#include "audio/activity_sound_manager.hpp" #include "pipeline/asset_manager.hpp" #include "core/logger.hpp" #include "platform/process.hpp" #include #include #include #include namespace wowee { namespace audio { namespace { std::vector buildClassicSet(const std::string& material) { std::vector out; for (char c = 'A'; c <= 'L'; ++c) { out.push_back("Sound\\Character\\Footsteps\\mFootMediumLarge" + material + std::string(1, c) + ".wav"); } return out; } } // namespace ActivitySoundManager::ActivitySoundManager() : rng(std::random_device{}()) {} ActivitySoundManager::~ActivitySoundManager() { shutdown(); } bool ActivitySoundManager::initialize(pipeline::AssetManager* assets) { shutdown(); assetManager = assets; if (!assetManager) return false; rebuildJumpClipsForProfile("Human", "Human", true); rebuildSwimLoopClipsForProfile("Human", "Human", true); rebuildHardLandClipsForProfile("Human", "Human", true); preloadCandidates(splashEnterClips, { "Sound\\Character\\General\\Water\\WaterSplashSmall.wav", "Sound\\Character\\General\\Water\\WaterSplashMedium.wav", "Sound\\Character\\General\\Water\\WaterSplashLarge.wav", "Sound\\Character\\Footsteps\\mFootMediumLargeWaterA.wav", "Sound\\Character\\Footsteps\\mFootMediumLargeWaterB.wav", "Sound\\Character\\Footsteps\\mFootMediumLargeWaterC.wav", "Sound\\Character\\Footsteps\\mFootMediumLargeWaterD.wav" }); splashExitClips = splashEnterClips; preloadLandingSet(FootstepSurface::STONE, "Stone"); preloadLandingSet(FootstepSurface::DIRT, "Dirt"); preloadLandingSet(FootstepSurface::GRASS, "Grass"); preloadLandingSet(FootstepSurface::WOOD, "Wood"); preloadLandingSet(FootstepSurface::METAL, "Metal"); preloadLandingSet(FootstepSurface::WATER, "Water"); preloadLandingSet(FootstepSurface::SNOW, "Snow"); preloadCandidates(meleeSwingClips, { "Sound\\Item\\Weapons\\Sword\\SwordSwing1.wav", "Sound\\Item\\Weapons\\Sword\\SwordSwing2.wav", "Sound\\Item\\Weapons\\Sword\\SwordSwing3.wav", "Sound\\Item\\Weapons\\Sword\\SwordHit1.wav", "Sound\\Item\\Weapons\\Sword\\SwordHit2.wav", "Sound\\Item\\Weapons\\Sword\\SwordHit3.wav", "Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing1.wav", "Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing2.wav", "Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing3.wav", "Sound\\Item\\Weapons\\Melee\\MeleeSwing1.wav", "Sound\\Item\\Weapons\\Melee\\MeleeSwing2.wav", "Sound\\Item\\Weapons\\Melee\\MeleeSwing3.wav" }); initialized = true; core::Logger::getInstance().info("Activity SFX loaded: jump=", jumpClips.size(), " splash=", splashEnterClips.size(), " swimLoop=", swimLoopClips.size()); return true; } void ActivitySoundManager::shutdown() { stopSwimLoop(); stopOneShot(); std::remove(loopTempPath.c_str()); std::remove(oneShotTempPath.c_str()); for (auto& set : landingSets) set.clips.clear(); jumpClips.clear(); splashEnterClips.clear(); splashExitClips.clear(); swimLoopClips.clear(); hardLandClips.clear(); meleeSwingClips.clear(); swimmingActive = false; swimMoving = false; initialized = false; assetManager = nullptr; } void ActivitySoundManager::update(float) { reapProcesses(); } void ActivitySoundManager::preloadCandidates(std::vector& out, const std::vector& candidates) { if (!assetManager) return; for (const auto& path : candidates) { if (!assetManager->fileExists(path)) continue; auto data = assetManager->readFile(path); if (data.empty()) continue; out.push_back({path, std::move(data)}); } } void ActivitySoundManager::preloadLandingSet(FootstepSurface surface, const std::string& material) { auto& clips = landingSets[static_cast(surface)].clips; preloadCandidates(clips, buildClassicSet(material)); } void ActivitySoundManager::rebuildJumpClipsForProfile(const std::string& raceFolder, const std::string& raceBase, bool male) { jumpClips.clear(); const std::string gender = male ? "Male" : "Female"; const std::string prefix = "Sound\\Character\\" + raceFolder + "\\"; const std::string stem = raceBase + gender; const std::string genderDir = male ? "Male" : "Female"; preloadCandidates(jumpClips, { // Common WotLK-style variants. prefix + stem + "\\" + stem + "Jump01.wav", prefix + stem + "\\" + stem + "Jump02.wav", prefix + stem + "\\" + stem + "Jump03.wav", prefix + stem + "\\" + stem + "Exertion01.wav", prefix + stem + "\\" + stem + "Exertion02.wav", prefix + stem + "JumpA.wav", prefix + stem + "JumpB.wav", prefix + stem + "JumpC.wav", prefix + stem + "Jump.wav", prefix + stem + "JumpStart.wav", prefix + stem + "Land.wav", prefix + genderDir + "\\" + stem + "JumpA.wav", prefix + genderDir + "\\" + stem + "JumpB.wav", prefix + genderDir + "\\" + stem + "JumpC.wav", prefix + genderDir + "\\" + stem + "Jump.wav", prefix + genderDir + "\\" + stem + "JumpStart.wav", prefix + raceBase + "JumpA.wav", prefix + raceBase + "JumpB.wav", prefix + raceBase + "JumpC.wav", prefix + raceBase + "Jump.wav", prefix + raceBase + "\\" + stem + "JumpA.wav", prefix + raceBase + "\\" + stem + "JumpB.wav", prefix + raceBase + "\\" + stem + "JumpC.wav", // Alternate folder naming in some packs. "Sound\\Character\\" + stem + "\\" + stem + "JumpA.wav", "Sound\\Character\\" + stem + "\\" + stem + "JumpB.wav", "Sound\\Character\\" + stem + "\\" + stem + "Jump.wav", // Fallback safety "Sound\\Character\\Human\\HumanMaleJumpA.wav", "Sound\\Character\\Human\\HumanMaleJumpB.wav", "Sound\\Character\\Human\\HumanFemaleJumpA.wav", "Sound\\Character\\Human\\HumanFemaleJumpB.wav", "Sound\\Character\\Human\\Male\\HumanMaleJumpA.wav", "Sound\\Character\\Human\\Male\\HumanMaleJumpB.wav", "Sound\\Character\\Human\\Female\\HumanFemaleJumpA.wav", "Sound\\Character\\Human\\Female\\HumanFemaleJumpB.wav", "Sound\\Character\\Human\\HumanMale\\HumanMaleJump01.wav", "Sound\\Character\\Human\\HumanMale\\HumanMaleJump02.wav", "Sound\\Character\\Human\\HumanMale\\HumanMaleJump03.wav", "Sound\\Character\\Human\\HumanFemale\\HumanFemaleJump01.wav", "Sound\\Character\\Human\\HumanFemale\\HumanFemaleJump02.wav", "Sound\\Character\\Human\\HumanFemale\\HumanFemaleJump03.wav", "Sound\\Character\\HumanMale\\HumanMaleJumpA.wav", "Sound\\Character\\HumanMale\\HumanMaleJumpB.wav", "Sound\\Character\\HumanFemale\\HumanFemaleJumpA.wav", "Sound\\Character\\HumanFemale\\HumanFemaleJumpB.wav" }); } void ActivitySoundManager::rebuildSwimLoopClipsForProfile(const std::string& raceFolder, const std::string& raceBase, bool male) { swimLoopClips.clear(); const std::string gender = male ? "Male" : "Female"; const std::string prefix = "Sound\\Character\\" + raceFolder + "\\"; const std::string stem = raceBase + gender; preloadCandidates(swimLoopClips, { prefix + stem + "\\" + stem + "SwimLoop.wav", prefix + stem + "\\" + stem + "Swim01.wav", prefix + stem + "\\" + stem + "Swim02.wav", prefix + stem + "SwimLoop.wav", prefix + stem + "Swim01.wav", prefix + stem + "Swim02.wav", prefix + (male ? "Male" : "Female") + "\\" + stem + "SwimLoop.wav", "Sound\\Character\\Swim\\SwimMoveLoop.wav", "Sound\\Character\\Swim\\SwimLoop.wav", "Sound\\Character\\Swim\\SwimSlowLoop.wav" }); if (swimLoopClips.empty()) { preloadCandidates(swimLoopClips, buildClassicSet("Water")); } } void ActivitySoundManager::rebuildHardLandClipsForProfile(const std::string& raceFolder, const std::string& raceBase, bool male) { hardLandClips.clear(); const std::string gender = male ? "Male" : "Female"; const std::string prefix = "Sound\\Character\\" + raceFolder + "\\"; const std::string stem = raceBase + gender; preloadCandidates(hardLandClips, { prefix + stem + "\\" + stem + "LandHard01.wav", prefix + stem + "\\" + stem + "LandHard02.wav", prefix + stem + "LandHard01.wav", prefix + stem + "LandHard02.wav" }); } bool ActivitySoundManager::playOneShot(const std::vector& clips, float volume, float pitchLo, float pitchHi) { if (clips.empty()) return false; reapProcesses(); if (oneShotPid != INVALID_PROCESS) return false; std::uniform_int_distribution clipDist(0, clips.size() - 1); const Sample& sample = clips[clipDist(rng)]; std::ofstream out(oneShotTempPath, std::ios::binary); if (!out) return false; out.write(reinterpret_cast(sample.data.data()), static_cast(sample.data.size())); out.close(); std::uniform_real_distribution pitchDist(pitchLo, pitchHi); float pitch = pitchDist(rng); volume *= volumeScale; if (volume < 0.1f) volume = 0.1f; if (volume > 1.2f) volume = 1.2f; std::string filter = "asetrate=44100*" + std::to_string(pitch) + ",aresample=44100,volume=" + std::to_string(volume); oneShotPid = platform::spawnProcess({ "-nodisp", "-autoexit", "-loglevel", "quiet", "-af", filter, oneShotTempPath }); return oneShotPid != INVALID_PROCESS; } void ActivitySoundManager::startSwimLoop() { if (swimLoopPid != INVALID_PROCESS || swimLoopClips.empty()) return; std::uniform_int_distribution clipDist(0, swimLoopClips.size() - 1); const Sample& sample = swimLoopClips[clipDist(rng)]; std::ofstream out(loopTempPath, std::ios::binary); if (!out) return; out.write(reinterpret_cast(sample.data.data()), static_cast(sample.data.size())); out.close(); float volume = (swimMoving ? 0.85f : 0.65f) * volumeScale; std::string filter = "volume=" + std::to_string(volume); swimLoopPid = platform::spawnProcess({ "-nodisp", "-autoexit", "-loop", "0", "-loglevel", "quiet", "-af", filter, loopTempPath }); } void ActivitySoundManager::stopSwimLoop() { platform::killProcess(swimLoopPid); } void ActivitySoundManager::stopOneShot() { platform::killProcess(oneShotPid); } void ActivitySoundManager::reapProcesses() { if (oneShotPid != INVALID_PROCESS) { platform::isProcessRunning(oneShotPid); } if (swimLoopPid != INVALID_PROCESS) { platform::isProcessRunning(swimLoopPid); } } void ActivitySoundManager::playJump() { // DISABLED: Activity sounds spawn processes which causes stuttering return; auto now = std::chrono::steady_clock::now(); if (lastJumpAt.time_since_epoch().count() != 0) { if (std::chrono::duration(now - lastJumpAt).count() < 0.35f) return; } if (playOneShot(jumpClips, 0.72f, 0.98f, 1.04f)) { lastJumpAt = now; } } void ActivitySoundManager::playLanding(FootstepSurface surface, bool hardLanding) { // DISABLED: Activity sounds spawn processes which causes stuttering return; auto now = std::chrono::steady_clock::now(); if (lastLandAt.time_since_epoch().count() != 0) { if (std::chrono::duration(now - lastLandAt).count() < 0.10f) return; } const auto& clips = landingSets[static_cast(surface)].clips; if (playOneShot(clips, hardLanding ? 