# Wowee Open Format Specification v1.0 Novel file formats for custom WoW zone content. No Blizzard IP. ## WOT — Wowee Open Terrain (JSON metadata) - Extension: `.wot` - Contains: tile coords, texture list, per-chunk layers/holes, water data - Key: `"format": "wot-1.0"` ## WHM — Wowee HeightMap (binary) - Extension: `.whm` - Magic: `WHM1` (0x314D4857) - Version: 1 (embedded in magic — WHM2 for future revisions) - Layout: magic(4) + chunks(4) + vertsPerChunk(4) + [baseHeight(4) + heights[145](580)] × 256 - Total size: 12 + 256 × 584 = 149,516 bytes ## WOM — Wowee Open Model (binary) - Extension: `.wom` - Magic: `WOM1` (0x314D4F57) - Layout: magic(4) + vertCount(4) + indexCount(4) + texCount(4) + bounds(28) + name + vertices + indices + texPaths - Vertex: position(vec3) + normal(vec3) + texCoord(vec2) = 32 bytes ## WOB — Wowee Open Building (binary) - Extension: `.wob` - Magic: `WOB1` (0x31424F57) - Layout: magic(4) + groupCount(4) + portalCount(4) + doodadCount(4) + bounds(4) + name + groups + portals + doodads - Group: name + vertices(pos+normal+uv+color) + indices + texPaths + bounds + outdoor flag ## WCP — Wowee Content Pack (archive) - Extension: `.wcp` - Magic: `WCP1` (0x31504357) - Layout: magic(4) + fileCount(4) + infoJsonSize(4) + infoJSON + [pathLen(2) + path + dataSize(4) + data] × N ## zone.json — Map Definition - Replaces WDT - Contains: mapName, mapId, tiles, biome, file references ## All formats are novel, portable, and open for redistribution.