, extracted, and packaged as a .tar.gz.
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
ca-certificates \
|
||||
python3 \
|
||||
python3-defusedxml \
|
||||
cpio \
|
||||
tar \
|
||||
gzip \
|
||||
xz-utils && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
COPY macos/sdk-fetcher.py /opt/sdk-fetcher.py
|
||||
RUN python3 /opt/sdk-fetcher.py /opt/sdk
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
FROM ubuntu:24.04 AS builder
|
||||
|
||||
# Stage 2: macOS cross-compile image using osxcross + Clang 18.
|
||||
#
|
||||
# Target triplets (auto-detected from osxcross):
|
||||
# arm64-apple-darwinNN (Apple Silicon)
|
||||
# x86_64-apple-darwinNN (Intel)
|
||||
# Default: arm64. Override with MACOS_ARCH=x86_64 env var at run time.
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
ca-certificates \
|
||||
cmake \
|
||||
ninja-build \
|
||||
git \
|
||||
python3 \
|
||||
curl \
|
||||
wget \
|
||||
xz-utils \
|
||||
zip \
|
||||
unzip \
|
||||
tar \
|
||||
make \
|
||||
patch \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
pkg-config \
|
||||
libbz2-dev \
|
||||
libxml2-dev \
|
||||
libz-dev \
|
||||
liblzma-dev \
|
||||
uuid-dev \
|
||||
python3-lxml \
|
||||
gnupg \
|
||||
software-properties-common && \
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | apt-key add - && \
|
||||
echo "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-18 main" > /etc/apt/sources.list.d/llvm-18.list && \
|
||||
apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
clang-18 \
|
||||
lld-18 \
|
||||
llvm-18 && \
|
||||
ln -sf /usr/bin/clang-18 /usr/bin/clang && \
|
||||
ln -sf /usr/bin/clang++-18 /usr/bin/clang++ && \
|
||||
ln -sf /usr/bin/lld-18 /usr/bin/lld && \
|
||||
ln -sf /usr/bin/ld.lld-18 /usr/bin/ld.lld && \
|
||||
ln -sf /usr/bin/llvm-ar-18 /usr/bin/llvm-ar && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Build osxcross with SDK from stage 1
|
||||
RUN git clone --depth 1 https://github.com/tpoechtrager/osxcross.git /opt/osxcross
|
||||
|
||||
COPY --from=sdk-fetcher /opt/sdk/ /opt/osxcross/tarballs/
|
||||
|
||||
ENV MACOSX_DEPLOYMENT_TARGET=13.0
|
||||
RUN cd /opt/osxcross && \
|
||||
UNATTENDED=1 ./build.sh && \
|
||||
rm -rf /opt/osxcross/build /opt/osxcross/tarballs
|
||||
|
||||
ENV PATH="/opt/osxcross/target/bin:${PATH}"
|
||||
ENV OSXCROSS_TARGET_DIR="/opt/osxcross/target"
|
||||
ENV MACOSX_DEPLOYMENT_TARGET=13.0
|
||||
|
||||
# Create unprefixed symlinks for macOS tools that vcpkg/CMake expect
|
||||
RUN cd /opt/osxcross/target/bin && \
|
||||
for tool in install_name_tool otool lipo codesign; do \
|
||||
src="$(ls *-apple-darwin*-"${tool}" 2>/dev/null | head -1)"; \
|
||||
if [ -n "$src" ]; then \
|
||||
ln -sf "$src" "$tool"; \
|
||||
fi; \
|
||||
done
|
||||
|
||||
# Custom osxcross toolchain + vcpkg triplets
|
||||
COPY macos/osxcross-toolchain.cmake /opt/osxcross-toolchain.cmake
|
||||
COPY macos/triplets/ /opt/vcpkg-triplets/
|
||||
|
||||
# Extra tools needed by vcpkg's Mach-O rpath fixup and ffmpeg x86 asm
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends file nasm && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# vcpkg — macOS cross triplets (arm64-osx-cross / x64-osx-cross)
|
||||
ENV VCPKG_ROOT=/opt/vcpkg
|
||||
RUN git clone --depth 1 https://github.com/microsoft/vcpkg.git "${VCPKG_ROOT}" && \
|
||||
"${VCPKG_ROOT}/bootstrap-vcpkg.sh" -disableMetrics
|
||||
|
||||
# Pre-install deps for both arches; the launcher script picks the right one at run time.
|
||||
RUN "${VCPKG_ROOT}/vcpkg" install \
|
||||
sdl2[vulkan] \
|
||||
openssl \
|
||||
glew \
|
||||
glm \
|
||||
zlib \
|
||||
ffmpeg \
|
||||
--triplet arm64-osx-cross \
|
||||
--overlay-triplets=/opt/vcpkg-triplets
|
||||
|
||||
RUN "${VCPKG_ROOT}/vcpkg" install \
|
||||
sdl2[vulkan] \
|
||||
openssl \
|
||||
glew \
|
||||
glm \
|
||||
zlib \
|
||||
ffmpeg \
|
||||
--triplet x64-osx-cross \
|
||||
--overlay-triplets=/opt/vcpkg-triplets
|
||||
|
||||
# Vulkan SDK headers (MoltenVK is the runtime — headers only needed to compile)
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends libvulkan-dev glslang-tools && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
COPY build-macos.sh /build-platform.sh
|
||||
RUN chmod +x /build-platform.sh
|
||||
|
||||
ENTRYPOINT ["/build-platform.sh"]
|
||||
25
container/builder-ubuntu.Dockerfile
Normal file
25
container/builder-ubuntu.Dockerfile
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
FROM ubuntu:24.04
|
||||
|
||||
RUN apt-get update && \
|
||||
apt install -y \
|
||||
cmake \
|
||||
build-essential \
|
||||
pkg-config \
|
||||
git \
|
||||
libsdl2-dev \
|
||||
libglew-dev \
|
||||
libglm-dev \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libavformat-dev \
|
||||
libavcodec-dev \
|
||||
libswscale-dev \
|
||||
libavutil-dev \
|
||||
libvulkan-dev \
|
||||
vulkan-tools \
|
||||
libstorm-dev && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
COPY build-wowee.sh /
|
||||
|
||||
ENTRYPOINT ./build-wowee.sh
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
FROM ubuntu:24.04
|
||||
|
||||
# Windows cross-compile using LLVM-MinGW — best-in-class Clang/LLD toolchain
|
||||
# targeting x86_64-w64-mingw32. Produces native .exe/.dll without MSVC or Wine.
|
||||
# LLVM-MinGW ships: clang, clang++, lld, libc++ / libunwind headers, winpthreads.
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
ENV LLVM_MINGW_VERSION=20240619
|
||||
ENV LLVM_MINGW_URL=https://github.com/mstorsjo/llvm-mingw/releases/download/${LLVM_MINGW_VERSION}/llvm-mingw-${LLVM_MINGW_VERSION}-ucrt-ubuntu-20.04-x86_64.tar.xz
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
ca-certificates \
|
||||
build-essential \
|
||||
cmake \
|
||||
ninja-build \
|
||||
git \
|
||||
python3 \
|
||||
curl \
|
||||
zip \
|
||||
unzip \
|
||||
tar \
|
||||
xz-utils \
|
||||
pkg-config \
|
||||
nasm \
|
||||
libssl-dev \
|
||||
zlib1g-dev && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Install LLVM-MinGW toolchain
|
||||
RUN curl -fsSL "${LLVM_MINGW_URL}" -o /tmp/llvm-mingw.tar.xz && \
|
||||
tar -xf /tmp/llvm-mingw.tar.xz -C /opt && \
|
||||
mv /opt/llvm-mingw-${LLVM_MINGW_VERSION}-ucrt-ubuntu-20.04-x86_64 /opt/llvm-mingw && \
|
||||
rm /tmp/llvm-mingw.tar.xz
|
||||
|
||||
ENV PATH="/opt/llvm-mingw/bin:${PATH}"
|
||||
|
||||
# Windows dependencies via vcpkg (static, x64-mingw-static triplet)
|
||||
ENV VCPKG_ROOT=/opt/vcpkg
|
||||
RUN git clone --depth 1 https://github.com/microsoft/vcpkg.git "${VCPKG_ROOT}" && \
|
||||
"${VCPKG_ROOT}/bootstrap-vcpkg.sh" -disableMetrics
|
||||
|
||||
ENV VCPKG_DEFAULT_TRIPLET=x64-mingw-static
|
||||
RUN "${VCPKG_ROOT}/vcpkg" install \
|
||||
sdl2[vulkan] \
|
||||
openssl \
|
||||
glew \
|
||||
glm \
|
||||
zlib \
|
||||
ffmpeg \
|
||||
--triplet x64-mingw-static
|
||||
|
||||
# Vulkan SDK headers (loader is linked statically via SDL2's vulkan surface)
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends libvulkan-dev glslang-tools && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Provide a no-op powershell.exe so vcpkg's MinGW applocal post-build hook
|
||||
# exits cleanly. The x64-mingw-static triplet is fully static (no DLLs to
|
||||
# copy), so the script has nothing to do — it just needs to not fail.
|
||||
RUN printf '#!/bin/sh\nexit 0\n' > /usr/local/bin/powershell.exe && \
|
||||
chmod +x /usr/local/bin/powershell.exe
|
||||
|
||||
COPY build-windows.sh /build-platform.sh
|
||||
RUN chmod +x /build-platform.sh
|
||||
|
||||
ENTRYPOINT ["/build-platform.sh"]
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
# osxcross CMake toolchain file for cross-compiling to macOS from Linux.
|
||||
# Used by vcpkg triplets and the WoWee build.
|
||||
# Auto-detects SDK, darwin version, and arch from the osxcross installation
|
||||
# and the VCPKG_OSX_ARCHITECTURES / CMAKE_OSX_ARCHITECTURES setting.
|
||||
|
||||
set(CMAKE_SYSTEM_NAME Darwin)
|
||||
|
||||
# ── osxcross paths ──────────────────────────────────────────────────
|
||||
set(_target_dir "/opt/osxcross/target")
|
||||
if(DEFINED ENV{OSXCROSS_TARGET_DIR})
|
||||
set(_target_dir "$ENV{OSXCROSS_TARGET_DIR}")
|
||||
endif()
|
||||
|
||||
# Auto-detect SDK (pick the newest if several are present)
|
||||
file(GLOB _sdk_dirs "${_target_dir}/SDK/MacOSX*.sdk")
|
||||
list(SORT _sdk_dirs)
|
||||
list(GET _sdk_dirs -1 _sdk_dir)
|
||||
set(CMAKE_OSX_SYSROOT "${_sdk_dir}" CACHE PATH "" FORCE)
|
||||
|
||||
# Deployment target
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" CACHE STRING "" FORCE)
|
||||
if(DEFINED ENV{MACOSX_DEPLOYMENT_TARGET})
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "$ENV{MACOSX_DEPLOYMENT_TARGET}" CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
# ── auto-detect darwin version from compiler names ──────────────────
|
||||
file(GLOB _darwin_compilers "${_target_dir}/bin/*-apple-darwin*-clang")
|
||||
list(GET _darwin_compilers 0 _first_compiler)
|
||||
get_filename_component(_compiler_name "${_first_compiler}" NAME)
|
||||
string(REGEX MATCH "apple-darwin[0-9.]+" _darwin_part "${_compiler_name}")
|
||||
|
||||
# ── pick architecture ───────────────────────────────────────────────
|
||||
# CMAKE_OSX_ARCHITECTURES is set by vcpkg from VCPKG_OSX_ARCHITECTURES
|
||||
if(CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
|
||||
set(_arch "arm64")
|
||||
elseif(CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64")
|
||||
set(_arch "x86_64")
|
||||
elseif(DEFINED ENV{OSXCROSS_ARCH})
|
||||
set(_arch "$ENV{OSXCROSS_ARCH}")
|
||||
else()
|
||||
set(_arch "arm64")
|
||||
endif()
|
||||
|
||||
set(_host "${_arch}-${_darwin_part}")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "${_arch}" CACHE STRING "" FORCE)
|
||||
|
||||
# ── compilers ───────────────────────────────────────────────────────
|
||||
set(CMAKE_C_COMPILER "${_target_dir}/bin/${_host}-clang" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_CXX_COMPILER "${_target_dir}/bin/${_host}-clang++" CACHE FILEPATH "" FORCE)
|
||||
|
||||
# ── tools ───────────────────────────────────────────────────────────
|
||||
set(CMAKE_AR "${_target_dir}/bin/${_host}-ar" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_RANLIB "${_target_dir}/bin/${_host}-ranlib" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_STRIP "${_target_dir}/bin/${_host}-strip" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_INSTALL_NAME_TOOL "${_target_dir}/bin/${_host}-install_name_tool" CACHE FILEPATH "" FORCE)
|
||||
|
||||
# ── search paths ────────────────────────────────────────────────────
|
||||
set(CMAKE_FIND_ROOT_PATH "${_sdk_dir}" "${_target_dir}")
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||||
|
|
@ -1,380 +0,0 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Download and extract macOS SDK from Apple's Command Line Tools package.
|
||||
|
||||
Apple publishes Command Line Tools (CLT) packages via their publicly
|
||||
accessible software update catalog. This script downloads the latest CLT,
|
||||
extracts just the macOS SDK, and packages it as a .tar.gz tarball suitable
|
||||
for osxcross.
|
||||
|
||||
No Apple ID or paid developer account required.
