#pragma once #include "game/character.hpp" #include "game/world_packets.hpp" #include #include #include #include namespace wowee { namespace game { class GameHandler; } namespace ui { class CharacterCreateScreen { public: CharacterCreateScreen(); void render(game::GameHandler& gameHandler); void setOnCreate(std::function cb) { onCreate = std::move(cb); } void setOnCancel(std::function cb) { onCancel = std::move(cb); } void setStatus(const std::string& msg, bool isError = false); void reset(); private: char nameBuffer[13] = {}; // WoW max name = 12 chars + null int raceIndex = 0; int classIndex = 0; int genderIndex = 0; int skin = 0, face = 0, hairStyle = 0, hairColor = 0, facialHair = 0; std::string statusMessage; bool statusIsError = false; std::vector availableClasses; void updateAvailableClasses(); std::function onCreate; std::function onCancel; }; } // namespace ui } // namespace wowee