// world_map.hpp — Shim header for backward compatibility. // Redirects to the modular world_map/world_map_facade.hpp. // Consumers should migrate to #include "rendering/world_map/world_map_facade.hpp" directly. #pragma once #include "rendering/world_map/world_map_facade.hpp" namespace wowee { namespace rendering { // Backward-compatible type aliases for old consumer code // (game_screen_hud.cpp, renderer.cpp, etc.) using WorldMapPartyDot = world_map::PartyDot; using WorldMapTaxiNode = world_map::TaxiNode; using MapPOI = world_map::POI; // WorldMap alias is already provided by world_map_facade.hpp: // using WorldMap = world_map::WorldMapFacade; // WorldMap::QuestPoi alias is provided inside WorldMapFacade: // using QuestPoi = QuestPOI; } // namespace rendering } // namespace wowee