#pragma once #include #include "game/inventory.hpp" namespace wowee::ui { // ---- Common UI colors ---- namespace colors { constexpr ImVec4 kRed = {1.0f, 0.3f, 0.3f, 1.0f}; constexpr ImVec4 kGreen = {0.4f, 1.0f, 0.4f, 1.0f}; constexpr ImVec4 kBrightGreen = {0.3f, 1.0f, 0.3f, 1.0f}; constexpr ImVec4 kYellow = {1.0f, 1.0f, 0.3f, 1.0f}; constexpr ImVec4 kGray = {0.6f, 0.6f, 0.6f, 1.0f}; constexpr ImVec4 kDarkGray = {0.5f, 0.5f, 0.5f, 1.0f}; constexpr ImVec4 kLightGray = {0.7f, 0.7f, 0.7f, 1.0f}; constexpr ImVec4 kWhite = {1.0f, 1.0f, 1.0f, 1.0f}; constexpr ImVec4 kTooltipGold = {1.0f, 0.82f, 0.0f, 1.0f}; constexpr ImVec4 kBrightGold = {1.0f, 0.85f, 0.0f, 1.0f}; constexpr ImVec4 kPaleRed = {1.0f, 0.5f, 0.5f, 1.0f}; constexpr ImVec4 kBrightRed = {1.0f, 0.2f, 0.2f, 1.0f}; constexpr ImVec4 kLightBlue = {0.4f, 0.6f, 1.0f, 1.0f}; constexpr ImVec4 kManaBlue = {0.2f, 0.2f, 0.9f, 1.0f}; constexpr ImVec4 kCyan = {0.0f, 0.8f, 1.0f, 1.0f}; constexpr ImVec4 kDarkRed = {0.9f, 0.2f, 0.2f, 1.0f}; constexpr ImVec4 kSoftRed = {1.0f, 0.4f, 0.4f, 1.0f}; constexpr ImVec4 kHostileRed = {1.0f, 0.35f, 0.35f, 1.0f}; constexpr ImVec4 kMediumGray = {0.65f, 0.65f, 0.65f, 1.0f}; constexpr ImVec4 kWarmGold = {1.0f, 0.84f, 0.0f, 1.0f}; constexpr ImVec4 kOrange = {0.9f, 0.6f, 0.1f, 1.0f}; constexpr ImVec4 kFriendlyGreen = {0.2f, 0.7f, 0.2f, 1.0f}; constexpr ImVec4 kHealthGreen = {0.2f, 0.8f, 0.2f, 1.0f}; constexpr ImVec4 kLightGreen = {0.6f, 1.0f, 0.6f, 1.0f}; constexpr ImVec4 kActiveGreen = {0.5f, 1.0f, 0.5f, 1.0f}; constexpr ImVec4 kSocketGreen = {0.5f, 0.8f, 0.5f, 1.0f}; // UI element colors constexpr ImVec4 kInactiveGray = {0.55f, 0.55f, 0.55f, 1.0f}; constexpr ImVec4 kVeryLightGray = {0.85f, 0.85f, 0.85f, 1.0f}; constexpr ImVec4 kSymbolGold = {1.0f, 0.85f, 0.1f, 1.0f}; constexpr ImVec4 kDarkYellow = {0.8f, 0.8f, 0.0f, 1.0f}; constexpr ImVec4 kLowHealthRed = {0.8f, 0.2f, 0.2f, 1.0f}; constexpr ImVec4 kDangerRed = {0.7f, 0.2f, 0.2f, 1.0f}; // Cast bar / status colors constexpr ImVec4 kCastGreen = {0.2f, 0.75f, 0.2f, 1.0f}; constexpr ImVec4 kQueueGreen = {0.3f, 0.9f, 0.3f, 1.0f}; // Button styling colors (accept/decline patterns) constexpr ImVec4 kBtnGreen = {0.15f, 0.5f, 0.15f, 1.0f}; constexpr ImVec4 kBtnGreenHover = {0.2f, 0.7f, 0.2f, 1.0f}; // == kFriendlyGreen constexpr ImVec4 kBtnRed = {0.5f, 0.15f, 0.15f, 1.0f}; constexpr ImVec4 kBtnRedHover = {0.7f, 0.3f, 0.3f, 1.0f}; constexpr ImVec4 kBtnDkGreen = {0.2f, 0.5f, 0.2f, 1.0f}; constexpr ImVec4 kBtnDkGreenHover= {0.3f, 0.7f, 0.3f, 1.0f}; constexpr ImVec4 kBtnDkRed = {0.5f, 0.2f, 0.2f, 1.0f}; constexpr ImVec4 kBtnDkRedHover = {0.7f, 0.3f, 0.3f, 1.0f}; constexpr ImVec4 kMidHealthYellow= {0.8f, 0.8f, 0.2f, 1.0f}; // Power-type colors (unit resource bars) constexpr ImVec4 kEnergyYellow = {0.9f, 