#pragma once #include "game/character.hpp" #include "game/world_packets.hpp" #include #include #include #include #include #include namespace wowee { namespace game { class GameHandler; } namespace pipeline { class AssetManager; } namespace rendering { class CharacterPreview; } namespace ui { class CharacterCreateScreen { public: CharacterCreateScreen(); ~CharacterCreateScreen(); void render(game::GameHandler& gameHandler); void update(float deltaTime); void setOnCreate(std::function cb) { onCreate = std::move(cb); } void setOnCancel(std::function cb) { onCancel = std::move(cb); } void setStatus(const std::string& msg, bool isError = false); void reset(); void initializePreview(pipeline::AssetManager* am); /** Set allowed races/classes from expansion profile. Empty = allow all (WotLK default). */ void setExpansionConstraints(const std::vector& races, const std::vector& classes); private: char nameBuffer[13] = {}; // WoW max name = 12 chars + null int raceIndex = 0; int classIndex = 0; int genderIndex = 0; int bodyTypeIndex = 0; // For nonbinary: 0=masculine, 1=feminine int skin = 0, face = 0, hairStyle = 0, hairColor = 0, facialHair = 0; int maxSkin = 9, maxFace = 9, maxHairStyle = 11, maxHairColor = 9, maxFacialHair = 8; std::string statusMessage; bool statusIsError = false; // For many races/styles, CharSections hair color IDs are not guaranteed to be contiguous. // We expose an index (hairColor) in the UI and map it to the actual DBC hairColorId here. std::vector hairColorIds_; std::vector availableClasses; void updateAvailableClasses(); // Expansion-filtered race/class lists std::vector availableRaces_; // Alliance-first, then horde order int allianceRaceCount_ = 0; // How many of availableRaces_ are alliance std::vector expansionClasses_; // Allowed classes (empty = all) std::function onCreate; std::function onCancel; // 3D model preview std::unique_ptr preview_; pipeline::AssetManager* assetManager_ = nullptr; int prevRaceIndex_ = -1; int prevGenderIndex_ = -1; int prevBodyTypeIndex_ = -1; int prevSkin_ = -1; int prevFace_ = -1; int prevHairStyle_ = -1; int prevHairColor_ = -1; int prevFacialHair_ = -1; int prevRangeRace_ = -1; int prevRangeGender_ = -1; int prevRangeSkin_ = -1; int prevRangeHairStyle_ = -1; float createTimer_ = -1.0f; // >=0 while waiting for SMSG_CHAR_CREATE response bool draggingPreview_ = false; float dragStartX_ = 0.0f; void updatePreviewIfNeeded(); void updateAppearanceRanges(); }; } // namespace ui } // namespace wowee