#include "game/update_field_table.hpp" #include "core/logger.hpp" #include #include #include namespace wowee { namespace game { static const UpdateFieldTable* g_activeUpdateFieldTable = nullptr; void setActiveUpdateFieldTable(const UpdateFieldTable* table) { g_activeUpdateFieldTable = table; } const UpdateFieldTable* getActiveUpdateFieldTable() { return g_activeUpdateFieldTable; } struct UFNameEntry { const char* name; UF field; }; static const UFNameEntry kUFNames[] = { {"OBJECT_FIELD_ENTRY", UF::OBJECT_FIELD_ENTRY}, {"OBJECT_FIELD_SCALE_X", UF::OBJECT_FIELD_SCALE_X}, {"UNIT_FIELD_TARGET_LO", UF::UNIT_FIELD_TARGET_LO}, {"UNIT_FIELD_TARGET_HI", UF::UNIT_FIELD_TARGET_HI}, {"UNIT_FIELD_BYTES_0", UF::UNIT_FIELD_BYTES_0}, {"UNIT_FIELD_HEALTH", UF::UNIT_FIELD_HEALTH}, {"UNIT_FIELD_POWER1", UF::UNIT_FIELD_POWER1}, {"UNIT_FIELD_MAXHEALTH", UF::UNIT_FIELD_MAXHEALTH}, {"UNIT_FIELD_MAXPOWER1", UF::UNIT_FIELD_MAXPOWER1}, {"UNIT_FIELD_LEVEL", UF::UNIT_FIELD_LEVEL}, {"UNIT_FIELD_FACTIONTEMPLATE", UF::UNIT_FIELD_FACTIONTEMPLATE}, {"UNIT_FIELD_FLAGS", UF::UNIT_FIELD_FLAGS}, {"UNIT_FIELD_FLAGS_2", UF::UNIT_FIELD_FLAGS_2}, {"UNIT_FIELD_DISPLAYID", UF::UNIT_FIELD_DISPLAYID}, {"UNIT_FIELD_MOUNTDISPLAYID", UF::UNIT_FIELD_MOUNTDISPLAYID}, {"UNIT_FIELD_AURAS", UF::UNIT_FIELD_AURAS}, {"UNIT_NPC_FLAGS", UF::UNIT_NPC_FLAGS}, {"UNIT_DYNAMIC_FLAGS", UF::UNIT_DYNAMIC_FLAGS}, {"UNIT_FIELD_RESISTANCES", UF::UNIT_FIELD_RESISTANCES}, {"UNIT_END", UF::UNIT_END}, {"PLAYER_FLAGS", UF::PLAYER_FLAGS}, {"PLAYER_BYTES", UF::PLAYER_BYTES}, {"PLAYER_BYTES_2", UF::PLAYER_BYTES_2}, {"PLAYER_XP", UF::PLAYER_XP}, {"PLAYER_NEXT_LEVEL_XP", UF::PLAYER_NEXT_LEVEL_XP}, {"PLAYER_FIELD_COINAGE", UF::PLAYER_FIELD_COINAGE}, {"PLAYER_QUEST_LOG_START", UF::PLAYER_QUEST_LOG_START}, {"PLAYER_FIELD_INV_SLOT_HEAD", UF::PLAYER_FIELD_INV_SLOT_HEAD}, {"PLAYER_FIELD_PACK_SLOT_1", UF::PLAYER_FIELD_PACK_SLOT_1}, {"PLAYER_FIELD_BANK_SLOT_1", UF::PLAYER_FIELD_BANK_SLOT_1}, {"PLAYER_FIELD_BANKBAG_SLOT_1", UF::PLAYER_FIELD_BANKBAG_SLOT_1}, {"PLAYER_SKILL_INFO_START", UF::PLAYER_SKILL_INFO_START}, {"PLAYER_EXPLORED_ZONES_START", UF::PLAYER_EXPLORED_ZONES_START}, {"GAMEOBJECT_DISPLAYID", UF::GAMEOBJECT_DISPLAYID}, {"ITEM_FIELD_STACK_COUNT", UF::ITEM_FIELD_STACK_COUNT}, {"ITEM_FIELD_DURABILITY", UF::ITEM_FIELD_DURABILITY}, {"ITEM_FIELD_MAXDURABILITY", UF::ITEM_FIELD_MAXDURABILITY}, {"PLAYER_REST_STATE_EXPERIENCE", UF::PLAYER_REST_STATE_EXPERIENCE}, {"CONTAINER_FIELD_NUM_SLOTS", UF::CONTAINER_FIELD_NUM_SLOTS}, {"CONTAINER_FIELD_SLOT_1", UF::CONTAINER_FIELD_SLOT_1}, }; static constexpr size_t kUFNameCount = sizeof(kUFNames) / sizeof(kUFNames[0]); bool UpdateFieldTable::loadFromJson(const std::string& path) { std::ifstream f(path); if (!f.is_open()) { LOG_WARNING("UpdateFieldTable: cannot open ", path); return false; } std::string json((std::istreambuf_iterator(f)), std::istreambuf_iterator()); fieldMap_.clear(); size_t loaded = 0; size_t pos = 0; while (pos < json.size()) { size_t keyStart = json.find('"', pos); if (keyStart == std::string::npos) break; size_t keyEnd = json.find('"', keyStart + 1); if (keyEnd == std::string::npos) break; std::string key = json.substr(keyStart + 1, keyEnd - keyStart - 1); size_t colon = json.find(':', keyEnd); if (colon == std::string::npos) break; size_t valStart = colon + 1; while (valStart < json.size() && (json[valStart] == ' ' || json[valStart] == '\t' || json[valStart] == '\r' || json[valStart] == '\n')) ++valStart; size_t valEnd = json.find_first_of(",}\r\n", valStart); if (valEnd == std::string::npos) valEnd = json.size(); std::string valStr = json.substr(valStart, valEnd - valStart); // Trim whitespace while (!valStr.empty() && (valStr.back() == ' ' || valStr.back() == '\t')) valStr.pop_back(); uint16_t idx = 0; try { idx = static_cast(std::stoul(valStr)); } catch (...) { pos = valEnd + 1; continue; } // Find matching UF enum for (size_t i = 0; i < kUFNameCount; ++i) { if (key == kUFNames[i].name) { fieldMap_[static_cast(kUFNames[i].field)] = idx; ++loaded; break; } } pos = valEnd + 1; } if (loaded == 0) { LOG_WARNING("UpdateFieldTable: no fields loaded from ", path); return false; } LOG_INFO("UpdateFieldTable: loaded ", loaded, " fields from ", path); return true; } uint16_t UpdateFieldTable::index(UF field) const { auto it = fieldMap_.find(static_cast(field)); return (it != fieldMap_.end()) ? it->second : 0xFFFF; } bool UpdateFieldTable::hasField(UF field) const { return fieldMap_.count(static_cast(field)) > 0; } } // namespace game } // namespace wowee