#pragma once #include #include "game/inventory.hpp" namespace wowee::ui { // ---- Common UI colors ---- namespace colors { constexpr ImVec4 kRed = {1.0f, 0.3f, 0.3f, 1.0f}; constexpr ImVec4 kGreen = {0.4f, 1.0f, 0.4f, 1.0f}; constexpr ImVec4 kBrightGreen = {0.3f, 1.0f, 0.3f, 1.0f}; constexpr ImVec4 kYellow = {1.0f, 1.0f, 0.3f, 1.0f}; constexpr ImVec4 kGray = {0.6f, 0.6f, 0.6f, 1.0f}; constexpr ImVec4 kDarkGray = {0.5f, 0.5f, 0.5f, 1.0f}; constexpr ImVec4 kLightGray = {0.7f, 0.7f, 0.7f, 1.0f}; constexpr ImVec4 kWhite = {1.0f, 1.0f, 1.0f, 1.0f}; // Coin colors constexpr ImVec4 kGold = {1.00f, 0.82f, 0.00f, 1.0f}; constexpr ImVec4 kSilver = {0.80f, 0.80f, 0.80f, 1.0f}; constexpr ImVec4 kCopper = {0.72f, 0.45f, 0.20f, 1.0f}; } // namespace colors // ---- Item quality colors ---- inline ImVec4 getQualityColor(game::ItemQuality quality) { switch (quality) { case game::ItemQuality::POOR: return {0.62f, 0.62f, 0.62f, 1.0f}; case game::ItemQuality::COMMON: return {1.0f, 1.0f, 1.0f, 1.0f}; case game::ItemQuality::UNCOMMON: return {0.12f, 1.0f, 0.0f, 1.0f}; case game::ItemQuality::RARE: return {0.0f, 0.44f, 0.87f, 1.0f}; case game::ItemQuality::EPIC: return {0.64f, 0.21f, 0.93f, 1.0f}; case game::ItemQuality::LEGENDARY: return {1.0f, 0.50f, 0.0f, 1.0f}; case game::ItemQuality::ARTIFACT: return {0.90f, 0.80f, 0.50f, 1.0f}; case game::ItemQuality::HEIRLOOM: return {0.90f, 0.80f, 0.50f, 1.0f}; default: return {1.0f, 1.0f, 1.0f, 1.0f}; } } // ---- Coin display (gold/silver/copper) ---- inline void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) { bool any = false; if (g > 0) { ImGui::TextColored(colors::kGold, "%ug", g); any = true; } if (s > 0 || g > 0) { if (any) ImGui::SameLine(0, 3); ImGui::TextColored(colors::kSilver, "%us", s); any = true; } if (any) ImGui::SameLine(0, 3); ImGui::TextColored(colors::kCopper, "%uc", c); } // Convenience overload: decompose copper amount and render as gold/silver/copper inline void renderCoinsFromCopper(uint64_t copper) { renderCoinsText(static_cast(copper / 10000), static_cast((copper / 100) % 100), static_cast(copper % 100)); } } // namespace wowee::ui