#!/bin/bash # Test if splash sounds load properly echo "Testing splash sound files..." echo "" for file in \ "Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterSmallA.wav" \ "Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterMediumA.wav" \ "Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterGiantA.wav" \ "Sound\\Character\\Footsteps\\WaterSplash\\FootStepsMediumWaterA.wav" do echo -n "Checking: $file ... " if ./list_mpq Data/common.MPQ "$file" 2>/dev/null | grep -q "wav"; then echo "✓ EXISTS" else echo "✗ NOT FOUND" fi done echo "" echo "Now run the game and check for:" echo " Activity SFX loaded: jump=X splash=8 swimLoop=X" echo "" echo "If splash=0, the files aren't being loaded by ActivitySoundManager"