#include "game/game_handler.hpp" #include "game/game_utils.hpp" #include "game/chat_handler.hpp" #include "game/movement_handler.hpp" #include "game/combat_handler.hpp" #include "game/spell_handler.hpp" #include "game/inventory_handler.hpp" #include "game/social_handler.hpp" #include "game/quest_handler.hpp" #include "game/warden_handler.hpp" #include "game/packet_parsers.hpp" #include "game/transport_manager.hpp" #include "game/warden_crypto.hpp" #include "game/warden_memory.hpp" #include "game/warden_module.hpp" #include "game/opcodes.hpp" #include "game/update_field_table.hpp" #include "game/expansion_profile.hpp" #include "rendering/renderer.hpp" #include "audio/audio_coordinator.hpp" #include "audio/activity_sound_manager.hpp" #include "audio/combat_sound_manager.hpp" #include "audio/spell_sound_manager.hpp" #include "audio/ui_sound_manager.hpp" #include "pipeline/dbc_layout.hpp" #include "network/world_socket.hpp" #include "network/packet.hpp" #include "auth/crypto.hpp" #include "core/coordinates.hpp" #include "core/application.hpp" #include "pipeline/asset_manager.hpp" #include "pipeline/dbc_loader.hpp" #include "core/logger.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace wowee { namespace game { namespace { const char* worldStateName(WorldState state) { switch (state) { case WorldState::DISCONNECTED: return "DISCONNECTED"; case WorldState::CONNECTING: return "CONNECTING"; case WorldState::CONNECTED: return "CONNECTED"; case WorldState::CHALLENGE_RECEIVED: return "CHALLENGE_RECEIVED"; case WorldState::AUTH_SENT: return "AUTH_SENT"; case WorldState::AUTHENTICATED: return "AUTHENTICATED"; case WorldState::READY: return "READY"; case WorldState::CHAR_LIST_REQUESTED: return "CHAR_LIST_REQUESTED"; case WorldState::CHAR_LIST_RECEIVED: return "CHAR_LIST_RECEIVED"; case WorldState::ENTERING_WORLD: return "ENTERING_WORLD"; case WorldState::IN_WORLD: return "IN_WORLD"; case WorldState::FAILED: return "FAILED"; } return "UNKNOWN"; } bool isAuthCharPipelineOpcode(LogicalOpcode op) { switch (op) { case Opcode::SMSG_AUTH_CHALLENGE: case Opcode::SMSG_AUTH_RESPONSE: case Opcode::SMSG_CLIENTCACHE_VERSION: case Opcode::SMSG_TUTORIAL_FLAGS: case Opcode::SMSG_WARDEN_DATA: case Opcode::SMSG_CHAR_ENUM: case Opcode::SMSG_CHAR_CREATE: case Opcode::SMSG_CHAR_DELETE: return true; default: return false; } } } // end anonymous namespace namespace { int parseEnvIntClamped(const char* key, int defaultValue, int minValue, int maxValue) { const char* raw = std::getenv(key); if (!raw || !*raw) return defaultValue; char* end = nullptr; long parsed = std::strtol(raw, &end, 10); if (end == raw) return defaultValue; return static_cast(std::clamp(parsed, minValue, maxValue)); } int incomingPacketsBudgetPerUpdate(WorldState state) { static const int inWorldBudget = parseEnvIntClamped("WOWEE_NET_MAX_GAMEHANDLER_PACKETS", 24, 1, 512); static const int loginBudget = parseEnvIntClamped("WOWEE_NET_MAX_GAMEHANDLER_PACKETS_LOGIN", 96, 1, 512); return state == WorldState::IN_WORLD ? inWorldBudget : loginBudget; } float incomingPacketBudgetMs(WorldState state) { static const int inWorldBudgetMs = parseEnvIntClamped("WOWEE_NET_MAX_GAMEHANDLER_PACKET_MS", 2, 1, 50); static const int loginBudgetMs = parseEnvIntClamped("WOWEE_NET_MAX_GAMEHANDLER_PACKET_MS_LOGIN", 8, 1, 50); return static_cast(state == WorldState::IN_WORLD ? inWorldBudgetMs : loginBudgetMs); } float slowPacketLogThresholdMs() { static const int thresholdMs = parseEnvIntClamped("WOWEE_NET_SLOW_PACKET_LOG_MS", 10, 1, 60000); return static_cast(thresholdMs); } constexpr size_t kMaxQueuedInboundPackets = 4096; } // end anonymous namespace std::string formatCopperAmount(uint32_t amount) { uint32_t gold = amount / 10000; uint32_t silver = (amount / 100) % 100; uint32_t copper = amount % 100; std::ostringstream oss; bool wrote = false; if (gold > 0) { oss << gold << "g"; wrote = true; } if (silver > 0) { if (wrote) oss << " "; oss << silver << "s"; wrote = true; } if (copper > 0 || !wrote) { if (wrote) oss << " "; oss << copper << "c"; } return oss.str(); } template void GameHandler::withSoundManager(ManagerGetter getter, Callback cb) { if (auto* ac = services_.audioCoordinator) { if (auto* mgr = (ac->*getter)()) cb(mgr); } } // Registration helpers for common dispatch table patterns void GameHandler::registerSkipHandler(LogicalOpcode op) { dispatchTable_[op] = [](network::Packet& packet) { packet.skipAll(); }; } void GameHandler::registerErrorHandler(LogicalOpcode op, const char* msg) { dispatchTable_[op] = [this, msg](network::Packet&) { addUIError(msg); addSystemChatMessage(msg); }; } void GameHandler::registerHandler(LogicalOpcode op, void (GameHandler::*handler)(network::Packet&)) { dispatchTable_[op] = [this, handler](network::Packet& packet) { (this->*handler)(packet); }; } void GameHandler::registerWorldHandler(LogicalOpcode op, void (GameHandler::*handler)(network::Packet&)) { dispatchTable_[op] = [this, handler](network::Packet& packet) { if (state == WorldState::IN_WORLD) (this->*handler)(packet); }; } GameHandler::GameHandler(GameServices& services) : services_(services) { LOG_DEBUG("GameHandler created"); setActiveOpcodeTable(&opcodeTable_); setActiveUpdateFieldTable(&updateFieldTable_); // Initialize packet parsers (WotLK default, may be replaced for other expansions) packetParsers_ = std::make_unique(); // Initialize transport manager transportManager_ = std::make_unique(); // Initialize Warden module manager wardenModuleManager_ = std::make_unique(); // Initialize domain handlers entityController_ = std::make_unique(*this); chatHandler_ = std::make_unique(*this); movementHandler_ = std::make_unique(*this); combatHandler_ = std::make_unique(*this); spellHandler_ = std::make_unique(*this); inventoryHandler_ = std::make_unique(*this); socialHandler_ = std::make_unique(*this); questHandler_ = std::make_unique(*this); wardenHandler_ = std::make_unique(*this); wardenHandler_->initModuleManager(); // Default action bar layout actionBar[0].type = ActionBarSlot::SPELL; actionBar[0].id = 6603; // Attack in slot 1 actionBar[11].type = ActionBarSlot::SPELL; actionBar[11].id = 8690; // Hearthstone in slot 12 // Build the opcode dispatch table (replaces switch(*logicalOp) in handlePacket) registerOpcodeHandlers(); } GameHandler::~GameHandler() { disconnect(); } void GameHandler::setPacketParsers(std::unique_ptr parsers) { packetParsers_ = std::move(parsers); } bool GameHandler::connect(const std::string& host, uint16_t port, const std::vector& sessionKey, const std::string& accountName, uint32_t build, uint32_t realmId) { if (sessionKey.size() != 40) { LOG_ERROR("Invalid session key size: ", sessionKey.size(), " (expected 40)"); fail("Invalid session key"); return false; } LOG_INFO("========================================"); LOG_INFO(" CONNECTING TO WORLD SERVER"); LOG_INFO("========================================"); LOG_INFO("Host: ", host); LOG_INFO("Port: ", port); LOG_INFO("Account: ", accountName); LOG_INFO("Build: ", build); // Store authentication data this->sessionKey = sessionKey; this->accountName = accountName; this->build = build; this->realmId_ = realmId; // Diagnostic: dump session key for AUTH_REJECT debugging LOG_INFO("GameHandler session key (", sessionKey.size(), "): ", core::toHexString(sessionKey.data(), sessionKey.size())); resetWardenState(); // Generate random client seed this->clientSeed = generateClientSeed(); LOG_DEBUG("Generated client seed: 0x", std::hex, clientSeed, std::dec); // Create world socket socket = std::make_unique(); // Set up packet callback socket->setPacketCallback([this](const network::Packet& packet) { enqueueIncomingPacket(packet); }); // Connect to world server setState(WorldState::CONNECTING); if (!socket->connect(host, port)) { LOG_ERROR("Failed to connect to world server"); fail("Connection failed"); return false; } setState(WorldState::CONNECTED); LOG_INFO("Connected to world server, waiting for SMSG_AUTH_CHALLENGE..."); return true; } void GameHandler::resetWardenState() { requiresWarden_ = false; wardenGateSeen_ = false; wardenGateElapsed_ = 0.0f; wardenGateNextStatusLog_ = 2.0f; wardenPacketsAfterGate_ = 0; wardenCharEnumBlockedLogged_ = false; wardenCrypto_.reset(); wardenState_ = WardenState::WAIT_MODULE_USE; wardenModuleHash_.clear(); wardenModuleKey_.clear(); wardenModuleSize_ = 0; wardenModuleData_.clear(); wardenLoadedModule_.reset(); } void GameHandler::disconnect() { if (onTaxiFlight_) { taxiRecoverPending_ = true; } else { taxiRecoverPending_ = false; } if (socket) { socket->disconnect(); socket.reset(); } activeCharacterGuid_ = 0; guildNameCache_.clear(); pendingGuildNameQueries_.clear(); friendGuids_.clear(); contacts_.clear(); transportAttachments_.clear(); resetWardenState(); pendingIncomingPackets_.clear(); // Fire despawn callbacks so the renderer releases M2/character model resources. for (const auto& [guid, entity] : entityController_->getEntityManager().getEntities()) { if (guid == playerGuid) continue; if (entity->getType() == ObjectType::UNIT && creatureDespawnCallback_) creatureDespawnCallback_(guid); else if (entity->getType() == ObjectType::PLAYER && playerDespawnCallback_) playerDespawnCallback_(guid); else if (entity->getType() == ObjectType::GAMEOBJECT && gameObjectDespawnCallback_) gameObjectDespawnCallback_(guid); } otherPlayerVisibleItemEntries_.clear(); otherPlayerVisibleDirty_.clear(); otherPlayerMoveTimeMs_.clear(); if (spellHandler_) spellHandler_->unitCastStates_.clear(); if (spellHandler_) spellHandler_->unitAurasCache_.clear(); if (combatHandler_) combatHandler_->clearCombatText(); entityController_->clearAll(); setState(WorldState::DISCONNECTED); LOG_INFO("Disconnected from world server"); } void GameHandler::resetDbcCaches() { spellNameCacheLoaded_ = false; spellNameCache_.clear(); skillLineDbcLoaded_ = false; skillLineNames_.clear(); skillLineCategories_.clear(); skillLineAbilityLoaded_ = false; spellToSkillLine_.clear(); taxiDbcLoaded_ = false; taxiNodes_.clear(); taxiPathEdges_.clear(); taxiPathNodes_.clear(); areaTriggerDbcLoaded_ = false; areaTriggers_.clear(); activeAreaTriggers_.clear(); talentDbcLoaded_ = false; talentCache_.clear(); talentTabCache_.clear(); // Clear the AssetManager DBC file cache so that expansion-specific DBCs // (CharSections, ItemDisplayInfo, etc.) are reloaded from the new expansion's // MPQ files instead of returning stale data from a previous session/expansion. auto* am = services_.assetManager; if (am) { am->clearDBCCache(); } LOG_INFO("GameHandler: DBC caches cleared for expansion switch"); } bool GameHandler::isConnected() const { return socket && socket->isConnected(); } void GameHandler::updateNetworking(float deltaTime) { // Reset per-tick monster-move budget tracking (Classic/Turtle flood protection). if (movementHandler_) { movementHandler_->monsterMovePacketsThisTick_ = 0; movementHandler_->monsterMovePacketsDroppedThisTick_ = 0; } // Update socket (processes incoming data and triggers callbacks) if (socket) { auto socketStart = std::chrono::steady_clock::now(); socket->update(); float socketMs = std::chrono::duration( std::chrono::steady_clock::now() - socketStart).count(); if (socketMs > 3.0f) { LOG_WARNING("SLOW socket->update: ", socketMs, "ms"); } } { auto packetStart = std::chrono::steady_clock::now(); processQueuedIncomingPackets(); float packetMs = std::chrono::duration( std::chrono::steady_clock::now() - packetStart).count(); if (packetMs > 3.0f) { LOG_WARNING("SLOW queued packet handling: ", packetMs, "ms"); } } // Drain pending async Warden response (built on background thread to avoid 5s stalls) if (wardenResponsePending_) { auto status = wardenPendingEncrypted_.wait_for(std::chrono::milliseconds(0)); if (status == std::future_status::ready) { auto plaintext = wardenPendingEncrypted_.get(); wardenResponsePending_ = false; if (!plaintext.empty() && wardenCrypto_) { std::vector encrypted = wardenCrypto_->encrypt(plaintext); network::Packet response(wireOpcode(Opcode::CMSG_WARDEN_DATA)); for (uint8_t byte : encrypted) { response.writeUInt8(byte); } if (socket && socket->isConnected()) { socket->send(response); LOG_WARNING("Warden: Sent async CHEAT_CHECKS_RESULT (", plaintext.size(), " bytes plaintext)"); } } } } // Detect RX silence (server stopped sending packets but TCP still open) if (isInWorld() && socket->isConnected() && lastRxTime_.time_since_epoch().count() > 0) { auto silenceMs = std::chrono::duration_cast( std::chrono::steady_clock::now() - lastRxTime_).count(); if (silenceMs > 10000 && !rxSilenceLogged_) { rxSilenceLogged_ = true; LOG_WARNING("RX SILENCE: No packets from server for ", silenceMs, "ms — possible soft disconnect"); } if (silenceMs > 15000 && !rxSilence15sLogged_) { rxSilence15sLogged_ = true; LOG_WARNING("RX SILENCE: 15s — server appears to have stopped sending"); } } // Detect server-side disconnect (socket closed during update) if (socket && !socket->isConnected() && state != WorldState::DISCONNECTED) { if (pendingIncomingPackets_.empty() && !entityController_->hasPendingUpdateObjectWork()) { LOG_WARNING("Server closed connection in state: ", worldStateName(state)); disconnect(); return; } LOG_DEBUG("World socket closed with ", pendingIncomingPackets_.size(), " queued packet(s) and update-object batch(es) pending dispatch"); } // Post-gate visibility: determine whether server goes silent or closes after Warden requirement. if (wardenGateSeen_ && socket && socket->isConnected()) { wardenGateElapsed_ += deltaTime; if (wardenGateElapsed_ >= wardenGateNextStatusLog_) { LOG_DEBUG("Warden gate status: elapsed=", wardenGateElapsed_, "s connected=", socket->isConnected() ? "yes" : "no", " packetsAfterGate=", wardenPacketsAfterGate_); wardenGateNextStatusLog_ += 30.0f; } } } void GameHandler::updateTaxiAndMountState(float deltaTime) { // Update taxi landing cooldown if (taxiLandingCooldown_ > 0.0f) { taxiLandingCooldown_ -= deltaTime; } if (taxiStartGrace_ > 0.0f) { taxiStartGrace_ -= deltaTime; } if (playerTransportStickyTimer_ > 0.0f) { playerTransportStickyTimer_ -= deltaTime; if (playerTransportStickyTimer_ <= 0.0f) { playerTransportStickyTimer_ = 0.0f; playerTransportStickyGuid_ = 0; } } // Detect taxi flight landing: UNIT_FLAG_TAXI_FLIGHT (0x00000100) cleared if (onTaxiFlight_) { updateClientTaxi(deltaTime); auto playerEntity = entityController_->getEntityManager().getEntity(playerGuid); auto unit = std::dynamic_pointer_cast(playerEntity); if (unit && (unit->getUnitFlags() & 0x00000100) == 0 && !taxiClientActive_ && !taxiActivatePending_ && taxiStartGrace_ <= 0.0f) { onTaxiFlight_ = false; taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering if (taxiMountActive_ && mountCallback_) { mountCallback_(0); } taxiMountActive_ = false; taxiMountDisplayId_ = 0; currentMountDisplayId_ = 0; taxiClientActive_ = false; taxiClientPath_.clear(); taxiRecoverPending_ = false; movementInfo.flags = 0; movementInfo.flags2 = 0; if (socket) { sendMovement(Opcode::MSG_MOVE_STOP); sendMovement(Opcode::MSG_MOVE_HEARTBEAT); } LOG_INFO("Taxi flight landed"); } } // Safety: if taxi flight ended but mount is still active, force dismount. // Guard against transient taxi-state flicker. if (!onTaxiFlight_ && taxiMountActive_) { bool serverStillTaxi = false; auto playerEntity = entityController_->getEntityManager().getEntity(playerGuid); auto playerUnit = std::dynamic_pointer_cast(playerEntity); if (playerUnit) { serverStillTaxi = (playerUnit->getUnitFlags() & 0x00000100) != 0; } if (taxiStartGrace_ > 0.0f || serverStillTaxi || taxiClientActive_ || taxiActivatePending_) { onTaxiFlight_ = true; } else { if (mountCallback_) mountCallback_(0); taxiMountActive_ = false; taxiMountDisplayId_ = 0; currentMountDisplayId_ = 0; movementInfo.flags = 0; movementInfo.flags2 = 0; if (socket) { sendMovement(Opcode::MSG_MOVE_STOP); sendMovement(Opcode::MSG_MOVE_HEARTBEAT); } LOG_INFO("Taxi dismount cleanup"); } } // Keep non-taxi mount state server-authoritative. // Some server paths don't emit explicit mount field updates in lockstep // with local visual state changes, so reconcile continuously. if (!onTaxiFlight_ && !taxiMountActive_) { auto playerEntity = entityController_->getEntityManager().getEntity(playerGuid); auto playerUnit = std::dynamic_pointer_cast(playerEntity); if (playerUnit) { uint32_t serverMountDisplayId = playerUnit->getMountDisplayId(); if (serverMountDisplayId != currentMountDisplayId_) { LOG_INFO("Mount reconcile: server=", serverMountDisplayId, " local=", currentMountDisplayId_); currentMountDisplayId_ = serverMountDisplayId; if (mountCallback_) { mountCallback_(serverMountDisplayId); } } } } if (taxiRecoverPending_ && state == WorldState::IN_WORLD) { auto playerEntity = entityController_->getEntityManager().getEntity(playerGuid); if (playerEntity) { playerEntity->setPosition(taxiRecoverPos_.x, taxiRecoverPos_.y, taxiRecoverPos_.z, movementInfo.orientation); movementInfo.x = taxiRecoverPos_.x; movementInfo.y = taxiRecoverPos_.y; movementInfo.z = taxiRecoverPos_.z; if (socket) { sendMovement(Opcode::MSG_MOVE_HEARTBEAT); } taxiRecoverPending_ = false; LOG_INFO("Taxi recovery applied"); } } if (taxiActivatePending_) { taxiActivateTimer_ += deltaTime; if (taxiActivateTimer_ > 5.0f) { // If client taxi simulation is already active, server reply may be missing/late. // Do not cancel the flight in that case; clear pending state and continue. if (onTaxiFlight_ || taxiClientActive_ || taxiMountActive_) { taxiActivatePending_ = false; taxiActivateTimer_ = 0.0f; } else { taxiActivatePending_ = false; taxiActivateTimer_ = 0.0f; if (taxiMountActive_ && mountCallback_) { mountCallback_(0); } taxiMountActive_ = false; taxiMountDisplayId_ = 0; taxiClientActive_ = false; taxiClientPath_.clear(); onTaxiFlight_ = false; LOG_WARNING("Taxi activation timed out"); } } } } void GameHandler::updateAutoAttack(float deltaTime) { if (combatHandler_) combatHandler_->updateAutoAttack(deltaTime); // Close NPC windows if player walks too far (15 units) } void GameHandler::updateEntityInterpolation(float deltaTime) { // Update entity movement interpolation (keeps targeting in sync with visuals) // Only update entities within reasonable distance for performance const float updateRadiusSq = 150.0f * 150.0f; // 150 unit radius auto playerEntity = entityController_->getEntityManager().getEntity(playerGuid); glm::vec3 playerPos = playerEntity ? glm::vec3(playerEntity->getX(), playerEntity->getY(), playerEntity->getZ()) : glm::vec3(0.0f); for (auto& [guid, entity] : entityController_->getEntityManager().getEntities()) { // Always update player if (guid == playerGuid) { entity->updateMovement(deltaTime); continue; } // Keep selected/engaged target interpolation exact for UI targeting circle. if (guid == targetGuid || (combatHandler_ && guid == combatHandler_->getAutoAttackTargetGuid())) { entity->updateMovement(deltaTime); continue; } // Distance cull other entities (use latest position to avoid culling by stale origin) glm::vec3 entityPos(entity->getLatestX(), entity->getLatestY(), entity->getLatestZ()); float distSq = glm::dot(entityPos - playerPos, entityPos - playerPos); if (distSq < updateRadiusSq) { entity->updateMovement(deltaTime); } } } void GameHandler::updateTimers(float deltaTime) { if (spellHandler_) spellHandler_->updateTimers(deltaTime); // Periodically clear stale pending item queries so they can be retried. // Without this, a lost/malformed response leaves the entry stuck forever. pendingItemQueryTimer_ += deltaTime; if (pendingItemQueryTimer_ >= 5.0f) { pendingItemQueryTimer_ = 0.0f; if (!pendingItemQueries_.empty()) { LOG_DEBUG("Clearing ", pendingItemQueries_.size(), " stale pending item queries"); pendingItemQueries_.clear(); } } if (auctionSearchDelayTimer_ > 0.0f) { auctionSearchDelayTimer_ -= deltaTime; if (auctionSearchDelayTimer_ < 0.0f) auctionSearchDelayTimer_ = 0.0f; } for (auto it = pendingQuestAcceptTimeouts_.begin(); it != pendingQuestAcceptTimeouts_.end();) { it->second -= deltaTime; if (it->second <= 0.0f) { const uint32_t questId = it->first; const uint64_t npcGuid = pendingQuestAcceptNpcGuids_.count(questId) != 0 ? pendingQuestAcceptNpcGuids_[questId] : 0; triggerQuestAcceptResync(questId, npcGuid, "timeout"); it = pendingQuestAcceptTimeouts_.erase(it); pendingQuestAcceptNpcGuids_.erase(questId); } else { ++it; } } if (pendingMoneyDeltaTimer_ > 0.0f) { pendingMoneyDeltaTimer_ -= deltaTime; if (pendingMoneyDeltaTimer_ <= 0.0f) { pendingMoneyDeltaTimer_ = 0.0f; pendingMoneyDelta_ = 0; } } // autoAttackRangeWarnCooldown_ decrement moved into CombatHandler::updateAutoAttack() if (pendingLoginQuestResync_) { pendingLoginQuestResyncTimeout_ -= deltaTime; if (resyncQuestLogFromServerSlots(true)) { pendingLoginQuestResync_ = false; pendingLoginQuestResyncTimeout_ = 0.0f; } else if (pendingLoginQuestResyncTimeout_ <= 0.0f) { pendingLoginQuestResync_ = false; pendingLoginQuestResyncTimeout_ = 0.0f; LOG_WARNING("Quest login resync timed out waiting for player quest slot fields"); } } for (auto it = pendingGameObjectLootRetries_.begin(); it != pendingGameObjectLootRetries_.end();) { it->timer -= deltaTime; if (it->timer <= 0.0f) { if (it->remainingRetries > 0 && isInWorld()) { // Keep server-side position/facing fresh before retrying GO use. sendMovement(Opcode::MSG_MOVE_HEARTBEAT); auto usePacket = GameObjectUsePacket::build(it->guid); socket->send(usePacket); if (it->sendLoot) { auto lootPacket = LootPacket::build(it->guid); socket->send(lootPacket); } --it->remainingRetries; it->timer = 0.20f; } } if (it->remainingRetries == 0) { it = pendingGameObjectLootRetries_.erase(it); } else { ++it; } } for (auto it = pendingGameObjectLootOpens_.begin(); it != pendingGameObjectLootOpens_.end();) { it->timer -= deltaTime; if (it->timer <= 0.0f) { if (isInWorld()) { // Avoid sending CMSG_LOOT while a timed cast is active (e.g. gathering). // handleSpellGo will trigger loot after the cast completes. if (spellHandler_ && spellHandler_->casting_ && spellHandler_->currentCastSpellId_ != 0) { it->timer = 0.20f; ++it; continue; } lootTarget(it->guid); } it = pendingGameObjectLootOpens_.erase(it); } else { ++it; } } // Periodically re-query names for players whose initial CMSG_NAME_QUERY was // lost (server didn't respond) or whose entity was recreated while the query // was still pending. Runs every 5 seconds to keep overhead minimal. if (isInWorld()) { static float nameResyncTimer = 0.0f; nameResyncTimer += deltaTime; if (nameResyncTimer >= 5.0f) { nameResyncTimer = 0.0f; for (const auto& [guid, entity] : entityController_->getEntityManager().getEntities()) { if (!entity || entity->getType() != ObjectType::PLAYER) continue; if (guid == playerGuid) continue; auto player = std::static_pointer_cast(entity); if (!player->getName().empty()) continue; // Player entity exists with empty name and no pending query — resend. entityController_->queryPlayerName(guid); } } } if (pendingLootMoneyNotifyTimer_ > 0.0f) { pendingLootMoneyNotifyTimer_ -= deltaTime; if (pendingLootMoneyNotifyTimer_ <= 0.0f) { pendingLootMoneyNotifyTimer_ = 0.0f; bool alreadyAnnounced = false; if (pendingLootMoneyGuid_ != 0) { auto it = localLootState_.find(pendingLootMoneyGuid_); if (it != localLootState_.end()) { alreadyAnnounced = it->second.moneyTaken; it->second.moneyTaken = true; } } if (!alreadyAnnounced && pendingLootMoneyAmount_ > 0) { addSystemChatMessage("Looted: " + formatCopperAmount(pendingLootMoneyAmount_)); auto* ac = services_.audioCoordinator; if (ac) { if (auto* sfx = ac->getUiSoundManager()) { if (pendingLootMoneyAmount_ >= 10000) { sfx->playLootCoinLarge(); } else { sfx->playLootCoinSmall(); } } } if (pendingLootMoneyGuid_ != 0) { recentLootMoneyAnnounceCooldowns_[pendingLootMoneyGuid_] = 1.5f; } } pendingLootMoneyGuid_ = 0; pendingLootMoneyAmount_ = 0; } } for (auto it = recentLootMoneyAnnounceCooldowns_.begin(); it != recentLootMoneyAnnounceCooldowns_.end();) { it->second -= deltaTime; if (it->second <= 0.0f) { it = recentLootMoneyAnnounceCooldowns_.erase(it); } else { ++it; } } // Auto-inspect throttling (fallback for player equipment visuals). if (inspectRateLimit_ > 0.0f) { inspectRateLimit_ = std::max(0.0f, inspectRateLimit_ - deltaTime); } if (isInWorld() && inspectRateLimit_ <= 0.0f && !pendingAutoInspect_.empty()) { uint64_t guid = *pendingAutoInspect_.begin(); pendingAutoInspect_.erase(pendingAutoInspect_.begin()); if (guid != 0 && guid != playerGuid && entityController_->getEntityManager().hasEntity(guid)) { auto pkt = InspectPacket::build(guid); socket->send(pkt); inspectRateLimit_ = 2.0f; // throttle to avoid compositing stutter LOG_DEBUG("Sent CMSG_INSPECT for player 0x", std::hex, guid, std::dec); } } } void GameHandler::update(float deltaTime) { // Fire deferred char-create callback (outside ImGui render) if (pendingCharCreateResult_) { pendingCharCreateResult_ = false; if (charCreateCallback_) { charCreateCallback_(pendingCharCreateSuccess_, pendingCharCreateMsg_); } } if (!socket) { return; } updateNetworking(deltaTime); if (!socket) return; // disconnect() may have been called // Validate target still exists if (targetGuid != 0 && !entityController_->getEntityManager().hasEntity(targetGuid)) { clearTarget(); } // Update auto-follow: refresh render position or cancel if entity disappeared if (followTargetGuid_ != 0) { auto followEnt = entityController_->getEntityManager().getEntity(followTargetGuid_); if (followEnt) { followRenderPos_ = core::coords::canonicalToRender( glm::vec3(followEnt->getX(), followEnt->getY(), followEnt->getZ())); } else { cancelFollow(); } } // Detect combat state transitions → fire PLAYER_REGEN_DISABLED / PLAYER_REGEN_ENABLED { bool combatNow = isInCombat(); if (combatNow != wasCombat_) { wasCombat_ = combatNow; fireAddonEvent(combatNow ? "PLAYER_REGEN_DISABLED" : "PLAYER_REGEN_ENABLED", {}); } } updateTimers(deltaTime); // Send periodic heartbeat if in world if (state == WorldState::IN_WORLD) { timeSinceLastPing += deltaTime; if (movementHandler_) movementHandler_->timeSinceLastMoveHeartbeat_ += deltaTime; const float currentPingInterval = (isPreWotlk()) ? 10.0f : pingInterval; if (timeSinceLastPing >= currentPingInterval) { if (socket) { sendPing(); } timeSinceLastPing = 0.0f; } const bool classicLikeCombatSync = (combatHandler_ && combatHandler_->hasAutoAttackIntent()) && (isPreWotlk()); // Must match the locomotion bitmask in movement_handler.cpp so both // sites agree on what constitutes "moving" for heartbeat throttling. const uint32_t locomotionFlags = static_cast(MovementFlags::FORWARD) | static_cast(MovementFlags::BACKWARD) | static_cast(MovementFlags::STRAFE_LEFT) | static_cast(MovementFlags::STRAFE_RIGHT) | static_cast(MovementFlags::TURN_LEFT) | static_cast(MovementFlags::TURN_RIGHT) | static_cast(MovementFlags::ASCENDING) | static_cast(MovementFlags::DESCENDING) | static_cast(MovementFlags::SWIMMING) | static_cast(MovementFlags::FALLING) | static_cast(MovementFlags::FALLINGFAR); const bool classicLikeStationaryCombatSync = classicLikeCombatSync && !onTaxiFlight_ && !taxiActivatePending_ && !taxiClientActive_ && (movementInfo.flags & locomotionFlags) == 0; float heartbeatInterval = (onTaxiFlight_ || taxiActivatePending_ || taxiClientActive_) ? 0.25f : (classicLikeStationaryCombatSync ? 0.75f : (classicLikeCombatSync ? 0.20f : moveHeartbeatInterval_)); if (movementHandler_ && movementHandler_->timeSinceLastMoveHeartbeat_ >= heartbeatInterval) { sendMovement(Opcode::MSG_MOVE_HEARTBEAT); movementHandler_->timeSinceLastMoveHeartbeat_ = 0.0f; } // Check area triggers (instance portals, tavern rests, etc.) areaTriggerCheckTimer_ += deltaTime; if (areaTriggerCheckTimer_ >= 0.25f) { areaTriggerCheckTimer_ = 0.0f; checkAreaTriggers(); } // Cancel GO interaction cast if player enters combat (auto-attack). if (pendingGameObjectInteractGuid_ != 0 && combatHandler_ && (combatHandler_->isAutoAttacking() || combatHandler_->hasAutoAttackIntent())) { pendingGameObjectInteractGuid_ = 0; if (spellHandler_) spellHandler_->resetCastState(); addUIError("Interrupted."); addSystemChatMessage("Interrupted."); } // Check if client-side cast timer expired (tick-down is in SpellHandler::updateTimers). // Two paths depending on whether this is a GO interaction cast: if (spellHandler_ && spellHandler_->casting_ && spellHandler_->castTimeRemaining_ <= 0.0f) { if (pendingGameObjectInteractGuid_ != 0) { // GO interaction cast: do NOT call resetCastState() here. The server // sends SMSG_SPELL_GO when the cast completes server-side (~50-200ms // after the client timer expires due to float precision/frame timing). // handleSpellGo checks `wasInTimedCast = casting_ && spellId == currentCastSpellId_` // — if we clear those fields now, wasInTimedCast is false and the loot // path (CMSG_LOOT via lastInteractedGoGuid_) never fires. // Let the cast bar sit at 100% until SMSG_SPELL_GO arrives to clean up. pendingGameObjectInteractGuid_ = 0; } else { // Regular cast with no GO pending: clean up immediately. spellHandler_->resetCastState(); } } // Unit cast states and spell cooldowns are ticked by SpellHandler::updateTimers() // (called from GameHandler::updateTimers above). No duplicate tick-down here. // Update action bar cooldowns for (auto& slot : actionBar) { if (slot.cooldownRemaining > 0.0f) { slot.cooldownRemaining -= deltaTime; if (slot.cooldownRemaining < 0.0f) slot.cooldownRemaining = 0.0f; } } // Update combat text (Phase 2) updateCombatText(deltaTime); tickMinimapPings(deltaTime); // Tick logout countdown if (socialHandler_) socialHandler_->updateLogoutCountdown(deltaTime); updateTaxiAndMountState(deltaTime); // Update transport manager if (transportManager_) { transportManager_->update(deltaTime); updateAttachedTransportChildren(deltaTime); } updateAutoAttack(deltaTime); auto closeIfTooFar = [&](bool windowOpen, uint64_t npcGuid, auto closeFn, const char* label) { if (!windowOpen || npcGuid == 0) return; auto npc = entityController_->getEntityManager().getEntity(npcGuid); if (!npc) return; float dx = movementInfo.x - npc->getX(); float dy = movementInfo.y - npc->getY(); if (std::sqrt(dx * dx + dy * dy) > 15.0f) { closeFn(); LOG_INFO(label, " closed: walked too far from NPC"); } }; closeIfTooFar(isVendorWindowOpen(), getVendorItems().vendorGuid, [this]{ closeVendor(); }, "Vendor"); closeIfTooFar(isGossipWindowOpen(), getCurrentGossip().npcGuid, [this]{ closeGossip(); }, "Gossip"); closeIfTooFar(isTaxiWindowOpen(), taxiNpcGuid_, [this]{ closeTaxi(); }, "Taxi window"); closeIfTooFar(isTrainerWindowOpen(), getTrainerSpells().trainerGuid, [this]{ closeTrainer(); }, "Trainer"); updateEntityInterpolation(deltaTime); } } void GameHandler::registerOpcodeHandlers() { // ----------------------------------------------------------------------- // Auth / session / pre-world handshake // ----------------------------------------------------------------------- dispatchTable_[Opcode::SMSG_AUTH_CHALLENGE] = [this](network::Packet& packet) { if (state == WorldState::CONNECTED) handleAuthChallenge(packet); else LOG_WARNING("Unexpected SMSG_AUTH_CHALLENGE in state: ", worldStateName(state)); }; dispatchTable_[Opcode::SMSG_AUTH_RESPONSE] = [this](network::Packet& packet) { if (state == WorldState::AUTH_SENT) handleAuthResponse(packet); else LOG_WARNING("Unexpected SMSG_AUTH_RESPONSE in state: ", worldStateName(state)); }; dispatchTable_[Opcode::SMSG_CHAR_CREATE] = [this](network::Packet& packet) { handleCharCreateResponse(packet); }; dispatchTable_[Opcode::SMSG_CHAR_DELETE] = [this](network::Packet& packet) { uint8_t result = packet.readUInt8(); lastCharDeleteResult_ = result; bool success = (result == 0x00 || result == 0x47); LOG_INFO("SMSG_CHAR_DELETE result: ", static_cast(result), success ? " (success)" : " (failed)"); requestCharacterList(); if (charDeleteCallback_) charDeleteCallback_(success); }; dispatchTable_[Opcode::SMSG_CHAR_ENUM] = [this](network::Packet& packet) { if (state == WorldState::CHAR_LIST_REQUESTED) handleCharEnum(packet); else LOG_WARNING("Unexpected SMSG_CHAR_ENUM in state: ", worldStateName(state)); }; registerHandler(Opcode::SMSG_CHARACTER_LOGIN_FAILED, &GameHandler::handleCharLoginFailed); dispatchTable_[Opcode::SMSG_LOGIN_VERIFY_WORLD] = [this](network::Packet& packet) { if (state == WorldState::ENTERING_WORLD || state == WorldState::IN_WORLD) handleLoginVerifyWorld(packet); else LOG_WARNING("Unexpected SMSG_LOGIN_VERIFY_WORLD in state: ", worldStateName(state)); }; registerHandler(Opcode::SMSG_LOGIN_SETTIMESPEED, &GameHandler::handleLoginSetTimeSpeed); registerHandler(Opcode::SMSG_CLIENTCACHE_VERSION, &GameHandler::handleClientCacheVersion); registerHandler(Opcode::SMSG_TUTORIAL_FLAGS, &GameHandler::handleTutorialFlags); registerHandler(Opcode::SMSG_ACCOUNT_DATA_TIMES, &GameHandler::handleAccountDataTimes); registerHandler(Opcode::SMSG_MOTD, &GameHandler::handleMotd); registerHandler(Opcode::SMSG_NOTIFICATION, &GameHandler::handleNotification); registerHandler(Opcode::SMSG_PONG, &GameHandler::handlePong); // ----------------------------------------------------------------------- // World object updates + entity queries (delegated to EntityController) // ----------------------------------------------------------------------- entityController_->registerOpcodes(dispatchTable_); // ----------------------------------------------------------------------- // Item push / logout // ----------------------------------------------------------------------- registerSkipHandler(Opcode::SMSG_ADDON_INFO); registerSkipHandler(Opcode::SMSG_EXPECTED_SPAM_RECORDS); // ----------------------------------------------------------------------- // XP / exploration // ----------------------------------------------------------------------- registerHandler(Opcode::SMSG_LOG_XPGAIN, &GameHandler::handleXpGain); dispatchTable_[Opcode::SMSG_EXPLORATION_EXPERIENCE] = [this](network::Packet& packet) { if (packet.hasRemaining(8)) { uint32_t areaId = packet.readUInt32(); uint32_t xpGained = packet.readUInt32(); if (xpGained > 0) { std::string areaName = getAreaName(areaId); std::string msg; if (!areaName.empty()) { msg = "Discovered " + areaName + "! Gained " + std::to_string(xpGained) + " experience."; } else { char buf[128]; std::snprintf(buf, sizeof(buf), "Discovered new area! Gained %u experience.", xpGained); msg = buf; } addSystemChatMessage(msg); addCombatText(CombatTextEntry::XP_GAIN, static_cast(xpGained), 0, true); if (areaDiscoveryCallback_) areaDiscoveryCallback_(areaName, xpGained); fireAddonEvent("CHAT_MSG_COMBAT_XP_GAIN", {msg, std::to_string(xpGained)}); } } }; registerSkipHandler(Opcode::SMSG_PET_NAME_QUERY_RESPONSE); // ----------------------------------------------------------------------- // Entity delta updates: health / power / world state / combo / timers / PvP // (SMSG_HEALTH_UPDATE, SMSG_POWER_UPDATE, SMSG_UPDATE_COMBO_POINTS, // SMSG_PVP_CREDIT, SMSG_PROCRESIST → moved to CombatHandler) // ----------------------------------------------------------------------- dispatchTable_[Opcode::SMSG_UPDATE_WORLD_STATE] = [this](network::Packet& packet) { if (!packet.hasRemaining(8)) return; uint32_t field = packet.readUInt32(); uint32_t value = packet.readUInt32(); worldStates_[field] = value; LOG_DEBUG("SMSG_UPDATE_WORLD_STATE: field=", field, " value=", value); fireAddonEvent("UPDATE_WORLD_STATES", {}); }; dispatchTable_[Opcode::SMSG_WORLD_STATE_UI_TIMER_UPDATE] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t serverTime = packet.readUInt32(); LOG_DEBUG("SMSG_WORLD_STATE_UI_TIMER_UPDATE: serverTime=", serverTime); } }; dispatchTable_[Opcode::SMSG_START_MIRROR_TIMER] = [this](network::Packet& packet) { if (!packet.hasRemaining(21)) return; uint32_t type = packet.readUInt32(); int32_t value = static_cast(packet.readUInt32()); int32_t maxV = static_cast(packet.readUInt32()); int32_t scale = static_cast(packet.readUInt32()); /*uint32_t tracker =*/ packet.readUInt32(); uint8_t paused = packet.readUInt8(); if (type < 3) { mirrorTimers_[type].value = value; mirrorTimers_[type].maxValue = maxV; mirrorTimers_[type].scale = scale; mirrorTimers_[type].paused = (paused != 0); mirrorTimers_[type].active = true; fireAddonEvent("MIRROR_TIMER_START", { std::to_string(type), std::to_string(value), std::to_string(maxV), std::to_string(scale), paused ? "1" : "0"}); } }; dispatchTable_[Opcode::SMSG_STOP_MIRROR_TIMER] = [this](network::Packet& packet) { if (!packet.hasRemaining(4)) return; uint32_t type = packet.readUInt32(); if (type < 3) { mirrorTimers_[type].active = false; mirrorTimers_[type].value = 0; fireAddonEvent("MIRROR_TIMER_STOP", {std::to_string(type)}); } }; dispatchTable_[Opcode::SMSG_PAUSE_MIRROR_TIMER] = [this](network::Packet& packet) { if (!packet.hasRemaining(5)) return; uint32_t type = packet.readUInt32(); uint8_t paused = packet.readUInt8(); if (type < 3) { mirrorTimers_[type].paused = (paused != 0); fireAddonEvent("MIRROR_TIMER_PAUSE", {paused ? "1" : "0"}); } }; // ----------------------------------------------------------------------- // Cast result / spell proc // (SMSG_CAST_RESULT, SMSG_SPELL_FAILED_OTHER → moved to SpellHandler) // (SMSG_PROCRESIST → moved to CombatHandler) // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- // Pet stable // ----------------------------------------------------------------------- dispatchTable_[Opcode::MSG_LIST_STABLED_PETS] = [this](network::Packet& packet) { if (state == WorldState::IN_WORLD) handleListStabledPets(packet); }; dispatchTable_[Opcode::SMSG_STABLE_RESULT] = [this](network::Packet& packet) { if (!packet.hasRemaining(1)) return; uint8_t result = packet.readUInt8(); const char* msg = nullptr; switch (result) { case 0x01: msg = "Pet stored in stable."; break; case 0x06: msg = "Pet retrieved from stable."; break; case 0x07: msg = "Stable slot purchased."; break; case 0x08: msg = "Stable list updated."; break; case 0x09: msg = "Stable failed: not enough money or other error."; addUIError(msg); break; default: break; } if (msg) addSystemChatMessage(msg); LOG_INFO("SMSG_STABLE_RESULT: result=", static_cast(result)); if (stableWindowOpen_ && stableMasterGuid_ != 0 && socket && result <= 0x08) { auto refreshPkt = ListStabledPetsPacket::build(stableMasterGuid_); socket->send(refreshPkt); } }; // ----------------------------------------------------------------------- // Titles / achievements / character services // ----------------------------------------------------------------------- dispatchTable_[Opcode::SMSG_TITLE_EARNED] = [this](network::Packet& packet) { if (!packet.hasRemaining(8)) return; uint32_t titleBit = packet.readUInt32(); uint32_t isLost = packet.readUInt32(); loadTitleNameCache(); std::string titleStr; auto tit = titleNameCache_.find(titleBit); if (tit != titleNameCache_.end() && !tit->second.empty()) { const auto& ln = lookupName(playerGuid); const std::string& pName = ln.empty() ? std::string("you") : ln; const std::string& fmt = tit->second; size_t pos = fmt.find("%s"); if (pos != std::string::npos) titleStr = fmt.substr(0, pos) + pName + fmt.substr(pos + 2); else titleStr = fmt; } std::string msg; if (!titleStr.empty()) { msg = isLost ? ("Title removed: " + titleStr + ".") : ("Title earned: " + titleStr + "!"); } else { char buf[64]; std::snprintf(buf, sizeof(buf), isLost ? "Title removed (bit %u)." : "Title earned (bit %u)!", titleBit); msg = buf; } if (isLost) knownTitleBits_.erase(titleBit); else knownTitleBits_.insert(titleBit); addSystemChatMessage(msg); LOG_INFO("SMSG_TITLE_EARNED: bit=", titleBit, " lost=", isLost, " title='", titleStr, "'"); }; dispatchTable_[Opcode::SMSG_LEARNED_DANCE_MOVES] = [this](network::Packet& packet) { LOG_DEBUG("SMSG_LEARNED_DANCE_MOVES: ignored (size=", packet.getSize(), ")"); }; dispatchTable_[Opcode::SMSG_CHAR_RENAME] = [this](network::Packet& packet) { if (packet.hasRemaining(13)) { uint32_t result = packet.readUInt32(); /*uint64_t guid =*/ packet.readUInt64(); std::string newName = packet.readString(); if (result == 0) { addSystemChatMessage("Character name changed to: " + newName); } else { static const char* kRenameErrors[] = { nullptr, "Name already in use.", "Name too short.", "Name too long.", "Name contains invalid characters.", "Name contains a profanity.", "Name is reserved.", "Character name does not meet requirements.", }; const char* errMsg = (result < 8) ? kRenameErrors[result] : nullptr; std::string renameErr = errMsg ? std::string("Rename failed: ") + errMsg : "Character rename failed."; addUIError(renameErr); addSystemChatMessage(renameErr); } LOG_INFO("SMSG_CHAR_RENAME: result=", result, " newName=", newName); } }; // ----------------------------------------------------------------------- // Bind / heartstone / phase / barber / corpse // ----------------------------------------------------------------------- dispatchTable_[Opcode::SMSG_PLAYERBOUND] = [this](network::Packet& packet) { if (!packet.hasRemaining(16)) return; /*uint64_t binderGuid =*/ packet.readUInt64(); uint32_t mapId = packet.readUInt32(); uint32_t zoneId = packet.readUInt32(); homeBindMapId_ = mapId; homeBindZoneId_ = zoneId; std::string pbMsg = "Your home location has been set"; std::string zoneName = getAreaName(zoneId); if (!zoneName.empty()) pbMsg += " to " + zoneName; pbMsg += '.'; addSystemChatMessage(pbMsg); }; registerSkipHandler(Opcode::SMSG_BINDER_CONFIRM); registerSkipHandler(Opcode::SMSG_SET_PHASE_SHIFT); dispatchTable_[Opcode::SMSG_TOGGLE_XP_GAIN] = [this](network::Packet& packet) { if (!packet.hasRemaining(1)) return; uint8_t enabled = packet.readUInt8(); addSystemChatMessage(enabled ? "XP gain enabled." : "XP gain disabled."); }; dispatchTable_[Opcode::SMSG_BINDZONEREPLY] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t result = packet.readUInt32(); if (result == 0) addSystemChatMessage("Your home is now set to this location."); else { addUIError("You are too far from the innkeeper."); addSystemChatMessage("You are too far from the innkeeper."); } } }; dispatchTable_[Opcode::SMSG_CHANGEPLAYER_DIFFICULTY_RESULT] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t result = packet.readUInt32(); if (result == 0) { addSystemChatMessage("Difficulty changed."); } else { static const char* reasons[] = { "", "Error", "Too many members", "Already in dungeon", "You are in a battleground", "Raid not allowed in heroic", "You must be in a raid group", "Player not in group" }; const char* msg = (result < 8) ? reasons[result] : "Difficulty change failed."; addUIError(std::string("Cannot change difficulty: ") + msg); addSystemChatMessage(std::string("Cannot change difficulty: ") + msg); } } }; dispatchTable_[Opcode::SMSG_CORPSE_NOT_IN_INSTANCE] = [this](network::Packet& /*packet*/) { addUIError("Your corpse is outside this instance."); addSystemChatMessage("Your corpse is outside this instance. Release spirit to retrieve it."); }; dispatchTable_[Opcode::SMSG_CROSSED_INEBRIATION_THRESHOLD] = [this](network::Packet& packet) { if (packet.hasRemaining(12)) { uint64_t guid = packet.readUInt64(); uint32_t threshold = packet.readUInt32(); if (guid == playerGuid && threshold > 0) addSystemChatMessage("You feel rather drunk."); LOG_DEBUG("SMSG_CROSSED_INEBRIATION_THRESHOLD: guid=0x", std::hex, guid, std::dec, " threshold=", threshold); } }; dispatchTable_[Opcode::SMSG_CLEAR_FAR_SIGHT_IMMEDIATE] = [this](network::Packet& /*packet*/) { LOG_DEBUG("SMSG_CLEAR_FAR_SIGHT_IMMEDIATE"); }; registerSkipHandler(Opcode::SMSG_COMBAT_EVENT_FAILED); dispatchTable_[Opcode::SMSG_FORCE_ANIM] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint64_t animGuid = packet.readPackedGuid(); if (packet.hasRemaining(4)) { uint32_t animId = packet.readUInt32(); if (emoteAnimCallback_) emoteAnimCallback_(animGuid, animId); } } }; // Consume silently — opcodes we receive but don't need to act on for (auto op : { Opcode::SMSG_GAMEOBJECT_DESPAWN_ANIM, Opcode::SMSG_GAMEOBJECT_RESET_STATE, Opcode::SMSG_FLIGHT_SPLINE_SYNC, Opcode::SMSG_FORCE_DISPLAY_UPDATE, Opcode::SMSG_FORCE_SEND_QUEUED_PACKETS, Opcode::SMSG_FORCE_SET_VEHICLE_REC_ID, Opcode::SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, Opcode::SMSG_DAMAGE_CALC_LOG, Opcode::SMSG_DYNAMIC_DROP_ROLL_RESULT, Opcode::SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, }) { registerSkipHandler(op); } dispatchTable_[Opcode::SMSG_FORCED_DEATH_UPDATE] = [this](network::Packet& packet) { playerDead_ = true; if (ghostStateCallback_) ghostStateCallback_(false); fireAddonEvent("PLAYER_DEAD", {}); addSystemChatMessage("You have been killed."); LOG_INFO("SMSG_FORCED_DEATH_UPDATE: player force-killed"); packet.skipAll(); }; // SMSG_DEFENSE_MESSAGE — moved to ChatHandler::registerOpcodes dispatchTable_[Opcode::SMSG_CORPSE_RECLAIM_DELAY] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t delayMs = packet.readUInt32(); auto nowMs = static_cast( std::chrono::duration_cast( std::chrono::steady_clock::now().time_since_epoch()).count()); corpseReclaimAvailableMs_ = nowMs + delayMs; LOG_INFO("SMSG_CORPSE_RECLAIM_DELAY: ", delayMs, "ms"); } }; dispatchTable_[Opcode::SMSG_DEATH_RELEASE_LOC] = [this](network::Packet& packet) { if (packet.hasRemaining(16)) { uint32_t relMapId = packet.readUInt32(); float relX = packet.readFloat(), relY = packet.readFloat(), relZ = packet.readFloat(); LOG_INFO("SMSG_DEATH_RELEASE_LOC (graveyard spawn): map=", relMapId, " x=", relX, " y=", relY, " z=", relZ); } }; dispatchTable_[Opcode::SMSG_ENABLE_BARBER_SHOP] = [this](network::Packet& /*packet*/) { LOG_INFO("SMSG_ENABLE_BARBER_SHOP: barber shop available"); barberShopOpen_ = true; fireAddonEvent("BARBER_SHOP_OPEN", {}); }; // ---- Batch 3: Corpse/gametime, combat clearing, mount, loot notify, // movement/speed/flags, attack, spells, group ---- dispatchTable_[Opcode::MSG_CORPSE_QUERY] = [this](network::Packet& packet) { if (!packet.hasRemaining(1)) return; uint8_t found = packet.readUInt8(); if (found && packet.hasRemaining(20)) { /*uint32_t mapId =*/ packet.readUInt32(); float cx = packet.readFloat(); float cy = packet.readFloat(); float cz = packet.readFloat(); uint32_t corpseMapId = packet.readUInt32(); corpseX_ = cx; corpseY_ = cy; corpseZ_ = cz; corpseMapId_ = corpseMapId; LOG_INFO("MSG_CORPSE_QUERY: corpse at (", cx, ",", cy, ",", cz, ") map=", corpseMapId); } }; dispatchTable_[Opcode::SMSG_FEIGN_DEATH_RESISTED] = [this](network::Packet& /*packet*/) { addUIError("Your Feign Death was resisted."); addSystemChatMessage("Your Feign Death attempt was resisted."); }; dispatchTable_[Opcode::SMSG_CHANNEL_MEMBER_COUNT] = [this](network::Packet& packet) { std::string chanName = packet.readString(); if (packet.hasRemaining(5)) { /*uint8_t flags =*/ packet.readUInt8(); uint32_t count = packet.readUInt32(); LOG_DEBUG("SMSG_CHANNEL_MEMBER_COUNT: channel=", chanName, " members=", count); } }; for (auto op : { Opcode::SMSG_GAMETIME_SET, Opcode::SMSG_GAMETIME_UPDATE }) { dispatchTable_[op] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t gameTimePacked = packet.readUInt32(); gameTime_ = static_cast(gameTimePacked); } packet.skipAll(); }; } dispatchTable_[Opcode::SMSG_GAMESPEED_SET] = [this](network::Packet& packet) { if (packet.hasRemaining(8)) { uint32_t gameTimePacked = packet.readUInt32(); float timeSpeed = packet.readFloat(); gameTime_ = static_cast(gameTimePacked); timeSpeed_ = timeSpeed; } packet.skipAll(); }; dispatchTable_[Opcode::SMSG_GAMETIMEBIAS_SET] = [this](network::Packet& packet) { packet.skipAll(); }; dispatchTable_[Opcode::SMSG_ACHIEVEMENT_DELETED] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t achId = packet.readUInt32(); earnedAchievements_.erase(achId); achievementDates_.erase(achId); } packet.skipAll(); }; dispatchTable_[Opcode::SMSG_CRITERIA_DELETED] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t critId = packet.readUInt32(); criteriaProgress_.erase(critId); } packet.skipAll(); }; // Combat clearing dispatchTable_[Opcode::SMSG_BREAK_TARGET] = [this](network::Packet& packet) { if (packet.hasRemaining(8)) { uint64_t bGuid = packet.readUInt64(); if (bGuid == targetGuid) targetGuid = 0; } }; dispatchTable_[Opcode::SMSG_CLEAR_TARGET] = [this](network::Packet& packet) { if (packet.hasRemaining(8)) { uint64_t cGuid = packet.readUInt64(); if (cGuid == 0 || cGuid == targetGuid) targetGuid = 0; } }; // Mount/dismount dispatchTable_[Opcode::SMSG_DISMOUNT] = [this](network::Packet& /*packet*/) { currentMountDisplayId_ = 0; if (mountCallback_) mountCallback_(0); }; dispatchTable_[Opcode::SMSG_MOUNTRESULT] = [this](network::Packet& packet) { if (!packet.hasRemaining(4)) return; uint32_t result = packet.readUInt32(); if (result != 4) { const char* msgs[] = { "Cannot mount here.", "Invalid mount spell.", "Too far away to mount.", "Already mounted." }; std::string mountErr = result < 4 ? msgs[result] : "Cannot mount."; addUIError(mountErr); addSystemChatMessage(mountErr); } }; dispatchTable_[Opcode::SMSG_DISMOUNTRESULT] = [this](network::Packet& packet) { if (!packet.hasRemaining(4)) return; uint32_t result = packet.readUInt32(); if (result != 0) { addUIError("Cannot dismount here."); addSystemChatMessage("Cannot dismount here."); } }; // Camera shake dispatchTable_[Opcode::SMSG_CAMERA_SHAKE] = [this](network::Packet& packet) { if (packet.hasRemaining(8)) { uint32_t shakeId = packet.readUInt32(); uint32_t shakeType = packet.readUInt32(); (void)shakeType; float magnitude = (shakeId < 50) ? 0.04f : 0.08f; if (cameraShakeCallback_) cameraShakeCallback_(magnitude, 18.0f, 0.5f); } }; // (SMSG_PLAY_SPELL_VISUAL, SMSG_CLEAR_COOLDOWN, SMSG_MODIFY_COOLDOWN → moved to SpellHandler) // ---- Batch 4: Ready check, duels, guild, loot/gossip/vendor, factions, spell mods ---- // Guild registerHandler(Opcode::SMSG_PET_SPELLS, &GameHandler::handlePetSpells); // Loot/gossip/vendor delegates registerHandler(Opcode::SMSG_SUMMON_REQUEST, &GameHandler::handleSummonRequest); dispatchTable_[Opcode::SMSG_SUMMON_CANCEL] = [this](network::Packet& /*packet*/) { pendingSummonRequest_ = false; addSystemChatMessage("Summon cancelled."); }; // Bind point dispatchTable_[Opcode::SMSG_BINDPOINTUPDATE] = [this](network::Packet& packet) { BindPointUpdateData data; if (BindPointUpdateParser::parse(packet, data)) { glm::vec3 canonical = core::coords::serverToCanonical( glm::vec3(data.x, data.y, data.z)); bool wasSet = hasHomeBind_; hasHomeBind_ = true; homeBindMapId_ = data.mapId; homeBindZoneId_ = data.zoneId; homeBindPos_ = canonical; if (bindPointCallback_) bindPointCallback_(data.mapId, canonical.x, canonical.y, canonical.z); if (wasSet) { std::string bindMsg = "Your home has been set"; std::string zoneName = getAreaName(data.zoneId); if (!zoneName.empty()) bindMsg += " to " + zoneName; bindMsg += '.'; addSystemChatMessage(bindMsg); } } }; // Spirit healer / resurrect dispatchTable_[Opcode::SMSG_SPIRIT_HEALER_CONFIRM] = [this](network::Packet& packet) { if (!packet.hasRemaining(8)) return; uint64_t npcGuid = packet.readUInt64(); if (npcGuid) { resurrectCasterGuid_ = npcGuid; resurrectCasterName_ = ""; resurrectIsSpiritHealer_ = true; resurrectRequestPending_ = true; } }; dispatchTable_[Opcode::SMSG_RESURRECT_REQUEST] = [this](network::Packet& packet) { if (!packet.hasRemaining(8)) return; uint64_t casterGuid = packet.readUInt64(); std::string casterName; if (packet.hasData()) casterName = packet.readString(); if (casterGuid) { resurrectCasterGuid_ = casterGuid; resurrectIsSpiritHealer_ = false; if (!casterName.empty()) { resurrectCasterName_ = casterName; } else { resurrectCasterName_ = lookupName(casterGuid); } resurrectRequestPending_ = true; fireAddonEvent("RESURRECT_REQUEST", {resurrectCasterName_}); } }; // Time sync dispatchTable_[Opcode::SMSG_TIME_SYNC_REQ] = [this](network::Packet& packet) { if (!packet.hasRemaining(4)) return; uint32_t counter = packet.readUInt32(); if (socket) { network::Packet resp(wireOpcode(Opcode::CMSG_TIME_SYNC_RESP)); resp.writeUInt32(counter); resp.writeUInt32(nextMovementTimestampMs()); socket->send(resp); } }; // (SMSG_TRAINER_BUY_SUCCEEDED, SMSG_TRAINER_BUY_FAILED → moved to InventoryHandler) // Minimap ping dispatchTable_[Opcode::MSG_MINIMAP_PING] = [this](network::Packet& packet) { const bool mmTbcLike = isPreWotlk(); if (!packet.hasRemaining(mmTbcLike ? 8u : 1u) ) return; uint64_t senderGuid = mmTbcLike ? packet.readUInt64() : packet.readPackedGuid(); if (!packet.hasRemaining(8)) return; float pingX = packet.readFloat(); float pingY = packet.readFloat(); MinimapPing ping; ping.senderGuid = senderGuid; ping.wowX = pingY; ping.wowY = pingX; ping.age = 0.0f; minimapPings_.push_back(ping); if (senderGuid != playerGuid) { withSoundManager(&audio::AudioCoordinator::getUiSoundManager, [](auto* sfx) { sfx->playMinimapPing(); }); } }; dispatchTable_[Opcode::SMSG_ZONE_UNDER_ATTACK] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t areaId = packet.readUInt32(); std::string areaName = getAreaName(areaId); std::string msg = areaName.empty() ? std::string("A zone is under attack!") : (areaName + " is under attack!"); addUIError(msg); addSystemChatMessage(msg); } }; // Spirit healer time / durability dispatchTable_[Opcode::SMSG_AREA_SPIRIT_HEALER_TIME] = [this](network::Packet& packet) { if (packet.hasRemaining(12)) { /*uint64_t guid =*/ packet.readUInt64(); uint32_t timeMs = packet.readUInt32(); uint32_t secs = timeMs / 1000; char buf[128]; std::snprintf(buf, sizeof(buf), "You will be able to resurrect in %u seconds.", secs); addSystemChatMessage(buf); } }; dispatchTable_[Opcode::SMSG_DURABILITY_DAMAGE_DEATH] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t pct = packet.readUInt32(); char buf[80]; std::snprintf(buf, sizeof(buf), "You have lost %u%% of your gear's durability due to death.", pct); addUIError(buf); addSystemChatMessage(buf); } }; // (SMSG_INITIALIZE_FACTIONS, SMSG_SET_FACTION_STANDING, // SMSG_SET_FACTION_ATWAR, SMSG_SET_FACTION_VISIBLE → moved to SocialHandler) dispatchTable_[Opcode::SMSG_FEATURE_SYSTEM_STATUS] = [this](network::Packet& packet) { packet.skipAll(); }; // (SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SMSG_SPELL_DELAYED → moved to SpellHandler) // Proficiency dispatchTable_[Opcode::SMSG_SET_PROFICIENCY] = [this](network::Packet& packet) { if (!packet.hasRemaining(5)) return; uint8_t itemClass = packet.readUInt8(); uint32_t mask = packet.readUInt32(); if (itemClass == 2) weaponProficiency_ = mask; else if (itemClass == 4) armorProficiency_ = mask; }; // Loot money / misc consume for (auto op : { Opcode::SMSG_LOOT_CLEAR_MONEY, Opcode::SMSG_NPC_TEXT_UPDATE }) { dispatchTable_[op] = [](network::Packet& /*packet*/) {}; } // Play sound dispatchTable_[Opcode::SMSG_PLAY_SOUND] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t soundId = packet.readUInt32(); if (playSoundCallback_) playSoundCallback_(soundId); } }; // SMSG_SERVER_MESSAGE — moved to ChatHandler::registerOpcodes // SMSG_CHAT_SERVER_MESSAGE — moved to ChatHandler::registerOpcodes // SMSG_AREA_TRIGGER_MESSAGE — moved to ChatHandler::registerOpcodes dispatchTable_[Opcode::SMSG_TRIGGER_CINEMATIC] = [this](network::Packet& packet) { packet.skipAll(); network::Packet ack(wireOpcode(Opcode::CMSG_NEXT_CINEMATIC_CAMERA)); socket->send(ack); }; // ---- Batch 5: Teleport, taxi, BG, LFG, arena, movement relay, mail, bank, auction, quests ---- // Teleport dispatchTable_[Opcode::SMSG_TRANSFER_PENDING] = [this](network::Packet& packet) { uint32_t pendingMapId = packet.readUInt32(); if (packet.hasRemaining(8)) { packet.readUInt32(); // transportEntry packet.readUInt32(); // transportMapId } (void)pendingMapId; }; dispatchTable_[Opcode::SMSG_TRANSFER_ABORTED] = [this](network::Packet& packet) { uint32_t mapId = packet.readUInt32(); uint8_t reason = (packet.hasData()) ? packet.readUInt8() : 0; (void)mapId; const char* abortMsg = nullptr; switch (reason) { case 0x01: abortMsg = "Transfer aborted: difficulty unavailable."; break; case 0x02: abortMsg = "Transfer aborted: expansion required."; break; case 0x03: abortMsg = "Transfer aborted: instance not found."; break; case 0x04: abortMsg = "Transfer aborted: too many instances. Please wait before entering a new instance."; break; case 0x06: abortMsg = "Transfer aborted: instance is full."; break; case 0x07: abortMsg = "Transfer aborted: zone is in combat."; break; case 0x08: abortMsg = "Transfer aborted: you are already in this instance."; break; case 0x09: abortMsg = "Transfer aborted: not enough players."; break; default: abortMsg = "Transfer aborted."; break; } addUIError(abortMsg); addSystemChatMessage(abortMsg); }; // Taxi dispatchTable_[Opcode::SMSG_STANDSTATE_UPDATE] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { standState_ = packet.readUInt8(); if (standStateCallback_) standStateCallback_(standState_); } }; dispatchTable_[Opcode::SMSG_NEW_TAXI_PATH] = [this](network::Packet& /*packet*/) { addSystemChatMessage("New flight path discovered!"); }; // Arena dispatchTable_[Opcode::MSG_TALENT_WIPE_CONFIRM] = [this](network::Packet& packet) { if (!packet.hasRemaining(12)) { packet.skipAll(); return; } talentWipeNpcGuid_ = packet.readUInt64(); talentWipeCost_ = packet.readUInt32(); talentWipePending_ = true; fireAddonEvent("CONFIRM_TALENT_WIPE", {std::to_string(talentWipeCost_)}); }; // (SMSG_CHANNEL_LIST → moved to ChatHandler) // (SMSG_GROUP_SET_LEADER → moved to SocialHandler) // Gameobject / page text (entity queries moved to EntityController::registerOpcodes) dispatchTable_[Opcode::SMSG_GAMEOBJECT_CUSTOM_ANIM] = [this](network::Packet& packet) { if (packet.getSize() < 12) return; uint64_t guid = packet.readUInt64(); uint32_t animId = packet.readUInt32(); if (gameObjectCustomAnimCallback_) gameObjectCustomAnimCallback_(guid, animId); if (animId == 0) { auto goEnt = entityController_->getEntityManager().getEntity(guid); if (goEnt && goEnt->getType() == ObjectType::GAMEOBJECT) { auto go = std::static_pointer_cast(goEnt); // Only show fishing message if the bobber belongs to us // OBJECT_FIELD_CREATED_BY is a uint64 at field indices 6-7 uint64_t createdBy = static_cast(go->getField(6)) | (static_cast(go->getField(7)) << 32); if (createdBy == playerGuid) { auto* info = getCachedGameObjectInfo(go->getEntry()); if (info && info->type == 17) { addUIError("A fish is on your line!"); addSystemChatMessage("A fish is on your line!"); withSoundManager(&audio::AudioCoordinator::getUiSoundManager, [](auto* sfx) { sfx->playQuestUpdate(); }); } } } } }; // Item refund / socket gems / item time dispatchTable_[Opcode::SMSG_ITEM_REFUND_RESULT] = [this](network::Packet& packet) { if (packet.hasRemaining(12)) { packet.readUInt64(); // itemGuid uint32_t result = packet.readUInt32(); addSystemChatMessage(result == 0 ? "Item returned. Refund processed." : "Could not return item for refund."); } }; dispatchTable_[Opcode::SMSG_SOCKET_GEMS_RESULT] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t result = packet.readUInt32(); if (result == 0) addSystemChatMessage("Gems socketed successfully."); else addSystemChatMessage("Failed to socket gems."); } }; dispatchTable_[Opcode::SMSG_ITEM_TIME_UPDATE] = [this](network::Packet& packet) { if (packet.hasRemaining(12)) { packet.readUInt64(); // itemGuid packet.readUInt32(); // durationMs } }; // ---- Batch 6: Spell miss / env damage / control / spell failure ---- // ---- Achievement / fishing delegates ---- dispatchTable_[Opcode::SMSG_ALL_ACHIEVEMENT_DATA] = [this](network::Packet& packet) { handleAllAchievementData(packet); }; dispatchTable_[Opcode::SMSG_FISH_NOT_HOOKED] = [this](network::Packet& /*packet*/) { addSystemChatMessage("Your fish got away."); }; dispatchTable_[Opcode::SMSG_FISH_ESCAPED] = [this](network::Packet& /*packet*/) { addSystemChatMessage("Your fish escaped!"); }; // ---- Auto-repeat / auras / dispel / totem ---- dispatchTable_[Opcode::SMSG_CANCEL_AUTO_REPEAT] = [this](network::Packet& /*packet*/) { // Server signals to stop a repeating spell (wand/shoot); no client action needed }; // ---- Batch 7: World states, action buttons, level-up, vendor, inventory ---- // ---- SMSG_INIT_WORLD_STATES ---- dispatchTable_[Opcode::SMSG_INIT_WORLD_STATES] = [this](network::Packet& packet) { // WotLK format: uint32 mapId, uint32 zoneId, uint32 areaId, uint16 count, N*(uint32 key, uint32 val) // Classic/TBC format: uint32 mapId, uint32 zoneId, uint16 count, N*(uint32 key, uint32 val) if (!packet.hasRemaining(10)) { LOG_WARNING("SMSG_INIT_WORLD_STATES too short: ", packet.getSize(), " bytes"); return; } worldStateMapId_ = packet.readUInt32(); { uint32_t newZoneId = packet.readUInt32(); if (newZoneId != worldStateZoneId_ && newZoneId != 0) { worldStateZoneId_ = newZoneId; fireAddonEvent("ZONE_CHANGED_NEW_AREA", {}); fireAddonEvent("ZONE_CHANGED", {}); } else { worldStateZoneId_ = newZoneId; } } // WotLK adds areaId (uint32) before count; Classic/TBC/Turtle use the shorter format size_t remaining = packet.getRemainingSize(); bool isWotLKFormat = isActiveExpansion("wotlk"); if (isWotLKFormat && remaining >= 6) { packet.readUInt32(); // areaId (WotLK only) } uint16_t count = packet.readUInt16(); size_t needed = static_cast(count) * 8; size_t available = packet.getRemainingSize(); if (available < needed) { // Be tolerant across expansion/private-core variants: if packet shape // still looks like N*(key,val) dwords, parse what is present. if ((available % 8) == 0) { uint16_t adjustedCount = static_cast(available / 8); LOG_WARNING("SMSG_INIT_WORLD_STATES count mismatch: header=", count, " adjusted=", adjustedCount, " (available=", available, ")"); count = adjustedCount; needed = available; } else { LOG_WARNING("SMSG_INIT_WORLD_STATES truncated: expected ", needed, " bytes of state pairs, got ", available); packet.skipAll(); return; } } worldStates_.clear(); worldStates_.reserve(count); for (uint16_t i = 0; i < count; ++i) { uint32_t key = packet.readUInt32(); uint32_t val = packet.readUInt32(); worldStates_[key] = val; } }; // ---- SMSG_ACTION_BUTTONS ---- dispatchTable_[Opcode::SMSG_ACTION_BUTTONS] = [this](network::Packet& packet) { // Slot encoding differs by expansion: // Classic/Turtle: uint16 actionId + uint8 type + uint8 misc // type: 0=spell, 1=item, 64=macro // TBC/WotLK: uint32 packed = actionId | (type << 24) // type: 0x00=spell, 0x80=item, 0x40=macro // Format differences: // Classic 1.12: no mode byte, 120 slots (480 bytes) // TBC 2.4.3: no mode byte, 132 slots (528 bytes) // WotLK 3.3.5a: uint8 mode + 144 slots (577 bytes) size_t rem = packet.getRemainingSize(); const bool hasModeByteExp = isActiveExpansion("wotlk"); int serverBarSlots; if (isClassicLikeExpansion()) { serverBarSlots = 120; } else if (isActiveExpansion("tbc")) { serverBarSlots = 132; } else { serverBarSlots = 144; } if (hasModeByteExp) { if (rem < 1) return; /*uint8_t mode =*/ packet.readUInt8(); rem--; } for (int i = 0; i < serverBarSlots; ++i) { if (rem < 4) return; uint32_t packed = packet.readUInt32(); rem -= 4; if (i >= ACTION_BAR_SLOTS) continue; // only load bars 1 and 2 if (packed == 0) { // Empty slot — only clear if not already set to Attack/Hearthstone defaults // so we don't wipe hardcoded fallbacks when the server sends zeros. continue; } uint8_t type = 0; uint32_t id = 0; if (isClassicLikeExpansion()) { id = packed & 0x0000FFFFu; type = static_cast((packed >> 16) & 0xFF); } else { type = static_cast((packed >> 24) & 0xFF); id = packed & 0x00FFFFFFu; } if (id == 0) continue; ActionBarSlot slot; switch (type) { case 0x00: slot.type = ActionBarSlot::SPELL; slot.id = id; break; case 0x01: slot.type = ActionBarSlot::ITEM; slot.id = id; break; // Classic item case 0x80: slot.type = ActionBarSlot::ITEM; slot.id = id; break; // TBC/WotLK item case 0x40: slot.type = ActionBarSlot::MACRO; slot.id = id; break; // macro (all expansions) default: continue; // unknown — leave as-is } actionBar[i] = slot; } // Apply any pending cooldowns from spellHandler's cooldowns to newly populated slots. // SMSG_SPELL_COOLDOWN often arrives before SMSG_ACTION_BUTTONS during login, // so the per-slot cooldownRemaining would be 0 without this sync. if (spellHandler_) { for (auto& slot : actionBar) { if (slot.type == ActionBarSlot::SPELL && slot.id != 0) { auto cdIt = spellHandler_->spellCooldowns_.find(slot.id); if (cdIt != spellHandler_->spellCooldowns_.end() && cdIt->second > 0.0f) { slot.cooldownRemaining = cdIt->second; slot.cooldownTotal = cdIt->second; } } else if (slot.type == ActionBarSlot::ITEM && slot.id != 0) { // Items (potions, trinkets): look up the item's on-use spell // and check if that spell has a pending cooldown. const auto* qi = getItemInfo(slot.id); if (qi && qi->valid) { for (const auto& sp : qi->spells) { if (sp.spellId == 0) continue; auto cdIt = spellHandler_->spellCooldowns_.find(sp.spellId); if (cdIt != spellHandler_->spellCooldowns_.end() && cdIt->second > 0.0f) { slot.cooldownRemaining = cdIt->second; slot.cooldownTotal = cdIt->second; break; } } } } } } LOG_INFO("SMSG_ACTION_BUTTONS: populated action bar from server"); fireAddonEvent("ACTIONBAR_SLOT_CHANGED", {}); packet.skipAll(); }; // ---- SMSG_LEVELUP_INFO / SMSG_LEVELUP_INFO_ALT (shared body) ---- for (auto op : {Opcode::SMSG_LEVELUP_INFO, Opcode::SMSG_LEVELUP_INFO_ALT}) { dispatchTable_[op] = [this](network::Packet& packet) { // Server-authoritative level-up event. // WotLK layout: uint32 newLevel + uint32 hpDelta + uint32 manaDelta + 5x uint32 statDeltas if (packet.hasRemaining(4)) { uint32_t newLevel = packet.readUInt32(); if (newLevel > 0) { // Parse stat deltas (WotLK layout has 7 more uint32s) lastLevelUpDeltas_ = {}; if (packet.hasRemaining(28)) { lastLevelUpDeltas_.hp = packet.readUInt32(); lastLevelUpDeltas_.mana = packet.readUInt32(); lastLevelUpDeltas_.str = packet.readUInt32(); lastLevelUpDeltas_.agi = packet.readUInt32(); lastLevelUpDeltas_.sta = packet.readUInt32(); lastLevelUpDeltas_.intel = packet.readUInt32(); lastLevelUpDeltas_.spi = packet.readUInt32(); } uint32_t oldLevel = serverPlayerLevel_; serverPlayerLevel_ = std::max(serverPlayerLevel_, newLevel); // Update the character-list entry so the selection screen // shows the correct level if the player logs out and back. for (auto& ch : characters) { if (ch.guid == playerGuid) { ch.level = serverPlayerLevel_; break; // was 'return' — must NOT exit here or level-up notification is skipped } } if (newLevel > oldLevel) { addSystemChatMessage("You have reached level " + std::to_string(newLevel) + "!"); withSoundManager(&audio::AudioCoordinator::getUiSoundManager, [](auto* sfx) { sfx->playLevelUp(); }); if (levelUpCallback_) levelUpCallback_(newLevel); fireAddonEvent("PLAYER_LEVEL_UP", {std::to_string(newLevel)}); } } } packet.skipAll(); }; } // ---- MSG_RAID_TARGET_UPDATE ---- dispatchTable_[Opcode::MSG_RAID_TARGET_UPDATE] = [this](network::Packet& packet) { // uint8 type: 0 = full update (8 × (uint8 icon + uint64 guid)), // 1 = single update (uint8 icon + uint64 guid) size_t remRTU = packet.getRemainingSize(); if (remRTU < 1) return; uint8_t rtuType = packet.readUInt8(); if (rtuType == 0) { // Full