0.9f, 0.2f, 1.0f}; constexpr ImVec4 kHappinessGreen = {0.5f, 0.9f, 0.3f, 1.0f}; constexpr ImVec4 kRunicRed = {0.8f, 0.1f, 0.2f, 1.0f}; constexpr ImVec4 kSoulShardPurple = {0.4f, 0.1f, 0.6f, 1.0f}; // Coin colors constexpr ImVec4 kGold = {1.00f, 0.82f, 0.00f, 1.0f}; constexpr ImVec4 kSilver = {0.80f, 0.80f, 0.80f, 1.0f}; constexpr ImVec4 kCopper = {0.72f, 0.45f, 0.20f, 1.0f}; } // namespace colors // ---- Item quality colors ---- inline ImVec4 getQualityColor(game::ItemQuality quality) { switch (quality) { case game::ItemQuality::POOR: return {0.62f, 0.62f, 0.62f, 1.0f}; case game::ItemQuality::COMMON: return {1.0f, 1.0f, 1.0f, 1.0f}; case game::ItemQuality::UNCOMMON: return {0.12f, 1.0f, 0.0f, 1.0f}; case game::ItemQuality::RARE: return {0.0f, 0.44f, 0.87f, 1.0f}; case game::ItemQuality::EPIC: return {0.64f, 0.21f, 0.93f, 1.0f}; case game::ItemQuality::LEGENDARY: return {1.0f, 0.50f, 0.0f, 1.0f}; case game::ItemQuality::ARTIFACT: return {0.90f, 0.80f, 0.50f, 1.0f}; case game::ItemQuality::HEIRLOOM: return {0.90f, 0.80f, 0.50f, 1.0f}; default: return {1.0f, 1.0f, 1.0f, 1.0f}; } } // ---- Coin display (gold/silver/copper) ---- inline void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) { bool any = false; if (g > 0) { ImGui::TextColored(colors::kGold, "%ug", g); any = true; } if (s > 0 || g > 0) { if (any) ImGui::SameLine(0, 3); ImGui::TextColored(colors::kSilver, "%us", s); any = true; } if (any) ImGui::SameLine(0, 3); ImGui::TextColored(colors::kCopper, "%uc", c); } // Convenience overload: decompose copper amount and render as gold/silver/copper inline void renderCoinsFromCopper(uint64_t copper) { renderCoinsText(static_cast(copper / 10000), static_cast((copper / 100) % 100), static_cast(copper % 100)); } // ---- Inventory slot name from WoW inventory type ---- inline const char* getInventorySlotName(uint32_t inventoryType) { switch (inventoryType) { case 1: return "Head"; case 2: return "Neck"; case 3: return "Shoulder"; case 4: return "Shirt"; case 5: return "Chest"; case 6: return "Waist"; case 7: return "Legs"; case 8: return "Feet"; case 9: return "Wrist"; case 10: return "Hands"; case 11: return "Finger"; case 12: return "Trinket"; case 13: return "One-Hand"; case 14: return "Shield"; case 15: return "Ranged"; case 16: return "Back"; case 17: return "Two-Hand"; case 18: return "Bag"; case 19: return "Tabard"; case 20: return "Robe"; case 21: return "Main Hand"; case 22: return "Off Hand"; case 23: return "Held In Off-hand"; case 25: return "Thrown"; case 26: return "Ranged"; case 28: return "Relic"; default: return ""; } } // ---- Binding type display ---- inline void renderBindingType(uint32_t bindType) { const auto& kBindColor = colors::kTooltipGold; switch (bindType) { case 1: ImGui::TextColored(kBindColor, "Binds