#pragma once #include "npc_spawner.hpp" #include "quest_editor.hpp" #include #include namespace wowee { namespace editor { class SQLExporter { public: // Export creature spawns as AzerothCore/TrinityCore SQL static bool exportCreatures(const std::vector& spawns, const std::string& path, uint32_t mapId = 9000, uint32_t startEntry = 100000); // Export quest definitions as AzerothCore quest_template SQL static bool exportQuests(const std::vector& quests, const std::string& path, uint32_t startEntry = 100000); // Export everything to a single SQL file static bool exportAll(const std::vector& spawns, const std::vector& quests, const std::string& path, uint32_t mapId = 9000, uint32_t startEntry = 100000); }; } // namespace editor } // namespace wowee