update: always 8 entries for (uint32_t i = 0; i < kRaidMarkCount; ++i) { if (!packet.hasRemaining(9)) return; uint8_t icon = packet.readUInt8(); uint64_t guid = packet.readUInt64(); if (socialHandler_) socialHandler_->setRaidTargetGuid(icon, guid); } } else { // Single update if (packet.hasRemaining(9)) { uint8_t icon = packet.readUInt8(); uint64_t guid = packet.readUInt64(); if (socialHandler_) socialHandler_->setRaidTargetGuid(icon, guid); } } LOG_DEBUG("MSG_RAID_TARGET_UPDATE: type=", static_cast(rtuType)); fireAddonEvent("RAID_TARGET_UPDATE", {}); }; // ---- SMSG_CRITERIA_UPDATE ---- dispatchTable_[Opcode::SMSG_CRITERIA_UPDATE] = [this](network::Packet& packet) { // uint32 criteriaId + uint64 progress + uint32 elapsedTime + uint32 creationTime if (packet.hasRemaining(20)) { uint32_t criteriaId = packet.readUInt32(); uint64_t progress = packet.readUInt64(); packet.readUInt32(); // elapsedTime packet.readUInt32(); // creationTime uint64_t oldProgress = 0; auto cpit = criteriaProgress_.find(criteriaId); if (cpit != criteriaProgress_.end()) oldProgress = cpit->second; criteriaProgress_[criteriaId] = progress; LOG_DEBUG("SMSG_CRITERIA_UPDATE: id=", criteriaId, " progress=", progress); // Fire addon event for achievement tracking addons if (progress != oldProgress) fireAddonEvent("CRITERIA_UPDATE", {std::to_string(criteriaId), std::to_string(progress)}); } }; // ---- SMSG_BARBER_SHOP_RESULT ---- dispatchTable_[Opcode::SMSG_BARBER_SHOP_RESULT] = [this](network::Packet& packet) { // uint32 result (0 = success, 1 = no money, 2 = not barber, 3 = sitting) if (packet.hasRemaining(4)) { uint32_t result = packet.readUInt32(); if (result == 0) { addSystemChatMessage("Hairstyle changed."); barberShopOpen_ = false; fireAddonEvent("BARBER_SHOP_CLOSE", {}); } else { const char* msg = (result == 1) ? "Not enough money for new hairstyle." : (result == 2) ? "You are not at a barber shop." : (result == 3) ? "You must stand up to use the barber shop." : "Barber shop unavailable."; addUIError(msg); addSystemChatMessage(msg); } LOG_DEBUG("SMSG_BARBER_SHOP_RESULT: result=", result); } }; // ----------------------------------------------------------------------- // Batch 8-12: Remaining opcodes (inspects, quests, auctions, spells, // calendars, battlefields, voice, misc consume-only) // ----------------------------------------------------------------------- // uint32 currentZoneLightId + uint32 overrideLightId + uint32 transitionMs dispatchTable_[Opcode::SMSG_OVERRIDE_LIGHT] = [this](network::Packet& packet) { // uint32 currentZoneLightId + uint32 overrideLightId + uint32 transitionMs if (packet.hasRemaining(12)) { uint32_t zoneLightId = packet.readUInt32(); uint32_t overrideLightId = packet.readUInt32(); uint32_t transitionMs = packet.readUInt32(); overrideLightId_ = overrideLightId; overrideLightTransMs_ = transitionMs; LOG_DEBUG("SMSG_OVERRIDE_LIGHT: zone=", zoneLightId, " override=", overrideLightId, " transition=", transitionMs, "ms"); } }; // Classic 1.12: uint32 weatherType + float intensity (8 bytes, no isAbrupt) // TBC 2.4.3 / WotLK 3.3.5a: uint32 weatherType + float intensity + uint8 isAbrupt (9 bytes) dispatchTable_[Opcode::SMSG_WEATHER] = [this](network::Packet& packet) { // Classic 1.12: uint32 weatherType + float intensity (8 bytes, no isAbrupt) // TBC 2.4.3 / WotLK 3.3.5a: uint32 weatherType + float intensity + uint8 isAbrupt (9 bytes) if (packet.hasRemaining(8)) { uint32_t wType = packet.readUInt32(); float wIntensity = packet.readFloat(); if (packet.hasRemaining(1)) /*uint8_t isAbrupt =*/ packet.readUInt8(); uint32_t prevWeatherType = weatherType_; weatherType_ = wType; weatherIntensity_ = wIntensity; const char* typeName = (wType == 1) ? "Rain" : (wType == 2) ? "Snow" : (wType == 3) ? "Storm" : "Clear"; LOG_INFO("Weather changed: type=", wType, " (", typeName, "), intensity=", wIntensity); // Announce weather changes (including initial zone weather) if (wType != prevWeatherType) { const char* weatherMsg = nullptr; if (wIntensity < 0.05f || wType == 0) { if (prevWeatherType != 0) weatherMsg = "The weather clears."; } else if (wType == 1) { weatherMsg = "It begins to rain."; } else if (wType == 2) { weatherMsg = "It begins to snow."; } else if (wType == 3) { weatherMsg = "A storm rolls in."; } if (weatherMsg) addSystemChatMessage(weatherMsg); } // Notify addons of weather change fireAddonEvent("WEATHER_CHANGED", {std::to_string(wType), std::to_string(wIntensity)}); // Storm transition: trigger a low-frequency thunder rumble shake if (wType == 3 && wIntensity > 0.3f && cameraShakeCallback_) { float mag = 0.03f + wIntensity * 0.04f; // 0.03–0.07 units cameraShakeCallback_(mag, 6.0f, 0.6f); } } }; // Server-script text message — display in system chat dispatchTable_[Opcode::SMSG_SCRIPT_MESSAGE] = [this](network::Packet& packet) { // Server-script text message — display in system chat std::string msg = packet.readString(); if (!msg.empty()) { addSystemChatMessage(msg); LOG_INFO("SMSG_SCRIPT_MESSAGE: ", msg); } }; // uint64 targetGuid + uint64 casterGuid + uint32 spellId + uint32 displayId + uint32 animType dispatchTable_[Opcode::SMSG_ENCHANTMENTLOG] = [this](network::Packet& packet) { // uint64 targetGuid + uint64 casterGuid + uint32 spellId + uint32 displayId + uint32 animType if (packet.hasRemaining(28)) { uint64_t enchTargetGuid = packet.readUInt64(); uint64_t enchCasterGuid = packet.readUInt64(); uint32_t enchSpellId = packet.readUInt32(); /*uint32_t displayId =*/ packet.readUInt32(); /*uint32_t animType =*/ packet.readUInt32(); LOG_DEBUG("SMSG_ENCHANTMENTLOG: spellId=", enchSpellId); // Show enchant message if the player is involved if (enchTargetGuid == playerGuid || enchCasterGuid == playerGuid) { const std::string& enchName = getSpellName(enchSpellId); std::string casterName = lookupName(enchCasterGuid); if (!enchName.empty()) { std::string msg; if (enchCasterGuid == playerGuid) msg = "You enchant with " + enchName + "."; else if (!casterName.empty()) msg = casterName + " enchants your item with " + enchName + "."; else msg = "Your item has been enchanted with " + enchName + "."; addSystemChatMessage(msg); } } } }; // WotLK: uint64 playerGuid + uint8 teamCount + per-team fields dispatchTable_[Opcode::MSG_INSPECT_ARENA_TEAMS] = [this](network::Packet& packet) { // WotLK: uint64 playerGuid + uint8 teamCount + per-team fields if (!packet.hasRemaining(9)) { packet.skipAll(); return; } uint64_t inspGuid = packet.readUInt64(); uint8_t teamCount = packet.readUInt8(); if (teamCount > 3) teamCount = 3; // 2v2, 3v3, 5v5 if (socialHandler_) { auto& ir = socialHandler_->mutableInspectResult(); if (inspGuid == ir.guid || ir.guid == 0) { ir.guid = inspGuid; ir.arenaTeams.clear(); for (uint8_t t = 0; t < teamCount; ++t) { if (!packet.hasRemaining(21)) break; SocialHandler::InspectArenaTeam team; team.teamId = packet.readUInt32(); team.type = packet.readUInt8(); team.weekGames = packet.readUInt32(); team.weekWins = packet.readUInt32(); team.seasonGames = packet.readUInt32(); team.seasonWins = packet.readUInt32(); team.name = packet.readString(); if (!packet.hasRemaining(4)) break; team.personalRating = packet.readUInt32(); ir.arenaTeams.push_back(std::move(team)); } } } LOG_DEBUG("MSG_INSPECT_ARENA_TEAMS: guid=0x", std::hex, inspGuid, std::dec, " teams=", static_cast(teamCount)); }; // auctionId(u32) + action(u32) + error(u32) + itemEntry(u32) + randomPropertyId(u32) + ... // action: 0=sold/won, 1=expired, 2=bid placed on your auction // auctionHouseId(u32) + auctionId(u32) + bidderGuid(u64) + bidAmount(u32) + outbidAmount(u32) + itemEntry(u32) + randomPropertyId(u32) // uint32 auctionId + uint32 itemEntry + uint32 itemRandom — auction expired/cancelled // uint64 containerGuid — tells client to open this container // The actual items come via update packets; we just log this. // PackedGuid (player guid) + uint32 vehicleId // vehicleId == 0 means the player left the vehicle dispatchTable_[Opcode::SMSG_PLAYER_VEHICLE_DATA] = [this](network::Packet& packet) { // PackedGuid (player guid) + uint32 vehicleId // vehicleId == 0 means the player left the vehicle if (packet.hasRemaining(1)) { (void)packet.readPackedGuid(); // player guid (unused) } if (packet.hasRemaining(4)) { vehicleId_ = packet.readUInt32(); } else { vehicleId_ = 0; } }; // guid(8) + status(1): status 1 = NPC has available/new routes for this player dispatchTable_[Opcode::SMSG_TAXINODE_STATUS] = [this](network::Packet& packet) { // guid(8) + status(1): status 1 = NPC has available/new routes for this player if (packet.hasRemaining(9)) { uint64_t npcGuid = packet.readUInt64(); uint8_t status = packet.readUInt8(); taxiNpcHasRoutes_[npcGuid] = (status != 0); } }; // SMSG_GUILD_DECLINE — moved to SocialHandler::registerOpcodes // Clear cached talent data so the talent screen reflects the reset. dispatchTable_[Opcode::SMSG_TALENTS_INVOLUNTARILY_RESET] = [this](network::Packet& packet) { // Clear cached talent data so the talent screen reflects the reset. if (spellHandler_) spellHandler_->resetTalentState(); addUIError("Your talents have been reset by the server."); addSystemChatMessage("Your talents have been reset by the server."); packet.skipAll(); }; dispatchTable_[Opcode::SMSG_SET_REST_START] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t restTrigger = packet.readUInt32(); isResting_ = (restTrigger > 0); addSystemChatMessage(isResting_ ? "You are now resting." : "You are no longer resting."); fireAddonEvent("PLAYER_UPDATE_RESTING", {}); } }; dispatchTable_[Opcode::SMSG_UPDATE_AURA_DURATION] = [this](network::Packet& packet) { if (packet.hasRemaining(5)) { uint8_t slot = packet.readUInt8(); uint32_t durationMs = packet.readUInt32(); handleUpdateAuraDuration(slot, durationMs); } }; dispatchTable_[Opcode::SMSG_ITEM_NAME_QUERY_RESPONSE] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t itemId = packet.readUInt32(); std::string name = packet.readString(); if (!itemInfoCache_.count(itemId) && !name.empty()) { ItemQueryResponseData stub; stub.entry = itemId; stub.name = std::move(name); stub.valid = true; itemInfoCache_[itemId] = std::move(stub); } } packet.skipAll(); }; dispatchTable_[Opcode::SMSG_MOUNTSPECIAL_ANIM] = [this](network::Packet& packet) { (void)packet.readPackedGuid(); }; dispatchTable_[Opcode::SMSG_CHAR_CUSTOMIZE] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint8_t result = packet.readUInt8(); addSystemChatMessage(result == 0 ? "Character customization complete." : "Character customization failed."); } packet.skipAll(); }; dispatchTable_[Opcode::SMSG_CHAR_FACTION_CHANGE] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint8_t result = packet.readUInt8(); addSystemChatMessage(result == 0 ? "Faction change complete." : "Faction change failed."); } packet.skipAll(); }; dispatchTable_[Opcode::SMSG_INVALIDATE_PLAYER] = [this](network::Packet& packet) { if (packet.hasRemaining(8)) { uint64_t guid = packet.readUInt64(); entityController_->invalidatePlayerName(guid); } }; // uint32 movieId — we don't play movies; acknowledge immediately. dispatchTable_[Opcode::SMSG_TRIGGER_MOVIE] = [this](network::Packet& packet) { // uint32 movieId — we don't play movies; acknowledge immediately. packet.skipAll(); // WotLK servers expect CMSG_COMPLETE_MOVIE after the movie finishes; // without it, the server may hang or disconnect the client. uint16_t wire = wireOpcode(Opcode::CMSG_COMPLETE_MOVIE); if (wire != 0xFFFF) { network::Packet ack(wire); socket->send(ack); LOG_DEBUG("SMSG_TRIGGER_MOVIE: skipped, sent CMSG_COMPLETE_MOVIE"); } }; // Server-side LFG invite timed out (no response within time limit) dispatchTable_[Opcode::SMSG_LFG_TIMEDOUT] = [this](network::Packet& packet) { // Server-side LFG invite timed out (no response within time limit) addSystemChatMessage("Dungeon Finder: Invite timed out."); if (openLfgCallback_) openLfgCallback_(); packet.skipAll(); }; // Another party member failed to respond to a LFG role-check in time dispatchTable_[Opcode::SMSG_LFG_OTHER_TIMEDOUT] = [this](network::Packet& packet) { // Another party member failed to respond to a LFG role-check in time addSystemChatMessage("Dungeon Finder: Another player's invite timed out."); if (openLfgCallback_) openLfgCallback_(); packet.skipAll(); }; // uint32 result — LFG auto-join attempt failed (player selected auto-join at queue time) dispatchTable_[Opcode::SMSG_LFG_AUTOJOIN_FAILED] = [this](network::Packet& packet) { // uint32 result — LFG auto-join attempt failed (player selected auto-join at queue time) if (packet.hasRemaining(4)) { uint32_t result = packet.readUInt32(); (void)result; } addUIError("Dungeon Finder: Auto-join failed."); addSystemChatMessage("Dungeon Finder: Auto-join failed."); packet.skipAll(); }; // No eligible players found for auto-join dispatchTable_[Opcode::SMSG_LFG_AUTOJOIN_FAILED_NO_PLAYER] = [this](network::Packet& packet) { // No eligible players found for auto-join addUIError("Dungeon Finder: No players available for auto-join."); addSystemChatMessage("Dungeon Finder: No players available for auto-join."); packet.skipAll(); }; // Party leader is currently set to Looking for More (LFM) mode dispatchTable_[Opcode::SMSG_LFG_LEADER_IS_LFM] = [this](network::Packet& packet) { // Party leader is currently set to Looking for More (LFM) mode addSystemChatMessage("Your party leader is currently Looking for More."); packet.skipAll(); }; // uint32 zoneId + uint8 level_min + uint8 level_max — player queued for meeting stone dispatchTable_[Opcode::SMSG_MEETINGSTONE_SETQUEUE] = [this](network::Packet& packet) { // uint32 zoneId + uint8 level_min + uint8 level_max — player queued for meeting stone if (packet.hasRemaining(6)) { uint32_t zoneId = packet.readUInt32(); uint8_t levelMin = packet.readUInt8(); uint8_t levelMax = packet.readUInt8(); char buf[128]; std::string zoneName = getAreaName(zoneId); if (!zoneName.empty()) std::snprintf(buf, sizeof(buf), "You are now in the Meeting Stone queue for %s (levels %u-%u).", zoneName.c_str(), levelMin, levelMax); else std::snprintf(buf, sizeof(buf), "You are now in the Meeting Stone queue for zone %u (levels %u-%u).", zoneId, levelMin, levelMax); addSystemChatMessage(buf); LOG_INFO("SMSG_MEETINGSTONE_SETQUEUE: zone=", zoneId, " levels=", static_cast(levelMin), "-", static_cast(levelMax)); } packet.skipAll(); }; // Server confirms group found and teleport summon is ready dispatchTable_[Opcode::SMSG_MEETINGSTONE_COMPLETE] = [this](network::Packet& packet) { // Server confirms group found and teleport summon is ready addSystemChatMessage("Meeting Stone: Your group is ready! Use the Meeting Stone to summon."); LOG_INFO("SMSG_MEETINGSTONE_COMPLETE"); packet.skipAll(); }; // Meeting stone search is still ongoing dispatchTable_[Opcode::SMSG_MEETINGSTONE_IN_PROGRESS] = [this](network::Packet& packet) { // Meeting stone search is still ongoing addSystemChatMessage("Meeting Stone: Searching for group members..."); LOG_DEBUG("SMSG_MEETINGSTONE_IN_PROGRESS"); packet.skipAll(); }; // uint64 memberGuid — a player was added to your group via meeting stone dispatchTable_[Opcode::SMSG_MEETINGSTONE_MEMBER_ADDED] = [this](network::Packet& packet) { // uint64 memberGuid — a player was added to your group via meeting stone if (packet.hasRemaining(8)) { uint64_t memberGuid = packet.readUInt64(); const auto& memberName = lookupName(memberGuid); if (!memberName.empty()) { addSystemChatMessage("Meeting Stone: " + memberName + " has been added to your group."); } else { addSystemChatMessage("Meeting Stone: A new player has been added to your group."); } LOG_INFO("SMSG_MEETINGSTONE_MEMBER_ADDED: guid=0x", std::hex, memberGuid, std::dec); } }; // uint8 reason — failed to join group via meeting stone // 0=target_not_in_lfg, 1=target_in_party, 2=target_invalid_map, 3=target_not_available dispatchTable_[Opcode::SMSG_MEETINGSTONE_JOINFAILED] = [this](network::Packet& packet) { // uint8 reason — failed to join group via meeting stone // 0=target_not_in_lfg, 1=target_in_party, 2=target_invalid_map, 3=target_not_available static const char* kMeetingstoneErrors[] = { "Target player is not using the Meeting Stone.", "Target player is already in a group.", "You are not in a valid zone for that Meeting Stone.", "Target player is not available.", }; if (packet.hasRemaining(1)) { uint8_t reason = packet.readUInt8(); const char* msg = (reason < 4) ? kMeetingstoneErrors[reason] : "Meeting Stone: Could not join group."; addSystemChatMessage(msg); LOG_INFO("SMSG_MEETINGSTONE_JOINFAILED: reason=", static_cast(reason)); } }; // Player was removed from the meeting stone queue (left, or group disbanded) dispatchTable_[Opcode::SMSG_MEETINGSTONE_LEAVE] = [this](network::Packet& packet) { // Player was removed from the meeting stone queue (left, or group disbanded) addSystemChatMessage("You have left the Meeting Stone queue."); LOG_DEBUG("SMSG_MEETINGSTONE_LEAVE"); packet.skipAll(); }; dispatchTable_[Opcode::SMSG_GMTICKET_CREATE] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint8_t res = packet.readUInt8(); addSystemChatMessage(res == 1 ? "GM ticket submitted." : "Failed to submit GM ticket."); } }; dispatchTable_[Opcode::SMSG_GMTICKET_UPDATETEXT] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint8_t res = packet.readUInt8(); addSystemChatMessage(res == 1 ? "GM ticket updated." : "Failed to update GM ticket."); } }; dispatchTable_[Opcode::SMSG_GMTICKET_DELETETICKET] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint8_t res = packet.readUInt8(); addSystemChatMessage(res == 9 ? "GM ticket deleted." : "No ticket to delete."); } }; // WotLK 3.3.5a format: // uint8 status — 1=no ticket, 6=has open ticket, 3=closed, 10=suspended // If status == 6 (GMTICKET_STATUS_HASTEXT): // cstring ticketText // uint32 ticketAge (seconds old) // uint32 daysUntilOld (days remaining before escalation) // float waitTimeHours (estimated GM wait time) dispatchTable_[Opcode::SMSG_GMTICKET_GETTICKET] = [this](network::Packet& packet) { // WotLK 3.3.5a format: // uint8 status — 1=no ticket, 6=has open ticket, 3=closed, 10=suspended // If status == 6 (GMTICKET_STATUS_HASTEXT): // cstring ticketText // uint32 ticketAge (seconds old) // uint32 daysUntilOld (days remaining before escalation) // float waitTimeHours (estimated GM wait time) if (!packet.hasRemaining(1)) { packet.skipAll(); return; } uint8_t gmStatus = packet.readUInt8(); // Status 6 = GMTICKET_STATUS_HASTEXT — open ticket with text if (gmStatus == 6 && packet.hasRemaining(1)) { gmTicketText_ = packet.readString(); uint32_t ageSec = (packet.hasRemaining(4)) ? packet.readUInt32() : 0; /*uint32_t daysLeft =*/ (packet.hasRemaining(4)) ? packet.readUInt32() : 0; gmTicketWaitHours_ = (packet.hasRemaining(4)) ? packet.readFloat() : 0.0f; gmTicketActive_ = true; char buf[256]; if (ageSec < 60) { std::snprintf(buf, sizeof(buf), "You have an open GM ticket (submitted %us ago). Estimated wait: %.1f hours.", ageSec, gmTicketWaitHours_); } else { uint32_t ageMin = ageSec / 60; std::snprintf(buf, sizeof(buf), "You have an open GM ticket (submitted %um ago). Estimated wait: %.1f hours.", ageMin, gmTicketWaitHours_); } addSystemChatMessage(buf); LOG_INFO("SMSG_GMTICKET_GETTICKET: open ticket age=", ageSec, "s wait=", gmTicketWaitHours_, "h"); } else if (gmStatus == 3) { gmTicketActive_ = false; gmTicketText_.clear(); addSystemChatMessage("Your GM ticket has been closed."); LOG_INFO("SMSG_GMTICKET_GETTICKET: ticket closed"); } else if (gmStatus == 10) { gmTicketActive_ = false; gmTicketText_.clear(); addSystemChatMessage("Your GM ticket has been suspended."); LOG_INFO("SMSG_GMTICKET_GETTICKET: ticket suspended"); } else { // Status 1 = no open ticket (default/no ticket) gmTicketActive_ = false; gmTicketText_.clear(); LOG_DEBUG("SMSG_GMTICKET_GETTICKET: no open ticket (status=", static_cast(gmStatus), ")"); } packet.skipAll(); }; // uint32 status: 1 = GM support available, 0 = offline/unavailable dispatchTable_[Opcode::SMSG_GMTICKET_SYSTEMSTATUS] = [this](network::Packet& packet) { // uint32 status: 1 = GM support available, 0 = offline/unavailable if (packet.hasRemaining(4)) { uint32_t sysStatus = packet.readUInt32(); gmSupportAvailable_ = (sysStatus != 0); addSystemChatMessage(gmSupportAvailable_ ? "GM support is currently available." : "GM support is currently unavailable."); LOG_INFO("SMSG_GMTICKET_SYSTEMSTATUS: available=", gmSupportAvailable_); } packet.skipAll(); }; // uint8 runeIndex + uint8 newRuneType (0=Blood,1=Unholy,2=Frost,3=Death) dispatchTable_[Opcode::SMSG_CONVERT_RUNE] = [this](network::Packet& packet) { // uint8 runeIndex + uint8 newRuneType (0=Blood,1=Unholy,2=Frost,3=Death) if (!packet.hasRemaining(2)) { packet.skipAll(); return; } uint8_t idx = packet.readUInt8(); uint8_t type = packet.readUInt8(); if (idx < 6) playerRunes_[idx].type = static_cast(type & 0x3); }; // uint8 runeReadyMask (bit i=1 → rune i is ready) // uint8[6] cooldowns (0=ready, 255=just used → readyFraction = 1 - val/255) dispatchTable_[Opcode::SMSG_RESYNC_RUNES] = [this](network::Packet& packet) { // uint8 runeReadyMask (bit i=1 → rune i is ready) // uint8[6] cooldowns (0=ready, 255=just used → readyFraction = 1 - val/255) if (!packet.hasRemaining(7)) { packet.skipAll(); return; } uint8_t readyMask = packet.readUInt8(); for (int i = 0; i < 6; i++) { uint8_t cd = packet.readUInt8(); playerRunes_[i].ready = (readyMask & (1u << i)) != 0; playerRunes_[i].readyFraction = 1.0f - cd / 255.0f; if (playerRunes_[i].ready) playerRunes_[i].readyFraction = 1.0f; } }; // uint32 runeMask (bit i=1 → rune i just became ready) dispatchTable_[Opcode::SMSG_ADD_RUNE_POWER] = [this](network::Packet& packet) { // uint32 runeMask (bit i=1 → rune i just became ready) if (!packet.hasRemaining(4)) { packet.skipAll(); return; } uint32_t runeMask = packet.readUInt32(); for (int i = 0; i < 6; i++) { if (runeMask & (1u << i)) { playerRunes_[i].ready = true; playerRunes_[i].readyFraction = 1.0f; } } }; // uint8 result: 0=success, 1=failed, 2=disabled dispatchTable_[Opcode::SMSG_COMPLAIN_RESULT] = [this](network::Packet& packet) { // uint8 result: 0=success, 1=failed, 2=disabled if (packet.hasRemaining(1)) { uint8_t result = packet.readUInt8(); if (result == 0) addSystemChatMessage("Your complaint has been submitted."); else if (result == 2) addUIError("Report a Player is currently disabled."); } packet.skipAll(); }; // uint32 slot + packed_guid unit (0 packed = clear slot) dispatchTable_[Opcode::SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT] = [this](network::Packet& packet) { // uint32 slot + packed_guid unit (0 packed = clear slot) if (!packet.hasRemaining(5)) { packet.skipAll(); return; } uint32_t slot = packet.readUInt32(); uint64_t unit = packet.readPackedGuid(); if (socialHandler_) { socialHandler_->setEncounterUnitGuid(slot, unit); LOG_DEBUG("SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT: slot=", slot, " guid=0x", std::hex, unit, std::dec); } }; // charName (cstring) + guid (uint64) + achievementId (uint32) + ... dispatchTable_[Opcode::SMSG_SERVER_FIRST_ACHIEVEMENT] = [this](network::Packet& packet) { // charName (cstring) + guid (uint64) + achievementId (uint32) + ... if (packet.hasData()) { std::string charName = packet.readString(); if (packet.hasRemaining(12)) { /*uint64_t guid =*/ packet.readUInt64(); uint32_t achievementId = packet.readUInt32(); loadAchievementNameCache(); auto nit = achievementNameCache_.find(achievementId); char buf[256]; if (nit != achievementNameCache_.end() && !nit->second.empty()) { std::snprintf(buf, sizeof(buf), "%s is the first on the realm to earn: %s!", charName.c_str(), nit->second.c_str()); } else { std::snprintf(buf, sizeof(buf), "%s is the first on the realm to earn achievement #%u!", charName.c_str(), achievementId); } addSystemChatMessage(buf); } } packet.skipAll(); }; dispatchTable_[Opcode::SMSG_SUSPEND_COMMS] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t seqIdx = packet.readUInt32(); if (socket) { network::Packet ack(wireOpcode(Opcode::CMSG_SUSPEND_COMMS_ACK)); ack.writeUInt32(seqIdx); socket->send(ack); } } }; // SMSG_PRE_RESURRECT: packed GUID of the player who can self-resurrect. // Sent when the dead player has Reincarnation (Shaman), Twisting Nether (Warlock), // or Deathpact (Death Knight passive). The client must send CMSG_SELF_RES to accept. dispatchTable_[Opcode::SMSG_PRE_RESURRECT] = [this](network::Packet& packet) { // SMSG_PRE_RESURRECT: packed GUID of the player who can self-resurrect. // Sent when the dead player has Reincarnation (Shaman), Twisting Nether (Warlock), // or Deathpact (Death Knight passive). The client must send CMSG_SELF_RES to accept. uint64_t targetGuid = packet.readPackedGuid(); if (targetGuid == playerGuid || targetGuid == 0) { selfResAvailable_ = true; LOG_INFO("SMSG_PRE_RESURRECT: self-resurrection available (guid=0x", std::hex, targetGuid, std::dec, ")"); } }; dispatchTable_[Opcode::SMSG_PLAYERBINDERROR] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t error = packet.readUInt32(); if (error == 0) { addUIError("Your hearthstone is not bound."); addSystemChatMessage("Your hearthstone is not bound."); } else { addUIError("Hearthstone bind failed."); addSystemChatMessage("Hearthstone bind failed."); } } }; dispatchTable_[Opcode::SMSG_RAID_GROUP_ONLY] = [this](network::Packet& packet) { addUIError("You must be in a raid group to enter this instance."); addSystemChatMessage("You must be in a raid group to enter this instance."); packet.skipAll(); }; dispatchTable_[Opcode::SMSG_RAID_READY_CHECK_ERROR] = [this](network::Packet& packet) { if (packet.hasRemaining(1)) { uint8_t err = packet.readUInt8(); if (err == 0) { addUIError("Ready check failed: not in a group."); addSystemChatMessage("Ready check failed: not in a group."); } else if (err == 1) { addUIError("Ready check failed: in instance."); addSystemChatMessage("Ready check failed: in instance."); } else { addUIError("Ready check failed."); addSystemChatMessage("Ready check failed."); } } }; dispatchTable_[Opcode::SMSG_RESET_FAILED_NOTIFY] = [this](network::Packet& packet) { addUIError("Cannot reset instance: another player is still inside."); addSystemChatMessage("Cannot reset instance: another player is still inside."); packet.skipAll(); }; // uint32 splitType + uint32 deferTime + string realmName // Client must respond with CMSG_REALM_SPLIT to avoid session timeout on some servers. dispatchTable_[Opcode::SMSG_REALM_SPLIT] = [this](network::Packet& packet) { // uint32 splitType + uint32 deferTime + string realmName // Client must respond with CMSG_REALM_SPLIT to avoid session timeout on some servers. uint32_t splitType = 0; if (packet.hasRemaining(4)) splitType = packet.readUInt32(); packet.skipAll(); if (socket) { network::Packet resp(wireOpcode(Opcode::CMSG_REALM_SPLIT)); resp.writeUInt32(splitType); resp.writeString("3.3.5"); socket->send(resp); LOG_DEBUG("SMSG_REALM_SPLIT splitType=", splitType, " — sent CMSG_REALM_SPLIT ack"); } }; dispatchTable_[Opcode::SMSG_REAL_GROUP_UPDATE] = [this](network::Packet& packet) { auto rem = [&]() { return packet.getRemainingSize(); }; if (rem() < 1) return; uint8_t newGroupType = packet.readUInt8(); if (rem() < 4) return; uint32_t newMemberFlags = packet.readUInt32(); if (rem() < 8) return; uint64_t newLeaderGuid = packet.readUInt64(); if (socialHandler_) { auto& pd = socialHandler_->mutablePartyData(); pd.groupType = newGroupType; pd.leaderGuid = newLeaderGuid; // Update local player's flags in the member list uint64_t localGuid = playerGuid; for (auto& m : pd.members) { if (m.guid == localGuid) { m.flags = static_cast(newMemberFlags & 0xFF); break; } } } LOG_DEBUG("SMSG_REAL_GROUP_UPDATE groupType=", static_cast(newGroupType), " memberFlags=0x", std::hex, newMemberFlags, std::dec, " leaderGuid=", newLeaderGuid); fireAddonEvent("PARTY_LEADER_CHANGED", {}); fireAddonEvent("GROUP_ROSTER_UPDATE", {}); }; dispatchTable_[Opcode::SMSG_PLAY_MUSIC] = [this](network::Packet& packet) { if (packet.hasRemaining(4)) { uint32_t soundId = packet.readUInt32(); if (playMusicCallback_) playMusicCallback_(soundId); } }; dispatchTable_[Opcode::SMSG_PLAY_OBJECT_SOUND] = [this](network::Packet& packet) { if (packet.hasRemaining(12)) { // uint32 soundId + uint64 sourceGuid uint32_t soundId = packet.readUInt32(); uint64_t srcGuid = packet.readUInt64(); LOG_DEBUG("SMSG_PLAY_OBJECT_SOUND: id=", soundId, " src=0x", std::hex, srcGuid, std::dec); if (playPositionalSoundCallback_) playPositionalSoundCallback_(soundId, srcGuid); else if (playSoundCallback_) playSoundCallback_(soundId); } else if (packet.hasRemaining(4)) { uint32_t soundId = packet.readUInt32(); if (playSoundCallback_) playSoundCallback_(soundId); } }; // uint64 targetGuid + uint32 visualId (same structure as SMSG_PLAY_SPELL_VISUAL) dispatchTable_[Opcode::SMSG_PLAY_SPELL_IMPACT] = [this](network::Packet& packet) { // uint64 targetGuid + uint32 visualId (same structure as SMSG_PLAY_SPELL_VISUAL) if (!packet.hasRemaining(12)) { packet.skipAll(); return; } uint64_t impTargetGuid = packet.readUInt64(); uint32_t impVisualId = packet.readUInt32(); if (impVisualId == 0) return; auto* renderer = services_.renderer; if (!renderer) return; glm::vec3 spawnPos; if (impTargetGuid == playerGuid) { spawnPos = renderer->getCharacterPosition(); } else { auto entity = entityController_->getEntityManager().getEntity(impTargetGuid); if (!entity) return; glm::vec3 canonical(entity->getLatestX(), entity->getLatestY(), entity->getLatestZ()); spawnPos = core::coords::canonicalToRender(canonical); } renderer->playSpellVisual(impVisualId, spawnPos, /*useImpactKit=*/true); }; // SMSG_READ_ITEM_OK — moved to InventoryHandler::registerOpcodes // SMSG_READ_ITEM_FAILED — moved to InventoryHandler::registerOpcodes // SMSG_QUERY_QUESTS_COMPLETED_RESPONSE — moved to QuestHandler::registerOpcodes dispatchTable_[Opcode::SMSG_NPC_WONT_TALK] = [this](network::Packet& packet) { addUIError("That creature can't talk to you right now."); addSystemChatMessage("That creature can't talk to you right now."); packet.skipAll(); }; // SMSG_PET_UNLEARN_CONFIRM: uint64 petGuid + uint32 cost (copper). // The other pet opcodes have different formats and must NOT set unlearn state. dispatchTable_[Opcode::SMSG_PET_UNLEARN_CONFIRM] = [this](network::Packet& packet) { if (packet.hasRemaining(12)) { petUnlearnGuid_ = packet.readUInt64(); petUnlearnCost_ = packet.readUInt32(); petUnlearnPending_ = true; } packet.skipAll(); }; // These pet opcodes have incompatible formats — just consume the packet. // Previously they shared the unlearn handler, which misinterpreted sound IDs // or GUID lists as unlearn costs and could trigger a bogus unlearn dialog. for (auto op : { Opcode::SMSG_PET_GUIDS, Opcode::SMSG_PET_DISMISS_SOUND, Opcode::SMSG_PET_ACTION_SOUND }) { dispatchTable_[op] = [](network::Packet& packet) { packet.skipAll(); }; } // Server signals that the pet can now be named (first tame) dispatchTable_[Opcode::SMSG_PET_RENAMEABLE] = [this](network::Packet& packet) { // Server signals that the pet can now be named (first tame) petRenameablePending_ = true; packet.skipAll(); }; dispatchTable_[Opcode::SMSG_PET_NAME_INVALID] = [this](network::Packet& packet) { addUIError("That pet name is invalid. Please choose a different name."); addSystemChatMessage("That pet name is invalid. Please choose a different name."); packet.skipAll(); }; // Classic 1.12: PackedGUID + 19×uint32 itemEntries (EQUIPMENT_SLOT_END=19) // This opcode is only reachable on Classic servers; TBC/WotLK wire 0x115 maps to // SMSG_INSPECT_RESULTS_UPDATE which is handled separately. dispatchTable_[Opcode::SMSG_INSPECT] = [this](network::Packet& packet) { // Classic 1.12: PackedGUID + 19×uint32 itemEntries (EQUIPMENT_SLOT_END=19) // This opcode is only reachable on Classic servers; TBC/WotLK wire 0x115 maps to // SMSG_INSPECT_RESULTS_UPDATE which is handled separately. if (!packet.hasRemaining(2)) { packet.skipAll(); return; } uint64_t guid = packet.readPackedGuid(); if (guid == 0) { packet.skipAll(); return; } constexpr int kGearSlots = 19; size_t needed = kGearSlots * sizeof(uint32_t); if (!packet.hasRemaining(needed)) { packet.skipAll(); return; } std::array items{}; for (int s = 0; s < kGearSlots; ++s) items[s] = packet.readUInt32(); // Resolve player name auto ent = entityController_->getEntityManager().getEntity(guid); std::string playerName = "Target"; if (ent) { auto pl = std::dynamic_pointer_cast(ent); if (pl && !pl->getName().empty()) playerName = pl->getName(); } // Populate inspect result immediately (no talent data in Classic SMSG_INSPECT) if (socialHandler_) { auto& ir = socialHandler_->mutableInspectResult(); ir.guid = guid; ir.playerName = playerName; ir.totalTalents = 0; ir.unspentTalents = 0; ir.talentGroups = 0; ir.activeTalentGroup = 0; ir.itemEntries = items; ir.enchantIds = {}; } // Also cache for future talent-inspect cross-reference inspectedPlayerItemEntries_[guid] = items; // Trigger item queries for non-empty slots for (int s = 0; s < kGearSlots; ++s) { if (items[s] != 0) queryItemInfo(items[s], 0); } LOG_INFO("SMSG_INSPECT (Classic): ", playerName, " has gear in ", std::count_if(items.begin(), items.end(), [](uint32_t e) { return e != 0; }), "/19 slots"); if (addonEventCallback_) { char guidBuf[32]; snprintf(guidBuf, sizeof(guidBuf), "0x%016llX", (unsigned long long)guid); fireAddonEvent("INSPECT_READY", {guidBuf}); } }; // Same wire format as SMSG_COMPRESSED_MOVES: uint8 size + uint16 opcode + payload[] dispatchTable_[Opcode::SMSG_MULTIPLE_MOVES] = [this](network::Packet& packet) { // Same wire format as SMSG_COMPRESSED_MOVES: uint8 size + uint16 opcode + payload[] if (movementHandler_) movementHandler_->handleCompressedMoves(packet); }; // Each sub-packet uses the standard WotLK server wire format: // uint16_be subSize (includes the 2-byte opcode; payload = subSize - 2) // uint16_le subOpcode // payload (subSize - 2 bytes) dispatchTable_[Opcode::SMSG_MULTIPLE_PACKETS] = [this](network::Packet& packet) { // Each sub-packet uses the standard WotLK server wire format: // uint16_be subSize (includes the 2-byte opcode; payload = subSize - 2) // uint16_le subOpcode // payload (subSize - 2 bytes) const auto& pdata = packet.getData(); size_t dataLen = pdata.size(); size_t pos = packet.getReadPos(); static uint32_t multiPktWarnCount = 0; std::vector subPackets; while (pos + 4 <= dataLen) { uint16_t subSize = static_cast( (static_cast(pdata[pos]) << 8) | pdata[pos + 1]); if (subSize < 2) break; size_t payloadLen = subSize - 2; if (pos + 4 + payloadLen > dataLen) { if (++multiPktWarnCount <= 10) { LOG_WARNING("SMSG_MULTIPLE_PACKETS: sub-packet overruns buffer at pos=", pos, " subSize=", subSize, " dataLen=", dataLen); } break; } uint16_t subOpcode = static_cast(pdata[pos + 2]) | (static_cast(pdata[pos + 3]) << 8); std::vector subPayload(pdata.begin() + pos + 4, pdata.begin() + pos + 4 + payloadLen); subPackets.emplace_back(subOpcode, std::move(subPayload)); pos += 4 + payloadLen; } for (auto it = subPackets.rbegin(); it != subPackets.rend(); ++it) { enqueueIncomingPacketFront(std::move(*it)); } packet.skipAll(); }; // Recruit-A-Friend: a mentor is offering to grant you a level dispatchTable_[Opcode::SMSG_PROPOSE_LEVEL_GRANT] = [this](network::Packet& packet) { // Recruit-A-Friend: a mentor is offering to grant you a level if (packet.hasRemaining(8)) { uint64_t mentorGuid = packet.readUInt64(); std::string mentorName; auto ent = entityController_->getEntityManager().getEntity(mentorGuid); if (auto* unit = dynamic_cast(ent.get())) mentorName = unit->getName(); if (mentorName.empty()) mentorName = lookupName(mentorGuid); addSystemChatMessage(mentorName.empty() ? "A player is offering to grant you a level." : (mentorName + " is offering to grant you a level.")); } packet.skipAll(); }; // SMSG_REFER_A_FRIEND_EXPIRED — moved to SocialHandler::registerOpcodes // SMSG_REFER_A_FRIEND_FAILURE — moved to SocialHandler::registerOpcodes // SMSG_REPORT_PVP_AFK_RESULT — moved to SocialHandler::registerOpcodes dispatchTable_[Opcode::SMSG_RESPOND_INSPECT_ACHIEVEMENTS] = [this](network::Packet& packet) { loadAchievementNameCache(); if (!packet.hasRemaining(1)) return; uint64_t inspectedGuid = packet.readPackedGuid(); if (inspectedGuid == 0) { packet.skipAll(); return; } std::unordered_set achievements; while (packet.hasRemaining(4)) { uint32_t id = packet.readUInt32(); if (id == 0xFFFFFFFF) break; if (!packet.hasRemaining(4)) break; /*date*/ packet.readUInt32(); achievements.insert(id); } while (packet.hasRemaining(4)) { uint32_t id = packet.readUInt32(); if (id == 0xFFFFFFFF) break; if (!packet.hasRemaining(16)) break; packet.readUInt64(); packet.readUInt32(); packet.readUInt32(); } inspectedPlayerAchievements_[inspectedGuid] = std::move(achievements); LOG_INFO("SMSG_RESPOND_INSPECT_ACHIEVEMENTS: guid=0x", std::hex, inspectedGuid, std::dec, " achievements=", inspectedPlayerAchievements_[inspectedGuid].size()); }; dispatchTable_[Opcode::SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA] = [this](network::Packet& packet) { vehicleId_ = 0; // Vehicle ride cancelled; clear UI packet.skipAll(); }; // uint32 type (0=normal, 1=heavy, 2=tired/restricted) + uint32 minutes played dispatchTable_[Opcode::SMSG_PLAY_TIME_WARNING] = [this](network::Packet& packet) { // uint32 type (0=normal, 1=heavy, 2=tired/restricted) + uint32 minutes played if (packet.hasRemaining(4)) { uint32_t warnType = packet.readUInt32(); uint32_t minutesPlayed = (packet.hasRemaining(4)) ? packet.readUInt32() : 0; const char* severity = (warnType >= 2) ? "[Tired] " : "[Play Time] "; char buf[128]; if (minutesPlayed > 0) { uint32_t h = minutesPlayed / 60; uint32_t m = minutesPlayed % 60; if (h > 0) std::snprintf(buf, sizeof(buf), "%sYou have been playing for %uh %um.", severity, h, m); else std::snprintf(buf, sizeof(buf), "%sYou have been playing for %um.", severity, m); } else { std::snprintf(buf, sizeof(buf), "%sYou have been playing for a long time.", severity); } addSystemChatMessage(buf); addUIError(buf); } }; // WotLK 3.3.5a format: // uint64 mirrorGuid — GUID of the mirror image unit // uint32 displayId — display ID to render the image with // uint8 raceId — race of caster // uint8 genderFlag — gender of caster // uint8 classId — class of caster // uint64 casterGuid — GUID of the player who cast the spell // Followed by equipped item display IDs (11 × uint32) if casterGuid != 0 // Purpose: tells client how to render the image (same appearance as caster). // We parse the GUIDs so units render correctly via their existing display IDs. dispatchTable_[Opcode::SMSG_MIRRORIMAGE_DATA] = [this](network::Packet& packet) { // WotLK 3.3.5a format: // uint64 mirrorGuid — GUID of the mirror image unit // uint32 displayId — display ID to render the image with // uint8 raceId — race of caster // uint8 genderFlag — gender of caster // uint8 classId — class of caster // uint64 casterGuid — GUID of the player who cast the spell // Followed by equipped item display IDs (11 × uint32) if casterGuid != 0 // Purpose: tells client how to render the image (same appearance as caster). // We parse the GUIDs so units render correctly via their existing display IDs. if (!packet.hasRemaining(8)) return; uint64_t mirrorGuid = packet.readUInt64(); if (!packet.hasRemaining(4)) return; uint32_t displayId = packet.readUInt32(); if (!packet.hasRemaining(3)) return; /*uint8_t raceId =*/ packet.readUInt8(); /*uint8_t gender =*/ packet.readUInt8(); /*uint8_t classId =*/ packet.readUInt8(); // Apply display ID to the mirror image unit so it renders correctly if (mirrorGuid != 0 && displayId != 0) { auto entity = entityController_->getEntityManager().getEntity(mirrorGuid); if (entity) { auto unit = std::dynamic_pointer_cast(entity); if (unit && unit->getDisplayId() == 0) unit->setDisplayId(displayId); } } LOG_DEBUG("SMSG_MIRRORIMAGE_DATA: mirrorGuid=0x", std::hex, mirrorGuid, " displayId=", std::dec, displayId); packet.skipAll(); }; // uint64 battlefieldGuid + uint32 zoneId + uint64 expireUnixTime (seconds) dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_ENTRY_INVITE] = [this](network::Packet& packet) { // uint64 battlefieldGuid + uint32 zoneId + uint64 expireUnixTime (seconds) if (!packet.hasRemaining(20)) { packet.skipAll(); return; } uint64_t bfGuid = packet.readUInt64(); uint32_t bfZoneId = packet.readUInt32(); uint64_t expireTime = packet.readUInt64(); (void)bfGuid; (void)expireTime; // Store the invitation so the UI can show a prompt bfMgrInvitePending_ = true; bfMgrZoneId_ = bfZoneId; char buf[128]; std::string bfZoneName = getAreaName(bfZoneId); if (!bfZoneName.empty()) std::snprintf(buf, sizeof(buf), "You are invited to the outdoor battlefield in %s. Click to enter.", bfZoneName.c_str()); else std::snprintf(buf, sizeof(buf), "You are invited to the outdoor battlefield in zone %u. Click to enter.", bfZoneId); addSystemChatMessage(buf); LOG_INFO("SMSG_BATTLEFIELD_MGR_ENTRY_INVITE: zoneId=", bfZoneId); }; // uint64 battlefieldGuid + uint8 isSafe (1=pvp zones enabled) + uint8 onQueue dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_ENTERED] = [this](network::Packet& packet) { // uint64 battlefieldGuid + uint8 isSafe (1=pvp zones enabled) + uint8 onQueue if (packet.hasRemaining(8)) { uint64_t bfGuid2 = packet.readUInt64(); (void)bfGuid2; uint8_t isSafe = (packet.hasRemaining(1)) ? packet.readUInt8() : 0; uint8_t onQueue = (packet.hasRemaining(1)) ? packet.readUInt8() : 0; bfMgrInvitePending_ = false; bfMgrActive_ = true; addSystemChatMessage(isSafe ? "You are in the battlefield zone (safe area)." : "You have entered the battlefield!"); if (onQueue) addSystemChatMessage("You are in the battlefield queue."); LOG_INFO("SMSG_BATTLEFIELD_MGR_ENTERED: isSafe=", static_cast(isSafe), " onQueue=", static_cast(onQueue)); } packet.skipAll(); }; // uint64 battlefieldGuid + uint32 battlefieldId + uint64 expireTime dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_QUEUE_INVITE] = [this](network::Packet& packet) { // uint64 battlefieldGuid + uint32 battlefieldId + uint64 expireTime if (!packet.hasRemaining(20)) { packet.skipAll(); return; } uint64_t bfGuid3 = packet.readUInt64(); uint32_t bfId = packet.readUInt32(); uint64_t expTime = packet.readUInt64(); (void)bfGuid3; (void)expTime; bfMgrInvitePending_ = true; bfMgrZoneId_ = bfId; char buf[128]; std::snprintf(buf, sizeof(buf), "A spot has opened in the battlefield queue (battlefield %u).", bfId); addSystemChatMessage(buf); LOG_INFO("SMSG_BATTLEFIELD_MGR_QUEUE_INVITE: bfId=", bfId); }; // uint32 battlefieldId + uint32 teamId + uint8 accepted + uint8 loggingEnabled + uint8 result // result: 0=queued, 1=not_in_group, 2=too_high_level, 3=too_low_level, // 4=in_cooldown, 5=queued_other_bf, 6=bf_full dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE] = [this](network::Packet& packet) { // uint32 battlefieldId + uint32 teamId + uint8 accepted + uint8 loggingEnabled + uint8 result // result: 0=queued, 1=not_in_group, 2=too_high_level, 3=too_low_level, // 4=in_cooldown, 5=queued_other_bf, 6=bf_full if (!packet.hasRemaining(11)) { packet.skipAll(); return; } uint32_t bfId2 = packet.readUInt32(); /*uint32_t teamId =*/ packet.readUInt32(); uint8_t accepted = packet.readUInt8(); /*uint8_t logging =*/ packet.readUInt8(); uint8_t result = packet.readUInt8(); (void)bfId2; if (accepted) { addSystemChatMessage("You have joined the battlefield queue."); } else { static const char* kBfQueueErrors[] = { "Queued for battlefield.", "Not in a group.", "Level too high.", "Level too low.", "Battlefield in cooldown.", "Already queued for another battlefield.", "Battlefield is full." }; const char* msg = (result < 7) ? kBfQueueErrors[result] : "Battlefield queue request failed."; addSystemChatMessage(std::string("Battlefield: ") + msg); } LOG_INFO("SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE: accepted=", static_cast(accepted), " result=", static_cast(result)); packet.skipAll(); }; // uint64 battlefieldGuid + uint8 remove dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_EJECT_PENDING] = [this](network::Packet& packet) { // uint64 battlefieldGuid + uint8 remove if (packet.hasRemaining(9)) { uint64_t bfGuid4 = packet.readUInt64(); uint8_t remove = packet.readUInt8(); (void)bfGuid4; if (remove) { addSystemChatMessage("You will be removed from the battlefield shortly."); } LOG_INFO("SMSG_BATTLEFIELD_MGR_EJECT_PENDING: remove=", static_cast(remove)); } packet.skipAll(); }; // uint64 battlefieldGuid + uint32 reason + uint32 battleStatus + uint8 relocated dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_EJECTED] = [this](network::Packet& packet) { // uint64 battlefieldGuid + uint32 reason + uint32 battleStatus + uint8 relocated if (packet.hasRemaining(17)) { uint64_t bfGuid5 = packet.readUInt64(); uint32_t reason = packet.readUInt32(); /*uint32_t status =*/ packet.readUInt32(); uint8_t relocated = packet.readUInt8(); (void)bfGuid5; static const char* kEjectReasons[] = { "Removed from battlefield.", "Transported from battlefield.", "Left battlefield voluntarily.", "Offline.", }; const char* msg = (reason < 4) ? kEjectReasons[reason] : "You have been ejected from the battlefield."; addSystemChatMessage(msg); if (relocated) addSystemChatMessage("You have been relocated outside the battlefield."); LOG_INFO("SMSG_BATTLEFIELD_MGR_EJECTED: reason=", reason, " relocated=", static_cast(relocated)); } bfMgrActive_ = false; bfMgrInvitePending_ = false; packet.skipAll(); }; // uint32 oldState + uint32 newState // States: 0=Waiting, 1=Starting, 2=InProgress, 3=Ending, 4=Cooldown dispatchTable_[Opcode::SMSG_BATTLEFIELD_MGR_STATE_CHANGE] = [this](network::Packet& packet) { // uint32 oldState + uint32 newState // States: 0=Waiting, 1=Starting, 2=InProgress, 3=Ending, 4=Cooldown if (packet.hasRemaining(8)) { /*uint32_t oldState =*/ packet.readUInt32(); uint32_t newState = packet.readUInt32(); static const char* kBfStates[] = { "waiting", "starting", "in progress", "ending", "in cooldown" }; const char* stateStr = (newState < 5) ? kBfStates[newState] : "unknown state"; char buf[128]; std::snprintf(buf, sizeof(buf), "Battlefield is now %s.", stateStr); addSystemChatMessage(buf); LOG_INFO("SMSG_BATTLEFIELD_MGR_STATE_CHANGE: newState=", newState); } packet.skipAll(); }; // uint32 numPending — number of unacknowledged calendar invites dispatchTable_[Opcode::SMSG_CALENDAR_SEND_NUM_PENDING] = [this](network::Packet& packet) { // uint32 numPending — number of unacknowledged calendar invites if (packet.hasRemaining(4)) { uint32_t numPending = packet.readUInt32(); calendarPendingInvites_ = numPending; if (numPending > 0) { char buf[64]; std::snprintf(buf, sizeof(buf), "You have %u pending calendar invite%s.", numPending, numPending == 1 ? "" : "s"); addSystemChatMessage(buf); } LOG_DEBUG("SMSG_CALENDAR_SEND_NUM_PENDING: ", numPending, " pending invites"); } }; // uint32 command + uint8 result + cstring info // result 0 = success; non-zero = error code // command values: 0=add,1=get,2=guild_filter,3=arena_team,4=update,5=remove, // 6=copy,7=invite,8=rsvp,9=remove_invite,10=status,11=moderator_status dispatchTable_[Opcode::SMSG_CALENDAR_COMMAND_RESULT] = [this](network::Packet& packet) { // uint32 command + uint8 result + cstring info // result 0 = success; non-zero = error code // command values: 0=add,1=get,2=guild_filter,3=arena_team,4=update,5=remove, // 6=copy,7=invite,8=rsvp,9=remove_invite,10=status,11=moderator_status if (!packet.hasRemaining(5)) { packet.skipAll(); return; } /*uint32_t command =*/ packet.readUInt32(); uint8_t result = packet.readUInt8(); std::string info = (packet.hasData()) ? packet.readString() : ""; if (result != 0) { // Map common calendar error codes to friendly strings static const char* kCalendarErrors[] = { "", "Calendar: Internal error.", // 1 = CALENDAR_ERROR_INTERNAL "Calendar: Guild event limit reached.",// 2 "Calendar: Event limit reached.", // 3 "Calendar: You cannot invite that player.", // 4 "Calendar: No invites remaining.", // 5 "Calendar: Invalid date.", // 6 "Calendar: Cannot invite yourself.", // 7 "Calendar: Cannot modify this event.", // 8 "Calendar: Not invited.", // 9 "Calendar: Already invited.", // 10 "Calendar: Player not found.", // 11 "Calendar: Not enough focus.", // 12 "Calendar: Event locked.", // 13 "Calendar: Event deleted.", // 14 "Calendar: Not a moderator.", // 15 }; const char* errMsg = (result < 16) ? kCalendarErrors[result] : "Calendar: Command failed."; if (errMsg && errMsg[0] != '\0') addSystemChatMessage(errMsg); else if (!info.empty()) addSystemChatMessage("Calendar: " + info); } packet.skipAll(); }; // Rich notification: eventId(8) + title(cstring) + eventTime(8) + flags(4) + // eventType(1) + dungeonId(4) + inviteId(8) + status(1) + rank(1) + // isGuildEvent(1) + inviterGuid(8) dispatchTable_[Opcode::SMSG_CALENDAR_EVENT_INVITE_ALERT] = [this](network::Packet& packet) { // Rich notification: eventId(8) + title(cstring) + eventTime(8) + flags(4) + // eventType(1) + dungeonId(4) + inviteId(8) + status(1) + rank(1) + // isGuildEvent(1) + inviterGuid(8) if (!packet.hasRemaining(9)) { packet.skipAll(); return; } /*uint64_t eventId =*/ packet.readUInt64(); std::string title = (packet.hasData()) ? packet.readString() : ""; packet.skipAll(); // consume remaining fields if (!title.empty()) { addSystemChatMessage("Calendar invite: " + title); } else { addSystemChatMessage("You have a new calendar invite."); } if (calendarPendingInvites_ < 255) ++calendarPendingInvites_; LOG_INFO("SMSG_CALENDAR_EVENT_INVITE_ALERT: title='", title, "'"); }; // Sent when an event invite's RSVP status changes for the local player // Format: inviteId(8) + eventId(8) + eventType(1) + flags(4) + // inviteTime(8) + status(1) + rank(1) + isGuildEvent(1) + title(cstring) dispatchTable_[Opcode::SMSG_CALENDAR_EVENT_STATUS] = [this](network::Packet& packet) { // Sent when an event invite's RSVP status changes for the local player // Format: inviteId(8) + eventId(8) + eventType(1) + flags(4) + // inviteTime(8) + status(1) + rank(1) + isGuildEvent(1) + title(cstring) if (!packet.hasRemaining(31)) { packet.skipAll(); return; } /*uint64_t inviteId =*/ packet.readUInt64(); /*uint64_t eventId =*/ packet.readUInt64(); /*uint8_t evType =*/ packet.readUInt8(); /*uint32_t flags =*/ packet.readUInt32(); /*uint64_t invTime =*/ packet.readUInt64(); uint8_t status = packet.readUInt8(); /*uint8_t rank =*/ packet.readUInt8(); /*uint8_t isGuild =*/ packet.readUInt8(); std::string evTitle = (packet.hasData()) ? packet.readString() : ""; // status: 0=Invited,1=Accepted,2=Declined,3=Confirmed,4=Out,5=Standby,6=SignedUp,7=Not Signed Up,8=Tentative static const char* kRsvpStatus[] = { "invited", "accepted", "declined", "confirmed", "out", "on standby", "signed up", "not signed up", "tentative" }; const char* statusStr = (status < 9) ? kRsvpStatus[status] : "unknown"; if (!evTitle.empty()) { char buf[256]; std::snprintf(buf, sizeof(buf), "Calendar event '%s': your RSVP is %s.", evTitle.c_str(), statusStr); addSystemChatMessage(buf); } packet.skipAll(); }; // uint64 inviteId + uint64 eventId + uint32 mapId + uint32 difficulty + uint64 resetTime dispatchTable_[Opcode::SMSG_CALENDAR_RAID_LOCKOUT_ADDED] = [this](network::Packet& packet) { // uint64 inviteId + uint64 eventId + uint32 mapId + uint32 difficulty + uint64 resetTime if (packet.hasRemaining(28)) { /*uint64_t inviteId =*/ packet.readUInt64(); /*uint64_t eventId =*/ packet.readUInt64(); uint32_t mapId = packet.readUInt32(); uint32_t difficulty = packet.readUInt32(); /*uint64_t resetTime =*/ packet.readUInt64(); std::string mapLabel = getMapName(mapId); if (mapLabel.empty()) mapLabel = "map #" + std::to_string(mapId); static const char* kDiff[] = {"Normal","Heroic","25-Man","25-Man Heroic"}; const char* diffStr = (difficulty < 4) ? kDiff[difficulty] : nullptr; std::string msg = "Calendar: Raid lockout added for " + mapLabel; if (diffStr) msg += std::string(" (") + diffStr + ")"; msg += '.'; addSystemChatMessage(msg); LOG_DEBUG("SMSG_CALENDAR_RAID_LOCKOUT_ADDED: mapId=", mapId, " difficulty=", difficulty); } packet.skipAll(); }; // uint64 inviteId + uint64 eventId + uint32 mapId + uint32 difficulty dispatchTable_[Opcode::SMSG_CALENDAR_RAID_LOCKOUT_REMOVED] = [this](network::Packet& packet) { // uint64 inviteId + uint64 eventId + uint32 mapId + uint32 difficulty if (packet.hasRemaining(20)) { /*uint64_t inviteId =*/ packet.readUInt64(); /*uint64_t eventId =*/ packet.readUInt64(); uint32_t mapId = packet.readUInt32(); uint32_t difficulty = packet.readUInt32(); std::string mapLabel = getMapName(mapId); if (mapLabel.empty()) mapLabel = "map #" + std::to_string(mapId); static const char* kDiff[] = {"Normal","Heroic","25-Man","25-Man Heroic"}; const char* diffStr = (difficulty < 4) ? kDiff[difficulty] : nullptr; std::string msg = "Calendar: Raid lockout removed for " + mapLabel; if (diffStr) msg += std::string(" (") + diffStr + ")"; msg += '.'; addSystemChatMessage(msg); LOG_DEBUG("SMSG_CALENDAR_RAID_LOCKOUT_REMOVED: mapId=", mapId, " difficulty=", difficulty); } packet.skipAll(); }; // uint32 unixTime — server's current unix timestamp; use to sync gameTime_ dispatchTable_[Opcode::SMSG_SERVERTIME] = [this](network::Packet& packet) { // uint32 unixTime — server's current unix timestamp; use to sync gameTime_ if (packet.hasRemaining(4)) { uint32_t srvTime = packet.readUInt32(); if (srvTime > 0) { gameTime_ = static_cast(srvTime); LOG_DEBUG("SMSG_SERVERTIME: serverTime=", srvTime); } } }; // uint64 kickerGuid + uint32 kickReasonType + null-terminated reason string // kickReasonType: 0=other, 1=afk, 2=vote kick dispatchTable_[Opcode::SMSG_KICK_REASON] = [this](network::Packet& packet) { // uint64 kickerGuid + uint32 kickReasonType + null-terminated reason string // kickReasonType: 0=other, 1=afk, 2=vote kick if (!packet.hasRemaining(12)) { packet.skipAll(); return; } uint64_t kickerGuid = packet.readUInt64(); uint32_t reasonType = packet.readUInt32(); std::string reason; if (packet.hasData()) reason = packet.readString(); (void)kickerGuid; // not displayed; reasonType IS used below std::string msg = "You have been removed from the group."; if (!reason.empty()) msg = "You have been removed from the group: " + reason; else if (reasonType == 1) msg = "You have been removed from the group for being AFK."; else if (reasonType == 2) msg = "You have been removed from the group by vote."; addSystemChatMessage(msg); addUIError(msg); LOG_INFO("SMSG_KICK_REASON: reasonType=", reasonType, " reason='", reason, "'"); }; // uint32 throttleMs — rate-limited group action; notify the player dispatchTable_[Opcode::SMSG_GROUPACTION_THROTTLED] = [this](network::Packet& packet) { // uint32 throttleMs — rate-limited group action; notify the player if (packet.hasRemaining(4)) { uint32_t throttleMs = packet.readUInt32(); char buf[128]; if (throttleMs > 0) { std::snprintf(buf, sizeof(buf), "Group action throttled. Please wait %.1f seconds.", throttleMs / 1000.0f); } else { std::snprintf(buf, sizeof(buf), "Group action throttled."); } addSystemChatMessage(buf); LOG_DEBUG("SMSG_GROUPACTION_THROTTLED: throttleMs=", throttleMs); } }; // WotLK 3.3.5a: uint32 ticketId + string subject + string body + uint32 count // per count: string responseText dispatchTable_[Opcode::SMSG_GMRESPONSE_RECEIVED] = [this](network::Packet& packet) { // WotLK 3.3.5a: uint32 ticketId + string subject + string body + uint32 count // per count: string responseText if (!packet.hasRemaining(4)) { packet.skipAll(); return; } uint32_t ticketId = packet.readUInt32(); std::string subject; std::string body; if (packet.hasData()) subject = packet.readString(); if (packet.hasData()) body = packet.readString(); uint32_t responseCount = 0; if (packet.hasRemaining(4)) responseCount = packet.readUInt32(); std::string responseText; for (uint32_t i = 0; i < responseCount && i < 10; ++i) { if (packet.hasData()) { std::string t = packet.readString(); if (i == 0) responseText = t; } } (void)ticketId; std::string msg; if (!responseText.empty()) msg = "[GM Response] " + responseText; else if (!body.empty()) msg = "[GM Response] " + body; else if (!subject.empty()) msg = "[GM Response] " + subject; else msg = "[GM Response] Your ticket has been answered."; addSystemChatMessage(msg); addUIError(msg); LOG_INFO("SMSG_GMRESPONSE_RECEIVED: ticketId=", ticketId, " subject='", subject, "'"); }; // uint32 ticketId + uint8 status (1=open, 2=surveyed, 3=need_more_help) dispatchTable_[Opcode::SMSG_GMRESPONSE_STATUS_UPDATE] = [this](network::Packet& packet) { // uint32 ticketId + uint8 status (1=open, 2=surveyed, 3=need_more_help) if (packet.hasRemaining(5)) { uint32_t ticketId = packet.readUInt32(); uint8_t status = packet.readUInt8(); const char* statusStr = (status == 1) ? "open" : (status == 2) ? "answered" : (status == 3) ? "needs more info" : "updated"; char buf[128]; std::snprintf(buf, sizeof(buf), "[GM Ticket #%u] Status: %s.", ticketId, statusStr); addSystemChatMessage(buf); LOG_DEBUG("SMSG_GMRESPONSE_STATUS_UPDATE: ticketId=", ticketId, " status=", static_cast(status)); } }; // GM ticket status (new/updated); no ticket UI yet registerSkipHandler(Opcode::SMSG_GM_TICKET_STATUS_UPDATE); // Client uses this outbound; treat inbound variant as no-op for robustness. registerSkipHandler(Opcode::MSG_MOVE_WORLDPORT_ACK); // Observed custom server packet (8 bytes). Safe-consume for now. registerSkipHandler(Opcode::MSG_MOVE_TIME_SKIPPED); // loggingOut_ already cleared by cancelLogout(); this is server's confirmation registerSkipHandler(Opcode::SMSG_LOGOUT_CANCEL_ACK); // These packets are not damage-shield events. Consume them without // synthesizing reflected damage entries or misattributing GUIDs. registerSkipHandler(Opcode::SMSG_AURACASTLOG); // These packets are not damage-shield events. Consume them without // synthesizing reflected damage entries or misattributing GUIDs. registerSkipHandler(Opcode::SMSG_SPELLBREAKLOG); // Consume silently — informational, no UI action needed registerSkipHandler(Opcode::SMSG_ITEM_REFUND_INFO_RESPONSE); // Consume silently — informational, no UI action needed registerSkipHandler(Opcode::SMSG_LOOT_LIST); // Same format as LOCKOUT_ADDED; consume registerSkipHandler(Opcode::SMSG_CALENDAR_RAID_LOCKOUT_UPDATED); // Consume — remaining server notifications not yet parsed for (auto op : { Opcode::SMSG_AFK_MONITOR_INFO_RESPONSE, Opcode::SMSG_AUCTION_LIST_PENDING_SALES, Opcode::SMSG_AVAILABLE_VOICE_CHANNEL, Opcode::SMSG_CALENDAR_ARENA_TEAM, Opcode::SMSG_CALENDAR_CLEAR_PENDING_ACTION, Opcode::SMSG_CALENDAR_EVENT_INVITE, Opcode::SMSG_CALENDAR_EVENT_INVITE_NOTES, Opcode::SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, Opcode::SMSG_CALENDAR_EVENT_INVITE_REMOVED, Opcode::SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, Opcode::SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, Opcode::SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, Opcode::SMSG_CALENDAR_EVENT_REMOVED_ALERT, Opcode::SMSG_CALENDAR_EVENT_UPDATED_ALERT, Opcode::SMSG_CALENDAR_FILTER_GUILD, Opcode::SMSG_CALENDAR_SEND_CALENDAR, Opcode::SMSG_CALENDAR_SEND_EVENT, Opcode::SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, Opcode::SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, Opcode::SMSG_CHEAT_PLAYER_LOOKUP, Opcode::SMSG_CHECK_FOR_BOTS, Opcode::SMSG_COMMENTATOR_GET_PLAYER_INFO, Opcode::SMSG_COMMENTATOR_MAP_INFO, Opcode::SMSG_COMMENTATOR_PLAYER_INFO, Opcode::SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, Opcode::SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, Opcode::SMSG_COMMENTATOR_STATE_CHANGED, Opcode::SMSG_COOLDOWN_CHEAT, Opcode::SMSG_DANCE_QUERY_RESPONSE, Opcode::SMSG_DBLOOKUP, Opcode::SMSG_DEBUGAURAPROC, Opcode::SMSG_DEBUG_AISTATE, Opcode::SMSG_DEBUG_LIST_TARGETS, Opcode::SMSG_DEBUG_SERVER_GEO, Opcode::SMSG_DUMP_OBJECTS_DATA, Opcode::SMSG_FORCEACTIONSHOW, Opcode::SMSG_GM_PLAYER_INFO, Opcode::SMSG_GODMODE, Opcode::SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, Opcode::SMSG_IGNORE_REQUIREMENTS_CHEAT, Opcode::SMSG_INVALIDATE_DANCE, Opcode::SMSG_LFG_PENDING_INVITE, Opcode::SMSG_LFG_PENDING_MATCH, Opcode::SMSG_LFG_PENDING_MATCH_DONE, Opcode::SMSG_LFG_UPDATE, Opcode::SMSG_LFG_UPDATE_LFG, Opcode::SMSG_LFG_UPDATE_LFM, Opcode::SMSG_LFG_UPDATE_QUEUED, Opcode::SMSG_MOVE_CHARACTER_CHEAT, Opcode::SMSG_NOTIFY_DANCE, Opcode::SMSG_NOTIFY_DEST_LOC_SPELL_CAST, Opcode::SMSG_PETGODMODE, Opcode::SMSG_PET_UPDATE_COMBO_POINTS, Opcode::SMSG_PLAYER_SKINNED, Opcode::SMSG_PLAY_DANCE, Opcode::SMSG_PROFILEDATA_RESPONSE, Opcode::SMSG_PVP_QUEUE_STATS, Opcode::SMSG_QUERY_OBJECT_POSITION, Opcode::SMSG_QUERY_OBJECT_ROTATION, Opcode::SMSG_REDIRECT_CLIENT, Opcode::SMSG_RESET_RANGED_COMBAT_TIMER, Opcode::SMSG_SEND_ALL_COMBAT_LOG, Opcode::SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE, Opcode::SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, Opcode::SMSG_SET_PROJECTILE_POSITION, Opcode::SMSG_SPELL_CHANCE_RESIST_PUSHBACK, Opcode::SMSG_SPELL_UPDATE_CHAIN_TARGETS, Opcode::SMSG_STOP_DANCE, Opcode::SMSG_TEST_DROP_RATE_RESULT, Opcode::SMSG_UPDATE_ACCOUNT_DATA, Opcode::SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, Opcode::SMSG_UPDATE_INSTANCE_OWNERSHIP, Opcode::SMSG_UPDATE_LAST_INSTANCE, Opcode::SMSG_VOICESESSION_FULL, Opcode::SMSG_VOICE_CHAT_STATUS, Opcode::SMSG_VOICE_PARENTAL_CONTROLS, Opcode::SMSG_VOICE_SESSION_ADJUST_PRIORITY, Opcode::SMSG_VOICE_SESSION_ENABLE, Opcode::SMSG_VOICE_SESSION_LEAVE, Opcode::SMSG_VOICE_SESSION_ROSTER_UPDATE, Opcode::SMSG_VOICE_SET_TALKER_MUTED }) { registerSkipHandler(op); } // ----------------------------------------------------------------------- // Domain handler registrations (override duplicate entries above) // ----------------------------------------------------------------------- chatHandler_->registerOpcodes(dispatchTable_); movementHandler_->registerOpcodes(dispatchTable_); combatHandler_->registerOpcodes(dispatchTable_); spellHandler_->registerOpcodes(dispatchTable_); inventoryHandler_->registerOpcodes(dispatchTable_); socialHandler_->registerOpcodes(dispatchTable_); questHandler_->registerOpcodes(dispatchTable_); wardenHandler_->registerOpcodes(dispatchTable_); } void GameHandler::handlePacket(network::Packet& packet) { if (packet.getSize() < 1) { LOG_DEBUG("Received empty world packet (ignored)"); return; } uint16_t opcode = packet.getOpcode(); try { const bool allowVanillaAliases = isPreWotlk(); // Vanilla compatibility aliases: // - 0x006B: can be SMSG_COMPRESSED_MOVES on some vanilla-family servers // and SMSG_WEATHER on others // - 0x0103: SMSG_PLAY_MUSIC (some vanilla-family servers) // // We gate these by payload shape so expansion-native mappings remain intact. if (allowVanillaAliases && opcode == 0x006B) { // Try compressed movement batch first: // [u8 subSize][u16 subOpcode][subPayload...] ... // where subOpcode is typically SMSG_MONSTER_MOVE / SMSG_MONSTER_MOVE_TRANSPORT. const auto& data = packet.getData(); if (packet.getReadPos() + 3 <= data.size()) { size_t pos = packet.getReadPos(); uint8_t subSize = data[pos]; if (subSize >= 2 && pos + 1 + subSize <= data.size()) { uint16_t subOpcode = static_cast(data[pos + 1]) | (static_cast(data[pos + 2]) << 8); uint16_t monsterMoveWire = wireOpcode(Opcode::SMSG_MONSTER_MOVE); uint16_t monsterMoveTransportWire = wireOpcode(Opcode::SMSG_MONSTER_MOVE_TRANSPORT); if ((monsterMoveWire != 0xFFFF && subOpcode == monsterMoveWire) || (monsterMoveTransportWire != 0xFFFF && subOpcode == monsterMoveTransportWire)) { LOG_INFO("Opcode 0x006B interpreted as SMSG_COMPRESSED_MOVES (subOpcode=0x", std::hex, subOpcode, std::dec, ")"); if (movementHandler_) movementHandler_->handleCompressedMoves(packet); return; } } } // Expected weather payload: uint32 weatherType, float intensity, uint8 abrupt if (packet.hasRemaining(9)) { uint32_t wType = packet.readUInt32(); float wIntensity = packet.readFloat(); uint8_t abrupt = packet.readUInt8(); bool plausibleWeather = (wType <= 3) && std::isfinite(wIntensity) && (wIntensity >= 0.0f && wIntensity <= 1.5f) && (abrupt <= 1); if (plausibleWeather) { weatherType_ = wType; weatherIntensity_ = wIntensity; const char* typeName = (wType == 1) ? "Rain" : (wType == 2) ? "Snow" : (wType == 3) ? "Storm" : "Clear"; LOG_INFO("Weather changed (0x006B alias): type=", wType, " (", typeName, "), intensity=", wIntensity, ", abrupt=", static_cast(abrupt)); return; } // Not weather-shaped: rewind and fall through to normal opcode table handling. packet.setReadPos(0); } } else if (allowVanillaAliases && opcode == 0x0103) { // Expected play-music payload: uint32 sound/music id if (packet.getRemainingSize() == 4) { uint32_t soundId = packet.readUInt32(); LOG_INFO("SMSG_PLAY_MUSIC (0x0103 alias): soundId=", soundId); if (playMusicCallback_) playMusicCallback_(soundId); return; } } else if (opcode == 0x0480) { // Observed on this WotLK profile immediately after CMSG_BUYBACK_ITEM. // Treat as vendor/buyback transaction result (7-byte payload on this core). if (packet.hasRemaining(7)) { uint8_t opType = packet.readUInt8(); uint8_t resultCode = packet.readUInt8(); uint8_t slotOrCount = packet.readUInt8(); uint32_t itemId = packet.readUInt32(); LOG_INFO("Vendor txn result (0x480): opType=", static_cast(opType), " result=", static_cast(resultCode), " slot/count=", static_cast(slotOrCount), " itemId=", itemId, " pendingBuybackSlot=", pendingBuybackSlot_, " pendingBuyItemId=", pendingBuyItemId_, " pendingBuyItemSlot=", pendingBuyItemSlot_); if (pendingBuybackSlot_ >= 0) { if (resultCode == 0) { // Success: remove the bought-back slot from our local UI cache. if (pendingBuybackSlot_ < static_cast(buybackItems_.size())) { buybackItems_.erase(buybackItems_.begin() + pendingBuybackSlot_); } } else { const char* msg = "Buyback failed."; // Best-effort mapping; keep raw code visible for unknowns. switch (resultCode) { case 2: msg = "Buyback failed: not enough money."; break; case 4: msg = "Buyback failed: vendor too far away."; break; case 5: msg = "Buyback failed: item unavailable."; break; case 6: msg = "Buyback failed: inventory full."; break; case 8: msg = "Buyback failed: requirements not met."; break; default: break; } addSystemChatMessage(std::string(msg) + " (code " + std::to_string(resultCode) + ")"); } pendingBuybackSlot_ = -1; pendingBuybackWireSlot_ = 0; // Refresh vendor list so UI state stays in sync after buyback result. if (getVendorItems().vendorGuid != 0 && socket && state == WorldState::IN_WORLD) { auto pkt = ListInventoryPacket::build(getVendorItems().vendorGuid); socket->send(pkt); } } else if (pendingBuyItemId_ != 0) { if (resultCode != 0) { const char* msg = "Purchase failed."; switch (resultCode) { case 2: msg = "Purchase failed: not enough money."; break; case 4: msg = "Purchase failed: vendor too far away."; break; case 5: msg = "Purchase failed: item sold out."; break; case 6: msg = "Purchase failed: inventory full."; break; case 8: msg = "Purchase failed: requirements not met."; break; default: break; } addSystemChatMessage(std::string(msg) + " (code " + std::to_string(resultCode) + ")"); } pendingBuyItemId_ = 0; pendingBuyItemSlot_ = 0; } return; } } else if (opcode == 0x046A) { // Server-specific vendor/buyback state packet (observed 25-byte records). // Consume to keep stream aligned; currently not used for gameplay logic. if (packet.hasRemaining(25)) { packet.setReadPos(packet.getReadPos() + 25); return; } } auto preLogicalOp = opcodeTable_.fromWire(opcode); if (wardenGateSeen_ && (!preLogicalOp || *preLogicalOp != Opcode::SMSG_WARDEN_DATA)) { ++wardenPacketsAfterGate_; } if (preLogicalOp && isAuthCharPipelineOpcode(*preLogicalOp)) { LOG_WARNING("AUTH/CHAR RX opcode=0x", std::hex, opcode, std::dec, " logical=", static_cast(*preLogicalOp), " state=", worldStateName(state), " size=", packet.getSize()); } LOG_DEBUG("Received world packet: opcode=0x", std::hex, opcode, std::dec, " size=", packet.getSize(), " bytes"); // Translate wire opcode to logical opcode via expansion table auto logicalOp = opcodeTable_.fromWire(opcode); if (!logicalOp) { static std::unordered_set loggedUnknownWireOpcodes; if (loggedUnknownWireOpcodes.insert(opcode).second) { LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec, " state=", static_cast(state), " size=", packet.getSize()); } return; } // Dispatch via the opcode handler table auto it = dispatchTable_.find(*logicalOp); if (it != dispatchTable_.end()) { it->second(packet); } else { // In pre-world states we need full visibility (char create/login handshakes). // In-world we keep de-duplication to avoid heavy log I/O in busy areas. if (state != WorldState::IN_WORLD) { static std::unordered_set loggedUnhandledByState; const uint32_t key = (static_cast(static_cast(state)) << 16) | static_cast(opcode); if (loggedUnhandledByState.insert(key).second) { LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec, " state=", static_cast(state), " size=", packet.getSize()); const auto& data = packet.getData(); std::string hex; size_t limit = std::min(data.size(), 48); hex.reserve(limit * 3); for (size_t i = 0; i < limit; ++i) { char b[4]; snprintf(b, sizeof(b), "%02x ", data[i]); hex += b; } LOG_INFO("Unhandled opcode payload hex (first ", limit, " bytes): ", hex); } } else { static std::unordered_set loggedUnhandledOpcodes; if (loggedUnhandledOpcodes.insert(static_cast(opcode)).second) { LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec); } } } } catch (const std::bad_alloc& e) { LOG_ERROR("OOM while handling world opcode=0x", std::hex, opcode, std::dec, " state=", worldStateName(state), " size=", packet.getSize(), " readPos=", packet.getReadPos(), " what=", e.what()); if (socket && state == WorldState::IN_WORLD) { disconnect(); fail("Out of memory while parsing world packet"); } } catch (const std::exception& e) { LOG_ERROR("Exception while handling world opcode=0x", std::hex, opcode, std::dec, " state=", worldStateName(state), " size=", packet.getSize(), " readPos=", packet.getReadPos(), " what=", e.what()); } } void GameHandler::enqueueIncomingPacket(const network::Packet& packet) { if (pendingIncomingPackets_.size() >= kMaxQueuedInboundPackets) { LOG_ERROR("Inbound packet queue overflow (", pendingIncomingPackets_.size(), " packets); dropping oldest packet to preserve responsiveness"); pendingIncomingPackets_.pop_front(); } pendingIncomingPackets_.push_back(packet); lastRxTime_ = std::chrono::steady_clock::now(); rxSilenceLogged_ = false; rxSilence15sLogged_ = false; } void GameHandler::enqueueIncomingPacketFront(network::Packet&& packet) { if (pendingIncomingPackets_.size() >= kMaxQueuedInboundPackets) { LOG_ERROR("Inbound packet queue overflow while prepending (", pendingIncomingPackets_.size(), " packets); dropping newest queued packet to preserve ordering"); pendingIncomingPackets_.pop_back(); } pendingIncomingPackets_.emplace_front(std::move(packet)); } // enqueueUpdateObjectWork and processPendingUpdateObjectWork moved to EntityController void GameHandler::processQueuedIncomingPackets() { if (pendingIncomingPackets_.empty() && !entityController_->hasPendingUpdateObjectWork()) { return; } const int maxPacketsThisUpdate = incomingPacketsBudgetPerUpdate(state); const float budgetMs = incomingPacketBudgetMs(state); const auto start = std::chrono::steady_clock::now(); int processed = 0; while (processed < maxPacketsThisUpdate) { float elapsedMs = std::chrono::duration( std::chrono::steady_clock::now() - start).count(); if (elapsedMs >= budgetMs) { break; } if (entityController_->hasPendingUpdateObjectWork()) { entityController_->processPendingUpdateObjectWork(start, budgetMs); if (entityController_->hasPendingUpdateObjectWork()) { break; } continue; } if (pendingIncomingPackets_.empty()) { break; } network::Packet packet = std::move(pendingIncomingPackets_.front()); pendingIncomingPackets_.pop_front(); const uint16_t wireOp = packet.getOpcode(); const auto logicalOp = opcodeTable_.fromWire(wireOp); auto packetHandleStart = std::chrono::steady_clock::now(); handlePacket(packet); float packetMs = std::chrono::duration( std::chrono::steady_clock::now() - packetHandleStart).count(); if (packetMs > slowPacketLogThresholdMs()) { const char* logicalName = logicalOp ? OpcodeTable::logicalToName(*logicalOp) : "UNKNOWN"; LOG_WARNING("SLOW packet handler: ", packetMs, "ms wire=0x", std::hex, wireOp, std::dec, " logical=", logicalName, " size=", packet.getSize(), " state=", worldStateName(state)); } ++processed; } if (entityController_->hasPendingUpdateObjectWork()) { return; } if (!pendingIncomingPackets_.empty()) { LOG_DEBUG("GameHandler packet budget reached (processed=", processed, ", remaining=", pendingIncomingPackets_.size(), ", state=", worldStateName(state), ")"); } } void GameHandler::handleAuthChallenge(network::Packet& packet) { LOG_INFO("Handling SMSG_AUTH_CHALLENGE"); AuthChallengeData challenge; if (!AuthChallengeParser::parse(packet, challenge)) { fail("Failed to parse SMSG_AUTH_CHALLENGE"); return; } if (!challenge.isValid()) { fail("Invalid auth challenge data"); return; } // Store server seed serverSeed = challenge.serverSeed; LOG_DEBUG("Server seed: 0x", std::hex, serverSeed, std::dec); setState(WorldState::CHALLENGE_RECEIVED); // Send authentication session sendAuthSession(); } void GameHandler::sendAuthSession() { LOG_INFO("Sending CMSG_AUTH_SESSION"); // Build authentication packet auto packet = AuthSessionPacket::build( build, accountName, clientSeed, sessionKey, serverSeed, realmId_ ); LOG_DEBUG("CMSG_AUTH_SESSION packet size: ", packet.getSize(), " bytes"); // Send packet (unencrypted - this is the last unencrypted packet) socket->send(packet); // Enable encryption IMMEDIATELY after sending AUTH_SESSION // AzerothCore enables encryption before sending AUTH_RESPONSE, // so we need to be ready to decrypt the response LOG_INFO("Enabling encryption immediately after AUTH_SESSION"); socket->initEncryption(sessionKey, build); setState(WorldState::AUTH_SENT); LOG_INFO("CMSG_AUTH_SESSION sent, encryption enabled, waiting for AUTH_RESPONSE..."); } void GameHandler::handleAuthResponse(network::Packet& packet) { LOG_WARNING("Handling SMSG_AUTH_RESPONSE, size=", packet.getSize()); AuthResponseData response; if (!AuthResponseParser::parse(packet, response)) { fail("Failed to parse SMSG_AUTH_RESPONSE"); return; } if (!response.isSuccess()) { std::string reason = std::string("Authentication failed: ") + getAuthResultString(response.result); fail(reason); return; } // Encryption was already enabled after sending AUTH_SESSION LOG_INFO("AUTH_RESPONSE OK - world authentication successful"); setState(WorldState::AUTHENTICATED); LOG_INFO("========================================"); LOG_INFO(" WORLD AUTHENTICATION SUCCESSFUL!"); LOG_INFO("========================================"); LOG_INFO("Connected to world server"); LOG_INFO("Ready for character operations"); setState(WorldState::READY); // Request character list automatically requestCharacterList(); // Call success callback if (onSuccess) { onSuccess(); } } void GameHandler::requestCharacterList() { if (requiresWarden_) { // Gate already surfaced via failure callback/chat; avoid per-frame warning spam. wardenCharEnumBlockedLogged_ = true; return; } if (state == WorldState::FAILED || !socket || !socket->isConnected()) { return; } if (state != WorldState::READY && state != WorldState::AUTHENTICATED && state != WorldState::CHAR_LIST_RECEIVED) { LOG_WARNING("Cannot request character list in state: ", worldStateName(state)); return; } LOG_INFO("Requesting character list from server..."); // Prevent the UI from showing/selecting stale characters while we wait for the new SMSG_CHAR_ENUM. // This matters after character create/delete where the old list can linger for a few frames. characters.clear(); // Build CMSG_CHAR_ENUM packet (no body, just opcode) auto packet = CharEnumPacket::build(); // Send packet socket->send(packet); setState(WorldState::CHAR_LIST_REQUESTED); LOG_INFO("CMSG_CHAR_ENUM sent, waiting for character list..."); } void GameHandler::handleCharEnum(network::Packet& packet) { LOG_INFO("Handling SMSG_CHAR_ENUM"); CharEnumResponse response; // IMPORTANT: Do not infer packet formats from numeric build alone. // Turtle WoW uses a "high" build but classic-era world packet formats. bool parsed = packetParsers_ ? packetParsers_->parseCharEnum(packet, response) : CharEnumParser::parse(packet, response); if (!parsed) { fail("Failed to parse SMSG_CHAR_ENUM"); return; } // Store characters characters = response.characters; setState(WorldState::CHAR_LIST_RECEIVED); LOG_INFO("========================================"); LOG_INFO(" CHARACTER LIST RECEIVED"); LOG_INFO("========================================"); LOG_INFO("Found ", characters.size(), " character(s)"); if (characters.empty()) { LOG_INFO("No characters on this account"); } else { LOG_INFO("Characters:"); for (size_t i = 0; i < characters.size(); ++i) { const auto& character = characters[i]; LOG_INFO(" [", i + 1, "] ", character.name); LOG_INFO(" GUID: 0x", std::hex, character.guid, std::dec); LOG_INFO(" ", getRaceName(character.race), " ", getClassName(character.characterClass)); LOG_INFO(" Level ", static_cast(character.level)); } } LOG_INFO("Ready to select character"); } void GameHandler::createCharacter(const CharCreateData& data) { // Online mode: send packet to server if (!socket) { LOG_WARNING("Cannot create character: not connected"); if (charCreateCallback_) { charCreateCallback_(false, "Not connected to server"); } return; } if (requiresWarden_) { std::string msg = "Server requires anti-cheat/Warden; character creation blocked."; LOG_WARNING("Blocking CMSG_CHAR_CREATE while Warden gate is active"); if (charCreateCallback_) { charCreateCallback_(false, msg); } return; } if (state != WorldState::CHAR_LIST_RECEIVED) { std::string msg = "Character list not ready yet. Wait for SMSG_CHAR_ENUM."; LOG_WARNING("Blocking CMSG_CHAR_CREATE in state=", worldStateName(state), " (awaiting CHAR_LIST_RECEIVED)"); if (charCreateCallback_) { charCreateCallback_(false, msg); } return; } auto packet = CharCreatePacket::build(data); socket->send(packet); LOG_INFO("CMSG_CHAR_CREATE sent for: ", data.name); } void GameHandler::handleCharCreateResponse(network::Packet& packet) { CharCreateResponseData data; if (!CharCreateResponseParser::parse(packet, data)) { LOG_ERROR("Failed to parse SMSG_CHAR_CREATE"); return; } if (data.result == CharCreateResult::SUCCESS || data.result == CharCreateResult::IN_PROGRESS) { LOG_INFO("Character created successfully (code=", static_cast(data.result), ")"); requestCharacterList(); if (charCreateCallback_) { charCreateCallback_(true, "Character created!"); } } else { std::string msg; switch (data.result) { case CharCreateResult::CHAR_ERROR: msg = "Server error"; break; case CharCreateResult::FAILED: msg = "Creation failed"; break; case CharCreateResult::NAME_IN_USE: msg = "Name already in use"; break; case CharCreateResult::DISABLED: msg = "Character creation disabled"; break; case CharCreateResult::PVP_TEAMS_VIOLATION: msg = "PvP faction violation"; break; case CharCreateResult::SERVER_LIMIT: msg = "Server character limit reached"; break; case CharCreateResult::ACCOUNT_LIMIT: msg = "Account character limit reached"; break; case CharCreateResult::SERVER_QUEUE: msg = "Server is queued"; break; case CharCreateResult::ONLY_EXISTING: msg = "Only existing characters allowed"; break; case CharCreateResult::EXPANSION: msg = "Expansion required"; break; case CharCreateResult::EXPANSION_CLASS: msg = "Expansion required for this class"; break; case CharCreateResult::LEVEL_REQUIREMENT: msg = "Level requirement not met"; break; case CharCreateResult::UNIQUE_CLASS_LIMIT: msg = "Unique class limit reached"; break; case CharCreateResult::RESTRICTED_RACECLASS: msg = "Race/class combination not allowed"; break; case CharCreateResult::IN_PROGRESS: msg = "Character creation in progress..."; break; case CharCreateResult::CHARACTER_CHOOSE_RACE: msg = "Please choose a different race"; break; case CharCreateResult::CHARACTER_ARENA_LEADER: msg = "Arena team leader restriction"; break; case CharCreateResult::CHARACTER_DELETE_MAIL: msg = "Character has mail"; break; case CharCreateResult::CHARACTER_SWAP_FACTION: msg = "Faction swap restriction"; break; case CharCreateResult::CHARACTER_RACE_ONLY: msg = "Race-only restriction"; break; case CharCreateResult::CHARACTER_GOLD_LIMIT: msg = "Gold limit reached"; break; case CharCreateResult::FORCE_LOGIN: msg = "Force login required"; break; case CharCreateResult::CHARACTER_IN_GUILD: msg = "Character is in a guild"; break; // Name validation errors case CharCreateResult::NAME_FAILURE: msg = "Invalid name"; break; case CharCreateResult::NAME_NO_NAME: msg = "Please enter a name"; break; case CharCreateResult::NAME_TOO_SHORT: msg = "Name is too short"; break; case CharCreateResult::NAME_TOO_LONG: msg = "Name is too long"; break; case CharCreateResult::NAME_INVALID_CHARACTER: msg = "Name contains invalid characters"; break; case CharCreateResult::NAME_MIXED_LANGUAGES: msg = "Name mixes languages"; break; case CharCreateResult::NAME_PROFANE: msg = "Name contains profanity"; break; case CharCreateResult::NAME_RESERVED: msg = "Name is reserved"; break; case CharCreateResult::NAME_INVALID_APOSTROPHE: msg = "Invalid apostrophe in name"; break; case CharCreateResult::NAME_MULTIPLE_APOSTROPHES: msg = "Name has multiple apostrophes"; break; case CharCreateResult::NAME_THREE_CONSECUTIVE: msg = "Name has 3+ consecutive same letters"; break; case CharCreateResult::NAME_INVALID_SPACE: msg = "Invalid space in name"; break; case CharCreateResult::NAME_CONSECUTIVE_SPACES: msg = "Name has consecutive spaces"; break; default: msg = "Unknown error (code " + std::to_string(static_cast(data.result)) + ")"; break; } LOG_WARNING("Character creation failed: ", msg, " (code=", static_cast(data.result), ")"); if (charCreateCallback_) { charCreateCallback_(false, msg); } } } void GameHandler::deleteCharacter(uint64_t characterGuid) { if (!socket) { if (charDeleteCallback_) charDeleteCallback_(false); return; } network::Packet packet(wireOpcode(Opcode::CMSG_CHAR_DELETE)); packet.writeUInt64(characterGuid); socket->send(packet); LOG_INFO("CMSG_CHAR_DELETE sent for GUID: 0x", std::hex, characterGuid, std::dec); } const Character* GameHandler::getActiveCharacter() const { if (activeCharacterGuid_ == 0) return nullptr; for (const auto& ch : characters) { if (ch.guid == activeCharacterGuid_) return &ch; } return nullptr; } const Character* GameHandler::getFirstCharacter() const { if (characters.empty()) return nullptr; return &characters.front(); } void GameHandler::handleCharLoginFailed(network::Packet& packet) { uint8_t reason = packet.readUInt8(); static const char* reasonNames[] = { "Login failed", // 0 "World server is down", // 1 "Duplicate character", // 2 (session still active) "No instance servers", // 3 "Login disabled", // 4 "Character not found", // 5 "Locked for transfer", // 6 "Locked by billing", // 7 "Using remote", // 8 }; const char* msg = (reason < 9) ? reasonNames[reason] : "Unknown reason"; LOG_ERROR("SMSG_CHARACTER_LOGIN_FAILED: reason=", static_cast(reason), " (", msg, ")"); // Allow the player to re-select a character setState(WorldState::CHAR_LIST_RECEIVED); if (charLoginFailCallback_) { charLoginFailCallback_(msg); } } void GameHandler::selectCharacter(uint64_t characterGuid) { if (state != WorldState::CHAR_LIST_RECEIVED) { LOG_WARNING("Cannot select character in state: ", static_cast(state)); return; } // Make the selected character authoritative in GameHandler. // This avoids relying on UI/Application ordering for appearance-dependent logic. activeCharacterGuid_ = characterGuid; LOG_INFO("========================================"); LOG_INFO(" ENTERING WORLD"); LOG_INFO("========================================"); LOG_INFO("Character GUID: 0x", std::hex, characterGuid, std::dec); // Find character name for logging for (const auto& character : characters) { if (character.guid == characterGuid) { LOG_INFO("Character: ", character.name); LOG_INFO("Level ", static_cast(character.level), " ", getRaceName(character.race), " ", getClassName(character.characterClass)); playerRace_ = character.race; break; } } // Store player GUID playerGuid = characterGuid; // Reset per-character state so previous character data doesn't bleed through inventory = Inventory(); onlineItems_.clear(); itemInfoCache_.clear(); pendingItemQueries_.clear(); equipSlotGuids_ = {}; backpackSlotGuids_ = {}; keyringSlotGuids_ = {}; invSlotBase_ = -1; packSlotBase_ = -1; lastPlayerFields_.clear(); onlineEquipDirty_ = false; playerMoneyCopper_ = 0; playerArmorRating_ = 0; std::fill(std::begin(playerResistances_), std::end(playerResistances_), 0); std::fill(std::begin(playerStats_), std::end(playerStats_), -1); playerMeleeAP_ = -1; playerRangedAP_ = -1; std::fill(std::begin(playerSpellDmgBonus_), std::end(playerSpellDmgBonus_), -1); playerHealBonus_ = -1; playerDodgePct_ = -1.0f; playerParryPct_ = -1.0f; playerBlockPct_ = -1.0f; playerCritPct_ = -1.0f; playerRangedCritPct_ = -1.0f; std::fill(std::begin(playerSpellCritPct_), std::end(playerSpellCritPct_), -1.0f); std::fill(std::begin(playerCombatRatings_), std::end(playerCombatRatings_), -1); if (spellHandler_) spellHandler_->resetAllState(); spellFlatMods_.clear(); spellPctMods_.clear(); actionBar = {}; petGuid_ = 0; stableWindowOpen_ = false; stableMasterGuid_ = 0; stableNumSlots_ = 0; stabledPets_.clear(); playerXp_ = 0; playerNextLevelXp_ = 0; serverPlayerLevel_ = 1; std::fill(playerExploredZones_.begin(), playerExploredZones_.end(), 0u); hasPlayerExploredZones_ = false; playerSkills_.clear(); questLog_.clear(); pendingQuestQueryIds_.clear(); pendingLoginQuestResync_ = false; pendingLoginQuestResyncTimeout_ = 0.0f; pendingQuestAcceptTimeouts_.clear(); pendingQuestAcceptNpcGuids_.clear(); npcQuestStatus_.clear(); if (combatHandler_) combatHandler_->resetAllCombatState(); // resetCastState() already called inside resetAllState() above pendingGameObjectInteractGuid_ = 0; lastInteractedGoGuid_ = 0; playerDead_ = false; releasedSpirit_ = false; corpseGuid_ = 0; corpseReclaimAvailableMs_ = 0; targetGuid = 0; focusGuid = 0; lastTargetGuid = 0; tabCycleStale = true; entityController_->clearAll(); // Build CMSG_PLAYER_LOGIN packet auto packet = PlayerLoginPacket::build(characterGuid); // Send packet socket->send(packet); setState(WorldState::ENTERING_WORLD); LOG_INFO("CMSG_PLAYER_LOGIN sent, entering world..."); } void GameHandler::handleLoginSetTimeSpeed(network::Packet& packet) { // SMSG_LOGIN_SETTIMESPEED (0x042) // Structure: uint32 gameTime, float timeScale // gameTime: Game time in seconds since epoch // timeScale: Time speed multiplier (typically 0.0166 for 1 day = 1 hour) if (packet.getSize() < 8) { LOG_WARNING("SMSG_LOGIN_SETTIMESPEED: packet too small (", packet.getSize(), " bytes)"); return; } uint32_t gameTimePacked = packet.readUInt32(); float timeScale = packet.readFloat(); // Store for celestial/sky system use gameTime_ = static_cast(gameTimePacked); timeSpeed_ = timeScale; LOG_INFO("Server time: gameTime=", gameTime_, "s, timeSpeed=", timeSpeed_); LOG_INFO(" (1 game day = ", (1.0f / timeSpeed_) / 60.0f, " real minutes)"); } void GameHandler::handleLoginVerifyWorld(network::Packet& packet) { LOG_INFO("Handling SMSG_LOGIN_VERIFY_WORLD"); const bool initialWorldEntry = (state == WorldState::ENTERING_WORLD); LoginVerifyWorldData data; if (!LoginVerifyWorldParser::parse(packet, data)) { fail("Failed to parse SMSG_LOGIN_VERIFY_WORLD"); return; } if (!data.isValid()) { fail("Invalid world entry data"); return; } glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(data.x, data.y, data.z)); const bool alreadyInWorld = (state == WorldState::IN_WORLD); const bool sameMap = alreadyInWorld && (currentMapId_ == data.mapId); const float dxCurrent = movementInfo.x - canonical.x; const float dyCurrent = movementInfo.y - canonical.y; const float dzCurrent = movementInfo.z - canonical.z; const float distSqCurrent = dxCurrent * dxCurrent + dyCurrent * dyCurrent + dzCurrent * dzCurrent; // Some realms emit a late duplicate LOGIN_VERIFY_WORLD after the client is already // in-world. Re-running full world-entry handling here can trigger an expensive // same-map reload/reset path and starve networking for tens of seconds. if (!initialWorldEntry && sameMap && distSqCurrent <= (5.0f * 5.0f)) { LOG_INFO("Ignoring duplicate SMSG_LOGIN_VERIFY_WORLD while already in world: mapId=", data.mapId, " dist=", std::sqrt(distSqCurrent)); return; } // Successfully entered the world (or teleported) currentMapId_ = data.mapId; setState(WorldState::IN_WORLD); if (socket) { socket->tracePacketsFor(std::chrono::seconds(12), "login_verify_world"); } LOG_INFO("========================================"); LOG_INFO(" SUCCESSFULLY ENTERED WORLD!"); LOG_INFO("========================================"); LOG_INFO("Map ID: ", data.mapId); LOG_INFO("Position: (", data.x, ", ", data.y, ", ", data.z, ")"); LOG_INFO("Orientation: ", data.orientation, " radians"); LOG_INFO("Player is now in the game world"); // Initialize movement info with world entry position (server → canonical) LOG_DEBUG("LOGIN_VERIFY_WORLD: server=(", data.x, ", ", data.y, ", ", data.z, ") canonical=(", canonical.x, ", ", canonical.y, ", ", canonical.z, ") mapId=", data.mapId); movementInfo.x = canonical.x; movementInfo.y = canonical.y; movementInfo.z = canonical.z; movementInfo.orientation = core::coords::serverToCanonicalYaw(data.orientation); movementInfo.flags = 0; movementInfo.flags2 = 0; if (movementHandler_) { movementHandler_->movementClockStart_ = std::chrono::steady_clock::now(); movementHandler_->lastMovementTimestampMs_ = 0; } movementInfo.time = nextMovementTimestampMs(); if (movementHandler_) { movementHandler_->isFalling_ = false; movementHandler_->fallStartMs_ = 0; } movementInfo.fallTime = 0; movementInfo.jumpVelocity = 0.0f; movementInfo.jumpSinAngle = 0.0f; movementInfo.jumpCosAngle = 0.0f; movementInfo.jumpXYSpeed = 0.0f; resurrectPending_ = false; resurrectRequestPending_ = false; selfResAvailable_ = false; onTaxiFlight_ = false; taxiMountActive_ = false; taxiActivatePending_ = false; taxiClientActive_ = false; taxiClientPath_.clear(); // taxiRecoverPending_ is NOT cleared here — it must survive the general // state reset so the recovery check below can detect a mid-flight reconnect. taxiStartGrace_ = 0.0f; currentMountDisplayId_ = 0; taxiMountDisplayId_ = 0; vehicleId_ = 0; if (mountCallback_) { mountCallback_(0); } // Clear boss encounter unit slots and raid marks on world transfer if (socialHandler_) socialHandler_->resetTransferState(); // Suppress area triggers on initial login — prevents exit portals from // immediately firing when spawning inside a dungeon/instance. activeAreaTriggers_.clear(); areaTriggerCheckTimer_ = -5.0f; areaTriggerSuppressFirst_ = true; // Notify application to load terrain for this map/position (online mode) if (worldEntryCallback_) { worldEntryCallback_(data.mapId, data.x, data.y, data.z, initialWorldEntry); } // Send CMSG_SET_ACTIVE_MOVER on initial world entry and world transfers. if (playerGuid != 0 && socket) { auto activeMoverPacket = SetActiveMoverPacket::build(playerGuid); socket->send(activeMoverPacket); LOG_INFO("Sent CMSG_SET_ACTIVE_MOVER for player 0x", std::hex, playerGuid, std::dec); } // Kick the first keepalive immediately on world entry. Classic-like realms // can close the session before our default 30s ping cadence fires. timeSinceLastPing = 0.0f; if (socket) { LOG_DEBUG("World entry keepalive: sending immediate ping after LOGIN_VERIFY_WORLD"); sendPing(); } // If we disconnected mid-taxi, attempt to recover to destination after login. if (taxiRecoverPending_ && taxiRecoverMapId_ == data.mapId) { float dx = movementInfo.x - taxiRecoverPos_.x; float dy = movementInfo.y - taxiRecoverPos_.y; float dz = movementInfo.z - taxiRecoverPos_.z; float dist = std::sqrt(dx * dx + dy * dy + dz * dz); if (dist > 5.0f) { // Keep pending until player entity exists; update() will apply. LOG_INFO("Taxi recovery pending: dist=", dist); } else { taxiRecoverPending_ = false; } } if (initialWorldEntry) { // Clear inspect caches on world entry to avoid showing stale data. inspectedPlayerAchievements_.clear(); // Reset talent initialization so the first SMSG_TALENTS_INFO after login // correctly sets the active spec (static locals don't reset across logins). if (spellHandler_) spellHandler_->resetTalentState(); // Auto-join default chat channels only on first world entry. autoJoinDefaultChannels(); // Auto-query guild info on login. const Character* activeChar = getActiveCharacter(); if (activeChar && activeChar->hasGuild() && socket) { auto gqPacket = GuildQueryPacket::build(activeChar->guildId); socket->send(gqPacket); auto grPacket = GuildRosterPacket::build(); socket->send(grPacket); LOG_INFO("Auto-queried guild info (guildId=", activeChar->guildId, ")"); } pendingQuestAcceptTimeouts_.clear(); pendingQuestAcceptNpcGuids_.clear(); pendingQuestQueryIds_.clear(); pendingLoginQuestResync_ = true; pendingLoginQuestResyncTimeout_ = 10.0f; completedQuests_.clear(); LOG_INFO("Queued quest log resync for login (from server quest slots)"); // Request completed quest IDs when the expansion supports it. Classic-like // opcode tables do not define this packet, and sending 0xFFFF during world // entry can desync the early session handshake. if (socket) { const uint16_t queryCompletedWire = wireOpcode(Opcode::CMSG_QUERY_QUESTS_COMPLETED); if (queryCompletedWire != 0xFFFF) { network::Packet cqcPkt(queryCompletedWire); socket->send(cqcPkt); LOG_INFO("Sent CMSG_QUERY_QUESTS_COMPLETED"); } else { LOG_INFO("Skipping CMSG_QUERY_QUESTS_COMPLETED: opcode not mapped for current expansion"); } } // Auto-request played time on login so the character Stats tab is // populated immediately without requiring /played. if (socket) { auto ptPkt = RequestPlayedTimePacket::build(false); // false = don't show in chat socket->send(ptPkt); LOG_INFO("Auto-requested played time on login"); } } // Pre-load DBC name caches during world entry so the first packet that // needs spell/title/achievement data doesn't stall mid-gameplay (the // Spell.dbc cache alone is ~170ms on a cold load). if (initialWorldEntry) { preloadDBCCaches(); } // Fire PLAYER_ENTERING_WORLD — THE most important event for addon initialization. // Fires on initial login, teleports, instance transitions, and zone changes. if (addonEventCallback_) { fireAddonEvent("PLAYER_ENTERING_WORLD", {initialWorldEntry ? "1" : "0"}); // Also fire ZONE_CHANGED_NEW_AREA and UPDATE_WORLD_STATES so map/BG addons refresh fireAddonEvent("ZONE_CHANGED_NEW_AREA", {}); fireAddonEvent("UPDATE_WORLD_STATES", {}); // PLAYER_LOGIN fires only on initial login (not teleports) if (initialWorldEntry) { fireAddonEvent("PLAYER_LOGIN", {}); } } } void GameHandler::handleClientCacheVersion(network::Packet& packet) { if (packet.getSize() < 4) { LOG_WARNING("SMSG_CLIENTCACHE_VERSION too short: ", packet.getSize(), " bytes"); return; } uint32_t version = packet.readUInt32(); LOG_INFO("SMSG_CLIENTCACHE_VERSION: ", version); } void GameHandler::handleTutorialFlags(network::Packet& packet) { if (packet.getSize() < 32) { LOG_WARNING("SMSG_TUTORIAL_FLAGS too short: ", packet.getSize(), " bytes"); return; } std::array flags{}; for (uint32_t& v : flags) { v = packet.readUInt32(); } LOG_INFO("SMSG_TUTORIAL_FLAGS: [", flags[0], ", ", flags[1], ", ", flags[2], ", ", flags[3], ", ", flags[4], ", ", flags[5], ", ", flags[6], ", ", flags[7], "]"); } void GameHandler::handleAccountDataTimes(network::Packet& packet) { LOG_DEBUG("Handling SMSG_ACCOUNT_DATA_TIMES"); AccountDataTimesData data; if (!AccountDataTimesParser::parse(packet, data)) { LOG_WARNING("Failed to parse SMSG_ACCOUNT_DATA_TIMES"); return; } LOG_DEBUG("Account data times received (server time: ", data.serverTime, ")"); } void GameHandler::handleMotd(network::Packet& packet) { if (chatHandler_) chatHandler_->handleMotd(packet); } void GameHandler::handleNotification(network::Packet& packet) { // SMSG_NOTIFICATION: single null-terminated string std::string message = packet.readString(); if (!message.empty()) { LOG_INFO("Server notification: ", message); addSystemChatMessage(message); } } void GameHandler::sendPing() { if (state != WorldState::IN_WORLD) { return; } // Increment sequence number pingSequence++; LOG_DEBUG("Sending CMSG_PING: sequence=", pingSequence, " latencyHintMs=", lastLatency); // Record send time for RTT measurement pingTimestamp_ = std::chrono::steady_clock::now(); // Build and send ping packet auto packet = PingPacket::build(pingSequence, lastLatency); socket->send(packet); } void GameHandler::sendRequestVehicleExit() { if (state != WorldState::IN_WORLD || vehicleId_ == 0) return; // CMSG_REQUEST_VEHICLE_EXIT has no payload — opcode only network::Packet pkt(wireOpcode(Opcode::CMSG_REQUEST_VEHICLE_EXIT)); socket->send(pkt); vehicleId_ = 0; // Optimistically clear; server will confirm via SMSG_PLAYER_VEHICLE_DATA(0) } const std::vector& GameHandler::getEquipmentSets() const { if (inventoryHandler_) return inventoryHandler_->getEquipmentSets(); static const std::vector empty; return empty; } // Trade state delegation to InventoryHandler (which owns the canonical trade state) GameHandler::TradeStatus GameHandler::getTradeStatus() const { if (inventoryHandler_) return static_cast(inventoryHandler_->getTradeStatus()); return tradeStatus_; } bool GameHandler::hasPendingTradeRequest() const { return inventoryHandler_ ? inventoryHandler_->hasPendingTradeRequest() : false; } bool GameHandler::isTradeOpen() const { return inventoryHandler_ ? inventoryHandler_->isTradeOpen() : false; } const std::string& GameHandler::getTradePeerName() const { if (inventoryHandler_) return inventoryHandler_->getTradePeerName(); return tradePeerName_; } const std::array& GameHandler::getMyTradeSlots() const { if (inventoryHandler_) { // Convert InventoryHandler::TradeSlot → GameHandler::TradeSlot (different struct layouts) static std::array converted{}; const auto& src = inventoryHandler_->getMyTradeSlots(); for (size_t i = 0; i < TRADE_SLOT_COUNT; i++) { converted[i].itemId = src[i].itemId; converted[i].displayId = src[i].displayId; converted[i].stackCount = src[i].stackCount; converted[i].itemGuid = src[i].itemGuid; } return converted; } return myTradeSlots_; } const std::array& GameHandler::getPeerTradeSlots() const { if (inventoryHandler_) { static std::array converted{}; const auto& src = inventoryHandler_->getPeerTradeSlots(); for (size_t i = 0; i < TRADE_SLOT_COUNT; i++) { converted[i].itemId = src[i].itemId; converted[i].displayId = src[i].displayId; converted[i].stackCount = src[i].stackCount; converted[i].itemGuid = src[i].itemGuid; } return converted; } return peerTradeSlots_; } uint64_t GameHandler::getMyTradeGold() const { return inventoryHandler_ ? inventoryHandler_->getMyTradeGold() : myTradeGold_; } uint64_t GameHandler::getPeerTradeGold() const { return inventoryHandler_ ? inventoryHandler_->getPeerTradeGold() : peerTradeGold_; } bool GameHandler::supportsEquipmentSets() const { return inventoryHandler_ && inventoryHandler_->supportsEquipmentSets(); } void GameHandler::useEquipmentSet(uint32_t setId) { if (inventoryHandler_) inventoryHandler_->useEquipmentSet(setId); } void GameHandler::saveEquipmentSet(const std::string& name, const std::string& iconName, uint64_t existingGuid, uint32_t setIndex) { if (inventoryHandler_) inventoryHandler_->saveEquipmentSet(name, iconName, existingGuid, setIndex); } void GameHandler::deleteEquipmentSet(uint64_t setGuid) { if (inventoryHandler_) inventoryHandler_->deleteEquipmentSet(setGuid); } // --- Inventory state delegation (canonical state lives in InventoryHandler) --- // Item text bool GameHandler::isItemTextOpen() const { return inventoryHandler_ ? inventoryHandler_->isItemTextOpen() : itemTextOpen_; } const std::string& GameHandler::getItemText() const { if (inventoryHandler_) return inventoryHandler_->getItemText(); return itemText_; } void GameHandler::closeItemText() { if (inventoryHandler_) inventoryHandler_->closeItemText(); else itemTextOpen_ = false; } // Loot bool GameHandler::isLootWindowOpen() const { return inventoryHandler_ ? inventoryHandler_->isLootWindowOpen() : lootWindowOpen; } const LootResponseData& GameHandler::getCurrentLoot() const { if (inventoryHandler_) return inventoryHandler_->getCurrentLoot(); return currentLoot; } void GameHandler::setAutoLoot(bool enabled) { if (inventoryHandler_) inventoryHandler_->setAutoLoot(enabled); else autoLoot_ = enabled; } bool GameHandler::isAutoLoot() const { return inventoryHandler_ ? inventoryHandler_->isAutoLoot() : autoLoot_; } void GameHandler::setAutoSellGrey(bool enabled) { if (inventoryHandler_) inventoryHandler_->setAutoSellGrey(enabled); else autoSellGrey_ = enabled; } bool GameHandler::isAutoSellGrey() const { return inventoryHandler_ ? inventoryHandler_->isAutoSellGrey() : autoSellGrey_; } void GameHandler::setAutoRepair(bool enabled) { if (inventoryHandler_) inventoryHandler_->setAutoRepair(enabled); else autoRepair_ = enabled; } bool GameHandler::isAutoRepair() const { return inventoryHandler_ ? inventoryHandler_->isAutoRepair() : autoRepair_; } const std::vector& GameHandler::getMasterLootCandidates() const { if (inventoryHandler_) return inventoryHandler_->getMasterLootCandidates(); return masterLootCandidates_; } bool GameHandler::hasMasterLootCandidates() const { return inventoryHandler_ ? inventoryHandler_->hasMasterLootCandidates() : !masterLootCandidates_.empty(); } bool GameHandler::hasPendingLootRoll() const { return inventoryHandler_ ? inventoryHandler_->hasPendingLootRoll() : pendingLootRollActive_; } const LootRollEntry& GameHandler::getPendingLootRoll() const { if (inventoryHandler_) return inventoryHandler_->getPendingLootRoll(); return pendingLootRoll_; } // Vendor bool GameHandler::isVendorWindowOpen() const { return inventoryHandler_ ? inventoryHandler_->isVendorWindowOpen() : vendorWindowOpen; } const ListInventoryData& GameHandler::getVendorItems() const { if (inventoryHandler_) return inventoryHandler_->getVendorItems(); return currentVendorItems; } void GameHandler::setVendorCanRepair(bool v) { if (inventoryHandler_) inventoryHandler_->setVendorCanRepair(v); else currentVendorItems.canRepair = v; } const std::deque& GameHandler::getBuybackItems() const { if (inventoryHandler_) { // Layout-identical structs (InventoryHandler::BuybackItem == GameHandler::BuybackItem) return reinterpret_cast&>(inventoryHandler_->getBuybackItems()); } return buybackItems_; } uint64_t GameHandler::getVendorGuid() const { if (inventoryHandler_) return inventoryHandler_->getVendorGuid(); return currentVendorItems.vendorGuid; } // Mail bool GameHandler::isMailboxOpen() const { return inventoryHandler_ ? inventoryHandler_->isMailboxOpen() : mailboxOpen_; } const std::vector& GameHandler::getMailInbox() const { if (inventoryHandler_) return inventoryHandler_->getMailInbox(); return mailInbox_; } int GameHandler::getSelectedMailIndex() const { return inventoryHandler_ ? inventoryHandler_->getSelectedMailIndex() : selectedMailIndex_; } void GameHandler::setSelectedMailIndex(int idx) { if (inventoryHandler_) inventoryHandler_->setSelectedMailIndex(idx); else selectedMailIndex_ = idx; } bool GameHandler::isMailComposeOpen() const { return inventoryHandler_ ? inventoryHandler_->isMailComposeOpen() : showMailCompose_; } void GameHandler::openMailCompose() { if (inventoryHandler_) inventoryHandler_->openMailCompose(); else { showMailCompose_ = true; clearMailAttachments(); } } void GameHandler::closeMailCompose() { if (inventoryHandler_) inventoryHandler_->closeMailCompose(); else { showMailCompose_ = false; clearMailAttachments(); } } bool GameHandler::hasNewMail() const { return inventoryHandler_ ? inventoryHandler_->hasNewMail() : hasNewMail_; } const std::array& GameHandler::getMailAttachments() const { if (inventoryHandler_) { // Layout-identical structs (InventoryHandler::MailAttachSlot == GameHandler::MailAttachSlot) return reinterpret_cast&>(inventoryHandler_->getMailAttachments()); } return mailAttachments_; } // Bank bool GameHandler::isBankOpen() const { return inventoryHandler_ ? inventoryHandler_->isBankOpen() : bankOpen_; } uint64_t GameHandler::getBankerGuid() const { return inventoryHandler_ ? inventoryHandler_->getBankerGuid() : bankerGuid_; } int GameHandler::getEffectiveBankSlots() const { return inventoryHandler_ ? inventoryHandler_->getEffectiveBankSlots() : effectiveBankSlots_; } int GameHandler::getEffectiveBankBagSlots() const { return inventoryHandler_ ? inventoryHandler_->getEffectiveBankBagSlots() : effectiveBankBagSlots_; } // Guild Bank bool GameHandler::isGuildBankOpen() const { return inventoryHandler_ ? inventoryHandler_->isGuildBankOpen() : guildBankOpen_; } const GuildBankData& GameHandler::getGuildBankData() const { if (inventoryHandler_) return inventoryHandler_->getGuildBankData(); return guildBankData_; } uint8_t GameHandler::getGuildBankActiveTab() const { return inventoryHandler_ ? inventoryHandler_->getGuildBankActiveTab() : guildBankActiveTab_; } void GameHandler::setGuildBankActiveTab(uint8_t tab) { if (inventoryHandler_) inventoryHandler_->setGuildBankActiveTab(tab); else guildBankActiveTab_ = tab; } // Auction House bool GameHandler::isAuctionHouseOpen() const { return inventoryHandler_ ? inventoryHandler_->isAuctionHouseOpen() : auctionOpen_; } uint64_t GameHandler::getAuctioneerGuid() const { return inventoryHandler_ ? inventoryHandler_->getAuctioneerGuid() : auctioneerGuid_; } const AuctionListResult& GameHandler::getAuctionBrowseResults() const { if (inventoryHandler_) return inventoryHandler_->getAuctionBrowseResults(); return auctionBrowseResults_; } const AuctionListResult& GameHandler::getAuctionOwnerResults() const { if (inventoryHandler_) return inventoryHandler_->getAuctionOwnerResults(); return auctionOwnerResults_; } const AuctionListResult& GameHandler::getAuctionBidderResults() const { if (inventoryHandler_) return inventoryHandler_->getAuctionBidderResults(); return auctionBidderResults_; } int GameHandler::getAuctionActiveTab() const { return inventoryHandler_ ? inventoryHandler_->getAuctionActiveTab() : auctionActiveTab_; } void GameHandler::setAuctionActiveTab(int tab) { if (inventoryHandler_) inventoryHandler_->setAuctionActiveTab(tab); else auctionActiveTab_ = tab; } float GameHandler::getAuctionSearchDelay() const { return inventoryHandler_ ? inventoryHandler_->getAuctionSearchDelay() : auctionSearchDelayTimer_; } // Trainer bool GameHandler::isTrainerWindowOpen() const { return inventoryHandler_ ? inventoryHandler_->isTrainerWindowOpen() : trainerWindowOpen_; } const TrainerListData& GameHandler::getTrainerSpells() const { if (inventoryHandler_) return inventoryHandler_->getTrainerSpells(); return currentTrainerList_; } const std::vector& GameHandler::getTrainerTabs() const { if (inventoryHandler_) { // Layout-identical structs (InventoryHandler::TrainerTab == GameHandler::TrainerTab) return reinterpret_cast&>(inventoryHandler_->getTrainerTabs()); } return trainerTabs_; } void GameHandler::sendMinimapPing(float wowX, float wowY) { if (socialHandler_) socialHandler_->sendMinimapPing(wowX, wowY); } void GameHandler::handlePong(network::Packet& packet) { LOG_DEBUG("Handling SMSG_PONG"); PongData data; if (!PongParser::parse(packet, data)) { LOG_WARNING("Failed to parse SMSG_PONG"); return; } // Verify sequence matches if (data.sequence != pingSequence) { LOG_WARNING("SMSG_PONG sequence mismatch: expected ", pingSequence, ", got ", data.sequence); return; } // Measure round-trip time auto rtt = std::chrono::steady_clock::now() - pingTimestamp_; lastLatency = static_cast( std::chrono::duration_cast(rtt).count()); LOG_DEBUG("SMSG_PONG acknowledged: sequence=", data.sequence, " latencyMs=", lastLatency); } bool GameHandler::isServerMovementAllowed() const { return movementHandler_ ? movementHandler_->isServerMovementAllowed() : true; } uint32_t GameHandler::nextMovementTimestampMs() { if (movementHandler_) return movementHandler_->nextMovementTimestampMs(); return 0; } void GameHandler::sendMovement(Opcode opcode) { if (movementHandler_) movementHandler_->sendMovement(opcode); } void GameHandler::sanitizeMovementForTaxi() { if (movementHandler_) movementHandler_->sanitizeMovementForTaxi(); } void GameHandler::forceClearTaxiAndMovementState() { if (movementHandler_) movementHandler_->forceClearTaxiAndMovementState(); } void GameHandler::setPosition(float x, float y, float z) { if (movementHandler_) movementHandler_->setPosition(x, y, z); } void GameHandler::setOrientation(float orientation) { if (movementHandler_) movementHandler_->setOrientation(orientation); } // Entity lifecycle methods (handleUpdateObject, processOutOfRangeObjects, // applyUpdateObjectBlock, finalizeUpdateObjectBatch, handleCompressedUpdateObject, // handleDestroyObject) moved to EntityController — see entity_controller.cpp void GameHandler::sendChatMessage(ChatType type, const std::string& message, const std::string& target) { if (chatHandler_) chatHandler_->sendChatMessage(type, message, target); } void GameHandler::sendTextEmote(uint32_t textEmoteId, uint64_t targetGuid) { if (chatHandler_) chatHandler_->sendTextEmote(textEmoteId, targetGuid); } void GameHandler::joinChannel(const std::string& channelName, const std::string& password) { if (chatHandler_) chatHandler_->joinChannel(channelName, password); } void GameHandler::leaveChannel(const std::string& channelName) { if (chatHandler_) chatHandler_->leaveChannel(channelName); } std::string GameHandler::getChannelByIndex(int index) const { return chatHandler_ ? chatHandler_->getChannelByIndex(index) : ""; } int GameHandler::getChannelIndex(const std::string& channelName) const { return chatHandler_ ? chatHandler_->getChannelIndex(channelName) : 0; } void GameHandler::autoJoinDefaultChannels() { if (chatHandler_) { chatHandler_->chatAutoJoin.general = chatAutoJoin.general; chatHandler_->chatAutoJoin.trade = chatAutoJoin.trade; chatHandler_->chatAutoJoin.localDefense = chatAutoJoin.localDefense; chatHandler_->chatAutoJoin.lfg = chatAutoJoin.lfg; chatHandler_->chatAutoJoin.local = chatAutoJoin.local; chatHandler_->autoJoinDefaultChannels(); } } void GameHandler::setTarget(uint64_t guid) { if (combatHandler_) combatHandler_->setTarget(guid); } void GameHandler::clearTarget() { if (combatHandler_) combatHandler_->clearTarget(); } std::shared_ptr GameHandler::getTarget() const { return combatHandler_ ? combatHandler_->getTarget() : nullptr; } void GameHandler::setFocus(uint64_t guid) { if (combatHandler_) combatHandler_->setFocus(guid); } void GameHandler::clearFocus() { if (combatHandler_) combatHandler_->clearFocus(); } void GameHandler::setMouseoverGuid(uint64_t guid) { if (combatHandler_) combatHandler_->setMouseoverGuid(guid); } std::shared_ptr GameHandler::getFocus() const { return combatHandler_ ? combatHandler_->getFocus() : nullptr; } void GameHandler::targetLastTarget() { if (combatHandler_) combatHandler_->targetLastTarget(); } void GameHandler::targetEnemy(bool reverse) { if (combatHandler_) combatHandler_->targetEnemy(reverse); } void GameHandler::targetFriend(bool reverse) { if (combatHandler_) combatHandler_->targetFriend(reverse); } void GameHandler::inspectTarget() { if (socialHandler_) socialHandler_->inspectTarget(); } void GameHandler::queryServerTime() { if (socialHandler_) socialHandler_->queryServerTime(); } void GameHandler::requestPlayedTime() { if (socialHandler_) socialHandler_->requestPlayedTime(); } void GameHandler::queryWho(const std::string& playerName) { if (socialHandler_) socialHandler_->queryWho(playerName); } void GameHandler::addFriend(const std::string& playerName, const std::string& note) { if (socialHandler_) socialHandler_->addFriend(playerName, note); } void GameHandler::removeFriend(const std::string& playerName) { if (socialHandler_) socialHandler_->removeFriend(playerName); } void GameHandler::setFriendNote(const std::string& playerName, const std::string& note) { if (socialHandler_) socialHandler_->setFriendNote(playerName, note); } void GameHandler::randomRoll(uint32_t minRoll, uint32_t maxRoll) { if (socialHandler_) socialHandler_->randomRoll(minRoll, maxRoll); } void GameHandler::addIgnore(const std::string& playerName) { if (socialHandler_) socialHandler_->addIgnore(playerName); } void GameHandler::removeIgnore(const std::string& playerName) { if (socialHandler_) socialHandler_->removeIgnore(playerName); } void GameHandler::requestLogout() { if (socialHandler_) socialHandler_->requestLogout(); } void GameHandler::cancelLogout() { if (socialHandler_) socialHandler_->cancelLogout(); } void GameHandler::sendSetDifficulty(uint32_t difficulty) { if (socialHandler_) socialHandler_->sendSetDifficulty(difficulty); } void GameHandler::setStandState(uint8_t standState) { if (socialHandler_) socialHandler_->setStandState(standState); } void GameHandler::toggleHelm() { if (socialHandler_) socialHandler_->toggleHelm(); } void GameHandler::toggleCloak() { if (socialHandler_) socialHandler_->toggleCloak(); } void GameHandler::followTarget() { if (movementHandler_) movementHandler_->followTarget(); } void GameHandler::cancelFollow() { if (movementHandler_) movementHandler_->cancelFollow(); } void GameHandler::assistTarget() { if (combatHandler_) combatHandler_->assistTarget(); } void GameHandler::togglePvp() { if (combatHandler_) combatHandler_->togglePvp(); } void GameHandler::requestGuildInfo() { if (socialHandler_) socialHandler_->requestGuildInfo(); } void GameHandler::requestGuildRoster() { if (socialHandler_) socialHandler_->requestGuildRoster(); } void GameHandler::setGuildMotd(const std::string& motd) { if (socialHandler_) socialHandler_->setGuildMotd(motd); } void GameHandler::promoteGuildMember(const std::string& playerName) { if (socialHandler_) socialHandler_->promoteGuildMember(playerName); } void GameHandler::demoteGuildMember(const std::string& playerName) { if (socialHandler_) socialHandler_->demoteGuildMember(playerName); } void GameHandler::leaveGuild() { if (socialHandler_) socialHandler_->leaveGuild(); } void GameHandler::inviteToGuild(const std::string& playerName) { if (socialHandler_) socialHandler_->inviteToGuild(playerName); } void GameHandler::initiateReadyCheck() { if (socialHandler_) socialHandler_->initiateReadyCheck(); } void GameHandler::respondToReadyCheck(bool ready) { if (socialHandler_) socialHandler_->respondToReadyCheck(ready); } void GameHandler::acceptDuel() { if (socialHandler_) socialHandler_->acceptDuel(); } void GameHandler::forfeitDuel() { if (socialHandler_) socialHandler_->forfeitDuel(); } void GameHandler::toggleAfk(const std::string& message) { if (chatHandler_) chatHandler_->toggleAfk(message); } void GameHandler::toggleDnd(const std::string& message) { if (chatHandler_) chatHandler_->toggleDnd(message); } void GameHandler::replyToLastWhisper(const std::string& message) { if (chatHandler_) chatHandler_->replyToLastWhisper(message); } void GameHandler::uninvitePlayer(const std::string& playerName) { if (socialHandler_) socialHandler_->uninvitePlayer(playerName); } void GameHandler::leaveParty() { if (socialHandler_) socialHandler_->leaveParty(); } void GameHandler::setMainTank(uint64_t targetGuid) { if (socialHandler_) socialHandler_->setMainTank(targetGuid); } void GameHandler::setMainAssist(uint64_t targetGuid) { if (socialHandler_) socialHandler_->setMainAssist(targetGuid); } void GameHandler::clearMainTank() { if (socialHandler_) socialHandler_->clearMainTank(); } void GameHandler::clearMainAssist() { if (socialHandler_) socialHandler_->clearMainAssist(); } void GameHandler::setRaidMark(uint64_t guid, uint8_t icon) { if (socialHandler_) socialHandler_->setRaidMark(guid, icon); } void GameHandler::requestRaidInfo() { if (socialHandler_) socialHandler_->requestRaidInfo(); } void GameHandler::proposeDuel(uint64_t targetGuid) { if (socialHandler_) socialHandler_->proposeDuel(targetGuid); } void GameHandler::initiateTrade(uint64_t targetGuid) { if (inventoryHandler_) inventoryHandler_->initiateTrade(targetGuid); } void GameHandler::reportPlayer(uint64_t targetGuid, const std::string& reason) { if (socialHandler_) socialHandler_->reportPlayer(targetGuid, reason); } void GameHandler::stopCasting() { if (spellHandler_) spellHandler_->stopCasting(); } void GameHandler::resetCastState() { if (spellHandler_) spellHandler_->resetCastState(); } void GameHandler::clearUnitCaches() { if (spellHandler_) spellHandler_->clearUnitCaches(); } void GameHandler::releaseSpirit() { if (combatHandler_) combatHandler_->releaseSpirit(); } bool GameHandler::canReclaimCorpse() const { return combatHandler_ ? combatHandler_->canReclaimCorpse() : false; } float GameHandler::getCorpseReclaimDelaySec() const { return combatHandler_ ? combatHandler_->getCorpseReclaimDelaySec() : 0.0f; } void GameHandler::reclaimCorpse() { if (combatHandler_) combatHandler_->reclaimCorpse(); } void GameHandler::useSelfRes() { if (combatHandler_) combatHandler_->useSelfRes(); } void GameHandler::activateSpiritHealer(uint64_t npcGuid) { if (combatHandler_) combatHandler_->activateSpiritHealer(npcGuid); } void GameHandler::acceptResurrect() { if (combatHandler_) combatHandler_->acceptResurrect(); } void GameHandler::declineResurrect() { if (combatHandler_) combatHandler_->declineResurrect(); } void GameHandler::tabTarget(float playerX, float playerY, float playerZ) { if (combatHandler_) combatHandler_->tabTarget(playerX, playerY, playerZ); } void GameHandler::addLocalChatMessage(const MessageChatData& msg) { if (chatHandler_) chatHandler_->addLocalChatMessage(msg); } const std::deque& GameHandler::getChatHistory() const { if (chatHandler_) return chatHandler_->getChatHistory(); static const std::deque kEmpty; return kEmpty; } void GameHandler::clearChatHistory() { if (chatHandler_) chatHandler_->getChatHistory().clear(); } const std::vector& GameHandler::getJoinedChannels() const { if (chatHandler_) return chatHandler_->getJoinedChannels(); static const std::vector kEmpty; return kEmpty; } // ============================================================ // Phase 1: Name Queries (delegated to EntityController) // ============================================================ void GameHandler::queryPlayerName(uint64_t guid) { if (entityController_) entityController_->queryPlayerName(guid); } void GameHandler::queryCreatureInfo(uint32_t entry, uint64_t guid) { if (entityController_) entityController_->queryCreatureInfo(entry, guid); } void GameHandler::queryGameObjectInfo(uint32_t entry, uint64_t guid) { if (entityController_) entityController_->queryGameObjectInfo(entry, guid); } std::string GameHandler::getCachedPlayerName(uint64_t guid) const { return entityController_ ? entityController_->getCachedPlayerName(guid) : ""; } std::string GameHandler::getCachedCreatureName(uint32_t entry) const { return entityController_ ? entityController_->getCachedCreatureName(entry) : ""; } // ============================================================ // Item Query (forwarded to InventoryHandler) // ============================================================ void GameHandler::queryItemInfo(uint32_t entry, uint64_t guid) { if (inventoryHandler_) inventoryHandler_->queryItemInfo(entry, guid); } void GameHandler::handleItemQueryResponse(network::Packet& packet) { if (inventoryHandler_) inventoryHandler_->handleItemQueryResponse(packet); } uint64_t GameHandler::resolveOnlineItemGuid(uint32_t itemId) const { return inventoryHandler_ ? inventoryHandler_->resolveOnlineItemGuid(itemId) : 0; } void GameHandler::detectInventorySlotBases(const std::map& fields) { if (inventoryHandler_) inventoryHandler_->detectInventorySlotBases(fields); } bool GameHandler::applyInventoryFields(const std::map& fields) { return inventoryHandler_ ? inventoryHandler_->applyInventoryFields(fields) : false; } void GameHandler::extractContainerFields(uint64_t containerGuid, const std::map& fields) { if (inventoryHandler_) inventoryHandler_->extractContainerFields(containerGuid, fields); } void GameHandler::rebuildOnlineInventory() { if (inventoryHandler_) inventoryHandler_->rebuildOnlineInventory(); } void GameHandler::maybeDetectVisibleItemLayout() { if (inventoryHandler_) inventoryHandler_->maybeDetectVisibleItemLayout(); } void GameHandler::updateOtherPlayerVisibleItems(uint64_t guid, const std::map& fields) { if (inventoryHandler_) inventoryHandler_->updateOtherPlayerVisibleItems(guid, fields); } void GameHandler::emitOtherPlayerEquipment(uint64_t guid) { if (inventoryHandler_) inventoryHandler_->emitOtherPlayerEquipment(guid); } void GameHandler::emitAllOtherPlayerEquipment() { if (inventoryHandler_) inventoryHandler_->emitAllOtherPlayerEquipment(); } // ============================================================ // Phase 2: Combat (delegated to CombatHandler) // ============================================================ void GameHandler::startAutoAttack(uint64_t targetGuid) { if (combatHandler_) combatHandler_->startAutoAttack(targetGuid); } void GameHandler::stopAutoAttack() { if (combatHandler_) combatHandler_->stopAutoAttack(); } void GameHandler::addCombatText(CombatTextEntry::Type type, int32_t amount, uint32_t spellId, bool isPlayerSource, uint8_t powerType, uint64_t srcGuid, uint64_t dstGuid) { if (combatHandler_) combatHandler_->addCombatText(type, amount, spellId, isPlayerSource, powerType, srcGuid, dstGuid); } bool GameHandler::shouldLogSpellstealAura(uint64_t casterGuid, uint64_t victimGuid, uint32_t spellId) { return combatHandler_ ? combatHandler_->shouldLogSpellstealAura(casterGuid, victimGuid, spellId) : false; } void GameHandler::updateCombatText(float deltaTime) { if (combatHandler_) combatHandler_->updateCombatText(deltaTime); } bool GameHandler::isAutoAttacking() const { return combatHandler_ ? combatHandler_->isAutoAttacking() : false; } bool GameHandler::hasAutoAttackIntent() const { return combatHandler_ ? combatHandler_->hasAutoAttackIntent() : false; } bool GameHandler::isInCombat() const { return combatHandler_ ? combatHandler_->isInCombat() : false; } bool GameHandler::isInCombatWith(uint64_t guid) const { return combatHandler_ ? combatHandler_->isInCombatWith(guid) : false; } uint64_t GameHandler::getAutoAttackTargetGuid() const { return combatHandler_ ? combatHandler_->getAutoAttackTargetGuid() : 0; } bool GameHandler::isAggressiveTowardPlayer(uint64_t guid) const { return combatHandler_ ? combatHandler_->isAggressiveTowardPlayer(guid) : false; } uint64_t GameHandler::getLastMeleeSwingMs() const { return combatHandler_ ? combatHandler_->getLastMeleeSwingMs() : 0; } const std::vector& GameHandler::getCombatText() const { static const std::vector empty; return combatHandler_ ? combatHandler_->getCombatText() : empty; } const std::deque& GameHandler::getCombatLog() const { static const std::deque empty; return combatHandler_ ? combatHandler_->getCombatLog() : empty; } void GameHandler::clearCombatLog() { if (combatHandler_) combatHandler_->clearCombatLog(); } void GameHandler::clearCombatText() { if (combatHandler_) combatHandler_->clearCombatText(); } void GameHandler::clearHostileAttackers() { if (combatHandler_) combatHandler_->clearHostileAttackers(); } const std::vector* GameHandler::getThreatList(uint64_t unitGuid) const { return combatHandler_ ? combatHandler_->getThreatList(unitGuid) : nullptr; } const std::vector* GameHandler::getTargetThreatList() const { return targetGuid ? getThreatList(targetGuid) : nullptr; } bool GameHandler::isHostileAttacker(uint64_t guid) const { return combatHandler_ ? combatHandler_->isHostileAttacker(guid) : false; } void GameHandler::dismount() { if (movementHandler_) movementHandler_->dismount(); } // ============================================================ // Arena / Battleground Handlers // ============================================================ void GameHandler::declineBattlefield(uint32_t queueSlot) { if (socialHandler_) socialHandler_->declineBattlefield(queueSlot); } bool GameHandler::hasPendingBgInvite() const { return socialHandler_ && socialHandler_->hasPendingBgInvite(); } void GameHandler::acceptBattlefield(uint32_t queueSlot) { if (socialHandler_) socialHandler_->acceptBattlefield(queueSlot); } // --------------------------------------------------------------------------- // LFG / Dungeon Finder handlers (WotLK 3.3.5a) // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- // LFG outgoing packets // --------------------------------------------------------------------------- void GameHandler::lfgJoin(uint32_t dungeonId, uint8_t roles) { if (socialHandler_) socialHandler_->lfgJoin(dungeonId, roles); } void GameHandler::lfgLeave() { if (socialHandler_) socialHandler_->lfgLeave(); } void GameHandler::lfgSetRoles(uint8_t roles) { if (socialHandler_) socialHandler_->lfgSetRoles(roles); } void GameHandler::lfgAcceptProposal(uint32_t proposalId, bool accept) { if (socialHandler_) socialHandler_->lfgAcceptProposal(proposalId, accept); } void GameHandler::lfgTeleport(bool toLfgDungeon) { if (socialHandler_) socialHandler_->lfgTeleport(toLfgDungeon); } void GameHandler::lfgSetBootVote(bool vote) { if (socialHandler_) socialHandler_->lfgSetBootVote(vote); } void GameHandler::loadAreaTriggerDbc() { if (movementHandler_) movementHandler_->loadAreaTriggerDbc(); } void GameHandler::checkAreaTriggers() { if (movementHandler_) movementHandler_->checkAreaTriggers(); } void GameHandler::requestArenaTeamRoster(uint32_t teamId) { if (socialHandler_) socialHandler_->requestArenaTeamRoster(teamId); } void GameHandler::requestPvpLog() { if (socialHandler_) socialHandler_->requestPvpLog(); } // ============================================================ // Phase 3: Spells // ============================================================ void GameHandler::castSpell(uint32_t spellId, uint64_t targetGuid) { if (spellHandler_) spellHandler_->castSpell(spellId, targetGuid); } void GameHandler::cancelCast() { if (spellHandler_) spellHandler_->cancelCast(); } void GameHandler::startCraftQueue(uint32_t spellId, int count) { if (spellHandler_) spellHandler_->startCraftQueue(spellId, count); } void GameHandler::cancelCraftQueue() { if (spellHandler_) spellHandler_->cancelCraftQueue(); } void GameHandler::cancelAura(uint32_t spellId) { if (spellHandler_) spellHandler_->cancelAura(spellId); } uint32_t GameHandler::getTempEnchantRemainingMs(uint32_t slot) const { return inventoryHandler_ ? inventoryHandler_->getTempEnchantRemainingMs(slot) : 0u; } void GameHandler::handlePetSpells(network::Packet& packet) { if (spellHandler_) spellHandler_->handlePetSpells(packet); } void GameHandler::sendPetAction(uint32_t action, uint64_t targetGuid) { if (spellHandler_) spellHandler_->sendPetAction(action, targetGuid); } void GameHandler::dismissPet() { if (spellHandler_) spellHandler_->dismissPet(); } void GameHandler::togglePetSpellAutocast(uint32_t spellId) { if (spellHandler_) spellHandler_->togglePetSpellAutocast(spellId); } void GameHandler::renamePet(const std::string& newName) { if (spellHandler_) spellHandler_->renamePet(newName); } void GameHandler::requestStabledPetList() { if (spellHandler_) spellHandler_->requestStabledPetList(); } void GameHandler::stablePet(uint8_t slot) { if (spellHandler_) spellHandler_->stablePet(slot); } void GameHandler::unstablePet(uint32_t petNumber) { if (spellHandler_) spellHandler_->unstablePet(petNumber); } void GameHandler::handleListStabledPets(network::Packet& packet) { if (spellHandler_) spellHandler_->handleListStabledPets(packet); } void GameHandler::setActionBarSlot(int slot, ActionBarSlot::Type type, uint32_t id) { if (slot < 0 || slot >= ACTION_BAR_SLOTS) return; actionBar[slot].type = type; actionBar[slot].id = id; // Pre-query item information so action bar displays item name instead of "Item" placeholder if (type == ActionBarSlot::ITEM && id != 0) { queryItemInfo(id, 0); } saveCharacterConfig(); // Notify Lua addons that the action bar changed fireAddonEvent("ACTIONBAR_SLOT_CHANGED", {std::to_string(slot + 1)}); fireAddonEvent("ACTIONBAR_UPDATE_STATE", {}); // Notify the server so the action bar persists across relogs. if (isInWorld()) { const bool classic = isClassicLikeExpansion(); auto pkt = SetActionButtonPacket::build( static_cast(slot), static_cast(type), id, classic); socket->send(pkt); } } float GameHandler::getSpellCooldown(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellCooldown(spellId); return 0; } // ============================================================ // Talents // ============================================================ void GameHandler::learnTalent(uint32_t talentId, uint32_t requestedRank) { if (spellHandler_) spellHandler_->learnTalent(talentId, requestedRank); } void GameHandler::switchTalentSpec(uint8_t newSpec) { if (spellHandler_) spellHandler_->switchTalentSpec(newSpec); } void GameHandler::confirmPetUnlearn() { if (spellHandler_) spellHandler_->confirmPetUnlearn(); } void GameHandler::confirmTalentWipe() { if (spellHandler_) spellHandler_->confirmTalentWipe(); } void GameHandler::sendAlterAppearance(uint32_t hairStyle, uint32_t hairColor, uint32_t facialHair) { if (socialHandler_) socialHandler_->sendAlterAppearance(hairStyle, hairColor, facialHair); } // ============================================================ // Phase 4: Group/Party // ============================================================ void GameHandler::inviteToGroup(const std::string& playerName) { if (socialHandler_) socialHandler_->inviteToGroup(playerName); } void GameHandler::acceptGroupInvite() { if (socialHandler_) socialHandler_->acceptGroupInvite(); } void GameHandler::declineGroupInvite() { if (socialHandler_) socialHandler_->declineGroupInvite(); } void GameHandler::leaveGroup() { if (socialHandler_) socialHandler_->leaveGroup(); } void GameHandler::convertToRaid() { if (socialHandler_) socialHandler_->convertToRaid(); } void GameHandler::sendSetLootMethod(uint32_t method, uint32_t threshold, uint64_t masterLooterGuid) { if (socialHandler_) socialHandler_->sendSetLootMethod(method, threshold, masterLooterGuid); } // ============================================================ // Guild Handlers // ============================================================ void GameHandler::kickGuildMember(const std::string& playerName) { if (socialHandler_) socialHandler_->kickGuildMember(playerName); } void GameHandler::disbandGuild() { if (socialHandler_) socialHandler_->disbandGuild(); } void GameHandler::setGuildLeader(const std::string& name) { if (socialHandler_) socialHandler_->setGuildLeader(name); } void GameHandler::setGuildPublicNote(const std::string& name, const std::string& note) { if (socialHandler_) socialHandler_->setGuildPublicNote(name, note); } void GameHandler::setGuildOfficerNote(const std::string& name, const std::string& note) { if (socialHandler_) socialHandler_->setGuildOfficerNote(name, note); } void GameHandler::acceptGuildInvite() { if (socialHandler_) socialHandler_->acceptGuildInvite(); } void GameHandler::declineGuildInvite() { if (socialHandler_) socialHandler_->declineGuildInvite(); } void GameHandler::submitGmTicket(const std::string& text) { if (chatHandler_) chatHandler_->submitGmTicket(text); } void GameHandler::deleteGmTicket() { if (socialHandler_) socialHandler_->deleteGmTicket(); } void GameHandler::requestGmTicket() { if (socialHandler_) socialHandler_->requestGmTicket(); } void GameHandler::queryGuildInfo(uint32_t guildId) { if (socialHandler_) socialHandler_->queryGuildInfo(guildId); } static const std::string kEmptyString; const std::string& GameHandler::lookupGuildName(uint32_t guildId) { static const std::string kEmpty; if (socialHandler_) return socialHandler_->lookupGuildName(guildId); return kEmpty; } uint32_t GameHandler::getEntityGuildId(uint64_t guid) const { if (socialHandler_) return socialHandler_->getEntityGuildId(guid); return 0; } void GameHandler::createGuild(const std::string& guildName) { if (socialHandler_) socialHandler_->createGuild(guildName); } void GameHandler::addGuildRank(const std::string& rankName) { if (socialHandler_) socialHandler_->addGuildRank(rankName); } void GameHandler::deleteGuildRank() { if (socialHandler_) socialHandler_->deleteGuildRank(); } void GameHandler::requestPetitionShowlist(uint64_t npcGuid) { if (socialHandler_) socialHandler_->requestPetitionShowlist(npcGuid); } void GameHandler::buyPetition(uint64_t npcGuid, const std::string& guildName) { if (socialHandler_) socialHandler_->buyPetition(npcGuid, guildName); } void GameHandler::signPetition(uint64_t petitionGuid) { if (socialHandler_) socialHandler_->signPetition(petitionGuid); } void GameHandler::turnInPetition(uint64_t petitionGuid) { if (socialHandler_) socialHandler_->turnInPetition(petitionGuid); } // ============================================================ // Phase 5: Loot, Gossip, Vendor // ============================================================ void GameHandler::lootTarget(uint64_t guid) { if (inventoryHandler_) inventoryHandler_->lootTarget(guid); } void GameHandler::lootItem(uint8_t slotIndex) { if (inventoryHandler_) inventoryHandler_->lootItem(slotIndex); } void GameHandler::closeLoot() { if (inventoryHandler_) inventoryHandler_->closeLoot(); } void GameHandler::lootMasterGive(uint8_t lootSlot, uint64_t targetGuid) { if (inventoryHandler_) inventoryHandler_->lootMasterGive(lootSlot, targetGuid); } void GameHandler::interactWithNpc(uint64_t guid) { if (!isInWorld()) return; auto packet = GossipHelloPacket::build(guid); socket->send(packet); } void GameHandler::interactWithGameObject(uint64_t guid) { LOG_WARNING("[GO-DIAG] interactWithGameObject called: guid=0x", std::hex, guid, std::dec); if (guid == 0) { LOG_WARNING("[GO-DIAG] BLOCKED: guid==0"); return; } if (!isInWorld()) { LOG_WARNING("[GO-DIAG] BLOCKED: not in world"); return; } // Do not overlap an actual spell cast. if (spellHandler_ && spellHandler_->casting_ && spellHandler_->currentCastSpellId_ != 0) { LOG_WARNING("[GO-DIAG] BLOCKED: already casting spellId=", spellHandler_->currentCastSpellId_); return; } // Always clear melee intent before GO interactions. stopAutoAttack(); // Set the pending GO guid so that: // 1. cancelCast() won't send CMSG_CANCEL_CAST for GO-triggered casts // (e.g., "Opening" on a quest chest) — without this, any movement // during the cast cancels it server-side and quest credit is lost. // 2. The cast-completion fallback in update() can call // performGameObjectInteractionNow after the cast timer expires. // 3. isGameObjectInteractionCasting() returns true during GO casts. pendingGameObjectInteractGuid_ = guid; performGameObjectInteractionNow(guid); } void GameHandler::performGameObjectInteractionNow(uint64_t guid) { if (guid == 0) return; if (!isInWorld()) return; // Rate-limit to prevent spamming the server static uint64_t lastInteractGuid = 0; static std::chrono::steady_clock::time_point lastInteractTime{}; auto now = std::chrono::steady_clock::now(); // Keep duplicate suppression, but allow quick retry clicks. constexpr int64_t minRepeatMs = 150; if (guid == lastInteractGuid && std::chrono::duration_cast(now - lastInteractTime).count() < minRepeatMs) { return; } lastInteractGuid = guid; lastInteractTime = now; // Ensure GO interaction isn't blocked by stale or active melee state. stopAutoAttack(); auto entity = entityController_->getEntityManager().getEntity(guid); uint32_t goEntry = 0; uint32_t goType = 0; std::string goName; if (entity) { if (entity->getType() == ObjectType::GAMEOBJECT) { auto go = std::static_pointer_cast(entity); goEntry = go->getEntry(); goName = go->getName(); if (auto* info = getCachedGameObjectInfo(goEntry)) goType = info->type; if (goType == 5 && !goName.empty()) { std::string lower = goName; std::transform(lower.begin(), lower.end(), lower.begin(), [](unsigned char c) { return static_cast(std::tolower(c)); }); if (lower.rfind("doodad_", 0) != 0) { addSystemChatMessage(goName); } } } // Face object and send heartbeat before use so strict servers don't require // a nudge movement to accept interaction. float dx = entity->getX() - movementInfo.x; float dy = entity->getY() - movementInfo.y; float dz = entity->getZ() - movementInfo.z; float dist3d = std::sqrt(dx * dx + dy * dy + dz * dz); if (dist3d > 10.0f) { addSystemChatMessage("Too far away."); return; } // Stop movement before interacting — servers may reject GO use or // immediately cancel the resulting spell cast if the player is moving. const uint32_t moveFlags = movementInfo.flags; const bool isMoving = (moveFlags & 0x00000001u) || // FORWARD (moveFlags & 0x00000002u) || // BACKWARD (moveFlags & 0x00000004u) || // STRAFE_LEFT (moveFlags & 0x00000008u); // STRAFE_RIGHT if (isMoving) { movementInfo.flags &= ~0x0000000Fu; // clear directional movement flags sendMovement(Opcode::MSG_MOVE_STOP); } if (std::abs(dx) > 0.01f || std::abs(dy) > 0.01f) { movementInfo.orientation = std::atan2(-dy, dx); sendMovement(Opcode::MSG_MOVE_SET_FACING); } sendMovement(Opcode::MSG_MOVE_HEARTBEAT); } // Determine GO type for interaction strategy bool isMailbox = false; bool chestLike = false; if (entity && entity->getType() == ObjectType::GAMEOBJECT) { auto go = std::static_pointer_cast(entity); auto* info = getCachedGameObjectInfo(go->getEntry()); if (info && info->type == 19) { isMailbox = true; } else if (info && info->type == 3) { chestLike = true; } } if (!chestLike && !goName.empty()) { std::string lower = goName; std::transform(lower.begin(), lower.end(), lower.begin(), [](unsigned char c) { return static_cast(std::tolower(c)); }); chestLike = (lower.find("chest") != std::string::npos || lower.find("lockbox") != std::string::npos || lower.find("strongbox") != std::string::npos || lower.find("coffer") != std::string::npos || lower.find("cache") != std::string::npos || lower.find("bundle") != std::string::npos); } LOG_INFO("GO interaction: guid=0x", std::hex, guid, std::dec, " entry=", goEntry, " type=", goType, " name='", goName, "' chestLike=", chestLike, " isMailbox=", isMailbox); // Always send CMSG_GAMEOBJ_USE first — this triggers the server-side // GameObject::Use() handler for all GO types. auto usePacket = GameObjectUsePacket::build(guid); socket->send(usePacket); lastInteractedGoGuid_ = guid; if (chestLike) { // Don't send CMSG_LOOT immediately — the server may start a timed cast // (e.g., "Opening") and the GO isn't lootable until the cast finishes. // Sending LOOT prematurely gets an empty response or is silently dropped, // which can interfere with the server's loot state machine. // Instead, handleSpellGo will send LOOT after the cast completes // (using lastInteractedGoGuid_ set above). For instant-open chests // (no cast), the server sends SMSG_LOOT_RESPONSE directly after USE. } else if (isMailbox) { LOG_INFO("Mailbox interaction: opening mail UI and requesting mail list"); mailboxGuid_ = guid; mailboxOpen_ = true; hasNewMail_ = false; selectedMailIndex_ = -1; showMailCompose_ = false; refreshMailList(); } // CMSG_GAMEOBJ_REPORT_USE triggers GO AI scripts (SmartAI, ScriptAI) which // is where many quest objectives grant credit. Previously this was only sent // for non-chest GOs, so chest-type quest objectives (Bundle of Wood, etc.) // never triggered the server-side quest credit script. if (!isMailbox) { const auto* table = getActiveOpcodeTable(); if (table && table->hasOpcode(Opcode::CMSG_GAMEOBJ_REPORT_USE)) { network::Packet reportUse(wireOpcode(Opcode::CMSG_GAMEOBJ_REPORT_USE)); reportUse.writeUInt64(guid); socket->send(reportUse); } } } void GameHandler::selectGossipOption(uint32_t optionId) { if (questHandler_) questHandler_->selectGossipOption(optionId); } void GameHandler::selectGossipQuest(uint32_t questId) { if (questHandler_) questHandler_->selectGossipQuest(questId); } bool GameHandler::requestQuestQuery(uint32_t questId, bool force) { return questHandler_ && questHandler_->requestQuestQuery(questId, force); } bool GameHandler::hasQuestInLog(uint32_t questId) const { return questHandler_ && questHandler_->hasQuestInLog(questId); } Unit* GameHandler::getUnitByGuid(uint64_t guid) { auto entity = entityController_->getEntityManager().getEntity(guid); return entity ? dynamic_cast(entity.get()) : nullptr; } std::string GameHandler::guidToUnitId(uint64_t guid) const { if (guid == playerGuid) return "player"; if (guid == targetGuid) return "target"; if (guid == focusGuid) return "focus"; if (guid == petGuid_) return "pet"; return {}; } std::string GameHandler::getQuestTitle(uint32_t questId) const { for (const auto& q : questLog_) if (q.questId == questId && !q.title.empty()) return q.title; return {}; } const GameHandler::QuestLogEntry* GameHandler::findQuestLogEntry(uint32_t questId) const { for (const auto& q : questLog_) if (q.questId == questId) return &q; return nullptr; } int GameHandler::findQuestLogSlotIndexFromServer(uint32_t questId) const { if (questHandler_) return questHandler_->findQuestLogSlotIndexFromServer(questId); return 0; } void GameHandler::addQuestToLocalLogIfMissing(uint32_t questId, const std::string& title, const std::string& objectives) { if (questHandler_) questHandler_->addQuestToLocalLogIfMissing(questId, title, objectives); } bool GameHandler::resyncQuestLogFromServerSlots(bool forceQueryMetadata) { return questHandler_ && questHandler_->resyncQuestLogFromServerSlots(forceQueryMetadata); } // Apply quest completion state from player update fields to already-tracked local quests. // Called from VALUES update handler so quests that complete mid-session (or that were // complete on login) get quest.complete=true without waiting for SMSG_QUESTUPDATE_COMPLETE. void GameHandler::applyQuestStateFromFields(const std::map& fields) { if (questHandler_) questHandler_->applyQuestStateFromFields(fields); } // Extract packed 6-bit kill/objective counts from WotLK/TBC/Classic quest-log update fields // and populate quest.killCounts + quest.itemCounts using the structured objectives obtained // from a prior SMSG_QUEST_QUERY_RESPONSE. Silently does nothing if objectives are absent. void GameHandler::applyPackedKillCountsFromFields(QuestLogEntry& quest) { if (questHandler_) questHandler_->applyPackedKillCountsFromFields(quest); } void GameHandler::clearPendingQuestAccept(uint32_t questId) { if (questHandler_) questHandler_->clearPendingQuestAccept(questId); } void GameHandler::triggerQuestAcceptResync(uint32_t questId, uint64_t npcGuid, const char* reason) { if (questHandler_) questHandler_->triggerQuestAcceptResync(questId, npcGuid, reason); } void GameHandler::acceptQuest() { if (questHandler_) questHandler_->acceptQuest(); } void GameHandler::declineQuest() { if (questHandler_) questHandler_->declineQuest(); } void GameHandler::abandonQuest(uint32_t questId) { if (questHandler_) questHandler_->abandonQuest(questId); } void GameHandler::shareQuestWithParty(uint32_t questId) { if (questHandler_) questHandler_->shareQuestWithParty(questId); } void GameHandler::completeQuest() { if (questHandler_) questHandler_->completeQuest(); } void GameHandler::closeQuestRequestItems() { if (questHandler_) questHandler_->closeQuestRequestItems(); } void GameHandler::chooseQuestReward(uint32_t rewardIndex) { if (questHandler_) questHandler_->chooseQuestReward(rewardIndex); } void GameHandler::closeQuestOfferReward() { if (questHandler_) questHandler_->closeQuestOfferReward(); } void GameHandler::closeGossip() { if (questHandler_) questHandler_->closeGossip(); } void GameHandler::offerQuestFromItem(uint64_t itemGuid, uint32_t questId) { if (questHandler_) questHandler_->offerQuestFromItem(itemGuid, questId); } uint64_t GameHandler::getBagItemGuid(int bagIndex, int slotIndex) const { if (bagIndex < 0 || bagIndex >= inventory.NUM_BAG_SLOTS) return 0; if (slotIndex < 0) return 0; uint64_t bagGuid = equipSlotGuids_[Inventory::FIRST_BAG_EQUIP_SLOT + bagIndex]; if (bagGuid == 0) return 0; auto it = containerContents_.find(bagGuid); if (it == containerContents_.end()) return 0; if (slotIndex >= static_cast(it->second.numSlots)) return 0; return it->second.slotGuids[slotIndex]; } void GameHandler::openVendor(uint64_t npcGuid) { if (inventoryHandler_) inventoryHandler_->openVendor(npcGuid); } void GameHandler::closeVendor() { if (inventoryHandler_) inventoryHandler_->closeVendor(); } void GameHandler::buyItem(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count) { if (inventoryHandler_) inventoryHandler_->buyItem(vendorGuid, itemId, slot, count); } void GameHandler::buyBackItem(uint32_t buybackSlot) { if (inventoryHandler_) inventoryHandler_->buyBackItem(buybackSlot); } void GameHandler::repairItem(uint64_t vendorGuid, uint64_t itemGuid) { if (inventoryHandler_) inventoryHandler_->repairItem(vendorGuid, itemGuid); } void GameHandler::repairAll(uint64_t vendorGuid, bool useGuildBank) { if (inventoryHandler_) inventoryHandler_->repairAll(vendorGuid, useGuildBank); } void GameHandler::sellItem(uint64_t vendorGuid, uint64_t itemGuid, uint32_t count) { if (inventoryHandler_) inventoryHandler_->sellItem(vendorGuid, itemGuid, count); } void GameHandler::sellItemBySlot(int backpackIndex) { if (inventoryHandler_) inventoryHandler_->sellItemBySlot(backpackIndex); } void GameHandler::autoEquipItemBySlot(int backpackIndex) { if (inventoryHandler_) inventoryHandler_->autoEquipItemBySlot(backpackIndex); } void GameHandler::autoEquipItemInBag(int bagIndex, int slotIndex) { if (inventoryHandler_) inventoryHandler_->autoEquipItemInBag(bagIndex, slotIndex); } void GameHandler::sellItemInBag(int bagIndex, int slotIndex) { if (inventoryHandler_) inventoryHandler_->sellItemInBag(bagIndex, slotIndex); } void GameHandler::unequipToBackpack(EquipSlot equipSlot) { if (inventoryHandler_) inventoryHandler_->unequipToBackpack(equipSlot); } void GameHandler::swapContainerItems(uint8_t srcBag, uint8_t srcSlot, uint8_t dstBag, uint8_t dstSlot) { if (inventoryHandler_) inventoryHandler_->swapContainerItems(srcBag, srcSlot, dstBag, dstSlot); } void GameHandler::swapBagSlots(int srcBagIndex, int dstBagIndex) { if (inventoryHandler_) inventoryHandler_->swapBagSlots(srcBagIndex, dstBagIndex); } void GameHandler::destroyItem(uint8_t bag, uint8_t slot, uint8_t count) { if (inventoryHandler_) inventoryHandler_->destroyItem(bag, slot, count); } void GameHandler::splitItem(uint8_t srcBag, uint8_t srcSlot, uint8_t count) { if (inventoryHandler_) inventoryHandler_->splitItem(srcBag, srcSlot, count); } void GameHandler::useItemBySlot(int backpackIndex) { if (inventoryHandler_) inventoryHandler_->useItemBySlot(backpackIndex); } void GameHandler::useItemInBag(int bagIndex, int slotIndex) { if (inventoryHandler_) inventoryHandler_->useItemInBag(bagIndex, slotIndex); } void GameHandler::openItemBySlot(int backpackIndex) { if (inventoryHandler_) inventoryHandler_->openItemBySlot(backpackIndex); } void GameHandler::openItemInBag(int bagIndex, int slotIndex) { if (inventoryHandler_) inventoryHandler_->openItemInBag(bagIndex, slotIndex); } void GameHandler::useItemById(uint32_t itemId) { if (inventoryHandler_) inventoryHandler_->useItemById(itemId); } uint32_t GameHandler::getItemIdForSpell(uint32_t spellId) const { if (spellId == 0) return 0; // Search backpack and bags for an item whose on-use spell matches for (int i = 0; i < inventory.getBackpackSize(); i++) { const auto& slot = inventory.getBackpackSlot(i); if (slot.empty()) continue; auto* info = getItemInfo(slot.item.itemId); if (!info || !info->valid) continue; for (const auto& sp : info->spells) { if (sp.spellId == spellId && (sp.spellTrigger == 0 || sp.spellTrigger == 5)) return slot.item.itemId; } } for (int bag = 0; bag < inventory.NUM_BAG_SLOTS; bag++) { for (int s = 0; s < inventory.getBagSize(bag); s++) { const auto& slot = inventory.getBagSlot(bag, s); if (slot.empty()) continue; auto* info = getItemInfo(slot.item.itemId); if (!info || !info->valid) continue; for (const auto& sp : info->spells) { if (sp.spellId == spellId && (sp.spellTrigger == 0 || sp.spellTrigger == 5)) return slot.item.itemId; } } } return 0; } void GameHandler::unstuck() { if (unstuckCallback_) { unstuckCallback_(); addSystemChatMessage("Unstuck: snapped upward. Use /unstuckgy for full teleport."); } } void GameHandler::unstuckGy() { if (unstuckGyCallback_) { unstuckGyCallback_(); addSystemChatMessage("Unstuck: teleported to safe location."); } } void GameHandler::unstuckHearth() { if (unstuckHearthCallback_) { unstuckHearthCallback_(); addSystemChatMessage("Unstuck: teleported to hearthstone location."); } else { addSystemChatMessage("No hearthstone bind point set."); } } // ============================================================ // Trainer // ============================================================ void GameHandler::trainSpell(uint32_t spellId) { if (inventoryHandler_) inventoryHandler_->trainSpell(spellId); } void GameHandler::closeTrainer() { if (inventoryHandler_) inventoryHandler_->closeTrainer(); } void GameHandler::preloadDBCCaches() const { LOG_INFO("Pre-loading DBC caches during world entry..."); auto t0 = std::chrono::steady_clock::now(); loadSpellNameCache(); // Spell.dbc — largest, ~170ms cold loadTitleNameCache(); // CharTitles.dbc loadFactionNameCache(); // Faction.dbc loadAreaNameCache(); // WorldMapArea.dbc loadMapNameCache(); // Map.dbc loadLfgDungeonDbc(); // LFGDungeons.dbc auto elapsed = std::chrono::duration_cast( std::chrono::steady_clock::now() - t0).count(); LOG_INFO("DBC cache pre-load complete in ", elapsed, " ms"); } void GameHandler::loadSpellNameCache() const { if (spellHandler_) spellHandler_->loadSpellNameCache(); } void GameHandler::loadSkillLineAbilityDbc() { if (spellHandler_) spellHandler_->loadSkillLineAbilityDbc(); } const std::vector& GameHandler::getSpellBookTabs() { static const std::vector kEmpty; if (spellHandler_) return spellHandler_->getSpellBookTabs(); return kEmpty; } void GameHandler::categorizeTrainerSpells() { if (spellHandler_) spellHandler_->categorizeTrainerSpells(); } void GameHandler::loadTalentDbc() { if (spellHandler_) spellHandler_->loadTalentDbc(); } static const std::string EMPTY_STRING; const int32_t* GameHandler::getSpellEffectBasePoints(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellEffectBasePoints(spellId); return nullptr; } float GameHandler::getSpellDuration(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellDuration(spellId); return 0.0f; } const std::string& GameHandler::getSpellName(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellName(spellId); return EMPTY_STRING; } const std::string& GameHandler::getSpellRank(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellRank(spellId); return EMPTY_STRING; } const std::string& GameHandler::getSpellDescription(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellDescription(spellId); return EMPTY_STRING; } std::string GameHandler::getEnchantName(uint32_t enchantId) const { if (spellHandler_) return spellHandler_->getEnchantName(enchantId); return {}; } uint8_t GameHandler::getSpellDispelType(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellDispelType(spellId); return 0; } bool GameHandler::isSpellInterruptible(uint32_t spellId) const { if (spellHandler_) return spellHandler_->isSpellInterruptible(spellId); return true; } uint32_t GameHandler::getSpellSchoolMask(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSpellSchoolMask(spellId); return 0; } const std::string& GameHandler::getSkillLineName(uint32_t spellId) const { if (spellHandler_) return spellHandler_->getSkillLineName(spellId); return EMPTY_STRING; } // ============================================================ // Single-player local combat // ============================================================ // ============================================================ // XP tracking // ============================================================ // WotLK 3.3.5a XP-to-next-level table (from player_xp_for_level) static const uint32_t XP_TABLE[] = { 0, // level 0 (unused) 400, 900, 1400, 2100, 2800, 3600, 4500, 5400, 6500, 7600, // 1-10 8700, 9800, 11000, 12300, 13600, 15000, 16400, 17800, 19300, 20800, // 11-20 22400, 24000, 25500, 27200, 28900, 30500, 32200, 33900, 36300, 38800, // 21-30 41600, 44600, 48000, 51400, 55000, 58700, 62400, 66200, 70200, 74300, // 31-40 78500, 82800, 87100, 91600, 96300, 101000, 105800, 110700, 115700, 120900, // 41-50 126100, 131500, 137000, 142500, 148200, 154000, 159900, 165800, 172000, 290000, // 51-60 317000, 349000, 386000, 428000, 475000, 527000, 585000, 648000, 717000, 1523800, // 61-70 1539600, 1555700, 1571800, 1587900, 1604200, 1620700, 1637400, 1653900, 1670800 // 71-79 }; static constexpr uint32_t XP_TABLE_SIZE = sizeof(XP_TABLE) / sizeof(XP_TABLE[0]); uint32_t GameHandler::xpForLevel(uint32_t level) { if (level == 0 || level >= XP_TABLE_SIZE) return 0; return XP_TABLE[level]; } uint32_t GameHandler::killXp(uint32_t playerLevel, uint32_t victimLevel) { return CombatHandler::killXp(playerLevel, victimLevel); } void GameHandler::handleXpGain(network::Packet& packet) { if (combatHandler_) combatHandler_->handleXpGain(packet); } void GameHandler::addMoneyCopper(uint32_t amount) { if (inventoryHandler_) inventoryHandler_->addMoneyCopper(amount); } void GameHandler::addSystemChatMessage(const std::string& message) { if (chatHandler_) chatHandler_->addSystemChatMessage(message); } // ============================================================ // Taxi / Flight Path Handlers // ============================================================ void GameHandler::updateClientTaxi(float deltaTime) { if (movementHandler_) movementHandler_->updateClientTaxi(deltaTime); } void GameHandler::closeTaxi() { if (movementHandler_) movementHandler_->closeTaxi(); } uint32_t GameHandler::getTaxiCostTo(uint32_t destNodeId) const { if (movementHandler_) return movementHandler_->getTaxiCostTo(destNodeId); return 0; } void GameHandler::activateTaxi(uint32_t destNodeId) { if (movementHandler_) movementHandler_->activateTaxi(destNodeId); } // ============================================================ // Server Info Command Handlers // ============================================================ void GameHandler::handleQueryTimeResponse(network::Packet& packet) { QueryTimeResponseData data; if (!QueryTimeResponseParser::parse(packet, data)) { LOG_WARNING("Failed to parse SMSG_QUERY_TIME_RESPONSE"); return; } // Convert Unix timestamp to readable format time_t serverTime = static_cast(data.serverTime); struct tm* timeInfo = localtime(&serverTime); char timeStr[64]; strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", timeInfo); std::string msg = "Server time: " + std::string(timeStr); addSystemChatMessage(msg); LOG_INFO("Server time: ", data.serverTime, " (", timeStr, ")"); } uint32_t GameHandler::generateClientSeed() { // Generate cryptographically random seed std::random_device rd; std::mt19937 gen(rd()); std::uniform_int_distribution dis(1, 0xFFFFFFFF); return dis(gen); } void GameHandler::setState(WorldState newState) { if (state != newState) { LOG_DEBUG("World state: ", static_cast(state), " -> ", static_cast(newState)); state = newState; } } void GameHandler::fail(const std::string& reason) { LOG_ERROR("World connection failed: ", reason); setState(WorldState::FAILED); if (onFailure) { onFailure(reason); } } // ============================================================ // Player Skills // ============================================================ static const std::string kEmptySkillName; const std::string& GameHandler::getSkillName(uint32_t skillId) const { auto it = skillLineNames_.find(skillId); return (it != skillLineNames_.end()) ? it->second : kEmptySkillName; } uint32_t GameHandler::getSkillCategory(uint32_t skillId) const { auto it = skillLineCategories_.find(skillId); return (it != skillLineCategories_.end()) ? it->second : 0; } bool GameHandler::isProfessionSpell(uint32_t spellId) const { auto slIt = spellToSkillLine_.find(spellId); if (slIt == spellToSkillLine_.end()) return false; auto catIt = skillLineCategories_.find(slIt->second); if (catIt == skillLineCategories_.end()) return false; // Category 11 = profession (Blacksmithing, etc.), 9 = secondary (Cooking, First Aid, Fishing) return catIt->second == 11 || catIt->second == 9; } void GameHandler::loadSkillLineDbc() { if (spellHandler_) spellHandler_->loadSkillLineDbc(); } void GameHandler::extractSkillFields(const std::map& fields) { if (spellHandler_) spellHandler_->extractSkillFields(fields); } void GameHandler::extractExploredZoneFields(const std::map& fields) { if (spellHandler_) spellHandler_->extractExploredZoneFields(fields); } std::string GameHandler::getCharacterConfigDir() { std::string dir; #ifdef _WIN32 const char* appdata = std::getenv("APPDATA"); dir = appdata ? std::string(appdata) + "\\wowee\\characters" : "characters"; #else const char* home = std::getenv("HOME"); dir = home ? std::string(home) + "/.wowee/characters" : "characters"; #endif return dir; } static const std::string EMPTY_MACRO_TEXT; const std::string& GameHandler::getMacroText(uint32_t macroId) const { auto it = macros_.find(macroId); return (it != macros_.end()) ? it->second : EMPTY_MACRO_TEXT; } void GameHandler::setMacroText(uint32_t macroId, const std::string& text) { if (text.empty()) macros_.erase(macroId); else macros_[macroId] = text; saveCharacterConfig(); } void GameHandler::saveCharacterConfig() { const Character* ch = getActiveCharacter(); if (!ch || ch->name.empty()) return; std::string dir = getCharacterConfigDir(); std::error_code ec; std::filesystem::create_directories(dir, ec); std::string path = dir + "/" + ch->name + ".cfg"; std::ofstream out(path); if (!out.is_open()) { LOG_WARNING("Could not save character config to ", path); return; } out << "character_guid=" << playerGuid << "\n"; out << "gender=" << static_cast(ch->gender) << "\n"; // For male/female, derive from gender; only nonbinary has a meaningful separate choice bool saveUseFemaleModel = (ch->gender == Gender::NONBINARY) ? ch->useFemaleModel : (ch->gender == Gender::FEMALE); out << "use_female_model=" << (saveUseFemaleModel ? 1 : 0) << "\n"; for (int i = 0; i < ACTION_BAR_SLOTS; i++) { out << "action_bar_" << i << "_type=" << static_cast(actionBar[i].type) << "\n"; out << "action_bar_" << i << "_id=" << actionBar[i].id << "\n"; } // Save client-side macro text (escape newlines as \n literal) for (const auto& [id, text] : macros_) { if (!text.empty()) { std::string escaped; escaped.reserve(text.size()); for (char c : text) { if (c == '\n') { escaped += "\\n"; } else if (c == '\r') { /* skip CR */ } else if (c == '\\') { escaped += "\\\\"; } else { escaped += c; } } out << "macro_" << id << "_text=" << escaped << "\n"; } } // Save quest log out << "quest_log_count=" << questLog_.size() << "\n"; for (size_t i = 0; i < questLog_.size(); i++) { const auto& quest = questLog_[i]; out << "quest_" << i << "_id=" << quest.questId << "\n"; out << "quest_" << i << "_title=" << quest.title << "\n"; out << "quest_" << i << "_complete=" << (quest.complete ? 1 : 0) << "\n"; } // Save tracked quest IDs so the quest tracker restores on login if (!trackedQuestIds_.empty()) { std::string ids; for (uint32_t qid : trackedQuestIds_) { if (!ids.empty()) ids += ','; ids += std::to_string(qid); } out << "tracked_quests=" << ids << "\n"; } LOG_INFO("Character config saved to ", path); } void GameHandler::loadCharacterConfig() { const Character* ch = getActiveCharacter(); if (!ch || ch->name.empty()) return; std::string path = getCharacterConfigDir() + "/" + ch->name + ".cfg"; std::ifstream in(path); if (!in.is_open()) return; uint64_t savedGuid = 0; std::array types{}; std::array ids{}; bool hasSlots = false; int savedGender = -1; int savedUseFemaleModel = -1; std::string line; while (std::getline(in, line)) { size_t eq = line.find('='); if (eq == std::string::npos) continue; std::string key = line.substr(0, eq); std::string val = line.substr(eq + 1); if (key == "character_guid") { try { savedGuid = std::stoull(val); } catch (...) {} } else if (key == "gender") { try { savedGender = std::stoi(val); } catch (...) {} } else if (key == "use_female_model") { try { savedUseFemaleModel = std::stoi(val); } catch (...) {} } else if (key.rfind("macro_", 0) == 0) { // Parse macro_N_text size_t firstUnder = 6; // length of "macro_" size_t secondUnder = key.find('_', firstUnder); if (secondUnder == std::string::npos) continue; uint32_t macroId = 0; try { macroId = static_cast(std::stoul(key.substr(firstUnder, secondUnder - firstUnder))); } catch (...) { continue; } if (key.substr(secondUnder + 1) == "text" && !val.empty()) { // Unescape \n and \\ sequences std::string unescaped; unescaped.reserve(val.size()); for (size_t i = 0; i < val.size(); ++i) { if (val[i] == '\\' && i + 1 < val.size()) { if (val[i+1] == 'n') { unescaped += '\n'; ++i; } else if (val[i+1] == '\\') { unescaped += '\\'; ++i; } else { unescaped += val[i]; } } else { unescaped += val[i]; } } macros_[macroId] = std::move(unescaped); } } else if (key == "tracked_quests" && !val.empty()) { // Parse comma-separated quest IDs trackedQuestIds_.clear(); size_t tqPos = 0; while (tqPos <= val.size()) { size_t comma = val.find(',', tqPos); std::string idStr = (comma != std::string::npos) ? val.substr(tqPos, comma - tqPos) : val.substr(tqPos); try { uint32_t qid = static_cast(std::stoul(idStr)); if (qid != 0) trackedQuestIds_.insert(qid); } catch (...) {} if (comma == std::string::npos) break; tqPos = comma + 1; } } else if (key.rfind("action_bar_", 0) == 0) { // Parse action_bar_N_type or action_bar_N_id size_t firstUnderscore = 11; // length of "action_bar_" size_t secondUnderscore = key.find('_', firstUnderscore); if (secondUnderscore == std::string::npos) continue; int slot = -1; try { slot = std::stoi(key.substr(firstUnderscore, secondUnderscore - firstUnderscore)); } catch (...) { continue; } if (slot < 0 || slot >= ACTION_BAR_SLOTS) continue; std::string suffix = key.substr(secondUnderscore + 1); try { if (suffix == "type") { types[slot] = std::stoi(val); hasSlots = true; } else if (suffix == "id") { ids[slot] = static_cast(std::stoul(val)); hasSlots = true; } } catch (...) {} } } // Validate guid matches current character if (savedGuid != 0 && savedGuid != playerGuid) { LOG_WARNING("Character config guid mismatch for ", ch->name, ", using defaults"); return; } // Apply saved gender and body type (allows nonbinary to persist even though server only stores male/female) if (savedGender >= 0 && savedGender <= 2) { for (auto& character : characters) { if (character.guid == playerGuid) { character.gender = static_cast(savedGender); if (character.gender == Gender::NONBINARY) { // Only nonbinary characters have a meaningful body type choice if (savedUseFemaleModel >= 0) { character.useFemaleModel = (savedUseFemaleModel != 0); } } else { // Male/female always use the model matching their gender character.useFemaleModel = (character.gender == Gender::FEMALE); } LOG_INFO("Applied saved gender: ", getGenderName(character.gender), ", body type: ", (character.useFemaleModel ? "feminine" : "masculine")); break; } } } if (hasSlots) { for (int i = 0; i < ACTION_BAR_SLOTS; i++) { actionBar[i].type = static_cast(types[i]); actionBar[i].id = ids[i]; } LOG_INFO("Character config loaded from ", path); } } void GameHandler::setTransportAttachment(uint64_t childGuid, ObjectType type, uint64_t transportGuid, const glm::vec3& localOffset, bool hasLocalOrientation, float localOrientation) { if (movementHandler_) movementHandler_->setTransportAttachment(childGuid, type, transportGuid, localOffset, hasLocalOrientation, localOrientation); } void GameHandler::clearTransportAttachment(uint64_t childGuid) { if (movementHandler_) movementHandler_->clearTransportAttachment(childGuid); } void GameHandler::updateAttachedTransportChildren(float deltaTime) { if (movementHandler_) movementHandler_->updateAttachedTransportChildren(deltaTime); } // ============================================================ // Mail System // ============================================================ void GameHandler::closeMailbox() { if (inventoryHandler_) inventoryHandler_->closeMailbox(); } void GameHandler::refreshMailList() { if (inventoryHandler_) inventoryHandler_->refreshMailList(); } void GameHandler::sendMail(const std::string& recipient, const std::string& subject, const std::string& body, uint64_t money, uint64_t cod) { if (inventoryHandler_) inventoryHandler_->sendMail(recipient, subject, body, money, cod); } bool GameHandler::attachItemFromBackpack(int backpackIndex) { return inventoryHandler_ && inventoryHandler_->attachItemFromBackpack(backpackIndex); } bool GameHandler::attachItemFromBag(int bagIndex, int slotIndex) { return inventoryHandler_ && inventoryHandler_->attachItemFromBag(bagIndex, slotIndex); } bool GameHandler::detachMailAttachment(int attachIndex) { return inventoryHandler_ && inventoryHandler_->detachMailAttachment(attachIndex); } void GameHandler::clearMailAttachments() { if (inventoryHandler_) inventoryHandler_->clearMailAttachments(); } int GameHandler::getMailAttachmentCount() const { if (inventoryHandler_) return inventoryHandler_->getMailAttachmentCount(); return 0; } void GameHandler::mailTakeMoney(uint32_t mailId) { if (inventoryHandler_) inventoryHandler_->mailTakeMoney(mailId); } void GameHandler::mailTakeItem(uint32_t mailId, uint32_t itemGuidLow) { if (inventoryHandler_) inventoryHandler_->mailTakeItem(mailId, itemGuidLow); } void GameHandler::mailDelete(uint32_t mailId) { if (inventoryHandler_) inventoryHandler_->mailDelete(mailId); } void GameHandler::mailMarkAsRead(uint32_t mailId) { if (inventoryHandler_) inventoryHandler_->mailMarkAsRead(mailId); } glm::vec3 GameHandler::getComposedWorldPosition() { if (playerTransportGuid_ != 0 && transportManager_) { return transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_); } // Not on transport, return normal movement position return glm::vec3(movementInfo.x, movementInfo.y, movementInfo.z); } // ============================================================ // Bank System // ============================================================ void GameHandler::openBank(uint64_t guid) { if (inventoryHandler_) inventoryHandler_->openBank(guid); } void GameHandler::closeBank() { if (inventoryHandler_) inventoryHandler_->closeBank(); } void GameHandler::buyBankSlot() { if (inventoryHandler_) inventoryHandler_->buyBankSlot(); } void GameHandler::depositItem(uint8_t srcBag, uint8_t srcSlot) { if (inventoryHandler_) inventoryHandler_->depositItem(srcBag, srcSlot); } void GameHandler::withdrawItem(uint8_t srcBag, uint8_t srcSlot) { if (inventoryHandler_) inventoryHandler_->withdrawItem(srcBag, srcSlot); } // ============================================================ // Guild Bank System // ============================================================ void GameHandler::openGuildBank(uint64_t guid) { if (inventoryHandler_) inventoryHandler_->openGuildBank(guid); } void GameHandler::closeGuildBank() { if (inventoryHandler_) inventoryHandler_->closeGuildBank(); } void GameHandler::queryGuildBankTab(uint8_t