# Build directories build/ build_asan/ build-debug/ build-sanitize/ bin/ lib/ # CMake CMakeCache.txt CMakeFiles/ cmake_install.cmake Makefile *.cmake !CMakeLists.txt # Compiled Object files *.o *.obj *.slo *.lo *.spv # Compiled Dynamic libraries *.so *.dylib *.dll # Compiled Static libraries *.a *.lib *.la # Executables *.exe *.out *.app wowee # Claude Code internal state .claude/ # IDE files .vscode/ .idea/ *.swp *.swo *~ .DS_Store # Compilation database (regenerated by cmake) compile_commands.json # Language server caches .ccls .ccls-cache/ .cache/clangd/ # Tags tags TAGS .tags cscope.out # External dependencies (except submodules and vendored headers) extern/* !extern/.gitkeep !extern/catch2 !extern/imgui !extern/vk-bootstrap !extern/FidelityFX-SDK !extern/FidelityFX-FSR2 !extern/vk_mem_alloc.h !extern/lua-5.1.5 !extern/VERSIONS.md # ImGui state imgui.ini # Logs *.log # Config files config.ini config.json # Runtime cache (floor heights, etc.) cache/ # Single-player saves saves/ wowee_[0-9][0-9][0-9][0-9] # Extracted assets (run ./extract_assets.sh or .\extract_assets.ps1 to generate) Data/* !Data/opcodes ingest/ # Asset pipeline state and texture packs asset_pipeline/ # Local texture dumps / extracted art should never be committed assets/textures/ node_modules/ # Python cache artifacts tools/__pycache__/ *.pyc # artifacts .codex-loop/ # Local agent instructions AGENTS.md codex-loop.sh