#pragma once #include // Rendering-domain constants: distances, LOD thresholds, particle tuning. namespace wowee { namespace rendering { // --------------------------------------------------------------------------- // M2 instance-count → render-distance mapping // --------------------------------------------------------------------------- constexpr uint32_t M2_HIGH_DENSITY_INSTANCE_THRESHOLD = 2000; constexpr float M2_MAX_RENDER_DISTANCE_HIGH_DENSITY = 800.0f; constexpr float M2_MAX_RENDER_DISTANCE_LOW_DENSITY = 2800.0f; // --------------------------------------------------------------------------- // M2 LOD / bone-update distance thresholds (world units) // --------------------------------------------------------------------------- constexpr float M2_LOD3_DISTANCE = 150.0f; // Beyond this: no bone updates constexpr float M2_BONE_SKIP_DIST_FAR = 100.0f; // Beyond this: every 4th frame constexpr float M2_BONE_SKIP_DIST_MID = 50.0f; // Beyond this: every 2nd frame // --------------------------------------------------------------------------- // M2 culling geometry // --------------------------------------------------------------------------- constexpr float M2_CULL_RADIUS_SCALE_DIVISOR = 12.0f; constexpr float M2_PADDED_RADIUS_SCALE = 1.5f; constexpr float M2_PADDED_RADIUS_MIN_MARGIN = 3.0f; // --------------------------------------------------------------------------- // M2 variation / idle animation timing (milliseconds) // --------------------------------------------------------------------------- constexpr float M2_VARIATION_TIMER_MIN_MS = 3000.0f; constexpr float M2_VARIATION_TIMER_MAX_MS = 11000.0f; constexpr float M2_LOOP_VARIATION_TIMER_MIN_MS = 4000.0f; constexpr float M2_LOOP_VARIATION_TIMER_MAX_MS = 10000.0f; constexpr float M2_IDLE_VARIATION_TIMER_MIN_MS = 2000.0f; constexpr float M2_IDLE_VARIATION_TIMER_MAX_MS = 6000.0f; constexpr float M2_DEFAULT_PARTICLE_ANIM_MS = 3333.0f; // --------------------------------------------------------------------------- // HiZ occlusion culling // --------------------------------------------------------------------------- // VP matrix diff threshold — below this HiZ is considered safe. // Typical tracking camera (following a walking character) produces 0.05–0.25. constexpr float HIZ_VP_DIFF_THRESHOLD = 0.5f; // --------------------------------------------------------------------------- // Smoke / spark particle tuning // --------------------------------------------------------------------------- constexpr float SMOKE_OFFSET_XY_MIN = -0.4f; constexpr float SMOKE_OFFSET_XY_MAX = 0.4f; constexpr float SMOKE_VEL_Z_MIN = 3.0f; constexpr float SMOKE_VEL_Z_MAX = 5.0f; constexpr float SMOKE_LIFETIME_MIN = 4.0f; constexpr float SMOKE_LIFETIME_MAX = 7.0f; constexpr float SMOKE_Z_VEL_DAMPING = 0.98f; constexpr float SMOKE_SIZE_START = 1.0f; constexpr float SMOKE_SIZE_GROWTH = 2.5f; constexpr int SPARK_PROBABILITY_DENOM = 8; // 1-in-8 chance per frame constexpr float SPARK_LIFE_BASE = 0.8f; constexpr float SPARK_LIFE_RANGE = 1.2f; // --------------------------------------------------------------------------- // Character rendering // --------------------------------------------------------------------------- // Default frustum-cull radius when model bounds are unavailable (world units). // 4.0 covers Tauren, mounted characters, and most creature models. constexpr float DEFAULT_CHARACTER_CULL_RADIUS = 4.0f; } // namespace rendering } // namespace wowee