1.00f : 0.82f, 0.95f, 1.03f)) { lastLandAt = now; } if (hardLanding) { playOneShot(hardLandClips, 0.84f, 0.97f, 1.03f); } } void ActivitySoundManager::playMeleeSwing() { if (meleeSwingClips.empty()) { if (!meleeSwingWarned) { core::Logger::getInstance().warning("No melee swing SFX found in assets"); meleeSwingWarned = true; } return; } auto now = std::chrono::steady_clock::now(); if (lastMeleeSwingAt.time_since_epoch().count() != 0) { if (std::chrono::duration(now - lastMeleeSwingAt).count() < 0.12f) return; } if (playOneShot(meleeSwingClips, 0.80f, 0.96f, 1.04f)) { lastMeleeSwingAt = now; } } void ActivitySoundManager::setSwimmingState(bool swimming, bool moving) { swimMoving = moving; if (swimming == swimmingActive) return; swimmingActive = swimming; if (swimmingActive) { startSwimLoop(); } else { stopSwimLoop(); } } void ActivitySoundManager::setCharacterVoiceProfile(const std::string& modelName) { if (!assetManager || modelName.empty()) return; std::string lower = modelName; for (char& c : lower) c = static_cast(std::tolower(static_cast(c))); bool male = (lower.find("female") == std::string::npos); std::string folder = "Human"; std::string base = "Human"; struct RaceMap { const char* token; const char* folder; const char* base; }; static const RaceMap races[] = { {"human", "Human", "Human"}, {"orc", "Orc", "Orc"}, {"dwarf", "Dwarf", "Dwarf"}, {"nightelf", "NightElf", "NightElf"}, {"scourge", "Scourge", "Scourge"}, {"undead", "Scourge", "Scourge"}, {"tauren", "Tauren", "Tauren"}, {"gnome", "Gnome", "Gnome"}, {"troll", "Troll", "Troll"}, {"bloodelf", "BloodElf", "BloodElf"}, {"draenei", "Draenei", "Draenei"}, {"goblin", "Goblin", "Goblin"}, {"worgen", "Worgen", "Worgen"}, }; for (const auto& r : races) { if (lower.find(r.token) != std::string::npos) { folder = r.folder; base = r.base; break; } } std::string key = folder + "|" + base + "|" + (male ? "M" : "F"); if (key == voiceProfileKey) return; voiceProfileKey = key; rebuildJumpClipsForProfile(folder, base, male); rebuildSwimLoopClipsForProfile(folder, base, male); rebuildHardLandClipsForProfile(folder, base, male); core::Logger::getInstance().info("Activity SFX voice profile: ", voiceProfileKey, " jump clips=", jumpClips.size(), " swim clips=", swimLoopClips.size(), " hardLand clips=", hardLandClips.size()); } void ActivitySoundManager::playWaterEnter() { auto now = std::chrono::steady_clock::now(); if (lastSplashAt.time_since_epoch().count() != 0) { if (std::chrono::duration(now - lastSplashAt).count() < 0.20f) return; } if (playOneShot(splashEnterClips, 0.95f, 0.95f, 1.05f)) { lastSplashAt = now; } } void ActivitySoundManager::playWaterExit() { auto now = std::chrono::steady_clock::now(); if (lastSplashAt.time_since_epoch().count() != 0) { if (std::chrono::duration(now - lastSplashAt).count() < 0.20f) return; } if (playOneShot(splashExitClips, 0.95f, 0.95f, 1.05f)) { lastSplashAt = now; } } } // namespace audio } // namespace wowee