Kelsidavis-WoWee/.gitignore
Kelsi 290e9bfbd8 feat: add Lua 5.1 addon system with .toc loader and /run command
Foundation for WoW-compatible addon support:

- Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5)
- TocParser: parses .toc files (## directives + file lists)
- LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug),
  WoW-compatible print() that outputs to chat, GetTime() stub
- AddonManager: scans Data/interface/AddOns/ for .toc files,
  loads .lua files on world entry, skips LoadOnDemand addons
- /run <code> slash command for inline Lua execution
- HelloWorld test addon that prints to chat on load

Integration: AddonManager initialized after asset manager, addons
loaded once on first world entry, reset on logout. XML frame
parsing is deferred to a future step.
2026-03-20 11:12:07 -07:00

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# Build directories
build/
build-sanitize/
bin/
lib/
# CMake
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
Makefile
*.cmake
!CMakeLists.txt
# Compiled Object files
*.o
*.obj
*.slo
*.lo
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.a
*.lib
*.la
# Executables
*.exe
*.out
*.app
wowee
# IDE files
.vscode/
.idea/
*.swp
*.swo
*~
.DS_Store
# External dependencies (except submodules and vendored headers)
extern/*
!extern/.gitkeep
!extern/imgui
!extern/vk-bootstrap
!extern/vk_mem_alloc.h
!extern/lua-5.1.5
# ImGui state
imgui.ini
# Logs
*.log
# Config files
config.ini
config.json
# Runtime cache (floor heights, etc.)
cache/
# Single-player saves
saves/
wowee_[0-9][0-9][0-9][0-9]
# Extracted assets (run ./extract_assets.sh or .\extract_assets.ps1 to generate)
Data/db/
Data/character/
Data/creature/
Data/terrain/
Data/world/
Data/interface/
Data/item/
Data/sound/
Data/spell/
Data/environment/
Data/misc/
Data/enUS/
Data/Character/
Data/Creature/
Data/World/
Data/manifest.json
Data/expansions/*/manifest.json
Data/expansions/*/assets/
Data/expansions/*/overlay/
Data/expansions/*/db/*.csv
Data/hd/
ingest/
# Asset pipeline state and texture packs
asset_pipeline/
# Local texture dumps / extracted art should never be committed
assets/textures/
node_modules/
# Python cache artifacts
tools/__pycache__/
*.pyc
# artifacts
.codex-loop/
# Local agent instructions
AGENTS.md
codex-loop.sh