|
||||
|
||||
Usage:
|
||||
python3 sdk-fetcher.py [output_dir]
|
||||
|
||||
The script prints the absolute path of the resulting tarball to stdout.
|
||||
All progress / status messages go to stderr.
|
||||
If a cached SDK tarball already exists in output_dir, it is reused.
|
||||
|
||||
Dependencies: python3 (>= 3.6), cpio, tar, gzip
|
||||
Optional: bsdtar (libarchive-tools) or xar -- faster XAR extraction.
|
||||
Falls back to a pure-Python XAR parser when neither is available.
|
||||
"""
|
||||
|
||||
import glob
|
||||
import gzip
|
||||
import lzma
|
||||
import os
|
||||
import plistlib
|
||||
import re
|
||||
import shutil
|
||||
import struct
|
||||
import subprocess
|
||||
import sys
|
||||
import tempfile
|
||||
import urllib.request
|
||||
import zlib
|
||||
|
||||
try:
|
||||
import defusedxml.ElementTree as ET
|
||||
except ImportError as exc:
|
||||
raise ImportError(
|
||||
"defusedxml is required: pip install defusedxml"
|
||||
) from exc
|
||||
|
||||
# -- Configuration -----------------------------------------------------------
|
||||
|
||||
CATALOG_URLS = [
|
||||
# Try newest catalog first; first successful fetch wins.
|
||||
"https://swscan.apple.com/content/catalogs/others/"
|
||||
"index-16-15-14-13-12-10.16-10.15-10.14-10.13-10.12-10.11-10.10-10.9-"
|
||||
"mountainlion-lion-snowleopard-leopard.merged-1.sucatalog.gz",
|
||||
|
||||
"https://swscan.apple.com/content/catalogs/others/"
|
||||
"index-15-14-13-12-10.16-10.15-10.14-10.13-10.12-10.11-10.10-10.9-"
|
||||
"mountainlion-lion-snowleopard-leopard.merged-1.sucatalog.gz",
|
||||
|
||||
"https://swscan.apple.com/content/catalogs/others/"
|
||||
"index-14-13-12-10.16-10.15-10.14-10.13-10.12-10.11-10.10-10.9-"
|
||||
"mountainlion-lion-snowleopard-leopard.merged-1.sucatalog.gz",
|
||||
]
|
||||
|
||||
USER_AGENT = "Software%20Update"
|
||||
|
||||
|
||||
# -- Helpers -----------------------------------------------------------------
|
||||
|
||||
def _validate_url(url):
|
||||
"""Reject non-HTTPS URLs to prevent file:// and other scheme attacks."""
|
||||
if not url.startswith("https://"):
|
||||
raise ValueError(f"Refusing non-HTTPS URL: {url}")
|
||||
|
||||
|
||||
def log(msg):
|
||||
print(msg, file=sys.stderr, flush=True)
|
||||
|
||||
|
||||
# -- 1) Catalog & URL discovery ----------------------------------------------
|
||||
|
||||
def find_sdk_pkg_url():
|
||||
"""Search Apple catalogs for the latest CLTools_macOSNMOS_SDK.pkg URL."""
|
||||
for cat_url in CATALOG_URLS:
|
||||
short = cat_url.split("/index-")[1][:25] + "..."
|
||||
log(f" Trying catalog: {short}")
|
||||
try:
|
||||
_validate_url(cat_url)
|
||||
req = urllib.request.Request(cat_url, headers={"User-Agent": USER_AGENT})
|
||||
with urllib.request.urlopen(req, timeout=60) as resp: # nosemgrep: python.lang.security.audit.dynamic-urllib-use-detected.dynamic-urllib-use-detected
|
||||
raw = gzip.decompress(resp.read())
|
||||
catalog = plistlib.loads(raw)
|
||||
except Exception as exc:
|
||||
log(f" -> fetch failed: {exc}")
|
||||
continue
|
||||
|
||||
products = catalog.get("Products", {})
|
||||
candidates = []
|
||||
for pid, product in products.items():
|
||||
post_date = str(product.get("PostDate", ""))
|
||||
for pkg in product.get("Packages", []):
|
||||
url = pkg.get("URL", "")
|
||||
size = pkg.get("Size", 0)
|
||||
if "CLTools_macOSNMOS_SDK" in url and url.endswith(".pkg"):
|
||||
candidates.append((post_date, url, size, pid))
|
||||
|
||||
if not candidates:
|
||||
log(f" -> no CLTools SDK packages in this catalog, trying next...")
|
||||
continue
|
||||
|
||||
candidates.sort(reverse=True)
|
||||
_date, url, size, pid = candidates[0]
|
||||
log(f"==> Found: CLTools_macOSNMOS_SDK (product {pid}, {size // 1048576} MB)")
|
||||
return url
|
||||
|
||||
log("ERROR: No CLTools SDK packages found in any Apple catalog.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
# -- 2) Download -------------------------------------------------------------
|
||||
|
||||
def download(url, dest):
|
||||
"""Download *url* to *dest* with a basic progress indicator."""
|
||||
_validate_url(url)
|
||||
req = urllib.request.Request(url, headers={"User-Agent": USER_AGENT})
|
||||
with urllib.request.urlopen(req, timeout=600) as resp: # nosemgrep: python.lang.security.audit.dynamic-urllib-use-detected.dynamic-urllib-use-detected
|
||||
total = int(resp.headers.get("Content-Length", 0))
|
||||
done = 0
|
||||
with open(dest, "wb") as f:
|
||||
while True:
|
||||
chunk = resp.read(1 << 20)
|
||||
if not chunk:
|
||||
break
|
||||
f.write(chunk)
|
||||
done += len(chunk)
|
||||
if total:
|
||||
pct = done * 100 // total
|
||||
log(f"\r {done // 1048576} / {total // 1048576} MB ({pct}%)")
|
||||
log("")
|
||||
|
||||
|
||||
# -- 3) XAR extraction -------------------------------------------------------
|
||||
|
||||
def extract_xar(pkg_path, dest_dir):
|
||||
"""Extract a XAR (.pkg) archive -- external tool or pure-Python fallback."""
|
||||
for tool in ("bsdtar", "xar"):
|
||||
if shutil.which(tool):
|
||||
log(f"==> Extracting .pkg with {tool}...")
|
||||
r = subprocess.run([tool, "-xf", pkg_path, "-C", dest_dir],
|
||||
capture_output=True)
|
||||
if r.returncode == 0:
|
||||
return
|
||||
log(f" {tool} exited {r.returncode}, trying next method...")
|
||||
|
||||
log("==> Extracting .pkg with built-in Python XAR parser...")
|
||||
_extract_xar_python(pkg_path, dest_dir)
|
||||
|
||||
|
||||
def _extract_xar_python(pkg_path, dest_dir):
|
||||
"""Pure-Python XAR extractor (no external dependencies)."""
|
||||
with open(pkg_path, "rb") as f:
|
||||
raw = f.read(28)
|
||||
if len(raw) < 28:
|
||||
raise ValueError("File too small to be a valid XAR archive")
|
||||
magic, hdr_size, _ver, toc_clen, _toc_ulen, _ck = struct.unpack(
|
||||
">4sHHQQI", raw,
|
||||
)
|
||||
if magic != b"xar!":
|
||||
raise ValueError(f"Not a XAR file (magic: {magic!r})")
|
||||
|
||||
f.seek(hdr_size)
|
||||
toc_xml = zlib.decompress(f.read(toc_clen))
|
||||
heap_off = hdr_size + toc_clen
|
||||
|
||||
root = ET.fromstring(toc_xml)
|
||||
toc = root.find("toc")
|
||||
if toc is None:
|
||||
raise ValueError("Malformed XAR: no <toc> element")
|
||||
|
||||
def _walk(elem, base):
|
||||
for fe in elem.findall("file"):
|
||||
name = fe.findtext("name", "")
|
||||
ftype = fe.findtext("type", "file")
|
||||
path = os.path.join(base, name)
|
||||
|
||||
if ftype == "directory":
|
||||
os.makedirs(path, exist_ok=True)
|
||||
_walk(fe, path)
|
||||
continue
|
||||
|
||||
de = fe.find("data")
|
||||
if de is None:
|
||||
continue
|
||||
offset = int(de.findtext("offset", "0"))
|
||||
size = int(de.findtext("size", "0"))
|
||||
enc_el = de.find("encoding")
|
||||
enc = enc_el.get("style", "") if enc_el is not None else ""
|
||||
|
||||
os.makedirs(os.path.dirname(path), exist_ok=True)
|
||||
f.seek(heap_off + offset)
|
||||
|
||||
if "gzip" in enc:
|
||||
with open(path, "wb") as out:
|
||||
out.write(zlib.decompress(f.read(size), 15 + 32))
|
||||
elif "bzip2" in enc:
|
||||
import bz2
|
||||
with open(path, "wb") as out:
|
||||
out.write(bz2.decompress(f.read(size)))
|
||||
else:
|
||||
with open(path, "wb") as out:
|
||||
rem = size
|
||||
while rem > 0:
|
||||
blk = f.read(min(rem, 1 << 20))
|
||||
if not blk:
|
||||
break
|
||||
out.write(blk)
|
||||
rem -= len(blk)
|
||||
|
||||
_walk(toc, dest_dir)
|
||||
|
||||
|
||||
# -- 4) Payload extraction (pbzx / gzip cpio) --------------------------------
|
||||
|
||||
def _pbzx_stream(path):
|
||||
"""Yield decompressed chunks from a pbzx-compressed file."""
|
||||
with open(path, "rb") as f:
|
||||
if f.read(4) != b"pbzx":
|
||||
raise ValueError("Not a pbzx file")
|
||||
f.read(8)
|
||||
while True:
|
||||
hdr = f.read(16)
|
||||
if len(hdr) < 16:
|
||||
break
|
||||
_usize, csize = struct.unpack(">QQ", hdr)
|
||||
data = f.read(csize)
|
||||
if len(data) < csize:
|
||||
break
|
||||
if csize == _usize:
|
||||
yield data
|
||||
else:
|
||||
yield lzma.decompress(data)
|
||||
|
||||
|
||||
def _gzip_stream(path):
|
||||
"""Yield decompressed chunks from a gzip file."""
|
||||
with gzip.open(path, "rb") as f:
|
||||
while True:
|
||||
chunk = f.read(1 << 20)
|
||||
if not chunk:
|
||||
break
|
||||
yield chunk
|
||||
|
||||
|
||||
def _raw_stream(path):
|
||||
"""Yield raw 1 MiB chunks (last resort)."""
|
||||
with open(path, "rb") as f:
|
||||
while True:
|
||||
chunk = f.read(1 << 20)
|
||||
if not chunk:
|
||||
break
|
||||
yield chunk
|
||||
|
||||
|
||||
def extract_payload(payload_path, out_dir):
|
||||
"""Decompress a CLT Payload (pbzx or gzip cpio) into *out_dir*."""
|
||||
with open(payload_path, "rb") as pf:
|
||||
magic = pf.read(4)
|
||||
|
||||
if magic == b"pbzx":
|
||||
log(" Payload format: pbzx (LZMA chunks)")
|
||||
stream = _pbzx_stream(payload_path)
|
||||
elif magic[:2] == b"\x1f\x8b":
|
||||
log(" Payload format: gzip")
|
||||
stream = _gzip_stream(payload_path)
|
||||
else:
|
||||
log(f" Payload format: unknown (magic: {magic.hex()}), trying raw cpio...")
|
||||
stream = _raw_stream(payload_path)
|
||||
|
||||
proc = subprocess.Popen(
|
||||
["cpio", "-id", "--quiet"],
|
||||
stdin=subprocess.PIPE,
|
||||
cwd=out_dir,
|
||||
stderr=subprocess.PIPE,
|
||||
)
|
||||
for chunk in stream:
|
||||
try:
|
||||
proc.stdin.write(chunk)
|
||||
except BrokenPipeError:
|
||||
break
|
||||
proc.stdin.close()
|
||||
proc.wait()
|
||||
|
||||
|
||||
# -- Main --------------------------------------------------------------------
|
||||
|
||||
def main():
|
||||
output_dir = os.path.abspath(sys.argv[1]) if len(sys.argv) > 1 else os.getcwd()
|
||||
os.makedirs(output_dir, exist_ok=True)
|
||||
|
||||
# Re-use a previously fetched SDK if present.
|
||||
cached = glob.glob(os.path.join(output_dir, "MacOSX*.sdk.tar.*"))
|
||||
if cached:
|
||||
cached.sort()
|
||||
result = os.path.realpath(cached[-1])
|
||||
log(f"==> Using cached SDK: {os.path.basename(result)}")
|
||||
print(result)
|
||||
return
|
||||
|
||||
work = tempfile.mkdtemp(prefix="fetch-macos-sdk-")
|
||||
|
||||
try:
|
||||
# 1 -- Locate SDK package URL from Apple's catalog
|
||||
log("==> Searching Apple software-update catalogs...")
|
||||
sdk_url = find_sdk_pkg_url()
|
||||
|
||||
# 2 -- Download (just the SDK component, ~55 MB)
|
||||
pkg = os.path.join(work, "sdk.pkg")
|
||||
log("==> Downloading CLTools SDK package...")
