// GENERATED FILE - DO NOT EDIT {"CMSG_GAMEOBJECT_USE", "CMSG_GAMEOBJ_USE"}, {"CMSG_GUILD_DECLINE_INVITATION", "CMSG_GUILD_DECLINE"}, {"CMSG_GUILD_DEMOTE_MEMBER", "CMSG_GUILD_DEMOTE"}, {"CMSG_GUILD_GET_ROSTER", "CMSG_GUILD_ROSTER"}, {"CMSG_GUILD_PROMOTE_MEMBER", "CMSG_GUILD_PROMOTE"}, {"CMSG_MOVE_FALL_LAND", "MSG_MOVE_FALL_LAND"}, {"CMSG_MOVE_HEARTBEAT", "MSG_MOVE_HEARTBEAT"}, {"CMSG_MOVE_JUMP", "MSG_MOVE_JUMP"}, {"CMSG_MOVE_SET_FACING", "MSG_MOVE_SET_FACING"}, {"CMSG_MOVE_START_BACKWARD", "MSG_MOVE_START_BACKWARD"}, {"CMSG_MOVE_START_FORWARD", "MSG_MOVE_START_FORWARD"}, {"CMSG_MOVE_START_STRAFE_LEFT", "MSG_MOVE_START_STRAFE_LEFT"}, {"CMSG_MOVE_START_STRAFE_RIGHT", "MSG_MOVE_START_STRAFE_RIGHT"}, {"CMSG_MOVE_START_SWIM", "MSG_MOVE_START_SWIM"}, {"CMSG_MOVE_START_TURN_LEFT", "MSG_MOVE_START_TURN_LEFT"}, {"CMSG_MOVE_START_TURN_RIGHT", "MSG_MOVE_START_TURN_RIGHT"}, {"CMSG_MOVE_STOP", "MSG_MOVE_STOP"}, {"CMSG_MOVE_STOP_STRAFE", "MSG_MOVE_STOP_STRAFE"}, {"CMSG_MOVE_STOP_SWIM", "MSG_MOVE_STOP_SWIM"}, {"CMSG_MOVE_STOP_TURN", "MSG_MOVE_STOP_TURN"}, {"CMSG_REQUEST_PLAYED_TIME", "CMSG_PLAYED_TIME"}, {"CMSG_SHOWING_CLOAK", "CMSG_SHOWING_CLOAK"}, {"CMSG_SHOWING_HELM", "CMSG_SHOWING_HELM"}, {"CMSG_STAND_STATE_CHANGE", "CMSG_STANDSTATECHANGE"}, {"CMSG_TOGGLE_CLOAK", "CMSG_SHOWING_CLOAK"}, {"CMSG_TOGGLE_HELM", "CMSG_SHOWING_HELM"}, {"SMSG_BATTLEFIELD_PORT_DENIED", "SMSG_BATTLEFIELD_PORT_DENIED"}, {"SMSG_CAST_FAILED", "SMSG_CAST_FAILED"}, {"SMSG_CAST_RESULT", "SMSG_CAST_FAILED"}, {"SMSG_ENVIRONMENTALDAMAGELOG", "SMSG_ENVIRONMENTAL_DAMAGE_LOG"}, {"SMSG_INIT_EXTRA_AURA_INFO", "SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE"}, {"SMSG_INSPECT", "SMSG_INSPECT_RESULTS_UPDATE"}, {"SMSG_INSPECT_RESULTS", "SMSG_INSPECT_RESULTS_UPDATE"}, {"SMSG_PUREMOUNT_CANCELLED_OBSOLETE", "SMSG_REMOVED_FROM_PVP_QUEUE"}, {"SMSG_QUEST_FORCE_REMOVE", "SMSG_QUEST_FORCE_REMOVE"}, {"SMSG_REMOVED_FROM_PVP_QUEUE", "SMSG_REMOVED_FROM_PVP_QUEUE"}, {"SMSG_SET_EXTRA_AURA_INFO", "SMSG_SET_EXTRA_AURA_INFO_OBSOLETE"}, {"SMSG_SET_REST_START", "SMSG_QUEST_FORCE_REMOVE"}, {"SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED", "SMSG_SPLINE_SET_RUN_BACK_SPEED"}, {"SMSG_SPLINE_MOVE_SET_RUN_SPEED", "SMSG_SPLINE_SET_RUN_SPEED"}, {"SMSG_SPLINE_MOVE_SET_SWIM_SPEED", "SMSG_SPLINE_SET_SWIM_SPEED"}, {"SMSG_VICTIMSTATEUPDATE_OBSOLETE", "SMSG_BATTLEFIELD_PORT_DENIED"},