# AMD FSR2 Integration Notes WoWee supports two FSR2 backends at runtime: - `AMD FidelityFX SDK` backend (preferred when available). - `Internal fallback` backend (used when AMD SDK prerequisites are not met). ## SDK Location AMD SDK checkout path: `extern/FidelityFX-FSR2` FidelityFX SDK checkout path (framegen extern): `extern/FidelityFX-SDK` (pinned to `v1.1.4` in build scripts and CI) Detection expects: - `extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h` - `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h` - If permutation headers are missing in the SDK checkout, WoWee CMake copies a vendored snapshot from: - `third_party/fsr2_vk_permutations` ## Build Flags - `WOWEE_ENABLE_AMD_FSR2=ON` (default): attempt AMD backend integration. - `WOWEE_ENABLE_AMD_FSR3_FRAMEGEN=ON` (default): build AMD FSR3 framegen interface probe when FidelityFX-SDK headers are present. - `WOWEE_HAS_AMD_FSR2` compile define: - `1` when AMD SDK prerequisites are present. - `0` when missing, in which case internal fallback remains active. - `WOWEE_HAS_AMD_FSR3_FRAMEGEN` compile define: - `1` when FidelityFX-SDK FI/OF/FSR3+VK headers are detected. - `0` when headers are missing (probe target disabled). ## Current Status - AMD FSR2 Vulkan dispatch path is integrated and used when available. - UI displays active backend in settings (`AMD FidelityFX SDK` or `Internal fallback`). - Runtime settings include persisted FSR2 jitter tuning. - FidelityFX-SDK `v1.1.4` extern is fetched across platforms and validated in Linux CI for Vulkan framegen source presence. - Startup safety behavior remains enabled: - persisted FSR2 is deferred until `IN_WORLD` - startup falls back unless `WOWEE_ALLOW_STARTUP_FSR2=1` ## FSR Defaults - Quality default: `Native (100%)` - UI quality order: `Native`, `Ultra Quality`, `Quality`, `Balanced` - Default sharpness: `1.6` - Default FSR2 jitter sign: `0.38` - Performance preset is intentionally removed. ## CI Notes - `build-linux-amd-fsr2` clones AMD's repository and configures with `WOWEE_ENABLE_AMD_FSR2=ON`. - All build jobs clone: - `GPUOpen-Effects/FidelityFX-FSR2` (`master`) - `GPUOpen-LibrariesAndSDKs/FidelityFX-SDK` (`v1.1.4`) - Linux CI additionally checks FidelityFX-SDK Vulkan framegen files: - `ffx_frameinterpolation_callbacks_glsl.h` - `ffx_opticalflow_callbacks_glsl.h` - `CMakeShadersFrameinterpolation.txt` - `CMakeShadersOpticalflow.txt` - All CI platform jobs build: - `wowee_fsr3_framegen_amd_vk_probe` - Some upstream SDK checkouts do not include generated Vulkan permutation headers. - WoWee bootstraps those headers from the vendored snapshot so AMD backend builds remain cross-platform and deterministic. - If SDK headers are missing entirely, WoWee still falls back to the internal backend.