|
||||
download(sdk_url, pkg)
|
||||
|
||||
# 3 -- Extract the flat .pkg (XAR format) to get the Payload
|
||||
pkg_dir = os.path.join(work, "pkg")
|
||||
os.makedirs(pkg_dir)
|
||||
extract_xar(pkg, pkg_dir)
|
||||
os.unlink(pkg)
|
||||
|
||||
# 4 -- Locate the Payload file
|
||||
log("==> Locating SDK payload...")
|
||||
sdk_payload = None
|
||||
for dirpath, _dirs, files in os.walk(pkg_dir):
|
||||
if "Payload" in files:
|
||||
sdk_payload = os.path.join(dirpath, "Payload")
|
||||
log(f" Found: {os.path.relpath(sdk_payload, pkg_dir)}")
|
||||
break
|
||||
|
||||
if sdk_payload is None:
|
||||
log("ERROR: No Payload found in extracted package")
|
||||
sys.exit(1)
|
||||
|
||||
# 5 -- Decompress Payload -> cpio -> filesystem
|
||||
sdk_root = os.path.join(work, "sdk")
|
||||
os.makedirs(sdk_root)
|
||||
log("==> Extracting SDK from payload (this may take a minute)...")
|
||||
extract_payload(sdk_payload, sdk_root)
|
||||
shutil.rmtree(pkg_dir)
|
||||
|
||||
# 6 -- Find MacOSX*.sdk directory
|
||||
sdk_found = None
|
||||
for dirpath, dirs, _files in os.walk(sdk_root):
|
||||
for d in dirs:
|
||||
if re.match(r"MacOSX\d+(\.\d+)?\.sdk$", d):
|
||||
sdk_found = os.path.join(dirpath, d)
|
||||
break
|
||||
if sdk_found:
|
||||
break
|
||||
|
||||
if not sdk_found:
|
||||
log("ERROR: MacOSX*.sdk directory not found. Extracted contents:")
|
||||
for dp, ds, fs in os.walk(sdk_root):
|
||||
depth = dp.replace(sdk_root, "").count(os.sep)
|
||||
if depth < 4:
|
||||
log(f" {' ' * depth}{os.path.basename(dp)}/")
|
||||
sys.exit(1)
|
||||
|
||||
sdk_name = os.path.basename(sdk_found)
|
||||
log(f"==> Found: {sdk_name}")
|
||||
|
||||
# 7 -- Package as .tar.gz
|
||||
tarball = os.path.join(output_dir, f"{sdk_name}.tar.gz")
|
||||
log(f"==> Packaging: {sdk_name}.tar.gz ...")
|
||||
subprocess.run(
|
||||
["tar", "-czf", tarball, "-C", os.path.dirname(sdk_found), sdk_name],
|
||||
check=True,
|
||||
)
|
||||
|
||||
log(f"==> macOS SDK ready: {tarball}")
|
||||
print(tarball)
|
||||
|
||||
finally:
|
||||
shutil.rmtree(work, ignore_errors=True)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
set(VCPKG_TARGET_ARCHITECTURE arm64)
|
||||
set(VCPKG_CRT_LINKAGE dynamic)
|
||||
set(VCPKG_LIBRARY_LINKAGE static)
|
||||
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
|
||||
|
||||
set(VCPKG_OSX_ARCHITECTURES arm64)
|
||||
set(VCPKG_OSX_DEPLOYMENT_TARGET 13.0)
|
||||
|
||||
# osxcross toolchain
|
||||
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /opt/osxcross-toolchain.cmake)
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
set(VCPKG_TARGET_ARCHITECTURE x64)
|
||||
set(VCPKG_CRT_LINKAGE dynamic)
|
||||
set(VCPKG_LIBRARY_LINKAGE static)
|
||||
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
|
||||
|
||||
set(VCPKG_OSX_ARCHITECTURES x86_64)
|
||||
set(VCPKG_OSX_DEPLOYMENT_TARGET 13.0)
|
||||
|
||||
# osxcross toolchain
|
||||
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE /opt/osxcross-toolchain.cmake)
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
# run-linux.ps1 — Build WoWee for Linux (amd64) inside a Docker container.
|
||||
#
|
||||
# Usage (run from project root):
|
||||
# .\container\run-linux.ps1 [-RebuildImage]
|
||||
#
|
||||
# Environment variables:
|
||||
# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
|
||||
# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
|
||||
|
||||
param(
|
||||
[switch]$RebuildImage
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Definition
|
||||
$ProjectRoot = (Resolve-Path "$ScriptDir\..").Path
|
||||
|
||||
$ImageName = "wowee-builder-linux"
|
||||
$BuildOutput = "$ProjectRoot\build\linux"
|
||||
|
||||
# Verify Docker is available
|
||||
if (-not (Get-Command docker -ErrorAction SilentlyContinue)) {
|
||||
Write-Error "docker is not installed or not in PATH."
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Build the image (skip if already present and -RebuildImage not given)
|
||||
$imageExists = docker image inspect $ImageName 2>$null
|
||||
if ($RebuildImage -or -not $imageExists) {
|
||||
Write-Host "==> Building Docker image: $ImageName"
|
||||
docker build `
|
||||
-f "$ScriptDir\builder-linux.Dockerfile" `
|
||||
-t $ImageName `
|
||||
"$ScriptDir"
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
} else {
|
||||
Write-Host "==> Using existing Docker image: $ImageName"
|
||||
}
|
||||
|
||||
# Create output directory on the host
|
||||
New-Item -ItemType Directory -Force -Path $BuildOutput | Out-Null
|
||||
|
||||
Write-Host "==> Starting Linux build (output: $BuildOutput)"
|
||||
|
||||
$dockerArgs = @(
|
||||
"run", "--rm",
|
||||
"--mount", "type=bind,src=$ProjectRoot,dst=/src,readonly",
|
||||
"--mount", "type=bind,src=$BuildOutput,dst=/out"
|
||||
)
|
||||
|
||||
if ($env:WOWEE_FFX_SDK_REPO) {
|
||||
$dockerArgs += @("--env", "WOWEE_FFX_SDK_REPO=$env:WOWEE_FFX_SDK_REPO")
|
||||
}
|
||||
if ($env:WOWEE_FFX_SDK_REF) {
|
||||
$dockerArgs += @("--env", "WOWEE_FFX_SDK_REF=$env:WOWEE_FFX_SDK_REF")
|
||||
}
|
||||
|
||||
$dockerArgs += $ImageName
|
||||
|
||||
& docker @dockerArgs
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
|
||||
Write-Host "==> Linux build complete. Artifacts in: $BuildOutput"
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
# run-linux.sh — Build WoWee for Linux (amd64) inside a Docker container.
|
||||
#
|
||||
# Usage (run from project root):
|
||||
# ./container/run-linux.sh [--rebuild-image]
|
||||
#
|
||||
# Environment variables:
|
||||
# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
|
||||
# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
|
||||
# REBUILD_IMAGE — Set to 1 to force a fresh docker build (same as --rebuild-image)
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "${SCRIPT_DIR}/.." && pwd)"
|
||||
|
||||
IMAGE_NAME="wowee-builder-linux"
|
||||
BUILD_OUTPUT="${PROJECT_ROOT}/build/linux"
|
||||
|
||||
# Parse arguments
|
||||
REBUILD_IMAGE="${REBUILD_IMAGE:-0}"
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--rebuild-image) REBUILD_IMAGE=1 ;;
|
||||
*) echo "Unknown argument: $arg" >&2; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Verify Docker is available
|
||||
if ! command -v docker &>/dev/null; then
|
||||
echo "Error: docker is not installed or not in PATH." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build the image (skip if already present and --rebuild-image not given)
|
||||
if [[ "$REBUILD_IMAGE" == "1" ]] || ! docker image inspect "$IMAGE_NAME" &>/dev/null; then
|
||||
echo "==> Building Docker image: ${IMAGE_NAME}"
|
||||
docker build \
|
||||
-f "${SCRIPT_DIR}/builder-linux.Dockerfile" \
|
||||
-t "$IMAGE_NAME" \
|
||||
"${SCRIPT_DIR}"
|
||||
else
|
||||
echo "==> Using existing Docker image: ${IMAGE_NAME}"
|
||||
fi
|
||||
|
||||
# Create output directory on the host
|
||||
mkdir -p "$BUILD_OUTPUT"
|
||||
|
||||
echo "==> Starting Linux build (output: ${BUILD_OUTPUT})"
|
||||
|
||||
docker run --rm \
|
||||
--mount "type=bind,src=${PROJECT_ROOT},dst=/src,readonly" \
|
||||
--mount "type=bind,src=${BUILD_OUTPUT},dst=/out" \
|
||||
${WOWEE_FFX_SDK_REPO:+--env "WOWEE_FFX_SDK_REPO=${WOWEE_FFX_SDK_REPO}"} \
|
||||
${WOWEE_FFX_SDK_REF:+--env "WOWEE_FFX_SDK_REF=${WOWEE_FFX_SDK_REF}"} \
|
||||
"$IMAGE_NAME"
|
||||
|
||||
echo "==> Linux build complete. Artifacts in: ${BUILD_OUTPUT}"
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
# run-macos.ps1 — Cross-compile WoWee for macOS (arm64 or x86_64) inside a Docker container.
|
||||
#
|
||||
# Usage (run from project root):
|
||||
# .\container\run-macos.ps1 [-RebuildImage] [-Arch arm64|x86_64]
|
||||
#
|
||||
# The macOS SDK is fetched automatically inside the Docker build from Apple's
|
||||
# public software update catalog. No manual SDK download required.
|
||||
#
|
||||
# Environment variables:
|
||||
# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
|
||||
# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
|
||||
|
||||
param(
|
||||
[switch]$RebuildImage,
|
||||
[ValidateSet("arm64", "x86_64")]
|
||||
[string]$Arch = "arm64"
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Definition
|
||||
$ProjectRoot = (Resolve-Path "$ScriptDir\..").Path
|
||||
|
||||
$ImageName = "wowee-builder-macos"
|
||||
$BuildOutput = "$ProjectRoot\build\macos"
|
||||
|
||||
# Verify Docker is available
|
||||
if (-not (Get-Command docker -ErrorAction SilentlyContinue)) {
|
||||
Write-Error "docker is not installed or not in PATH."
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Build the image (skip if already present and -RebuildImage not given)
|
||||
$imageExists = docker image inspect $ImageName 2>$null
|
||||
if ($RebuildImage -or -not $imageExists) {
|
||||
Write-Host "==> Building Docker image: $ImageName"
|
||||
Write-Host " (SDK will be fetched automatically from Apple's catalog)"
|
||||
docker build `
|
||||
-f "$ScriptDir\builder-macos.Dockerfile" `
|
||||
-t $ImageName `
|
||||
"$ScriptDir"
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
} else {
|
||||
Write-Host "==> Using existing Docker image: $ImageName"
|
||||
}
|
||||
|
||||
# Create output directory on the host
|
||||
New-Item -ItemType Directory -Force -Path $BuildOutput | Out-Null
|
||||
|
||||
Write-Host "==> Starting macOS cross-compile build (arch=$Arch, output: $BuildOutput)"
|
||||
|
||||
$dockerArgs = @(
|
||||
"run", "--rm",
|
||||
"--mount", "type=bind,src=$ProjectRoot,dst=/src,readonly",
|
||||
"--mount", "type=bind,src=$BuildOutput,dst=/out",
|
||||
"--env", "MACOS_ARCH=$Arch"
|
||||
)
|
||||
|
||||
if ($env:WOWEE_FFX_SDK_REPO) {
|
||||
$dockerArgs += @("--env", "WOWEE_FFX_SDK_REPO=$env:WOWEE_FFX_SDK_REPO")
|
||||
}
|
||||
if ($env:WOWEE_FFX_SDK_REF) {
|
||||
$dockerArgs += @("--env", "WOWEE_FFX_SDK_REF=$env:WOWEE_FFX_SDK_REF")
|
||||
}
|
||||
|
||||
$dockerArgs += $ImageName
|
||||
|
||||
& docker @dockerArgs
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
|
||||
Write-Host "==> macOS cross-compile build complete. Artifacts in: $BuildOutput"