tabId) { if (inventoryHandler_) inventoryHandler_->queryGuildBankTab(tabId); } void GameHandler::buyGuildBankTab() { if (inventoryHandler_) inventoryHandler_->buyGuildBankTab(); } void GameHandler::depositGuildBankMoney(uint32_t amount) { if (inventoryHandler_) inventoryHandler_->depositGuildBankMoney(amount); } void GameHandler::withdrawGuildBankMoney(uint32_t amount) { if (inventoryHandler_) inventoryHandler_->withdrawGuildBankMoney(amount); } void GameHandler::guildBankWithdrawItem(uint8_t tabId, uint8_t bankSlot, uint8_t destBag, uint8_t destSlot) { if (inventoryHandler_) inventoryHandler_->guildBankWithdrawItem(tabId, bankSlot, destBag, destSlot); } void GameHandler::guildBankDepositItem(uint8_t tabId, uint8_t bankSlot, uint8_t srcBag, uint8_t srcSlot) { if (inventoryHandler_) inventoryHandler_->guildBankDepositItem(tabId, bankSlot, srcBag, srcSlot); } // ============================================================ // Auction House System // ============================================================ void GameHandler::openAuctionHouse(uint64_t guid) { if (inventoryHandler_) inventoryHandler_->openAuctionHouse(guid); } void GameHandler::closeAuctionHouse() { if (inventoryHandler_) inventoryHandler_->closeAuctionHouse(); } void GameHandler::auctionSearch(const std::string& name, uint8_t levelMin, uint8_t levelMax, uint32_t quality, uint32_t itemClass, uint32_t itemSubClass, uint32_t invTypeMask, uint8_t usableOnly, uint32_t offset) { if (inventoryHandler_) inventoryHandler_->auctionSearch(name, levelMin, levelMax, quality, itemClass, itemSubClass, invTypeMask, usableOnly, offset); } void GameHandler::auctionSellItem(uint64_t itemGuid, uint32_t stackCount, uint32_t bid, uint32_t buyout, uint32_t duration) { if (inventoryHandler_) inventoryHandler_->auctionSellItem(itemGuid, stackCount, bid, buyout, duration); } void GameHandler::auctionPlaceBid(uint32_t auctionId, uint32_t amount) { if (inventoryHandler_) inventoryHandler_->auctionPlaceBid(auctionId, amount); } void GameHandler::auctionBuyout(uint32_t auctionId, uint32_t buyoutPrice) { if (inventoryHandler_) inventoryHandler_->auctionBuyout(auctionId, buyoutPrice); } void GameHandler::auctionCancelItem(uint32_t auctionId) { if (inventoryHandler_) inventoryHandler_->auctionCancelItem(auctionId); } void GameHandler::auctionListOwnerItems(uint32_t offset) { if (inventoryHandler_) inventoryHandler_->auctionListOwnerItems(offset); } void GameHandler::auctionListBidderItems(uint32_t offset) { if (inventoryHandler_) inventoryHandler_->auctionListBidderItems(offset); } // --------------------------------------------------------------------------- // Item text (SMSG_ITEM_TEXT_QUERY_RESPONSE) // uint64 itemGuid + uint8 isEmpty + string text (when !isEmpty) // --------------------------------------------------------------------------- void GameHandler::queryItemText(uint64_t itemGuid) { if (inventoryHandler_) inventoryHandler_->queryItemText(itemGuid); } // --------------------------------------------------------------------------- // SMSG_QUEST_CONFIRM_ACCEPT (shared quest from group member) // uint32 questId + string questTitle + uint64 sharerGuid // --------------------------------------------------------------------------- void GameHandler::acceptSharedQuest() { if (questHandler_) questHandler_->acceptSharedQuest(); } void GameHandler::declineSharedQuest() { if (questHandler_) questHandler_->declineSharedQuest(); } // --------------------------------------------------------------------------- // SMSG_SUMMON_REQUEST // uint64 summonerGuid + uint32 zoneId + uint32 timeoutMs // --------------------------------------------------------------------------- void GameHandler::handleSummonRequest(network::Packet& packet) { if (socialHandler_) socialHandler_->handleSummonRequest(packet); } void GameHandler::acceptSummon() { if (socialHandler_) socialHandler_->acceptSummon(); } void GameHandler::declineSummon() { if (socialHandler_) socialHandler_->declineSummon(); } // --------------------------------------------------------------------------- // Trade (SMSG_TRADE_STATUS / SMSG_TRADE_STATUS_EXTENDED) // WotLK 3.3.5a status values: // 0=busy, 1=begin_trade(+guid), 2=open_window, 3=cancelled, 4=accepted, // 5=busy2, 6=no_target, 7=back_to_trade, 8=complete, 9=rejected, // 10=too_far, 11=wrong_faction, 12=close_window, 13=ignore, // 14-19=stun/dead/logout, 20=trial, 21=conjured_only // --------------------------------------------------------------------------- void GameHandler::acceptTradeRequest() { if (inventoryHandler_) inventoryHandler_->acceptTradeRequest(); } void GameHandler::declineTradeRequest() { if (inventoryHandler_) inventoryHandler_->declineTradeRequest(); } void GameHandler::acceptTrade() { if (inventoryHandler_) inventoryHandler_->acceptTrade(); } void GameHandler::cancelTrade() { if (inventoryHandler_) inventoryHandler_->cancelTrade(); } void GameHandler::setTradeItem(uint8_t tradeSlot, uint8_t bag, uint8_t bagSlot) { if (inventoryHandler_) inventoryHandler_->setTradeItem(tradeSlot, bag, bagSlot); } void GameHandler::clearTradeItem(uint8_t tradeSlot) { if (inventoryHandler_) inventoryHandler_->clearTradeItem(tradeSlot); } void GameHandler::setTradeGold(uint64_t copper) { if (inventoryHandler_) inventoryHandler_->setTradeGold(copper); } void GameHandler::resetTradeState() { if (inventoryHandler_) inventoryHandler_->resetTradeState(); } // --------------------------------------------------------------------------- // Group loot roll (SMSG_LOOT_ROLL / SMSG_LOOT_ROLL_WON / CMSG_LOOT_ROLL) // --------------------------------------------------------------------------- void GameHandler::sendLootRoll(uint64_t objectGuid, uint32_t slot, uint8_t rollType) { if (inventoryHandler_) inventoryHandler_->sendLootRoll(objectGuid, slot, rollType); } // --------------------------------------------------------------------------- // SMSG_ACHIEVEMENT_EARNED (WotLK 3.3.5a wire 0x4AB) // uint64 guid — player who earned it (may be another player) // uint32 achievementId — Achievement.dbc ID // PackedTime date — uint32 bitfield (seconds since epoch) // uint32 realmFirst — how many on realm also got it (0 = realm first) // --------------------------------------------------------------------------- void GameHandler::loadTitleNameCache() const { if (titleNameCacheLoaded_) return; titleNameCacheLoaded_ = true; auto* am = services_.assetManager; if (!am || !am->isInitialized()) return; auto dbc = am->loadDBC("CharTitles.dbc"); if (!dbc || !dbc->isLoaded() || dbc->getFieldCount() < 5) return; const auto* layout = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("CharTitles") : nullptr; uint32_t titleField = layout ? layout->field("Title") : 2; uint32_t bitField = layout ? layout->field("TitleBit") : 36; if (titleField == 0xFFFFFFFF) titleField = 2; if (bitField == 0xFFFFFFFF) bitField = static_cast(dbc->getFieldCount() - 1); for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) { uint32_t bit = dbc->getUInt32(i, bitField); if (bit == 0) continue; std::string name = dbc->getString(i, titleField); if (!name.empty()) titleNameCache_[bit] = std::move(name); } LOG_INFO("CharTitles: loaded ", titleNameCache_.size(), " title names from DBC"); } std::string GameHandler::getFormattedTitle(uint32_t bit) const { loadTitleNameCache(); auto it = titleNameCache_.find(bit); if (it == titleNameCache_.end() || it->second.empty()) return {}; const auto& ln2 = lookupName(playerGuid); static const std::string kUnknown = "unknown"; const std::string& pName = ln2.empty() ? kUnknown : ln2; const std::string& fmt = it->second; size_t pos = fmt.find("%s"); if (pos != std::string::npos) { return fmt.substr(0, pos) + pName + fmt.substr(pos + 2); } return fmt; } void GameHandler::sendSetTitle(int32_t bit) { if (!isInWorld()) return; auto packet = SetTitlePacket::build(bit); socket->send(packet); chosenTitleBit_ = bit; LOG_INFO("sendSetTitle: bit=", bit); } void GameHandler::loadAchievementNameCache() { if (achievementNameCacheLoaded_) return; achievementNameCacheLoaded_ = true; auto* am = services_.assetManager; if (!am || !am->isInitialized()) return; auto dbc = am->loadDBC("Achievement.dbc"); if (!dbc || !dbc->isLoaded() || dbc->getFieldCount() < 22) return; const auto* achL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("Achievement") : nullptr; uint32_t titleField = achL ? achL->field("Title") : 4; if (titleField == 0xFFFFFFFF) titleField = 4; uint32_t descField = achL ? achL->field("Description") : 0xFFFFFFFF; uint32_t ptsField = achL ? achL->field("Points") : 0xFFFFFFFF; uint32_t fieldCount = dbc->getFieldCount(); for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) { uint32_t id = dbc->getUInt32(i, 0); if (id == 0) continue; std::string title = dbc->getString(i, titleField); if (!title.empty()) achievementNameCache_[id] = std::move(title); if (descField != 0xFFFFFFFF && descField < fieldCount) { std::string desc = dbc->getString(i, descField); if (!desc.empty()) achievementDescCache_[id] = std::move(desc); } if (ptsField != 0xFFFFFFFF && ptsField < fieldCount) { uint32_t pts = dbc->getUInt32(i, ptsField); if (pts > 0) achievementPointsCache_[id] = pts; } } LOG_INFO("Achievement: loaded ", achievementNameCache_.size(), " names from Achievement.dbc"); } // --------------------------------------------------------------------------- // SMSG_ALL_ACHIEVEMENT_DATA (WotLK 3.3.5a) // Achievement records: repeated { uint32 id, uint32 packedDate } until 0xFFFFFFFF sentinel // Criteria records: repeated { uint32 id, uint64 counter, uint32 packedDate, ... } until 0xFFFFFFFF // --------------------------------------------------------------------------- void GameHandler::handleAllAchievementData(network::Packet& packet) { loadAchievementNameCache(); earnedAchievements_.clear(); achievementDates_.clear(); // Parse achievement entries (id + packedDate pairs, sentinel 0xFFFFFFFF) while (packet.hasRemaining(4)) { uint32_t id = packet.readUInt32(); if (id == 0xFFFFFFFF) break; if (!packet.hasRemaining(4)) break; uint32_t date = packet.readUInt32(); earnedAchievements_.insert(id); achievementDates_[id] = date; } // Parse criteria block: id + uint64 counter + uint32 date + uint32 flags, sentinel 0xFFFFFFFF criteriaProgress_.clear(); while (packet.hasRemaining(4)) { uint32_t id = packet.readUInt32(); if (id == 0xFFFFFFFF) break; // counter(8) + date(4) + unknown(4) = 16 bytes if (!packet.hasRemaining(16)) break; uint64_t counter = packet.readUInt64(); packet.readUInt32(); // date packet.readUInt32(); // unknown / flags criteriaProgress_[id] = counter; } LOG_INFO("SMSG_ALL_ACHIEVEMENT_DATA: loaded ", earnedAchievements_.size(), " achievements, ", criteriaProgress_.size(), " criteria"); } // --------------------------------------------------------------------------- // SMSG_RESPOND_INSPECT_ACHIEVEMENTS (WotLK 3.3.5a) // Wire format: packed_guid (inspected player) + same achievement/criteria // blocks as SMSG_ALL_ACHIEVEMENT_DATA: // Achievement records: repeated { uint32 id, uint32 packedDate } until 0xFFFFFFFF sentinel // Criteria records: repeated { uint32 id, uint64 counter, uint32 date, uint32 unk } // until 0xFFFFFFFF sentinel // We store only the earned achievement IDs (not criteria) per inspected player. // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- // Faction name cache (lazily loaded from Faction.dbc) // --------------------------------------------------------------------------- void GameHandler::loadFactionNameCache() const { if (factionNameCacheLoaded_) return; factionNameCacheLoaded_ = true; auto* am = services_.assetManager; if (!am || !am->isInitialized()) return; auto dbc = am->loadDBC("Faction.dbc"); if (!dbc || !dbc->isLoaded()) return; // Faction.dbc WotLK 3.3.5a field layout: // 0: ID // 1: ReputationListID (-1 / 0xFFFFFFFF = no reputation tracking) // 2-5: ReputationRaceMask[4] // 6-9: ReputationClassMask[4] // 10-13: ReputationBase[4] // 14-17: ReputationFlags[4] // 18: ParentFactionID // 19-20: SpilloverRateIn, SpilloverRateOut (floats) // 21-22: SpilloverMaxRankIn, SpilloverMaxRankOut // 23: Name (English locale, string ref) constexpr uint32_t ID_FIELD = 0; constexpr uint32_t REPLIST_FIELD = 1; constexpr uint32_t NAME_FIELD = 23; // enUS name string // Classic/TBC have fewer fields; fall back gracefully const bool hasRepListField = dbc->getFieldCount() > REPLIST_FIELD; if (dbc->getFieldCount() <= NAME_FIELD) { LOG_WARNING("Faction.dbc: unexpected field count ", dbc->getFieldCount()); // Don't abort — still try to load names from a shorter layout } const uint32_t nameField = (dbc->getFieldCount() > NAME_FIELD) ? NAME_FIELD : 22u; uint32_t count = dbc->getRecordCount(); for (uint32_t i = 0; i < count; ++i) { uint32_t factionId = dbc->getUInt32(i, ID_FIELD); if (factionId == 0) continue; if (dbc->getFieldCount() > nameField) { std::string name = dbc->getString(i, nameField); if (!name.empty()) { factionNameCache_[factionId] = std::move(name); } } // Build repListId ↔ factionId mapping (WotLK field 1) if (hasRepListField) { uint32_t repListId = dbc->getUInt32(i, REPLIST_FIELD); if (repListId != 0xFFFFFFFFu) { factionRepListToId_[repListId] = factionId; factionIdToRepList_[factionId] = repListId; } } } LOG_INFO("Faction.dbc: loaded ", factionNameCache_.size(), " faction names, ", factionRepListToId_.size(), " with reputation tracking"); } uint32_t GameHandler::getFactionIdByRepListId(uint32_t repListId) const { loadFactionNameCache(); auto it = factionRepListToId_.find(repListId); return (it != factionRepListToId_.end()) ? it->second : 0u; } uint32_t GameHandler::getRepListIdByFactionId(uint32_t factionId) const { loadFactionNameCache(); auto it = factionIdToRepList_.find(factionId); return (it != factionIdToRepList_.end()) ? it->second : 0xFFFFFFFFu; } void GameHandler::setWatchedFactionId(uint32_t factionId) { watchedFactionId_ = factionId; if (!isInWorld()) return; // CMSG_SET_WATCHED_FACTION: int32 repListId (-1 = unwatch) int32_t repListId = -1; if (factionId != 0) { uint32_t rl = getRepListIdByFactionId(factionId); if (rl != 0xFFFFFFFFu) repListId = static_cast(rl); } network::Packet pkt(wireOpcode(Opcode::CMSG_SET_WATCHED_FACTION)); pkt.writeUInt32(static_cast(repListId)); socket->send(pkt); LOG_DEBUG("CMSG_SET_WATCHED_FACTION: repListId=", repListId, " (factionId=", factionId, ")"); } std::string GameHandler::getFactionName(uint32_t factionId) const { auto it = factionNameCache_.find(factionId); if (it != factionNameCache_.end()) return it->second; return "faction #" + std::to_string(factionId); } const std::string& GameHandler::getFactionNamePublic(uint32_t factionId) const { loadFactionNameCache(); auto it = factionNameCache_.find(factionId); if (it != factionNameCache_.end()) return it->second; static const std::string empty; return empty; } // --------------------------------------------------------------------------- // Area name cache (lazy-loaded from WorldMapArea.dbc) // --------------------------------------------------------------------------- void GameHandler::loadAreaNameCache() const { if (areaNameCacheLoaded_) return; areaNameCacheLoaded_ = true; auto* am = services_.assetManager; if (!am || !am->isInitialized()) return; auto dbc = am->loadDBC("WorldMapArea.dbc"); if (!dbc || !dbc->isLoaded()) return; const auto* layout = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("WorldMapArea") : nullptr; const uint32_t areaIdField = layout ? (*layout)["AreaID"] : 2; const uint32_t areaNameField = layout ? (*layout)["AreaName"] : 3; if (dbc->getFieldCount() <= areaNameField) return; for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) { uint32_t areaId = dbc->getUInt32(i, areaIdField); if (areaId == 0) continue; std::string name = dbc->getString(i, areaNameField); if (!name.empty() && !areaNameCache_.count(areaId)) { areaNameCache_[areaId] = std::move(name); } } LOG_INFO("WorldMapArea.dbc: loaded ", areaNameCache_.size(), " area names"); } std::string GameHandler::getAreaName(uint32_t areaId) const { if (areaId == 0) return {}; loadAreaNameCache(); auto it = areaNameCache_.find(areaId); return (it != areaNameCache_.end()) ? it->second : std::string{}; } void GameHandler::loadMapNameCache() const { if (mapNameCacheLoaded_) return; mapNameCacheLoaded_ = true; auto* am = services_.assetManager; if (!am || !am->isInitialized()) return; auto dbc = am->loadDBC("Map.dbc"); if (!dbc || !dbc->isLoaded()) return; for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) { uint32_t id = dbc->getUInt32(i, 0); // Field 2 = MapName_enUS (first localized); field 1 = InternalName fallback std::string name = dbc->getString(i, 2); if (name.empty()) name = dbc->getString(i, 1); if (!name.empty() && !mapNameCache_.count(id)) { mapNameCache_[id] = std::move(name); } } LOG_INFO("Map.dbc: loaded ", mapNameCache_.size(), " map names"); } std::string GameHandler::getMapName(uint32_t mapId) const { if (mapId == 0) return {}; loadMapNameCache(); auto it = mapNameCache_.find(mapId); return (it != mapNameCache_.end()) ? it->second : std::string{}; } // --------------------------------------------------------------------------- // LFG dungeon name cache (WotLK: LFGDungeons.dbc) // --------------------------------------------------------------------------- void GameHandler::loadLfgDungeonDbc() const { if (lfgDungeonNameCacheLoaded_) return; lfgDungeonNameCacheLoaded_ = true; auto* am = services_.assetManager; if (!am || !am->isInitialized()) return; auto dbc = am->loadDBC("LFGDungeons.dbc"); if (!dbc || !dbc->isLoaded()) return; const auto* layout = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("LFGDungeons") : nullptr; const uint32_t idField = layout ? (*layout)["ID"] : 0; const uint32_t nameField = layout ? (*layout)["Name"] : 1; for (uint32_t i = 0; i < dbc->getRecordCount(); ++i) { uint32_t id = dbc->getUInt32(i, idField); if (id == 0) continue; std::string name = dbc->getString(i, nameField); if (!name.empty()) lfgDungeonNameCache_[id] = std::move(name); } LOG_INFO("LFGDungeons.dbc: loaded ", lfgDungeonNameCache_.size(), " dungeon names"); } std::string GameHandler::getLfgDungeonName(uint32_t dungeonId) const { if (dungeonId == 0) return {}; loadLfgDungeonDbc(); auto it = lfgDungeonNameCache_.find(dungeonId); return (it != lfgDungeonNameCache_.end()) ? it->second : std::string{}; } // --------------------------------------------------------------------------- // Aura duration update // --------------------------------------------------------------------------- void GameHandler::handleUpdateAuraDuration(uint8_t slot, uint32_t durationMs) { if (spellHandler_) spellHandler_->handleUpdateAuraDuration(slot, durationMs); } // --------------------------------------------------------------------------- // Equipment set list // --------------------------------------------------------------------------- // ---- Battlefield Manager (WotLK Wintergrasp / outdoor battlefields) ---- void GameHandler::acceptBfMgrInvite() { if (socialHandler_) socialHandler_->acceptBfMgrInvite(); } void GameHandler::declineBfMgrInvite() { if (socialHandler_) socialHandler_->declineBfMgrInvite(); } // ---- WotLK Calendar ---- void GameHandler::requestCalendar() { if (socialHandler_) socialHandler_->requestCalendar(); } // ============================================================ // Delegating getters — SocialHandler owns the canonical state // ============================================================ uint32_t GameHandler::getTotalTimePlayed() const { return socialHandler_ ? socialHandler_->getTotalTimePlayed() : 0; } uint32_t GameHandler::getLevelTimePlayed() const { return socialHandler_ ? socialHandler_->getLevelTimePlayed() : 0; } const std::vector& GameHandler::getWhoResults() const { if (socialHandler_) return socialHandler_->getWhoResults(); static const std::vector empty; return empty; } uint32_t GameHandler::getWhoOnlineCount() const { return socialHandler_ ? socialHandler_->getWhoOnlineCount() : 0; } const std::array& GameHandler::getBgQueues() const { if (socialHandler_) return socialHandler_->getBgQueues(); static const std::array empty{}; return empty; } const std::vector& GameHandler::getAvailableBgs() const { if (socialHandler_) return socialHandler_->getAvailableBgs(); static const std::vector empty; return empty; } const GameHandler::BgScoreboardData* GameHandler::getBgScoreboard() const { return socialHandler_ ? socialHandler_->getBgScoreboard() : nullptr; } const std::vector& GameHandler::getBgPlayerPositions() const { if (socialHandler_) return socialHandler_->getBgPlayerPositions(); static const std::vector empty; return empty; } bool GameHandler::isLoggingOut() const { return socialHandler_ ? socialHandler_->isLoggingOut() : false; } float GameHandler::getLogoutCountdown() const { return socialHandler_ ? socialHandler_->getLogoutCountdown() : 0.0f; } bool GameHandler::isInGuild() const { if (socialHandler_) return socialHandler_->isInGuild(); const Character* ch = getActiveCharacter(); return ch && ch->hasGuild(); } bool GameHandler::hasPendingGroupInvite() const { return socialHandler_ ? socialHandler_->hasPendingGroupInvite() : pendingGroupInvite; } const std::string& GameHandler::getPendingInviterName() const { if (socialHandler_) return socialHandler_->getPendingInviterName(); return pendingInviterName; } const std::string& GameHandler::getGuildName() const { if (socialHandler_) return socialHandler_->getGuildName(); static const std::string empty; return empty; } const GuildRosterData& GameHandler::getGuildRoster() const { if (socialHandler_) return socialHandler_->getGuildRoster(); static const GuildRosterData empty; return empty; } bool GameHandler::hasGuildRoster() const { return socialHandler_ ? socialHandler_->hasGuildRoster() : false; } const std::vector& GameHandler::getGuildRankNames() const { if (socialHandler_) return socialHandler_->getGuildRankNames(); static const std::vector empty; return empty; } bool GameHandler::hasPendingGuildInvite() const { return socialHandler_ ? socialHandler_->hasPendingGuildInvite() : false; } const std::string& GameHandler::getPendingGuildInviterName() const { if (socialHandler_) return socialHandler_->getPendingGuildInviterName(); static const std::string empty; return empty; } const std::string& GameHandler::getPendingGuildInviteGuildName() const { if (socialHandler_) return socialHandler_->getPendingGuildInviteGuildName(); static const std::string empty; return empty; } const GuildInfoData& GameHandler::getGuildInfoData() const { if (socialHandler_) return socialHandler_->getGuildInfoData(); static const GuildInfoData empty; return empty; } const GuildQueryResponseData& GameHandler::getGuildQueryData() const { if (socialHandler_) return socialHandler_->getGuildQueryData(); static const GuildQueryResponseData empty; return empty; } bool GameHandler::hasGuildInfoData() const { return socialHandler_ ? socialHandler_->hasGuildInfoData() : false; } bool GameHandler::hasPetitionShowlist() const { return socialHandler_ ? socialHandler_->hasPetitionShowlist() : false; } uint32_t GameHandler::getPetitionCost() const { return socialHandler_ ? socialHandler_->getPetitionCost() : 0; } uint64_t GameHandler::getPetitionNpcGuid() const { return socialHandler_ ? socialHandler_->getPetitionNpcGuid() : 0; } const GameHandler::PetitionInfo& GameHandler::getPetitionInfo() const { if (socialHandler_) return socialHandler_->getPetitionInfo(); static const PetitionInfo empty; return empty; } bool GameHandler::hasPetitionSignaturesUI() const { return socialHandler_ ? socialHandler_->hasPetitionSignaturesUI() : false; } bool GameHandler::hasPendingReadyCheck() const { return socialHandler_ ? socialHandler_->hasPendingReadyCheck() : false; } const std::string& GameHandler::getReadyCheckInitiator() const { if (socialHandler_) return socialHandler_->getReadyCheckInitiator(); static const std::string empty; return empty; } const std::vector& GameHandler::getReadyCheckResults() const { if (socialHandler_) return socialHandler_->getReadyCheckResults(); static const std::vector empty; return empty; } uint32_t GameHandler::getInstanceDifficulty() const { return socialHandler_ ? socialHandler_->getInstanceDifficulty() : 0; } bool GameHandler::isInstanceHeroic() const { return socialHandler_ ? socialHandler_->isInstanceHeroic() : false; } bool GameHandler::isInInstance() const { return socialHandler_ ? socialHandler_->isInInstance() : false; } bool GameHandler::hasPendingDuelRequest() const { return socialHandler_ ? socialHandler_->hasPendingDuelRequest() : false; } const std::string& GameHandler::getDuelChallengerName() const { if (socialHandler_) return socialHandler_->getDuelChallengerName(); static const std::string empty; return empty; } float GameHandler::getDuelCountdownRemaining() const { return socialHandler_ ? socialHandler_->getDuelCountdownRemaining() : 0.0f; } const std::vector& GameHandler::getInstanceLockouts() const { if (socialHandler_) return socialHandler_->getInstanceLockouts(); static const std::vector empty; return empty; } GameHandler::LfgState GameHandler::getLfgState() const { return socialHandler_ ? socialHandler_->getLfgState() : LfgState::None; } bool GameHandler::isLfgQueued() const { return socialHandler_ ? socialHandler_->isLfgQueued() : false; } bool GameHandler::isLfgInDungeon() const { return socialHandler_ ? socialHandler_->isLfgInDungeon() : false; } uint32_t GameHandler::getLfgDungeonId() const { return socialHandler_ ? socialHandler_->getLfgDungeonId() : 0; } std::string GameHandler::getCurrentLfgDungeonName() const { return socialHandler_ ? socialHandler_->getCurrentLfgDungeonName() : std::string{}; } uint32_t GameHandler::getLfgProposalId() const { return socialHandler_ ? socialHandler_->getLfgProposalId() : 0; } int32_t GameHandler::getLfgAvgWaitSec() const { return socialHandler_ ? socialHandler_->getLfgAvgWaitSec() : -1; } uint32_t GameHandler::getLfgTimeInQueueMs() const { return socialHandler_ ? socialHandler_->getLfgTimeInQueueMs() : 0; } uint32_t GameHandler::getLfgBootVotes() const { return socialHandler_ ? socialHandler_->getLfgBootVotes() : 0; } uint32_t GameHandler::getLfgBootTotal() const { return socialHandler_ ? socialHandler_->getLfgBootTotal() : 0; } uint32_t GameHandler::getLfgBootTimeLeft() const { return socialHandler_ ? socialHandler_->getLfgBootTimeLeft() : 0; } uint32_t GameHandler::getLfgBootNeeded() const { return socialHandler_ ? socialHandler_->getLfgBootNeeded() : 0; } const std::string& GameHandler::getLfgBootTargetName() const { if (socialHandler_) return socialHandler_->getLfgBootTargetName(); static const std::string empty; return empty; } const std::string& GameHandler::getLfgBootReason() const { if (socialHandler_) return socialHandler_->getLfgBootReason(); static const std::string empty; return empty; } const std::vector& GameHandler::getArenaTeamStats() const { if (socialHandler_) return socialHandler_->getArenaTeamStats(); static const std::vector empty; return empty; } // ---- SpellHandler delegating getters ---- int GameHandler::getCraftQueueRemaining() const { return spellHandler_ ? spellHandler_->getCraftQueueRemaining() : 0; } uint32_t GameHandler::getCraftQueueSpellId() const { return spellHandler_ ? spellHandler_->getCraftQueueSpellId() : 0; } uint32_t GameHandler::getQueuedSpellId() const { return spellHandler_ ? spellHandler_->getQueuedSpellId() : 0; } const std::unordered_map& GameHandler::getAllTalents() const { if (spellHandler_) return spellHandler_->getAllTalents(); static const std::unordered_map empty; return empty; } const std::unordered_map& GameHandler::getAllTalentTabs() const { if (spellHandler_) return spellHandler_->getAllTalentTabs(); static const std::unordered_map empty; return empty; } float GameHandler::getGCDTotal() const { return spellHandler_ ? spellHandler_->getGCDTotal() : 0.0f; } bool GameHandler::showTalentWipeConfirmDialog() const { return spellHandler_ ? spellHandler_->showTalentWipeConfirmDialog() : false; } uint32_t GameHandler::getTalentWipeCost() const { return spellHandler_ ? spellHandler_->getTalentWipeCost() : 0; } void GameHandler::cancelTalentWipe() { if (spellHandler_) spellHandler_->cancelTalentWipe(); } bool GameHandler::showPetUnlearnDialog() const { return spellHandler_ ? spellHandler_->showPetUnlearnDialog() : false; } uint32_t GameHandler::getPetUnlearnCost() const { return spellHandler_ ? spellHandler_->getPetUnlearnCost() : 0; } void GameHandler::cancelPetUnlearn() { if (spellHandler_) spellHandler_->cancelPetUnlearn(); } // ---- QuestHandler delegating getters ---- bool GameHandler::isGossipWindowOpen() const { return questHandler_ ? questHandler_->isGossipWindowOpen() : gossipWindowOpen; } const GossipMessageData& GameHandler::getCurrentGossip() const { if (questHandler_) return questHandler_->getCurrentGossip(); return currentGossip; } bool GameHandler::isQuestDetailsOpen() { if (questHandler_) return questHandler_->isQuestDetailsOpen(); return questDetailsOpen; } const QuestDetailsData& GameHandler::getQuestDetails() const { if (questHandler_) return questHandler_->getQuestDetails(); return currentQuestDetails; } const std::vector& GameHandler::getGossipPois() const { if (questHandler_) return questHandler_->getGossipPois(); static const std::vector empty; return empty; } const std::unordered_map& GameHandler::getNpcQuestStatuses() const { if (questHandler_) return questHandler_->getNpcQuestStatuses(); static const std::unordered_map empty; return empty; } const std::vector& GameHandler::getQuestLog() const { if (questHandler_) return questHandler_->getQuestLog(); static const std::vector empty; return empty; } bool GameHandler::isQuestOfferRewardOpen() const { return questHandler_ ? questHandler_->isQuestOfferRewardOpen() : false; } const QuestOfferRewardData& GameHandler::getQuestOfferReward() const { if (questHandler_) return questHandler_->getQuestOfferReward(); static const QuestOfferRewardData empty; return empty; } bool GameHandler::isQuestRequestItemsOpen() const { return questHandler_ ? questHandler_->isQuestRequestItemsOpen() : false; } const QuestRequestItemsData& GameHandler::getQuestRequestItems() const { if (questHandler_) return questHandler_->getQuestRequestItems(); static const QuestRequestItemsData empty; return empty; } int GameHandler::getSelectedQuestLogIndex() const { return questHandler_ ? questHandler_->getSelectedQuestLogIndex() : 0; } uint32_t GameHandler::getSharedQuestId() const { return questHandler_ ? questHandler_->getSharedQuestId() : 0; } const std::string& GameHandler::getSharedQuestSharerName() const { if (questHandler_) return questHandler_->getSharedQuestSharerName(); static const std::string empty; return empty; } const std::string& GameHandler::getSharedQuestTitle() const { if (questHandler_) return questHandler_->getSharedQuestTitle(); static const std::string empty; return empty; } const std::unordered_set& GameHandler::getTrackedQuestIds() const { if (questHandler_) return questHandler_->getTrackedQuestIds(); static const std::unordered_set empty; return empty; } bool GameHandler::hasPendingSharedQuest() const { return questHandler_ ? questHandler_->hasPendingSharedQuest() : false; } // ---- MovementHandler delegating getters ---- float GameHandler::getServerRunSpeed() const { return movementHandler_ ? movementHandler_->getServerRunSpeed() : 7.0f; } float GameHandler::getServerWalkSpeed() const { return movementHandler_ ? movementHandler_->getServerWalkSpeed() : 2.5f; } float GameHandler::getServerSwimSpeed() const { return movementHandler_ ? movementHandler_->getServerSwimSpeed() : 4.722f; } float GameHandler::getServerSwimBackSpeed() const { return movementHandler_ ? movementHandler_->getServerSwimBackSpeed() : 2.5f; } float GameHandler::getServerFlightSpeed() const { return movementHandler_ ? movementHandler_->getServerFlightSpeed() : 7.0f; } float GameHandler::getServerFlightBackSpeed() const { return movementHandler_ ? movementHandler_->getServerFlightBackSpeed() : 4.5f; } float GameHandler::getServerRunBackSpeed() const { return movementHandler_ ? movementHandler_->getServerRunBackSpeed() : 4.5f; } float GameHandler::getServerTurnRate() const { return movementHandler_ ? movementHandler_->getServerTurnRate() : 3.14159f; } bool GameHandler::isTaxiWindowOpen() const { return movementHandler_ ? movementHandler_->isTaxiWindowOpen() : false; } bool GameHandler::isOnTaxiFlight() const { return movementHandler_ ? movementHandler_->isOnTaxiFlight() : false; } bool GameHandler::isTaxiMountActive() const { return movementHandler_ ? movementHandler_->isTaxiMountActive() : false; } bool GameHandler::isTaxiActivationPending() const { return movementHandler_ ? movementHandler_->isTaxiActivationPending() : false; } const std::string& GameHandler::getTaxiDestName() const { if (movementHandler_) return movementHandler_->getTaxiDestName(); static const std::string empty; return empty; } const ShowTaxiNodesData& GameHandler::getTaxiData() const { if (movementHandler_) return movementHandler_->getTaxiData(); static const ShowTaxiNodesData empty; return empty; } uint32_t GameHandler::getTaxiCurrentNode() const { if (movementHandler_) return movementHandler_->getTaxiData().nearestNode; return 0; } const std::unordered_map& GameHandler::getTaxiNodes() const { if (movementHandler_) return movementHandler_->getTaxiNodes(); static const std::unordered_map empty; return empty; } } // namespace game } // namespace wowee