# Build directories build/ build-sanitize/ bin/ lib/ # CMake CMakeCache.txt CMakeFiles/ cmake_install.cmake Makefile *.cmake !CMakeLists.txt # Compiled Object files *.o *.obj *.slo *.lo # Compiled Dynamic libraries *.so *.dylib *.dll # Compiled Static libraries *.a *.lib *.la # Executables *.exe *.out *.app wowee # IDE files .vscode/ .idea/ *.swp *.swo *~ .DS_Store # External dependencies (except submodules and vendored headers) extern/* !extern/.gitkeep !extern/imgui !extern/vk-bootstrap !extern/vk_mem_alloc.h !extern/lua-5.1.5 # ImGui state imgui.ini # Logs *.log # Config files config.ini config.json # Runtime cache (floor heights, etc.) cache/ # Single-player saves saves/ wowee_[0-9][0-9][0-9][0-9] # Extracted assets (run ./extract_assets.sh or .\extract_assets.ps1 to generate) Data/db/ Data/character/ Data/creature/ Data/terrain/ Data/world/ Data/interface/ Data/item/ Data/sound/ Data/spell/ Data/environment/ Data/misc/ Data/enUS/ Data/Character/ Data/Creature/ Data/World/ Data/manifest.json Data/expansions/*/manifest.json Data/expansions/*/assets/ Data/expansions/*/overlay/ Data/expansions/*/db/*.csv Data/hd/ ingest/ # Asset pipeline state and texture packs asset_pipeline/ # Local texture dumps / extracted art should never be committed assets/textures/ node_modules/ # Python cache artifacts tools/__pycache__/ *.pyc # artifacts .codex-loop/ # Local agent instructions AGENTS.md codex-loop.sh