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
# run-macos.sh — Cross-compile WoWee for macOS (arm64 or x86_64) inside a Docker container.
|
||||
#
|
||||
# Usage (run from project root):
|
||||
# ./container/run-macos.sh [--rebuild-image]
|
||||
#
|
||||
# The macOS SDK is fetched automatically inside the Docker build from Apple's
|
||||
# public software update catalog. No manual SDK download required.
|
||||
#
|
||||
# Environment variables:
|
||||
# MACOS_ARCH — Target arch: arm64 (default) or x86_64
|
||||
# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
|
||||
# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
|
||||
# REBUILD_IMAGE — Set to 1 to force a fresh docker build (same as --rebuild-image)
|
||||
#
|
||||
# Toolchain: osxcross (Clang + Apple ld)
|
||||
# vcpkg triplets: arm64-osx-cross (arm64) / x64-osx-cross (x86_64)
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "${SCRIPT_DIR}/.." && pwd)"
|
||||
|
||||
IMAGE_NAME="wowee-builder-macos"
|
||||
MACOS_ARCH="${MACOS_ARCH:-arm64}"
|
||||
BUILD_OUTPUT="${PROJECT_ROOT}/build/macos"
|
||||
|
||||
# Parse arguments
|
||||
REBUILD_IMAGE="${REBUILD_IMAGE:-0}"
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--rebuild-image) REBUILD_IMAGE=1 ;;
|
||||
*) echo "Unknown argument: $arg" >&2; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Validate arch
|
||||
if [[ "$MACOS_ARCH" != "arm64" && "$MACOS_ARCH" != "x86_64" ]]; then
|
||||
echo "Error: MACOS_ARCH must be 'arm64' or 'x86_64' (got: ${MACOS_ARCH})" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Verify Docker is available
|
||||
if ! command -v docker &>/dev/null; then
|
||||
echo "Error: docker is not installed or not in PATH." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build the image (skip if already present and --rebuild-image not given)
|
||||
if [[ "$REBUILD_IMAGE" == "1" ]] || ! docker image inspect "$IMAGE_NAME" &>/dev/null; then
|
||||
echo "==> Building Docker image: ${IMAGE_NAME}"
|
||||
echo " (SDK will be fetched automatically from Apple's catalog)"
|
||||
docker build \
|
||||
-f "${SCRIPT_DIR}/builder-macos.Dockerfile" \
|
||||
-t "$IMAGE_NAME" \
|
||||
"${SCRIPT_DIR}"
|
||||
else
|
||||
echo "==> Using existing Docker image: ${IMAGE_NAME}"
|
||||
fi
|
||||
|
||||
# Create output directory on the host
|
||||
mkdir -p "$BUILD_OUTPUT"
|
||||
|
||||
echo "==> Starting macOS cross-compile build (arch=${MACOS_ARCH}, output: ${BUILD_OUTPUT})"
|
||||
|
||||
docker run --rm \
|
||||
--mount "type=bind,src=${PROJECT_ROOT},dst=/src,readonly" \
|
||||
--mount "type=bind,src=${BUILD_OUTPUT},dst=/out" \
|
||||
--env "MACOS_ARCH=${MACOS_ARCH}" \
|
||||
${WOWEE_FFX_SDK_REPO:+--env "WOWEE_FFX_SDK_REPO=${WOWEE_FFX_SDK_REPO}"} \
|
||||
${WOWEE_FFX_SDK_REF:+--env "WOWEE_FFX_SDK_REF=${WOWEE_FFX_SDK_REF}"} \
|
||||
"$IMAGE_NAME"
|
||||
|
||||
echo "==> macOS cross-compile build complete. Artifacts in: ${BUILD_OUTPUT}"
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
# run-windows.ps1 — Cross-compile WoWee for Windows (x86_64) inside a Docker container.
|
||||
#
|
||||
# Usage (run from project root):
|
||||
# .\container\run-windows.ps1 [-RebuildImage]
|
||||
#
|
||||
# Environment variables:
|
||||
# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
|
||||
# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
|
||||
|
||||
param(
|
||||
[switch]$RebuildImage
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Definition
|
||||
$ProjectRoot = (Resolve-Path "$ScriptDir\..").Path
|
||||
|
||||
$ImageName = "wowee-builder-windows"
|
||||
$BuildOutput = "$ProjectRoot\build\windows"
|
||||
|
||||
# Verify Docker is available
|
||||
if (-not (Get-Command docker -ErrorAction SilentlyContinue)) {
|
||||
Write-Error "docker is not installed or not in PATH."
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Build the image (skip if already present and -RebuildImage not given)
|
||||
$imageExists = docker image inspect $ImageName 2>$null
|
||||
if ($RebuildImage -or -not $imageExists) {
|
||||
Write-Host "==> Building Docker image: $ImageName"
|
||||
docker build `
|
||||
-f "$ScriptDir\builder-windows.Dockerfile" `
|
||||
-t $ImageName `
|
||||
"$ScriptDir"
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
} else {
|
||||
Write-Host "==> Using existing Docker image: $ImageName"
|
||||
}
|
||||
|
||||
# Create output directory on the host
|
||||
New-Item -ItemType Directory -Force -Path $BuildOutput | Out-Null
|
||||
|
||||
Write-Host "==> Starting Windows cross-compile build (output: $BuildOutput)"
|
||||
|
||||
$dockerArgs = @(
|
||||
"run", "--rm",
|
||||
"--mount", "type=bind,src=$ProjectRoot,dst=/src,readonly",
|
||||
"--mount", "type=bind,src=$BuildOutput,dst=/out"
|
||||
)
|
||||
|
||||
if ($env:WOWEE_FFX_SDK_REPO) {
|
||||
$dockerArgs += @("--env", "WOWEE_FFX_SDK_REPO=$env:WOWEE_FFX_SDK_REPO")
|
||||
}
|
||||
if ($env:WOWEE_FFX_SDK_REF) {
|
||||
$dockerArgs += @("--env", "WOWEE_FFX_SDK_REF=$env:WOWEE_FFX_SDK_REF")
|
||||
}
|
||||
|
||||
$dockerArgs += $ImageName
|
||||
|
||||
& docker @dockerArgs
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
|
||||
Write-Host "==> Windows cross-compile build complete. Artifacts in: $BuildOutput"
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
# run-windows.sh — Cross-compile WoWee for Windows (x86_64) inside a Docker container.
|
||||
#
|
||||
# Usage (run from project root):
|
||||
# ./container/run-windows.sh [--rebuild-image]
|
||||
#
|
||||
# Environment variables:
|
||||
# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
|
||||
# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
|
||||
# REBUILD_IMAGE — Set to 1 to force a fresh docker build (same as --rebuild-image)
|
||||
#
|
||||
# Toolchain: LLVM-MinGW (Clang + LLD) targeting x86_64-w64-mingw32-ucrt
|
||||
# vcpkg triplet: x64-mingw-static
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "${SCRIPT_DIR}/.." && pwd)"
|
||||
|
||||
IMAGE_NAME="wowee-builder-windows"
|
||||
BUILD_OUTPUT="${PROJECT_ROOT}/build/windows"
|
||||
|
||||
# Parse arguments
|
||||
REBUILD_IMAGE="${REBUILD_IMAGE:-0}"
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--rebuild-image) REBUILD_IMAGE=1 ;;
|
||||
*) echo "Unknown argument: $arg" >&2; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Verify Docker is available
|
||||
if ! command -v docker &>/dev/null; then
|
||||
echo "Error: docker is not installed or not in PATH." >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build the image (skip if already present and --rebuild-image not given)
|
||||
if [[ "$REBUILD_IMAGE" == "1" ]] || ! docker image inspect "$IMAGE_NAME" &>/dev/null; then
|
||||
echo "==> Building Docker image: ${IMAGE_NAME}"
|
||||
docker build \
|
||||
-f "${SCRIPT_DIR}/builder-windows.Dockerfile" \
|
||||
-t "$IMAGE_NAME" \
|
||||
"${SCRIPT_DIR}"
|
||||
else
|
||||
echo "==> Using existing Docker image: ${IMAGE_NAME}"
|
||||
fi
|
||||
|
||||
# Create output directory on the host
|
||||
mkdir -p "$BUILD_OUTPUT"
|
||||
|
||||
echo "==> Starting Windows cross-compile build (output: ${BUILD_OUTPUT})"
|
||||
|
||||
docker run --rm \
|
||||
--mount "type=bind,src=${PROJECT_ROOT},dst=/src,readonly" \
|
||||
--mount "type=bind,src=${BUILD_OUTPUT},dst=/out" \
|
||||
${WOWEE_FFX_SDK_REPO:+--env "WOWEE_FFX_SDK_REPO=${WOWEE_FFX_SDK_REPO}"} \
|
||||
${WOWEE_FFX_SDK_REF:+--env "WOWEE_FFX_SDK_REF=${WOWEE_FFX_SDK_REF}"} \
|
||||
"$IMAGE_NAME"
|
||||
|
||||
echo "==> Windows cross-compile build complete. Artifacts in: ${BUILD_OUTPUT}"
|
||||
|
|
@ -1,110 +0,0 @@
|
|||
# Animation System
|
||||
|
||||
Unified, FSM-based animation system for all characters (players, NPCs, companions).
|
||||
Every character uses the same `CharacterAnimator` — there is no separate NPC/Mob animator.
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
AnimationController (thin adapter — bridges Renderer ↔ CharacterAnimator)
|
||||
└─ CharacterAnimator (FSM composer — implements ICharacterAnimator)
|
||||
├─ CombatFSM (stun, hit reaction, spell cast, melee, ranged, charge)
|
||||
├─ ActivityFSM (emote, loot, sit/stand/kneel/sleep)
|
||||
├─ LocomotionFSM (idle, walk, run, sprint, jump, swim, strafe)
|
||||
└─ MountFSM (mount idle, mount run, flight)
|
||||
|
||||
AnimationManager (registry of CharacterAnimator instances by ID)
|
||||
AnimCapabilitySet (probed once per model — cached resolved anim IDs)
|
||||
AnimCapabilityProbe (queries which animations a model supports)
|
||||
```
|
||||
|
||||
### Priority Resolution
|
||||
|
||||
`CharacterAnimator::resolveAnimation()` runs every frame. The first FSM to
|
||||
return a valid `AnimOutput` wins:
|
||||
|
||||
1. **Mount** — if mounted, return `MOUNT` (overrides everything)
|
||||
2. **Combat** — stun > hit reaction > spell > charge > melee/ranged > combat idle
|
||||
3. **Activity** — emote > loot > sit/stand transitions
|
||||
4. **Locomotion** — run/walk/sprint/jump/swim/strafe/idle
|
||||
|
||||
If no FSM produces a valid output, the last animation continues (STAY policy).
|
||||
|
||||
### Overlay Layer
|
||||
|
||||
After resolution, `applyOverlays()` substitutes stealth animation variants
|
||||
(stealth idle, stealth walk, stealth run) without changing sub-FSM state.
|
||||
|
||||
## File Map
|
||||
|
||||
### Headers (`include/rendering/animation/`)
|
||||
|
||||
| File | Purpose |
|
||||
|---|---|
|
||||
| `i_animator.hpp` | Base interface: `onEvent()`, `update()` |
|
||||
| `i_character_animator.hpp` | 20 virtual methods (combat, spells, emotes, mounts, etc.) |
|
||||
| `character_animator.hpp` | FSM composer — the single animator class |
|
||||
| `locomotion_fsm.hpp` | Movement states: idle, walk, run, sprint, jump, swim |
|
||||
| `combat_fsm.hpp` | Combat states: melee, ranged, spell cast, stun, hit reaction |
|
||||
| `activity_fsm.hpp` | Activity states: emote, loot, sit/stand/kneel |
|
||||
| `mount_fsm.hpp` | Mount states: idle, run, flight, taxi |
|
||||
| `anim_capability_set.hpp` | Probed capability flags + resolved animation IDs |
|
||||
| `anim_capability_probe.hpp` | Probes a model for available animations |
|
||||
| `anim_event.hpp` | `AnimEvent` enum (MOVE_START, MOVE_STOP, JUMP, etc.) |
|
||||
| `animation_manager.hpp` | Central registry of CharacterAnimator instances |
|
||||
| `weapon_type.hpp` | WeaponLoadout, RangedWeaponType enums |
|
||||
| `emote_registry.hpp` | Emote name → animation ID lookup |
|
||||
| `footstep_driver.hpp` | Footstep sound event driver |
|
||||
| `sfx_state_driver.hpp` | State-transition SFX (jump, land, swim enter/exit) |
|
||||
| `i_anim_renderer.hpp` | Interface for renderer animation queries |
|
||||
|
||||
### Sources (`src/rendering/animation/`)
|
||||
|
||||
| File | Purpose |
|
||||
|---|---|
|
||||
| `character_animator.cpp` | ICharacterAnimator implementation + priority resolver |
|
||||
| `locomotion_fsm.cpp` | Locomotion state transitions + resolve logic |
|
||||
| `combat_fsm.cpp` | Combat state transitions + resolve logic |
|
||||
| `activity_fsm.cpp` | Activity state transitions + resolve logic |
|
||||
| `mount_fsm.cpp` | Mount state transitions + resolve logic |
|
||||
| `anim_capability_probe.cpp` | Model animation probing |
|
||||
| `animation_manager.cpp` | Registry CRUD + bulk update |
|
||||
| `emote_registry.cpp` | Emote database |
|
||||
| `footstep_driver.cpp` | Footstep timing logic |
|
||||
| `sfx_state_driver.cpp` | SFX transition detection |
|
||||
|
||||
### Controller (`include/rendering/animation_controller.hpp` + `src/rendering/animation_controller.cpp`)
|
||||
|
||||
Thin adapter that:
|
||||
- Collects per-frame input from camera/renderer → `CharacterAnimator::FrameInput`
|
||||
- Forwards state changes (combat, emote, spell, mount, etc.) → `CharacterAnimator`
|
||||
- Reads `AnimOutput` → applies via `CharacterRenderer`
|
||||
- Owns footstep and SFX drivers
|
||||
|
||||
## Key Types
|
||||
|
||||
- **`AnimEvent`** — discrete events: `MOVE_START`, `MOVE_STOP`, `JUMP`, `LAND`, `MOUNT`, `DISMOUNT`, etc.
|
||||
- **`AnimOutput`** — result of FSM resolution: `{animId, loop, valid}`. `valid=false` means STAY.
|
||||
- **`AnimCapabilitySet`** — probed once per model load. Caches resolved IDs and capability flags.
|
||||
- **`CharacterAnimator::FrameInput`** — per-frame input struct (movement flags, timers, animation state queries).
