# AMD FSR2 Integration Notes WoWee supports two FSR2 backends at runtime: - `AMD FidelityFX SDK` backend (preferred when available). - `Internal fallback` backend (used when AMD SDK prerequisites are not met). ## SDK Location AMD SDK checkout path: `extern/FidelityFX-FSR2` FidelityFX SDK checkout path (framegen extern): `extern/FidelityFX-SDK` (default branch `main` from WoWee's fork in build scripts and CI) Override knobs for local build scripts: - `WOWEE_FFX_SDK_REPO` (default: `https://github.com/Kelsidavis/FidelityFX-SDK.git`) - `WOWEE_FFX_SDK_REF` (default: `main`) Detection expects: - `extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h` - `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h` - If permutation headers are missing in the SDK checkout, WoWee CMake copies a vendored snapshot from: - `third_party/fsr2_vk_permutations` ## Build Flags - `WOWEE_ENABLE_AMD_FSR2=ON` (default): attempt AMD backend integration. - `WOWEE_ENABLE_AMD_FSR3_FRAMEGEN=ON` (default): build AMD FSR3 framegen interface probe when FidelityFX-SDK headers are present. - `WOWEE_HAS_AMD_FSR2` compile define: - `1` when AMD SDK prerequisites are present. - `0` when missing, in which case internal fallback remains active. - `WOWEE_HAS_AMD_FSR3_FRAMEGEN` compile define: - `1` when FidelityFX-SDK FI/OF/FSR3+VK headers are detected. - `0` when headers are missing (probe target disabled). Runtime note: - Renderer/UI expose a persisted experimental framegen toggle. - Runtime loader is Path A only (official AMD runtime library). - You can point to an explicit runtime binary with: - `WOWEE_FFX_SDK_RUNTIME_LIB=/absolute/path/to/libffx_fsr3_vk.so` (or `.dll` / `.dylib`). - If no official runtime is found, frame generation is disabled cleanly (Path C). ## Current Status - AMD FSR2 Vulkan dispatch path is integrated and used when available. - UI displays active backend in settings (`AMD FidelityFX SDK` or `Internal fallback`). - Runtime settings include persisted FSR2 jitter tuning. - FidelityFX-SDK extern is fetched across platforms (default: `Kelsidavis/FidelityFX-SDK` on `main`). - Startup safety behavior remains enabled: - persisted FSR2 is deferred until `IN_WORLD` - startup falls back unless `WOWEE_ALLOW_STARTUP_FSR2=1` ## FSR Defaults - Quality default: `Native (100%)` - UI quality order: `Native`, `Ultra Quality`, `Quality`, `Balanced` - Default sharpness: `1.6` - Default FSR2 jitter sign: `0.38` - Performance preset is intentionally removed. ## CI Notes - `build-linux-amd-fsr2` clones AMD's repository and configures with `WOWEE_ENABLE_AMD_FSR2=ON`. - All build jobs clone: - `GPUOpen-Effects/FidelityFX-FSR2` (`master`) - `Kelsidavis/FidelityFX-SDK` (`main`) by default - Linux CI validates FidelityFX-SDK Kits framegen headers: - `upscalers/fsr3/include/ffx_fsr3upscaler.h` - `framegeneration/fsr3/include/ffx_frameinterpolation.h` - `framegeneration/fsr3/include/ffx_opticalflow.h` - `backend/vk/ffx_vk.h` - CI builds `wowee_fsr3_framegen_amd_vk_probe` when that target is generated by CMake for the detected SDK layout. - Some upstream SDK checkouts do not include generated Vulkan permutation headers. - WoWee bootstraps those headers from the vendored snapshot so AMD backend builds remain cross-platform and deterministic. - If SDK headers are missing entirely, WoWee still falls back to the internal backend.