#pragma once #include #include #include namespace wowee { namespace editor { struct ZoneManifest { std::string mapName; std::string displayName; uint32_t mapId = 9000; // Custom map IDs start high to avoid conflicts std::vector> tiles; // (tileX, tileY) pairs std::string biome; float baseHeight = 100.0f; bool hasCreatures = false; std::string description; // Zone gameplay flags bool allowFlying = false; bool pvpEnabled = false; bool isIndoor = false; bool isSanctuary = false; // Audio configuration std::string musicTrack; // Background music file path std::string ambienceDay; // Daytime ambient sound std::string ambienceNight; // Nighttime ambient sound float musicVolume = 0.7f; float ambienceVolume = 0.5f; bool save(const std::string& path) const; bool load(const std::string& path); }; } // namespace editor } // namespace wowee