|
||||
|
||||
## Adding a New Animation State
|
||||
|
||||
1. Decide which FSM owns the state (combat, activity, locomotion, or mount).
|
||||
2. Add the state enum to the FSM's `State` enum.
|
||||
3. Add transitions in the FSM's `resolve()` method.
|
||||
4. Add resolved ID fields to `AnimCapabilitySet` if the animation needs model probing.
|
||||
5. If the state needs external triggering, add a method to `ICharacterAnimator` and implement in `CharacterAnimator`.
|
||||
|
||||
## Tests
|
||||
|
||||
Each FSM has its own test file in `tests/`:
|
||||
- `test_locomotion_fsm.cpp`
|
||||
- `test_combat_fsm.cpp`
|
||||
- `test_activity_fsm.cpp`
|
||||
- `test_anim_capability.cpp`
|
||||
|
||||
Run all tests:
|
||||
```bash
|
||||
cd build && ctest --output-on-failure
|
||||
```
|
||||
|
|
@ -93,16 +93,13 @@ The RSA public modulus is extracted from WoW.exe (`.rdata` section at offset 0x0
|
|||
## Key Files
|
||||
|
||||
```
|
||||
include/game/warden_handler.hpp - Packet handler interface
|
||||
src/game/warden_handler.cpp - handleWardenData + module manager init
|
||||
include/game/warden_module.hpp - Module loader interface
|
||||
src/game/warden_module.cpp - 8-step pipeline
|
||||
include/game/warden_emulator.hpp - Emulator interface
|
||||
src/game/warden_emulator.cpp - Unicorn Engine executor + API hooks
|
||||
include/game/warden_crypto.hpp - Crypto interface
|
||||
src/game/warden_crypto.cpp - RC4 / key derivation
|
||||
include/game/warden_memory.hpp - PE image + memory patch interface
|
||||
src/game/warden_memory.cpp - PE loader, runtime globals patching
|
||||
src/game/game_handler.cpp - Packet handler (handleWardenData)
|
||||
```
|
||||
|
||||
---
|
||||
|
|
|
|||
|
|
@ -58,11 +58,10 @@ strict Warden enforcement in that mode.
|
|||
## Key Files
|
||||
|
||||
```
|
||||
include/game/warden_handler.hpp + src/game/warden_handler.cpp - Packet handler
|
||||
include/game/warden_module.hpp + src/game/warden_module.cpp - Module loader (8-step pipeline)
|
||||
include/game/warden_emulator.hpp + src/game/warden_emulator.cpp - Unicorn Engine executor
|
||||
include/game/warden_crypto.hpp + src/game/warden_crypto.cpp - RC4/MD5/SHA1/RSA crypto
|
||||
include/game/warden_memory.hpp + src/game/warden_memory.cpp - PE image + memory patching
|
||||
src/game/warden_module.hpp/cpp - Module loader (8-step pipeline)
|
||||
src/game/warden_emulator.hpp/cpp - Unicorn Engine executor
|
||||
src/game/warden_crypto.hpp/cpp - RC4/MD5/SHA1/RSA crypto
|
||||
src/game/game_handler.cpp - Packet handler (handleWardenData)
|
||||
```
|
||||
|
||||
---
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ Wowee follows a modular architecture with clear separation of concerns:
|
|||
┌─────────────────────────────────────────────┐
|
||||
│ Application (main loop) │
|
||||
│ - State management (auth/realms/game) │
|
||||
│ - Update cycle │
|
||||
│ - Update cycle (60 FPS) │
|
||||
│ - Event dispatch │
|
||||
└──────────────┬──────────────────────────────┘
|
||||
│
|
||||
|
|
@ -16,8 +16,8 @@ Wowee follows a modular architecture with clear separation of concerns:
|
|||
│ │
|
||||
┌──────▼──────┐ ┌─────▼──────┐
|
||||
│ Window │ │ Input │
|
||||
│ (SDL2 + │ │ (Keyboard/ │
|
||||
│ Vulkan) │ │ Mouse) │
|
||||
│ (SDL2) │ │ (Keyboard/ │
|
||||
│ │ │ Mouse) │
|
||||
└──────┬──────┘ └─────┬──────┘
|
||||
│ │
|
||||
└───────┬────────┘
|
||||
|
|
@ -26,294 +26,517 @@ Wowee follows a modular architecture with clear separation of concerns:
|
|||
│ │
|
||||
┌───▼────────┐ ┌───────▼──────┐
|
||||
│ Renderer │ │ UI Manager │
|
||||
│ (Vulkan) │ │ (ImGui) │
|
||||
│ (OpenGL) │ │ (ImGui) │
|
||||
└───┬────────┘ └──────────────┘
|
||||
│
|
||||
├─ Camera + CameraController
|
||||
├─ TerrainRenderer (ADT streaming)
|
||||
├─ WMORenderer (buildings, collision)
|
||||
├─ M2Renderer (models, particles, ribbons)
|
||||
├─ CharacterRenderer (skeletal animation)
|
||||
├─ WaterRenderer (refraction, lava, slime)
|
||||
├─ SkyBox + StarField + Weather
|
||||
├─ LightingManager (Light.dbc volumes)
|
||||
└─ SwimEffects, ChargeEffect, Lightning
|
||||
├─ Camera
|
||||
├─ Scene Graph
|
||||
├─ Shaders
|
||||
├─ Meshes
|
||||
└─ Textures
|
||||
```
|
||||
|
||||
## Core Systems
|
||||
|
||||
### 1. Application Layer (`src/core/`)
|
||||
|
||||
**Application** (`application.hpp/cpp`) - Main controller
|
||||
- Owns all subsystems (renderer, game handler, asset manager, UI)
|
||||
- Manages application state (AUTH → REALM_SELECT → CHAR_SELECT → IN_WORLD)
|
||||
**Application** - Main controller
|
||||
- Owns all subsystems
|
||||
- Manages application state
|
||||
- Runs update/render loop
|
||||
- Populates `GameServices` struct and passes to `GameHandler` at construction
|
||||
- Handles lifecycle (init/shutdown)
|
||||
|
||||
**Window** (`window.hpp/cpp`) - SDL2 + Vulkan wrapper
|
||||
- Creates SDL2 window with Vulkan surface
|
||||
- Owns `VkContext` (Vulkan device, swapchain, render passes)
|
||||
**Window** - SDL2 wrapper
|
||||
- Creates window and OpenGL context
|
||||
- Handles resize events
|
||||
- Manages VSync and fullscreen
|
||||
|
||||
**Input** (`input.hpp/cpp`) - Input management
|
||||
- Keyboard state tracking (SDL scancodes)
|
||||
- Mouse position, buttons (1-based SDL indices), wheel delta
|
||||
- Per-frame delta calculation
|
||||
**Input** - Input management
|
||||
- Keyboard state tracking
|
||||
- Mouse position and buttons
|
||||
- Mouse locking for camera control
|
||||
|
||||
**Logger** (`logger.hpp/cpp`) - Thread-safe logging
|
||||
**Logger** - Logging system
|
||||
- Thread-safe logging
|
||||
- Multiple log levels (DEBUG, INFO, WARNING, ERROR, FATAL)
|
||||
- File output to `logs/wowee.log`
|
||||
- Configurable via `WOWEE_LOG_LEVEL` env var
|
||||
- Timestamp formatting
|
||||
|
||||
### 2. Rendering System (`src/rendering/`)
|
||||
|
||||
**Renderer** (`renderer.hpp/cpp`) - Main rendering coordinator
|
||||
- Manages Vulkan pipeline state
|
||||
- Coordinates frame rendering across all sub-renderers
|
||||
- Owns camera, sky, weather, lighting, and all sub-renderers
|
||||
- Shadow mapping with PCF filtering
|
||||
**Renderer** - Main rendering coordinator
|
||||
- Manages OpenGL state
|
||||
- Coordinates frame rendering
|
||||
- Owns camera and scene
|
||||
|
||||
**VkContext** (`vk_context.hpp/cpp`) - Vulkan infrastructure
|
||||
- Device selection, queue families, swapchain
|
||||
- Render passes, framebuffers, command pools
|
||||
- Sampler cache (FNV-1a hashed dedup)
|
||||
- Pipeline cache persistence for fast startup
|
||||
|
||||
**Camera** (`camera.hpp/cpp`) - View/projection matrices
|
||||
**Camera** - View/projection matrices
|
||||
- Position and orientation
|
||||
- FOV, aspect ratio, near/far planes
|
||||
- Sub-pixel jitter for TAA/FSR2 (column 2 NDC offset)
|
||||
- Frustum extraction for culling
|
||||
- FOV and aspect ratio
|
||||
- View frustum (for culling)
|
||||
|
||||
**TerrainRenderer** - ADT terrain streaming
|
||||
- Async chunk loading within configurable radius
|
||||
- 4-layer texture splatting with alpha blending
|
||||
- Frustum + distance culling
|
||||
- Vegetation/foliage placement via deterministic RNG
|
||||
**Scene** - Scene graph
|
||||
- Mesh collection
|
||||
- Spatial organization
|
||||
- Visibility determination
|
||||
|
||||
**WMORenderer** - World Map Objects (buildings)
|
||||
- Multi-material batch rendering
|
||||
- Portal-based visibility culling
|
||||
- Floor/wall collision (normal-based classification)
|
||||
- Interior glass transparency, doodad placement
|
||||
**Shader** - GLSL program wrapper
|
||||
- Loads vertex/fragment shaders
|
||||
- Uniform management
|
||||
- Compilation and linking
|
||||
|
||||
**M2Renderer** - Models (creatures, doodads, spell effects)
|
||||
- Skeletal animation with GPU bone transforms
|
||||
- Particle emitters (WotLK FBlock format)
|
||||
- Ribbon emitters (charge trails, enchant glows)
|
||||
- Portal spin effects, foliage wind displacement
|
||||
- Per-instance animation state
|
||||
**Mesh** - Geometry container
|
||||
- Vertex buffer (position, normal, texcoord)
|
||||
- Index buffer
|
||||
- VAO/VBO/EBO management
|
||||
|
||||
**CharacterRenderer** - Player/NPC character models
|
||||
- GPU vertex skinning (256 bones)
|
||||
- Race/gender-aware textures via CharSections.dbc
|
||||
- Equipment rendering (geoset visibility per slot)
|
||||
- Fallback textures (white/transparent/flat-normal) for missing assets
|
||||
**Texture** - Texture management
|
||||
- Loading (BLP via `AssetManager`, optional PNG overrides for development)
|
||||
- OpenGL texture object
|
||||
- Mipmap generation
|
||||
|
||||
**WaterRenderer** - Terrain and WMO water
|
||||
- Refraction/reflection rendering
|
||||
- Magma/slime with multi-octave FBM noise flow
|
||||
- Beer-Lambert absorption
|
||||
|
||||
**Skybox + StarField + Weather**
|
||||
- Procedural sky dome with time-of-day lighting
|
||||
- Star field with day/night fade (dusk 18:00–20:00, dawn 04:00–06:00)
|
||||
- Rain/snow particle systems per zone (via zone weather table)
|
||||
|
||||
**LightingManager** - Light.dbc volume sampling
|
||||
- Time-of-day color bands (half-minutes, 0–2879)
|
||||
- Distance-weighted light volume blending
|
||||
- Fog color/distance parameters
|
||||
**Material** - Surface properties
|
||||
- Shader assignment
|
||||
- Texture binding
|
||||
- Color/properties
|
||||
|
||||
### 3. Networking (`src/network/`)
|
||||
|
||||
**TCPSocket** (`tcp_socket.hpp/cpp`) - Platform TCP
|
||||
- Non-blocking I/O with per-frame recv budgets
|
||||
- 4 KB recv buffer per call
|
||||
- Portable across Linux/macOS/Windows
|
||||
**Socket** (Abstract base class)
|
||||
- Connection interface
|
||||
- Packet send/receive
|
||||
- Callback system
|
||||
|
||||
**WorldSocket** (`world_socket.hpp/cpp`) - WoW world connection
|
||||
- RC4 header encryption (derived from SRP session key)
|
||||
- Packet parsing with configurable per-frame budgets
|
||||
- Compressed move packet handling
|
||||
**TCPSocket** - Linux TCP sockets
|
||||
- Non-blocking I/O
|
||||
- Raw TCP (replaces WebSocket)
|
||||
- Packet framing
|
||||
|
||||
**Packet** (`packet.hpp/cpp`) - Binary data container
|
||||
- Read/write primitives (uint8–uint64, float, string, packed GUID)
|
||||
- Bounds-checked reads (return 0 past end)
|
||||
**Packet** - Binary data container
|
||||
- Read/write primitives
|
||||
- Byte order handling
|
||||
- Opcode management
|
||||
|
||||
### 4. Authentication (`src/auth/`)
|
||||
|
||||
**AuthHandler** - Auth server protocol (port 3724)
|
||||
- SRP6a challenge/proof flow
|
||||
- Security flags: PIN (0x01), Matrix (0x02), Authenticator (0x04)
|
||||
- Realm list retrieval
|
||||
**AuthHandler** - Auth server protocol
|
||||
- Connects to port 3724
|
||||
- SRP authentication flow
|
||||
- Session key generation
|
||||
|
||||
**SRP** (`srp.hpp/cpp`) - Secure Remote Password
|
||||
- SRP6a with 19-byte (152-bit) ephemeral
|
||||
- OpenSSL BIGNUM math
|
||||
- Session key generation (40 bytes)
|
||||
**SRP** - Secure Remote Password
|
||||
- SRP6a algorithm
|
||||
- Big integer math
|
||||
- Salt and verifier generation
|
||||
|
||||
**Integrity** - Client integrity verification
|
||||
- Checksum computation for Warden compatibility
|
||||
**Crypto** - Cryptographic functions
|
||||
- SHA1 hashing (OpenSSL)
|
||||
- Random number generation
|
||||
- Encryption helpers
|
||||
|
||||
### 5. Game Logic (`src/game/`)
|
||||
|
||||
**GameHandler** (`game_handler.hpp/cpp`) - Central game state
|
||||
- Dispatch table routing 664+ opcodes to domain handlers
|
||||
- Owns all domain handlers via composition
|
||||
- Receives dependencies via `GameServices` struct (no singleton access)
|
||||
**GameHandler** - World server protocol
|
||||
- Connects to port 8085 (configurable)
|
||||
- Packet handlers for 100+ opcodes
|
||||
- Session management with RC4 encryption
|
||||
- Character enumeration and login flow
|
||||
|
||||
**Domain Handlers** (SOLID decomposition from GameHandler):
|
||||
- `EntityController` - UPDATE_OBJECT parsing, entity spawn/despawn
|
||||
- `MovementHandler` - Movement packets, speed, taxi, swimming, flying
|
||||
- `CombatHandler` - Damage, healing, death, auto-attack, threat
|
||||
- `SpellHandler` - Spell casting, cooldowns, auras, talents, pet spells
|
||||
- `InventoryHandler` - Equipment, bags, bank, mail, auction, vendors
|
||||
- `QuestHandler` - Quest accept/complete, objectives, progress tracking
|
||||
- `SocialHandler` - Party, guild, LFG, friends, who, duel, trade
|
||||
- `ChatHandler` - Chat messages, channels, emotes, system messages
|
||||
- `WardenHandler` - Anti-cheat module management
|
||||
**World** - Game world state
|
||||
- Map loading with async terrain streaming
|
||||
- Entity management (players, NPCs, creatures)
|
||||
- Zone management and exploration
|
||||
- Time-of-day synchronization
|
||||
|
||||
**OpcodeTable** - Expansion-agnostic opcode mapping
|
||||
- `LogicalOpcode` enum → wire opcode via JSON config per expansion
|
||||
- Runtime remapping for Classic/TBC/WotLK/Turtle protocol differences
|
||||
**Player** - Player character
|
||||
- Position and movement (WASD + spline movement)
|
||||
- Stats tracking (health, mana, XP, level)
|
||||
- Equipment and inventory (23 + 16 slots)
|
||||
- Action queue and spell casting
|
||||
- Death and resurrection handling
|
||||
|
||||
**Entity / EntityManager** - Entity lifecycle
|
||||
- Shared entity base class with update fields (uint32 array)
|
||||
- Player, Unit, GameObject subtypes
|
||||
- GUID-based lookup, field extraction (health, level, display ID, etc.)
