#include "game/world.hpp" namespace wowee { namespace game { void World::update([[maybe_unused]] float deltaTime) { // World state updates are handled by Application (terrain streaming, entity sync, // camera, etc.) and GameHandler (server packet processing). World is a thin // ownership token; per-frame logic lives in those subsystems. } void World::loadMap([[maybe_unused]] uint32_t mapId) { // Terrain loading is driven by Application::loadOnlineWorld() via TerrainManager. // This method exists as an extension point; no action needed here. } } // namespace game } // namespace wowee