#pragma once #include "game/character.hpp" #include "game/world_packets.hpp" #include #include #include #include #include namespace wowee { namespace game { class GameHandler; } namespace pipeline { class AssetManager; } namespace rendering { class CharacterPreview; } namespace ui { class CharacterCreateScreen { public: CharacterCreateScreen(); ~CharacterCreateScreen(); void render(game::GameHandler& gameHandler); void update(float deltaTime); void setOnCreate(std::function cb) { onCreate = std::move(cb); } void setOnCancel(std::function cb) { onCancel = std::move(cb); } void setStatus(const std::string& msg, bool isError = false); void reset(); void initializePreview(pipeline::AssetManager* am); private: char nameBuffer[13] = {}; // WoW max name = 12 chars + null int raceIndex = 0; int classIndex = 0; int genderIndex = 0; int skin = 0, face = 0, hairStyle = 0, hairColor = 0, facialHair = 0; int maxSkin = 9, maxFace = 9, maxHairStyle = 11, maxHairColor = 9, maxFacialHair = 8; std::string statusMessage; bool statusIsError = false; std::vector availableClasses; void updateAvailableClasses(); std::function onCreate; std::function onCancel; // 3D model preview std::unique_ptr preview_; pipeline::AssetManager* assetManager_ = nullptr; int prevRaceIndex_ = -1; int prevGenderIndex_ = -1; int prevSkin_ = -1; int prevFace_ = -1; int prevHairStyle_ = -1; int prevHairColor_ = -1; int prevFacialHair_ = -1; int prevRangeRace_ = -1; int prevRangeGender_ = -1; int prevRangeSkin_ = -1; int prevRangeHairStyle_ = -1; bool draggingPreview_ = false; float dragStartX_ = 0.0f; void updatePreviewIfNeeded(); void updateAppearanceRanges(); }; } // namespace ui } // namespace wowee