|
||||
**Character** - Character data
|
||||
- Race, class, gender, appearance
|
||||
- Creation and customization
|
||||
- 3D model preview
|
||||
- Online character lifecycle and state synchronization
|
||||
|
||||
**TransportManager** - Transport path evaluation
|
||||
- Catmull-Rom spline interpolation from TransportAnimation.dbc
|
||||
- Clock-based motion with server time synchronization
|
||||
- Time-closed looping paths (wrap point duplicated, no index wrapping)
|
||||
**Entity** - Game entities
|
||||
- NPCs and creatures with display info
|
||||
- Animation state (idle, combat, walk, run)
|
||||
- GUID management (player, creature, item, gameobject)
|
||||
- Targeting and selection
|
||||
|
||||
**Expansion Helpers** (`game_utils.hpp`):
|
||||
- `isActiveExpansion("classic")` / `isActiveExpansion("tbc")` / `isActiveExpansion("wotlk")`
|
||||
- `isClassicLikeExpansion()` (Classic or Turtle WoW)
|
||||
- `isPreWotlk()` (Classic, Turtle, or TBC)
|
||||
**Inventory** - Item management
|
||||
- Equipment slots (head, shoulders, chest, etc.)
|
||||
- Backpack storage (16 slots)
|
||||
- Item metadata (icons, stats, durability)
|
||||
- Drag-drop system
|
||||
- Auto-equip and unequip
|
||||
|
||||
**NPC Interactions** - handled through `GameHandler`
|
||||
- Gossip system
|
||||
- Quest givers with markers (! and ?)
|
||||
- Vendors (buy/sell)
|
||||
- Trainers (placeholder)
|
||||
- Combat animations
|
||||
|
||||
**ZoneManager** - Zone and area tracking
|
||||
- Map exploration
|
||||
- Area discovery
|
||||
- Zone change detection
|
||||
|
||||
**Opcodes** - Protocol definitions
|
||||
- 100+ Client→Server opcodes (CMSG_*)
|
||||
- 100+ Server→Client opcodes (SMSG_*)
|
||||
- WoW 3.3.5a (build 12340) specific
|
||||
|
||||
### 6. Asset Pipeline (`src/pipeline/`)
|
||||
|
||||
**AssetManager** - Runtime asset access
|
||||
- Extracted loose-file tree indexed by `Data/manifest.json`
|
||||
- Loads an extracted loose-file tree indexed by `Data/manifest.json`
|
||||
- Layered resolution via optional overlay manifests (multi-expansion dedup)
|
||||
- File cache with configurable budget (256 MB min, 12 GB max)
|
||||
- PNG override support (checks for .png before .blp)
|
||||
- File cache + path normalization
|
||||
|
||||
**asset_extract (tool)** - MPQ extraction
|
||||
- Uses StormLib to extract MPQs into `Data/` and generate `manifest.json`
|
||||
- Driven by `extract_assets.sh` / `extract_assets.ps1`
|
||||
- Driven by `extract_assets.sh`
|
||||
|
||||
**BLPLoader** - Texture decompression
|
||||
- DXT1/3/5 block compression (RGB565 color endpoints)
|
||||
- Palette mode with 1/4/8-bit alpha
|
||||
- Mipmap extraction
|
||||
**BLPLoader** - Texture parser
|
||||
- BLP format (Blizzard texture format)
|
||||
- DXT1/3/5 compression support
|
||||
- Mipmap extraction and generation
|
||||
- OpenGL texture object creation
|
||||
|
||||
**M2Loader** - Model binary parsing
|
||||
- Version-aware header (Classic v256 vs WotLK v264)
|
||||
- Skeletal animation tracks (embedded vs external .anim files, flag 0x20)
|
||||
- Compressed quaternions (int16 offset mapping)
|
||||
- Particle emitters, ribbon emitters, attachment points
|
||||
- Geoset support (group × 100 + variant encoding)
|
||||
**M2Loader** - Model parser
|
||||
- Character/creature models with materials
|
||||
- Skeletal animation data (256 bones max)
|
||||
- Bone hierarchies and transforms
|
||||
- Animation sequences (idle, walk, run, attack, etc.)
|
||||
- Particle emitters (WotLK FBlock format)
|
||||
- Attachment points (weapons, mounts, etc.)
|
||||
- Geoset support (hide/show body parts)
|
||||
- Multiple texture units and render batches
|
||||
|
||||
**WMOLoader** - World object parsing
|
||||
- Multi-group rendering with portal visibility
|
||||
- Doodad placement (24-bit name index + 8-bit flags packing)
|
||||
- Liquid data, collision geometry
|
||||
**WMOLoader** - World object parser
|
||||
- Buildings and structures
|
||||
- Multi-material batches
|
||||
- Portal system (visibility culling)
|
||||
- Doodad placement (decorations)
|
||||
- Group-based rendering
|
||||
- Liquid data (indoor water)
|
||||
|
||||
**ADTLoader** - Terrain parsing
|
||||
- 64×64 tiles per map, 16×16 chunks per tile (MCNK)
|
||||
- MCVT height grid (145 vertices: 9 outer + 8 inner per row × 9 rows)
|
||||
- Texture layers (up to 4 with alpha blending, RLE-compressed alpha maps)
|
||||
**ADTLoader** - Terrain parser
|
||||
- 64x64 tiles per map (map_XX_YY.adt)
|
||||
- 16x16 chunks per tile (MCNK)
|
||||
- Height map data (9x9 outer + 8x8 inner vertices)
|
||||
- Texture layers (up to 4 per chunk with alpha blending)
|
||||
- Liquid data (water/lava/slime with height and flags)
|
||||
- Object placement (M2 and WMO references)
|
||||
- Terrain holes
|
||||
- Async loading to prevent frame stalls
|
||||
|
||||
**DBCLoader** - Database table parsing
|
||||
- Binary DBC format (fixed 4-byte uint32 fields + string block)
|
||||
- CSV fallback for pre-extracted data
|
||||
- Expansion-aware field layout via `dbc_layouts.json`
|
||||
- 20+ DBC files: Spell, Item, Creature, Faction, Map, AreaTable, etc.
|
||||
**DBCLoader** - Database parser
|
||||
- 20+ DBC files loaded (Spell, Item, Creature, SkillLine, Faction, etc.)
|
||||
- Type-safe record access
|
||||
- String block parsing
|
||||
- Memory-efficient caching
|
||||
- Used for:
|
||||
- Spell icons and tooltips (Spell.dbc, SpellIcon.dbc)
|
||||
- Item data (Item.dbc, ItemDisplayInfo.dbc)
|
||||
- Creature display info (CreatureDisplayInfo.dbc, CreatureModelData.dbc)
|
||||
- Class and race info (ChrClasses.dbc, ChrRaces.dbc)
|
||||
- Skill lines (SkillLine.dbc, SkillLineAbility.dbc)
|
||||
- Faction and reputation (Faction.dbc)
|
||||
- Map and area names (Map.dbc, AreaTable.dbc)
|
||||
|
||||
### 7. UI System (`src/ui/`)
|
||||
|
||||
**UIManager** - ImGui coordinator
|
||||
- ImGui initialization with SDL2/Vulkan backend
|
||||
- Screen state management and transitions
|
||||
- ImGui initialization with SDL2/OpenGL backend
|
||||
- Event handling and input routing
|
||||
- Render dispatch with opacity control
|
||||
- Screen state management
|
||||
|
||||
**Screens:**
|
||||
- `AuthScreen` - Login with username/password, server address, security code
|
||||
- `RealmScreen` - Realm list with population and type indicators
|
||||
- `CharacterScreen` - Character selection with 3D animated preview
|
||||
- `CharacterCreateScreen` - Race/class/gender/appearance customization
|
||||
- `GameScreen` - Main HUD: chat, action bar, target frame, minimap, nameplates, combat text, tooltips
|
||||
- `InventoryScreen` - Equipment paper doll, backpack, bag windows, item tooltips with stats
|
||||
- `SpellbookScreen` - Tabbed spell list with icons, drag-drop to action bar
|
||||
- `QuestLogScreen` - Quest list with objectives, details, and rewards
|
||||
- `TalentScreen` - Talent tree UI with point allocation
|
||||
- `SettingsScreen` - Graphics presets (LOW/MEDIUM/HIGH/ULTRA), audio, keybindings
|
||||
**AuthScreen** - Login interface
|
||||
- Username/password input fields
|
||||
- Server address configuration
|
||||
- Connection status and error messages
|
||||
|
||||
### 8. Audio System (`src/audio/`)
|
||||
**RealmScreen** - Server selection
|
||||
- Realm list display with names and types
|
||||
- Population info (Low/Medium/High/Full)
|
||||
- Realm type indicators (PvP/PvE/RP/RPPvP)
|
||||
- Auto-select for single realm
|
||||
|
||||
**AudioEngine** - miniaudio-based playback
|
||||
- WAV decode cache (256 entries, LRU eviction)
|
||||
- 2D and 3D positional audio
|
||||
- Sample rate preservation (explicit to avoid miniaudio pitch distortion)
|
||||
**CharacterScreen** - Character selection
|
||||
- Character list with 3D animated preview
|
||||
- Stats panel (level, race, class, location)
|
||||
- Create/delete character buttons
|
||||
- Enter world button
|
||||
- Auto-select for single character
|
||||
|
||||
**Sound Managers:**
|
||||
- `AmbientSoundManager` - Wind, water, fire, birds, crickets, city ambience, bell tolls
|
||||
- `ActivitySoundManager` - Swimming strokes, jumping, landing
|
||||
- `MovementSoundManager` - Footsteps (terrain-aware), mount movement
|
||||
- `MountSoundManager` - Mount-specific movement audio
|
||||
- `MusicManager` - Zone music with day/night variants
|
||||
**CharacterCreateScreen** - Character creation
|
||||
- Race selection (all Alliance and Horde races)
|
||||
- Class selection (class availability by race)
|
||||
- Gender selection
|
||||
- Appearance customization (face, skin, hair, color, features)
|
||||
- Name input with validation
|
||||
- 3D character preview
|
||||
|
||||
### 9. Warden Anti-Cheat (`src/game/`)
|
||||
**GameScreen** - In-game HUD
|
||||
- Chat window with message history and formatting
|
||||
- Action bar (12 slots with icons, cooldowns, keybindings)
|
||||
- Target frame (name, level, health, hostile/friendly coloring)
|
||||
- Player stats (health, mana/rage/energy)
|
||||
- Minimap with quest markers
|
||||
- Experience bar
|
||||
|
||||
4-layer architecture:
|
||||
- `WardenHandler` - Packet handling (SMSG/CMSG_WARDEN_DATA)
|
||||
- `WardenModuleManager` - Module lifecycle and caching
|
||||
- `WardenModule` - 8-step pipeline: decrypt (RC4), strip RSA-2048 signature, decompress (zlib), parse PE headers, relocate, resolve imports, execute
|
||||
- `WardenEmulator` - Unicorn Engine x86 CPU emulation with Windows API interception
|
||||
- `WardenMemory` - PE image loading with bounds-checked reads, runtime global patching
|
||||
**InventoryScreen** - Inventory management
|
||||
- Equipment paper doll (23 slots: head, shoulders, chest, etc.)
