#include "cli_zone_mgmt.hpp" #include "zone_manifest.hpp" #include "npc_spawner.hpp" #include "object_placer.hpp" #include "quest_editor.hpp" #include #include #include #include #include #include #include #include namespace wowee { namespace editor { namespace cli { namespace { int handleCopyZone(int& i, int argc, char** argv) { // Duplicate a zone — copy every file then rename slug-prefixed // ones (heightmap/terrain/collision sidecars carry the slug in // their filenames, e.g. "Sample_28_30.whm") so the new zone is // self-consistent. Useful for templating: scaffold once, then // copy-zone N times to create variants. std::string srcDir = argv[++i]; std::string rawName = argv[++i]; namespace fs = std::filesystem; if (!fs::exists(srcDir) || !fs::is_directory(srcDir)) { std::fprintf(stderr, "copy-zone: source dir not found: %s\n", srcDir.c_str()); return 1; } if (!fs::exists(srcDir + "/zone.json")) { std::fprintf(stderr, "copy-zone: %s has no zone.json — not a zone dir\n", srcDir.c_str()); return 1; } // Slugify new name (matches scaffold-zone rules so the result // round-trips through unpackZone / server module gen). std::string newSlug; for (char c : rawName) { if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '_' || c == '-') { newSlug += c; } else if (c == ' ') { newSlug += '_'; } } if (newSlug.empty()) { std::fprintf(stderr, "copy-zone: name '%s' has no valid characters\n", rawName.c_str()); return 1; } std::string dstDir = "custom_zones/" + newSlug; if (fs::exists(dstDir)) { std::fprintf(stderr, "copy-zone: destination already exists: %s\n", dstDir.c_str()); return 1; } // Read the source slug from its zone.json so we know what // prefix to rewrite. Don't trust the directory name — a user // could have renamed the dir without touching the manifest. wowee::editor::ZoneManifest src; if (!src.load(srcDir + "/zone.json")) { std::fprintf(stderr, "copy-zone: failed to parse %s/zone.json\n", srcDir.c_str()); return 1; } std::string oldSlug = src.mapName; if (oldSlug == newSlug) { std::fprintf(stderr, "copy-zone: new slug matches old (%s); nothing to do\n", oldSlug.c_str()); return 1; } // Recursive copy preserves any subdirs (e.g. data/ for DBC sidecars). std::error_code ec; fs::create_directories(dstDir); fs::copy(srcDir, dstDir, fs::copy_options::recursive | fs::copy_options::copy_symlinks, ec); if (ec) { std::fprintf(stderr, "copy-zone: copy failed: %s\n", ec.message().c_str()); return 1; } // Rename slug-prefixed files inside the destination. Match // "_..." or "." so we catch both // "Sample_28_30.whm" and a hypothetical "Sample.wdt". int renamed = 0; for (const auto& entry : fs::recursive_directory_iterator(dstDir)) { if (!entry.is_regular_file()) continue; std::string fname = entry.path().filename().string(); bool match = (fname.size() > oldSlug.size() + 1 && fname.compare(0, oldSlug.size(), oldSlug) == 0 && (fname[oldSlug.size()] == '_' || fname[oldSlug.size()] == '.')); if (!match) continue; std::string newName = newSlug + fname.substr(oldSlug.size()); fs::rename(entry.path(), entry.path().parent_path() / newName, ec); if (!ec) renamed++; } // Rewrite the destination's zone.json with the new slug so its // files-block (rebuilt from mapName by save()) matches the // renamed files on disk. wowee::editor::ZoneManifest dst = src; dst.mapName = newSlug; dst.displayName = rawName; if (!dst.save(dstDir + "/zone.json")) { std::fprintf(stderr, "copy-zone: failed to write %s/zone.json\n", dstDir.c_str()); return 1; } std::printf("Copied %s -> %s\n", srcDir.c_str(), dstDir.c_str()); std::printf(" mapName : %s -> %s\n", oldSlug.c_str(), newSlug.c_str()); std::printf(" renamed : %d slug-prefixed file(s)\n", renamed); return 0; } int handleRenameZone(int& i, int argc, char** argv) { // In-place rename — like --copy-zone but no copy. Useful when // the user wants to fix a typo or change a name without // doubling disk usage. Renames the directory itself too // (Old/ -> New/ under the same parent), so paths shift. std::string srcDir = argv[++i]; std::string rawName = argv[++i]; namespace fs = std::filesystem; if (!fs::exists(srcDir) || !fs::is_directory(srcDir)) { std::fprintf(stderr, "rename-zone: source dir not found: %s\n", srcDir.c_str()); return 1; } if (!fs::exists(srcDir + "/zone.json")) { std::fprintf(stderr, "rename-zone: %s has no zone.json — not a zone dir\n", srcDir.c_str()); return 1; } std::string newSlug; for (char c : rawName) { if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '_' || c == '-') { newSlug += c; } else if (c == ' ') { newSlug += '_'; } } if (newSlug.empty()) { std::fprintf(stderr, "rename-zone: name '%s' has no valid characters\n", rawName.c_str()); return 1; } wowee::editor::ZoneManifest zm; if (!zm.load(srcDir + "/zone.json")) { std::fprintf(stderr, "rename-zone: failed to parse %s/zone.json\n", srcDir.c_str()); return 1; } std::string oldSlug = zm.mapName; if (oldSlug == newSlug && rawName == zm.displayName) { std::fprintf(stderr, "rename-zone: nothing to do (slug=%s, displayName=%s already match)\n", oldSlug.c_str(), rawName.c_str()); return 1; } // Compute target directory: same parent, new slug name. If the // current directory name already matches the new slug, skip // the dir rename (only manifest + slug-prefixed files change). fs::path srcPath = fs::absolute(srcDir); fs::path parent = srcPath.parent_path(); fs::path dstPath = parent / newSlug; bool needDirRename = (srcPath.filename() != newSlug); if (needDirRename && fs::exists(dstPath)) { std::fprintf(stderr, "rename-zone: target dir already exists: %s\n", dstPath.string().c_str()); return 1; } // Rename slug-prefixed files inside the source dir BEFORE // moving the directory — fewer paths to fix up if anything // fails midway. fs::rename is atomic per-call. std::error_code ec; int renamed = 0; for (const auto& entry : fs::recursive_directory_iterator(srcDir)) { if (!entry.is_regular_file()) continue; std::string fname = entry.path().filename().string(); bool match = (oldSlug != newSlug && fname.size() > oldSlug.size() + 1 && fname.compare(0, oldSlug.size(), oldSlug) == 0 && (fname[oldSlug.size()] == '_' || fname[oldSlug.size()] == '.')); if (!match) continue; std::string newName = newSlug + fname.substr(oldSlug.size()); fs::rename(entry.path(), entry.path().parent_path() / newName, ec); if (!ec) renamed++; } // Update manifest and save BEFORE the dir rename so the file // exists at the path we're saving to. zm.mapName = newSlug; zm.displayName = rawName; if (!zm.save(srcDir + "/zone.json")) { std::fprintf(stderr, "rename-zone: failed to write zone.json\n"); return 1; } // Now move the directory itself. std::string finalDir = srcDir; if (needDirRename) { fs::rename(srcPath, dstPath, ec); if (ec) { std::fprintf(stderr, "rename-zone: dir rename failed (%s); manifest already updated\n", ec.message().c_str()); return 1; } finalDir = dstPath.string(); } std::printf("Renamed %s -> %s\n", srcDir.c_str(), finalDir.c_str()); std::printf(" mapName : %s -> %s\n", oldSlug.c_str(), newSlug.c_str()); std::printf(" renamed : %d slug-prefixed file(s)\n", renamed); return 0; } int handleRemoveZone(int& i, int argc, char** argv) { // Delete a zone directory entirely. Requires --confirm to // actually delete (defense against accidental destruction // and against shell glob mishaps). Without --confirm, // just lists what would be deleted. std::string zoneDir = argv[++i]; bool confirm = false; if (i + 1 < argc && std::strcmp(argv[i + 1], "--confirm") == 0) { confirm = true; i++; } namespace fs = std::filesystem; if (!fs::exists(zoneDir)) { std::fprintf(stderr, "remove-zone: %s does not exist\n", zoneDir.c_str()); return 1; } if (!fs::exists(zoneDir + "/zone.json")) { // Belt-and-suspenders: refuse to wipe anything that doesn't // look like a zone dir, even with --confirm. Catches typos // like '--remove-zone .' that would nuke the whole project. std::fprintf(stderr, "remove-zone: %s has no zone.json — refusing to delete (not a zone dir)\n", zoneDir.c_str()); return 1; } // Read manifest for the user-facing name. wowee::editor::ZoneManifest zm; std::string zoneName = zoneDir; if (zm.load(zoneDir + "/zone.json")) { zoneName = zm.displayName.empty() ? zm.mapName : zm.displayName; } // Walk for what would be removed (counts + total bytes). int fileCount = 0; uint64_t totalBytes = 0; std::error_code ec; for (const auto& e : fs::recursive_directory_iterator(zoneDir, ec)) { if (!e.is_regular_file()) continue; fileCount++; totalBytes += e.file_size(ec); } if (!confirm) { std::printf("remove-zone: %s ('%s')\n", zoneDir.c_str(), zoneName.c_str()); std::printf(" would delete: %d file(s), %.1f KB\n", fileCount, totalBytes / 1024.0); std::printf(" re-run with --confirm to actually delete\n"); return 0; } // Confirmed — wipe it. uintmax_t removed = fs::remove_all(zoneDir, ec); if (ec) { std::fprintf(stderr, "remove-zone: failed to remove %s (%s)\n", zoneDir.c_str(), ec.message().c_str()); return 1; } std::printf("Removed %s ('%s')\n", zoneDir.c_str(), zoneName.c_str()); std::printf(" deleted: %ju filesystem entries, %.1f KB freed\n", static_cast(removed), totalBytes / 1024.0); return 0; } int handleClearZoneContent(int& i, int argc, char** argv) { // Wipe content files (creatures.json / objects.json / // quests.json) from a zone while keeping terrain + manifest // intact. Useful for templating: --copy-zone gives you a // duplicate; --clear-zone-content turns it into an empty // shell ready for fresh population. // // Pass --creatures / --objects / --quests to wipe individually, // or --all to wipe everything. At least one selector is required. std::string zoneDir = argv[++i]; bool wipeCreatures = false, wipeObjects = false, wipeQuests = false; while (i + 1 < argc && argv[i + 1][0] == '-') { std::string opt = argv[i + 1]; if (opt == "--creatures") { wipeCreatures = true; ++i; } else if (opt == "--objects") { wipeObjects = true; ++i; } else if (opt == "--quests") { wipeQuests = true; ++i; } else if (opt == "--all") { wipeCreatures = wipeObjects = wipeQuests = true; ++i; } else break; // unknown flag — stop consuming, surface the error } if (!wipeCreatures && !wipeObjects && !wipeQuests) { std::fprintf(stderr, "clear-zone-content: pass --creatures / --objects / --quests / --all\n"); return 1; } namespace fs = std::filesystem; if (!fs::exists(zoneDir + "/zone.json")) { std::fprintf(stderr, "clear-zone-content: %s has no zone.json — not a zone dir\n", zoneDir.c_str()); return 1; } // Delete (not blank-write) so the next --info-* doesn't see // an empty file and report 'total: 0' as if data existed. // Missing files are the canonical 'no content' state. int deleted = 0; std::error_code ec; auto wipe = [&](const std::string& fname) { std::string p = zoneDir + "/" + fname; if (fs::exists(p) && fs::remove(p, ec)) { ++deleted; std::printf(" removed : %s\n", fname.c_str()); } else if (fs::exists(p)) { std::fprintf(stderr, " WARN: failed to remove %s (%s)\n", p.c_str(), ec.message().c_str()); } else { std::printf(" skipped : %s (already absent)\n", fname.c_str()); } }; std::printf("Cleared content from %s\n", zoneDir.c_str()); if (wipeCreatures) wipe("creatures.json"); if (wipeObjects) wipe("objects.json"); if (wipeQuests) wipe("quests.json"); // Also reset manifest.hasCreatures so server module gen // doesn't expect an NPC table that's no longer there. if (wipeCreatures) { wowee::editor::ZoneManifest zm; if (zm.load(zoneDir + "/zone.json")) { if (zm.hasCreatures) { zm.hasCreatures = false; zm.save(zoneDir + "/zone.json"); std::printf(" updated : zone.json hasCreatures = false\n"); } } } std::printf(" removed : %d file(s) total\n", deleted); return 0; } } // namespace bool handleZoneMgmt(int& i, int argc, char** argv, int& outRc) { if (std::strcmp(argv[i], "--copy-zone") == 0 && i + 2 < argc) { outRc = handleCopyZone(i, argc, argv); return true; } if (std::strcmp(argv[i], "--rename-zone") == 0 && i + 2 < argc) { outRc = handleRenameZone(i, argc, argv); return true; } if (std::strcmp(argv[i], "--remove-zone") == 0 && i + 1 < argc) { outRc = handleRemoveZone(i, argc, argv); return true; } if (std::strcmp(argv[i], "--clear-zone-content") == 0 && i + 1 < argc) { outRc = handleClearZoneContent(i, argc, argv); return true; } return false; } } // namespace cli } // namespace editor } // namespace wowee