#include "rendering/skybox.hpp" #include "rendering/sky_system.hpp" #include "rendering/vk_context.hpp" #include "rendering/vk_shader.hpp" #include "rendering/vk_pipeline.hpp" #include "rendering/vk_frame_data.hpp" #include "core/logger.hpp" #include #include namespace wowee { namespace rendering { // Push constant struct — must match skybox.frag.glsl layout struct SkyPushConstants { glm::vec4 zenithColor; // DBC skyTopColor glm::vec4 midColor; // DBC skyMiddleColor glm::vec4 horizonColor; // DBC skyBand1Color glm::vec4 fogColor; // DBC skyBand2Color / fogColor blend glm::vec4 sunDirAndTime; // xyz = sun direction, w = timeOfDay }; static_assert(sizeof(SkyPushConstants) == 80, "SkyPushConstants size mismatch"); Skybox::Skybox() = default; Skybox::~Skybox() { shutdown(); } bool Skybox::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout) { LOG_INFO("Initializing skybox"); vkCtx = ctx; VkDevice device = vkCtx->getDevice(); // Load SPIR-V shaders VkShaderModule vertModule; if (!vertModule.loadFromFile(device, "assets/shaders/skybox.vert.spv")) { LOG_ERROR("Failed to load skybox vertex shader"); return false; } VkShaderModule fragModule; if (!fragModule.loadFromFile(device, "assets/shaders/skybox.frag.spv")) { LOG_ERROR("Failed to load skybox fragment shader"); return false; } VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT); VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT); // Push constant range: 5 x vec4 = 80 bytes VkPushConstantRange pushRange{}; pushRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; pushRange.offset = 0; pushRange.size = sizeof(SkyPushConstants); // 80 bytes // Create pipeline layout with perFrameLayout (set 0) + push constants pipelineLayout = createPipelineLayout(device, {perFrameLayout}, {pushRange}); if (pipelineLayout == VK_NULL_HANDLE) { LOG_ERROR("Failed to create skybox pipeline layout"); return false; } // Fullscreen triangle — no vertex buffer, no vertex input. // Dynamic viewport and scissor std::vector dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; pipeline = PipelineBuilder() .setShaders(vertStage, fragStage) .setVertexInput({}, {}) .setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST) .setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE) .setDepthTest(true, false, VK_COMPARE_OP_LESS_OR_EQUAL) // depth test on, write off, LEQUAL for far plane .setColorBlendAttachment(PipelineBuilder::blendDisabled()) .setMultisample(vkCtx->getMsaaSamples()) .setLayout(pipelineLayout) .setRenderPass(vkCtx->getImGuiRenderPass()) .setDynamicStates(dynamicStates) .build(device); // Shader modules can be freed after pipeline creation vertModule.destroy(); fragModule.destroy(); if (pipeline == VK_NULL_HANDLE) { LOG_ERROR("Failed to create skybox pipeline"); return false; } LOG_INFO("Skybox initialized"); return true; } void Skybox::recreatePipelines() { if (!vkCtx) return; VkDevice device = vkCtx->getDevice(); if (pipeline != VK_NULL_HANDLE) { vkDestroyPipeline(device, pipeline, nullptr); pipeline = VK_NULL_HANDLE; } VkShaderModule vertModule; if (!vertModule.loadFromFile(device, "assets/shaders/skybox.vert.spv")) { LOG_ERROR("Skybox::recreatePipelines: failed to load vertex shader"); return; } VkShaderModule fragModule; if (!fragModule.loadFromFile(device, "assets/shaders/skybox.frag.spv")) { LOG_ERROR("Skybox::recreatePipelines: failed to load fragment shader"); vertModule.destroy(); return; } VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT); VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT); std::vector dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; pipeline = PipelineBuilder() .setShaders(vertStage, fragStage) .setVertexInput({}, {}) .setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST) .setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE) .setDepthTest(true, false, VK_COMPARE_OP_LESS_OR_EQUAL) .setColorBlendAttachment(PipelineBuilder::blendDisabled()) .setMultisample(vkCtx->getMsaaSamples()) .setLayout(pipelineLayout) .setRenderPass(vkCtx->getImGuiRenderPass()) .setDynamicStates(dynamicStates) .build(device); vertModule.destroy(); fragModule.destroy(); if (pipeline == VK_NULL_HANDLE) { LOG_ERROR("Skybox::recreatePipelines: failed to create pipeline"); } } void Skybox::shutdown() { if (vkCtx) { VkDevice device = vkCtx->getDevice(); if (pipeline != VK_NULL_HANDLE) { vkDestroyPipeline(device, pipeline, nullptr); pipeline = VK_NULL_HANDLE; } if (pipelineLayout != VK_NULL_HANDLE) { vkDestroyPipelineLayout(device, pipelineLayout, nullptr); pipelineLayout = VK_NULL_HANDLE; } } vkCtx = nullptr; } void Skybox::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const SkyParams& params) { if (pipeline == VK_NULL_HANDLE || !renderingEnabled) { return; } // Compute sun direction from directionalDir (light points toward scene, sun is opposite) glm::vec3 sunDir = -glm::normalize(params.directionalDir); SkyPushConstants push{}; push.zenithColor = glm::vec4(params.skyTopColor, 1.0f); push.midColor = glm::vec4(params.skyMiddleColor, 1.0f); push.horizonColor = glm::vec4(params.skyBand1Color, 1.0f); push.fogColor = glm::vec4(params.skyBand2Color, 1.0f); push.sunDirAndTime = glm::vec4(sunDir, params.timeOfDay); // Bind pipeline vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); // Bind per-frame descriptor set (set 0 — camera UBO) vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &perFrameSet, 0, nullptr); // Push constants vkCmdPushConstants(cmd, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(push), &push); // Draw fullscreen triangle — no vertex buffer needed vkCmdDraw(cmd, 3, 1, 0, 0); } void Skybox::update(float deltaTime) { if (timeProgressionEnabled) { timeOfDay += deltaTime * timeSpeed; // Wrap around 24 hours if (timeOfDay >= 24.0f) { timeOfDay -= 24.0f; } } } void Skybox::setTimeOfDay(float time) { // Clamp to 0-24 range while (time < 0.0f) time += 24.0f; while (time >= 24.0f) time -= 24.0f; timeOfDay = time; } } // namespace rendering } // namespace wowee