|
||||
- Backpack grid (16 slots)
|
||||
- Item icons with tooltips
|
||||
- Drag-drop to equip/unequip
|
||||
- Item stats and durability
|
||||
- Gold display
|
||||
|
||||
**SpellbookScreen** - Spells and abilities
|
||||
- Tabbed interface (class specialties + General)
|
||||
- Spell icons organized by SkillLine
|
||||
- Spell tooltips (name, rank, cost, cooldown, description)
|
||||
- Drag-drop to action bar
|
||||
- Known spell tracking
|
||||
|
||||
**QuestLogScreen** - Quest tracking
|
||||
- Active quest list
|
||||
- Quest objectives and progress
|
||||
- Quest details (description, objectives, rewards)
|
||||
- Abandon quest button
|
||||
- Quest level and recommended party size
|
||||
|
||||
**TalentScreen** - Talent trees
|
||||
- Placeholder for talent system
|
||||
- Tree visualization (TODO)
|
||||
- Talent point allocation (TODO)
|
||||
|
||||
**Settings Window** - Configuration
|
||||
- UI opacity slider
|
||||
- Graphics options (TODO)
|
||||
- Audio controls (TODO)
|
||||
- Keybinding customization (TODO)
|
||||
|
||||
**Loading Screen** - Map loading progress
|
||||
- Progress bar with percentage
|
||||
- Background image (map-specific, TODO)
|
||||
- Loading tips (TODO)
|
||||
- Shown during world entry and map transitions
|
||||
|
||||
## Data Flow Examples
|
||||
|
||||
### Authentication Flow
|
||||
```
|
||||
User Input (username/password)
|
||||
↓
|
||||
AuthHandler::authenticate()
|
||||
↓
|
||||
SRP::calculateVerifier()
|
||||
↓
|
||||
TCPSocket::send(LOGON_CHALLENGE)
|
||||
↓
|
||||
Server Response (LOGON_CHALLENGE)
|
||||
↓
|
||||
AuthHandler receives packet
|
||||
↓
|
||||
SRP::calculateProof()
|
||||
↓
|
||||
TCPSocket::send(LOGON_PROOF)
|
||||
↓
|
||||
Server Response (LOGON_PROOF) → Success
|
||||
↓
|
||||
Application::setState(REALM_SELECTION)
|
||||
```
|
||||
|
||||
### Rendering Flow
|
||||
```
|
||||
Application::render()
|
||||
↓
|
||||
Renderer::beginFrame()
|
||||
├─ glClearColor() - Clear screen
|
||||
└─ glClear() - Clear buffers
|
||||
↓
|
||||
Renderer::renderWorld(world)
|
||||
├─ Update camera matrices
|
||||
├─ Frustum culling
|
||||
├─ For each visible chunk:
|
||||
│ ├─ Bind shader
|
||||
│ ├─ Set uniforms (matrices, lighting)
|
||||
│ ├─ Bind textures
|
||||
│ └─ Mesh::draw() → glDrawElements()
|
||||
└─ For each entity:
|
||||
├─ Calculate bone transforms
|
||||
└─ Render skinned mesh
|
||||
↓
|
||||
UIManager::render()
|
||||
├─ ImGui::NewFrame()
|
||||
├─ Render current UI screen
|
||||
└─ ImGui::Render()
|
||||
↓
|
||||
Renderer::endFrame()
|
||||
↓
|
||||
Window::swapBuffers()
|
||||
```
|
||||
|
||||
### Asset Loading Flow
|
||||
```
|
||||
World::loadMap(mapId)
|
||||
↓
|
||||
AssetManager::readFile("World/Maps/{map}/map.adt")
|
||||
↓
|
||||
ADTLoader::load(adtData)
|
||||
├─ Parse MCNK chunks (terrain)
|
||||
├─ Parse MCLY chunks (textures)
|
||||
├─ Parse MCVT chunks (vertices)
|
||||
└─ Parse MCNR chunks (normals)
|
||||
↓
|
||||
For each texture reference:
|
||||
AssetManager::readFile(texturePath)
|
||||
↓
|
||||
BLPLoader::load(blpData)
|
||||
↓
|
||||
Texture::loadFromMemory(imageData)
|
||||
↓
|
||||
Create Mesh from vertices/normals/texcoords
|
||||
↓
|
||||
Add to Scene
|
||||
↓
|
||||
Renderer draws in next frame
|
||||
```
|
||||
|
||||
## Threading Model
|
||||
|
||||
- **Main thread**: Window events, game logic update, rendering
|
||||
- **Async terrain**: Non-blocking chunk loading (std::async)
|
||||
- **Network I/O**: Non-blocking recv in main thread with per-frame budgets
|
||||
- **Normal maps**: Background CPU generation with mutex-protected result queue
|
||||
- **GPU uploads**: Second Vulkan queue for parallel texture/buffer transfers
|
||||
Currently **single-threaded** with async operations:
|
||||
- Main thread: Window events, update, render
|
||||
- Network I/O: Non-blocking in main thread (event-driven)
|
||||
- Asset loading: Async terrain streaming (non-blocking chunk loads)
|
||||
|
||||
**Async Systems Implemented:**
|
||||
- Terrain streaming loads ADT chunks asynchronously to prevent frame stalls
|
||||
- Network packets processed in batches per frame
|
||||
- UI rendering deferred until after world rendering
|
||||
|
||||
**Future multi-threading opportunities:**
|
||||
- Asset loading thread pool (background texture/model decompression)
|
||||
- Network thread (dedicated for socket I/O)
|
||||
- Physics thread (if collision detection is added)
|
||||
- Audio streaming thread
|
||||
|
||||
## Memory Management
|
||||
|
||||
- **Smart pointers**: `std::unique_ptr` / `std::shared_ptr` throughout
|
||||
- **RAII**: All Vulkan resources wrapped with proper destructors
|
||||
- **VMA**: Vulkan Memory Allocator for GPU memory
|
||||
- **Object pooling**: Weather particles, combat text entries
|
||||
- **DBC caching**: Lazy-loaded mutable caches in const getters
|
||||
- **Smart pointers:** Used throughout (std::unique_ptr, std::shared_ptr)
|
||||
- **RAII:** All resources (OpenGL, SDL) cleaned up automatically
|
||||
- **No manual memory management:** No raw new/delete
|
||||
- **OpenGL resources:** Wrapped in classes with proper destructors
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
### Rendering
|
||||
- **Frustum culling:** Only render visible chunks (terrain and WMO groups)
|
||||
- **Distance culling:** WMO groups culled beyond 160 units
|
||||
- **Batching:** Group draw calls by material and shader
|
||||
- **LOD:** Distance-based level of detail (TODO)
|
||||
- **Occlusion:** Portal-based visibility (WMO system)
|
||||
- **GPU skinning:** Character animation computed on GPU (256 bones)
|
||||
- **Instancing:** Future optimization for repeated models
|
||||
|
||||
### Asset Streaming
|
||||
- **Async loading:** Terrain chunks load asynchronously (prevents frame stalls)
|
||||
- **Lazy loading:** Load chunks as player moves within streaming radius
|
||||
- **Unloading:** Free distant chunks automatically
|
||||
- **Caching:** Keep frequently used assets in memory (textures, models)
|
||||
- **Priority queue:** Load visible chunks first
|
||||
|
||||
### Network
|
||||
- **Non-blocking I/O:** Never stall main thread
|
||||
- **Packet buffering:** Handle multiple packets per frame
|
||||
- **Batch processing:** Process received packets in batches
|
||||
- **RC4 encryption:** Efficient header encryption (minimal overhead)
|
||||
- **Compression:** Some packets are compressed (TODO)
|
||||
|
||||
### Memory Management
|
||||
- **Smart pointers:** Automatic cleanup, no memory leaks
|
||||
- **Object pooling:** Reuse particle objects (weather system)
|
||||
- **DBC caching:** Load once, access fast
|
||||
- **Texture sharing:** Same texture used by multiple models
|
||||
|
||||
## Error Handling
|
||||
|
||||
- **Logging:** All errors logged with context
|
||||
- **Graceful degradation:** Missing assets show placeholder
|
||||
- **State recovery:** Network disconnect → back to auth screen
|
||||
- **No crashes:** Exceptions caught at application level
|
||||
|
||||
## Configuration
|
||||
|
||||
Currently hardcoded, future config system:
|
||||
- Window size and fullscreen
|
||||
- Graphics quality settings
|
||||
- Server addresses
|
||||
- Keybindings
|
||||
- Audio volume
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
**Unit Testing** (TODO):
|
||||
- Packet serialization/deserialization
|
||||
- SRP math functions
|
||||
- Asset parsers with sample files
|
||||
- DBC record parsing
|
||||
- Inventory slot calculations
|
||||
|
||||
**Integration Testing** (TODO):
|
||||
- Full auth flow against test server
|
||||
- Realm list retrieval
|
||||
- Character creation and selection
|
||||
- Quest turn-in flow
|
||||
- Vendor transactions
|
||||
|
||||
**Manual Testing:**
|
||||
- Visual verification of rendering (terrain, water, models, particles)
|
||||
- Performance profiling (F1 performance HUD)
|
||||
- Memory leak checking (valgrind)
|
||||
- Online gameplay against AzerothCore/TrinityCore/MaNGOS servers
|
||||
- UI interactions (drag-drop, click events)
|
||||
|
||||
**Current Test Coverage:**
|
||||
- Full authentication flow tested against live servers
|
||||
- Character creation and selection verified
|
||||
- Quest system tested (accept, track, turn-in)
|
||||
- Vendor system tested (buy, sell)
|
||||
- Combat system tested (targeting, auto-attack, spells)
|
||||
- Inventory system tested (equip, unequip, drag-drop)
|
||||
|
||||
## Build System
|
||||
|
||||
**CMake** with modular targets:
|
||||
- `wowee` - Main executable
|
||||
- `asset_extract` - MPQ extraction tool (requires StormLib)
|
||||
- `dbc_to_csv` / `auth_probe` / `blp_convert` - Utility tools
|
||||
**CMake:**
|
||||
- Modular target structure
|
||||
- Automatic dependency discovery
|
||||
- Cross-platform (Linux focus, but portable)
|
||||
- Out-of-source builds
|
||||
|
||||
**Dependencies:**
|
||||
- SDL2, Vulkan SDK, OpenSSL, GLM, zlib (system)
|
||||
- SDL2 (system)
|
||||
- OpenGL/GLEW (system)
|
||||
- OpenSSL (system)
|
||||
- GLM (system or header-only)
|
||||
- ImGui (submodule in extern/)
|
||||
- VMA, vk-bootstrap, stb_image (vendored in extern/)
|
||||
- StormLib (system, optional — only for asset_extract)
|
||||
- Unicorn Engine (system, optional — only for Warden emulation)
|
||||
- FFmpeg (system, optional — for video playback)
|
||||
|
||||
**CI**: GitHub Actions for Linux (x86-64, ARM64), Windows (MSYS2), macOS (ARM64)
|
||||
**Container builds**: Docker cross-compilation for Linux, macOS (osxcross), Windows (LLVM-MinGW)
|
||||
- StormLib (system, optional)
|
||||
|
||||
## Code Style
|
||||
|
||||
- **C++20 standard**
|
||||
- **Namespaces**: `wowee::core`, `wowee::rendering`, `wowee::game`, `wowee::ui`, `wowee::network`, `wowee::auth`, `wowee::audio`, `wowee::pipeline`
|
||||
- **Naming**: PascalCase for classes, camelCase for functions/variables, kPascalCase for constants
|
||||
- **Headers**: `.hpp` extension, `#pragma once`
|
||||
- **Commits**: Conventional style (`feat:`, `fix:`, `refactor:`, `docs:`, `perf:`)
|
||||
- **Namespaces:** wowee::core, wowee::rendering, etc.
|
||||
- **Naming:** PascalCase for classes, camelCase for functions/variables
|
||||
- **Headers:** .hpp extension
|
||||
- **Includes:** Relative to project root
|
||||
|
||||
---
|
||||
|
||||
This architecture provides a solid foundation for a full-featured native WoW client!
|
||||
|
|
|
|||
|
|
@ -563,4 +563,5 @@ The client is now ready for character operations and world entry! 🎮
|
|||
|
||||
---
|
||||
|
||||
**Implementation Status:** Complete — authentication, character enumeration, and world entry all working.
|
||||
**Implementation Status:** 100% Complete for authentication
|
||||
**Next Milestone:** Character enumeration and world entry
|
||||
|
|
|
|||
|
|
@ -397,4 +397,6 @@ The authentication system can now reliably communicate with WoW 3.3.5a servers!
|
|||
|
||||
---
|
||||
|
||||
**Status:** ✅ Complete and tested against AzerothCore, TrinityCore, Mangos, and Turtle WoW.
|
||||
**Status:** ✅ Complete and tested
|
||||
|
||||
**Next Steps:** Test with live server and implement realm list protocol.
|
||||
|
|
|
|||
|
|
@ -1,79 +0,0 @@
|
|||
# Performance Baseline — WoWee
|
||||
|
||||
> Phase 0.3 deliverable. Measurements taken before any optimization work.
