#include "pipeline/wowee_locks.hpp" #include #include #include namespace wowee { namespace pipeline { namespace { constexpr char kMagic[4] = {'W', 'L', 'C', 'K'}; constexpr uint32_t kVersion = 1; // SkillLine canonical ID for lockpicking (matches AzerothCore). constexpr uint32_t kLockpickingSkill = 633; template void writePOD(std::ofstream& os, const T& v) { os.write(reinterpret_cast(&v), sizeof(T)); } template bool readPOD(std::ifstream& is, T& v) { is.read(reinterpret_cast(&v), sizeof(T)); return is.gcount() == static_cast(sizeof(T)); } void writeStr(std::ofstream& os, const std::string& s) { uint32_t n = static_cast(s.size()); writePOD(os, n); if (n > 0) os.write(s.data(), n); } bool readStr(std::ifstream& is, std::string& s) { uint32_t n = 0; if (!readPOD(is, n)) return false; if (n > (1u << 20)) return false; s.resize(n); if (n > 0) { is.read(s.data(), n); if (is.gcount() != static_cast(n)) { s.clear(); return false; } } return true; } std::string normalizePath(std::string base) { if (base.size() < 5 || base.substr(base.size() - 5) != ".wlck") { base += ".wlck"; } return base; } } // namespace const WoweeLock::Entry* WoweeLock::findById(uint32_t lockId) const { for (const auto& e : entries) { if (e.lockId == lockId) return &e; } return nullptr; } const char* WoweeLock::channelKindName(uint8_t k) { switch (k) { case ChannelNone: return "-"; case ChannelItem: return "item"; case ChannelLockpick: return "lockpick"; case ChannelSpell: return "spell"; case ChannelDamage: return "damage"; default: return "?"; } } bool WoweeLockLoader::save(const WoweeLock& cat, const std::string& basePath) { std::ofstream os(normalizePath(basePath), std::ios::binary); if (!os) return false; os.write(kMagic, 4); writePOD(os, kVersion); writeStr(os, cat.name); uint32_t entryCount = static_cast(cat.entries.size()); writePOD(os, entryCount); for (const auto& e : cat.entries) { writePOD(os, e.lockId); writeStr(os, e.name); writePOD(os, e.flags); for (int k = 0; k < WoweeLock::kChannelSlots; ++k) { const auto& ch = e.channels[k]; writePOD(os, ch.kind); uint8_t pad = 0; writePOD(os, pad); writePOD(os, ch.skillRequired); writePOD(os, ch.targetId); } } return os.good(); } WoweeLock WoweeLockLoader::load(const std::string& basePath) { WoweeLock out; std::ifstream is(normalizePath(basePath), std::ios::binary); if (!is) return out; char magic[4]; is.read(magic, 4); if (std::memcmp(magic, kMagic, 4) != 0) return out; uint32_t version = 0; if (!readPOD(is, version) || version != kVersion) return out; if (!readStr(is, out.name)) return out; uint32_t entryCount = 0; if (!readPOD(is, entryCount)) return out; if (entryCount > (1u << 20)) return out; out.entries.resize(entryCount); for (auto& e : out.entries) { if (!readPOD(is, e.lockId)) { out.entries.clear(); return out; } if (!readStr(is, e.name)) { out.entries.clear(); return out; } if (!readPOD(is, e.flags)) { out.entries.clear(); return out; } for (int k = 0; k < WoweeLock::kChannelSlots; ++k) { auto& ch = e.channels[k]; if (!readPOD(is, ch.kind)) { out.entries.clear(); return out; } uint8_t pad = 0; if (!readPOD(is, pad)) { out.entries.clear(); return out; } if (!readPOD(is, ch.skillRequired) || !readPOD(is, ch.targetId)) { out.entries.clear(); return out; } } } return out; } bool WoweeLockLoader::exists(const std::string& basePath) { std::ifstream is(normalizePath(basePath), std::ios::binary); return is.good(); } WoweeLock WoweeLockLoader::makeStarter(const std::string& catalogName) { WoweeLock c; c.name = catalogName; { // lockId 1 matches the WGOT.makeDungeon Iron Door lock. WoweeLock::Entry e; e.lockId = 1; e.name = "Iron Door Lock"; e.channels[0] = {WoweeLock::ChannelItem, 0, 5001}; // requires key item 5001 e.channels[1] = {WoweeLock::ChannelDamage, 0, 0}; // OR force open c.entries.push_back(e); } { WoweeLock::Entry e; e.lockId = 100; e.name = "Wooden Chest Lock"; e.channels[0] = {WoweeLock::ChannelDamage, 0, 0}; // forceable c.entries.push_back(e); } return c; } WoweeLock WoweeLockLoader::makeDungeon(const std::string& catalogName) { WoweeLock c; c.name = catalogName; { // lockId 2 matches WGOT.makeDungeon's bandit strongbox. WoweeLock::Entry e; e.lockId = 2; e.name = "Light Bandit Strongbox"; e.channels[0] = {WoweeLock::ChannelLockpick, 1, kLockpickingSkill}; // any skill rank c.entries.push_back(e); } { WoweeLock::Entry e; e.lockId = 200; e.name = "Steel Chest Lock"; // Either heavy lockpick OR a specific key. e.channels[0] = {WoweeLock::ChannelLockpick, 175, kLockpickingSkill}; e.channels[1] = {WoweeLock::ChannelItem, 0, 5101}; c.entries.push_back(e); } { WoweeLock::Entry e; e.lockId = 300; e.name = "Boss Vault Seal"; e.flags = WoweeLock::DestructOnOpen; // Quest key only — no lockpick option (story-gated). e.channels[0] = {WoweeLock::ChannelItem, 0, 5200}; c.entries.push_back(e); } return c; } WoweeLock WoweeLockLoader::makeProfessions(const std::string& catalogName) { WoweeLock c; c.name = catalogName; auto add = [&](uint32_t id, const char* name, uint16_t skillReq) { WoweeLock::Entry e; e.lockId = id; e.name = name; e.channels[0] = {WoweeLock::ChannelLockpick, skillReq, kLockpickingSkill}; c.entries.push_back(e); }; add(401, "Battered Junkbox", 1); add(402, "Worn Junkbox", 100); add(403, "Sturdy Junkbox", 175); add(404, "Heavy Junkbox", 250); return c; } } // namespace pipeline } // namespace wowee