# AMD FSR2 Integration Notes This project currently has two FSR2 states: - `AMD FidelityFX SDK` backend (preferred): enabled when SDK sources are present. - `Internal fallback` backend: used when SDK is missing. ## SDK Location Drop AMD's official FSR2 repo at: `extern/FidelityFX-FSR2` Expected header for detection: `extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h` ## Build Flags - `WOWEE_ENABLE_AMD_FSR2=ON` (default): try to use AMD SDK if detected. - `WOWEE_HAS_AMD_FSR2` compile define: - `1` when SDK header is found. - `0` otherwise (fallback path). ## Current Status - CMake detects the SDK and defines `WOWEE_HAS_AMD_FSR2`. - UI shows active FSR2 backend label in settings. - Runtime logs clearly indicate whether AMD SDK is available. ## Remaining Work (to finish official AMD path) 1. Add backend wrapper around `FfxFsr2Context` and Vulkan backend helpers. 2. Feed required inputs each frame: - Color, depth, motion vectors - Jitter offsets - Delta time and render/display resolution - Exposure / reactive mask as needed 3. Replace custom compute accumulation path with `ffxFsr2ContextDispatch`. 4. Keep current fallback path behind a runtime switch for safety. 5. Add a debug overlay: - Backend in use - Internal resolution - Jitter values - Motion vector validity stats 6. Validate with fixed camera + movement sweeps: - Static shimmer - Moving blur/ghosting - Fine geometry stability