|
||||
> Re-run after each phase to quantify improvement.
|
||||
|
||||
## Tracy Profiler Integration
|
||||
|
||||
Tracy v0.11.1 integrated under `WOWEE_ENABLE_TRACY` CMake option (default: OFF).
|
||||
When enabled, zero-cost zone markers instrument the following critical paths:
|
||||
|
||||
### Instrumented Zones
|
||||
|
||||
| Zone Name | File | Purpose |
|
||||
|-----------|------|---------|
|
||||
| `Application::run` | src/core/application.cpp | Main loop entry |
|
||||
| `Application::update` | src/core/application.cpp | Per-frame game logic |
|
||||
| `Renderer::beginFrame` | src/rendering/renderer.cpp | Vulkan frame begin |
|
||||
| `Renderer::endFrame` | src/rendering/renderer.cpp | Post-process + present |
|
||||
| `Renderer::update` | src/rendering/renderer.cpp | Renderer per-frame update |
|
||||
| `Renderer::renderWorld` | src/rendering/renderer.cpp | Main world draw call |
|
||||
| `Renderer::renderShadowPass` | src/rendering/renderer.cpp | Shadow depth pass |
|
||||
| `PostProcess::execute` | src/rendering/post_process_pipeline.cpp | FSR/FXAA post-process |
|
||||
| `M2::computeBoneMatrices` | src/rendering/m2_renderer.cpp | CPU skeletal animation |
|
||||
| `M2Renderer::update` | src/rendering/m2_renderer.cpp | M2 instance update + culling |
|
||||
| `TerrainManager::update` | src/rendering/terrain_manager.cpp | Terrain streaming logic |
|
||||
| `TerrainManager::processReadyTiles` | src/rendering/terrain_manager.cpp | GPU tile uploads |
|
||||
| `ADTLoader::load` | src/pipeline/adt_loader.cpp | ADT binary parsing |
|
||||
| `AssetManager::loadTexture` | src/pipeline/asset_manager.cpp | BLP texture loading |
|
||||
| `AssetManager::loadDBC` | src/pipeline/asset_manager.cpp | DBC data file loading |
|
||||
| `WorldSocket::update` | src/network/world_socket.cpp | Network packet dispatch |
|
||||
|
||||
`FrameMark` placed at frame boundary in Application::update to track FPS.
|
||||
|
||||
### How to Profile
|
||||
|
||||
```bash
|
||||
# Build with Tracy enabled
|
||||
mkdir -p build_tracy && cd build_tracy
|
||||
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DWOWEE_ENABLE_TRACY=ON
|
||||
cmake --build . --parallel $(nproc)
|
||||
|
||||
# Run the client — Tracy will broadcast on default port (8086)
|
||||
cd bin && ./wowee
|
||||
|
||||
# Connect with Tracy profiler GUI (separate download from https://github.com/wolfpld/tracy/releases)
|
||||
# Or capture from CLI: tracy-capture -o trace.tracy
|
||||
```
|
||||
|
||||
## Baseline Scenarios
|
||||
|
||||
> **TODO:** Record measurements once profiler is connected to a running instance.
|
||||
> Each scenario should record: avg FPS, frame time (p50/p95/p99), and per-zone timings.
|
||||
|
||||
### Scenario 1: Stormwind (Heavy M2/WMO)
|
||||
- **Location:** Stormwind City center
|
||||
- **Load:** Dense M2 models (NPCs, doodads), multiple WMO interiors
|
||||
- **Avg FPS:** _pending_
|
||||
- **Frame time (p50/p95/p99):** _pending_
|
||||
- **Top zones:** _pending_
|
||||
|
||||
### Scenario 2: The Barrens (Heavy Terrain)
|
||||
- **Location:** Central Barrens
|
||||
- **Load:** Many terrain tiles loaded, sparse M2, large draw distance
|
||||
- **Avg FPS:** _pending_
|
||||
- **Frame time (p50/p95/p99):** _pending_
|
||||
- **Top zones:** _pending_
|
||||
|
||||
### Scenario 3: Dungeon Instance (WMO-only)
|
||||
- **Location:** Any dungeon instance (e.g., Deadmines entrance)
|
||||
- **Load:** WMO interior rendering, no terrain
|
||||
- **Avg FPS:** _pending_
|
||||
- **Frame time (p50/p95/p99):** _pending_
|
||||
- **Top zones:** _pending_
|
||||
|
||||
## Notes
|
||||
|
||||
- When `WOWEE_ENABLE_TRACY` is OFF (default), all `ZoneScopedN` / `FrameMark` macros expand to nothing — zero runtime overhead.
|
||||
- Tracy requires a network connection to capture traces. Run the Tracy profiler GUI or `tracy-capture` CLI alongside the client.
|
||||
- Debug builds are significantly slower due to -Og and no LTO; use RelWithDebInfo for representative measurements.
|
||||
|
|
@ -19,11 +19,17 @@ For a more honest snapshot of gaps and current direction, see `docs/status.md`.
|
|||
### 1. Clone
|
||||
|
||||
```bash
|
||||
git clone --recurse-submodules https://github.com/Kelsidavis/WoWee.git
|
||||
cd WoWee
|
||||
git clone https://github.com/Kelsidavis/WoWee.git
|
||||
cd wowee
|
||||
```
|
||||
|
||||
### 2. Build
|
||||
### 2. Install ImGui
|
||||
|
||||
```bash
|
||||
git clone https://github.com/ocornut/imgui.git extern/imgui
|
||||
```
|
||||
|
||||
### 3. Build
|
||||
|
||||
```bash
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
|
|
@ -90,7 +96,7 @@ Use `BUILD_INSTRUCTIONS.md` for distro-specific package lists.
|
|||
|
||||
- Verify auth/world server is running
|
||||
- Check host/port settings
|
||||
- Check server logs and client logs in `logs/wowee.log`
|
||||
- Check server logs and client logs in `build/bin/logs/`
|
||||
|
||||
### Missing assets (models/textures/terrain)
|
||||
|
||||
|
|
|
|||
|
|
@ -609,6 +609,6 @@ Once you have a working local server connection:
|
|||
---
|
||||
|
||||
**Status**: Ready for local server testing
|
||||
**Last Updated**: 2026-03-30
|
||||
**Client Version**: v1.8.9-preview
|
||||
**Server Compatibility**: Vanilla 1.12, TBC 2.4.3, WotLK 3.3.5a (12340), Turtle WoW 1.17
|
||||
**Last Updated**: 2026-01-27
|
||||
**Client Version**: 1.0.3
|
||||
**Server Compatibility**: WoW 3.3.5a (12340)
|
||||
|
|
|
|||
|
|
@ -351,13 +351,13 @@ The expensive operation (session key computation) only happens once per login.
|
|||
2. **No Plaintext Storage:** Password is immediately hashed, never stored
|
||||
3. **Forward Secrecy:** Ephemeral keys (a, A) are generated per session
|
||||
4. **Mutual Authentication:** Both client and server prove knowledge of password
|
||||
5. **Secure Channel:** Session key K is used for RC4 header encryption after auth completes
|
||||
5. **Secure Channel:** Session key K can be used for encryption (not implemented yet)
|
||||
|
||||
## References
|
||||
|
||||
- [SRP Protocol](http://srp.stanford.edu/)
|
||||
- [WoWDev Wiki - SRP](https://wowdev.wiki/SRP)
|
||||
- Implementation: `src/auth/srp.cpp`, `include/auth/srp.hpp`
|
||||
- Original wowee: `/wowee/src/lib/crypto/srp.js`
|
||||
- OpenSSL BIGNUM: https://www.openssl.org/docs/man1.1.1/man3/BN_new.html
|
||||
|
||||
---
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Project Status
|
||||
|
||||
**Last updated**: 2026-03-30
|
||||
**Last updated**: 2026-03-07
|
||||
|
||||
## What This Repo Is
|
||||
|
||||
|
|
@ -25,23 +25,20 @@ Implemented (working in normal use):
|
|||
- Talent tree UI with proper visuals and functionality
|
||||
- Pet tracking (SMSG_PET_SPELLS), dismiss pet button
|
||||
- Party: group invites, party list, out-of-range member health (SMSG_PARTY_MEMBER_STATS)
|
||||
- Nameplates: NPC subtitles, guild names, elite/boss/rare borders, quest/raid indicators, cast bars, debuff dots
|
||||
- Floating combat text: world-space damage/heal numbers above entities with 3D projection
|
||||
- Target/focus frames: guild name, creature type, rank badges, combo points, cast bars
|
||||
- Map exploration: subzone-level fog-of-war reveal
|
||||
- Warden anti-cheat: full module execution via Unicorn Engine x86 emulation; module caching
|
||||
- Audio: ambient, movement, combat, spell, and UI sound systems; NPC voice lines for all playable races (greeting/farewell/vendor/pissed/aggro/flee)
|
||||
- Bag UI: independent bag windows (any bag closable independently), open-bag indicator on bag bar, server-synced bag sort, off-screen position reset, optional collapse-empty mode in aggregate view
|
||||
- DBC auto-detection: CharSections.dbc field layout auto-detected at runtime (handles stock WotLK vs HD-textured clients)
|
||||
- Audio: ambient, movement, combat, spell, and UI sound systems
|
||||
- Bag UI: separate bag windows, open-bag indicator on bag bar, optional collapse-empty mode in aggregate bag view
|
||||
- Multi-expansion: Classic/Vanilla, TBC, WotLK, and Turtle WoW (1.17) protocol and asset variants
|
||||
- CI: GitHub Actions for Linux (x86-64, ARM64), Windows (MSYS2 x86-64 + ARM64), macOS (ARM64); container builds via Podman
|
||||
- CI: GitHub Actions for Linux (x86-64, ARM64), Windows (MSYS2), macOS (ARM64); container builds via Podman
|
||||
|
||||
In progress / known gaps:
|
||||
|
||||
- Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain
|
||||
- Quest GO interaction: CMSG_GAMEOBJ_USE + CMSG_LOOT sent correctly, but some AzerothCore/ChromieCraft servers don't grant quest credit for chest-type GOs (server-side limitation)
|
||||
- Visual edge cases: some M2/WMO rendering gaps (some particle effects)
|
||||
- Water refraction: enabled by default; srcAccessMask barrier fix (2026-03-18) resolved prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs
|
||||
- 3D positional audio: not implemented (mono/stereo only)
|
||||
- Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)
|
||||
- Interior rendering: WMO interior shadows disabled (too dark); lava steam particles sparse
|
||||
- Water refraction: implemented but disabled by default (can cause VK_ERROR_DEVICE_LOST on some GPUs)
|
||||
|
||||
## Where To Look
|
||||
|
||||
|
|
|
|||
1
extern/FidelityFX-FSR2
vendored
1
extern/FidelityFX-FSR2
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 3d22aefd90fd861e5cee1c3cde18ff185e221f2d
|
||||
1
extern/FidelityFX-SDK
vendored
1
extern/FidelityFX-SDK
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit ce81c674d92d81ad1253841f39a359811dd738cf
|
||||
14
extern/VERSIONS.md
vendored
14
extern/VERSIONS.md
vendored
|
|
@ -1,14 +0,0 @@
|
|||
# Vendored Library Versions
|
||||
|
||||
Versions of third-party libraries vendored in `extern/`. Update this file
|
||||
when upgrading any dependency so maintainers can track drift.
|
||||
|
||||
| Library | Version | Source | Notes |
|
||||
|---------|---------|--------|-------|
|
||||
| Dear ImGui | 1.92.6 WIP | https://github.com/ocornut/imgui | Git submodule |
|
||||
| vk-bootstrap | latest | https://github.com/charles-lunarg/vk-bootstrap | Git submodule |
|
||||
| Vulkan Memory Allocator | 3.4.0 | https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | Single header |
|
||||
| miniaudio | 0.11.24 | https://miniaud.io/ | Single header |
|
||||
| stb_image | 2.30 | https://github.com/nothings/stb | Single header |
|
||||
| stb_image_write | 1.16 | https://github.com/nothings/stb | Single header |
|
||||
| Lua | 5.1.5 | https://www.lua.org/ | Intentionally 5.1 for WoW addon API compatibility |
|
||||
11811
extern/catch2/catch_amalgamated.cpp
vendored
11811
extern/catch2/catch_amalgamated.cpp
vendored
File diff suppressed because it is too large
Load diff
14106
extern/catch2/catch_amalgamated.hpp
vendored
14106
extern/catch2/catch_amalgamated.hpp
vendored
File diff suppressed because it is too large
Load diff
34
extern/lua-5.1.5/COPYRIGHT
vendored
34
extern/lua-5.1.5/COPYRIGHT
vendored
|
|
@ -1,34 +0,0 @@
|
|||
Lua License
|
||||
-----------
|
||||
|
||||
Lua is licensed under the terms of the MIT license reproduced below.
|
||||
This means that Lua is free software and can be used for both academic
|
||||
and commercial purposes at absolutely no cost.
|
||||
|
||||
For details and rationale, see http://www.lua.org/license.html .
|
||||
|
||||
===============================================================================
|
||||
|
||||
Copyright (C) 1994-2012 Lua.org, PUC-Rio.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
===============================================================================
|
||||
|
||||
(end of COPYRIGHT)
|
||||
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