when picked up"); break; case 2: ImGui::TextColored(kBindColor, "Binds when equipped"); break; case 3: ImGui::TextColored(kBindColor, "Binds when used"); break; case 4: ImGui::TextColored(kBindColor, "Quest Item"); break; default: break; } } // ---- DBC item-set spell field keys ---- inline constexpr const char* kItemSetItemKeys[10] = { "Item0","Item1","Item2","Item3","Item4", "Item5","Item6","Item7","Item8","Item9" }; inline constexpr const char* kItemSetSpellKeys[10] = { "Spell0","Spell1","Spell2","Spell3","Spell4", "Spell5","Spell6","Spell7","Spell8","Spell9" }; inline constexpr const char* kItemSetThresholdKeys[10] = { "Threshold0","Threshold1","Threshold2","Threshold3","Threshold4", "Threshold5","Threshold6","Threshold7","Threshold8","Threshold9" }; // ---- Socket type display (gem sockets) ---- struct SocketTypeDef { uint32_t mask; const char* label; ImVec4 col; }; inline constexpr SocketTypeDef kSocketTypes[] = { { 1, "Meta Socket", { 0.7f, 0.7f, 0.9f, 1.0f } }, { 2, "Red Socket", { 1.0f, 0.3f, 0.3f, 1.0f } }, { 4, "Yellow Socket", { 1.0f, 0.9f, 0.3f, 1.0f } }, { 8, "Blue Socket", { 0.3f, 0.6f, 1.0f, 1.0f } }, }; // ---- Class/race bitmask lookup (for allowableClass/allowableRace display) ---- struct ClassMaskEntry { uint32_t mask; const char* name; }; inline constexpr ClassMaskEntry kClassMasks[] = { {1,"Warrior"}, {2,"Paladin"}, {4,"Hunter"}, {8,"Rogue"}, {16,"Priest"}, {32,"Death Knight"}, {64,"Shaman"}, {128,"Mage"}, {256,"Warlock"}, {1024,"Druid"}, }; struct RaceMaskEntry { uint32_t mask; const char* name; }; inline constexpr RaceMaskEntry kRaceMasks[] = { {1,"Human"}, {2,"Orc"}, {4,"Dwarf"}, {8,"Night Elf"}, {16,"Undead"}, {32,"Tauren"}, {64,"Gnome"}, {128,"Troll"}, {512,"Blood Elf"}, {1024,"Draenei"}, }; // ---- WoW class colors (Blizzard canonical) ---- inline ImVec4 getClassColor(uint8_t classId) { switch (classId) { case 1: return {0.78f, 0.61f, 0.43f, 1.0f}; // Warrior #C79C6E case 2: return {0.96f, 0.55f, 0.73f, 1.0f}; // Paladin #F58CBA case 3: return {0.67f, 0.83f, 0.45f, 1.0f}; // Hunter #ABD473 case 4: return {1.00f, 0.96f, 0.41f, 1.0f}; // Rogue #FFF569 case 5: return {1.00f, 1.00f, 1.00f, 1.0f}; // Priest #FFFFFF case 6: return {0.77f, 0.12f, 0.23f, 1.0f}; // DK #C41F3B case 7: return {0.00f, 0.44f, 0.87f, 1.0f}; // Shaman #0070DE case 8: return {0.41f, 0.80f, 0.94f, 1.0f}; // Mage #69CCF0 case 9: return {0.58f, 0.51f, 0.79f, 1.0f}; // Warlock #9482C9 case 11: return {1.00f, 0.49f, 0.04f, 1.0f}; // Druid #FF7D0A default: return colors::kVeryLightGray; } } inline ImU32 getClassColorU32(uint8_t classId, int alpha = 255) { ImVec4 c = getClassColor(classId); return IM_COL32(static_cast(c.x * 255), static_cast(c.y * 255), static_cast(c.z * 255), alpha); } } // namespace wowee::ui