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https://github.com/Kelsidavis/WoWee.git
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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
/*
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* The code below can be used to make a Lua core that does not contain the
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* parsing modules (lcode, llex, lparser), which represent 35% of the total core.
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* You'll only be able to load binary files and strings, precompiled with luac.
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* (Of course, you'll have to build luac with the original parsing modules!)
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*
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* To use this module, simply compile it ("make noparser" does that) and list
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* its object file before the Lua libraries. The linker should then not load
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* the parsing modules. To try it, do "make luab".
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*
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* If you also want to avoid the dump module (ldump.o), define NODUMP.
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* #define NODUMP
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*/
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#define LUA_CORE
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#include "llex.h"
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#include "lparser.h"
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#include "lzio.h"
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LUAI_FUNC void luaX_init (lua_State *L) {
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UNUSED(L);
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}
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LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) {
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UNUSED(z);
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UNUSED(buff);
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UNUSED(name);
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lua_pushliteral(L,"parser not loaded");
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lua_error(L);
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return NULL;
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}
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#ifdef NODUMP
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#include "lundump.h"
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LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) {
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UNUSED(f);
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UNUSED(w);
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UNUSED(data);
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UNUSED(strip);
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#if 1
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UNUSED(L);
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return 0;
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#else
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lua_pushliteral(L,"dumper not loaded");
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lua_error(L);
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#endif
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}
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#endif
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